Male Human died / reincarnated Half Orc Cleric/4 Fighter/1 HP: 43/49 AC17/T10/FF17
Canvy takes his oil from Sanstree and thanks him, but his attitude to Broccan is less than helpful, he keeps muttering, "fancy offering 3 times the amount. The boy need to learn how to negotiate."
At the lava chamber he looks in,
Perception 1d20 + 2 ⇒ (2) + 2 = 4
Sorry went away, no internet access for a couple of days.
The lava tube suddenly ends at a small ledge overlooking a vast cavern.
A small pile of wooden planks is stacked on the edge of the ledge.
Nearly a hundred feet below, the waters of a lake filled with dimly glowing green algae lap against cave walls encrusted with pallid fungi. A small stone building is built into the side of the ledge wall, and a pair of heavy ropes descends from a winch on the building’s side, dangling across the lake to a similar winch attached to a wooden structure on the lake’s far shore. Suspended on these ropes is a rickety looking wood-and-iron cage mounted on a system of pulleys. The phosphorescence just barely illuminates the vast cavern, and you can see what appear to be the partially melted ruins of several buildings protruding from a sparkling wall of volcanic rock along the far wall of the cave. Several of these buildings have small doorways at ground level, but you see no windows in the ominous dark facades. The air here is thick, warm, and excessively humid.
Male Human died / reincarnated Half Orc Cleric/4 Fighter/1 HP: 43/49 AC17/T10/FF17
Canvy goes over and looks at the pile of wood, wondering what it's for? As he does he says "Nothing looks easy Broccan, its the way of it." He looks at the walls for any hidden walkways that might lead down.
Perception 1d20 + 2 ⇒ (16) + 2 = 18 Will save vs illusions 1d20 + 5 ⇒ (7) + 5 = 12
"Is like'eh mine lift, 'cept goin' sideways a bit. I'll go ov'r first 'n case it breaks. If it holds me, th' rest o yeh c'n come ov'r. There shou' be a winch o' some sort'in 'at shed."
Broccan moves to the cage and begin loading himself into it.
Erine moves a lever forward the coil inside the cavity of the mechanism spins and whirls after a second small gears begin to turn on the side of the main winch.
updated the campaign tab, the map there lists alot of information your characters do not have, but should help with the game.
The waters of this large lake glow softly with thick, ropy, glowing algae. Now and then tiny curls of steam rise from the lake, filling the area with a cloying stink of soggy plant matter. The surface of the water ripples now and again, but it’s impossible to tell if these ripples comes from underwater currents welling up from below or from something hungrier.
Broccan arrives at a large beach is covered with rocks and patches of fitfully glowing phosphorescent fungus and algae. More impressive are the stony ruins that protrude from the sheer rock wall along the beach’s western edge. The architecture of these ruins seems melted and somehow intimidating – whatever creatures built these dwellings were obviously inhuman and alien in nature.
A small building made of wood sits apart from these structures; the ropes descending from the ledge on the opposite side of the lake attach to a second winch on the side of this building.
Broccan
Spoiler:
a set of winches and levers looks like you might be able to send the cage back
Everyone else
Spoiler:
The gears eventually halt, and then nothing else happens the distant shore is so far away you are not sure what is happening there
Female Gnome Witch 5 (Ward currently on nobody, Hero Points: 0)
"Canvy should go...go next," Erine says. "We shouldn't go i-in large groups. After Canvy, Sanstree, and then E-Edrukk. Minniwick and I will go together, since we're both, um, small. I don't think we should leave anyone alone, this place is u-unnerving."
Just suggestions, of course. I may have missed something. ^-^
Male Human died / reincarnated Half Orc Cleric/4 Fighter/1 HP: 43/49 AC17/T10/FF17
Canvy looks at Erine, trying to ascertain the motive to suggest Canvy goes next, Gnome's with pet goats are always on me side, or so I've learned. Does she mean me harm?.....No I don't think so..... After a moments hesitation Canvy steps into the basket and descends.
Nothing happens as the final group descends, everyone takes in the strange area.
large beach is covered with rocks and patches of fitfully glowing phosphorescent fungus and algae. More impressive are the stony ruins that protrude from the sheer rock wall along the beach’s western edge. The architecture of these ruins seems melted and somehow intimidating – whatever creatures built these dwellings were obviously inhuman and alien in nature.
A small building made of wood sits apart from these structures; the ropes descending from the ledge on the opposite side of the lake attach to a second winch on the side of this building.
MAIN ENTRANCE area 12 on the map
The ceiling of this large room rises in a forty-foot-high dome; the floor is polished smooth. Water from condensation runs down the walls, and a pair of large braziers to the northeast and southeast provide smoky light. A long table with a dozen chairs dominates the center of the room.
M Gnome Alchemist/ 5/ Init +0/ HP 45/45 // AC: 13/T:11/FF:13 - Percep: +12// F +5/R +4/W +3 /CMB +0 - CMD 10/ Speed 20/ Bombs 10/10
"Very odd place indeed. Nice atmosphere for my Fish hat though. Did anyone see any signs of people coming though here? Footprints in the sand maybe or mud on the floor?"
Male Human died / reincarnated Half Orc Cleric/4 Fighter/1 HP: 43/49 AC17/T10/FF17
Canvy looks around suspiciously "Well more arrow slits, how nice. Lets find another way, no point just setting ourselves up. Anyways we'd best first ensure that the way out is secure. Come back and check the winch." He seems somewhat angered b the group blindly moving forward. "Edrukk, come and help me check this building out." He opens the door by the handle.
He tries to open the door at 10, he is ready for action his falchion ready.
As you step through the doorway a tripwire near your ankle snaps, releasing a system of webbing which seemed to have been holding the entire eastern wall in place. The entire mass of timber and wood comes crashing down.
Attack roll1d20 + 14 ⇒ (12) + 14 = 26
Damage 6d6 ⇒ (5, 3, 4, 6, 4, 6) = 28
Two rooms one with control levers for the cage that crosses the lake, similar to the layout of the two rooms on the cliffs above.....