With a heavy sigh, Edrukk stands and looks down his blade as if judging whether it will do the job or not. Not looking at the man, he says, "'at 's no' ver' satisfyin', yer answer, lad. Ah need t' know 'at ye c'n be tellin' me 'at might make me think ye deserve to walk outta 'ere wit' all yer fingers 'n toes. N's yer chance."
"Well we were hired to break furniture and tear the place up, other than that we were told to wear the red scarf so the baboons would not attack. We didn't get here till after the fightin was done."
Sense motive DC
What did the message Jenya received say about the attack?
Sense Motive 1d20 + 3 ⇒ (1) + 3 = 4
Eyes squinting at the man, Edrukk is unconvinced. "'ow did th' apeman 'ire ye?"
"We was hired by a red-headed woman out of Cauldron."
"Git yer stuff. Yer comin' wit' me."
Edrukk will march him up to where the others are kicking in doors.
"Whatya think Ah should do wit' 'is one? 'e don' seem t' know nuttin' useful 'n Ah just got me sword good 'n sharp."
Minniwick recovers a functioning blunderbuss from the room, part of the stock was damaged but is easy enough to fix.
These large rooms were very nice before they were torn apart by the bandits!
Searching the rooms turns up little since they were not currently occupied.
Next number please.
This room contains a large round tub and a cabinet.
The cabinet contains towels, scented oils, and soaps.
This bridge leads over the courtyard below. It arcs ten feet above the ground below.
M34: GUEST LOUNGE
This room contains a table and comfortable chairs. Atop the table is a neatly stacked deck of cards.
Canvy finds the cards to be a master-work deck of cards, he also finds a wrapped chocolate on each pillow, it seems these rooms have not been wrecked yet!
Broccan clears out each upstairs room and then heads into the basement, it is dark but thanks to dark-vision this is not an issue for some people.
This room is dominated by several large tanks, kegs, and other brewing equipment. The tanks are now empty and hacked to pieces, and the floor is a stinking morass of muddy earth soaked with a mixture of beer, mead, and blood. A terrible battle must have taken place here. A mutilated body is slumped against the base of a battered keg, the head missing. Its bloodied hand still grips a mace. The blood-smeared armor bears a large symbol of Sarenrae on the chest.
3 bandits, 2 alley-bashers
1d20 + 5 ⇒ (19) + 5 = 24
Initatives? Or going with previous rolls?
Initiative 1d20 + 1 ⇒ (6) + 1 = 7
"If'n ye want t' live thru th' day, ye'll 'elp 's wit' 'ese scum. If'n ye want t' throw yer lot 'n wit' 'em, Ah'll cut ye down now. 'at be yer choice?"
The three bandits draw longswords and rush Broccan!
Masterwork longsword 1d20 + 7 ⇒ (9) + 7 = 16 Damage 1d8 + 2 ⇒ (5) + 2 = 7
Masterwork longsword 1d20 + 7 ⇒ (7) + 7 = 14 Damage 1d8 + 2 ⇒ (2) + 2 = 4
Masterwork longsword 1d20 + 7 ⇒ (13) + 7 = 20 Damage 1d8 + 2 ⇒ (3) + 2 = 5
The alleybashers take up shortbows! aiming at people in the back!
Attack @Minniwick 1d20 + 4 ⇒ (14) + 4 = 18 Damage 1d6 ⇒ 1
Attack @Erine 1d20 + 4 ⇒ (13) + 4 = 17 Damage 1d6 ⇒ 6
You are up!
"Minniwick, ye got th' archers, aye? Goat, if'n 'is one s' much 's moves, ye c'n 'ave 'is kibbles fer a snack, got 't?"
The dwarf moves to flank an attacker with Broccan as he draws the greatsword.
Attack 1d20 + 8 ⇒ (2) + 8 = 10 Including flanking bonus
Damage 2d6 + 3 ⇒ (3, 6) + 3 = 12
"Laird 'n Iron, we offer ye 'ese five fools 'n sacrifice if'n ye think 'ey be worthy t' enter yer presence."
Yeah but all three bandits failed to score a single point on Broccan!
Erine runs away from the action....
Minniwick/Canvy are up!
Canvy stands in the doorway and roars a challenge "Run or die you dogs!" With that his falchion is lifted high before him, as it moves quickly and smoothly through the air, swiftly making deadly cuts in an imaginary foe. Then running at the nearest bandit, he attempts to slice his head off and continue to his friend in death.
Falchion attack 1d20 + 6 - 1 ⇒ (1) + 6 - 1 = 6 power attack/cleave
Falchion damage2d4 + 4 + 2 ⇒ (4, 4) + 4 + 2 = 14
Falchion attack 1d20 + 6 - 1 ⇒ (1) + 6 - 1 = 6 power attack on 2nd combatant
Falchion damage2d4 + 4 + 2 ⇒ (4, 3) + 4 + 2 = 13
Canvy's rubber falchion strikes again ... I mean not strike
Incoming! main targets are the archers. Try and include any melee fighters I can excluding any PC's in the arearanged touch 1d20 + 4 ⇒ (14) + 4 = 18 Damage 2d6 + 4 ⇒ (5, 6) + 4 = 15 Main target on fire (1d6) until extinguished (FRA+Ref save). Splash 10' radius 6 pts Ref DC 16 for 1/2
The three continue to attack Broccan working feverishly to score a hit on the well armored man!
Masterwork longsword 1d20 + 7 ⇒ (16) + 7 = 23 Damage 1d8 + 2 ⇒ (7) + 2 = 9
Masterwork longsword 1d20 + 7 ⇒ (11) + 7 = 18 Damage 1d8 + 2 ⇒ (1) + 2 = 3
Masterwork longsword 1d20 + 7 ⇒ (2) + 7 = 9 Damage 1d8 + 2 ⇒ (5) + 2 = 7
The archers are caught in a fire!
1d20 + 6 ⇒ (8) + 6 = 14
1d20 + 6 ⇒ (9) + 6 = 15
....as they work to extinguish themselves!
a baboon eyes you as you approach
You are up!
Broccan drops one of the men with a quick slice of his own!
Canvy angered at the way the falchion slipped in his hand last attack, renews his attack with vigor.
Falchion attack 1d20 + 6 - 1 ⇒ (11) + 6 - 1 = 16 power attack/cleave
Falchion damage 2d4 + 4 + 2 ⇒ (1, 1) + 4 + 2 = 8
Falchion attack 1d20 + 6 - 1 ⇒ (19) + 6 - 1 = 24 power attack on 2nd combatant
Falchion damage 2d4 + 4 + 2 ⇒ (3, 2) + 4 + 2 = 11
Crit confirm on 2nd cleave attack
Falchion attack 1d20 + 6 - 1 ⇒ (2) + 6 - 1 = 7 power attack on 2nd combatant
Falchion damage 2d4 + 4 + 2 ⇒ (3, 2) + 4 + 2 = 11
Canvy downs a second opponent!
The dwarf swings again.
Attack 1d20 + 8 ⇒ (19) + 8 = 27 Including flanking bonus
Damage 2d6 + 3 ⇒ (1, 1) + 3 = 5
Attack 1d20 + 8 ⇒ (7) + 8 = 15 Including flanking bonus
Damage 2d6 + 3 ⇒ (5, 2) + 3 = 10
|Goat the All-Powerful|
Edrukk damages his foe who seeing his fellows banished drops his sword.
"Enough then. We are still searching for the owner of the lucky monkey and have not yet found him."
Should the bandit have said her rather than him just now?
Erine the baboon seeing goat heads for the door shrieking......
Canvy walks over towering over the captive. He looks down, nose to nose and growls "So what did you want with the owner then?" As he tries to elicit as much information from the man, what does the owner look like?, who sent them? and why?
Intimidate 1d20 + 9 ⇒ (15) + 9 = 24
"Heard tell of a hidey hole, turns out tha cleric an tongue-eater had it out down here. We were gonna loot tha body."
You find a mace, banded mail, a ring and a periphat
+1 holy light mace, +1 banded mail, ring of protection +1, periphat of wisdom +2
Rooms 40, 41, 42, and 43 remain as well as some items that were on the cleric, whose head you found in the kitchen and whose body is here before you......
"'ow bad 'r ye 'urt? D'ye see 'em wands?" Turning to the captives, "'ere were wands. 'at did yer murderin' baboon do wit' 'em?"
"I assume tha wands went wit tha red headed woman."
"She 'as 'ere? 'en did she leave? 'ow did she travel?" Getting his rather significant proboscis in the man's face to the point that the captive has to lean back, "Where. Did. She. Go?"
"She didn't say an I didnt see."
Broccan checks 40 and 41 finding the wine and fruit cellars respectivly.