Broccan looks to where the bandit pointed.
"In 'ere eh? Les' go 'ave a l'il chat wi' th' ol' banana chewer."
Broccan moves toward the kitchen door, sword drawn and ready.
"Shall we intr'duce 'rselves t' th' bi' gape?"
He looks to his companions for the go ahead.
"Roll for initiative, Monkey-boy!" -Bob, from Knights of the Dinner Table
"Wait, Broccan. We need to be ready. And we need to tie up loose ends." Erine stands up. "Kss, avvrkt."
The area next to her starts to slow.
Six seconds later, the fiendish dog from earlier stands beside Erine. Erine points to the prisoner. "Cull."
The dog lunges.
Casting Summon Monster I.
Attacking the prisoner: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d6 + 5 ⇒ (5) + 5 = 10
Rounds of spell remaining: 3/4.
Looking at the map of the Lucky Monkey, its much bigger than I imagined. I think we've only been in area 1 so far, so I suggest we either sweep round, left or right. I'd suggest left, after we've checked behind the bar....So umm...not sure if we've found the kitchen yet?
For once Canvy feels in a strange position, agreeing with Erine. "Yes we must make sure our way of retreat is clear, in case of surprises. It's what all my Captains told me about strategy."
So I suggest we check 2,3,4 in that order then 7. Then round to 22.
Edrukk is with Broccan, unaware of Erine and Canvy's moment of common thought. I'm sure the Spiritual Weapon will expire before it's needed again, but he will let it persist until it does (the ghostly greatsword will simply hover next to him as he moves).
Investigating 2, 3, and 4 these are private booths and apparently an alleybasher and hillfolk are currently having a romantic interlude....
The Man and woman are currently stripped down and getting busy, they are wearing only a red sash tied on their right arms.
They continue to do the deed......
Canvy enters smiling, as the two are in an act that mother would approve of "I really don't want to disturb you but, it seems the inn has closed, maybe you'd like to continue outside." He then raises his falchion threateningly NOW! SCRAM!
Intimidate 1d20 + 9 ⇒ (15) + 9 = 24
Erine stands by. "We really shouldn't be letting them go. They'll just go and tell their mistress how it went."
Intimidate (aiding): 1d20 - 1 - 4 ⇒ (3) - 1 - 4 = -2
Unfortunately, her small size--and the farm goat at her side--make the gnome rather ignorable.
The man finishes right as Canvy speaks.
He withdraws and pulls up his pants, looking a bit red in the face.....
The woman lies sprawled across the table legs up!
Canvy points to the exit, for the man to go. "Hmmm...you can stay where you are." he announces to the woman. However his ardor is quickly diminished by his armor. His hands fumble around the catches and buckles. His faces grows red with frustration until he bursts out, "Damn, this is no damn good. Go now with your life before vent my growing passion with blood."
so close to having his wicked way.....oh well...
Now with his blood and emotions flowing high he watches the woman flee the Inn, as she puts her clothes on as she leaves. Canvy proceeds to the other snug, his falchion waving ready to strike anything that moves.
Broccan begins a room to room sweep finding
23 is a storage room, 24 a preparation room, 25 a meeting room,
the door to 26 is completely battered down...
.....Five large iron safes sit against the opposite wall – each of them hanging open and empty. A desk against the wall to the south lies on its side, its front smashed in and its mundane contents strewn about the place.
Area 27 is the kitchen!
This large room was obviously the roadhouse’s kitchen. The large metal tables for food preparation have all been pushed against the walls, leaving the fire pit in the center of the room isolated. Impressive stacks of coins, paintings, silverware, bottles of wine, and other costly-looking treasures lie near the fire pit in organized piles.
A strange-looking hairy humanoid creature is counting moneyat a table and mocking the severed head of an older gentlemen that sits on the table as well, three baboons are also in this room.
Erine waves her rod (using the second charge). "Berun!"
The elemental reappears behind the creature, and takes a swing.
Casting Summon Monster II, quickened, and trying to get a flank.
Attack: 1d20 + 8 ⇒ (17) + 8 = 25, +2 if flank is possible.
Damage: 1d6 + 11 ⇒ (2) + 11 = 13
You mean between the 2 baboons?
|Crispy3ed Star Voter 2013|
Where does Canvy want to be?
1d20 + 7 ⇒ (3) + 7 = 10
You have won Initative!
Please post your round 1 actions!
Berun swings again at its target.
Attack: 1d20 + 10 ⇒ (9) + 10 = 19
Damage: 1d6 + 11 ⇒ (2) + 11 = 13
2/4 rounds used.
Erine's eyes glow. She whispers a spell, and gestures as if holding something. On the table, the severed head lifts up, and floats over to Tongue Eater.
Broccan slashes at Tongue Eater.
Confirm crit: 1d20+8+2
?Extra Damage?: 1d8+5+2
Don't forget +2 to hit and damage from Bull's Strength!
Edrukk likewise attacks the leader.
Greatsword 1d20 + 6 ⇒ (11) + 6 = 17
Damage 2d6 + 3 ⇒ (3, 4) + 3 = 10
Erine's quickened elemental slams into Tongue-eater, making him choke on a peice of meat that he spits out.
Broccan attampts to hit the were-baboon, missing once but then conntecting with a solid blow!
Minniwick bombs the baboon hitting him and causing more problems...
Reflex save 1d20 + 5 ⇒ (20) + 5 = 25
Edrukk goes for tongue-eater, but his sword skitters off the finely crafted studded leather armor.
Canvy and the baboon face each other, both apparently looking confused....how does a confused baboon look?
Tongue-eater attacks Broccan!
1d20 + 10 ⇒ (12) + 10 = 22
for 1d8 + 6 ⇒ (2) + 6 = 8
And also attempts to bite Broc!
1d20 + 8 ⇒ (1) + 8 = 9
for 1d6 + 7 ⇒ (6) + 7 = 13
The second baboon was apparently beneath the first one and does nothing.
You are up!
I am trying googledocs Link
I have not been able to download pictures so everything is named...
Named is fine with me. It appears that I can edit the spreadsheet. I guess you just made it wide open to anyone that has the link - I did not need to log in to access the file.
So I was idly wandering through your PbP looking at your combat and ended up looking at the map to see how other groups are doing combat...nothing too sinister.
However, through a series of random clicks I ended up on your map and accidentally fiddled with it. (I believe I replicated a baboon by accident.) Rather than try to screw with it more I got the hell out of dodge but wanted to stop by and tell you guys because I am sure docs:
A. logged me changing your sheet.
B. I wanted to make sure you could change it back.
Major epic whoops. *eeek*
EDIT: Actually I just fixed it. Regardless, sorry for any confusion.
EDIT: Additonally: since I posted this I am now listed as a player. If you would be so kind to kick me off the player list that would be ideal. Sorry for all the chaos!
I seemed to move closer to BBEG, on the map. I was away from him on the last map I saw. I'm fine as this round I would move there, but shouldn't get the AoO for drawing weapon.
Taking his falchion out as Canvy moves towards the nasty looking critter, he tries to strike the were baboon.
Falchion attack1d20 + 5 ⇒ (4) + 5 = 9
Falchion damage2d4 + 4 ⇒ (3, 1) + 4 = 8
Canvy attempts to hit something, but misses horribly.
The Baboons recover a bit and fling feces at Minniwick and Erine!
1d20 + 3 ⇒ (2) + 3 = 5 touch attack Minniwick
1d20 + 3 ⇒ (13) + 3 = 16 touch attack Erine
If hit DC 14 fortitude save
1d20 + 10 ⇒ (9) + 10 = 19
for 1d8 + 6 ⇒ (2) + 6 = 8
And also attempts to bite!
1d20 + 8 ⇒ (6) + 8 = 14
for 1d6 + 7 ⇒ (1) + 7 = 8
You are up!
"Sh**!" Erine shouts.
Fort save: 1d20 + 4 ⇒ (5) + 4 = 9
She sways, and Goat moves to keep her from falling over.
"I'm going to throw up....kill that thing, Berun!"
Elemental's attack: 1d20 + 10 ⇒ (2) + 10 = 12
Damage: 1d6 + 11 ⇒ (3) + 11 = 14