PF Shackled City SCAP

Game Master Freddy Honeycutt

Shackled City Adventure Path

Vapraks Voice

Dungeon level

Tunnel Level

V coded

Tully Tully render


6,601 to 6,650 of 7,264 << first < prev | 128 | 129 | 130 | 131 | 132 | 133 | 134 | 135 | 136 | 137 | 138 | next > last >>

M somewhat akin to a kender Y / MA

The Gnolls recoil from the negative energy....

Two attack with spears...
Melee masterwork spear @ Broccan 1d20 + 8 ⇒ (3) + 8 = 111d8 + 4 ⇒ (6) + 4 = 10

Melee masterwork spear @Edrukk 1d20 + 8 ⇒ (10) + 8 = 181d8 + 4 ⇒ (5) + 4 = 9

Ranged masterwork longbow @ Kythel 1d20 + 8 ⇒ (5) + 8 = 131d8 + 2 ⇒ (3) + 2 = 5

Ranged Mw longbow @Alkaid 1d20 + 8 ⇒ (3) + 8 = 111d8 + 2 ⇒ (8) + 2 = 10

Poison Fort save DC 16 fail?

Spoiler:
take 2d4 Con


"I was hoping that, there would not be a fight."

Alkaid will grab one grapple: 1d20 + 18 ⇒ (19) + 18 = 37
so she can throw him at the others next round.


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

The dwarf scowls, "Yer fools 'r loyal 'r both. May we bring glory t' me Laird this day, boy-os!"

He steps into the reach of the one that attacked him and takes a mighty swing.

Greatsword attack: 1d20 + 11 ⇒ (11) + 11 = 22 Power attack, furious focus, vital strike

Damage: 4d6 + 12 ⇒ (6, 2, 3, 6) + 12 = 29

Oh, if that hit, they're going to need a mop to bury him!


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

Broccan hurls his javelin at the gnoll who attacked him.

Attack: 1d20 + 10 ⇒ (18) + 10 = 28

Damage: 1d6 + 2 ⇒ (2) + 2 = 4


M somewhat akin to a kender Y / MA

Edrukk and Broccan double team the Gnoll hunter, he looks badly injured, but he attacks

@Edrukk
Melee masterwork spear 1d20 + 8 ⇒ (11) + 8 = 191d8 + 4 ⇒ (7) + 4 = 11
Poison Fort save DC 16 fail?

Spoiler:
take 2d4 Con

The other one finds himself grappled by Alkaid!

The other two armed with bows attack into the melee
@Alkaid
Ranged masterwork longbow 1d20 + 8 ⇒ (11) + 8 = 191d8 + 2 ⇒ (2) + 2 = 4
Poison Fort save DC 16 fail?

Spoiler:
take 2d4 Con

@Edrukk
Ranged masterwork longbow 1d20 + 8 ⇒ (6) + 8 = 141d8 + 2 ⇒ (8) + 2 = 10
Poison Fort save DC 16 fail?

Spoiler:
take 2d4 Con

You are up!


Rogue 2/Cleric of Pharasma 14 | HP = 157/157 | AC = 27 | Initiative +8 | Perception +22 | CMD – 23 | CMB – +11 | F +12 (+14 Spider Poison) | R +13 | W +14 | Channels 12/12 | HP = 2/2 | Cold Resistance 20

Kythel Selectively excludes his comrades from the effects Channels another burst negative energy towards the Gnolls.

Channel Negative Energy 3d6 ⇒ (6, 6, 3) = 15. Will Save DC 19.


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

Broccan draws his sword and swings at the gnoll he and Edrukk are fighting.

Attack: 1d20 + 14 ⇒ (12) + 14 = 26

Damage: 1d8 + 6 ⇒ (6) + 6 = 12


M somewhat akin to a kender Y / MA

The dark energy and Broccans counter-attack drop the first gnoll hunter...

Leaving three gnolls, one with a spear the other two archers....
Gnoll saves DC 19
Saves 1d20 ⇒ 9 Fort +9 Ref +6 Will +2
Saves 1d20 ⇒ 1 Fort +9 Ref +6 Will +2
Saves 1d20 ⇒ 7 Fort +9 Ref +6 Will +2
Saves 1d20 ⇒ 14 Fort +9 Ref +6 Will +2
***all failed

The rest of you are up!


Alkaid throws the gnoll she has at the other gnolls.

atk(throw gnoll): 1d20 + 5 ⇒ (16) + 5 = 21
Don't know what to roll here?


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

Edrukk was missed by both attacks. Is he able to charge either of the shooters? If not, how far are they?


M somewhat akin to a kender Y / MA

Alkaid tosses a gnoll up the hill at the archers, but a gnoll is an unwieldy weapon and hits a tree instead...

Edrukk is free to charge they are about 15 away up the hill...


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

Edrukk calmly heads up the hill, swinging his sword in wide arcs, grimly smiling. "Ah 'm not fer knowin' 'o paid he t' die t'day, but Ah 'ope ye 'ad yer affairs 'n order 'fore ye started shootin' 't me friends."

Attack the one on the right: 1d20 + 11 ⇒ (7) + 11 = 18 No charge, they were within a move action.
Damage: 4d6 + 12 ⇒ (2, 5, 6, 5) + 12 = 30


M somewhat akin to a kender Y / MA

One Gnoll is dead another is lying in the brush somewhere after Alkaid tried to knock a tree over with him.

One archer finds himself face to face with an angry dwarf, he drops the bow and attempts to engage Edrukk!

@Edrukk
Melee masterwork spear 1d20 + 8 ⇒ (10) + 8 = 181d8 + 4 ⇒ (7) + 4 = 11
Poison Fort save DC 16 fail?

Spoiler:

take 2d4 Con

The other one armed with a bow fires off an arrow!
@Alkaid
Ranged masterwork longbow 1d20 + 8 ⇒ (13) + 8 = 211d8 + 2 ⇒ (6) + 2 = 8
Poison Fort save DC 16 fail?

Spoiler:

take 2d4 Con

You are up!


Rogue 2/Cleric of Pharasma 14 | HP = 157/157 | AC = 27 | Initiative +8 | Perception +22 | CMD – 23 | CMB – +11 | F +12 (+14 Spider Poison) | R +13 | W +14 | Channels 12/12 | HP = 2/2 | Cold Resistance 20

Round 3

Kythel once more Selectively Channels dark energy at the Gnolls.

Channel Negative Energy 3d6 ⇒ (4, 3, 5) = 12. Will Save DC 19.


M somewhat akin to a kender Y / MA

Leaving three gnolls, one with a spear the other two archers....
Gnoll saves DC 19
Saves 1d20 ⇒ 16 Fort +9 Ref +6 Will +2 bushes
Saves 1d20 ⇒ 15 Fort +9 Ref +6 Will +2 melee
Saves 1d20 ⇒ 16 Fort +9 Ref +6 Will +2 archer

Gnoll morale 1d20 ⇒ 20

The rest of you are up!


Alkaid does an round house on a poor gnoll

atk(throw gnoll): 1d20 + 18 ⇒ (14) + 18 = 32
damage: 1d6 + 10 ⇒ (4) + 10 = 14


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

Broccan moves forward to engage the remaining gnolls.

Attack: 1d20 + 14 ⇒ (1) + 14 = 15

Damage: 1d8 + 6 ⇒ (8) + 6 = 14


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

Edrukk nods, "Nice try. Now yer dead."

Attack the one on the right: 1d20 + 11 ⇒ (4) + 11 = 15

Damage: 4d6 + 12 ⇒ (6, 2, 2, 2) + 12 = 24

His attack comes through with so much force that the blade literally whistles through the air, causing the gnoll to flinch involuntarily, but it's enough to avoid the strike that surely would have ended him.

Edrukk smiles grimly again. "Good. Been t' long since Ah 'ad a good bit o' practice."


Rogue 2/Cleric of Pharasma 14 | HP = 157/157 | AC = 27 | Initiative +8 | Perception +22 | CMD – 23 | CMB – +11 | F +12 (+14 Spider Poison) | R +13 | W +14 | Channels 12/12 | HP = 2/2 | Cold Resistance 20

"This is a terrible waste of your lives Gnolls, flee now and we shall allow you to yet live..."


M somewhat akin to a kender Y / MA

Kythel's words fall on deaf ears as the Gnolls had just decided that they were going to die or win this battle....

@Alkaid
Melee masterwork spear 1d20 + 8 ⇒ (7) + 8 = 151d8 + 4 ⇒ (4) + 4 = 8
Poison Fort save DC 16 fail?

Spoiler:
:take 2d4 Con

@Broccan
Melee masterwork spear 1d20 + 8 ⇒ (16) + 8 = 241d8 + 4 ⇒ (5) + 4 = 9
Poison Fort save DC 16 fail?

Spoiler:
:take 2d4 Con

You are up!


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

Continue to attack the one on the right: 1d20 + 11 ⇒ (6) + 11 = 17

Damage: 4d6 + 12 ⇒ (1, 4, 6, 4) + 12 = 27


Immune: poison

Alkaid continues her kicking assault

atk(kick): 1d20 + 18 ⇒ (16) + 18 = 34
damage: 1d6 + 10 ⇒ (5) + 10 = 15
atk(kick): 1d20 + 13 ⇒ (9) + 13 = 22
damage: 1d6 + 10 ⇒ (3) + 10 = 13


Rogue 2/Cleric of Pharasma 14 | HP = 157/157 | AC = 27 | Initiative +8 | Perception +22 | CMD – 23 | CMB – +11 | F +12 (+14 Spider Poison) | R +13 | W +14 | Channels 12/12 | HP = 2/2 | Cold Resistance 20

Are they still alive after those above assaults!


M somewhat akin to a kender Y / MA

Combat over the Gnoll Hunters are defeated!!!

Each Gnoll has on him/her....
Possessions Masterwork longbow (3 str), 5 arrows poisoned with black adder venom, 15 arrows, masterwork spear, masterwork studded leather armor, 3 doses Venom Fort save DC 16 2d4 con damage


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

Carefully examining an arrow, the dwarf grunts, "Nasty stuff, that. Dishonest way t' be fightin', really."


M somewhat akin to a kender Y / MA

Survival DC 14

Spoiler:
The death and blood smells will draw predators, best to dump the bodies in the river, bury them or keep moving


Rogue 2/Cleric of Pharasma 14 | HP = 157/157 | AC = 27 | Initiative +8 | Perception +22 | CMD – 23 | CMB – +11 | F +12 (+14 Spider Poison) | R +13 | W +14 | Channels 12/12 | HP = 2/2 | Cold Resistance 20

Survival 1d20 + 3 ⇒ (20) + 3 = 23

"Let us take what we think we need from them, bury them quickly and keep moving. I will perform last rites".


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

"They've got nothin' fer me. Ah c'n carry fer some'un else if'n needed."

I don't need any of their gear, but I can haul if it someone else wants me to.


M somewhat akin to a kender Y / MA

The sand gives way easily for burial, but a very large crocodile swims out of the river and comes toward the dead gnolls hissing all the way....

Knowledge nature DC 15

Spoiler:
This is a dire croc


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

"Get yer prizes offa th' dead 'n let's get goin', folks. Big'un's 'ungry."

He steps between the salvagers and the crocodile, drawing his greatsword and readying an attack if it gets too close.


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

"Let th' big fellah 'njoy 'is meal in peace," Broccan suggests, grabbing his gear from the ship. "We got places t' be." He moves up the trail, giving the massive crocodile a wide berth.


Rogue 2/Cleric of Pharasma 14 | HP = 157/157 | AC = 27 | Initiative +8 | Perception +22 | CMD – 23 | CMB – +11 | F +12 (+14 Spider Poison) | R +13 | W +14 | Channels 12/12 | HP = 2/2 | Cold Resistance 20

Kythel quickly performs the last rites on the Gnolls and steps away from the large natural predator.

"I am ready to proceed".


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

"Good 'nuff fer me."

The dwarf backs away past the bodies, watching the reptile warily.


M somewhat akin to a kender Y / MA

You hear a few bites a few loud swallows and the beast devouring the bodies....

Headed up the trail and into the wilderness?


Rogue 2/Cleric of Pharasma 14 | HP = 157/157 | AC = 27 | Initiative +8 | Perception +22 | CMD – 23 | CMB – +11 | F +12 (+14 Spider Poison) | R +13 | W +14 | Channels 12/12 | HP = 2/2 | Cold Resistance 20

"Before we continue, is anyone injured?"

Sounds like following the trail makes the most sense unless one of us has wilderness skills.


M somewhat akin to a kender Y / MA

The path continually threatens to vanish completely in the thick leafy arms of the countless plants that press ever inward, only to reopen and widen enough to allow passage without much interference. Brambles and stinging spiny leaves are frequent, sticking to fabrics, and scraping armor, they bite exposed flesh with stinging needles and hooked thorns.
The path gradually eases out of the thick leafy growth, climbing up the side of a low hill. Bushes and plants become less common, and the ground becomes less muddy, offering a thick carpet of moss to walk on. Trees dot the hillside, their own trunks covered with fungus, and branches strewn with hanging moss.

Alongside the path is a clearly visible cave, in the side of the hill. A horrible odor of decay emanates from the interior.


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

Edrukk peers in with his darkvision for an obvious source of the odor.


Rogue 2/Cleric of Pharasma 14 | HP = 157/157 | AC = 27 | Initiative +8 | Perception +22 | CMD – 23 | CMB – +11 | F +12 (+14 Spider Poison) | R +13 | W +14 | Channels 12/12 | HP = 2/2 | Cold Resistance 20

Kythel turns to his companions and whispers, "I have an everburning torch. Shall I use it to light our way or are we worried about losing the element of surprise in this clearly hostile place?'


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

"'old th' thought, lad, b' 'ave 't near t' 'and."

I think you may be the only one that doesn't have darkvision. Who's our resident sneak? I know it's not the dwarf.


M somewhat akin to a kender Y / MA

The source of the odor seems to be a large humanoid possibly an ogre that is dead and appears to have been for some time. The tunnel is crude little more than a cylinder into a half sphere....picture an igloo...


Alkaid can do the sneak,

"I'll check it out...."

Stealth: 1d20 + 17 ⇒ (12) + 17 = 29


M somewhat akin to a kender Y / MA

Alkaid sneaks in and is not surprised to see a giant sloth dangling from the ceiling, it was apparently this creature that killed the ogre in its own lair.....


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

"Bett'r 'er th'n me," Broccan says. "I rattle like'eh farrier shop in'eh windstorm." He gestures to his armor and array of weaponry.


Alkaid goes back to the group quietly

and whispers to them
"Looks like a giant sloth is in here and likely asleep.
So it's best that we be quiet."


Rogue 2/Cleric of Pharasma 14 | HP = 157/157 | AC = 27 | Initiative +8 | Perception +22 | CMD – 23 | CMB – +11 | F +12 (+14 Spider Poison) | R +13 | W +14 | Channels 12/12 | HP = 2/2 | Cold Resistance 20

Kythel whispers back, "Quiet I can do rather well".


M somewhat akin to a kender Y / MA

So who is going into the lair?

Please roll for stealth....


Rogue 2/Cleric of Pharasma 14 | HP = 157/157 | AC = 27 | Initiative +8 | Perception +22 | CMD – 23 | CMB – +11 | F +12 (+14 Spider Poison) | R +13 | W +14 | Channels 12/12 | HP = 2/2 | Cold Resistance 20

Cast Guidance then,

Stealth 1d20 + 17 ⇒ (1) + 17 = 18


M somewhat akin to a kender Y / MA

Kythel Manages to awaken the Forest Sloth!!!

DM Notes

Spoiler:

AC 21 Touch 14 Flat Footed 16
HP 160)
Immunities Poison
Resistances None
Weaknesses None
Saves 1d20 ⇒ 15 Fort 12 Ref +12 Will +4
Speed 40, climb 60
Melee @ Bite 1d20 + 10 ⇒ (16) + 10 = 262d8 + 3 ⇒ (8, 5) + 3 = 16
Claw #1 1d20 + 15 ⇒ (19) + 15 = 342d4 ⇒ (3, 3) = 6
Claw #2 1d20 + 15 ⇒ (16) + 15 = 312d4 ⇒ (2, 2) = 4
Attack Options Improved Grab (start free grapple with med or smaller on 2 claw hits, auto bite, swallow next round), Swallow Whole (swallow up to small, 2d4+7 plus 1d8 acid per round, gullet AC 13, 25 damage to escape), Improved Bullrush, Improved Overrun, Power Attack

Everyone Roll stealth and initiative!!
Kythel only needs to roll initiative


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

I don't do Stealth, I'm a dwarf.

Initiative: 1d20 + 1 ⇒ (11) + 1 = 12


Rogue 2/Cleric of Pharasma 14 | HP = 157/157 | AC = 27 | Initiative +8 | Perception +22 | CMD – 23 | CMB – +11 | F +12 (+14 Spider Poison) | R +13 | W +14 | Channels 12/12 | HP = 2/2 | Cold Resistance 20

+17 and I botch and my players complain about bad dice roller luck!

Round 1 Initiative 1d20 + 4 ⇒ (12) + 4 = 16

Knowing that an Ogre fell to this beast. Kythel reinforces his own body for the duration of the fight.

Cast Bear's Endurance +16 HP +2 to Fortitude saves

6,601 to 6,650 of 7,264 << first < prev | 128 | 129 | 130 | 131 | 132 | 133 | 134 | 135 | 136 | 137 | 138 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / PF Shackled City SCAP All Messageboards

Want to post a reply? Sign in.