Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7
The dwarf scowls, "Yer fools 'r loyal 'r both. May we bring glory t' me Laird this day, boy-os!"
He steps into the reach of the one that attacked him and takes a mighty swing.
Edrukk and Broccan double team the Gnoll hunter, he looks badly injured, but he attacks
@Edrukk
Melee masterwork spear 1d20 + 8 ⇒ (11) + 8 = 191d8 + 4 ⇒ (7) + 4 = 11
Poison Fort save DC 16 fail?
Spoiler:
take 2d4 Con
The other one finds himself grappled by Alkaid!
The other two armed with bows attack into the melee
@Alkaid
Ranged masterwork longbow 1d20 + 8 ⇒ (11) + 8 = 191d8 + 2 ⇒ (2) + 2 = 4
Poison Fort save DC 16 fail?
Spoiler:
take 2d4 Con
@Edrukk
Ranged masterwork longbow 1d20 + 8 ⇒ (6) + 8 = 141d8 + 2 ⇒ (8) + 2 = 10
Poison Fort save DC 16 fail?
The dark energy and Broccans counter-attack drop the first gnoll hunter...
Leaving three gnolls, one with a spear the other two archers....
Gnoll saves DC 19
Saves 1d20 ⇒ 9Fort +9 Ref +6 Will +2
Saves 1d20 ⇒ 1Fort +9 Ref +6 Will +2
Saves 1d20 ⇒ 7Fort +9 Ref +6 Will +2
Saves 1d20 ⇒ 14Fort +9 Ref +6 Will +2
***all failed
Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7
Edrukk was missed by both attacks. Is he able to charge either of the shooters? If not, how far are they?
Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7
Edrukk calmly heads up the hill, swinging his sword in wide arcs, grimly smiling. "Ah 'm not fer knowin' 'o paid he t' die t'day, but Ah 'ope ye 'ad yer affairs 'n order 'fore ye started shootin' 't me friends."
Attack the one on the right:1d20 + 11 ⇒ (7) + 11 = 18No charge, they were within a move action. Damage:4d6 + 12 ⇒ (2, 5, 6, 5) + 12 = 30
One Gnoll is dead another is lying in the brush somewhere after Alkaid tried to knock a tree over with him.
One archer finds himself face to face with an angry dwarf, he drops the bow and attempts to engage Edrukk!
@Edrukk
Melee masterwork spear 1d20 + 8 ⇒ (10) + 8 = 181d8 + 4 ⇒ (7) + 4 = 11
Poison Fort save DC 16 fail?
Spoiler:
take 2d4 Con
The other one armed with a bow fires off an arrow!
@Alkaid
Ranged masterwork longbow 1d20 + 8 ⇒ (13) + 8 = 211d8 + 2 ⇒ (6) + 2 = 8
Poison Fort save DC 16 fail?
Leaving three gnolls, one with a spear the other two archers....
Gnoll saves DC 19
Saves 1d20 ⇒ 16Fort +9 Ref +6 Will +2 bushes
Saves 1d20 ⇒ 15Fort +9 Ref +6 Will +2 melee
Saves 1d20 ⇒ 16Fort +9 Ref +6 Will +2 archer
Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7
Edrukk nods, "Nice try. Now yer dead."
Attack the one on the right:1d20 + 11 ⇒ (4) + 11 = 15
Damage:4d6 + 12 ⇒ (6, 2, 2, 2) + 12 = 24
His attack comes through with so much force that the blade literally whistles through the air, causing the gnoll to flinch involuntarily, but it's enough to avoid the strike that surely would have ended him.
Edrukk smiles grimly again. "Good. Been t' long since Ah 'ad a good bit o' practice."
Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7
Continue to attack the one on the right:1d20 + 11 ⇒ (6) + 11 = 17
Each Gnoll has on him/her....
Possessions Masterwork longbow (3 str), 5 arrows poisoned with black adder venom, 15 arrows, masterwork spear, masterwork studded leather armor, 3 doses Venom Fort save DC 16 2d4 con damage
Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7
Carefully examining an arrow, the dwarf grunts, "Nasty stuff, that. Dishonest way t' be fightin', really."
Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7
"They've got nothin' fer me. Ah c'n carry fer some'un else if'n needed."
I don't need any of their gear, but I can haul if it someone else wants me to.
Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7
"Get yer prizes offa th' dead 'n let's get goin', folks. Big'un's 'ungry."
He steps between the salvagers and the crocodile, drawing his greatsword and readying an attack if it gets too close.
Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*
"Let th' big fellah 'njoy 'is meal in peace," Broccan suggests, grabbing his gear from the ship. "We got places t' be." He moves up the trail, giving the massive crocodile a wide berth.
Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7
"Good 'nuff fer me."
The dwarf backs away past the bodies, watching the reptile warily.
The path continually threatens to vanish completely in the thick leafy arms of the countless plants that press ever inward, only to reopen and widen enough to allow passage without much interference. Brambles and stinging spiny leaves are frequent, sticking to fabrics, and scraping armor, they bite exposed flesh with stinging needles and hooked thorns.
The path gradually eases out of the thick leafy growth, climbing up the side of a low hill. Bushes and plants become less common, and the ground becomes less muddy, offering a thick carpet of moss to walk on. Trees dot the hillside, their own trunks covered with fungus, and branches strewn with hanging moss.
Alongside the path is a clearly visible cave, in the side of the hill. A horrible odor of decay emanates from the interior.
Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7
Edrukk peers in with his darkvision for an obvious source of the odor.
Rogue 2/Cleric of Pharasma 14 | HP = 157/157 | AC = 27 | Initiative +8 | Perception +22 | CMD – 23 | CMB – +11 | F +12 (+14 Spider Poison) | R +13 | W +14 | Channels 12/12 | HP = 2/2 | Cold Resistance 20
Kythel turns to his companions and whispers, "I have an everburning torch. Shall I use it to light our way or are we worried about losing the element of surprise in this clearly hostile place?'
Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7
"'old th' thought, lad, b' 'ave 't near t' 'and."
I think you may be the only one that doesn't have darkvision. Who's our resident sneak? I know it's not the dwarf.
The source of the odor seems to be a large humanoid possibly an ogre that is dead and appears to have been for some time. The tunnel is crude little more than a cylinder into a half sphere....picture an igloo...
Alkaid sneaks in and is not surprised to see a giant sloth dangling from the ceiling, it was apparently this creature that killed the ogre in its own lair.....
Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7