PF Shackled City SCAP

Game Master Freddy Honeycutt

Shackled City Adventure Path

Vapraks Voice

Dungeon level

Tunnel Level

V coded

Tully Tully render


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I have tongues, I can understand and speak druidic


M somewhat akin to a kender Y / MA

Fine! it's "take us to you leader" or also roughly only "pee on the North side of the tree"...could also mean "no fish today"...

Contextually your guessing it is take us to your leader....


So we follow to the leader.


M somewhat akin to a kender Y / MA

The elementals take you as far as the stairs....

stairs

leading to.....

You are here!

The stairs end in a stark stone chamber deep beneath the earth. Archways in the center of each wall lead off into darkness. A swirling spiral pattern decorates the walls, and a large stone sarcophagus dominates the room. Abstract battle scenes carved into the sarcophagus appear similar to the style of the figure on Red Horse Hill. Atop its lid is the stone figure of an armored man lying full length, his hands still clutching the pommel of a great sword that extends all the way to his feet.


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

"Mus'ta been 'nport'nt fella t' be guard'd by these stone brutes," Broccan muses, looking at the armored figure.


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

"Sure'n t' be 'onored 's a servant o' Gorum, that one."


Male Human Druid 3 / Wizard (Foresight School) 3 / Mystic Theurge 2

"So yah think this is jus a holy sanctum err yah think tha lord o tha deep sits in residence?"


Male Human Bard/7
Spoiler:
HPs: 60/60 AC: 18 T12 FF16 Percerption+6 Init +4

"Well there's no time like the present to discover more about the deep Lord." muses Hermes.


Knowledge checks?


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

Not my strong suit:

Knowledge (Arcana): 1d20 + 2 ⇒ (3) + 2 = 5
Knowledge (Engineering): 1d20 + 5 ⇒ (13) + 5 = 18
Knowledge (History): 1d20 + 3 ⇒ (19) + 3 = 22
Knowledge (Religion): 1d20 + 6 ⇒ (13) + 6 = 19
Knowledge (The Planes): 1d20 + 3 ⇒ (4) + 3 = 7

No, I don't think they are all applicable, but if he's going to study and cogitate, let's see what comes to mind.


M somewhat akin to a kender Y / MA

As you enter the area and gaze upon the stone sarcophagus

The occupant of the sarcophagus rises...
Warlord Clutching a greatsword in both hands.

”I am Saithnar the Warlord…Why have you come here?”


M somewhat akin to a kender Y / MA

Why have you come?" Angrily!


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

"Uh, we're look'n fer answ'rs...'bout th' town. Seems like'eh knight was murder'd, an' a bunch'eh townfolk, 'n some elves...an' then someone's made animals look like people, so we went look'n fer some truth t' it all.....uh...m'lord."

Broccan gives an awkward bow.


M somewhat akin to a kender Y / MA

"The dead should leave the living in peace—that's why I left the world and came here...A long time has passed and the visits have been further and further between, it is rare for persons to gain audience before me."


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

"Uh..most folks go on t' th' gods when'ey die, m'lord. If y' dinnae mine me ask'n, why're y' still 'ere. R' y' cursed 'r sum'n...er...m'lord?"

Broccan bows awkwardly again.


Alkaid still in her true form asks
"We just got here two days ago and something bad is going on in the area."


M somewhat akin to a kender Y / MA

"Nay it was no curse that brought this form into being, I am not an undead as you understand it, I am brother of the King under the mountain, brother to the Lady in the Lake, born of powerful magic. The spirit of Saithar has indeed passed on I am an avatar of Saithar."

"Long has it been since I have had chance to battle a worthy opponent, will one of you agree to meet me in single combat?"


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

"I'll spar w' ya, if y' wan'," Broccan offers.


M somewhat akin to a kender Y / MA

"Excellent!"

"On guard!"

Great sword attack @ Broccan
1d20 + 14 ⇒ (15) + 14 = 293d6 + 9 ⇒ (3, 5, 2) + 9 = 19
1d20 + 9 ⇒ (7) + 9 = 163d6 + 9 ⇒ (6, 6, 2) + 9 = 23
No worries damage is subdual only, roll without any penalty


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

HP: 78/120

Attack: 1d20 + 12 ⇒ (4) + 12 = 16

Damage: 1d8 + 6 ⇒ (7) + 6 = 13

Second Attack: 1d20 + 7 ⇒ (5) + 7 = 12

Damage: 1d8 + 6 ⇒ (7) + 6 = 13


M somewhat akin to a kender Y / MA

The first attack nearly hits, the second is too wide....

"Well struck!" Encourages the warlord

Great sword attack @ Broccan
1d20 + 14 ⇒ (17) + 14 = 313d6 + 9 ⇒ (5, 6, 5) + 9 = 25
1d20 + 9 ⇒ (2) + 9 = 113d6 + 9 ⇒ (4, 6, 2) + 9 = 21


Male Human Druid 3 / Wizard (Foresight School) 3 / Mystic Theurge 2

"Broc yah can't take jabs to tha face when yer not boxin!"

Sanstree makes a face as another blow lands.......
He rubs his chest remembering the great axe that nearly killed him.....


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

HP: 55/120

First Attack: 1d20 + 12 ⇒ (4) + 12 = 16

Damage: 1d8 + 6 ⇒ (1) + 6 = 7

Second Attack: 1d20 + 7 ⇒ (17) + 7 = 24

Damage: 1d8 + 6 ⇒ (5) + 6 = 11


M somewhat akin to a kender Y / MA

Broccan misses with the first, but was able to use the second to good effect scoring the first hit on the Warlord.

"Impressive!"

AC 20 HP 49/60

Great sword attack @ Broccan
1d20 + 14 ⇒ (9) + 14 = 233d6 + 9 ⇒ (2, 4, 5) + 9 = 20
1d20 + 9 ⇒ (19) + 9 = 283d6 + 9 ⇒ (3, 5, 2) + 9 = 19

"One day you might make a fine warlord!"


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

HP: 36/120

First Attack: 1d20 + 12 ⇒ (4) + 12 = 16

Damage: 1d8 + 6 ⇒ (3) + 6 = 9

Second Attack: 1d20 + 7 ⇒ (17) + 7 = 24

Damage: 1d8 + 6 ⇒ (8) + 6 = 14

d20 deja vu.


M somewhat akin to a kender Y / MA

Once again Broccans first attack misses, but the second connects....

"Good back-swing!"

AC 20 HP 35/60

Great sword attack @ Broccan
1d20 + 14 ⇒ (18) + 14 = 323d6 + 9 ⇒ (1, 6, 2) + 9 = 18
1d20 + 9 ⇒ (15) + 9 = 243d6 + 9 ⇒ (4, 1, 4) + 9 = 18


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

HP: 18/120

Broocan shows signs over hear from the warlord's awesome blows, but he remains standing.

Attack: 1d20 + 12 ⇒ (3) + 12 = 15

Second swing: 1d20 + 7 ⇒ (6) + 7 = 13

Muscles aching, his swings become more erratic.

"..'M not...finish'd...yet..."

Man...cannot buy a decent roll..


M somewhat akin to a kender Y / MA

Both attacks miss
"You need greater endurance."

AC 20 HP 35/60

Great sword attack @ Broccan
1d20 + 14 ⇒ (2) + 14 = 163d6 + 9 ⇒ (4, 1, 2) + 9 = 16
1d20 + 9 ⇒ (19) + 9 = 283d6 + 9 ⇒ (3, 1, 1) + 9 = 14


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

HP: 4/120

Broccan swings again.

Sword swing: 1d20 + 12 ⇒ (9) + 12 = 21

Damage: 1d8 + 6 ⇒ (6) + 6 = 12

Swing again: 1d20 + 7 ⇒ (15) + 7 = 22

Damage: 1d8 + 6 ⇒ (5) + 6 = 11

My Die Hard feat should buy me an extra round or two...unless his die roller hates me too!


M somewhat akin to a kender Y / MA

Both attacks hit
"Better."

AC 20 HP 12/60

Great sword attack @ Broccan
1d20 + 14 ⇒ (9) + 14 = 233d6 + 9 ⇒ (6, 1, 1) + 9 = 17
1d20 + 9 ⇒ (11) + 9 = 203d6 + 9 ⇒ (4, 4, 5) + 9 = 22


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

HP: 4/120

"Not..done..yet.." Broccan gasps, swinging away with his sword.

First Sword Swing: 1d20 + 12 ⇒ (2) + 12 = 14

Second Swing: 1d20 + 7 ⇒ (14) + 7 = 21

Damage: 1d8 + 6 ⇒ (8) + 6 = 14


M somewhat akin to a kender Y / MA

Broccan and the Warlord fight to a draw.....

”You have fought with honor, thus you have won my respect.”

”How may I assist you?”


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

"Town...Oss'n'ton...wizard..murders...." Broccan gasps through his bruised ribs.

He looks to his companions to elaborate.


M somewhat akin to a kender Y / MA

"Apologies I have hit you harder than I thought."

”Let me tell you a tale whilst you catch your breath.”

”Centuries ago, druids gathered from across the land to build a double stone circle deep in an ancient forest. Consecrated as a holy site, it provided a sacred place immune to scrying by outsiders, wherein they could hold their most important yearly rituals.”

"Long afterward, but still long ago, the area was the site of two great battles in which I Saithnar the Warlord defeated invading armies of Northmen, who came in their great serpent headed boats from their homelands to the West, long had they sailed only West invading and conquering other places and other lands. However there arose one among them who did determine how to navigate to the East. The Northmen’s first invasion hit a small outpost though they were able to take items of great value. That success prompted a second raid, this one battle was not so much won as the Raiders looted and retreated to their home, once again in the third spring they came again in ever greater numbers, I fell in combat taking their King Ragnar LothBrook into death with me. Ragnar had claimed to be descended from the gods, however at the moment of his death, he remained dead and I arose! Witnessing the fall of their king, they fled the battle and sailed away to the their home. Rumors always hint that one day the raiders may return, but their seers and adepts take the death of a king as a most dire omen against ever again sailing East……”

”The druids built this massive barrow a place for me in case ever the Northmen did return, at times in the Spring once a year I travel to the coast mine eyes looking for the serpent headed ships or their sails coming again for this shore.”

”Then came the disaster that devastated and depopulated the area. The great dragon Ashardalon, for reasons no longer remembered, attacked the site, destroying the druid community and leaving a large part of the forest to the north of the circles a burnt waste. Some among the druids thought the serpent headed ships were connected to the coming of the great serpent Ashardalon, and that perhaps indeed the Northmen’s serpent god had been angered.”

”The sole surviving druid, Dydd the Wise, transformed some of the forest animals into humanoid form to aid her in the resettlement and restoration of the region. In case history ever repeated itself, she had the requisite spells carved into the stones of the circles themselves, lest the necessary knowledge be lost. Most of "Dydd's people" chose to retain human form, intermarrying with true humans and leaving behind descendants who have populated much of the region.”

”In the quiet centuries since, most of these events have been forgotten or have passed into myth and folklore…….”


Know(Local): 1d20 + 7 ⇒ (1) + 7 = 8
Know(Religion): 1d20 + 15 ⇒ (4) + 15 = 19


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

Edrukk watches the combat, wincing at the blows dealt, but completely intending to honor the ritual combat.

Knowledge (History): 1d20 + 3 ⇒ (13) + 3 = 16

Knowledge (Religion): 1d20 + 6 ⇒ (17) + 6 = 23


M somewhat akin to a kender Y / MA

The Norsemen or Northmen live on a couple of distinct islands set towards the North, these islands have cold winters and the Northmen only sail out in the spring to raid.
The Northmen are large barbarians who have no written word, and tend to readily fight and kill any in their path.
They are often seen wearing hide or leather armors, carrying large shields (which hang on the exterior of their boats), and fight with axes.
The war-like natures tend to be attributed to how they interact with both each other and the outside world, and also the influence of deities of unknown origins.
Knowledge religion DC 14

Spoiler:
You had heard that the Northmen’s Gods, Odin, Loki, Thor and others were more like men who became immortals than true immortals, like the Eymperal Knights, though with very alien ideas of right and wrong.

"Is there anything else I can aid you with."


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

Broccan looks to his companions, then to Saithnar, and shrugs.

"M' thanks f' wha' y' tole us. C'n we come t' ya for advice 'f we need tah?"


M somewhat akin to a kender Y / MA

"Unless the need is dire it would be best to take watch with me at the edge of the isle in the spring for the coming of the Northmen."

"Anyone else?"

If not the warlord speaks some words at which the earth elementals push you all to the very top of the barrow, you pass through the dirt and even rock feeling the effects of a strange earthly magic...

Knowledge arcane or planes DC 15

Spoiler:
Earth glide

As always if anyone had anything else to ask, they still can...


M somewhat akin to a kender Y / MA

You find yourselves standing on top of the barrow itself the grass beneath your feet shows no sign that you and elementals just passed through it.


Male Human Druid 3 / Wizard (Foresight School) 3 / Mystic Theurge 2

"That was not unpleasant to glide through the earth....back to the village?"


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

"S'pose so," Broccan replies.


Male Human Druid 3 / Wizard (Foresight School) 3 / Mystic Theurge 2

"Or see about making peace wit tha elves?"


"We should see if we can resolve the issues around the area."


Rogue 2/Cleric of Pharasma 14 | HP = 157/157 | AC = 27 | Initiative +8 | Perception +22 | CMD – 23 | CMB – +11 | F +12 (+14 Spider Poison) | R +13 | W +14 | Channels 12/12 | HP = 2/2 | Cold Resistance 20

Dot


M somewhat akin to a kender Y / MA

Armed with the knowledge that the people in town are the problem who not only slaughtered the elves under a banner of truce, but also murdered a paladin and his horse and dumped the decapitated body into the water....

1d2 ⇒ 1
1=Hemwen is in Ossigton
2=Henwen is at the Chapel


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7
Alkaid Ingrid Bridgette Aiba wrote:
"We should see if we can resolve the issues around the area."

"Aye. So yer goddess-ness 's thinkin' we c'n do 'at 'ow, 'zactly?"

As he says this, the dwarf scratches at an itch on his cheek, then his hand disappears under his beard as he finds another itch. "Ah think Ah got some sand 'n me beard comin' through th' dirt like 'at. Better t' dig 't like a proper dwarf, Ah'm thinkin."


Male Human Druid 3 / Wizard (Foresight School) 3 / Mystic Theurge 2

"Tha elves ain't fer talkin an tha trouble makers seems tah be Tully's friends back in town, suren once theyre gone tha elves will be fine."


Alkaid replies to Edrukk's words
"I'm here more as an observer, Edrukk."

she turns and speaks to the group
"I hope your all going to keep my outsider nature under your hats."

"As for fixing the problems of the area, we need to go after the root of the problem.
And Divine law is Divine law.
For Sin, there shall be punishment."


M somewhat akin to a kender Y / MA

Perception DC 23

Spoiler:
You notice movement in the trees as if something was just on a limb and left as you made your approach…likely a shy forest creature avoiding your approach

DC 25

Spoiler:
You spot the small creature the same as HenWen had in the temple of nine gods, a Hobyah as you recall her saying it was. The one sees you and says ”lookme! Lookme!”

Perception DC 23

Spoiler:
It seems like the creatures that avoid you as you pass are possibly following you from behind, or perhaps this forest is getting to you!

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