KenderKin |
The elementals take you as far as the stairs....
leading to.....
The stairs end in a stark stone chamber deep beneath the earth. Archways in the center of each wall lead off into darkness. A swirling spiral pattern decorates the walls, and a large stone sarcophagus dominates the room. Abstract battle scenes carved into the sarcophagus appear similar to the style of the figure on Red Horse Hill. Atop its lid is the stone figure of an armored man lying full length, his hands still clutching the pommel of a great sword that extends all the way to his feet.
Edrukk Thorvirgun |
Knowledge (Arcana): 1d20 + 2 ⇒ (3) + 2 = 5
Knowledge (Engineering): 1d20 + 5 ⇒ (13) + 5 = 18
Knowledge (History): 1d20 + 3 ⇒ (19) + 3 = 22
Knowledge (Religion): 1d20 + 6 ⇒ (13) + 6 = 19
Knowledge (The Planes): 1d20 + 3 ⇒ (4) + 3 = 7
No, I don't think they are all applicable, but if he's going to study and cogitate, let's see what comes to mind.
Broccan Dunchad |
"Uh, we're look'n fer answ'rs...'bout th' town. Seems like'eh knight was murder'd, an' a bunch'eh townfolk, 'n some elves...an' then someone's made animals look like people, so we went look'n fer some truth t' it all.....uh...m'lord."
Broccan gives an awkward bow.
Broccan Dunchad |
"Uh..most folks go on t' th' gods when'ey die, m'lord. If y' dinnae mine me ask'n, why're y' still 'ere. R' y' cursed 'r sum'n...er...m'lord?"
Broccan bows awkwardly again.
KenderKin |
"Nay it was no curse that brought this form into being, I am not an undead as you understand it, I am brother of the King under the mountain, brother to the Lady in the Lake, born of powerful magic. The spirit of Saithar has indeed passed on I am an avatar of Saithar."
"Long has it been since I have had chance to battle a worthy opponent, will one of you agree to meet me in single combat?"
Broccan Dunchad |
HP: 55/120
First Attack: 1d20 + 12 ⇒ (4) + 12 = 16
Damage: 1d8 + 6 ⇒ (1) + 6 = 7
Second Attack: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d8 + 6 ⇒ (5) + 6 = 11
KenderKin |
Broccan misses with the first, but was able to use the second to good effect scoring the first hit on the Warlord.
"Impressive!"
AC 20 HP 49/60
Great sword attack @ Broccan
1d20 + 14 ⇒ (9) + 14 = 233d6 + 9 ⇒ (2, 4, 5) + 9 = 20
1d20 + 9 ⇒ (19) + 9 = 283d6 + 9 ⇒ (3, 5, 2) + 9 = 19
"One day you might make a fine warlord!"
Broccan Dunchad |
HP: 36/120
First Attack: 1d20 + 12 ⇒ (4) + 12 = 16
Damage: 1d8 + 6 ⇒ (3) + 6 = 9
Second Attack: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d8 + 6 ⇒ (8) + 6 = 14
d20 deja vu.
Broccan Dunchad |
HP: 18/120
Broocan shows signs over hear from the warlord's awesome blows, but he remains standing.
Attack: 1d20 + 12 ⇒ (3) + 12 = 15
Second swing: 1d20 + 7 ⇒ (6) + 7 = 13
Muscles aching, his swings become more erratic.
"..'M not...finish'd...yet..."
Man...cannot buy a decent roll..
Broccan Dunchad |
HP: 4/120
Broccan swings again.
Sword swing: 1d20 + 12 ⇒ (9) + 12 = 21
Damage: 1d8 + 6 ⇒ (6) + 6 = 12
Swing again: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d8 + 6 ⇒ (5) + 6 = 11
My Die Hard feat should buy me an extra round or two...unless his die roller hates me too!
Broccan Dunchad |
HP: 4/120
"Not..done..yet.." Broccan gasps, swinging away with his sword.
First Sword Swing: 1d20 + 12 ⇒ (2) + 12 = 14
Second Swing: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 1d8 + 6 ⇒ (8) + 6 = 14
KenderKin |
"Apologies I have hit you harder than I thought."
”Let me tell you a tale whilst you catch your breath.”
”Centuries ago, druids gathered from across the land to build a double stone circle deep in an ancient forest. Consecrated as a holy site, it provided a sacred place immune to scrying by outsiders, wherein they could hold their most important yearly rituals.”
"Long afterward, but still long ago, the area was the site of two great battles in which I Saithnar the Warlord defeated invading armies of Northmen, who came in their great serpent headed boats from their homelands to the West, long had they sailed only West invading and conquering other places and other lands. However there arose one among them who did determine how to navigate to the East. The Northmen’s first invasion hit a small outpost though they were able to take items of great value. That success prompted a second raid, this one battle was not so much won as the Raiders looted and retreated to their home, once again in the third spring they came again in ever greater numbers, I fell in combat taking their King Ragnar LothBrook into death with me. Ragnar had claimed to be descended from the gods, however at the moment of his death, he remained dead and I arose! Witnessing the fall of their king, they fled the battle and sailed away to the their home. Rumors always hint that one day the raiders may return, but their seers and adepts take the death of a king as a most dire omen against ever again sailing East……”
”The druids built this massive barrow a place for me in case ever the Northmen did return, at times in the Spring once a year I travel to the coast mine eyes looking for the serpent headed ships or their sails coming again for this shore.”
”Then came the disaster that devastated and depopulated the area. The great dragon Ashardalon, for reasons no longer remembered, attacked the site, destroying the druid community and leaving a large part of the forest to the north of the circles a burnt waste. Some among the druids thought the serpent headed ships were connected to the coming of the great serpent Ashardalon, and that perhaps indeed the Northmen’s serpent god had been angered.”
”The sole surviving druid, Dydd the Wise, transformed some of the forest animals into humanoid form to aid her in the resettlement and restoration of the region. In case history ever repeated itself, she had the requisite spells carved into the stones of the circles themselves, lest the necessary knowledge be lost. Most of "Dydd's people" chose to retain human form, intermarrying with true humans and leaving behind descendants who have populated much of the region.”
”In the quiet centuries since, most of these events have been forgotten or have passed into myth and folklore…….”
Edrukk Thorvirgun |
Edrukk watches the combat, wincing at the blows dealt, but completely intending to honor the ritual combat.
Knowledge (History): 1d20 + 3 ⇒ (13) + 3 = 16
Knowledge (Religion): 1d20 + 6 ⇒ (17) + 6 = 23
KenderKin |
The Norsemen or Northmen live on a couple of distinct islands set towards the North, these islands have cold winters and the Northmen only sail out in the spring to raid.
The Northmen are large barbarians who have no written word, and tend to readily fight and kill any in their path.
They are often seen wearing hide or leather armors, carrying large shields (which hang on the exterior of their boats), and fight with axes.
The war-like natures tend to be attributed to how they interact with both each other and the outside world, and also the influence of deities of unknown origins.
Knowledge religion DC 14
"Is there anything else I can aid you with."
KenderKin |
"Unless the need is dire it would be best to take watch with me at the edge of the isle in the spring for the coming of the Northmen."
"Anyone else?"
If not the warlord speaks some words at which the earth elementals push you all to the very top of the barrow, you pass through the dirt and even rock feeling the effects of a strange earthly magic...
Knowledge arcane or planes DC 15
As always if anyone had anything else to ask, they still can...
KenderKin |
Armed with the knowledge that the people in town are the problem who not only slaughtered the elves under a banner of truce, but also murdered a paladin and his horse and dumped the decapitated body into the water....
1d2 ⇒ 1
1=Hemwen is in Ossigton
2=Henwen is at the Chapel
Edrukk Thorvirgun |
"We should see if we can resolve the issues around the area."
"Aye. So yer goddess-ness 's thinkin' we c'n do 'at 'ow, 'zactly?"
As he says this, the dwarf scratches at an itch on his cheek, then his hand disappears under his beard as he finds another itch. "Ah think Ah got some sand 'n me beard comin' through th' dirt like 'at. Better t' dig 't like a proper dwarf, Ah'm thinkin."
Alkaid Ingrid Bridgette Aiba |
Alkaid replies to Edrukk's words
"I'm here more as an observer, Edrukk."
she turns and speaks to the group
"I hope your all going to keep my outsider nature under your hats."
"As for fixing the problems of the area, we need to go after the root of the problem.
And Divine law is Divine law.
For Sin, there shall be punishment."
KenderKin |
Perception DC 23
DC 25
Perception DC 23