PF Shackled City SCAP

Game Master Freddy Honeycutt

Shackled City Adventure Path

Vapraks Voice

Dungeon level

Tunnel Level

V coded

Tully Tully render


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Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

Broccan mumbles "We wus'attack'd. Frost n' fire magic nc' s'm knife men. We kill'd 'em all..."


M somewhat akin to a kender Y / MA

Lt. Shelia.

"Well then I guess we got it from here, have a good evening.....

Bizarre dreams trouble your sleep tonight, as images of your would-be assassins mingle with words that seem to come from an alien world beyond space and time. The hissing syllabyles, foreign to you, seem to twist and writhe together like snakes within your mind, making their sinister intent clear through you can discern no meaning. After what seems like an eternity of this, words suddenly ring out clearly over the hissing, as if howled by a madman: ”The bells toll! The gate swings wide!” Then you sink into a deeper slumber.

Liberty's Edge

Male Human Cleric/2 Fighter/1 HP: 36/55 AC10/T10/FF10 Conditions:

Canvy mumbles in his sleep, "Mother, do you call me?"


Female Gnome Witch 6 (Ward currently on Nobody, Hero Points: 1, Hit Points: 50/54)

Unnerved by her dream, Erine gets up during the night and goes to Canvy's door. She knocks once. "Canvy," she hisses, "you awake?"


Female Gnome Witch 6 (Ward currently on Nobody, Hero Points: 1, Hit Points: 50/54)

I hope you guys all had some awesome Yules!


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

Just completed the last of several holiday gatherings. Lots of friends and family, not much focus on the gifts. Just the way I like it.

I hope the rest of you had the holiday just the way you like it, as well.

Liberty's Edge

Male Human Cleric/2 Fighter/1 HP: 36/55 AC10/T10/FF10 Conditions:

Happy New Year, hope you all had a good XMAS holiday.

Canvy tosses and turns in his sleep, hearing a knock on the door, he calls out in his slumber.... "Yes Mother, send you servant to me, come in ... come in!" He snores loudly in his troubled sleep.


M somewhat akin to a kender Y / MA

Early the next morning at the first bells the herald’s trumpets sound throughout the town. The bar-keeper lets you know…”At the second bell the Baron will make a speech, options are to either go and hear it first hand or wait fer tha criers to repeat things through town.”

Which is it to be?


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

Edrukk does not jump to his feet to attend the speech, looking at his friends for their reactions instead.

Liberty's Edge

Male Human Cleric/2 Fighter/1 HP: 36/55 AC10/T10/FF10 Conditions:

"Its a nice day for a wander, might as well hear the words first hand. never did like those Tian whispers." says Canvy as he digs into a sausage covered with sauce and gravy.


M somewhat akin to a kender Y / MA

That's a tie......

Those who go and are in the Crowd

A crowd forms outside the Baron’s keep around the northeast tower. Less than half of the town’s nearly five thousand citizens are here, but the crowd looks enormous—and agitated. The morning sky seems agitated as well, with heavy black clouds blocking the sunlight.
The noisy crowd begins to hush as the herald’s trumpets sound again, and the figure that must be the baron appears on a high balcony near the top of the tower. He looks to be over 6 feet tall, dressed in a white tunic and purple cloak and sporting a close trimmed black beard. He raises his hands, and silence spreads over the crowd….
Another tall figure lurks in the shadows behind the baron. His features are shrouded in a hooded cloak…

Perception DC 23….

Spoiler:
the hooded figure’s eyes are solid white and seem quite large

”Good people of Brindinford, I address you today with a heavy heart, standing amid the chaos that has befallen our town. Lawlessness and disorder have reigned since this street fair began, and even the efforts of a heroic band of adventurers have not put an end to the madness. While we celebrated these heroes and feasted in their honor, assassins plotted to end their lives.”

”The guards of our fair city have been decimated. The streets are not safe to walk at night. Therfore I am forced to call upon a new force of law, one that will restore order in Brindinford. Let it be recorded that I, Baron Euphemes the Second, have decreed this day these new edicts.”

”The street fair is over. All booths must be removed from Eastgate Way before sundown tonight. Any booths, carts, or wagons found on Eastgate Way at sundown will be destroyed.”

”The gates of the city are closed. No one shall enter or leave Brindinford until further notice.”

”The carrying of weapons in the city is prohibited. Anyone seen in possession of a weapon will be arrested.”

”The temple of pelor, whose god has not seen fit to defend our city, is closed, and its priests are declared outlaws. A warrant is hereby issued for the arrest of high Priest Forgrim and sun’s Champion Marith, as well as all acolytes who have served in the temple.”

”In order to maintain this new order in our fair city, I summon to duty all able-bodied citizens who have enrolled in the militia. They are to report to the barracks immediately.”

”Let the forces of lawlessness know that we will brook no disobedience of our law. Defiance will be punished by death, and justice will be executed without delay.”

Sense motive DC 15

Spoiler:
The baron’s speech went without pause and was devoid of all emotion

As the final word is said a figure appears on the roof of the tower. It is humanoid, 9 feet tall, but gaunt to the point of being skeletal, a tail like you have seen on scorpions lashes around behind it, stinging the empty air.
Mug shot

The Baron slowly turns and disappears into the tower. The crowd stands in stunned silence.


Male Human Druid 3 / Wizard (Foresight School) 3 / Mystic Theurge 2

Those who wait til later get three free round of drinks on Sanstree.

"Who wants tah hear a boring lecture without no magical formulae uin it?"


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

"I'll go wi' thya, Cap'n," Broccan says, rising to his feet.

Perception: 1d20 + 9 ⇒ (4) + 9 = 13

Sense Motive: 1d20 ⇒ 10

Broccan stands in the crowd, trying to be the responsible resident, but the droning voice of the Baron bores him quickly.

"Not much've a show. We shou'da stay'dn 'ad drinks wi' Sans tree."

Liberty's Edge

Male Human Cleric/2 Fighter/1 HP: 36/55 AC10/T10/FF10 Conditions:

"What and give up your weapon if he says so....are you mad Broccan. I'll not be giving up my weapons that's for sure." says Canvy, his face reddens with anger. He splutters more, "I may not like some of them priests, but either that there Baron is wrong or the church has been corrupted. I tell you, it be far more difficult to make foul and unfaithful a whole church than just one Baron." Canvy froths in fury as he watches for the Baron to reappear. "I'd even join his damn militia, if its the only way to keep my weapons with me." although it is said with venom, that he'd be forced into such a move.

"And what was that thing up on the roof?" he says, shaking his head.

Perception 1d20 + 2 ⇒ (16) + 2 = 18
Sense Motive 1d20 + 2 ⇒ (3) + 2 = 5
Knowledge(Religion) 1d20 + 4 ⇒ (8) + 4 = 12 to recognize the creature


Female Gnome Witch 6 (Ward currently on Nobody, Hero Points: 1, Hit Points: 50/54)

"What happened?" Erine asks. "They can't take your weapons, I need those! Maybe we should get out of the city."


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

"What's 'at? Why're ye givin' yer weapons...? Takin' th' weapons? Not likely! What did 'e say/" Knowledge (planes) would be more appropriate, methinks, from that description

Liberty's Edge

Male Human Cleric/2 Fighter/1 HP: 36/55 AC10/T10/FF10 Conditions:
Edrukk Thorvirgun wrote:
Knowledge (planes) would be more appropriate, methinks, from that description

I don't have knowledge(planes) only religion .... ho hum ...


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

"Huh? Iz'at wha' e said?! We gott'eh join 'is militia 'r give up our weap'ns? How'd I miss that..." Broccan trails off, clearly confused by his own inattention.

After a moment he asks, "So what'eh we do? Join'r leave?"


Female Gnome Witch 6 (Ward currently on Nobody, Hero Points: 1, Hit Points: 50/54)

Erine will wait to hear what others think, but her primary goal is, as always, to avoid getting pinned down. She sees both the loss of her comrades' weapons and of their independence (or, y'know, their constantly being near her as meat shields) as ways that that happens, so she leans towards just fleeing the city or finding a way to stop the new law from being put into place.


M somewhat akin to a kender Y / MA

It looks as if you were to head quickly back to the Inn you might be able to keep the un-enthusiatic guards from taking your weapons, at least one of them nods to you and takes a pitch-fork away from a guy on the street.

When you get back Sanstree greets you with a toothy grin.

Liberty's Edge

Male Human Cleric/2 Fighter/1 HP: 36/55 AC10/T10/FF10 Conditions:

"Can we leave these poor citizens to the irrational edicts of that man?" asks Canvy. "I mean, we either leave and come back with a plan or we stay and do our best to help, I mean I'm sort of attached to this place now, they were good to us really. Some even thought us heroes, no one ever thought that of me before." he beams, before the dark clouds gathered once more on his brow as he realised their current situation.


Female Gnome Witch 6 (Ward currently on Nobody, Hero Points: 1, Hit Points: 50/54)

Erine frowns at Canvy. "You actually care what happens to this place? They owe us, not the other way around."


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

"I don' like innocen' people gett'n hurt..." Broccan breaks off in mid-sentence, slamming his fist into the table.

"How'n th' Abyss do I make this right?" he mutters to no one in particular.


M somewhat akin to a kender Y / MA

About half an hour after the herald’s trumpets announced the baron’s address, the horns sound again—this time, it appears, announcing the arrival of criers to repeat the baron’s address throughout the town…..

These are no ordinary criers! While the man carrying the trumpet, now unfolding a scroll to read, seems normal enough, the creatures that flank him are not Brindinford citizens. They resemble snarling, canine beast pads forward on all fours, its slender front limbs looking more like hands than a wolf's paws. Their eyes glow with unearthly excitement as the crier reads the baron’s words.
Mugshot


Male Human Druid 3 / Wizard (Foresight School) 3 / Mystic Theurge 2

"This is not good, yah think we could get out o town fer a bit? I know a group o halflings nearby who might know somethin."

As Sanstree speaks some of the other townsfolk add in some more information.....

The Barkeeper scrunches his eyebrows
”Sure is a surprise tha Baron doing all this, very unlike him to be so heavy handed.”

a man adds
”He was never just plain cruel and mean-spirited before.”

the barmaid states....
”He has always ruled wisely, benevolently and with authority.”


Female Gnome Witch 6 (Ward currently on Nobody, Hero Points: 1, Hit Points: 50/54)

Erine jumps when Broccan slams his fist on the table. She bites her lip.
Later, she peeks out the window at the strange creatures.
Knowledge (the planes): 1d20 + 9 ⇒ (5) + 9 = 14
She shudders.


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

"Don' seem right, fer sure, but Ah'll not be givin' up me holy symbol. 'ow long 'as th' baron 'ad critters like 'at wit' 'is guards?" He directs this last at one of the locals.

Would the description of the baron's changed behavior be sufficient to possibly recognize magic at work?

Knowledge (The Planes) for the criers' critters: 1d20 + 6 ⇒ (20) + 6 = 26

Spellcraft if allowed for the Baron's behavior change: 1d20 + 6 ⇒ (6) + 6 = 12


M somewhat akin to a kender Y / MA

The lack of emotion in the baron's speech makes you suspect some sort of magic at work in the grand scheme of things.

The creature was obviously lawful evil and could be used to restore order, but really it seems like a bad plan all the way around.

Minniwickpipes in....
"If yer serious bout getting out o town I might know of a guy."

After the Baron’s proclamation and the town criers have repeated the message a thunderous crash is heard.
The dome of the Temple collapses and a gout of flame streaks skyward.
The fire continues to burn into the night glowing in the overcast sky, visible anywhere in town.

Soon enough reports of hellish creatures coming forth from those same flames and stalking the town are repeated in quiet whispers.

It seems martial law has been declared!

Liberty's Edge

Male Human Cleric/2 Fighter/1 HP: 36/55 AC10/T10/FF10 Conditions:

"Yeah, let's get outta here and learn what we can. We can only help the people here if we're alive and know what we have to fight. That magic doesn't seem any good to me. Sanstree make the arrangements." says Canvy feeling the oppressive weight authority upon them.


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

"Tha' may be best...t'leave fer'ah bit. I'm not likely t' box wi' evil creatures n' win, an' I cann'eh do much else with'ou m' weapons."


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

"Fine. Let's be off, then."


M somewhat akin to a kender Y / MA

You manage to skip most of the patrols and make it to a business that appears like all the other businesses closed.
The innkeeper was kind enough to tell you a special knock to get back in the backdoor.

Minniwick leads you to The Gold Tabard Merchant Company
This warehouse attached office and upstairs living quarters seems all the other busy businesses of Eastgate’s mercantile world. Perhaps your information was incorrect and the Gold Tabard Merchant Company is just a business like any other.

Minniwick:"I heard tell this is the smugglers place."


M somewhat akin to a kender Y / MA

The business is closed though many are since the Baron declared Martial law.

Random encounter roll
1d20 ⇒ 6


Female Gnome Witch 6 (Ward currently on Nobody, Hero Points: 1, Hit Points: 50/54)

Erine groans. "Oh, now what?"


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

The dwarf looks around the darkened environs with his darkvision. "Now what what? Didja 'ear somethin'?"


M somewhat akin to a kender Y / MA

Edrukk notices a door the cracked open on the facade of the building towards the alleyway. It seems as if the stone just came apart as there was no indication of a door there.

You come face to face with a man who was just leaving, the door stands open with him in it...

He looks you over with surprise....recognition lights his face for a second....

"Quick everyone inside, the patrol will be here soon!"

Sense motive
DC 15

Spoiler:
He seems to think so

DC 18

Spoiler:
He is likely only preventing you from capture so he doesn't get caught


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

Sense Motive: 1d20 ⇒ 8

Broccan gives a sidelong glance at his companions that clearly questions if the man can be trusted.


Female Gnome Witch 6 (Ward currently on Nobody, Hero Points: 1, Hit Points: 50/54)

Sense Motive: 1d20 + 4 ⇒ (2) + 4 = 6
Hey, I remembered Alertness for once! And it doesn't matter. Huzzah.


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

Sense Motive: 1d20 + 3 ⇒ (10) + 3 = 13

"What 'r we waitin' fer? 'e's what we were lookin' fer, right?"


M somewhat akin to a kender Y / MA

Canvy and Minniwick need to check in....


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

Trusting Edrukk's instincts, Broccan shoves Canvy forward through the doorway, and motions to the others to hurry inside.

"C'mon, llies' get out'eh the' street!"


M somewhat akin to a kender Y / MA

The man leads you to a small hidden room and introduces you….”Thos, I was able to locate the heros.”

Thos is a well known Halfling rogue who used to live in the area, though many believe he is dead.

”Look we were gonna look into this ourselves, we are discussing doing one of these things quietly tonight; scouting the Temple, scouting the Baron’s Keep, Investigating Eastgate merchant recruitment, or seekin aid from without.”


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

Nodding, "Which one? Ken we aid ye?"


Male Human Druid 3 / Wizard (Foresight School) 3 / Mystic Theurge 2

From out of nowhere in particular you are joined suddenly by Sanstree...

"They ave yet tah decide on a course o actions, perhaps some divination might be in order. Though I would like to hear some thoughts on tha ideas."


M somewhat akin to a kender Y / MA

Thos nods that perhaps there is some sense in the notion that if answers were available in Cauldron that someone would already have them...

"The druid camp might be best...."


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

"Ah dunno what's 'appenin'. They come back from a speech sayin' Ah 'ave t' give up me sword. Ain't 'appenin'." He shakes his shaggy head firmly.


Female Gnome Witch 6 (Ward currently on Nobody, Hero Points: 1, Hit Points: 50/54)

Erine is shifting from side to side, eying the way her group came and saying nothing. She doesn't much care for strangers.


M somewhat akin to a kender Y / MA

"So basically we know that something shady is going on at the temple we could scout there tonight and bring you back information...."

The halfling drags his finger across the map....

" Alternately we could scout out the Baron's keep and see if some answers can be found there...."

"We have heard rumors that the wererats and sorcerers were not the only ones working for the speaker in dreams, several merchants have been approached to work for the speaker in dreams to spread trouble to other towns....we could speak to those merchants and learn more...."

"Lastly we could lead you through the tunnels to beyond the walls to seek external aid."

Clarification

Spoiler:

The thieves guild is offering to go to one of these places and report back to you, or to lead you out of the city. Any choice takes up the entire evening. So you guys can pick one or even request something different from them.


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

"I wan'eh know why th' Baron's gone off on 'is rant, m'self."


Male Human Druid 3 / Wizard (Foresight School) 3 / Mystic Theurge 2

Sanstree nods and looks to the others.....

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