PF Shackled City SCAP

Game Master Freddy Honeycutt

Shackled City Adventure Path

Vapraks Voice

Dungeon level

Tunnel Level

V coded

Tully Tully render


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Female Gnome Witch 6 (Ward currently on Nobody, Hero Points: 1, Hit Points: 50/54)

Erine is still shivering. She glares at Edrukk. "Is that all you can manage? I'm p-p-practically a living icicle, and that's all your god c-contributes?"


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

"Hah! Ye've jus' got t' speak up, lass!"

Channeling: 3d6 ⇒ (5, 5, 2) = 12


M somewhat akin to a kender Y / MA

So just hanging around the vicinity of the stoney gaze tavern or heading for the inn?

This is the map
Map

Kind of assumed the goal is to get past the bad guys and to the far side (top) of the map, so which way do you want to get there?


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

"Shall we be 'ustlin' on 'en?"

Liberty's Edge

Male Human Cleric/2 Fighter/1 HP: 36/55 AC10/T10/FF10 Conditions:

"That dance partner wasn't a pretty wench like our Eri......" he stops as he looks at the reaction of the goat and its master. His voice fades not wishing to take further hurt. His face returns to its angered self once more as he says, "My partner's don't give up a little playful fighting like that. Cowherd, that's what it was, wouldn't stand and face me, no!!! ... " Canvy keeps a silent vengeful vigil out on the street, out of the tavern and inn, patrolling the streets looking for the scaredy cat with the cold breath.


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

"Lead 'n, m' armored friend. Canvy, c'mon, lad. She'll be findin' 's when she wants a dance 'gain. N' need t' scare th' local folk 'bout 't."

I'm good with whatever directly, I will bring up the rear or just in front of Canvy.


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

Everyone should have at least 22 hp from my channeling just now. If you are still hurt badly, Edrukk will use his spells, just let him know.


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

Including the 22 points from channeling, Broccan's currently at 75/102.


Female Gnome Witch 6 (Ward currently on Nobody, Hero Points: 1, Hit Points: 50/54)

Erine grimaces, still shivering. She seems mostly patched up. "A-alright, then."

Distracted by her own problems, she doesn't notice Canvy's slip. Goat gives the soldier priest an ominous look.

Liberty's Edge

Male Human Cleric/2 Fighter/1 HP: 36/55 AC10/T10/FF10 Conditions:

Another channel would help Canvy, and Broccan as well .. :)

Canvy:

HPs 36/55


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

Edrukk looks at Canvy, "Lad, th' chill still be 'ffectin' ye, Ah'm thinkin'. Gorum, yer warrior begs ye t' 'eal 'is crazy one! 'n if'n 't be no trouble, Lairn 'n Ir'n, your armored saint needs yer blessin', too!"

Cure Moderate Wounds for Canvy: 2d8 + 6 ⇒ (1, 3) + 6 = 10

Cure Moderate Wounds for Broccan: 2d8 + 6 ⇒ (2, 4) + 6 = 12


M somewhat akin to a kender Y / MA

So looking at the map you can head for one of four alleyways that lead to the next street up.

From left to right let's call them 1,2,3, and 4.....

Any preferences? Any questions?


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

Anything's possible. Chance decides.: 1d4 ⇒ 1

Broccan points to the alley. "This way's good, yeah?"


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

"Good 'nuff fer me."

Liberty's Edge

Male Human Cleric/2 Fighter/1 HP: 36/55 AC10/T10/FF10 Conditions:

Canvy is just about to be contrary, but stops himself and nods at Broccan. "Lead on them Broccan, let's get on with it."


Female Gnome Witch 6 (Ward currently on Nobody, Hero Points: 1, Hit Points: 50/54)

Erine nods.


M somewhat akin to a kender Y / MA

At the end of the alleyway a robed figure stands in the area ahead of you a swirling mist forms into a hellish deformed creature…. A roiling wave of flesh gushes forward. Amid the fatty surge wriggle half-formed limbs and a dripping tumorous face

Mugshot

DM notes

Spoiler:
Lemure CR 1
LE Medium outsider (devil, evil, extraplanar, lawful)
Init +0; Senses darkvision 60 ft., see in darkness; Perception +0
DEFENSEAC 14, touch 10, flat-footed 14 (+4 natural)
hp 22
Fort +4, Ref +3, Will +0
DR 5/good or silver; Immune fire, mind-affecting effects, poison; Resist acid 10, cold 10
OFFENSE Speed 20 ft. Melee 2 claws +2 (1d4)
STATISTICSStr 11, Dex 10, Con 12, Int —, Wis 11, Cha 5
Base Atk +2; CMB +2; CMD 12

The creature is ahead of you by 40 feet and the sorcerer is behind the creature somewhere in the sulfurous mists....

You are up!


M somewhat akin to a kender Y / MA

knowledge religion DC 13

Spoiler:

Lemurs are devils of the lowest form is it said they are difficult to harm except with magic...

DC 16

Spoiler:

Unlike most devils these outsiders can be harmed by silver much like vampires or other undead....

DC 20+

Spoiler:
Please read the DM notes in the spoiler under the mugshot

Liberty's Edge

Male Human Cleric/2 Fighter/1 HP: 36/55 AC10/T10/FF10 Conditions:

Canvy's eyes harden as he calls out, "You Lemur, lowest devil get ready to return to the hell you came from." To his friends he continues, "Let silver do its damage on this one!" Canvy stands his ground against the devil, striking him with his falchion, but rather than causing damage to the creature, a strange purple light issues from his sword.

Knowledge(religion) 1d20 + 3 ⇒ (13) + 3 = 16
Vision of Madness melee touch attack 1d20 + 6 ⇒ (4) + 6 = 10 +2 to skill checks, -2 saves and attack rolls for a successful attack.


Female Gnome Witch 6 (Ward currently on Nobody, Hero Points: 1, Hit Points: 50/54)

Erine actually summoned a lemure back in the fight with the orc summoner, so I would think she'd know its weaknesses (like how the one she summoned was totally useless due to its crappy accuracy). All the same:
Knowledge (religion): 1d20 + 9 ⇒ (8) + 9 = 17

"Ignore it, Canvy! Those things are all babble and no bite!" Erine fixes the figure with a glare as she draws her quickening rod. "I'll show you a real summoning spell."

Magic swirls around the robed man or woman, and 1d3 ⇒ 3 silver-feathered eagles appear and attack.

Two of the eagles are flanking. They all smite, and I'm assuming she's evil.

Claw Attacks: 1d20 + 3 ⇒ (11) + 3 = 141d20 + 3 ⇒ (20) + 3 = 231d20 + 5 ⇒ (8) + 5 = 131d20 + 5 ⇒ (20) + 5 = 251d20 + 5 ⇒ (1) + 5 = 61d20 + 5 ⇒ (13) + 5 = 18

Bite Attacks: 1d20 + 3 ⇒ (12) + 3 = 151d20 + 5 ⇒ (10) + 5 = 151d20 + 5 ⇒ (12) + 5 = 17

Crit Confirms: 1d20 + 3 ⇒ (1) + 3 = 41d20 + 5 ⇒ (18) + 5 = 23

Damages: 1d4 + 3 ⇒ (3) + 3 = 61d4 + 3 ⇒ (2) + 3 = 51d4 + 3 ⇒ (2) + 3 = 51d4 + 3 ⇒ (4) + 3 = 71d4 + 3 ⇒ (2) + 3 = 51d4 + 3 ⇒ (1) + 3 = 41d4 + 3 ⇒ (1) + 3 = 41d4 + 3 ⇒ (2) + 3 = 51d4 + 3 ⇒ (1) + 3 = 4

Here's a guide to the above numbers mishmash: If a 13 or higher hits, the figure takes 45 damage. If a 14 or higher hits, the figure takes 41 damage. If a 15 or higher hits, the figure takes 38 damage. If a 17 or higher hits, the figure takes 32 damage. If an 18 or higher hits, the figure takes 28 damage. If only the 23 hits, it's 16 damage. If it takes above a 23 to hit, the figure still has to take 12 damage thanks to the natural 20s.

Wow. That took way too long to work out.

And now for Erine's standard action...eh, place a Ward on Canvy. Canvy, you gain a +2 to AC and saves until something hits you or you fail a save.


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

Knowledge (Religion): 1d20 + 6 ⇒ (2) + 6 = 8

"Eh, 'at thin' looks t' be familiar. Bah!"

Edrukk uses a strength surge as he attacks the blobbish outsider.

Attack with magic greatsword: 1d20 + 7 + 3 ⇒ (17) + 7 + 3 = 27
Damage: 2d6 + 4 ⇒ (2, 3) + 4 = 9

Nice attacks from the eagles, Erine. Does the metamagic cause the summoning spell to resolve faster, or just let you cast the spell quicker?


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

Not sure how wide the alley is, or who is where, so...

Broccan pulls a javelin and flings it at the sorcerer.

Ranged Attack: 1d20 + 7 ⇒ (7) + 7 = 14

Damage: 1d6 + 2 ⇒ (1) + 2 = 3


Female Gnome Witch 6 (Ward currently on Nobody, Hero Points: 1, Hit Points: 50/54)

The latter. Comes in pretty handy with summoning spells, since "1 Round" is the max time that can be shortened. Rounds Left: 5


M somewhat akin to a kender Y / MA

The wizard takes a thrashing and the lemur winks out of existence...

A pretty good sign the summoner is dead

From the area behind you.....

a man with a crude spiked club and a pig walks towards you in a weaving manner. He is about 5 feet away!

Mugshot

Perception DC 16

Spoiler:
He reeks of alcohol, and pig crap...

Actions


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

Perception: 1d20 + 6 ⇒ (20) + 6 = 26

"Surrend'r 'r die, y'smelly bast'rd!"

Broccan closes with the man and lashes out with his sword.

Vital Strike: 1d20 + 12 ⇒ (14) + 12 = 26

Damage: 2d8 + 6 ⇒ (4, 1) + 6 = 11

Liberty's Edge

Male Human Cleric/2 Fighter/1 HP: 36/55 AC10/T10/FF10 Conditions:

Perception 1d20 + 2 ⇒ (16) + 2 = 18

"Broccan, what are you doing? He's just some drunken fool of a farmer, why are you hitting him?" Canvy shouts in dismal, though he appears to be holding his nose as the smell assaults his nostrils.


M somewhat akin to a kender Y / MA

I thought this would unfold just the opposite...

The pig farmer goes down......
He yells "Lem..." as he falls, the piglet scampers away.

Ahead of you and behind you both suddenly blocked by a large five foot sphere of fire. The near end then also has a ball of flame!

Flaming spheres

DM Notes

Spoiler:
Flaming Sphere School evocation [fire]; Level druid 2, magus 2, sorcerer/wizard 2
CASTING Casting Time 1 standard action
Components V, S, M/DF (tallow, brimstone, and powdered iron)
EFFECT Range medium (100 ft. + 10 ft./level)
Effect 5-ft.-diameter sphere
Duration 1 round/level
Saving Throw Reflex negates; Spell Resistance yes
DESCRIPTION A burning globe of fire rolls in whichever direction you point and burns those it strikes. It moves 30 feet per round. As part of this movement, it can ascend or jump up to 30 feet to strike a target. If it enters a space with a creature, it stops moving for the round and deals 3d6 points of fire damage to that creature, though a successful Reflex save negates that damage. A flaming sphere rolls over barriers less than 4 feet tall. It ignites flammable substances it touches and illuminates the same area as a torch would.

One ball rolls into Broccan and Canvy (and the pig farmer)
3d6 ⇒ (4, 4, 6) = 14 reflex save DC 18 for half

The other ball rolls into Minniwick and Erine...
3d6 ⇒ (4, 1, 2) = 7 reflex save DC 18 for half

Far behind each is a sorcerer who seems to be directing the attacks.
Two balls of flame protecting the sorcerers from your wrath.

Erine

Spoiler:
You still have some time left on the eagles....

You are up!


Female Gnome Witch 6 (Ward currently on Nobody, Hero Points: 1, Hit Points: 50/54)

"Great. Broccan killed a drun--AUGH!"
Reflex Save: 1d20 + 1 ⇒ (16) + 1 = 17
Ooh, so close. Remember your +2, Canvy.
The smell of Erine's burning flesh fills the air. Screaming in rage and pain, she draws her other pearl and casts two spells. 1d3 ⇒ 3 more eagles appear, and all six eagles swarm the second caster. Meanwhile, some of her wounds vanish.

Casting CLW on self, and also quicken-casting/Pearl of Power reclaiming a Summon Monster II.
Rounds left on first wave: 4
Rounds left on second wave: 5

CLW: 1d8 + 5 ⇒ (4) + 5 = 9
And now, the flurry of attacks. All eagles move to be flanking.
Eagle A Bite (no smite): 1d20 + 5 ⇒ (16) + 5 = 21
Eagle A Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Eagle B Bite (no smite): 1d20 + 5 ⇒ (1) + 5 = 6
Eagle B Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Eagle C Bite (no smite): 1d20 + 5 ⇒ (20) + 5 = 25
Eagle C Crit Confirm: 1d20 + 5 ⇒ (10) + 5 = 151d4 + 2 ⇒ (2) + 2 = 4
Eagle C Damage: 1d4 + 2 ⇒ (1) + 2 = 3

Eagle D Attack (smite): 1d20 + 5 ⇒ (3) + 5 = 81d20 + 5 ⇒ (8) + 5 = 131d20 + 5 ⇒ (5) + 5 = 10
Eagle D Damage: 1d4 + 3 ⇒ (2) + 3 = 51d4 + 3 ⇒ (3) + 3 = 61d4 + 3 ⇒ (2) + 3 = 5

Eagle E Attack (smite): 1d20 + 5 ⇒ (6) + 5 = 111d20 + 5 ⇒ (2) + 5 = 71d20 + 5 ⇒ (17) + 5 = 22
Eagle E Damage: 1d4 + 3 ⇒ (4) + 3 = 71d4 + 3 ⇒ (1) + 3 = 41d4 + 3 ⇒ (3) + 3 = 6

Eagle F Attack (smite): 1d20 + 5 ⇒ (5) + 5 = 101d20 + 5 ⇒ (6) + 5 = 111d20 + 5 ⇒ (7) + 5 = 12
Eagle F Damage: 1d4 + 3 ⇒ (4) + 3 = 71d4 + 3 ⇒ (4) + 3 = 71d4 + 3 ⇒ (3) + 3 = 6

Note to self: Never prepare this spell ever again.
EDIT: Fixed the post. The first three eagles don't get full attacks.


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

Reflex Save: 1d20 + 3 ⇒ (16) + 3 = 19

Broccan leaps aside, as the flaming sphere rolls over the club wielding thug. He is singed a bit, but avoids being badly burned.

He looks around for other potential opponents as the birds attempt to peck the sorcerer to death.

Perception: 1d20 + 6 ⇒ (10) + 6 = 16


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

The flaming sphere is 5', right? Can we not get past it to the spellcaster beyond?

Liberty's Edge

Male Human Cleric/2 Fighter/1 HP: 36/55 AC10/T10/FF10 Conditions:

Reflex 1d20 + 1 + 2 ⇒ (9) + 1 + 2 = 12 includes Erine's bonus.

Canvy stands firm against the fireball as it closes, protecting his friends as much as he can. He shouts to Broccan, "Soldier do you job, take out that magic man." as he points to the sorcerer in front of them.

The cleric calls on the powers of his god, as he casts silence on Broccan as he makes his way to the sorcerer. Broccan suddenly is enclosed in a silent world, Canvy takes out his falchion and moves towards sorcerer too.

Canvy:

HPs 18


M somewhat akin to a kender Y / MA

The flaming spheres are moving around and generally the sorcerers are using them defensively, the 5' spheres can not fill the alleyway, so you can attempt to get past them....

I say you can get past with either the reflex save DC 18 or an acrobatics check of DC 16...

Failure results in 3d6 damage.

Notes to Erine.....

...These eagles attack like a flock of sea gulls!
I was surprised at the end of all that how little damage was inflicted.

Since they are celestial eagles, in the future you can use them in this manner.......

Distract (DC 20; bird only)
The animal companion flutters wildly around any enemy it would normally attack with the attack trick. It makes an attack roll against that enemy. On a hit, the enemy is shaken.

If you want that way you can just roll the attack rolls and designate
Distraction = shaken -2 penalty.....


Female Gnome Witch 6 (Ward currently on Nobody, Hero Points: 1, Hit Points: 50/54)

Yeah, I got pretty terrible rolls. I think I'll stick with the attacks for now--they're still a lot more effective than a -2.


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

Better to concentrate on one sorcerer and tear him apart than to work on two and have them both casting next round, right?

Edrukk looks at Broccan to see which direction he is headed and charges around the other side of the ball of fire.

For the record, I think your interpretation of the spell is far more generous than RAW; I will have to remember that if I get to cast it myself. At most, I would say he could use it like an AoO against a single attacker of his choice unless he has Combat Reflexes.

Reflex: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22 Includes dwarven bonus vs spells; I can't believe he made that.

Attack: 1d20 + 7 + 2 + 3 ⇒ (7) + 7 + 2 + 3 = 19 Charge, strength surge
Damage: 2d6 + 4 ⇒ (1, 4) + 4 = 9


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

Reflex Save: 1d20 + 3 ⇒ (14) + 3 = 17

Fire Damage: 3d6 ⇒ (1, 5, 2) = 8

Broccan feels the intense heat of the sphere of fire as he pushes past it to engage the sorcerer.

Attack, Vital Strike: 1d20 + 11 ⇒ (18) + 11 = 29

Confirm Critical Hit: 1d20 + 11 ⇒ (14) + 11 = 25

Damage: 2d8 + 6 ⇒ (3, 5) + 6 = 14 x2= 28


M somewhat akin to a kender Y / MA

Edrukk and Broccan surge past the fireball and kill a sorcerer......

Canvy heads to attack the other sorcerer
Canvy please roll to get past the flaming sphere and roll an attack.

Minniwick also has an action this round...


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

OK, here's the plan, on three! Run around the ball of fire and meet at the sorcerer! Ready, set, ...!

Liberty's Edge

Male Human Cleric/2 Fighter/1 HP: 36/55 AC10/T10/FF10 Conditions:

Last round, Canvy cast silence on Broccan's helmet, sorry if it wasn't clear.

Canvy stays, watching the balls of fire and moving away from them, he calls once more to his 'mother' for assistance and an explosive retort sounds around the remaining sorcerer.

Move out the way of the fireballs.
Casts Sound Blast at the other sorcerer, 1d8 ⇒ 3 sonic damage, DC14 Fort save or be stunned for 1 round.

Spoiler:

HPs: 28 (whoops forgot about 10 healing from Edrukk)


Female Gnome Witch 6 (Ward currently on Nobody, Hero Points: 1, Hit Points: 50/54)

Bump.


M somewhat akin to a kender Y / MA

Minniwick throws a bomb at the remaining sorcerer

ranged touch attack

1d20 + 6 ⇒ (11) + 6 = 17

3d6 + 4 ⇒ (5, 3, 5) + 4 = 17 (Splash Damage 7) // Range 20'


M somewhat akin to a kender Y / MA

The sorcerer slapped his hands over his ears to drown out the sound of Canvy, just in time to get picked and plucked upon by birds, the birds flapped away just as Minniwicks bomb finished the job.

Combat over.....

The bodies reveal much of the same information as before, tattooed sorcerers causing problems. The assassins are wearing MW studded leather armor have MW longbows, MW rapiers, and two magical daggers.

Huntsman

Spoiler:

Price +1 bonus
Aura moderate divination; CL 7th; Weight —

DESCRIPTION
A huntsman weapon helps its wielder locate and capture quarry.

When the weapon is held in hand, the wielder gains an enhancement bonus on Survival checks made to track any creature the weapon has damaged in the past day. It also deals +1d6 points of damage to creatures the wielder has tracked with Survival in the past day.

CONSTRUCTION REQUIREMENTS
Craft Magic Arms and Armor, detect animals or plants; Cost +1 bonus

As you are sorting it out the loud noises have attracted the town guards who arrive at the far end of the ally...
DC 12 survival

Spoiler:
You could probably avaid them if you want to

Perception DC 15

Spoiler:
Sanstree has lit the path of the guards and is walking with them....


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

Survival: 1d20 + 3 ⇒ (15) + 3 = 18

Perception: 1d20 + 4 ⇒ (10) + 4 = 14 +2 if stonework

"Well done, lads 'n lass. Anybody 'urt?"


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

"...gott'eh l'il cooked..." Broccan mumbles, looking down at the charred corpse of the man with the spiked club. It's unclear as to whether he's referring to himself or the corpse.


M somewhat akin to a kender Y / MA

Anyone else want to act/roll before the guards arrive?


Female Gnome Witch 6 (Ward currently on Nobody, Hero Points: 1, Hit Points: 50/54)

Erine hesitates, then casts a quick little spell--making sure her back is to the approaching guards. The unlucky Lem, already scorched, catches fire. "If anyone asks," she says, her voice dispassionate, "he was caught in one of the s-spheres."

Liberty's Edge

Male Human Cleric/2 Fighter/1 HP: 36/55 AC10/T10/FF10 Conditions:

Canvy seeing the guards watches and smiles, "Sanstree, better late than never my young friend. Shame you didn't arrive earlier to stop these idiots from trying to set all of us afire with their damn hell magic. Those guards your friends then?" He asks as an afterthought.

Survival 1d20 + 2 ⇒ (2) + 2 = 4
Perception 1d20 + 2 ⇒ (19) + 2 = 21


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

Broccan keeps his eyes lowered just enough that the brim of his helm blocks then from view. His face is flushed, and he says nothing for the moment.


Male Human Druid 3 / Wizard (Foresight School) 3 / Mystic Theurge 2

"I was sittin at tha Stoney gaze mindin my own business an someone out tha front felt a blast o cold air an came in hearin I was a druid...looked out back an seen a fight was goin an ran fer tha guards fer some help."

Sanstree chews his lip and rubs his chest over the scar of the grimlocks axe....

Sense motive DC 12

Spoiler:
He really wanted to rush to help first thing, but his confidence received a blow recently


Female Gnome Witch 6 (Ward currently on Nobody, Hero Points: 1, Hit Points: 50/54)

"Well, the fight's over now." Erine scowls. "We won. Can we go?"


M somewhat akin to a kender Y / MA

Lt. Shelia
"Wow this is some kind of mess."

"What happened?"

Anyone want to give a description? If not just post "skip" it!

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