Canvy Mandrain
|
"That dance partner wasn't a pretty wench like our Eri......" he stops as he looks at the reaction of the goat and its master. His voice fades not wishing to take further hurt. His face returns to its angered self once more as he says, "My partner's don't give up a little playful fighting like that. Cowherd, that's what it was, wouldn't stand and face me, no!!! ... " Canvy keeps a silent vengeful vigil out on the street, out of the tavern and inn, patrolling the streets looking for the scaredy cat with the cold breath.
| Edrukk Thorvirgun |
"Lead 'n, m' armored friend. Canvy, c'mon, lad. She'll be findin' 's when she wants a dance 'gain. N' need t' scare th' local folk 'bout 't."
I'm good with whatever directly, I will bring up the rear or just in front of Canvy.
| Edrukk Thorvirgun |
Everyone should have at least 22 hp from my channeling just now. If you are still hurt badly, Edrukk will use his spells, just let him know.
| Edrukk Thorvirgun |
Edrukk looks at Canvy, "Lad, th' chill still be 'ffectin' ye, Ah'm thinkin'. Gorum, yer warrior begs ye t' 'eal 'is crazy one! 'n if'n 't be no trouble, Lairn 'n Ir'n, your armored saint needs yer blessin', too!"
Cure Moderate Wounds for Canvy: 2d8 + 6 ⇒ (1, 3) + 6 = 10
Cure Moderate Wounds for Broccan: 2d8 + 6 ⇒ (2, 4) + 6 = 12
| KenderKin |
At the end of the alleyway a robed figure stands in the area ahead of you a swirling mist forms into a hellish deformed creature…. A roiling wave of flesh gushes forward. Amid the fatty surge wriggle half-formed limbs and a dripping tumorous face
DM notes
LE Medium outsider (devil, evil, extraplanar, lawful)
Init +0; Senses darkvision 60 ft., see in darkness; Perception +0
DEFENSEAC 14, touch 10, flat-footed 14 (+4 natural)
hp 22
Fort +4, Ref +3, Will +0
DR 5/good or silver; Immune fire, mind-affecting effects, poison; Resist acid 10, cold 10
OFFENSE Speed 20 ft. Melee 2 claws +2 (1d4)
STATISTICSStr 11, Dex 10, Con 12, Int —, Wis 11, Cha 5
Base Atk +2; CMB +2; CMD 12
The creature is ahead of you by 40 feet and the sorcerer is behind the creature somewhere in the sulfurous mists....
You are up!
| KenderKin |
knowledge religion DC 13
Lemurs are devils of the lowest form is it said they are difficult to harm except with magic...
DC 16
Unlike most devils these outsiders can be harmed by silver much like vampires or other undead....
DC 20+
Canvy Mandrain
|
Canvy's eyes harden as he calls out, "You Lemur, lowest devil get ready to return to the hell you came from." To his friends he continues, "Let silver do its damage on this one!" Canvy stands his ground against the devil, striking him with his falchion, but rather than causing damage to the creature, a strange purple light issues from his sword.
Knowledge(religion) 1d20 + 3 ⇒ (13) + 3 = 16
Vision of Madness melee touch attack 1d20 + 6 ⇒ (4) + 6 = 10 +2 to skill checks, -2 saves and attack rolls for a successful attack.
| Erine Wintyle |
Erine actually summoned a lemure back in the fight with the orc summoner, so I would think she'd know its weaknesses (like how the one she summoned was totally useless due to its crappy accuracy). All the same:
Knowledge (religion): 1d20 + 9 ⇒ (8) + 9 = 17
"Ignore it, Canvy! Those things are all babble and no bite!" Erine fixes the figure with a glare as she draws her quickening rod. "I'll show you a real summoning spell."
Magic swirls around the robed man or woman, and 1d3 ⇒ 3 silver-feathered eagles appear and attack.
Two of the eagles are flanking. They all smite, and I'm assuming she's evil.
Claw Attacks: 1d20 + 3 ⇒ (11) + 3 = 141d20 + 3 ⇒ (20) + 3 = 231d20 + 5 ⇒ (8) + 5 = 131d20 + 5 ⇒ (20) + 5 = 251d20 + 5 ⇒ (1) + 5 = 61d20 + 5 ⇒ (13) + 5 = 18
Bite Attacks: 1d20 + 3 ⇒ (12) + 3 = 151d20 + 5 ⇒ (10) + 5 = 151d20 + 5 ⇒ (12) + 5 = 17
Crit Confirms: 1d20 + 3 ⇒ (1) + 3 = 41d20 + 5 ⇒ (18) + 5 = 23
Damages: 1d4 + 3 ⇒ (3) + 3 = 61d4 + 3 ⇒ (2) + 3 = 51d4 + 3 ⇒ (2) + 3 = 51d4 + 3 ⇒ (4) + 3 = 71d4 + 3 ⇒ (2) + 3 = 51d4 + 3 ⇒ (1) + 3 = 41d4 + 3 ⇒ (1) + 3 = 41d4 + 3 ⇒ (2) + 3 = 51d4 + 3 ⇒ (1) + 3 = 4
Here's a guide to the above numbers mishmash: If a 13 or higher hits, the figure takes 45 damage. If a 14 or higher hits, the figure takes 41 damage. If a 15 or higher hits, the figure takes 38 damage. If a 17 or higher hits, the figure takes 32 damage. If an 18 or higher hits, the figure takes 28 damage. If only the 23 hits, it's 16 damage. If it takes above a 23 to hit, the figure still has to take 12 damage thanks to the natural 20s.
Wow. That took way too long to work out.
And now for Erine's standard action...eh, place a Ward on Canvy. Canvy, you gain a +2 to AC and saves until something hits you or you fail a save.
| Edrukk Thorvirgun |
Knowledge (Religion): 1d20 + 6 ⇒ (2) + 6 = 8
"Eh, 'at thin' looks t' be familiar. Bah!"
Edrukk uses a strength surge as he attacks the blobbish outsider.
Attack with magic greatsword: 1d20 + 7 + 3 ⇒ (17) + 7 + 3 = 27
Damage: 2d6 + 4 ⇒ (2, 3) + 4 = 9
Nice attacks from the eagles, Erine. Does the metamagic cause the summoning spell to resolve faster, or just let you cast the spell quicker?
| Broccan Dunchad |
Not sure how wide the alley is, or who is where, so...
Broccan pulls a javelin and flings it at the sorcerer.
Ranged Attack: 1d20 + 7 ⇒ (7) + 7 = 14
Damage: 1d6 + 2 ⇒ (1) + 2 = 3
| KenderKin |
The wizard takes a thrashing and the lemur winks out of existence...
A pretty good sign the summoner is dead
From the area behind you.....
a man with a crude spiked club and a pig walks towards you in a weaving manner. He is about 5 feet away!
Perception DC 16
Actions
| Broccan Dunchad |
Perception: 1d20 + 6 ⇒ (20) + 6 = 26
"Surrend'r 'r die, y'smelly bast'rd!"
Broccan closes with the man and lashes out with his sword.
Vital Strike: 1d20 + 12 ⇒ (14) + 12 = 26
Damage: 2d8 + 6 ⇒ (4, 1) + 6 = 11
| KenderKin |
I thought this would unfold just the opposite...
The pig farmer goes down......
He yells "Lem..." as he falls, the piglet scampers away.
Ahead of you and behind you both suddenly blocked by a large five foot sphere of fire. The near end then also has a ball of flame!
DM Notes
CASTING Casting Time 1 standard action
Components V, S, M/DF (tallow, brimstone, and powdered iron)
EFFECT Range medium (100 ft. + 10 ft./level)
Effect 5-ft.-diameter sphere
Duration 1 round/level
Saving Throw Reflex negates; Spell Resistance yes
DESCRIPTION A burning globe of fire rolls in whichever direction you point and burns those it strikes. It moves 30 feet per round. As part of this movement, it can ascend or jump up to 30 feet to strike a target. If it enters a space with a creature, it stops moving for the round and deals 3d6 points of fire damage to that creature, though a successful Reflex save negates that damage. A flaming sphere rolls over barriers less than 4 feet tall. It ignites flammable substances it touches and illuminates the same area as a torch would.
One ball rolls into Broccan and Canvy (and the pig farmer)
3d6 ⇒ (4, 4, 6) = 14 reflex save DC 18 for half
The other ball rolls into Minniwick and Erine...
3d6 ⇒ (4, 1, 2) = 7 reflex save DC 18 for half
Far behind each is a sorcerer who seems to be directing the attacks.
Two balls of flame protecting the sorcerers from your wrath.
Erine
You are up!
| Erine Wintyle |
"Great. Broccan killed a drun--AUGH!"
Reflex Save: 1d20 + 1 ⇒ (16) + 1 = 17
Ooh, so close. Remember your +2, Canvy.
The smell of Erine's burning flesh fills the air. Screaming in rage and pain, she draws her other pearl and casts two spells. 1d3 ⇒ 3 more eagles appear, and all six eagles swarm the second caster. Meanwhile, some of her wounds vanish.
Casting CLW on self, and also quicken-casting/Pearl of Power reclaiming a Summon Monster II.
Rounds left on first wave: 4
Rounds left on second wave: 5
CLW: 1d8 + 5 ⇒ (4) + 5 = 9
And now, the flurry of attacks. All eagles move to be flanking.
Eagle A Bite (no smite): 1d20 + 5 ⇒ (16) + 5 = 21
Eagle A Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Eagle B Bite (no smite): 1d20 + 5 ⇒ (1) + 5 = 6
Eagle B Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Eagle C Bite (no smite): 1d20 + 5 ⇒ (20) + 5 = 25
Eagle C Crit Confirm: 1d20 + 5 ⇒ (10) + 5 = 151d4 + 2 ⇒ (2) + 2 = 4
Eagle C Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Eagle D Attack (smite): 1d20 + 5 ⇒ (3) + 5 = 81d20 + 5 ⇒ (8) + 5 = 131d20 + 5 ⇒ (5) + 5 = 10
Eagle D Damage: 1d4 + 3 ⇒ (2) + 3 = 51d4 + 3 ⇒ (3) + 3 = 61d4 + 3 ⇒ (2) + 3 = 5
Eagle E Attack (smite): 1d20 + 5 ⇒ (6) + 5 = 111d20 + 5 ⇒ (2) + 5 = 71d20 + 5 ⇒ (17) + 5 = 22
Eagle E Damage: 1d4 + 3 ⇒ (4) + 3 = 71d4 + 3 ⇒ (1) + 3 = 41d4 + 3 ⇒ (3) + 3 = 6
Eagle F Attack (smite): 1d20 + 5 ⇒ (5) + 5 = 101d20 + 5 ⇒ (6) + 5 = 111d20 + 5 ⇒ (7) + 5 = 12
Eagle F Damage: 1d4 + 3 ⇒ (4) + 3 = 71d4 + 3 ⇒ (4) + 3 = 71d4 + 3 ⇒ (3) + 3 = 6
Note to self: Never prepare this spell ever again.
EDIT: Fixed the post. The first three eagles don't get full attacks.
| Broccan Dunchad |
Reflex Save: 1d20 + 3 ⇒ (16) + 3 = 19
Broccan leaps aside, as the flaming sphere rolls over the club wielding thug. He is singed a bit, but avoids being badly burned.
He looks around for other potential opponents as the birds attempt to peck the sorcerer to death.
Perception: 1d20 + 6 ⇒ (10) + 6 = 16
Canvy Mandrain
|
Reflex 1d20 + 1 + 2 ⇒ (9) + 1 + 2 = 12 includes Erine's bonus.
Canvy stands firm against the fireball as it closes, protecting his friends as much as he can. He shouts to Broccan, "Soldier do you job, take out that magic man." as he points to the sorcerer in front of them.
The cleric calls on the powers of his god, as he casts silence on Broccan as he makes his way to the sorcerer. Broccan suddenly is enclosed in a silent world, Canvy takes out his falchion and moves towards sorcerer too.
HPs 18
| KenderKin |
The flaming spheres are moving around and generally the sorcerers are using them defensively, the 5' spheres can not fill the alleyway, so you can attempt to get past them....
I say you can get past with either the reflex save DC 18 or an acrobatics check of DC 16...
Failure results in 3d6 damage.
Notes to Erine.....
...These eagles attack like a flock of sea gulls!
I was surprised at the end of all that how little damage was inflicted.
Since they are celestial eagles, in the future you can use them in this manner.......
Distract (DC 20; bird only)
The animal companion flutters wildly around any enemy it would normally attack with the attack trick. It makes an attack roll against that enemy. On a hit, the enemy is shaken.
If you want that way you can just roll the attack rolls and designate
Distraction = shaken -2 penalty.....
| Edrukk Thorvirgun |
Better to concentrate on one sorcerer and tear him apart than to work on two and have them both casting next round, right?
Edrukk looks at Broccan to see which direction he is headed and charges around the other side of the ball of fire.
For the record, I think your interpretation of the spell is far more generous than RAW; I will have to remember that if I get to cast it myself. At most, I would say he could use it like an AoO against a single attacker of his choice unless he has Combat Reflexes.
Reflex: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22 Includes dwarven bonus vs spells; I can't believe he made that.
Attack: 1d20 + 7 + 2 + 3 ⇒ (7) + 7 + 2 + 3 = 19 Charge, strength surge
Damage: 2d6 + 4 ⇒ (1, 4) + 4 = 9
| Broccan Dunchad |
Reflex Save: 1d20 + 3 ⇒ (14) + 3 = 17
Fire Damage: 3d6 ⇒ (1, 5, 2) = 8
Broccan feels the intense heat of the sphere of fire as he pushes past it to engage the sorcerer.
Attack, Vital Strike: 1d20 + 11 ⇒ (18) + 11 = 29
Confirm Critical Hit: 1d20 + 11 ⇒ (14) + 11 = 25
Damage: 2d8 + 6 ⇒ (3, 5) + 6 = 14 x2= 28
Canvy Mandrain
|
Last round, Canvy cast silence on Broccan's helmet, sorry if it wasn't clear.
Canvy stays, watching the balls of fire and moving away from them, he calls once more to his 'mother' for assistance and an explosive retort sounds around the remaining sorcerer.
Move out the way of the fireballs.
Casts Sound Blast at the other sorcerer, 1d8 ⇒ 3 sonic damage, DC14 Fort save or be stunned for 1 round.
HPs: 28 (whoops forgot about 10 healing from Edrukk)
| KenderKin |
The sorcerer slapped his hands over his ears to drown out the sound of Canvy, just in time to get picked and plucked upon by birds, the birds flapped away just as Minniwicks bomb finished the job.
Combat over.....
The bodies reveal much of the same information as before, tattooed sorcerers causing problems. The assassins are wearing MW studded leather armor have MW longbows, MW rapiers, and two magical daggers.
Huntsman
Price +1 bonus
Aura moderate divination; CL 7th; Weight —
DESCRIPTION
A huntsman weapon helps its wielder locate and capture quarry.
When the weapon is held in hand, the wielder gains an enhancement bonus on Survival checks made to track any creature the weapon has damaged in the past day. It also deals +1d6 points of damage to creatures the wielder has tracked with Survival in the past day.
CONSTRUCTION REQUIREMENTS
Craft Magic Arms and Armor, detect animals or plants; Cost +1 bonus
As you are sorting it out the loud noises have attracted the town guards who arrive at the far end of the ally...
DC 12 survival
Perception DC 15
| Edrukk Thorvirgun |
Survival: 1d20 + 3 ⇒ (15) + 3 = 18
Perception: 1d20 + 4 ⇒ (10) + 4 = 14 +2 if stonework
"Well done, lads 'n lass. Anybody 'urt?"
| Broccan Dunchad |
"...gott'eh l'il cooked..." Broccan mumbles, looking down at the charred corpse of the man with the spiked club. It's unclear as to whether he's referring to himself or the corpse.
| Erine Wintyle |
Erine hesitates, then casts a quick little spell--making sure her back is to the approaching guards. The unlucky Lem, already scorched, catches fire. "If anyone asks," she says, her voice dispassionate, "he was caught in one of the s-spheres."
Canvy Mandrain
|
Canvy seeing the guards watches and smiles, "Sanstree, better late than never my young friend. Shame you didn't arrive earlier to stop these idiots from trying to set all of us afire with their damn hell magic. Those guards your friends then?" He asks as an afterthought.
Survival 1d20 + 2 ⇒ (2) + 2 = 4
Perception 1d20 + 2 ⇒ (19) + 2 = 21
| Sanstree |
"I was sittin at tha Stoney gaze mindin my own business an someone out tha front felt a blast o cold air an came in hearin I was a druid...looked out back an seen a fight was goin an ran fer tha guards fer some help."
Sanstree chews his lip and rubs his chest over the scar of the grimlocks axe....
Sense motive DC 12