[PFS] Your Kortos Envoy (Inactive)

Game Master Yours is mined


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The Exchange

Male Gnome Druid 7 HPS 36/50 AC14/T13/FF11 CMD 13 Fort+7/Ref+4/Will+9 Init+5 Perception+15

Ash looks at the snow covered peaks

"That's where we are heading?!"

Ash goes to mediate and prepares endure elements instead of one of his typical fire spells ..just in case he ends up ankle (or head) deep in the snow

********************

Ash looks up surprised as the arrow get's entangled inside his quilt armor and draws some blood as it pierces through

I have DR 3/- vs missiles, so only 4 damage

"...so that's how you want to play it?!"

Ash summons forth a ball of flame in the palm of his hand, extends his other hand behind it and makes a pushing motion with his other hand causing the fire to fly up at the closest harpy

To hit touch AC: 1d20 + 8 - 2 ⇒ (12) + 8 - 2 = 18 (-2 for winds)
Fire damage if hit: 1d6 + 4 ⇒ (2) + 4 = 6

Seeing the display Roland feels a bit inspired to join in

Roland get's a +1 morale bonus on his attacks next round due to my glorious heat feat (he would also heal 1 hp, but I don't think he has any damage right now

The Exchange

Male Gnome Druid 7 HPS 36/50 AC14/T13/FF11 CMD 13 Fort+7/Ref+4/Will+9 Init+5 Perception+15

Will save: 1d20 + 9 ⇒ (7) + 9 = 16

I missed the requested will save, so adding it now


Roland (in case you missed it on the previous page):

It turns out Roland is something of a harpy expert.

His uncle would undoubtedly demand an explanation if he knew! ;)

Ash’s firebolt singes the red-winged harpy's shoulder as it strikes true, causing the creature to SCREAM!!

Fly: 1d20 - 2 ⇒ (9) - 2 = 7

It’s wings are unaffected though and the Pathfinders' feathered foe maintains its altitude.

The blue-eyed harpy glides down to the snowy floor of the pass and waves its morning star at the party threateningly.

Her green-eyed sister double flies towards the party’s right flank.

None of the bird-hags are currently singing.

Initiative:

1. Aldrova the Huntress
2. Ash
3. Harpy mooks
4. Aakif, Ali, Roland, Arnthoth + Volfie

Ash: -4 hp

Aakif, Ali, Roland, Arnthoth + Volfie have the green light: 0 = 0

Map!

GM:
S vs 1: Ali, Ash
F vs 1: Aakif

A the Huntress: -6

The Exchange

Male Suli The Greatest Magician in the World 8 | HP 10/59 | AC 21 T 11 FF 20 | CMD 17 | F +4 R +7 W +5 | Init +1 | Perc -1 | SM +5 | perf: 23/25

"My dear friends. . . let the show begin!" Ali's smile is broad as he throws his hands wide, his arm nearly hitting the top of Ash's head. Certainly if Ash were a bit taller it would have been a hearty smack to his face.

Perform (act): 1d20 + 18 ⇒ (14) + 18 = 32

Here you go, casters: as a move action, starting a dweomercraft performance. +2 bonus on caster level checks, concentration checks, and attack rolls with spells and spell-like abilities.

"Well folks, as it so happens I need a volunteer for my first trick. Preferably someone with feathers. Do we have any takers? Go see my assistant Arnoth, he will prepare you for the trick."

spell:
Reckless infatuation on the main harpy. DC 19 Will save or become infatuated with Arnoth: Thereafter, the target does all it can to remain within 30 feet of the object of its desire. If the target moves outside this range, it gains the staggered condition until it is again near the focus of its desire. If remaining within 30 feet of the focus of its affection would place the target in obvious physical danger, the target can attempt a second save to break the spell’s effect.


Reckless Infatuation:

School enchantment (compulsion) [emotion, mind-affecting]; Level bard 2, sorcerer/wizard 3, witch 3

Casting Time 1 standard action

Components V, S

Range close (25 ft. + 5 ft./2 levels)

Target one creature

Duration 1 day/level

Saving Throw Will negates; Spell Resistance yes

You fill your target with feelings of intense infatuation for a specific individual known to the target. At the time of the casting, you designate a single creature as the focus of the target's desire. Thereafter, the target does all it can to remain within 30 feet of the object of its desire.

If the target moves outside this range, it gains the staggered condition until it is again near the focus of its desire. If remaining within 30 feet of the focus of its affection would place the target in obvious physical danger, the target can attempt a second save to break the spell's effect.

Reckless infatuation counters unadulterated loathing.

Goodness me. I hope she fails the save …

Will DC 19: 1d20 ⇒ 9

It seems the A-maize-ing Ali knows about more than just corn! His latest trick barely reaches the Red-winged Huntress, but its effects seem to strike her with an epiphany.

Aldrova screeches out in clear Taldane to Arnie. “Ignore your friends! Who are they to judge our L♡VE!”

Initiative:

1. Aldrova the Huntress
2. Ash
3. Harpy mooks
4. Aakif, Ali, Roland, Arnthoth + Volfie

Ash: -4 hp
Aldrova: staggered

Aakif, Roland, Arnthoth + Volfie are go!

GM:

S vs 1: Ali, Ash
F vs 1: Aakif

A the Huntress: -6

Liberty's Edge

Male Human Ranger-12 (Div Tracker) AC23/T16/F18/CMD21 |HP 112/112| Fort:+14;Ref:+17 Will+10| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

I went back and found the post. I also noticed I missed rolling a Will save - but was that for camp or for this fight?

Roland will share his knowledge of Harpies, their songs and how it is best not to become infatuated with them....

Ali? What are you doing with her? Arnthoth should not be cavorting with such beasties!

Not understanding Ali's trick, he decides to leave her alone and concentrate on the one with the green scarf to the south.

Not so close!"

Rapid, improved precise...assuming well beyond 30' range so no point-blank or favored etc.

Roland-1 +1 Ad darkwood comp, Rapid, morale: 1d20 + 13 + 1 ⇒ (6) + 13 + 1 = 20
for dmg: 1d8 + 6 ⇒ (5) + 6 = 11
manyshot: 1d8 + 6 ⇒ (4) + 6 = 10

Roland-2 +1 Ad darkwood comp, Rapid, morale: 1d20 + 13 + 1 ⇒ (5) + 13 + 1 = 19
for dmg: 1d8 + 6 ⇒ (1) + 6 = 7

Roland-3 +1 Ad darkwood comp, Rapid,morale: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10
for dmg: 1d8 + 6 ⇒ (7) + 6 = 13


@Roland, the Will save was for this fight, but circumstances have changed somewhat. You can roll one if you want to, but otherwise I’ll let you know if/when it’s actually needed.

Also, did you include the -2 penalty for the strong wind in your attack rolls?

EDIT: @Roland, just re-checked the map. Please roll a Will save. lol

The green-scarfed harpy finds three new groups of feathers have suddenly sprouted from her body – attached to narrow wooden shafts, courtesy of Roland’s bow.

Fly: 1d20 - 2 ⇒ (20) - 2 = 18

Although sorely wounded, the sky-reaver remains airworthy.

So pleased with his performance to date, Ali can’t help reflecting on how inspired he has been by award-winning researchers from his own school of magicians.

Sigh. If only Theo-sensei could see me now!

Initiative:

1. Aldrova the Huntress
2. Ash
3. Harpy mooks
4. Aakif, Ali, Roland, Arnthoth + Volfie

Ash: -4 hp
Aldrova: staggered

Aakif, Arnthoth + Volfie are up!

GM:

S vs 1: Ali, Ash
F vs 1: Aakif

A the Huntress: -6
Green: -28 + X

Liberty's Edge

Male Human Ranger-12 (Div Tracker) AC23/T16/F18/CMD21 |HP 112/112| Fort:+14;Ref:+17 Will+10| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

will: 1d20 + 8 ⇒ (2) + 8 = 10

Did not factor in -2 for wind but did include fire blessing.
Will save as requested.
BTW - Do we know what the red circle was-I thought it was something they were doing...if it was a known party buff, he would not have stepped out...or will go back in.

Edit: Found it - sorry missed the post about the magic circle against evil had scrolled to the prior page. Incase it matters, he has a clear spindle ioun stone in his wayfinder.

Silver Crusade

Male Keleshite Human | Cleric/6 Dawnflower Dissident/2 |Hp: 59/59 | AC 25 | F +9 | R +8 | W +12 | Init +9 | Perception +20 | SM +4

Aakif would absolutely insist that everyone remain within ten feet of him - that is the red line. Site is acting up, I'll post tomorrow.

Silver Crusade

Male Keleshite Human | Cleric/6 Dawnflower Dissident/2 |Hp: 59/59 | AC 25 | F +9 | R +8 | W +12 | Init +9 | Perception +20 | SM +4

"Goddess, please grant my companion individual protection."

Aakif casts protection from evil on Arnthoth.

"Arnthoth, you may safely leave the circle of protection, but only for a few minutes."


Imam Aakif Hazam, an ordained minister in good standing with the Church of Sarenrae, gives his blessing for Arnthoth to go forth and be reunited with his love! Awwww…

Initiative:

1. Aldrova the Huntress
2. Ash
3. Harpy mooks
4. Aakif, Ali, Roland, Arnthoth + Volfie

Ash: -4 hp
Aldrova: staggered

Arnthoth and Volfie time!

GM:

S vs 1: Ali, Ash
F vs 1: Aakif

A the Huntress: -6
Green: -28 + X

Silver Crusade

Male Keleshite Human | Cleric/6 Dawnflower Dissident/2 |Hp: 59/59 | AC 25 | F +9 | R +8 | W +12 | Init +9 | Perception +20 | SM +4

Friendly reminder from your cleric - magic circle against evil (and protection from evil) gives you a +2 deflection bonus to AC and +2 resistance bonus to saves against evil creatures. It won't stack with a ring of protection or cloak of resistance, but if you don't have a +2 ring and cloak it could help!


Looks like Arnie hasn’t posted in any of his games since last Thursday. Delaying him for now.

Aldrova’s heart – or rather Ali’s enchantment – wills the harpy huntress closer to her desire. However, her head realizes doing so will bring her closer to Roland’s deadly bow.

Will DC 19: 1d20 ⇒ 19

Head wins over heart this time, and realizing she’s been tricked into loving someone who doesn’t love her back, Aldrova hovers and goes full Cupid on Ash.

Longbow on Ash - wind: 1d20 + 14 - 2 ⇒ (3) + 14 - 2 = 15
damage: 1d8 + 3 ⇒ (3) + 3 = 6

Iterative Longbow on Ash - wind: 1d20 + 9 - 2 ⇒ (7) + 9 - 2 = 14
damage: 1d8 + 3 ⇒ (7) + 3 = 10

@Ash, I'm not seeing any deflection bonuses in your AC calc, so I'm thinking both shots would miss your AC 16 with protection from evil. Can you please confirm?

Initiative:

1. Aldrova the Huntress
2. Arnthoth + Volfie, Ash
3. Harpy mooks
4. Aakif, Ali, Roland

Ash: -4 hp

Arnthoth + Volfie and Ash are up!

GM:

S vs 1: Ali, Ash
F vs 1: Aakif

A the Huntress: -6
Green: -28 + X

The Exchange

Male Gnome Druid 7 HPS 36/50 AC14/T13/FF11 CMD 13 Fort+7/Ref+4/Will+9 Init+5 Perception+15

If they are indeed evil, my AC does go up with 2. So that would make my total AC 16 and the attacks do miss

Ash, the ball of flames reigniting on the palm of his hand, makes a sweeping motion with his other hand behind it, sending the ball of flame up towards the harpy that's raining down arrows at him

To hit touch AC: 1d20 + 8 - 2 ⇒ (5) + 8 - 2 = 11 (-2 from wind)
Fire damage if hit: 1d6 + 5 ⇒ (3) + 5 = 8


Ash's flame bolt flies wide of Aldrova, provoking a shrewish scream from the harpy that makes Arnie glad that they’ve broken up.

“If that’s the best you’ve got, little gnome, you’re not worth wasting arrows on! I’ll have my chickies focus fire on the archer instead!”

Initiative:

1. Aldrova the Huntress
2. Arnthoth + Volfie, Ash
3. Harpy mooks
4. Aakif, Ali, Roland

Ash: -4 hp

Arnie + Volfie!

GM:

S vs 1: Ali, Ash
F vs 1: Aakif, Roland

A the Huntress: -6
Green: -28 + X

The Exchange

Male Gnome Druid 7 HPS 36/50 AC14/T13/FF11 CMD 13 Fort+7/Ref+4/Will+9 Init+5 Perception+15

"Great! So my ruse worked! I mean.,...yeah, fire on him. Leave me alone ..or not..or just go away! Yeah..just go away! Don't come closer I tell you!. Now shoe!"

Grand Lodge

AC(21)23/T14/F21/CMD29||HP(141)114[114]|F+12 R+7(+8 vs traps) W+5(+7)|Init.+2|Percept.+12 Human (Kellid) Barbarian (Mad Dog) 9

Sorry

Arnt Will: 1d20 + 5 ⇒ (6) + 5 = 11
Volfie Will: 1d20 + 3 ⇒ (6) + 3 = 9 +4 vs enchant

Arnthoth shakes himself from his daze, draws his bow, and fires at the southern harpy.

Attack: 1d20 + 12 - 2 ⇒ (9) + 12 - 2 = 19
Damage: 1d8 + 7 ⇒ (8) + 7 = 15


All good!

For some reason, Arnthoth has not been feeling the best since Old Strider’s unexpected party …

Ale before liquor … never been sicker. Ooooh, Boreas the North Wind, give me a sign! Should I give up drinkin’ for good?

The Kellid draws his bow and takes a sluggish snap-shot at the flying harpy to the south. His arrow pierces the buzzcut buzzard-woman’s throat sending her somersaulting end-over-end until she crashes into a snow drift behind the party.

Arnthoth brightens immediately and gives thanks to the Biting Wind. Drunken archery! Now there’s a sport they should have at the Grand Convocation!

Seeing her sister fall, blue sees red and flies up into the air past Volfie and Arnie, striking out at the large wolf with her morning star as she passes.

Flyby morning star on Volfie: 1d20 + 8 ⇒ (1) + 8 = 9
damage: 1d8 + 1 ⇒ (5) + 1 = 6

Provokes from Volfie + Arnie. However, Arnie does not appear to be wielding a melee weapon.

Initiative:

1. Aldrova the Huntress
2. Arnthoth + Volfie, Ash
3. Blue harpy, green harpy
4. Aakif, Ali, Roland

Ash: -4 hp

Aakif, Ali + Aaroland are up! Volfie has an AoO on blue.

GM:

S vs 1: Ali, Ash
F vs 1: Aakif, Roland, Arnie + Volfie

A the Huntress: -6

The Exchange

Male Suli The Greatest Magician in the World 8 | HP 10/59 | AC 21 T 11 FF 20 | CMD 17 | F +4 R +7 W +5 | Init +1 | Perc -1 | SM +5 | perf: 23/25

"Hmm, that trick didn't go as planned. I guess the release form shouldn't have mentioned death as a possible outcome, it really discourages audience participation." As Ali's act grows stale, it starts to have an effect on the harpies.

Casting oppressive boredom on the lead harpy. It must make a DC 19 Will to perform its next action; failure means it takes no action and must save again next round. Making the save ends the spell. Lasts a maximum of 8 rounds.

Ali also continues his dweomercraft: +2 bonus on caster level checks, concentration checks, and attack rolls with spells and spell-like abilities.


Will DC 19: 1d20 ⇒ 11

Aldrova *YAWNS* finding fighting for her life a bit of a bore.

Initiative:

1. Aldrova the Huntress
2. Arnthoth + Volfie, Ash
3. Blue harpy, green harpy
4. Aakif, Ali, Roland

Ash: -4 hp
Aldrova: bored

GM:

S vs 1: Ali, Ash
F vs 1: Aakif, Roland, Arnie + Volfie

A the Huntress: -6

oppressive boredom

Aakif & Roland! Volfie has an AoO on blue.

Liberty's Edge

Male Human Ranger-12 (Div Tracker) AC23/T16/F18/CMD21 |HP 112/112| Fort:+14;Ref:+17 Will+10| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Roland sees his original target drop and turns to fire upon the other kin to the first.

"Zhat was a good shot, Arnthoth!"

Rapid, improved precise

Roland-1 +1 Ad darkwood comp Rapid: 1d20 + 13 ⇒ (14) + 13 = 27
for dmg: 1d8 + 6 ⇒ (6) + 6 = 12
manyshot: 1d8 + 6 ⇒ (7) + 6 = 13

Roland-2 +1 Ad darkwood comp Rapid: 1d20 + 13 ⇒ (13) + 13 = 26
for dmg: 1d8 + 6 ⇒ (6) + 6 = 12

Roland-3 +1 Ad darkwood comp Rapid: 1d20 + 8 ⇒ (11) + 8 = 19
for dmg: 1d8 + 6 ⇒ (5) + 6 = 11


It takes all fours arrows – through tailbone, wishbone and neckbone – with the fourth penetrating the back of the blue harpy’s skull, leaving the shaft protruding from her mouth like a stiff tongue.

But drop her, Roland does! The winged-thing falls out of the chilly air like a shot grouse.

Roland:
Not sure if you accounted for the -2 wind penalty or not, but a 17 still hits if you didn’t.

Initiative:

1. Aldrova the Huntress
2. Arnthoth + Volfie, Ash, Aakif, Ali, Roland

Ash: -4 hp
Aldrova: bored

GM:

S vs 1: Ali, Ash
F vs 1: Aakif, Roland, Arnie + Volfie

A the Huntress: -6

oppressive boredom

Aakif! Volfie’s AoO is now moot.

Liberty's Edge

Male Human Ranger-12 (Div Tracker) AC23/T16/F18/CMD21 |HP 112/112| Fort:+14;Ref:+17 Will+10| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Nope - still not accounting for wind - so -2 on all

Silver Crusade

Male Keleshite Human | Cleric/6 Dawnflower Dissident/2 |Hp: 59/59 | AC 25 | F +9 | R +8 | W +12 | Init +9 | Perception +20 | SM +4

Aakif smiles as he sees his party succeeding at out shooting the harpies.

"Sarenrae, by your grace, please give us the edge in this battle."

Aakif will cast Blessing of Fervor on all members of the party. As your turn begins, you get to choose one of the following options:

Increase its speed by 30 feet.
Stand up as a swift action without provoking an attack of opportunity.
Make one extra attack as part of a full attack action, using its highest base attack bonus.
Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.

Extra arrows will quicken this fight!... but feel free to choose any option you wish!


Aakif’s blessing urges everyone to a faster pace!

Aldrova watches her unlucky lackeys plummet from the sky with disinterest.

Something’s not right here. Maybe I should report these intruders to Jerevyx?

Will DC 19: 1d20 ⇒ 5

Nah! Can't be bothered.

Initiative:

1. Aldrova the Huntress
2. Arnthoth + Volfie, Ash, Aakif, Ali, Roland

Ash: -4 hp
Aldrova: bored 2/8

Party up!

GM:

S vs 1: Ali, Ash
F vs 1: Aakif, Roland, Arnie + Volfie

A the Huntress: -6

The Exchange

Male Suli The Greatest Magician in the World 8 | HP 10/59 | AC 21 T 11 FF 20 | CMD 17 | F +4 R +7 W +5 | Init +1 | Perc -1 | SM +5 | perf: 23/25

Ali is severely disappointed that his audience doesn't seem to be enjoying the show and has shown no interest in audience participation. "Well then, on to Act II, I suppose! I promise it will be better!"

Ali shoots off fireworks which fly straight at the harpy.

Toppling Magic Missiles! Not sure about tripping a flying creature but I've got magical lineage on magic missile so let's do it anyways!
force damage: 4d4 + 4 ⇒ (2, 3, 3, 1) + 4 = 13
trip: 1d20 + 15 ⇒ (6) + 15 = 21

And he continues his dweomercraft just in case it becomes relevant: +2 bonus on caster level checks, concentration checks, and attack rolls with spells and spell-like abilities

Liberty's Edge

Male Human Ranger-12 (Div Tracker) AC23/T16/F18/CMD21 |HP 112/112| Fort:+14;Ref:+17 Will+10| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Roland accepts the blessing from Aakif and trains his bow on the remaining harpy.

Zhis will be your demise, monster!"

Rapid, improved precise, blessing(extra shot), wind

Roland-1 +1 Ad darkwood comp Rapid, wind: 1d20 + 13 - 2 ⇒ (18) + 13 - 2 = 29
for dmg: 1d8 + 6 ⇒ (8) + 6 = 14
manyshot: 1d8 + 6 ⇒ (2) + 6 = 8

Roland-rapid +1 Ad darkwood comp Rapid, wind: 1d20 + 13 - 2 ⇒ (12) + 13 - 2 = 23
for dmg: 1d8 + 6 ⇒ (2) + 6 = 8

Roland-BoF +1 Ad darkwood comp Rapid, wind: 1d20 + 13 - 2 ⇒ (16) + 13 - 2 = 27
for dmg: 1d8 + 6 ⇒ (8) + 6 = 14

Roland-iterative +1 Ad darkwood comp Rapid, wind: 1d20 + 8 - 2 ⇒ (11) + 8 - 2 = 17
for dmg: 1d8 + 6 ⇒ (4) + 6 = 10


Roland shows off his archery skills by shooting arrows through both eyes and in a ‘smile’ line along Aldrova’s mouth. Not to be outdone, the Amazing Ali’s magic missiles blow through her nose and out the back of her head, to complete a perfect happy harpy mask!

WE ARE OUT OF INITIATIVE.

The three harpies’ bodies prove sparing in the way of loot.

Loot:
A suit of smelly leather armor, 2 morning stars, a masterwork composite longbow (+3 Strength) with 17 arrows and an ivory totem necklace worth 60 gp

T10: 10 + 20 = 30

With the temperature heading below 40° as the setting sun dips below the level of the watch tower parapets, Aakif manages to spot a shadow in the glare given off by the frost-covered cliff just beyond the derelict twin keeps. The mouth of what might be a cave is situated 70 feet above the floor of Hollowfrost Pass.

The Exchange

Male Gnome Druid 7 HPS 36/50 AC14/T13/FF11 CMD 13 Fort+7/Ref+4/Will+9 Init+5 Perception+15

"Oh look a bow that's taller then I am....anyone want to use it? Or do we set it on fire and make a nice cozy campfire out of it? Oh look over there, the mouth of cave all the way up there..shall we check it out?"

The Exchange

Male Suli The Greatest Magician in the World 8 | HP 10/59 | AC 21 T 11 FF 20 | CMD 17 | F +4 R +7 W +5 | Init +1 | Perc -1 | SM +5 | perf: 23/25

"And here I thought the show was ending..." Ali mutters to himself. "But it seems we are being called to an encore! Yes indeed, let's make our way to the cave!" Ali ignores the loot and leaves it to the others. He is also not one to take the lead in finding a way up to the cave but provides back-row encouragement for his minions assistants.

Grand Lodge

AC(21)23/T14/F21/CMD29||HP(141)114[114]|F+12 R+7(+8 vs traps) W+5(+7)|Init.+2|Percept.+12 Human (Kellid) Barbarian (Mad Dog) 9

Anrthoth grunts in response to Roland's compliment then puts the bow back onver his shoulder and grabs his hammer. At the mention of the cave, Arnt whistles to Volfie and begins heading in that direction.

Silver Crusade

Male Keleshite Human | Cleric/6 Dawnflower Dissident/2 |Hp: 59/59 | AC 25 | F +9 | R +8 | W +12 | Init +9 | Perception +20 | SM +4

Aakif will cast cure light wounds on Ash, so we're all fully healed. Since he's down less than 6 hp, no roll is needed. Aakif compliments the party on an effective battle, then follows Arnthoth into the cave.

The Exchange

Male Gnome Druid 7 HPS 36/50 AC14/T13/FF11 CMD 13 Fort+7/Ref+4/Will+9 Init+5 Perception+15

Ash thanks Aakif as he pulls out the arrow that got stuck in his armor.

Ash then follows after the others

The Exchange

Male Suli The Greatest Magician in the World 8 | HP 10/59 | AC 21 T 11 FF 20 | CMD 17 | F +4 R +7 W +5 | Init +1 | Perc -1 | SM +5 | perf: 23/25

Fort against cold: 1d20 + 4 ⇒ (9) + 4 = 13

Ali checks his bag and his pockets, frantically searching for something. Damn! I meant to pick up one of those wands for this situation! It's colder than hell up here!

Gah! I usually pick up a wand of endure elements right after getting a wand of cure light wounds but it seems I forgot with Ali, getting him a couple others first (magic missile and identify). Oh well.

"I don't think I can make it up there. Or rather, I don't want to try. But let me see if I can draw it out...."

Ali waves his hands about and suddenly an image of a harpy appears in the sky above them, silently flying in front of the cave, trying to entice the real harpy outside....

Using silent image.


The sun sinks, the wind blows and the temperature falls.

The cliff:
Awaits …

Everyone not protected from the elements please make a DC 15 Fort save.

Fail:
4 hp NL damage + fatigued.

Please refer to Discussion notes.

Can everyone please describe how you are going to tackle the cliff, and make any appropriate rolls.

The Notes in Discussion may help.

As always, plausible creative solutions and cooperative efforts are on the table.

Silver Crusade

Male Keleshite Human | Cleric/6 Dawnflower Dissident/2 |Hp: 59/59 | AC 25 | F +9 | R +8 | W +12 | Init +9 | Perception +20 | SM +4

If Arnthoth can climb up, he can lower a rope for the rest of us, which will significantly lower the DC. (Dc = 10, with possibly a +5 for bracing, so the rest of us non-climbers should be able to take 10.)

Fort Save vs cold: 1d20 + 9 ⇒ (7) + 9 = 16


A short time after Ali has cast his spell, something vaguely humanoid pops its head over the side of the ledge. It looks up into the sky at the silent harpy illusion and then down at the floor of the pass where you are standing, before disappearing.

Perception DC 12:
The face is that of an unattractive middle-aged female.

Sense Motive DC 20:
She’s probably seen you.

GM:

Ali: fail

Ash: OK
Aakif: Save
Arnthoth: Save

Grand Lodge

AC(21)23/T14/F21/CMD29||HP(141)114[114]|F+12 R+7(+8 vs traps) W+5(+7)|Init.+2|Percept.+12 Human (Kellid) Barbarian (Mad Dog) 9

Fort: 1d20 + 12 ⇒ (10) + 12 = 22

Arnthoth smiles as he begins to see his breath, as he is reminded of his homeland. Glancing at his companions, he frowns, as the flying thing disappears. "Where did it go?"

Silver Crusade

Male Keleshite Human | Cleric/6 Dawnflower Dissident/2 |Hp: 59/59 | AC 25 | F +9 | R +8 | W +12 | Init +9 | Perception +20 | SM +4

Misunderstanding Arnthoth's use of pronouns, Aakif replies, "I think it is a she, and I believe that she went back into the cave."

Aakif calls out to the female.

"Greetings! We are cold but friendly travelers. May we share your cave for the night? We mean you no harm. In fact, we will protect you from any harm others wish to cause you while we share your cave."

Take 10 diplomacy if needed = 27.

Can we tell what race she is? If it's a middle aged female stone giant, Aakif will NOT tell her that she's unattractive!


Aakif is reminded of an old folk ballad, as the only answer to his question is the blowing of the wind.

Knowledge (nature) DC 14:
It’s another harpy.

Liberty's Edge

Male Human Ranger-12 (Div Tracker) AC23/T16/F18/CMD21 |HP 112/112| Fort:+14;Ref:+17 Will+10| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Not sure if survival comes first or after check...so he either helps nobody, but saves himself or sacrifices himself to help others. GM call.

survival: 1d20 + 12 ⇒ (1) + 12 = 13 to help with the cold?
fort: 1d20 + 11 ⇒ (8) + 11 = 19

Zhis cold will be zhe death of us if we do not find shelter quickly.

perception: 1d20 + 8 ⇒ (9) + 8 = 17

What was zhat? My eyes are nearly frozen. I should have brought my cold weather gear zhat is for sure.

kn:nature: 1d20 + 10 ⇒ (3) + 10 = 13


I don’t mind which order you make the rolls, Roland. Survival first probably makes more sense *shrug* Let’s go with the order that you’ve rolled.

Ali alone feels the chill of Gozreh’s Biting Breath as the party considers their next move at the bottom of the cliff face.

Ali: -4 Non Lethal + fatigued.

Roland senses that the old watch towers the harpies were nesting in would provide some shelter from the wind, possibly allowing a fire to be established.

|ooc|:
If you have brought enough combustible material with you.

This is a reminder you are on the clock and are 18/24 hours through Day 2/3.

Tomorrow is another big day for everyone! ;)

It would be great to see a plan in action and/or some dice being rolled within the next eighteen real world hours, before another hour in-game time goes past and we need another round of Fort saves.

The Exchange

Male Gnome Druid 7 HPS 36/50 AC14/T13/FF11 CMD 13 Fort+7/Ref+4/Will+9 Init+5 Perception+15

Ash wonders why everyone is shivering...we did see the cold mountain tops from far away and Ash prepared endure elements

I'll assume Aakif pointed the woman out, otherwise perception is +15..so even with a 1 I would have seen her

Knowledge (Nature): 1d20 + 4 ⇒ (18) + 4 = 22

"Look, another harpy. We better set up a watch"

Ash will prepare another endure elements if we manage to get a good enough nights rest. If needed I can prepare 3 more if people need/want one?

Silver Crusade

Male Keleshite Human | Cleric/6 Dawnflower Dissident/2 |Hp: 59/59 | AC 25 | F +9 | R +8 | W +12 | Init +9 | Perception +20 | SM +4

"Jerevyx was the name of the harpy we were supposed to encounter. Did we get her, or is she still up in those caves?"

Do we have any way to identify Jerevyx? If we were given a description, was the face we saw her? If we got her, can we just start moving towards the next objective?

Aakif's Plan, as requested by the GM:
If we didn't get Jerevyx, Aakif will see who the best climber in the group is, then cast a few spells on them before they climb up and secure a rope for the rest of the party. Then we hunt for Jerevyx.

If we did get her, Aakif will consult the more nature knowledgeable members of the party to determine if traveling through the night towards our next objective is a reasonable idea. At dawn, Aakif can pray for lesser restoration spells to remove the party's fatigue.

The Exchange

Male Suli The Greatest Magician in the World 8 | HP 10/59 | AC 21 T 11 FF 20 | CMD 17 | F +4 R +7 W +5 | Init +1 | Perc -1 | SM +5 | perf: 23/25

"I'm not sure," Ali notes as he continues to concentrate on his spell. "I was hoping the sight of an unknown harpy would draw her out of the cave but it doesn't seem to be working." He makes the image of the harpy fly about, acting impressing and flexing its talons in a display of its superior power, clearly trying to take over the territory.

Ali then thinks for a minute. "Have you ever seen a magician pull a rabbit out of hat? That's for amateurs. I can do something similar, but with monkeys. What if I made a troupe of monkeys show up in the cave. That might scare her out."

Ali's plan-if no one wants to climb and risk being caught on the cliff mid-combat-is to cast mad monkeys on the cave mouth and hope that the swarm of monkeys will get the harpy to fly out where we can more easily take her down.


@ Ali, if you want to try the mad monkeys idea, please confirm by roleplaying the casting of the spell.

T10: 10 + 20 = 30

Aakif spots a ledge not far from the cave mouth that he believes could be climbed to, while being sheltered from any enemies above.

T10: 10 + 12 = 22

Roland realizes it is another 4 to 6 hours of standard walking time to the Northwind Mine, where the minotaurs supposedly lair.

If/when they’ve dealt with the minotaurs, the party still needs to find their way back to the Cangarit village to inform Nashota Bloodhoof of the outcome of their mission.

I'll call for the next hour's worth of Fortitude checks fairly soon.

Liberty's Edge

Male Human Ranger-12 (Div Tracker) AC23/T16/F18/CMD21 |HP 112/112| Fort:+14;Ref:+17 Will+10| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

[edit=just read the DC23 for climb - obviously that needs rope or something first]

Roland will pull out his only potion of flying and after drinking, will fly up to the cave in hopes of lowering a rope to those less skilled at climbing.

I will see if I can reach zhe gave mouth. We must keep moving if zhe monkeys do not drive her out.

perception: 1d20 + 12 ⇒ (9) + 12 = 21

The Exchange

Male Suli The Greatest Magician in the World 8 | HP 10/59 | AC 21 T 11 FF 20 | CMD 17 | F +4 R +7 W +5 | Init +1 | Perc -1 | SM +5 | perf: 23/25

I was mostly waiting to see if anyone else had a better idea.

Once Roland is ready to fly, Ali nods. "Ok, monkeys it is then!" He says a few nonsense words followed by screeches and much stamping out. Soon you can hear similar sounds multiplied above in the cave as the swarm of monkeys starts leaping about the cave trying to chase out the inhabitant.

Liberty's Edge

Male Human Ranger-12 (Div Tracker) AC23/T16/F18/CMD21 |HP 112/112| Fort:+14;Ref:+17 Will+10| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Is there a map? I am a bit confused if the harpy-thing was on the top of the cliff 70' up and/or in a separate cave from the one Roland spotted that was supposed to be 'safe'

Roland nods to the magician and flies up even with the harpy's last know location but 25'-30' away.

Aakif, if we didn't get zhe Jerevyx, zhen are zhere two named harpies? Are zhere good harpies and bad harpies. Zhose first zhree were definitely not ready to negotiate in good faith.


Not yet! 'Harpy-thing' was in the first cave spotted by Aakif NOT the ☠safe?☠ ledge.

GM:
Thought I’d give my real world dice a roll!

The Pathfinders hear a twin ROAR as the mad monkeys *SCREECH*

Shortly afterwards there is silence.

Knowledge (arcana) DC 20:
The roar sounded like a breath weapon being discharged.

Perhaps half a minute later, whole frozen monkey popsicles monksicles? begin raining down on the Pathfinders from the cave mouth. But nothing else follows the ape hail out of the ice cavern.

⛄⛄⛄⛄

Roland flies safely to the ledge abutting the ice cave and secures a rope for his companions to use, should they wish to.

The brave outd☠☠rsman spots shadowy movement from inside the cave proper and hears some high-pitched laughter (*think* the hidden Medusa’s laughter from Clash of the Titans), but nothing interferes with his activities.

A reminder that Ali is fatigued.

Climb rules are >>here<<

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