[PFS] Your Kortos Envoy (Inactive)

Game Master Yours is mined


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Grab a glass of champagne and discuss things diplomatically here!

The Exchange

Male Gnome Druid 7 HPS 36/50 AC14/T13/FF11 CMD 13 Fort+7/Ref+4/Will+9 Init+5 Perception+15

Checking in


Checking in. I have lots of characters in tier, but trying to decide whom to bring.


I have had a chance to skim through the scenario.

Hmm ... Well-balanced group including a specialized healer and a large pet at APL=8, where most of you have worked together on multiple occasions in a scenario designed for 4.

I would like to run this with 5 players.

Please let me know if you're OK with that.

The Exchange

Male Gnome Druid 7 HPS 36/50 AC14/T13/FF11 CMD 13 Fort+7/Ref+4/Will+9 Init+5 Perception+15

There are 5 of us now right?

I'm fine with that


Yep!

Aakif, Ali, Arnthoth, Ash and Aroland ;)

The Exchange

Male Gnome Druid 7 HPS 36/50 AC14/T13/FF11 CMD 13 Fort+7/Ref+4/Will+9 Init+5 Perception+15

Soooooo..basically you just don't want a 6th to prevent someone showing up who's name doesn't start with an A? ;)

The Exchange

Male Suli The Greatest Magician in the World 8 | HP 10/59 | AC 21 T 11 FF 20 | CMD 17 | F +4 R +7 W +5 | Init +1 | Perc -1 | SM +5 | perf: 23/25

I'm fine. Ali is one of those characters who leveled up a few times with GM credit so I'm not quite sure what he is capable of at this level yet. It's also been forever since I've played him so my tactics are probably a bit rusty with him. We'll see how it goes though. He's always fun to play no matter what.

Silver Crusade

Male Keleshite Human | Cleric/6 Dawnflower Dissident/2 |Hp: 59/59 | AC 25 | F +9 | R +8 | W +12 | Init +9 | Perception +20 | SM +4

Wow, we really are the A-Team! I'm ok with as many players as you want.

If you have a problem, and no one else can help, and if you can find them.... maybe you can hire... The A-Team!

Cue theme music and explosions!


Rebels Map

Hey at least my name is GM Aarvid :)


OK, A-Team. Prep is a lock.

Now let's rock!

Btw, which one of you is Murdock? ;)

APL=8.00 So we are playing low tier. There is no 4 person adjustment in Season 3.

Silver Crusade

Male Keleshite Human | Cleric/6 Dawnflower Dissident/2 |Hp: 59/59 | AC 25 | F +9 | R +8 | W +12 | Init +9 | Perception +20 | SM +4

Hmmmm.... Well, I would have said that Aakif is Face, but with Ali here that might make me Murdock.....


It might pay for everyone not familiar to be aware of the Core Rule Book’s Cold Dangers rules.

Ali + Ash:
Can you please let me know your tactical single move action speed?

The Exchange

Male Gnome Druid 7 HPS 36/50 AC14/T13/FF11 CMD 13 Fort+7/Ref+4/Will+9 Init+5 Perception+15

GM:
You mean base movement speed?

Gnome -> small sized; 20 ft

Not entirely sure why this is spoiler worthy, but rolling with it. Rolling speed would be roughly 5ft I think, seems similair to a crawl ;)


Ash, that's easy to answer ..:

Paranoia value! :)

Also, I want to calculate the time it will take you to get to your next destination, if you're hiking.

You guys are on the clock, and it might become important for fatigue and the like if you start running out of time.

So a flat 20'? No boosts because of magic items, feats, etc?

The Exchange

Male Gnome Druid 7 HPS 36/50 AC14/T13/FF11 CMD 13 Fort+7/Ref+4/Will+9 Init+5 Perception+15

GM:
Nope, I'm most likely the slowest one in the party and the limiting factor..short legs..and nothing to compensate for it..I could boost it a bit with spells...but nothing that should last enough to matter

The Exchange

Male Suli The Greatest Magician in the World 8 | HP 10/59 | AC 21 T 11 FF 20 | CMD 17 | F +4 R +7 W +5 | Init +1 | Perc -1 | SM +5 | perf: 23/25

Announcing to the world at large:

ALI MOVES AT 30 FEET PER MOVE ACTION

;)

Hero Lab says 20 feet but I think that's wrong because he's in elven chain, which counts as light armor. He also has a heavy steel shield, but that's made of mithral so it shouldn't affect his speed at all and he's not encumbered so I suspect that Hero Lab just doesn't account for elven chain correctly unless someone can point out my mistake on the matter.

Liberty's Edge

Male Human Ranger-12 (Div Tracker) AC23/T16/F18/CMD21 |HP 112/112| Fort:+14;Ref:+17 Will+10| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Alot of times Herolab adds up the weight of excess coin, which can be heavy if not in a haversack.

Roland moves at 30' but can throw up a longstrider for 40' if needed.

The Exchange

Male Suli The Greatest Magician in the World 8 | HP 10/59 | AC 21 T 11 FF 20 | CMD 17 | F +4 R +7 W +5 | Init +1 | Perc -1 | SM +5 | perf: 23/25
Yours is mined wrote:
It seems the A-maize-ing Ali knows about more than just corn!

Now see if you can work teosinte into a pun and I'll be impressed.


Oh come on, Ali!

That’s impossible!

The Exchange

Male Suli The Greatest Magician in the World 8 | HP 10/59 | AC 21 T 11 FF 20 | CMD 17 | F +4 R +7 W +5 | Init +1 | Perc -1 | SM +5 | perf: 23/25

I bet it would be possible in Spanish and I've been trying to think of one but haven't come up with anything yet. I'm not quite fluent though so it's tricky.


Have you read my second last post in gameplay? ;)

♐♐♐♐

@Roland, thanks for pointing out you had the wayfinder + Clear spindle ioun stone resonance effect up. The harpies are evil (spoilers ahoy!) So that would have saved you IF you had stepped outside the magic circle.

Now, because you have made a full attack, I assume you tried moving out of Aakif’s magic circle with a 5’ step. Because all the terrain in hindered and I don’t think you have a spell cast/SLA/magic item that allows 5’ steps under those circumstances, I am happy to leave you in your current position and say you never left the circle.

Btw Roland #1 and Roland #2 attacks still hit green, even factoring in the -2 wind penalty, so there is no change there. (#3 misses)

The Exchange

Male Suli The Greatest Magician in the World 8 | HP 10/59 | AC 21 T 11 FF 20 | CMD 17 | F +4 R +7 W +5 | Init +1 | Perc -1 | SM +5 | perf: 23/25
Yours is mined wrote:
Have you read my second last post in gameplay?

Lol, sorry, I didn't even catch on at first. You'll have to do better than that! Besides, it's a plant from Mexico and Central America so no cheating with that 'th' Spaniard accent! /teh-oh-SIN-teh/!

Liberty's Edge

Male Human Ranger-12 (Div Tracker) AC23/T16/F18/CMD21 |HP 112/112| Fort:+14;Ref:+17 Will+10| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Roland would have heeded his ally and stayed in the circle. He will still blame missing the last shot due to the wind. :-P


Looks like you can't trip flying creatures.

PRD wrote:
Some creatures—such as oozes, creatures without legs, and flying creatures—cannot be tripped.

The Exchange

Male Suli The Greatest Magician in the World 8 | HP 10/59 | AC 21 T 11 FF 20 | CMD 17 | F +4 R +7 W +5 | Init +1 | Perc -1 | SM +5 | perf: 23/25
Yours is mined wrote:

Looks like you can't trip flying creatures.

PRD wrote:
Some creatures—such as oozes, creatures without legs, and flying creatures—cannot be tripped.

Thanks! I always wondered about that but never took the time to look into it. I remember a few years ago ruling on the fly that they had to make a Fly check or take the prone penalty for a round because it was a live game and I didn't have time to look into it. But now I know!


@Aakif, are you trying to get me kicked out of the evil GM’s club? They have the best parties!

GM Huggybear might let you roll average healing with CLW, but Your GM is a RAT.

Please roll for the CLW spell.

☠☠☠☠

With the sun setting the temperature is falling below 40° F, so I need everyone not protected from the elements to make a DC 15 Fort save, please.

Failure leads to: 1d6 ⇒ 4 non-lethal + Fatigued condition.

Cold Danger info is >>here<<

An unprotected character in cold weather (below 40° F) must make a Fortitude save each hour (DC 15, +1 per previous check) or take 1d6 points of nonlethal damage. A character who has the Survival skill may receive a bonus on this saving throw and might be able to apply this bonus to other characters as well (see the skill description).

A character who takes any nonlethal damage from cold or exposure is beset by frostbite or hypothermia (treat her as fatigued). These penalties end when the character recovers the nonlethal damage she took from the cold and exposure.

☠☠☠☠

But wait there’s more!

If you are climbing up the cliff, the Climb rules are >>here<<

Pertinent Info: With a successful Climb check, you can advance up, down, or across a slope, wall, or other steep incline (or even across a ceiling, provided it has handholds) at one-quarter your normal speed.

A Climb check that fails by 4 or less means that you make no progress, and one that fails by 5 or more means that you fall from whatever height you have already attained.

Accelerated Climbing: You try to climb more quickly than normal. By accepting a –5 penalty, you can move half your speed (instead of one-quarter your speed).

Hollowfrost Pass Cliff Climb DC = 23

Action: Climbing is part of movement, so it's generally part of a move action (and may be combined with other types of movement in a move action). Each move action that includes any climbing requires a separate Climb check. Catching yourself or another falling character doesn't take an action.

So: If your tactical single move speed is 30’, you quarter-move at 7.5’/move. That means you need 9.33 climb checks to scale the 70’ cliff face. (Let’s call it 9)

Similarly for a 20’ move, you need 14 successful checks.

The Exchange

Male Suli The Greatest Magician in the World 8 | HP 10/59 | AC 21 T 11 FF 20 | CMD 17 | F +4 R +7 W +5 | Init +1 | Perc -1 | SM +5 | perf: 23/25
Yours is mined wrote:

@Aakif, are you trying to get me kicked out of the evil GM’s club? They have the best parties!

GM Huggybear might let you roll average healing with CLW, but Your GM is a RAT.

Please roll for the CLW spell.

I don't think he was taking the average; he was casting it and the minimum for 1d8 + 5 is 6 hp, which is all Ash needed. So no roll necessary, the minimum fixes Ash up fine.

Silver Crusade

Male Keleshite Human | Cleric/6 Dawnflower Dissident/2 |Hp: 59/59 | AC 25 | F +9 | R +8 | W +12 | Init +9 | Perception +20 | SM +4

I would never get a fellow GM kicked out of the club! Ash was only down a few hp (3 or 4). Aakif was casting CLW from memory, not a wand. At level 8 CLW does 1d8+5 (not counting the empower). If I rolled the minimum 1 that would be enough to fully heal Ash.

Nice! Ali ninjaed my explanation!


D'oh! Quite right. My apologies.

And Phew! No revocation of membership privileges! :)

Silver Crusade

Male Keleshite Human | Cleric/6 Dawnflower Dissident/2 |Hp: 59/59 | AC 25 | F +9 | R +8 | W +12 | Init +9 | Perception +20 | SM +4

No worries. See you at the party!


Fly is a 3rd level spell, normally brewed into a potion by a 5th level wizard.

Therefore the potion has a duration of 5 minutes.

It would take longer than 5 minutes to fly up to the ledge, secure a rope and get four Pathfinders up a 70’ cliff by rope.

You can still redo your Round #2 actions if you like, Roland.

The Exchange

Male Gnome Druid 7 HPS 36/50 AC14/T13/FF11 CMD 13 Fort+7/Ref+4/Will+9 Init+5 Perception+15

Sorry. I thought we had communal resist energy up which I thought resists 20 per attack, but we have protection running..which just absorbs everything from a pool of 12 hp*caster lvl per subject. So nobody took take any cold damage..but we did loose X hp from our individual buffer pool

Silver Crusade

Male Keleshite Human | Cleric/6 Dawnflower Dissident/2 |Hp: 59/59 | AC 25 | F +9 | R +8 | W +12 | Init +9 | Perception +20 | SM +4

Ash is correct, we have communal resist energy up. (If I said protection, then I mis-stated the spell - sorry.). I believe that those characters who made their save would first divide the damage by two and then subtract the 20 points (Order of Operations).

Yes, reading my post, I did say protection. If you click on Aakif's name, the spell is correctly listed as "resist" on his spell list. Sorry for the confusion.


All good!

While I was working it all out on a piece of paper, I had assumed ‘protection’ and that nobody took any damage. lol

Whew! Keeping everything straight at Tier 7-11 isn’t easy :)


Aakif Hazam wrote:
Without using an action, can Aakif tell if the downed lizard is dead, or still breathing?

From your location, in the heat chill of battle? Not really. It would be a standard action DC 15 Heal check.

Aakif Hazam wrote:
Does that mean both opponents have total cover from us?

Currently yes.

Aakif Hazam wrote:
If so, Aakif will channel now (as long as I won't also heal our opponents).

Unless you have the selective channel feat or similar, channelling from your current location may well affect at least some of the enemy.

As such, I’ll put the option for the heal check as a standard in gameplay for the current round, Aakif. Otherwise, I’m going to move us along.

Silver Crusade

Male Keleshite Human | Cleric/6 Dawnflower Dissident/2 |Hp: 59/59 | AC 25 | F +9 | R +8 | W +12 | Init +9 | Perception +20 | SM +4

Ok, I don't want to risk bringing the bad guys up. Thanks!


Aakif Hazam wrote:
GM - thank you for the constant updates on party hp. It makes the healer's job much easier!

No worries! I have been party healer on many occasions and know what’s it’s like.

As a GM, it also lets me know when you guys are dead! ;)


A Huggybear in white robes and feathered wings materializes on one of the GM’s shoulders. At the same time, a horned red-skulled dwarf bearing a dorn-dergar appears on the other.

Huggybear: This is Endless Forms, one of the most prolific pbp GMs on these boards. He established the Flaxseed Lode for Desna’s sake! Give him a break.

Red Skull: It doesn’t matter who you are, the rulez is da rulez! Gimme that Evil GM Membership Card!

Seriously Endless, have you considered applying for a Venture Agent’s role? I should think the Flaxseed Lodge would qualify.

The Exchange

Male Suli The Greatest Magician in the World 8 | HP 10/59 | AC 21 T 11 FF 20 | CMD 17 | F +4 R +7 W +5 | Init +1 | Perc -1 | SM +5 | perf: 23/25
Yours is mined wrote:

Seriously Endless, have you considered applying for a Venture Agent’s role? I should think the Flaxseed Lodge would qualify.

It was talked about last fall and then nothing happened but now. . . eh-hem. . . stay tuned.


@Roland, perhaps the Boss said it best: ♪ Whole world is rough. It’s just gettin’ rougher – Cover me ♫

OK, from your current position behind the pillar, Green + Blue + Troll have Total Cover from you.

Red + Orange only have partial/soft cover, which you ignore so are fair game.

If you take a 5’ step to the North, Blue still has Total Cover.

Everything else is fair game.

What would you like to do?

Liberty's Edge

Male Human Ranger-12 (Div Tracker) AC23/T16/F18/CMD21 |HP 112/112| Fort:+14;Ref:+17 Will+10| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

ok thought I could sneak an arrow between wall and pillar. He will try to hit the next one furthest back .

Silver Crusade

Male Keleshite Human | Cleric/6 Dawnflower Dissident/2 |Hp: 59/59 | AC 25 | F +9 | R +8 | W +12 | Init +9 | Perception +20 | SM +4

Roland, I was trying to understand your damage. Where does that 1d6 come from? At first I thought it was from the holy property, but isn't that 2d6?

Liberty's Edge

Male Human Ranger-12 (Div Tracker) AC23/T16/F18/CMD21 |HP 112/112| Fort:+14;Ref:+17 Will+10| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

warpriest blessing for holy is only d6 - from divine tracker .

Silver Crusade

Male Keleshite Human | Cleric/6 Dawnflower Dissident/2 |Hp: 59/59 | AC 25 | F +9 | R +8 | W +12 | Init +9 | Perception +20 | SM +4

Got it - thanks!


Hate to break it to you guys, but the weekend is officially over in the US.

Arnthoth and Volfie are on the clock!

I plan to move us forward sometime inside the next 17 hours.

The Exchange

Male Gnome Druid 7 HPS 36/50 AC14/T13/FF11 CMD 13 Fort+7/Ref+4/Will+9 Init+5 Perception+15

That's something to look forward to - not the end of the weekend...maybe the start of the next weekend?


As I post, it’s still technically the weekend in the US, so I am going to give Arnthoth a bit more time to post.

However, if someone wants to suggest reasonable actions for Arnthoth + Volfie in the event that he doesn’t post by the time I’m next on-line, I’m OK with that.

The Exchange

Male Suli The Greatest Magician in the World 8 | HP 10/59 | AC 21 T 11 FF 20 | CMD 17 | F +4 R +7 W +5 | Init +1 | Perc -1 | SM +5 | perf: 23/25

I messaged him last Monday to check in and haven't heard back from him yet. He mentioned before that he's been really busy this new year. I'll post some actions for him.

Silver Crusade

Male Keleshite Human | Cleric/6 Dawnflower Dissident/2 |Hp: 59/59 | AC 25 | F +9 | R +8 | W +12 | Init +9 | Perception +20 | SM +4

Thank you both. I was going to post and ask if anyone had heard from him. Can I add to Ali's post that since Arnthoth is readying, he chooses the +2 to hit and AC from blessing of fervor?

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