[PFS] Your Ironbound Schism (Inactive)

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Silver Crusade

Male Human Cleric/10 HPS 54/73 (+NL 10) AC 16(19)/touch 10/FF 16 CMD 15 Fort+8/Ref+3/Will+12 init +2/Per.+18/Sense motive +7

I haven't seen any episode of it yet (they don't show it on cable in my country and I'm still watching other shows so haven't started with it so far), but I've been told it's a great show and it stays consistantly good


@Fendahl, Does Kirrah have a way to make multiple attacks during a charge?

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

Sorry, yes pounce per lion.

lion ac


Thanks, Fendahl!

This led me onto reading the various Pounce + Rake threads AND Does falling provoke an AoO? :)

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

Not sure on the falling. Kirrah would provoke from the bird if it has 10' reach. Her AC is 24 due to the charge. She cannot grab due to the bird size.

Grand Lodge

Stats:
  • 22/27 HP
  • AC: 15, FF: 14, T: 12
  • F: +6, R +3, W+5
  • Per: +10 (+Awareness and Scent) | SM: +1
  • Init +1
  • Magical Beast

    I have time, so its Professor Time! Oink oink.

    Ernest Kalthet wrote:

    Lessons in Pitomancy: Chapter 4, Section 6

    ... Giants often make very alluring targets of the Create Pit line of spells, but don't underestimate the burly oafs! Not only do their ample muscles, lifestyle choices, and typical terrain provide them with a commonplace ability to climb, they also use their utter girth to their advantage.

    You see, when a creature can exert diametrically opposed forces from its body, that gives them a sizable -10 to DC advantage to their ability to climb! This means that only the slipperiest of pits or the most climbing-deficient bigfolk are unlikely to fail a climb out of the extra dimensional chimney...

    Sources page referenced


    Thank-you, Professor!

    Pinky might make it out of Caradeum's pit yet!

    Grand Lodge

    Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

    Curse that pig. Fendahl knew he was up to no good at the bar! :-)


    @Caradeum, Kirrah will provide soft cover and the web will also provide cover (but NOT total cover) to your ranged attacks on Blue.

    I believe cover penalties DO NOT stack, (Please let me know if this is incorrect) so I will only add +4 to Blue’s AC, which means only your second shot hit.

    Grand Lodge

    AC(23)19/Touch18/Flat14/CMD27||HP53[53]|Fort:+6;Ref:+8;Will:+7(+2 for encha/compul)|Percept.+14|Init.+9 Elf Wizard (Wood Mage) 6 Fighter (Lore Warden) 1 Eld. Knt 2
    Yours is mined wrote:

    @Caradeum, Kirrah will provide soft cover and the web will also provide cover (but NOT total cover) to your ranged attacks on Blue.

    I believe cover penalties DO NOT stack, (Please let me know if this is incorrect) so I will only add +4 to Blue’s AC, which means only your second shot hit.

    Sound fine to me.


    For Fendahl’s Rescue Mission:

    OK, here is how I’d like to work this …

    ✌ Kirrah’s air-walking, so no Fly checks are required.

    ✌ I’ll rule encumbrance isn’t an issue because of her size. However, Kirrah can only carry one kitten in her mouth at a time – ‘cos that’s how mother-cats do it!

    ✌ Move + Standard action, in any order as normal.

    ✌ To pick up an ally, roll CMB (grapple) versus their CMD. Because the dam is shaking, they CANNOT choose to auto-fail the CMD check.

    ✌ However, you get a +4 bonus to CMB versus prone individuals.

    ✌ If for whatever reason a non-helpless player does NOT want to be mouth-grappled by Kirrah, because of the No Player-vs-Player PFS rule, you must respect their wishes.

    Any problems, questions or feedback, please let me know!

    Does Fendahl need to make Ride checks to stay on Kirrah?

    Grand Lodge

    Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

    Fendahl can auto make the usual dc5 ride check

    Fendahl was concerned the dam will fail immanently. Others may be able to move before Kirrah gets to them.

    Fendahl would respect anyone wishing not to be given the kitten ride...especially if they have their own way off.

    Also, I am assuming anyone could climb aboard if they want to go topside.


    Fendahl Silvermane wrote:
    Also, I am assuming anyone could climb aboard if they want to go topside.

    Oh, hadn't thought of that. It sounds reasonable. Would need a Climb check though (and subsequent Ride checks). We can discuss a Climb DC if/when the check is required.

    Because Kirrah is last in the initiative order, it is fine for her to wait until Aakif and Brachus have their turns.

    Silver Crusade

    Male Human Cleric/10 HPS 54/73 (+NL 10) AC 16(19)/touch 10/FF 16 CMD 15 Fort+8/Ref+3/Will+12 init +2/Per.+18/Sense motive +7

    I wouldn't object to be given an kitten ride, but if there's only room for 1 I'll provide my own flight...the chances of me climbing on top and making a ride check..let's just say I'd prefer to fly myself.

    But thanks for the offer to fly air kitty ;)


    Aakif Hazam wrote:
    Do you need diplomacy? Bluff? Personal check mailed to your home address?

    Either work with good roleplaying always encouraged!

    Sadly we no longer accept checks in Australia:

    But we do accept cheques! ;)


    Weiman Callbazzern-Walk wrote:
    Any specific reason for only one option {Kn (n) or (local)} out of the two?

    Not really, Weiman.

    The scenario says 'or' and I read that as XOR (exclusive or) not OR (and/or). Engineer thing I guess.

    Both you and Fendahl hit the DC.


    Guys, I’ve got to go to bed, but just so you’re not left wondering all day …

    Fendahl:
    I buy the argument about cats not being very wide. So no need for any check for Kirrah to move through the undergrowth.

    Pretty sure Kirrah’s attack + Fendahl’s first attack will drop the green ogre. Fendahl could then take a 5’ step and hit the ettin with his second attack. I’m pretty sure you can 5’ step between full attacks. Yeah?

    Varg:
    Yeah another +2 doesn’t make a difference. I will place you in a suitable spot in the morning.

    You do still have your Cold Iron greataxe and your Lucerne hammer I believe!

    Sovereign Court

    Barbarian Invulnerable Rager/7; HP: 82/82 (96/96); AC: 24 (23 Rage), DR: 3; F: 9, R: 8, W: 4; Perc: +9; Init: +2

    DM:
    I do...I do, but the Smine Axe - gotta retrieve that!

    Grand Lodge

    Stats:
  • 22/27 HP
  • AC: 15, FF: 14, T: 12
  • F: +6, R +3, W+5
  • Per: +10 (+Awareness and Scent) | SM: +1
  • Init +1
  • Magical Beast
    Aakif Hazam wrote:
    Thanks for handling the fear, Brachus! Now the gm doesn't have to make on ruling on my shenanigans... You know, wizards have arcane focus, I think clerics should have divine focus!

    If you don't mind not wearing armour...

    -Posted with Wayfinder


    Guys, I just want to let you know that I have double-checked that I am applying the four-person adjustment to the 10-11 subtier for this encounter correctly.

    Fendahl Silvermane wrote:
    @GM does the fear have a duration or just need to get out of range for Kirrah?

    Good question.

    PRD wrote:
    Fear Aura (Su) The use of this ability is a free action. The aura can freeze an opponent (as in the case of a mummy's despair) or function like the fear spell. Other effects are possible. A fear aura is an area effect. The descriptive text gives the size and kind of the area.

    Here is the link to the fear spell linked above.

    The Duration states: 1 round/level or 1 round; see text (with the 1 round being for if the target succeeds on the saving throw)

    However, the Inverted Guardians are not spell-casters (fear aura is a supernatural effect) and so do not have Caster Levels.

    This is the best thread on the topic I could find.

    The guy answering the question suggests using Monster HD = CL, but that would be WAY too high for the Inverted Giant, in my opinion.

    I think CR would be more appropriate, but (11) still sounds a bit high.

    A Level 4 wizard spell is cast by a Level 7 wizard. Seven rounds sounds much more appropriate (but is obviously still devastating for the affected creature’s ability to contribute to the encounter).

    Thoughts are welcome.

    FWIW, I own the book the book the Inverted Giant was originally published in, and the stat block there looks identical to the one in the scenario. (ie Duration of the fear aura is not mentioned)


    @Varg, a BoF’d triple move would put you adjacent to your fallen axe. full round action

    Doing so would almost certainly attract the attention of the two enemy groups.

    NEXT round, you would still need to pick up the axe (move action that provokes an AoO, if there is an enemy within range) BEFORE you could move away which might also provoke an AoO.

    Let me know what you’d like to do.

    Sovereign Court

    Barbarian Invulnerable Rager/7; HP: 82/82 (96/96); AC: 24 (23 Rage), DR: 3; F: 9, R: 8, W: 4; Perc: +9; Init: +2

    I will do so with an attempted Stealth roll in the Gamethread. Triple move to axe this round, stealthily. Do I still get the greater invisibility +20 bonus?

    Silver Crusade

    Male Human Cleric/10 HPS 54/73 (+NL 10) AC 16(19)/touch 10/FF 16 CMD 15 Fort+8/Ref+3/Will+12 init +2/Per.+18/Sense motive +7

    The greater invis was dispelled so we could see you and target you with a remove fear

    Sovereign Court

    Barbarian Invulnerable Rager/7; HP: 82/82 (96/96); AC: 24 (23 Rage), DR: 3; F: 9, R: 8, W: 4; Perc: +9; Init: +2

    Ok...NP - I rolled a decent stealth, and with them engaged in battle, maybe I can sneak by?


    @Varg,

    Two more things:

    1. If you drop out of rage to take a dex-based check like Stealth, are you fatigued as normal?

    2. Caradeum's river of wind is still up, which would require a DC 19 Fort check to get through without being knocked prone.

    Let me know if this changes what you want to do.

    Sovereign Court

    Barbarian Invulnerable Rager/7; HP: 82/82 (96/96); AC: 24 (23 Rage), DR: 3; F: 9, R: 8, W: 4; Perc: +9; Init: +2

    I am not leaving without that Axe...Can someone Mage Hand it?

    Silver Crusade

    Male Human Cleric/10 HPS 54/73 (+NL 10) AC 16(19)/touch 10/FF 16 CMD 15 Fort+8/Ref+3/Will+12 init +2/Per.+18/Sense motive +7

    You can't mage hand something that is magical. I don't think I have anything that will retrieve your axe...other then kill all enemies..then pick it up

    Sovereign Court

    Barbarian Invulnerable Rager/7; HP: 82/82 (96/96); AC: 24 (23 Rage), DR: 3; F: 9, R: 8, W: 4; Perc: +9; Init: +2

    Really? I did not know that - unseen servant?

    Silver Crusade

    Male Human Cleric/10 HPS 54/73 (+NL 10) AC 16(19)/touch 10/FF 16 CMD 15 Fort+8/Ref+3/Will+12 init +2/Per.+18/Sense motive +7

    Target for mage hand is one nonmagical, unattended object weighing up to 5 lbs...so weight might also be an issue.

    Unseen servant has an effective Strength score of 2 (so it can lift 20 pounds or drag 100 pounds) ..which I think would work here ...but no clue if we have an unseen servant available. It also only has a speed of 15ft..so if someome decides to follow it they can easily keep up.

    Grand Lodge

    Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

    I was thinking of a small earth elemental gliding over to it..,but depends on how rocky the ground and if it (Fendahl) can take an axe with him while burrowing.

    We may have to eliminate the three foes without using axe or lion. But I am sure Weiman has a plan :-)

    Sovereign Court

    Barbarian Invulnerable Rager/7; HP: 82/82 (96/96); AC: 24 (23 Rage), DR: 3; F: 9, R: 8, W: 4; Perc: +9; Init: +2

    Oh, I can fight without it. I am just not leaving it there.

    Silver Crusade

    Male Keleshite Human | Cleric/6 Dawnflower Dissident/2 |Hp: 59/59 | AC 25 | F +9 | R +8 | W +12 | Init +9 | Perception +20 | SM +4

    With the ettin helping us out, we should be able to take down those inverted ogres!


    Sadly, the weekend is over in both the Steel City AND the most populous city in the Kingdom of the Netherlands.

    So I am looking to get us moving again!

    Brachus, Weiman and Cleaver are up. Even if you aren't doing much this round, it would be great if you could post to let me know.

    Silver Crusade

    Male Human Cleric/10 HPS 54/73 (+NL 10) AC 16(19)/touch 10/FF 16 CMD 15 Fort+8/Ref+3/Will+12 init +2/Per.+18/Sense motive +7

    Posting now. Sorry I was playing Eyes of the Ten this weekend and we ran loooooooooooooong. Which wasn't planned so I was unable to update or warn you before hand. (the running long part, the playing part was planned)


    Oh no problem, Brachus.

    And I’m jealous to hear you’ve been playing Eyes of the Ten. I don’t think I’ll get the chance to play if F2F. I suppose I could always run it on the Boards some time.

    Tektite are you running it at the moment? Does it work OK in PbP?

    Sovereign Court

    Stats:
  • AC 17 / Touch: 14 / Flat XX (Uncanny Dodge) / CMD 15
  • HP 81/81
  • Fort:+11; Ref:+17; Will+14
  • Percep +32 (Trapspotter);Sense Motive +5
  • Init+3
  • Luck Rnds 0/7 used
  • Halfling Bard (Archaeologist) 10

    There is one portion that would work better in PbB, though I presume it would take a heinously long time (as any 5-session scenario package would.) It definitely shows its age, that's for sure.

    -Posted with Wayfinder

    Grand Lodge

    Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

    EotT worked fine in my experience, although F2F would have been better.

    We had a player go awol during the first part. And since all 4 parts are connected without a break, we could not add another. So make sure you start with 6 committed players you know well if you try PbP.

    It takes a dedicated GM to slog through it, but was fun.

    Grand Lodge

    AC(23)19/Touch18/Flat14/CMD27||HP53[53]|Fort:+6;Ref:+8;Will:+7(+2 for encha/compul)|Percept.+14|Init.+9 Elf Wizard (Wood Mage) 6 Fighter (Lore Warden) 1 Eld. Knt 2

    I am running it, and it works fine, but is definitely showing its age.

    I played in the same run as Aarvid, and it was a slog.

    Silver Crusade

    Male Keleshite Human | Cleric/6 Dawnflower Dissident/2 |Hp: 59/59 | AC 25 | F +9 | R +8 | W +12 | Init +9 | Perception +20 | SM +4

    I very much enjoyed playing Eyes of the Ten. Our GM did a good job with it. We had a gunslinger in the party, and the fights were easier because of it. I still call shenanigans on that first fight though....


    Hmm …

    PRD wrote:

    Entangled: The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.

    I read this and saw nothing about preventing 5’ steps.

    PRD wrote:

    Take 5-Foot Step

    You can move 5 feet in any round when you don't perform any other kind of movement. Taking this 5-foot step never provokes an attack of opportunity. You can't take more than one 5-foot step in a round, and you can't take a 5-foot step in the same round that you move any distance.

    You can take a 5-foot step before, during, or after your other actions in the round.

    You can only take a 5-foot-step if your movement isn't hampered by difficult terrain or darkness. Any creature with a speed of 5 feet or less can't take a 5-foot step, since moving even 5 feet requires a move action for such a slow creature.

    You may not take a 5-foot step using a form of movement for which you do not have a listed speed.

    I don't believe Riming creates difficult terrain or darkness.

    Pirate Rob makes this comment in a recent, relevant thread.

    Pirate Rob wrote:

    There are some RAW oddities regarding movement and 5ft steps...

    Example:

    Everything is dark, can't 5ft step.
    Character is blind, can 5ft step. (maybe requires DC10 acrobatics, maybe doesn't)

    (So if I close my eyes and am now blind to the darkness...)

    Character is covered in sticky vines, entangling them, maybe can 5ft step.
    Character is is walking through normal vines, difficult terrain, can't 5ft step.
    (although if you had one of the weird 3.5 abilities that let you take 10ft steps, I suppose that would be fine to move 5 with half speed)

    ---
    Expect Table Variation.
    I tend to play things that reduce your speed, such as entangled and blindness prevent 5ft steps. One could very well reasonably rule otherwise.

    I’m going to rule you can 5’ step when entangled for the rest of this game, but would be interested in how you guys rule it for when next I GM.

    I might also ask some other experienced GMs how they handle it.

    Sovereign Court

    Stats:
  • AC 17 / Touch: 14 / Flat XX (Uncanny Dodge) / CMD 15
  • HP 81/81
  • Fort:+11; Ref:+17; Will+14
  • Percep +32 (Trapspotter);Sense Motive +5
  • Init+3
  • Luck Rnds 0/7 used
  • Halfling Bard (Archaeologist) 10

    That's a very Table Variation call. I'd lean more heavily limiting 5's, though I can see the logic for the opposite call plain as day. Particularly "If I have Nimble Steps and its progeny, is some of my movement not halved?" The pesky part is that it calls out Difficult Terrain without capitals specifically, and that's a hard-defined game term.


    Happy Thanksgiving to my American brethren! Travel safe if you’re travelling.

    What are you doing for turkey day, Brachus? I am working, which sux. Thankfully, we are planning a family break in time for Koningsdag next year :)

    Silver Crusade

    Male Human Cleric/10 HPS 54/73 (+NL 10) AC 16(19)/touch 10/FF 16 CMD 15 Fort+8/Ref+3/Will+12 init +2/Per.+18/Sense motive +7

    I was working, done now ;). It's just like any other Friday over here (at least for me it is).

    Wasn't thanksgiving yesterday? I seem to recall it being on a Thursday...I think.

    Sovereign Court

    Barbarian Invulnerable Rager/7; HP: 82/82 (96/96); AC: 24 (23 Rage), DR: 3; F: 9, R: 8, W: 4; Perc: +9; Init: +2

    Yep, and thanks!

    Grand Lodge

    Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

    Thanks. Happy Thanksgiving for all those who celebrated yesterday.

    We usually have a big gathering for Thanksgiving on Thursday, but with everyone's schedules, we are having it tomorrow instead.


    We are getting close to the end, so when you get a chance, Day Job rolls and please fill in the table here, so I can start the Chronicles :)

    @ Weiman, I already have your Day Job roll.

    Grand Lodge

    Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

    trapper: 1d20 + 9 ⇒ (8) + 9 = 17 Fendahl will spend the better part of a day tracking down Kirrah. :-)

    Sovereign Court

    Barbarian Invulnerable Rager/7; HP: 82/82 (96/96); AC: 24 (23 Rage), DR: 3; F: 9, R: 8, W: 4; Perc: +9; Init: +2

    Hunting Lodge: 1d20 + 8 ⇒ (10) + 8 = 18

    Silver Crusade

    Male Keleshite Human | Cleric/6 Dawnflower Dissident/2 |Hp: 59/59 | AC 25 | F +9 | R +8 | W +12 | Init +9 | Perception +20 | SM +4

    Happy Thanksgiving!

    Caravan Day Job: 1d20 + 18 ⇒ (13) + 18 = 31

    Silver Crusade

    Male Keleshite Human | Cleric/6 Dawnflower Dissident/2 |Hp: 59/59 | AC 25 | F +9 | R +8 | W +12 | Init +9 | Perception +20 | SM +4

    Aakif talks to Brachus about starting up his own caravan route.

    For a few prestige (5, I think) you can get the Caravan vanity, and use diplomacy for your day job rolls.

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