[PFS] WE Be Goblins One, Too, Free! (Inactive)

Game Master Paladin of Baha-who?

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Goblin Adept 1 | hp 5/5 | AC 14, T 13, FF 12 | Perc +1

I don't think we're intending to split the party...the map shows an opening where it's marked as "1," and I think we're intending to enter there.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Mic is saying he wants to go around the other side of the farm and hide behind the chicken coop (4 on the map). Are you guys going with him?

Dark Archive

Female Goblin Fighter 4 perception +8 init +3 AC 20/14/17 HP 37/38 f/r/w +6/+4/+2

Back now
Reta will follow Poog and Goog through the gate, unconcerned about sneaking up on her opponent.


Goblin Adept 1 | hp 5/5 | AC 14, T 13, FF 12 | Perc +1
GM Paladin wrote:
Mic is saying he wants to go around the other side of the farm and hide behind the chicken coop (4 on the map). Are you guys going with him?

I think a few of us are not. If he wants to, I guess that's up to him. Goblin Chaos!


Siathorn Female Goblin | HP 15/15 | AC: 16 | TAC: 13 | Fort +3, Ref +3, Will +5 | Perc +7, Darkvision | SP 3/3 HP 1/1 RP 2/2

Just remember though, people: If your goblin dies, the PC that you apply this chronicle to *also* dies...

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

That's true, but you can always apply it to a new PFS character number.


Melee Attack:
[dice=Attack]1d20[/dice] [dice=damage]1d3-1[/dice]
Range:
[dice=Ranged Attack]1d20+4[/dice] [dice=damage]1d3-1[/dice]
Male Goblin Expert 1 (HP 7/7) (AC 15/T:14/FF:12) (BAB +0: CMB -2: CMD 11) (Fort +1, Ref +3, Will +2) (Init +3)

entering in at 1 would take us to the chicken coop at 2, right?

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

2 is the shed overgrown with vines mentioned in the post on the previous page. 4 is the chicken coops. Sorry for the confusion.

-Posted with Wayfinder


Melee Attack:
[dice=Attack]1d20[/dice] [dice=damage]1d3-1[/dice]
Range:
[dice=Ranged Attack]1d20+4[/dice] [dice=damage]1d3-1[/dice]
Male Goblin Expert 1 (HP 7/7) (AC 15/T:14/FF:12) (BAB +0: CMB -2: CMD 11) (Fort +1, Ref +3, Will +2) (Init +3)

then mic is heading to the shed.


Male Goblin Expert 1 (HP 7/7) (AC 14/13/12) (CMD 9) (Fort +1 Reflex +2 Will +1) (Init +3) (Perception +6)

Mogmurch follows behind Reta, doing his best to stay away from anything larger than himself


Goblin Adept 1 | hp 5/5 | AC 14, T 13, FF 12 | Perc +1

Let's not trigger 2 combats at once, guys. If you want to go to the shed, I'll motion for Poog to follow and go I'll to the shed.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

The consensus seems to be that you go to the shed. OK. Moved everyone over there.

This flimsy structure seems to have started out as a workshed, but its sagging walls have been almost entirely overtaken by rampant plantlife. Vines with blossoms and small gourds are everywhere. They resemble the larger gourds you took from the boar you previously killed.

DC 20 Perception:
Three more of the gourds filled with the dark liquid are located under the rickety workbench, nearly hidden among the vines and roots. They are the same as the previous ones, gourds of fire burping.


Goblin Adept 1 | hp 5/5 | AC 14, T 13, FF 12 | Perc +1

Poog looks at the shed. "Ogre not going to be in shed..." he says. "But maybe check shed to see not more boars or something," he says with a gesture to Chuffy to check it out.

perception: 1d20 + 2 ⇒ (3) + 2 = 5

Dark Archive

Female Goblin Fighter 4 perception +8 init +3 AC 20/14/17 HP 37/38 f/r/w +6/+4/+2

Reta looks the shed over from where she is, he bug-like eyes taking in the scene. perception: 1d20 + 10 ⇒ (8) + 10 = 18
She waives her hand dismissively at the shed. "Nothing worth hitting here."


Melee Attack:
[dice=Attack]1d20[/dice] [dice=damage]1d3-1[/dice]
Range:
[dice=Ranged Attack]1d20+4[/dice] [dice=damage]1d3-1[/dice]
Male Goblin Expert 1 (HP 7/7) (AC 15/T:14/FF:12) (BAB +0: CMB -2: CMD 11) (Fort +1, Ref +3, Will +2) (Init +3)

Felling like he should do something, Mic also looks around the shed, trying to find something good. perception: 1d20 + 7 ⇒ (2) + 7 = 9


Gobbo Cleric 1 | hp 10/10 | AC 17, T 13, FF 15 | Percept +2

Goog also looks around for useful things.
Percep: 1d20 + 2 ⇒ (12) + 2 = 14


Male Goblin Expert 1 (HP 7/7) (AC 14/13/12) (CMD 9) (Fort +1 Reflex +2 Will +1) (Init +3) (Perception +6)

Perception: 1d20 + 5 ⇒ (12) + 5 = 17

Mogmurch looks at the shed and just passes it over.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

It doesn't look like Chuffy's rolled Perception so I'll do that for him.

1d20 + 7 ⇒ (5) + 7 = 12

The six goblins give the shed a cursory once-over, but see nothing of any use or worth.

Where to now?

Dark Archive

Female Goblin Fighter 4 perception +8 init +3 AC 20/14/17 HP 37/38 f/r/w +6/+4/+2

Reta glances about and then points to the hut. "There?" She says, unsurely.


Goblin Adept 1 | hp 5/5 | AC 14, T 13, FF 12 | Perc +1

"Yes, to hut," Poog agrees. Apprehensively, he takes a moment to call on Zarongel for a defensive blessing, then moves with the others toward the hut.

Cast shield of faith

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

There are three apparent entrances to the ramshackle "farmhouse". There is a gap in the logs supporting it, leading to a dark space under the hut with a floor of straw-covered mud (as far as you can see through the narrow opening). (This is indicated by the short red arrow.) There is a ramp on the other side of the little creek, leading up to a door on the north side of the house. (This is indicated by the green arrow. Finally, there is a hole in the west side of the second story of the house, above the roof that covers half of the first story. One could climb up the west side of the house, using the numerous handholds from the irregular logs and boards that were used to construct it, and enter the second story through there. (This is indicated by the pink arrow.)


Gobbo Cleric 1 | hp 10/10 | AC 17, T 13, FF 15 | Percept +2

Not to be outdone by his brother in Zarongel's eyes, Goog calls on a BETTER blessing from Zarongel. Also casting shield of faith. :)


Goblin Adept 1 | hp 5/5 | AC 14, T 13, FF 12 | Perc +1

Poog whispers "Go under hut!" and points to the dark space under the hut.

"Maybe sneak in and surprise!"

Dark Archive

Female Goblin Fighter 4 perception +8 init +3 AC 20/14/17 HP 37/38 f/r/w +6/+4/+2

Reta looks at her clanging armor. "Reta not so sneaky. You go under house, Me climb into window. "


Melee Attack:
[dice=Attack]1d20[/dice] [dice=damage]1d3-1[/dice]
Range:
[dice=Ranged Attack]1d20+4[/dice] [dice=damage]1d3-1[/dice]
Male Goblin Expert 1 (HP 7/7) (AC 15/T:14/FF:12) (BAB +0: CMB -2: CMD 11) (Fort +1, Ref +3, Will +2) (Init +3)

Mic looks around at his fellow green guys.... and the girl. "We can go in first, then under second?


Siathorn Female Goblin | HP 15/15 | AC: 16 | TAC: 13 | Fort +3, Ref +3, Will +5 | Perc +7, Darkvision | SP 3/3 HP 1/1 RP 2/2

"Let's peek inside, and see what is there! If we can catch them by surprise, less risk to us..."

To be clear, I am advocating carefully checking the levels of the building by peeking inside windows, chinks in the walls, et cetera, to get a rough idea of what is inside.

Stealth: 1d20 + 23 ⇒ (17) + 23 = 40.
Stealth: 1d20 + 23 ⇒ (10) + 23 = 33.
Stealth: 1d20 + 23 ⇒ (11) + 23 = 34.
Stealth: 1d20 + 23 ⇒ (16) + 23 = 39.
Stealth: 1d20 + 23 ⇒ (11) + 23 = 34.

There's a few stealth rolls, just to be on the safe side :-)


Goblin Adept 1 | hp 5/5 | AC 14, T 13, FF 12 | Perc +1

Poog shrugs, not very concerned with all the planning.

"Just go in!" he whispers.

First floor is fine...

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Everywhere you can reach without climbing is at the level of the dark space under the house. No openings are large enough to squeeze through, except the one on the south side of the house. You see a pile of something in the space, but you can't make out what it is.

If you're entering the space under the house, I need an order in which you're going in, and would ask you all to move your icons adjacent to the entrance.

Perception Chuffy: 1d20 + 7 ⇒ (1) + 7 = 8


Gobbo Cleric 1 | hp 10/10 | AC 17, T 13, FF 15 | Percept +2

Goog lines up behind Chuff, ready to venture under the building.


Siathorn Female Goblin | HP 15/15 | AC: 16 | TAC: 13 | Fort +3, Ref +3, Will +5 | Perc +7, Darkvision | SP 3/3 HP 1/1 RP 2/2

In that case, Chuffy will move on to the next level, and see if there is anything interesting there :-)


Goblin Adept 1 | hp 5/5 | AC 14, T 13, FF 12 | Perc +1

Okay, so we're heading in the west side of the house on the main floor, then?

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Chuffy: to get to the next level, you'll have to either go around the house to the ramp (green arrow) or climb up the side of the house.

Poog: It's not clear where you guys want to go in. I thought you were going in the ground floor first, which has an entrance on the south side of the house (red arrow). But now Chuffy is saying he wants to go to a different floor. So, you guys need to come to a decision, or go in on your own.


Goblin Adept 1 | hp 5/5 | AC 14, T 13, FF 12 | Perc +1

I had initially suggested going under, but then others didn't want to. I'm trying to give a second vote to wherever they want to go instead. But I'm also unclear as to where that is...only that they didn't want to go where I suggested.


Siathorn Female Goblin | HP 15/15 | AC: 16 | TAC: 13 | Fort +3, Ref +3, Will +5 | Perc +7, Darkvision | SP 3/3 HP 1/1 RP 2/2

Climb: 1d20 - 1 ⇒ (20) - 1 = 19.

Dark Archive

Female Goblin Fighter 4 perception +8 init +3 AC 20/14/17 HP 37/38 f/r/w +6/+4/+2

Reta sees the indecision amongst the group and finally says: "Boys too indecisive. Sneaky way not worth headache." She runs up to the south entrance and kicks down the door on ground floor, calling out a blood-curdling war-cry.


Gobbo Cleric 1 | hp 10/10 | AC 17, T 13, FF 15 | Percept +2

Goog shrugs and follows Reta.


Melee Attack:
[dice=Attack]1d20[/dice] [dice=damage]1d3-1[/dice]
Range:
[dice=Ranged Attack]1d20+4[/dice] [dice=damage]1d3-1[/dice]
Male Goblin Expert 1 (HP 7/7) (AC 15/T:14/FF:12) (BAB +0: CMB -2: CMD 11) (Fort +1, Ref +3, Will +2) (Init +3)

Mic Laughs and Yells "Goblins Attack"

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

The south entrance has no door, just an opening between the posts that hold up the house, leading into an area under the house with a dirt floor. Is that where you want to go?

Chuffy- where are you climbing? Your icon is still in the shed.

-Posted with Wayfinder

Dark Archive

Female Goblin Fighter 4 perception +8 init +3 AC 20/14/17 HP 37/38 f/r/w +6/+4/+2

Yes, the south entrance, ground floor.


Goblin Adept 1 | hp 5/5 | AC 14, T 13, FF 12 | Perc +1

Guys...I think we need to get two votes for the same place...here are the options.

#1. There is a gap in the logs supporting the structure, leading to a dark space under the hut (short red arrow.)
#2. There is a ramp on the other side of the little creek, leading up to a door on the north side of the house. (green arrow).
#3. Finally, there is a hole in the west side of the second story of the house, above the roof that covers half of the first story. (pink arrow, must climb).

I had suggested #1, but others said no. Now Reta is saying the same one I said (#1), though I think she really means #2. Chuffy is climbing, which means he's trying #3! We're about to trigger three encounters at the same time! At this point, I don't care which we choose, and I provide a second vote for the next person to vote. But please make sure we're on the same page!


Melee Attack:
[dice=Attack]1d20[/dice] [dice=damage]1d3-1[/dice]
Range:
[dice=Ranged Attack]1d20+4[/dice] [dice=damage]1d3-1[/dice]
Male Goblin Expert 1 (HP 7/7) (AC 15/T:14/FF:12) (BAB +0: CMB -2: CMD 11) (Fort +1, Ref +3, Will +2) (Init +3)

I am going with 1, the Red arrow.

Dark Archive

Female Goblin Fighter 4 perception +8 init +3 AC 20/14/17 HP 37/38 f/r/w +6/+4/+2

1.


Goblin Adept 1 | hp 5/5 | AC 14, T 13, FF 12 | Perc +1

I'll vote 1 as well...which leads under where I had initially suggested! Yay!

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

If you look down below the map, there is a mini-map of the different parts of the farmhouse. If you want to enter the hollow under the house, you can move your icon to there.

Anyone who enters the hollow:
A large open area under the house has been filled with straw, branches, and uprooted underbrush—something big has made a nest of it. A trap door is set in the ceiling above.

As you enter, the pile of straw and branches suddenly starts moving, and a large creature with feathers and a sharp, curved beak rushes forward towards you. Initiatives will be rolled as soon as someone enters.


Male Goblin Expert 1 (HP 7/7) (AC 14/13/12) (CMD 9) (Fort +1 Reflex +2 Will +1) (Init +3) (Perception +6)

My vote is for 1 as well.

Dark Archive

Female Goblin Fighter 4 perception +8 init +3 AC 20/14/17 HP 37/38 f/r/w +6/+4/+2

Reta charges in shouting.


Siathorn Female Goblin | HP 15/15 | AC: 16 | TAC: 13 | Fort +3, Ref +3, Will +5 | Perc +7, Darkvision | SP 3/3 HP 1/1 RP 2/2

So much for being sneaky goblins...

Chuffy sighs, and waits with interest to see if something eats Reta.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

The creature is the size of a bear, covered with feathers instead of fur, and with a face that looks like an owl's. Huge, staring eyes lock onto Reta, and it seems to think dinner is served.
Owlbear gets a surprise round.

Reta is surprised by the sudden attack of the creature, but is able to duck under the swipe of its claw.

Initiative Order:
Chuffy
Poog

Owlbear
Mogmurch
Mic
Goog
Reta

GM dice:

Chuffy Init: 1d20 + 8 ⇒ (19) + 8 = 27
Goog Init: 1d20 + 6 ⇒ (9) + 6 = 15
Mic Init: 1d20 + 8 ⇒ (7) + 8 = 15
Mogmurch Init: 1d20 + 4 ⇒ (15) + 4 = 19
Poog Init: 1d20 + 6 ⇒ (18) + 6 = 24
Reta Init: 1d20 + 3 ⇒ (5) + 3 = 8
Owlbear Init: 1d20 + 5 ⇒ (19) + 5 = 24
claw attack: 1d20 + 8 ⇒ (1) + 8 = 9


Siathorn Female Goblin | HP 15/15 | AC: 16 | TAC: 13 | Fort +3, Ref +3, Will +5 | Perc +7, Darkvision | SP 3/3 HP 1/1 RP 2/2

Large owlbears? Chuffy isn't going anywhere near it.

Realising that he has a ring-side seat to some serious entertainment, Chuffy listens with interest to what is going on downstairs.


Goblin Adept 1 | hp 5/5 | AC 14, T 13, FF 12 | Perc +1

Poog draws a wand and discharges a loud wave of sound at the creature.

Sound burst, DC 14 Fort or be stunned 1 round.

sound burst: 1d8 ⇒ 6

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