PFS Tier( 1-5) Tide of Twilight (PFRPG) PBP (Inactive)

Game Master catman123456

PFS Module


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Liberty's Edge

Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

Jake draws his Greatsword and steps in the direction of the animal-men.

What is the meaning of this?!

The Exchange

Tiasar approaches his fellow spellcaster, putting a hand on her shoulder and looking at her suspiciously, feeling the feathers

Will save to disbelieve 1d20 + 3 ⇒ (13) + 3 = 16 +2 if it's enchantment magic

Shadow Lodge

Here is the map and this is the surprise round and all of can act.

Grand Lodge

Character Stats:
  • 21 HP
  • AC 18 (T 12 : FF 17)
  • Fort +8: Ref +4: Will +6
  • Initiative +1
  • Perception +8
  • Cleric 2 / Ranger 1

    Belegorn casts Shield of Faith on Jake.

    Silver Crusade

    Female Tiefling Witch 3
    Stats:
    HP: 17/17 || AC: 18, touch: 14, flat-footed: 15 || CMD: 14 || Fort: +2, Ref: +4, Will: +4 || Init: +3 || Perception: +3, darkvision 60 ft. || Resist cold 5, electricity 5, fire 5

    Still shaking from the sudden transformation into part-bird, Calanthe nervously draws her crossbow, tentatively testing to see if her clawed fingers could still draw the trigger.

    The Exchange

    Tiasar keeps his calming hand on Cala's shoulder "Why don't you sit this one out, I am sure we can handle it and we don't want to risk you hurting yourself"

    Liberty's Edge

    Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

    Surprise Round, Shielded Rd 1/10=AC: 20

    I am a little confused. From my current position, it does not appear that I can see any of the enemies, according to the map.

    Thanks,Belegorn!

    I will double move (40 ft.) in the direction of the closest Animal-man that I can see. They are all out of range and I cannot charge because I do not believe that I have line of site.

    Liberty's Edge

    Male Human Gunslinger(Pistolero) 2

    I'll move down to what looks like a window to the right of the dwarf

    Lantern Lodge

    {HP 3/11 | AC12 FF10 T12 CMD13 | F/R/W 2/2/2 | Inish +3 (Foresight) Per+0 SM+0}Male Human Wizard (Foresight) 1

    Surprise Round

    Stats:

    HP 11/11
    AC 12 FF 10 T 12 CMD 13
    F/R/W 2/2/2
    Prescience 7/7
    Arcane Bond 1/1
    Spells
    0th - Light, Mage Hand, Ray of Frost, Detect Magic
    1st - Burning Hands, Color Spray, Comprehend Languages
    Effects
    None

    Senken takes up his own crossbow. "Let us prepare to meet our destiny, my friends."

    Draw light crossbow.

    The Exchange

    Tiasar is focusing on protecting our newly transformed friend, but I'll have an action ready to cast 'color spray' if things turn dire

    Silver Crusade

    Female Tiefling Witch 3
    Stats:
    HP: 17/17 || AC: 18, touch: 14, flat-footed: 15 || CMD: 14 || Fort: +2, Ref: +4, Will: +4 || Init: +3 || Perception: +3, darkvision 60 ft. || Resist cold 5, electricity 5, fire 5

    Calanthe looks at Tiasar; her eyes seem to be smiling, but her newly-transformed beak seems unable to manage the action. "No... I'll be fine," she says, sounding a little unsure of herself nonetheless. "Thank you, Tiasar... really. I mean it."

    Shadow Lodge

    Rolling init of everyone
    Felix 1d20 + 6 ⇒ (7) + 6 = 13
    Jake 1d20 + 4 ⇒ (7) + 4 = 11
    Calanthe 1d20 + 3 ⇒ (14) + 3 = 17
    Senken 1d20 + 3 ⇒ (20) + 3 = 23
    Tiasar 1d20 + 2 ⇒ (19) + 2 = 21
    1 1d20 ⇒ 6
    2 1d20 ⇒ 12
    3 1d20 ⇒ 19

    Grand Lodge

    Character Stats:
  • 21 HP
  • AC 18 (T 12 : FF 17)
  • Fort +8: Ref +4: Will +6
  • Initiative +1
  • Perception +8
  • Cleric 2 / Ranger 1

    Initiative: 1d20 + 1 ⇒ (19) + 1 = 20

    Liberty's Edge

    Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

    Forgot Belegorn! How is that possible?

    Lantern Lodge

    {HP 3/11 | AC12 FF10 T12 CMD13 | F/R/W 2/2/2 | Inish +3 (Foresight) Per+0 SM+0}Male Human Wizard (Foresight) 1

    Round 1

    Senken moves forward, his crossbow at the ready.

    Move to move forward, ready action to shoot the first enemy in my LoS.

    Readied attack:

    Attack: 1d20 + 2 ⇒ (8) + 2 = 10
    Damage: 1d8 ⇒ 5

    Liberty's Edge

    Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

    We need to shut this down. Not adequate pacing for a PFS Scenario. I cannot tie this PC up any longer waiting to move this thing forward. I stongly suggest that the GM end this. Are there penalties for stopping a PFS in progress? I do not think that PbP's are addressed to that extent in the rules.

    Silver Crusade

    Female Tiefling Witch 3
    Stats:
    HP: 17/17 || AC: 18, touch: 14, flat-footed: 15 || CMD: 14 || Fort: +2, Ref: +4, Will: +4 || Init: +3 || Perception: +3, darkvision 60 ft. || Resist cold 5, electricity 5, fire 5

    I agree wholeheartedly, this is ridiculous.

    Not only is the pacing slow, I feel like we've been given very little direction from the GM on anything - description of what is going on for example. It's not enjoyable in the slightest, and the terrible rate of progression just makes it worse.

    Considering how little we've done of this adventure (one scene - with very little description of what the heck was going on) I don't think we would be penalised or be considered to have prior knowledge of the adventure or anything.

    The Exchange

    Sadly, I have to agree with Jake. I know that real life gets in the way and things, but PFS games need to remain moving

    Grand Lodge

    Character Stats:
  • 21 HP
  • AC 18 (T 12 : FF 17)
  • Fort +8: Ref +4: Will +6
  • Initiative +1
  • Perception +8
  • Cleric 2 / Ranger 1

    Ditto. Given the lack of progress we have taken in this scenario I do not think there are any issues with ending it.

    Liberty's Edge

    Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

    I am glasd that you all concur. I am out. See all of you at another PFS. GM Catman - please remove this from the boards.

    Grand Lodge

    Character Stats:
  • 21 HP
  • AC 18 (T 12 : FF 17)
  • Fort +8: Ref +4: Will +6
  • Initiative +1
  • Perception +8
  • Cleric 2 / Ranger 1

    Well, mark as Inactive at least.

    Shadow Lodge

    well thanks for giving me a chance.

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