Adlartok |
Round 5
Adlartok continued to attack the goblin on the heights with her bow
Longbow: 1d20 + 6 ⇒ (6) + 6 = 12
while commanding Kawai to stay put. Stay Kawai
But she missed the creature and her arrow broke again against the parapet.
Not Lost ? >50%: 1d100 ⇒ 26
Stergil Vryce, D.V.M. |
- Standard Action: Sling: 1d20 + 3 ⇒ (7) + 3 = 10 (Likely a miss.)
- Move Action: The gnome remains right where he is on the map while he loads yet another sling bullet.
GM Tyranius |
The combined attacks from the goblin standing easily finish it off as Casthel sprays the goblin on the upper level with a ray of acid. It's skin bubbles and smolders as they both fall to the floor finishing the immediate threat.
Combat Over
At the southern corner of this room, better known as the Hall of Demons stands the magically sealed doorway that you were sent here to investigate. The large stone door has seven thumb sized sockets embedded into the door arranged in a ring around a starburst design.
Picture is above as a reference
Hung Dong |
With a deep rolling voice imbuing himself with the wisdom of ages he says.
"Every door is a new beginning, for it opens thew way to a new path."
Hung Dongs tone suddenly changes to that of a petulant child.
"Is it locked?"
Adlartok |
While Kawail licked its paws waiting for an order Adlartok came closer to the famous door
Indeed, quite a door ! What are these holes around the star ? And did someone can read what was carved ?
I suppose it is hole all around the star in the middle of the door right ?
GM Tyranius |
After doing some searching Garret finds on one of the Goblins bodies a pouch that contains 60 gp, a potion with a heavenly glow about it and a small gold ring with an emerald inset into it. The emerald seems to be roughly the same size as the seven sockets in the door.
Garret Grandhall |
Garret takes the items and reports back to the group.
"I found these. We might need these to help us in our quest. I'll carry the gold for now and we can spend it on supplies if needed. Does anyone know what this potion does?"
Garret holds up the potion, looking to the committed spellcasters to answer.
Finally, Garret walks up to the door and attempts to put the ring into one of the door slots.
Adlartok |
I can try by smelling it first
Said Adlartok
Perception (potion): 1d20 + 7 ⇒ (11) + 7 = 18
Then she said about the door
If there is seven holes, I think they must be six other jewels like the one we found in the complex to be found. Like a key to open this strange door
Stergil Vryce, D.V.M. |
Perception at the door: 1d20 + 6 ⇒ (16) + 6 = 22
Stergil moves up to see what he can see. He also takes notes for the chronicles.
"Explore, report, cooperate. Right?"
GM Tyranius |
you do not notice anything more about the door besides the seven sockets in the middle of the door.
Garret removes the gem rom the ring and it does seem to be an exact fit for the empty sockets in the door.
Adlartok tastes the rim of the potion and knows it to be a potion of cure light wounds.
Garret Grandhall |
Garret removes the gem and puts it in his inventory again."One out of seven. I hope that they're easy enough to find." He waves the potion to another member of the group. "This should go to someone who can't heal themselves. Perhaps you, Stergil? or Casthel?"
Stergil Vryce, D.V.M. |
Give it to Casthel. One of my prepared extracts for the day is Cure Light Wounds. Granted, I can only use it once. Still, it may be more than he has.
Garret Grandhall |
"Very well." Garret corks the potion and offers the small vial to Casthel before turning to look around.
Any other exits from this room?
GM Tyranius |
no, just the hallway to the SE and the magical doorway.
GM Tyranius |
There is no direct path to the balcony at the moment unless you wish to do some climb checks.
Garret Grandhall |
Garret grimaces at the task before them. "So, it seems to me that the rest of the gems could be buried beyond that rubble we found at the entrance. What do you think?" He says to no-one in particular.
GM Tyranius |
the hallway to the SE is the only other route from the room that you started to head to before.
Adlartok |
If I remember correctly we've already looked in the rubble and if my guess is right I think the other jewels must be somewhere deeper in the complex.
I propose to continue our exploration by taking this hallway.
if someone need to be heal, don't forget to ask for it !
GM Tyranius |
Adlartok: 1d20 + 7 ⇒ (5) + 7 = 12
Casthel: 1d20 + 0 ⇒ (12) + 0 = 12
Garret: 1d20 + 3 ⇒ (18) + 3 = 21
Gravil: 1d20 + 0 ⇒ (3) + 0 = 3
Hung Dong: 1d20 + 3 ⇒ (13) + 3 = 16
Stergil: 1d20 + 6 ⇒ (9) + 6 = 15
After a few moments the narrow passage widens out into a room here before continuing. Piles of sand and rubble fill the corners of the room, and the sound of splashing water can be heard from the east.
As the group enters the room Garret, Stergil and Hung Dong notice that there is a pit trap concealed in the middle of the room.
Garret Grandhall |
Garret holds up his hand and shouts urgently. "Stop! don't go in there yet." Before explaining further, he grabs a heavier piece of rubble from the hallway behind them and chucks it into the center of the room to uncover the pit trap.
"I hope that we don't have to sift through all of this sand." He says to the group before re-addressing the trap. [b]"I assume that this is not going to be the only trap, best to stay alert.
GM Tyranius |
Garret grasps a hefty stone from the rubble as he drops it on the traps mechanism. The doors to the pit trap heave with a lurch as the flagstones drop.
At the bottom of the 20 foot pit there is a long-dead skeleton dressed in rusted mail. An old leather backpack lies beneath the skeleton.
Stergil Vryce, D.V.M. |
Sure, I'll take 10 and climb down the rope--braced against the side of the pit.
GM Tyranius |
Stergil easily climbs down the pit as he grasps the bag from underneath the skeleton.
Inside the backpack he finds a handful of coins. 90 gp and 200 Sp worth. He also finds a crumpled up scroll in one of the side pockets.
Garret Grandhall |
Garret gestures in reverance for the soul lost in that pit. He then looks to the east. do you hear that? Water. He motions to the group to follow him that direction.
GM Tyranius |
Casthel is unable to make heads or tails of the scroll as it looks like a cooking recipe to him.
Adlartok on the other hand recognizes the scroll to be a scroll of invisibility.
Adlartok |
A good scroll ! But not one I could use...
Comrades, this is a scroll of invisibility ! I can't use it but I suppose Gavil and Casthel could.
I think we have found everything we could here. Onward comrades !
She gave the scroll to the arcanists before taking back her place in the group.
GM Tyranius |
A pool of luminous blue water lies in the center of this grand
chamber. A spectacular fountain pours into the pool from the image
of a winged beast, perhaps a sphinx, low on the north wall. From
there, a pair of steep stone stairs ascend in switchbacks to the north,
flanked by ornamental pillars and terminating at a stone doorway.
The pool is 5 feet deep. The water is cool and refreshing;
its weird glow comes from the bright blue tile of the pool
basin, which shines softly with old magic.
There are four skeletons atop the stairs armed with shortbows.
if Gravil doesn't post for this fight I will drop him.
Adlartok: 1d20 + 4 ⇒ (4) + 4 = 8
Casthel: 1d20 + 2 ⇒ (1) + 2 = 3
Garret: 1d20 + 0 ⇒ (11) + 0 = 11
Gravil: 1d20 + 5 ⇒ (19) + 5 = 24
Hung Dong: 1d20 + 3 ⇒ (18) + 3 = 21
Stergil: 1d20 + 2 ⇒ (12) + 2 = 14
Skeletons: 1d20 + 6 ⇒ (19) + 6 = 25
The four skeletons all fire their bows at Hung Dong. All of the arrows fall short but one arrow seems to have deadly accuracy as it slams into Hung Dong's chest collapsing one of his lungs. Hung Dong collapses to the ground in a heap as blood trickles from the wound.
Shortbow vs Hung Dong AC 17: 1d20 + 2 ⇒ (10) + 2 = 12
Shortbow vs Hung Dong AC 17: 1d20 + 2 ⇒ (20) + 2 = 22
Confirm Crit: 1d20 + 2 ⇒ (15) + 2 = 17
damage: 3d6 ⇒ (2, 6, 2) = 10
Shortbow vs Hung Dong AC 17: 1d20 + 2 ⇒ (9) + 2 = 11
Shortbow vs Hung Dong AC 17: 1d20 + 2 ⇒ (9) + 2 = 11
Skeletons
----------------------------------
Gravil
Hung Dong (-2/12;Bleeding)
Stergil
Garret
Adlartok
Casthel (4/8 HP)
Stergil Vryce, D.V.M. |
- Free Action: If they're using bows, perhaps we could lure them around the corner behind us where there ranged attacks will serve them less well. There's over 100 feet between them and us. Let's make them waste their actions coming towards us.
- Move Action: Move 20' towards the corner
- Standard Action: Move again, making it around the corner
Adlartok |
Round 1
Know. Religion: 1d20 + 5 ⇒ (4) + 5 = 9
Kawai, attack ! said Adlartok before casting a spell to make sure Hung Dong survive the fight.
I cast stabilize on Hung Dong
We can try that Stergil ! But I hope my friend Kawai will draw their arrows on him and more importantly we can't let Hung Dong here !
Garret Grandhall |
Garret grabs Hungdong and drags him out of the room and around a corner. He shouts. "Withdraw a moment. Lets come in with a better plan."