PFS Thornkeep The Accursed Halls Table 2 (Inactive)

Game Master Tyranius

Tactical Map
Door of the Seven Stars


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Dark Archive

AC 16 T14 FF12 | HP 15/15| F +5 R +8 W +3 | Init +4, Perc +7 |

Round 5

Adlartok continued to attack the goblin on the heights with her bow

Longbow: 1d20 + 6 ⇒ (6) + 6 = 12

while commanding Kawai to stay put. Stay Kawai

But she missed the creature and her arrow broke again against the parapet.

Not Lost ? >50%: 1d100 ⇒ 26

Scarab Sages

Male Sorccerer/1 | HP 8/8 | AC 12, Touch 12, FF 10 | Fort +2, Ref +2, Will +2| Perc +0 | Init +2 Human Sorccerer 1 (Shaitan)

Casthel fires an acid ray at a goblin

Acid ray: 1d20 + 2 ⇒ (15) + 2 = 17
damage: 1d6 ⇒ 5

Silver Crusade

Male Gnome Alchemist (Preservationist)/1 | HP 10/10 | AC 13, Tch 13, FF 11 | Fort +3, Ref +4, Will +0; +2 vs. illusions; +2 vs. death effects | Perc +6 | Init +2

- Standard Action: Sling: 1d20 + 3 ⇒ (7) + 3 = 10 (Likely a miss.)
- Move Action: The gnome remains right where he is on the map while he loads yet another sling bullet.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

The combined attacks from the goblin standing easily finish it off as Casthel sprays the goblin on the upper level with a ray of acid. It's skin bubbles and smolders as they both fall to the floor finishing the immediate threat.

Combat Over

At the southern corner of this room, better known as the Hall of Demons stands the magically sealed doorway that you were sent here to investigate. The large stone door has seven thumb sized sockets embedded into the door arranged in a ring around a starburst design.

Picture is above as a reference

Silver Crusade

Male Gnome Alchemist (Preservationist)/1 | HP 10/10 | AC 13, Tch 13, FF 11 | Fort +3, Ref +4, Will +0; +2 vs. illusions; +2 vs. death effects | Perc +6 | Init +2

"Interesting door!"

Silver Crusade

Male Half-Orc Paladin lv 1 - HP:12/12 | AC:17 | T:13 | FF:14 | Init:+3 | Perc:+3 | Darkvision | CMB: +2 | CMD:15 | Fort:+2 Ref:+3 W:+5

With a deep rolling voice imbuing himself with the wisdom of ages he says.

"Every door is a new beginning, for it opens thew way to a new path."

Hung Dongs tone suddenly changes to that of a petulant child.

"Is it locked?"

Dark Archive

AC 16 T14 FF12 | HP 15/15| F +5 R +8 W +3 | Init +4, Perc +7 |

While Kawail licked its paws waiting for an order Adlartok came closer to the famous door

Indeed, quite a door ! What are these holes around the star ? And did someone can read what was carved ?

I suppose it is hole all around the star in the middle of the door right ?

Liberty's Edge

Male Half-Orc
skills:
diplomacy+8, intimidate +6, sense motive +6, perception +3, ACP - 3
Cleric 2 AC(14/10/14) Saves w/r/f 5/1/4 HP 14/14 Channel (DC 15) 7/7 Enlarge 4/4

Garret laughs. "of course it is." He looks around for the keys that would fit the slots. perception: 1d20 + 6 ⇒ (12) + 6 = 18

Scarab Sages

Male Sorccerer/1 | HP 8/8 | AC 12, Touch 12, FF 10 | Fort +2, Ref +2, Will +2| Perc +0 | Init +2 Human Sorccerer 1 (Shaitan)

Well

Liberty's Edge

Male Half-Orc
skills:
diplomacy+8, intimidate +6, sense motive +6, perception +3, ACP - 3
Cleric 2 AC(14/10/14) Saves w/r/f 5/1/4 HP 14/14 Channel (DC 15) 7/7 Enlarge 4/4

**Bonus to perception is +3. Sorry**

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

After doing some searching Garret finds on one of the Goblins bodies a pouch that contains 60 gp, a potion with a heavenly glow about it and a small gold ring with an emerald inset into it. The emerald seems to be roughly the same size as the seven sockets in the door.

Silver Crusade

Male Half-Orc Paladin lv 1 - HP:12/12 | AC:17 | T:13 | FF:14 | Init:+3 | Perc:+3 | Darkvision | CMB: +2 | CMD:15 | Fort:+2 Ref:+3 W:+5

Peception: 1d20 + 3 ⇒ (11) + 3 = 14

To sea if there is a way to open the door.

Liberty's Edge

Male Half-Orc
skills:
diplomacy+8, intimidate +6, sense motive +6, perception +3, ACP - 3
Cleric 2 AC(14/10/14) Saves w/r/f 5/1/4 HP 14/14 Channel (DC 15) 7/7 Enlarge 4/4

Garret takes the items and reports back to the group.
"I found these. We might need these to help us in our quest. I'll carry the gold for now and we can spend it on supplies if needed. Does anyone know what this potion does?"
Garret holds up the potion, looking to the committed spellcasters to answer.
Finally, Garret walks up to the door and attempts to put the ring into one of the door slots.

Dark Archive

AC 16 T14 FF12 | HP 15/15| F +5 R +8 W +3 | Init +4, Perc +7 |

I can try by smelling it first

Said Adlartok

Perception (potion): 1d20 + 7 ⇒ (11) + 7 = 18

Then she said about the door

If there is seven holes, I think they must be six other jewels like the one we found in the complex to be found. Like a key to open this strange door

Scarab Sages

Male Sorccerer/1 | HP 8/8 | AC 12, Touch 12, FF 10 | Fort +2, Ref +2, Will +2| Perc +0 | Init +2 Human Sorccerer 1 (Shaitan)

The potion. Hmmm. I once heard you could taste a potion to find out what it does, but what each should taste like currently alludes me

Silver Crusade

Male Gnome Alchemist (Preservationist)/1 | HP 10/10 | AC 13, Tch 13, FF 11 | Fort +3, Ref +4, Will +0; +2 vs. illusions; +2 vs. death effects | Perc +6 | Init +2

Perception at the door: 1d20 + 6 ⇒ (16) + 6 = 22

Stergil moves up to see what he can see. He also takes notes for the chronicles.

"Explore, report, cooperate. Right?"

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

you do not notice anything more about the door besides the seven sockets in the middle of the door.

Garret removes the gem rom the ring and it does seem to be an exact fit for the empty sockets in the door.

Adlartok tastes the rim of the potion and knows it to be a potion of cure light wounds.

Liberty's Edge

Male Half-Orc
skills:
diplomacy+8, intimidate +6, sense motive +6, perception +3, ACP - 3
Cleric 2 AC(14/10/14) Saves w/r/f 5/1/4 HP 14/14 Channel (DC 15) 7/7 Enlarge 4/4

Garret removes the gem and puts it in his inventory again."One out of seven. I hope that they're easy enough to find." He waves the potion to another member of the group. "This should go to someone who can't heal themselves. Perhaps you, Stergil? or Casthel?"

Dark Archive

AC 16 T14 FF12 | HP 15/15| F +5 R +8 W +3 | Init +4, Perc +7 |

I agree with you Garret.
Did somebody need to be healed before we continue to search for other jewels ?

asked Adlartok

Silver Crusade

Male Gnome Alchemist (Preservationist)/1 | HP 10/10 | AC 13, Tch 13, FF 11 | Fort +3, Ref +4, Will +0; +2 vs. illusions; +2 vs. death effects | Perc +6 | Init +2

Give it to Casthel. One of my prepared extracts for the day is Cure Light Wounds. Granted, I can only use it once. Still, it may be more than he has.

Liberty's Edge

Male Half-Orc
skills:
diplomacy+8, intimidate +6, sense motive +6, perception +3, ACP - 3
Cleric 2 AC(14/10/14) Saves w/r/f 5/1/4 HP 14/14 Channel (DC 15) 7/7 Enlarge 4/4

"Very well." Garret corks the potion and offers the small vial to Casthel before turning to look around.
Any other exits from this room?

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

no, just the hallway to the SE and the magical doorway.

Silver Crusade

Male Half-Orc Paladin lv 1 - HP:12/12 | AC:17 | T:13 | FF:14 | Init:+3 | Perc:+3 | Darkvision | CMB: +2 | CMD:15 | Fort:+2 Ref:+3 W:+5

What about up stairs?

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

There is no direct path to the balcony at the moment unless you wish to do some climb checks.

Liberty's Edge

Male Half-Orc
skills:
diplomacy+8, intimidate +6, sense motive +6, perception +3, ACP - 3
Cleric 2 AC(14/10/14) Saves w/r/f 5/1/4 HP 14/14 Channel (DC 15) 7/7 Enlarge 4/4

Garret grimaces at the task before them. "So, it seems to me that the rest of the gems could be buried beyond that rubble we found at the entrance. What do you think?" He says to no-one in particular.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

the hallway to the SE is the only other route from the room that you started to head to before.

Dark Archive

AC 16 T14 FF12 | HP 15/15| F +5 R +8 W +3 | Init +4, Perc +7 |

If I remember correctly we've already looked in the rubble and if my guess is right I think the other jewels must be somewhere deeper in the complex.
I propose to continue our exploration by taking this hallway.

if someone need to be heal, don't forget to ask for it !

Silver Crusade

Male Gnome Alchemist (Preservationist)/1 | HP 10/10 | AC 13, Tch 13, FF 11 | Fort +3, Ref +4, Will +0; +2 vs. illusions; +2 vs. death effects | Perc +6 | Init +2

Looking down the hallway:
Perception: 1d20 + 6 ⇒ (2) + 6 = 8
Survival: 1d20 + 0 ⇒ (3) + 0 = 3

"Looks clear to me!"

Scarab Sages

Male Sorccerer/1 | HP 8/8 | AC 12, Touch 12, FF 10 | Fort +2, Ref +2, Will +2| Perc +0 | Init +2 Human Sorccerer 1 (Shaitan)

Casthel accepts the potion.
Thanks. This gem... Yes I think Adlartok is right.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Perception:

Adlartok: 1d20 + 7 ⇒ (5) + 7 = 12
Casthel: 1d20 + 0 ⇒ (12) + 0 = 12
Garret: 1d20 + 3 ⇒ (18) + 3 = 21
Gravil: 1d20 + 0 ⇒ (3) + 0 = 3
Hung Dong: 1d20 + 3 ⇒ (13) + 3 = 16
Stergil: 1d20 + 6 ⇒ (9) + 6 = 15

After a few moments the narrow passage widens out into a room here before continuing. Piles of sand and rubble fill the corners of the room, and the sound of splashing water can be heard from the east.

As the group enters the room Garret, Stergil and Hung Dong notice that there is a pit trap concealed in the middle of the room.

Liberty's Edge

Male Half-Orc
skills:
diplomacy+8, intimidate +6, sense motive +6, perception +3, ACP - 3
Cleric 2 AC(14/10/14) Saves w/r/f 5/1/4 HP 14/14 Channel (DC 15) 7/7 Enlarge 4/4

Garret holds up his hand and shouts urgently. "Stop! don't go in there yet." Before explaining further, he grabs a heavier piece of rubble from the hallway behind them and chucks it into the center of the room to uncover the pit trap.

"I hope that we don't have to sift through all of this sand." He says to the group before re-addressing the trap. [b]"I assume that this is not going to be the only trap, best to stay alert.

Silver Crusade

Male Half-Orc Paladin lv 1 - HP:12/12 | AC:17 | T:13 | FF:14 | Init:+3 | Perc:+3 | Darkvision | CMB: +2 | CMD:15 | Fort:+2 Ref:+3 W:+5

"What's this?"

Dark Archive

AC 16 T14 FF12 | HP 15/15| F +5 R +8 W +3 | Init +4, Perc +7 |

May be we could trigger it and see what it does ? Unless someone know how to disarm it.

said Adlartok

Kawai ! Fetch !

She asked her friend to fetch her one of the goblin corps.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Garret grasps a hefty stone from the rubble as he drops it on the traps mechanism. The doors to the pit trap heave with a lurch as the flagstones drop.

At the bottom of the 20 foot pit there is a long-dead skeleton dressed in rusted mail. An old leather backpack lies beneath the skeleton.

Silver Crusade

Male Gnome Alchemist (Preservationist)/1 | HP 10/10 | AC 13, Tch 13, FF 11 | Fort +3, Ref +4, Will +0; +2 vs. illusions; +2 vs. death effects | Perc +6 | Init +2

Looking down the hole:
Perception: 1d20 + 6 ⇒ (4) + 6 = 10
Survival: 1d20 + 0 ⇒ (2) + 0 = 2

"Looks clear to me! Let's check it out."

Silver Crusade

Male Half-Orc Paladin lv 1 - HP:12/12 | AC:17 | T:13 | FF:14 | Init:+3 | Perc:+3 | Darkvision | CMB: +2 | CMD:15 | Fort:+2 Ref:+3 W:+5

"I have some rope if some one wants to go check things out down there."

Silver Crusade

Male Gnome Alchemist (Preservationist)/1 | HP 10/10 | AC 13, Tch 13, FF 11 | Fort +3, Ref +4, Will +0; +2 vs. illusions; +2 vs. death effects | Perc +6 | Init +2

Sure, I'll take 10 and climb down the rope--braced against the side of the pit.

Scarab Sages

Male Sorccerer/1 | HP 8/8 | AC 12, Touch 12, FF 10 | Fort +2, Ref +2, Will +2| Perc +0 | Init +2 Human Sorccerer 1 (Shaitan)

Careful down there.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Stergil easily climbs down the pit as he grasps the bag from underneath the skeleton.

Inside the backpack he finds a handful of coins. 90 gp and 200 Sp worth. He also finds a crumpled up scroll in one of the side pockets.

Liberty's Edge

Male Half-Orc
skills:
diplomacy+8, intimidate +6, sense motive +6, perception +3, ACP - 3
Cleric 2 AC(14/10/14) Saves w/r/f 5/1/4 HP 14/14 Channel (DC 15) 7/7 Enlarge 4/4

Garret gestures in reverance for the soul lost in that pit. He then looks to the east. do you hear that? Water. He motions to the group to follow him that direction.

Dark Archive

AC 16 T14 FF12 | HP 15/15| F +5 R +8 W +3 | Init +4, Perc +7 |

After a short prayer to the soul of the corps Adlartok asked

No Jewel ?

She also casted a detect magic to know if the scroll is magic

if it is, she tried to determine what it did.

Spellcraft: 1d20 + 5 ⇒ (15) + 5 = 20

Silver Crusade

Male Half-Orc Paladin lv 1 - HP:12/12 | AC:17 | T:13 | FF:14 | Init:+3 | Perc:+3 | Darkvision | CMB: +2 | CMD:15 | Fort:+2 Ref:+3 W:+5

"I suggest Adlartok or Casthel read the scroll"

Scarab Sages

Male Sorccerer/1 | HP 8/8 | AC 12, Touch 12, FF 10 | Fort +2, Ref +2, Will +2| Perc +0 | Init +2 Human Sorccerer 1 (Shaitan)

I'll take a look
Casthel looks at the scroll. spellcraft: 1d20 + 4 ⇒ (1) + 4 = 5

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Casthel is unable to make heads or tails of the scroll as it looks like a cooking recipe to him.

Adlartok on the other hand recognizes the scroll to be a scroll of invisibility.

Dark Archive

AC 16 T14 FF12 | HP 15/15| F +5 R +8 W +3 | Init +4, Perc +7 |

A good scroll ! But not one I could use...

Comrades, this is a scroll of invisibility ! I can't use it but I suppose Gavil and Casthel could.

I think we have found everything we could here. Onward comrades !

She gave the scroll to the arcanists before taking back her place in the group.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

A pool of luminous blue water lies in the center of this grand
chamber. A spectacular fountain pours into the pool from the image
of a winged beast, perhaps a sphinx, low on the north wall. From
there, a pair of steep stone stairs ascend in switchbacks to the north,
flanked by ornamental pillars and terminating at a stone doorway.

The pool is 5 feet deep. The water is cool and refreshing;
its weird glow comes from the bright blue tile of the pool
basin, which shines softly with old magic.

There are four skeletons atop the stairs armed with shortbows.

if Gravil doesn't post for this fight I will drop him.

Init:

Adlartok: 1d20 + 4 ⇒ (4) + 4 = 8
Casthel: 1d20 + 2 ⇒ (1) + 2 = 3
Garret: 1d20 + 0 ⇒ (11) + 0 = 11
Gravil: 1d20 + 5 ⇒ (19) + 5 = 24
Hung Dong: 1d20 + 3 ⇒ (18) + 3 = 21
Stergil: 1d20 + 2 ⇒ (12) + 2 = 14
Skeletons: 1d20 + 6 ⇒ (19) + 6 = 25

The four skeletons all fire their bows at Hung Dong. All of the arrows fall short but one arrow seems to have deadly accuracy as it slams into Hung Dong's chest collapsing one of his lungs. Hung Dong collapses to the ground in a heap as blood trickles from the wound.

Shortbow vs Hung Dong AC 17: 1d20 + 2 ⇒ (10) + 2 = 12
Shortbow vs Hung Dong AC 17: 1d20 + 2 ⇒ (20) + 2 = 22
Confirm Crit: 1d20 + 2 ⇒ (15) + 2 = 17
damage: 3d6 ⇒ (2, 6, 2) = 10

Shortbow vs Hung Dong AC 17: 1d20 + 2 ⇒ (9) + 2 = 11
Shortbow vs Hung Dong AC 17: 1d20 + 2 ⇒ (9) + 2 = 11

Skeletons
----------------------------------
Gravil
Hung Dong (-2/12;Bleeding)
Stergil
Garret
Adlartok
Casthel (4/8 HP)

Silver Crusade

Male Gnome Alchemist (Preservationist)/1 | HP 10/10 | AC 13, Tch 13, FF 11 | Fort +3, Ref +4, Will +0; +2 vs. illusions; +2 vs. death effects | Perc +6 | Init +2

- Free Action: If they're using bows, perhaps we could lure them around the corner behind us where there ranged attacks will serve them less well. There's over 100 feet between them and us. Let's make them waste their actions coming towards us.

- Move Action: Move 20' towards the corner

- Standard Action: Move again, making it around the corner

Dark Archive

AC 16 T14 FF12 | HP 15/15| F +5 R +8 W +3 | Init +4, Perc +7 |

Round 1

Know. Religion: 1d20 + 5 ⇒ (4) + 5 = 9

Kawai, attack ! said Adlartok before casting a spell to make sure Hung Dong survive the fight.

I cast stabilize on Hung Dong

We can try that Stergil ! But I hope my friend Kawai will draw their arrows on him and more importantly we can't let Hung Dong here !

Scarab Sages

Male Sorccerer/1 | HP 8/8 | AC 12, Touch 12, FF 10 | Fort +2, Ref +2, Will +2| Perc +0 | Init +2 Human Sorccerer 1 (Shaitan)

Well then... Don't die Casthel!!!!

Liberty's Edge

Male Half-Orc
skills:
diplomacy+8, intimidate +6, sense motive +6, perception +3, ACP - 3
Cleric 2 AC(14/10/14) Saves w/r/f 5/1/4 HP 14/14 Channel (DC 15) 7/7 Enlarge 4/4

Garret grabs Hungdong and drags him out of the room and around a corner. He shouts. "Withdraw a moment. Lets come in with a better plan."

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