PFS Thornkeep The Accursed Halls Table 2 (Inactive)

Game Master Tyranius

Tactical Map
Door of the Seven Stars


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Silver Crusade

Male Gnome Alchemist (Preservationist)/1 | HP 10/10 | AC 13, Tch 13, FF 11 | Fort +3, Ref +4, Will +0; +2 vs. illusions; +2 vs. death effects | Perc +6 | Init +2

Sure

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

The group easily lowers Stergil into the pit as Casthel drops a small orb of acid onto the tip of a crystal. Waiting just a moment Stergil uses a thick cloth and is able to snap off a small chunk of the yellow crystal.

After a few moments of dripping acid on a few more pieces it looks as if it should fit in the door.

You now have seven stones.
Red fiery ruby
Orange fiery gem
Yellow hue crystal
Green emerald
Blue ceramic stone
Indigo Lap Luzuli Gem
Violet Garnet

Dark Archive

AC 16 T14 FF12 | HP 15/15| F +5 R +8 W +3 | Init +4, Perc +7 |

I think we have all the seven stone for the door. What do you want to do ? Finish to explore the complex or try something on the door ?

Asked Adlartok

Silver Crusade

Male Half-Orc Paladin lv 1 - HP:12/12 | AC:17 | T:13 | FF:14 | Init:+3 | Perc:+3 | Darkvision | CMB: +2 | CMD:15 | Fort:+2 Ref:+3 W:+5

"Hugh well that was a waste"

Liberty's Edge

Male Half-Orc
skills:
diplomacy+8, intimidate +6, sense motive +6, perception +3, ACP - 3
Cleric 2 AC(14/10/14) Saves w/r/f 5/1/4 HP 14/14 Channel (DC 15) 7/7 Enlarge 4/4

Garret looks to his fellow half-orc with genuine confusion. "How so? What waste?" He shrugs it off and suggests. "Well, we've just gone through this whole complicated process with the ladder, we may as well see what's in the next room before returning. "

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Garret continues down the path and finds a set of stairs leading to the balcony above the room with the door.

Liberty's Edge

Male Half-Orc
skills:
diplomacy+8, intimidate +6, sense motive +6, perception +3, ACP - 3
Cleric 2 AC(14/10/14) Saves w/r/f 5/1/4 HP 14/14 Channel (DC 15) 7/7 Enlarge 4/4

Garret calls back to his comrades. "It just cycles back to an earlier room. I'll meet you at the door."

Silver Crusade

Male Gnome Alchemist (Preservationist)/1 | HP 10/10 | AC 13, Tch 13, FF 11 | Fort +3, Ref +4, Will +0; +2 vs. illusions; +2 vs. death effects | Perc +6 | Init +2

Around to the door then!

Dark Archive

AC 16 T14 FF12 | HP 15/15| F +5 R +8 W +3 | Init +4, Perc +7 |

Is there anything magical there or of interest ? asked Adlartok before returning to the door.

Scarab Sages

Male Sorccerer/1 | HP 8/8 | AC 12, Touch 12, FF 10 | Fort +2, Ref +2, Will +2| Perc +0 | Init +2 Human Sorccerer 1 (Shaitan)

Ahh That was fun. To the door?

Silver Crusade

Male Gnome Alchemist (Preservationist)/1 | HP 10/10 | AC 13, Tch 13, FF 11 | Fort +3, Ref +4, Will +0; +2 vs. illusions; +2 vs. death effects | Perc +6 | Init +2
Casthel Molrin wrote:
Ahh That was fun. To the door?

Let's!

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

At the south end of the hall stands a large stone door. Seven thumb sized sockets are embedded within the door, arranged in a ring around a starburst design.

The picture is above. What do you wish to do with the stones.

Red fiery ruby
Orange fiery gem
Yellow hue crystal
Green emerald
Blue ceramic stone
Indigo Lap Luzuli Gem
Violet Garnet

Silver Crusade

Male Gnome Alchemist (Preservationist)/1 | HP 10/10 | AC 13, Tch 13, FF 11 | Fort +3, Ref +4, Will +0; +2 vs. illusions; +2 vs. death effects | Perc +6 | Init +2

Deferring to characters with more Wisdom.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Hehe it is just a puzzle.

Scarab Sages

Male Sorccerer/1 | HP 8/8 | AC 12, Touch 12, FF 10 | Fort +2, Ref +2, Will +2| Perc +0 | Init +2 Human Sorccerer 1 (Shaitan)

I assume on the door the seven symbols are there. They seem Magical. Would spellcraft Identify them? I would also suggest arranging them as ROYGBIV, just realized the colors we have, since we seem to have that. Final suggestion is we check for any traps, If there are none then maybe we just put them in randomly and see what works.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

GM Rolls:

Adlartok: 1d20 + 7 ⇒ (11) + 7 = 18
Casthel: 1d20 + 0 ⇒ (10) + 0 = 10
Garret: 1d20 + 3 ⇒ (20) + 3 = 23
Hung Dong: 1d20 + 3 ⇒ (5) + 3 = 8
Stergil: 1d20 + 6 ⇒ (5) + 6 = 11

The door is exactly how it looks in the picture. No symbols above the sockets.

The door radiates with magic as Casthel examines the door.

The group searches the door for any signs of tampering and does not find any traps.

The gems do in fact follow the color spectrum of ROYGBIV

Liberty's Edge

Male Half-Orc
skills:
diplomacy+8, intimidate +6, sense motive +6, perception +3, ACP - 3
Cleric 2 AC(14/10/14) Saves w/r/f 5/1/4 HP 14/14 Channel (DC 15) 7/7 Enlarge 4/4

Garret pauses at the door, staring at the various gems in his hand. "Follow the rainbow, then?" He asks to his group before dutifully placing each gem in it's appropriate spot.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Where are you starting with the red gem

Liberty's Edge

Male Half-Orc
skills:
diplomacy+8, intimidate +6, sense motive +6, perception +3, ACP - 3
Cleric 2 AC(14/10/14) Saves w/r/f 5/1/4 HP 14/14 Channel (DC 15) 7/7 Enlarge 4/4

Start at the top, going around clockwise.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Garret places the stones in the door. A soft click is heard a the door begins to grind open.

A long hallway slopes down into a room's housing to a pool of glowing blue water. Shining gold leaf in exotic designs decorate the walls, ceiling and pillars. A stone archway to the south leads downstairs.

That is the end of this module.
I will email the chronicle sheets tomorrow. :)
Thanks for playing.


Male Half-Elf Monk Lv 1

Thank You

Liberty's Edge

Male Half-Orc
skills:
diplomacy+8, intimidate +6, sense motive +6, perception +3, ACP - 3
Cleric 2 AC(14/10/14) Saves w/r/f 5/1/4 HP 14/14 Channel (DC 15) 7/7 Enlarge 4/4

Thanks much!

Silver Crusade

Male Gnome Alchemist (Preservationist)/1 | HP 10/10 | AC 13, Tch 13, FF 11 | Fort +3, Ref +4, Will +0; +2 vs. illusions; +2 vs. death effects | Perc +6 | Init +2

Thanks, GM Tyranius!

Dark Archive

AC 16 T14 FF12 | HP 15/15| F +5 R +8 W +3 | Init +4, Perc +7 |

Yes, thank for this game I really enjoyed it thanks to you all :)

A great thanks for our GM who did a great job !

Silver Crusade

Male Gnome Alchemist (Preservationist)/1 | HP 10/10 | AC 13, Tch 13, FF 11 | Fort +3, Ref +4, Will +0; +2 vs. illusions; +2 vs. death effects | Perc +6 | Init +2

Was a pleasure to game with you, too, Adlartok. :-)

Scarab Sages

Male Sorccerer/1 | HP 8/8 | AC 12, Touch 12, FF 10 | Fort +2, Ref +2, Will +2| Perc +0 | Init +2 Human Sorccerer 1 (Shaitan)

Thank you

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