[PFS] Thornkeep: The Accursed Halls

Game Master Saint Caleth

Part of PbP Game Day 2

Combat Map


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Dark Archive

Male Halfling Alchemist (Grenadier) 7 [ HP 61/61 | AC 20/T13/F18 | Fort +6, Ref +7, Will +2 (+2 vs. fear) | Init +4 | Perception +17 ]

Boram assists in the search...but includes the statue.

Perception: 1d20 + 7 ⇒ (20) + 7 = 27

Dark Archive

Male Aasimar (angel blooded) Cavalier Hps: 57/64 (and non-lethal:0) AC 19 (touch 10/FF19) CMD:21 Fort+8, Ref+3,Will+4 Init+0 Perception+4
GM Kyshkumen wrote:
So you are looking at everything but the statue?

I'm also looking at the statue, it's just that it's the only thing on the map (so I didn't have to look for it ;)..so it might be that they were guarding that. Sorry if my sentence wasn't clear (and possibly still isn't..)

Grand Lodge

Male Half-Elf Cleric of Desna [3] | HP 24/24 | AC 18 T 11 FF 17 | F +4 R +2 W +7 | CMB +3 CMD 14 | Init +1 | Perc +14 | SM +4 | Heal +8 | Diplo +6 | Channels Remaining 3/7

Selkin also assists in inspecting the statue. Perception: 1d20 + 6 ⇒ (16) + 6 = 22

Dark Archive

Tracked Resources:
Tiefling Inquisitor 1|Male| hp 15/15 | AC 18 (11 t, 17 ff) | Fort:+3 Ref:+1 Will: +5 | CMB:+3 CMD: 14 | Perception: +3 | Init: +1 | -
Tiefling

CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (6) + 1 = 7

After Keeran is all healed up he joins in the well swept search of the room, including the statue and walls.

Take 20. That gives Keeran a 29.

Sczarni

The slagged statue seems to have a door hidden in it's chest. The door seems to have taken some damage as well and might require a bit of elbow grease to open.

Strength DC 22:
Inside is a small cold iron short sword.

Dark Archive

Male Aasimar (angel blooded) Cavalier Hps: 57/64 (and non-lethal:0) AC 19 (touch 10/FF19) CMD:21 Fort+8, Ref+3,Will+4 Init+0 Perception+4

Manius will take 20 on a strength check (total 24) to open up the door.

"Look what we found people"

Grand Lodge

Male Dwarf Druid 1 [8/14 HP, AC 17, T 11, FF 16 | Fort +4, Ref +1, Will +4, +4 vs Charms or Compulsions | Init +3 | Perception +6 & Darkvision 60 feet]

That is quite a piece of work. It is a good find, well done.

Dark Archive

Male Aasimar (angel blooded) Cavalier Hps: 57/64 (and non-lethal:0) AC 19 (touch 10/FF19) CMD:21 Fort+8, Ref+3,Will+4 Init+0 Perception+4

"Is everyone ready to move on?"

If so, Manius will move to the next room

Grand Lodge

Male Dwarf Druid 1 [8/14 HP, AC 17, T 11, FF 16 | Fort +4, Ref +1, Will +4, +4 vs Charms or Compulsions | Init +3 | Perception +6 & Darkvision 60 feet]

Let's go

Dark Archive

Male Halfling Alchemist (Grenadier) 7 [ HP 61/61 | AC 20/T13/F18 | Fort +6, Ref +7, Will +2 (+2 vs. fear) | Init +4 | Perception +17 ]

Boram nods and readies himself to continue.

Dark Archive

Tracked Resources:
Tiefling Inquisitor 1|Male| hp 15/15 | AC 18 (11 t, 17 ff) | Fort:+3 Ref:+1 Will: +5 | CMB:+3 CMD: 14 | Perception: +3 | Init: +1 | -
Tiefling

Keeran gives a light and half hearted nod.

Sczarni

You also found a note back on the stairs.

note:
Sorry had to go take care of a more pressing matter. While you were fighting I was able to secure the other passage so you won't get brained by a rock.

<3 Kyshkumen

Dark Archive

Male Aasimar (angel blooded) Cavalier Hps: 57/64 (and non-lethal:0) AC 19 (touch 10/FF19) CMD:21 Fort+8, Ref+3,Will+4 Init+0 Perception+4

"Well that was nice of him to leave a note. Also nice of him to prevent us from getting brained by a rock"

Grand Lodge

Male Half-Elf Cleric of Desna [3] | HP 24/24 | AC 18 T 11 FF 17 | F +4 R +2 W +7 | CMB +3 CMD 14 | Init +1 | Perc +14 | SM +4 | Heal +8 | Diplo +6 | Channels Remaining 3/7

Indeed. So, continue this way?

Dark Archive

Male Halfling Alchemist (Grenadier) 7 [ HP 61/61 | AC 20/T13/F18 | Fort +6, Ref +7, Will +2 (+2 vs. fear) | Init +4 | Perception +17 ]

Boram nods, "We still have the rest of the goblins to deal with, I'm sure."

Sczarni

The group makes it's way around the corner into a short corridor. Ahead a large L-shaped chamber is filled with knee-deep, pale purple mist. Beneath the mist is a floor of small, glossy black blocks, noticeably different from the flagstone elsewhere in the dungeon. Stone archways exit to the north and the west.

Slight edit, I missed a bag that was in the statue with the small short sword. It has three fiery red rubies in it.

Dark Archive

Tracked Resources:
Tiefling Inquisitor 1|Male| hp 15/15 | AC 18 (11 t, 17 ff) | Fort:+3 Ref:+1 Will: +5 | CMB:+3 CMD: 14 | Perception: +3 | Init: +1 | -
Tiefling

Keeran gave a small smirk and then nodded to the group. We should keep going now that lose ends are taken care of.

Dark Archive

Male Aasimar (angel blooded) Cavalier Hps: 57/64 (and non-lethal:0) AC 19 (touch 10/FF19) CMD:21 Fort+8, Ref+3,Will+4 Init+0 Perception+4

"Let's search this room to make sure we don't miss anything...and then continue on"

(I'll let someone with a positive search modifier search this time and I'll try to assist)

Assist on Perception: 1d20 ⇒ 19

Dark Archive

Male Halfling Alchemist (Grenadier) 7 [ HP 61/61 | AC 20/T13/F18 | Fort +6, Ref +7, Will +2 (+2 vs. fear) | Init +4 | Perception +17 ]

Boram takes a deep breath and wades into the chest-deep (for a halfling) fog, looking for anything out of the ordinary.

Perception: 1d20 + 7 ⇒ (11) + 7 = 18

Dark Archive

Tracked Resources:
Tiefling Inquisitor 1|Male| hp 15/15 | AC 18 (11 t, 17 ff) | Fort:+3 Ref:+1 Will: +5 | CMB:+3 CMD: 14 | Perception: +3 | Init: +1 | -
Tiefling

Perception: 1d20 + 9 ⇒ (5) + 9 = 14

Grand Lodge

Male Dwarf Druid 1 [8/14 HP, AC 17, T 11, FF 16 | Fort +4, Ref +1, Will +4, +4 vs Charms or Compulsions | Init +3 | Perception +6 & Darkvision 60 feet]

Perception: 1d20 + 6 ⇒ (6) + 6 = 12
Hrothgar helps to search the room.

Sczarni

There is a pale purple garnet hidden in the fog on the floor.

Anyone searching the room:
The mist swirls and forms into something from a reoccurring nightmare DC 11 Will save to disbelieve, if failed DC 11 Fort save for have damage and not shaken. Failed Will: 2d6 ⇒ (1, 1) = 2 + shaken for 1 hour.

Dark Archive

Male Aasimar (angel blooded) Cavalier Hps: 57/64 (and non-lethal:0) AC 19 (touch 10/FF19) CMD:21 Fort+8, Ref+3,Will+4 Init+0 Perception+4

Will save: 1d20 + 1 ⇒ (14) + 1 = 15

"Look we found a garnet..but this place is giving me the creeps..let's continue to the next room."

Grand Lodge

Male Half-Elf Cleric of Desna [3] | HP 24/24 | AC 18 T 11 FF 17 | F +4 R +2 W +7 | CMB +3 CMD 14 | Init +1 | Perc +14 | SM +4 | Heal +8 | Diplo +6 | Channels Remaining 3/7

Will: 1d20 + 5 ⇒ (8) + 5 = 13

I agree. Take the garnet and let's move on.

Dark Archive

Tracked Resources:
Tiefling Inquisitor 1|Male| hp 15/15 | AC 18 (11 t, 17 ff) | Fort:+3 Ref:+1 Will: +5 | CMB:+3 CMD: 14 | Perception: +3 | Init: +1 | -
Tiefling

Will Save: 1d20 + 5 ⇒ (11) + 5 = 16

Keeran says nothing as he is one of the first to move out of the room, unhappy with what the mist is trying to conger.

Dark Archive

Male Halfling Alchemist (Grenadier) 7 [ HP 61/61 | AC 20/T13/F18 | Fort +6, Ref +7, Will +2 (+2 vs. fear) | Init +4 | Perception +17 ]

Will Save (Adaptable Luck): 1d20 + 2 ⇒ (10) + 2 = 12

Boram nods. "Let's continue."

Dark Archive

Tracked Resources:
Tiefling Inquisitor 1|Male| hp 15/15 | AC 18 (11 t, 17 ff) | Fort:+3 Ref:+1 Will: +5 | CMB:+3 CMD: 14 | Perception: +3 | Init: +1 | -
Tiefling

Keeran pauses just a moment to detect magic on the garnet and then spellcraft if there after if it radiates magic.

Spellcraft: 1d20 + 5 ⇒ (9) + 5 = 14

If it doesn't radiate magic or if the magic seems harmless or helpful, he will pocket it.

Sczarni

The garnet is not magical but after picking it up the fog turns from purple to white.

-Posted with Wayfinder

Dark Archive

Tracked Resources:
Tiefling Inquisitor 1|Male| hp 15/15 | AC 18 (11 t, 17 ff) | Fort:+3 Ref:+1 Will: +5 | CMB:+3 CMD: 14 | Perception: +3 | Init: +1 | -
Tiefling

Naturally. he mutters as he swiftly moves out of the room. Grand time for their rouge to have other things to do.

Grand Lodge

Male Dwarf Druid 1 [8/14 HP, AC 17, T 11, FF 16 | Fort +4, Ref +1, Will +4, +4 vs Charms or Compulsions | Init +3 | Perception +6 & Darkvision 60 feet]

Will Save: 1d20 + 4 ⇒ (13) + 4 = 17
Hrothgar steels himself against the sudden nightmare only to realize that it is not real.

Dark Archive

Male Aasimar (angel blooded) Cavalier Hps: 57/64 (and non-lethal:0) AC 19 (touch 10/FF19) CMD:21 Fort+8, Ref+3,Will+4 Init+0 Perception+4

Manius will move to the next room.

"Let's go see if we can find Kyshkumen anywhere..he can't have gotten that far ahead of us"

Sczarni

The group walks through the mist into a narrow passage that leads north.

Current map.

Dark Archive

Male Halfling Alchemist (Grenadier) 7 [ HP 61/61 | AC 20/T13/F18 | Fort +6, Ref +7, Will +2 (+2 vs. fear) | Init +4 | Perception +17 ]

Boram takes a moment and prepares an extract from various liquids and powders on his person, and keeps it ready to drink in an instant. Meanwhile, as they make their way down the passageway, he drinks another extract, causing his feet to move much more quickly.

Brewing shield extract, then drinking expeditious retreat extract as we move north and shield as we enter the next room.

Sczarni

So taking your time, about a minute, to walk down the passage while focused on brewing and extract.


Male Human Expert 1 Warrior 1

While Boram is mixing his ingredients Hrothgar keeps his eyes open. Perception: 1d20 + 6 ⇒ (1) + 6 = 7

Dark Archive

Male Aasimar (angel blooded) Cavalier Hps: 57/64 (and non-lethal:0) AC 19 (touch 10/FF19) CMD:21 Fort+8, Ref+3,Will+4 Init+0 Perception+4

Slowly and steadily Manius moves forward while Boram is drinking some weird bubbling stuff.

Dark Archive

Tracked Resources:
Tiefling Inquisitor 1|Male| hp 15/15 | AC 18 (11 t, 17 ff) | Fort:+3 Ref:+1 Will: +5 | CMB:+3 CMD: 14 | Perception: +3 | Init: +1 | -
Tiefling

Keeran notices the hallway look less structured. He becomes a bit more attentive.

Perception: 1d20 + 9 ⇒ (17) + 9 = 26

Sczarni

The passage looks safe and clear of any traps or hidden enemies.

Grand Lodge

Male Half-Elf Cleric of Desna [3] | HP 24/24 | AC 18 T 11 FF 17 | F +4 R +2 W +7 | CMB +3 CMD 14 | Init +1 | Perc +14 | SM +4 | Heal +8 | Diplo +6 | Channels Remaining 3/7

Let's go. Maybe he's waiting for us down here.

Take 10 on Perception to see if there are any dangers as we go.

Sczarni

The group follows the winding passage to a room where think square columns support the low ceiling of this natural cavern, but the walls remain uneven hewn stone and the floor is only partially paved. Rough tunnels and unfinshed walls extend for some distance. Tattered furs, foul-looking bedrolls, sacks of food, and battered old crates and casks are scattered around in an improvised campsite.

Dark Archive

Male Aasimar (angel blooded) Cavalier Hps: 57/64 (and non-lethal:0) AC 19 (touch 10/FF19) CMD:21 Fort+8, Ref+3,Will+4 Init+0 Perception+4

"This seems to be a campsite, maybe this is where the goblins had there home?"

Standing watch while some searches the stuff

Dark Archive

Tracked Resources:
Tiefling Inquisitor 1|Male| hp 15/15 | AC 18 (11 t, 17 ff) | Fort:+3 Ref:+1 Will: +5 | CMB:+3 CMD: 14 | Perception: +3 | Init: +1 | -
Tiefling

Keeran moves into the room and begins to search the improve campsite. He prods around the area with his scythe, giving himself a little space between the area and the filth.

If it's good with other party members, take 20 on perception for this room. Gives Keeran a 29.

Grand Lodge

Male Dwarf Druid 1 [8/14 HP, AC 17, T 11, FF 16 | Fort +4, Ref +1, Will +4, +4 vs Charms or Compulsions | Init +3 | Perception +6 & Darkvision 60 feet]

Hrothgar will help Keeren in his search,
Aid another Perception: 1d20 + 6 ⇒ (16) + 6 = 22

Dark Archive

Male Halfling Alchemist (Grenadier) 7 [ HP 61/61 | AC 20/T13/F18 | Fort +6, Ref +7, Will +2 (+2 vs. fear) | Init +4 | Perception +17 ]

Boram attempts to search as well.

Perception: 1d20 + 7 ⇒ (2) + 7 = 9

Sczarni

GM stuff:
1d20 + 10 ⇒ (9) + 10 = 19
1d20 + 8 ⇒ (14) + 8 = 22
1d20 + 9 ⇒ (16) + 9 = 25
1d20 + 6 ⇒ (9) + 6 = 15

Keeran steps into the room, starts to look around and suddenly freezes gripping his weapon.

Init:
Boram: 1d20 + 4 ⇒ (1) + 4 = 5
Hrothgar: 1d20 + 3 ⇒ (20) + 3 = 23
Keeran: 1d20 + 1 ⇒ (8) + 1 = 9
Manius: 1d20 ⇒ 12
Selkin: 1d20 + 2 ⇒ (6) + 2 = 8
Goblin: 1d20 + 6 ⇒ (13) + 6 = 19
Other goblin: 1d20 + 5 ⇒ (2) + 5 = 7

:::::::Surprise round:::::::

Keeran
Other goblin
Selkin
Boram
Goblin
Manius
Hrothgar

Keeran is up. Move or standard only in surprise round.

Dark Archive

Tracked Resources:
Tiefling Inquisitor 1|Male| hp 15/15 | AC 18 (11 t, 17 ff) | Fort:+3 Ref:+1 Will: +5 | CMB:+3 CMD: 14 | Perception: +3 | Init: +1 | -
Tiefling

Keeran narrows his eyes at the return of those green beasts. He pulls his spear around and prepares for their assault.

Total Defense

Sczarni

Three goblins step out from behind the columns and fire a volley of arrows at Keeran.

Orange: 1d20 + 4 ⇒ (16) + 4 = 20
Blue: 1d20 + 4 ⇒ (6) + 4 = 10
Red: 1d20 + 4 ⇒ (4) + 4 = 8

Taking his defensive stance Keeran is able to avoid all the arrows. A fourth goblins runs between the columns screaming what you can only guess are orders.

Goblin:
They are here for the sword of Zog! Kill them all!

::::::::::::Round 1::::::::::

Keeran
Other goblin
Selkin
Boram
Goblin
Manius
Hrothgar

Keeran is up again. Hrothgar I will try and get you a map ASAP. I am currently working off my wife's lap top so I don't have access to all my regular tools. This is also why the fourth goblin looks like a fungal crawler instead of the art work from the mod.

Current map.

Dark Archive

Tracked Resources:
Tiefling Inquisitor 1|Male| hp 15/15 | AC 18 (11 t, 17 ff) | Fort:+3 Ref:+1 Will: +5 | CMB:+3 CMD: 14 | Perception: +3 | Init: +1 | -
Tiefling

Keeran moves right up to the (blue) goblin right in front of him and swings with the full force of his scythe.

Attack: 1d20 + 3 ⇒ (20) + 3 = 23
Scythe Damage: 2d4 + 4 ⇒ (1, 3) + 4 = 8
Added Crit Damage: 6d4 + 12 ⇒ (3, 1, 3, 3, 3, 4) + 12 = 29

Dark Archive

Male Halfling Alchemist (Grenadier) 7 [ HP 61/61 | AC 20/T13/F18 | Fort +6, Ref +7, Will +2 (+2 vs. fear) | Init +4 | Perception +17 ]
Keeran wrote:

Keeran moves right up to the (blue) goblin right in front of him and swings with the full force of his scythe.

[dice=Attack] 1d20+3
[dice=Scythe Damage] 2d4+4
[dice=Added Crit Damage] 6d4+12

Erm...you still need to roll to confirm (unless you have something up that allows you to auto-crit, like bless weapon)

Sczarni

Also a good practice to just roll the extra crit dice instead of the whole damage. That way you are not technically rerolling the original damage. I will give you an example.

1d20 + 3 ⇒ (15) + 3 = 18 pretend it was a crit.
damage: 2d4 + 4 ⇒ (2, 1) + 4 = 7
confirm: 1d20 + 3 ⇒ (9) + 3 = 12
crit damage: 4d4 + 8 ⇒ (1, 3, 4, 4) + 8 = 20

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