[PFS] The Veteran's Vault 04-18 (Inactive)

Game Master Jellyroll

Lower sewer levle

Init:

[dice=Silas]1d20+5[/dice]
[dice=Kargen]1d20+5[/dice]
[dice=Durk]1d20+5[/dice]
[dice=Garinol]1d20+5[/dice]
[dice=Zarunkumar]1d20+9[/dice]


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Grand Lodge

Female Tiefling Hedge Witch/3, HP 18/18, Init +9, Perc +0, AC 16, T 14, FF 13, Fort +3, Ref +5, Will +4

Perception check: 1d20 ⇒ 2
So apparently I can't even see that there are knives on the floor.
Dr. Agon perception: 1d20 + 5 ⇒ (11) + 5 = 16
As Zarunkumar is about to step into the room Dr. Agon growls in her ear and uses his tail to point out the knives on the floor.
Zarunkumar turns to the rest of the party and says "Watch out there are knives scattered all over the floor and they don't look particularly clean."

Silver Crusade

59/59 HP, AC: 24. FF: 18, T: 16, CMD: 23, (Dodge/Mobility, +2 vs Evil), Fort: +7, Refl: +6, Will: +7 (+2 vs Evil) , Perc: +14, (Scent, +22), Init: +8, Sense Motive +12, NG Human Inquisitor of Sarenrae 8, +12/+7 Att, 1d6+6, (15/x2)

Yep, they sure are. I guess I don't do that then. :(
Was just trying to party buff so I can take a bit more back seat.

Take 2 on Perception: 1d20 + 9 ⇒ (10) + 9 = 19

Silver Crusade

59/59 HP, AC: 24. FF: 18, T: 16, CMD: 23, (Dodge/Mobility, +2 vs Evil), Fort: +7, Refl: +6, Will: +7 (+2 vs Evil) , Perc: +14, (Scent, +22), Init: +8, Sense Motive +12, NG Human Inquisitor of Sarenrae 8, +12/+7 Att, 1d6+6, (15/x2)

"Hum, I wonder why she would ever abandon such a place. . ."

Liberty's Edge

Male Human Inquisitor of Erastil 9 [hp 69/69; F+11, R+12, W+11 (+2 vs. charms); AC 22/15/17; Init +7, Perception +14, Sense Motive +16]

Perception, take 10: 10 + 8 = 18

"What the hell is this place?" Kargen says stepping gently over the sharp objects on the floor. "A torture chamber? What kind of vault was this?"


From behind the furthest tub you hear faint incantations...

A giant centipede appears!

Init: The Party!, Bug

Initiative:

Kargen: 1d20 + 5 ⇒ (9) + 5 = 14
Garinol: 1d20 + 5 ⇒ (14) + 5 = 19
Zarunkumar: 1d20 + 9 ⇒ (13) + 9 = 22
Centipede: 1d20 + 2 ⇒ (11) + 2 = 13
Mr Ceiling: 1d20 + 6 ⇒ (11) + 6 = 17
Mifra: 1d20 + 6 ⇒ (20) + 6 = 26

DM:

Kargen Perc: 1d20 + 8 ⇒ (7) + 8 = 15
G Perc: 1d20 + 9 ⇒ (7) + 9 = 16
Z Perc: 1d20 ⇒ 8
1d20 + 10 ⇒ (7) + 10 = 17

Liberty's Edge

Male Human Inquisitor of Erastil 9 [hp 69/69; F+11, R+12, W+11 (+2 vs. charms); AC 22/15/17; Init +7, Perception +14, Sense Motive +16]

Once again, Kargen lifts his bow to kill the giant bug. "More Vermin.

Attack (RS, PBS): 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12
Damage (PBS): 1d8 + 2 + 2 ⇒ (2) + 2 + 2 = 6

Attack (RS, PBS): 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15
Damage (PBS): 1d8 + 2 + 2 ⇒ (4) + 2 + 2 = 8


Kargen drops yet another foe!

While everyone is congratulating Kargen,
Mr Ceiling: 1d20 + 3 ⇒ (20) + 3 = 23dmg: 1d4 + 4 ⇒ (3) + 4 = 7
Confirm: 1d20 + 3 ⇒ (8) + 3 = 11dmg: 1d4 + 4 ⇒ (4) + 4 = 8
a dark, sharp toothed kite like creature falls from the ceiling headed directly towards Garinol!

While all this happens Zarunkumar and Dr. Agon see another wee Fey, who is dressed in arcane garb, step out from behind the furthest tub casting determinedly.

Zarunkumar and Kargen please save vs. Sleep DC 17.

Liberty's Edge

Male Human Inquisitor of Erastil 9 [hp 69/69; F+11, R+12, W+11 (+2 vs. charms); AC 22/15/17; Init +7, Perception +14, Sense Motive +16]

Will Save: 1d20 + 5 ⇒ (8) + 5 = 13

Kargen collapses onto the floor, completely asleep.

Ok, Garinol, you can't hold back anymore!

Silver Crusade

59/59 HP, AC: 24. FF: 18, T: 16, CMD: 23, (Dodge/Mobility, +2 vs Evil), Fort: +7, Refl: +6, Will: +7 (+2 vs Evil) , Perc: +14, (Scent, +22), Init: +8, Sense Motive +12, NG Human Inquisitor of Sarenrae 8, +12/+7 Att, 1d6+6, (15/x2)

Garinol bursts into song. "The past is in the past! . . . Let it go! . . .Let it go! . . . The cold never bothered me anyway."

-Posted with Wayfinder

Silver Crusade

59/59 HP, AC: 24. FF: 18, T: 16, CMD: 23, (Dodge/Mobility, +2 vs Evil), Fort: +7, Refl: +6, Will: +7 (+2 vs Evil) , Perc: +14, (Scent, +22), Init: +8, Sense Motive +12, NG Human Inquisitor of Sarenrae 8, +12/+7 Att, 1d6+6, (15/x2)

Sorry, I was AFK for a while and wanted to check the map and find something out before I posted an action.

Does Mr. Flyig Ceiling (ie Rock Fall, you all Die. No Save), latch on to me. Know check to ID?

Now that I see the map, I see that it's that rather than Argon PHD.

I'll 5ft step, and draw my holy text, literally throwing the boo at him. "Wake up you. No time to take a nap. There is evil to smite. . . and enough of us have napped today. . .."

I was going to smack him with an improvised weapon wand of Cure Light, but it seems I too the damage, so I'll activate my Judgment of Healing.

Grand Lodge

Female Tiefling Hedge Witch/3, HP 18/18, Init +9, Perc +0, AC 16, T 14, FF 13, Fort +3, Ref +5, Will +4

Will save: 1d20 + 3 ⇒ (14) + 3 = 17
Now that was a close one.
After shaking off the sleeping gas, Zarunkumar pulls out her crossbow and fires a shot at Mr. Ceiling.
Attack roll: 1d20 + 4 ⇒ (9) + 4 = 13
Damage roll: 1d6 ⇒ 5


@Garinol, sure Know Arcana

Zarunkumar shakes her head then smiles confidently knowing she shook the spells effects off while Kargen falls sound asleep.
Seeing the archer slumbering, brave Garinol throws his cherished holy text at him!
Kargen being 'holy bludgeoned' wakes groggily..."huh? wha?"

Seeing the flying black toothed monstrosity tear into Garinol, Zarunkumar looses a bolt yet the sly beast shifts slightly causing the bolt to ricochet off the ceiling.

New init based upon above rolls and hidden creatures:
Mifra, Zarunkumar, Garinol, Mr Ceiling then Kargen

Not undaunted, the well dressed wee fey fires missiles at the prone Archer.
Magic Missile: 1d4 + 1 ⇒ (2) + 1 = 3

Silver Crusade

59/59 HP, AC: 24. FF: 18, T: 16, CMD: 23, (Dodge/Mobility, +2 vs Evil), Fort: +7, Refl: +6, Will: +7 (+2 vs Evil) , Perc: +14, (Scent, +22), Init: +8, Sense Motive +12, NG Human Inquisitor of Sarenrae 8, +12/+7 Att, 1d6+6, (15/x2)

With Kargen back with us, I'll 5ft Step back and attack Mr Ceiling.

Scimitar: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d6 + 4 ⇒ (4) + 4 = 8

Know Arcana: 1d20 + 8 ⇒ (2) + 8 = 10


Holy Garinol seeks retribution upon Mr Ceiling and drops the unknown creature to the ground.

Grand Lodge

Female Tiefling Hedge Witch/3, HP 18/18, Init +9, Perc +0, AC 16, T 14, FF 13, Fort +3, Ref +5, Will +4

I must have misinterpreted the picture, I thought Mr. Ceiling was the big guy and the wee fey was the little guy, I wanted to attack the big guy. Oh well, he's mine now.
Zarunkumar will turn her attention to the wee fey and fire another bolt.
Attack roll: 1d20 + 4 ⇒ (10) + 4 = 14
Damage roll: 1d6 ⇒ 2


Kargen, yer up!

Liberty's Edge

Male Human Inquisitor of Erastil 9 [hp 69/69; F+11, R+12, W+11 (+2 vs. charms); AC 22/15/17; Init +7, Perception +14, Sense Motive +16]

Kargen stands and then fires a cold iron arrow.

Attack (PBS): 1d20 + 7 ⇒ (9) + 7 = 16
Damage (PBS): 1d8 + 3 ⇒ (8) + 3 = 11

-Posted with Wayfinder


While the cold iron arrow scares the creature a bit more than expected she dodges out of harms way at the last moment.

In retort the well dressed wee fey slides to her left partially behind the cauldron, wiggles her fingers, touches her nose and with a twinkle in her eye....

Kargen and Zarunkumar please save vs. Sleep. DC 17.
Again.

A small nerve grating giggle quietly escapes her lips.

Liberty's Edge

Male Human Inquisitor of Erastil 9 [hp 69/69; F+11, R+12, W+11 (+2 vs. charms); AC 22/15/17; Init +7, Perception +14, Sense Motive +16]

Will Save: 1d20 + 5 ⇒ (3) + 5 = 8

"Kargen...so...sleepy"

-Posted with Wayfinder

Grand Lodge

Female Tiefling Hedge Witch/3, HP 18/18, Init +9, Perc +0, AC 16, T 14, FF 13, Fort +3, Ref +5, Will +4

Will save: 1d20 + 3 ⇒ (2) + 3 = 5
Well we all knew my luck will these sleep spells would run out at some point.
And down she falls into a dream filled slumber.

Silver Crusade

59/59 HP, AC: 24. FF: 18, T: 16, CMD: 23, (Dodge/Mobility, +2 vs Evil), Fort: +7, Refl: +6, Will: +7 (+2 vs Evil) , Perc: +14, (Scent, +22), Init: +8, Sense Motive +12, NG Human Inquisitor of Sarenrae 8, +12/+7 Att, 1d6+6, (15/x2)

Holy crap. I'm out of books here. . .

I'll move and kick Kargen's leg as I go to wake him up, hoping the good Dr. can help out our other ally.

Grand Lodge

Female Tiefling Hedge Witch/3, HP 18/18, Init +9, Perc +0, AC 16, T 14, FF 13, Fort +3, Ref +5, Will +4

Dr. Agon, upon feeling his master hit the floor, squirms out of her sleeve. Noticing that she is only asleep he quickly starts to nibble on her fingers to arouse her. As soon as she opens her eyes he scurries back to his hiding place in her robes.

Liberty's Edge

Male Human Inquisitor of Erastil 9 [hp 69/69; F+11, R+12, W+11 (+2 vs. charms); AC 22/15/17; Init +7, Perception +14, Sense Motive +16]

Kargen opens his eyes again after Garinol kicks him. He blinks a couple times trying to shake off the tiredness.


The fey creature giggles and fires another missile yet towards Garinol this time.
MM: 1d4 + 1 ⇒ (3) + 1 = 4

Silver Crusade

59/59 HP, AC: 24. FF: 18, T: 16, CMD: 23, (Dodge/Mobility, +2 vs Evil), Fort: +7, Refl: +6, Will: +7 (+2 vs Evil) , Perc: +14, (Scent, +22), Init: +8, Sense Motive +12, NG Human Inquisitor of Sarenrae 8, +12/+7 Att, 1d6+6, (15/x2)

Init is: Mifra (wee fey?), Zarunkumar, Garinol, and Kargen?

Liberty's Edge

Male Human Inquisitor of Erastil 9 [hp 69/69; F+11, R+12, W+11 (+2 vs. charms); AC 22/15/17; Init +7, Perception +14, Sense Motive +16]

I guess so.

Kargen rolls to his feet and draws another Cold Iron arrow and fires it at the fey.

Attack (PBS): 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23
Damage (PBS): 1d8 + 2 + 1 ⇒ (2) + 2 + 1 = 5


Yes, Mifra is the fey, Init is now Party then Mifra, repeat.

The fey creature takes a direct hit and hisses at the archer, clearly upset!

Zarunkumar, Garinol then Mifra

DM:

Mifra - 5

Silver Crusade

59/59 HP, AC: 24. FF: 18, T: 16, CMD: 23, (Dodge/Mobility, +2 vs Evil), Fort: +7, Refl: +6, Will: +7 (+2 vs Evil) , Perc: +14, (Scent, +22), Init: +8, Sense Motive +12, NG Human Inquisitor of Sarenrae 8, +12/+7 Att, 1d6+6, (15/x2)

I'll switch Judgment to extra damage, and then charge.

Slash: 1d20 + 9 ⇒ (1) + 9 = 10
Damage: 1d6 + 5 ⇒ (2) + 5 = 7

Or not.

Grand Lodge

Female Tiefling Hedge Witch/3, HP 18/18, Init +9, Perc +0, AC 16, T 14, FF 13, Fort +3, Ref +5, Will +4

Zarunkumar will move to the NW till she has a clear line of sight and fire another bolt at the fey.
Attack roll: 1d20 + 4 ⇒ (3) + 4 = 7
Damage roll: 1d6 ⇒ 1
I am posting mobiley for the next few days so I will be unable to move my token.


The fey creature dodges both attacks quickly and moves (see map post from yesterday, causing AoO from Garinol) to Zarunkumar and reaches out to touch...
Laughing Touch: 1d20 + 10 ⇒ (13) + 10 = 23

Lauging Touch:
Successful touch attack causes a creature to burst out laughing for 1 round as a melee touch attack. A laughing creature can only take a move action but can defend itself normally. Once a creature has been affected by laughing touch, it is immune to its effects for 24 hours.

Silver Crusade

59/59 HP, AC: 24. FF: 18, T: 16, CMD: 23, (Dodge/Mobility, +2 vs Evil), Fort: +7, Refl: +6, Will: +7 (+2 vs Evil) , Perc: +14, (Scent, +22), Init: +8, Sense Motive +12, NG Human Inquisitor of Sarenrae 8, +12/+7 Att, 1d6+6, (15/x2)

AoO: 1d20 + 9 ⇒ (10) + 9 = 19
Damage: 1d6 + 5 ⇒ (2) + 5 = 7


As the well dressed evil nap inducing wretch runs toward Zarunkumar, Garinol connects a solid blow upon her left shoulder!
A bit o' fey blood splatters the floor.

Kargen and Zarunkumar are up!

DM:

Mifra - 12

Grand Lodge

Female Tiefling Hedge Witch/3, HP 18/18, Init +9, Perc +0, AC 16, T 14, FF 13, Fort +3, Ref +5, Will +4

Zarunkumar bursts into a laughing fit, but doesn't proceed to actually do any action. Dr. Agon on the other hand; upon hearing, and feeling, his master burst into her fit of hysteria pokes his head out of Zarunkumar's sleeve once more. Seeing the fey he hisses and leaps at the creature.
Attack roll: 1d20 + 2 ⇒ (18) + 2 = 20
Damage roll: 1d3 - 1 ⇒ (3) - 1 = 2+poison

Poison:
Bite—injury; save Fort DC 12; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save.


Fort Save: 1d20 + 1 ⇒ (1) + 1 = 2
Poisoned.
1d2 ⇒ 2

DM:

Mifra - 16
Poisoned - 4 rounds, DC 12 Fort, 1d2

Liberty's Edge

Male Human Inquisitor of Erastil 9 [hp 69/69; F+11, R+12, W+11 (+2 vs. charms); AC 22/15/17; Init +7, Perception +14, Sense Motive +16]

Kargen maneuvers behind the table and fires another Cold Iron arrow at the fey. "You'll face divine wrath!"

Activate Justice Judgement
Attack (PBS, Judgement): 1d20 + 5 + 1 + 1 ⇒ (19) + 5 + 1 + 1 = 26
Damage (PBS): 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11


Kargen once again proves his prowess with the bow!
Mifra, the wee fey, screams as she is pierced by the archers cold arrow...

Catching your breath after killing Mifra is first on your order. Some can't stop laughing yet deciding to search the area for spoils of your efforts comes to mind next:

A hole found underneath the central table is large enough for a small creature to squeeze through, and it continues downward for hundreds of feet before opening into a larger cavern.

Exploring this hole is beyond the scope of this scenario.

Garinol remembers that Sascha claims to have stashed her treasure trove beneath several of the flagstones in an unlocked cell. The trove contains a masterwork breastplate, a set of masterwork butterfly swords, a pearl-studded silver brooch in the shape of a dove, two spelunking kits, two scrolls of mage armor, a scroll of grease, a ring of protection +1 , a fine emerald, and a pouch of platinum pieces.
In addition, to this you find a tarnished, plain silver locket whose interior bears only the inscription " Ever Yours-EK."

When you leave the sewers, bathe and again meet with Canayven and Sascha, the former Pathfinder anxiously inquires about her locket and gives her heartfelt thanks to you and the society and pledges her friendship to both.

Weeks later you learn how Sascha traveled to Andoran the following week and uses some of her old connections there to start up a new, but low-profile weapons shop.

Therein ends The Veteran's Vault.

Once I have all of your information I will send chronicles and report.

Thank you all,

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Let the dotting begin.

Grand Lodge

Female Tiefling Hedge Witch/3, HP 18/18, Init +9, Perc +0, AC 16, T 14, FF 13, Fort +3, Ref +5, Will +4

Checking in

Dark Archive

Alchemist (grenedier) 2 | HP 15/15 | AC:19 T:13, F:16 | CMD:17, CMB:+4 | Save (F+4, R+6, W-1) | Init:+5 | Perc: +4 | Bombs 6/7

Checking in. I also have a melee centric summoner available if we appear to be lacking in combat potential.

Silver Crusade

59/59 HP, AC: 24. FF: 18, T: 16, CMD: 23, (Dodge/Mobility, +2 vs Evil), Fort: +7, Refl: +6, Will: +7 (+2 vs Evil) , Perc: +14, (Scent, +22), Init: +8, Sense Motive +12, NG Human Inquisitor of Sarenrae 8, +12/+7 Att, 1d6+6, (15/x2)

Likewise checking in. This was an interesting one to run, but for decision-making Im going to take a back seat. :)


@Garinol, thank you but feel free to PM me if you have advice, etc... I'm a very flexible DM who welcomes suggestions for better game-play.

@Silas, thanks. Your call though.

Since we have a higher level group than expected would you like to play the higher tier?

Grand Lodge

Male Half Elf Pistolero Level 1 - HP 13 (AC 16, Touch 13, FF 13) - Init +5, Fort +4, Ref +5, Will +2; - Perception +2

Checking in!

Grand Lodge

Female Tiefling Hedge Witch/3, HP 18/18, Init +9, Perc +0, AC 16, T 14, FF 13, Fort +3, Ref +5, Will +4

Iradli is level 1 so I guess we'll play the lower level one.

Liberty's Edge

Male Human Inquisitor of Erastil 9 [hp 69/69; F+11, R+12, W+11 (+2 vs. charms); AC 22/15/17; Init +7, Perception +14, Sense Motive +16]

Checking in.

Silver Crusade

59/59 HP, AC: 24. FF: 18, T: 16, CMD: 23, (Dodge/Mobility, +2 vs Evil), Fort: +7, Refl: +6, Will: +7 (+2 vs Evil) , Perc: +14, (Scent, +22), Init: +8, Sense Motive +12, NG Human Inquisitor of Sarenrae 8, +12/+7 Att, 1d6+6, (15/x2)

DM:
The only suggest I have is something I've found to be very useful for PbP games. In the Recruitment thread, (or the Discussion thread if it's not already used) is to have everyone post for the first time some basic info so that it is easy to locate for Chronicle Sheets at the end, <Player Name or Nickname/Character Name/PFS #/Faction/Day Job Roll or that they don't have one/and then any special notes that might need added.> The idea is that before anyone post anything, that information is there for everyone. So all players post that, and only that, and once it's done for all players, it becomes a normal Recruitment/Discussion thread.
----
Actually another thing is to request that the players post some basic game stats in the "Race" and "Class/Levels" section of their Alias's, so that it appears each time they post and makes it much easier to find things quickly without opening up their character. Many of us look like we have already done that. :)
---
One final tip I've found works very well is to make little spoilers in the Campaign Info (so that it appears at the top of each page) with the dice rolls for all the player's Init rolls, (simply leaving off the final "]" so you can just copy/paste it each time. For example, mine would look like [dice=Garinol]1d20+5[/dice. You can also do that for Perception checks, including a small note for Darkvision or Low-Light Vision, just to make things runs smoother. For example, Zarunkumar's Perception is [dice=Zarunkumar <DV>]1d20+0[/dice.

DM part 2 (story):
When I ran this, that first encounter "in the deep" (trying to not give anything away if players read this but you should know what I mean), when I ran it, the party decided to actually attempt to talk to them rather than fight, and it turned out to be a lot of fun. They actually went back up and went shopping, having no idea what they would find desirable. They enjoyed it a lot. So my advice would be to present options that might allow the party to go either way. Also, the final fight, read up on the Darkness/Light rules and those two specific creatures. It was a pretty dang epic fight, and the entire party was on the ropes nearly the whole time. :)

Silver Crusade

59/59 HP, AC: 24. FF: 18, T: 16, CMD: 23, (Dodge/Mobility, +2 vs Evil), Fort: +7, Refl: +6, Will: +7 (+2 vs Evil) , Perc: +14, (Scent, +22), Init: +8, Sense Motive +12, NG Human Inquisitor of Sarenrae 8, +12/+7 Att, 1d6+6, (15/x2)

I can fill a lot of roles if needed. That's a large part of my goal when I created the character. I can do a pretty good job as tank, skills/face, backup healer, (though generally not great in combat). I'm okay playing up or down, really. From what I recall, (unless we act a bit dumb ha ha), there shouldn't be anything too hard, but like I said, it's been a while.


Garinol:
That's what I'm talking about! I truly appreciate your suggestions.

Numbers 2 & 3 I've used and requested often but the first is solid forethought. Going to roll that one out from now on.

Also, the suggestions for this scenario are in line with what I was hoping to create. We shall see how your fellow adventurers react....

Thanks man,

@Durk, Could you add basic stats to your 'Race' category on your character's page? See Silas's name and all the information beside it as an example. Thank you.

Grand Lodge

Male Half Elf Pistolero Level 1 - HP 13 (AC 16, Touch 13, FF 13) - Init +5, Fort +4, Ref +5, Will +2; - Perception +2

I've added the stats! Sorry about that.

Silver Crusade

59/59 HP, AC: 24. FF: 18, T: 16, CMD: 23, (Dodge/Mobility, +2 vs Evil), Fort: +7, Refl: +6, Will: +7 (+2 vs Evil) , Perc: +14, (Scent, +22), Init: +8, Sense Motive +12, NG Human Inquisitor of Sarenrae 8, +12/+7 Att, 1d6+6, (15/x2)

If you open the Recruitment and Campaign tabs, it will begin to show in our My Campaigns.

Grand Lodge

Female Tiefling Hedge Witch/3, HP 18/18, Init +9, Perc +0, AC 16, T 14, FF 13, Fort +3, Ref +5, Will +4

If you post in the Gameplay tab it shows up right away.

Silver Crusade

59/59 HP, AC: 24. FF: 18, T: 16, CMD: 23, (Dodge/Mobility, +2 vs Evil), Fort: +7, Refl: +6, Will: +7 (+2 vs Evil) , Perc: +14, (Scent, +22), Init: +8, Sense Motive +12, NG Human Inquisitor of Sarenrae 8, +12/+7 Att, 1d6+6, (15/x2)

done. :)


Apologies for not posting recently, these past few days have offered more challenges than expected. I will post shortly...

Thank you for your patience.

Silver Crusade

59/59 HP, AC: 24. FF: 18, T: 16, CMD: 23, (Dodge/Mobility, +2 vs Evil), Fort: +7, Refl: +6, Will: +7 (+2 vs Evil) , Perc: +14, (Scent, +22), Init: +8, Sense Motive +12, NG Human Inquisitor of Sarenrae 8, +12/+7 Att, 1d6+6, (15/x2)

No worries. It happens. And weekends tend to be slow for PbPs anyway.

Silver Crusade

59/59 HP, AC: 24. FF: 18, T: 16, CMD: 23, (Dodge/Mobility, +2 vs Evil), Fort: +7, Refl: +6, Will: +7 (+2 vs Evil) , Perc: +14, (Scent, +22), Init: +8, Sense Motive +12, NG Human Inquisitor of Sarenrae 8, +12/+7 Att, 1d6+6, (15/x2)

For the next 10ish days, I'll be to the field. I should have internet on my phone, but will have issues with maps. In case you need to wait on me, I'll default to attacking with my Scimitar in combat (unless it would obviously be stupid to do otherwise).

[dice=Attack (+1)]1d20+7[/dice
[dice=Damage]1d6+4[/dice

or attempt Diplomacy out of combat

[dice=Diplomacy]1d20+9[/dice

All of my stats are in the character sheet of my avatar, and I've tried to make it easy by posting most important things under my name. It shouldn't be an issue, but if it is, please feel free to roll for me. I can heal (Cure Light) 51 times if needed, and have a few odd tricks up my sleeve. I like to keep fairly accurate records of things, with the intent of self publishing, (I don't trust the Decem, Shadow Lodge for LIFE!!!!). And like I said, I have already DM'd this, so I'm going to take a backseat to decision-making anyway.


Pardon the pause in game play, we will resume shortly.


I've sent Durk a PM, if no response within 24 hrs of PM I will move foward with Marixite's attack.

Since we have not heard from Durk since 05/27 I am curious. Leaving it in your hands, should we move onward with three or solicit another?

Dark Archive

Alchemist (grenedier) 2 | HP 15/15 | AC:19 T:13, F:16 | CMD:17, CMB:+4 | Save (F+4, R+6, W-1) | Init:+5 | Perc: +4 | Bombs 6/7

Are we allowed to continue with 3? I suspect we would be fine we are fairly high level for the tier.


According to Season Five rules:

The minimum table size for a Pathfinder Society Organized Play session to be considered legal is four PCs. Table size is capped at six PCs. In cases in which you simply cannot seat four players, you (the GM) may run a table of three players, and play an official level-appropriate pregenerated character in order to meet the minimum table size of four PCs.

Your call.

Dark Archive

Alchemist (grenedier) 2 | HP 15/15 | AC:19 T:13, F:16 | CMD:17, CMB:+4 | Save (F+4, R+6, W-1) | Init:+5 | Perc: +4 | Bombs 6/7

I am for carrying on with 3, we ought to be fine and I do not think we are violating the rules since we began with 4.

Silver Crusade

59/59 HP, AC: 24. FF: 18, T: 16, CMD: 23, (Dodge/Mobility, +2 vs Evil), Fort: +7, Refl: +6, Will: +7 (+2 vs Evil) , Perc: +14, (Scent, +22), Init: +8, Sense Motive +12, NG Human Inquisitor of Sarenrae 8, +12/+7 Att, 1d6+6, (15/x2)

I agree. I've had this occur a few times, and I tend to just keep them there as a background character, and report them as having played. Unless they actually tell you they are dropping out. Most of the time, they just got hit with a lot of work or something unexpectedly, and then join back up soon.

Liberty's Edge

Male Human Inquisitor of Erastil 9 [hp 69/69; F+11, R+12, W+11 (+2 vs. charms); AC 22/15/17; Init +7, Perception +14, Sense Motive +16]

Don't we have 4? Slias, Garinol, Z, and Kargen.

Grand Lodge

Female Tiefling Hedge Witch/3, HP 18/18, Init +9, Perc +0, AC 16, T 14, FF 13, Fort +3, Ref +5, Will +4

I had thought we started with 5, but with all the talk that had been going on I was thinking might have been wrong.


Ok, we'll keep going as is.
I will bot Durk once and then move forward without.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

I checked out their other games, and it looks like their last post at all was on May 30th. In the other two games, it also looks like they have just vanished as well, so its looking like a case of they might have lost internet or had something come up in RL?

Dark Archive

Alchemist (grenedier) 2 | HP 15/15 | AC:19 T:13, F:16 | CMD:17, CMB:+4 | Save (F+4, R+6, W-1) | Init:+5 | Perc: +4 | Bombs 6/7

With PBP dropping tends to be all or nothing, and is sadly all too common, much less so in PFS though.

Silver Crusade

59/59 HP, AC: 24. FF: 18, T: 16, CMD: 23, (Dodge/Mobility, +2 vs Evil), Fort: +7, Refl: +6, Will: +7 (+2 vs Evil) , Perc: +14, (Scent, +22), Init: +8, Sense Motive +12, NG Human Inquisitor of Sarenrae 8, +12/+7 Att, 1d6+6, (15/x2)

Sometimes, but like I said, he/she only has three games (ever) and has vanished from them all on basically the same day.


I'm under the impression Silas will be with us shortly...I gather he had an 'incident' during a World Soccer event???


Silas has not been heard from in some time. I am not going to stalk his aliases and according to a mutual acquaintance, he is MIA.

Would you like to continue as is? If someone wants to bot for him you're welcome to.

Silver Crusade

59/59 HP, AC: 24. FF: 18, T: 16, CMD: 23, (Dodge/Mobility, +2 vs Evil), Fort: +7, Refl: +6, Will: +7 (+2 vs Evil) , Perc: +14, (Scent, +22), Init: +8, Sense Motive +12, NG Human Inquisitor of Sarenrae 8, +12/+7 Att, 1d6+6, (15/x2)

Id say just continue and if they reappear they do, if not, figure it out at the end.

We can just assume he stands back, maybe Aiding Another or Full Defense. People vanishing is just something that happens sometimes. :(

Silver Crusade

59/59 HP, AC: 24. FF: 18, T: 16, CMD: 23, (Dodge/Mobility, +2 vs Evil), Fort: +7, Refl: +6, Will: +7 (+2 vs Evil) , Perc: +14, (Scent, +22), Init: +8, Sense Motive +12, NG Human Inquisitor of Sarenrae 8, +12/+7 Att, 1d6+6, (15/x2)

I also just noticed that somehow this character switched to Grand Lodge (should be Silver Crusade). In one of the gams I am running, a few characters noted the same thing, they just sort of randomly changed Factions online). Everyone might want to take a look through their characters to make sure everything is right.


I've been reading PFS 6 season teasers and I get the impression we might be seeing a few changes in factions. This might be the cause.


Scenario is almost over, please post with:

Player Name
PFS #
Faction
Day job roll, if any
Email

Silver Crusade

59/59 HP, AC: 24. FF: 18, T: 16, CMD: 23, (Dodge/Mobility, +2 vs Evil), Fort: +7, Refl: +6, Will: +7 (+2 vs Evil) , Perc: +14, (Scent, +22), Init: +8, Sense Motive +12, NG Human Inquisitor of Sarenrae 8, +12/+7 Att, 1d6+6, (15/x2)

DM Beckett / Garinol / 5274-7 / Silver Crusade

4th level
Day Job: Heal (Temple): 1d1001 ⇒ 729 Yep, I'm going with that :)

Day Job: Heal (Temple): 1d20 + 11 ⇒ (13) + 11 = 24

Liberty's Edge

Male Human Inquisitor of Erastil 9 [hp 69/69; F+11, R+12, W+11 (+2 vs. charms); AC 22/15/17; Init +7, Perception +14, Sense Motive +16]

Enchanter Tim
Kargen Hapspring
PFS #: 1142-2
Faction: Andoran
Profession, Trapper: 1d20 + 6 ⇒ (13) + 6 = 19

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

I just wanted to check, I'm 4th level. Am I getting out of Tier GP high Tier GP? Or rather, did we play Low Tier or High Tier?

Also, thanks for running, and thanks to Kargen and Zarunkumar as well for sticking with it and making it fun.

RIP: the goat


The goat was a humorous highlight and you're welcome.

Lower tier sir.

Grand Lodge

Female Tiefling Hedge Witch/3, HP 18/18, Init +9, Perc +0, AC 16, T 14, FF 13, Fort +3, Ref +5, Will +4

Player Name: Iron Killer
PFS #: 94822-10
Faction: Grand Lodge
Day job roll, if any: Craft, Alchemy: 1d20 + 12 ⇒ (8) + 12 = 20

Liberty's Edge

Male Human Inquisitor of Erastil 9 [hp 69/69; F+11, R+12, W+11 (+2 vs. charms); AC 22/15/17; Init +7, Perception +14, Sense Motive +16]

Thanks for running the game, Jelly!


You're welcome Kargen.

Thank you all for playing and most of all, thank you for your patience during my goofs. Just earned my first star and honestly, this was the most 'challenge filled' of the 10.

All chronicles have been sent and reported.

Happy gaming,

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