[PFS] The Quest for Perfection (Inactive)

Game Master StephNyan

18 Defense Points earned

Personal DP left to spend:
Belinda: 9 DP | Mia: 0 DP | Negi: 0 DP | Rolan: 7 DP | Theron: 9 DP

How to use Defense Points:
Each of you has gained a pool of points equal to 1/2 the total Defense Points earned during preparations. At any time, you may choose to spend a number of these points as an immediate action. They can be added to any single attack or damage roll, ability or skill check, saving throw, or can be used to grant you a dodge bonus to your AC. Points used only apply to a single roll, and do not otherwise last until your next action. More than 1 point may be spent on a roll, with a maximum equal to your level. You must decide to use your Defense Points in this way when you announce your action and before you make the roll the bonus will apply to. Once spent, points from this pool cannot be replenished.


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Bulgo Bluefoot wrote:
BTW, I'm out of town for the next couple of days, so unlikely to be posting until after the weekend, sorry about doing that mid combat.

Thanks for the heads-up!


@Theron:

Animal companions get 4.5 HP at every HD, not average HD plus 1 and no full 1st HD. If you end up with a half HP, it's rounded down.

Animal companions don't have favored classes, so they don't get 1 extra HP a level.

This should be your roc's HP:
2 HD --> 9 HP (2 x 4.5)
Toughness --> 3HP
-1 Con modifier --> -2 HP (-1 per HD)
Total HP --> 10 HP

I hope you'll make your roc's stabilize check this round. Else it'll be at -9 HP and die...

Liberty's Edge

M Halfling
Stats:
HP: 17/17, AC: 18/15/14, Init +6, Perc +8, F+4, R+7, W+3(+2 vs fear)
Vitals Roc:
HP: 16/16, AC: 19/14/15, F+2, R+7, W+2, Init +4
Hunter(Patient Ambusher) 2

GM, why are your dice so hot at all the (to you :P) right moments??


Theron Keenfoot wrote:
GM, why are your dice so hot at all the (to you :P) right moments??

Hehe :P

Theron Keenfoot wrote:

I can cast stabilize, am i allowed to do so before the roc dies?

Edit: I can, as a swift action, change animal focus(aspect of animal), changing my roc's aspect of bull (+2 str) to aspect of Bear (+2 con).
Since swift actions would count as 1 free action, it could be done in the previous round, afaik.
That 'should' allow me to be in time to cast stabilize.

The stabilize check happens at the start of your round, before you can take other actions (like casting the spell stabilize).

I'm fine with you using your ability to change animal focus as part of your last round. It seems only fair to let you use it in retrospect, because it was only after last round that you found out your roc's HP is lower than you thought it was.


Only the scenario's conclusion is left! I've received the info to report the game from most players, but I'm still missing Negi's info.

Negi, could you provide the same info the others did?

Name: Bulgo Bluefoot
PFS#: 100387-8
Faction: Scarab Sages
Day Job: None

Name: Rolan Sunsearcher
PFS#: 157892-1
Faction: Scarab Sages
Day Job: None

Name: S'arkee The Sickly
Replaying for no credit

Name: Theron Keenfoot
PFS#: 119488-8
Faction: Liberty's Edge
Day Job: None

Liberty's Edge

Male Halfling Cavalier 3 hp 22/22 (16); Init +3; Fort +3(5), Ref +5(6), Will +2(2); AC 20, T 14, FF 17 (16, 14, 14);

PFS #: 113426
Faction: Andoran

No Day Job


Here are your chronicle sheets for part 1:

Bulgo
Negi
Rolan
Theron

Part 2 stands ready for you to start posting. So when you've made your purchases and are ready to start part 2, you can dive right in! I'll officially start the game once everyone's checked in.

Scarab Sages

HP 45/45; Reroll@+3 1/1; uRogue 6: (AC21 normally) Fort +5; Reflex +12; Will +5; Init +5; Perception +12; SM +10;

Great!

Bulgo actually hits level 3 from this. I've done the update.

Scarab Sages

M Half Elf Investigator(Empiricist)/2 (HP 17/17| AC:15 | T:12 | FF:13 | CMB:3 | CMD:14 | Fort:+1 | Ref:+5 | Will:+3| Init:+4 | Perc:+10 | Speed 30)

Just a heads up, Rolan just hit 3 xp, which I think means that he levels now, so that'll take a bit to get sorted out.

Liberty's Edge

Male Halfling Cavalier 3 hp 22/22 (16); Init +3; Fort +3(5), Ref +5(6), Will +2(2); AC 20, T 14, FF 17 (16, 14, 14);

Purchasing a Masterwork Composite Shortbow +2 for 525 gp, and another Tanglefoot Bag for 50gp.

Scarab Sages

Male Male Nagaji Oracle/3rd (HP 15/15 | AC:20 | T:13 | FF:17 | CMB: +1 | CMD:12 | Fort:+0 | Ref:+5 | Will:+3 | Init:+1 | Perc:+2 | Speed 20/15)

unable to buy anything so staying the same.

Scarab Sages

M Half Elf Investigator(Empiricist)/2 (HP 17/17| AC:15 | T:12 | FF:13 | CMB:3 | CMD:14 | Fort:+1 | Ref:+5 | Will:+3| Init:+4 | Perc:+10 | Speed 30)

Rolan purchased a wand of CLW with his prestige, and bought a mwk buckler, a shortbow, 2 spring-loaded wrist sheathes and upgraded his armor to masterwork.


Looks like almost everyone's ready to start the new scenario. As soon as Theron also posts in the gameplay thread I'll know you're all ready and I'll start it! :)

Liberty's Edge

M Halfling
Stats:
HP: 17/17, AC: 18/15/14, Init +6, Perc +8, F+4, R+7, W+3(+2 vs fear)
Vitals Roc:
HP: 16/16, AC: 19/14/15, F+2, R+7, W+2, Init +4
Hunter(Patient Ambusher) 2

GM, how heavy would you rule a halfling sized saddle for my roc to be?


Theron Keenfoot wrote:
GM, how heavy would you rule a halfling sized saddle for my roc to be?

I can only find the standard weight for saddles: Military Saddle 30 lbs, Pack Saddle 15 lbs, Riding Saddle 25 lbs. The equipment page doesn't give any info on these items being less heavy for small characters, even while it does for other items. I cannot find anything else on it, anywhere, which would mean it's the same weight for every size. Since PFS follows the standard rules, I'll rule the same.

But I definitely think it's weird...

Liberty's Edge

M Halfling
Stats:
HP: 17/17, AC: 18/15/14, Init +6, Perc +8, F+4, R+7, W+3(+2 vs fear)
Vitals Roc:
HP: 16/16, AC: 19/14/15, F+2, R+7, W+2, Init +4
Hunter(Patient Ambusher) 2

I would like to ask you to consider the following:

A medium character (human) uses a saddle for a large creature. (horse)
Equipment for a small humanoid race (like us halflings), costs the same, but weighs half, due to being a size category smaller.

Would then not the saddle for a medium creature, like a roc, be half the weight of a saddle meant for a big creature? A smaller creature like a roc would be incapable of carrying a heavy saddle meant for a large creature.

On the boards, sometimes there is no rule, leaving the matter to common sense. I mean, the purchase cost is the same, why keep the weight between sizes the same?

If you do decide to keep the weight of the two items the same, my character's intended principle will be useless, since it depends on my roc being able to carry me (and the saddle, if i want to avoid the -5 penalty for making ride checks bare back, literally).


Weight's half for armor. Usually it's a quarter for other items.

I think a small saddle would/should weight a quarter of a medium saddle, but I'll stay on the safe side and rule your saddle weights half. There's indeed no sense in crippling your character while the saddle weight should obviously be lower for him.

Scarab Sages

M Half Elf Investigator(Empiricist)/2 (HP 17/17| AC:15 | T:12 | FF:13 | CMB:3 | CMD:14 | Fort:+1 | Ref:+5 | Will:+3| Init:+4 | Perc:+10 | Speed 30)

Just a heads up, I'm going out of town tomorrow morning, and internet access will likely be sketchy at best, so feel free to bot me if I'm holding things up.


Rolan Sunsearcher wrote:
Just a heads up, I'm going out of town tomorrow morning, and internet access will likely be sketchy at best, so feel free to bot me if I'm holding things up.

Okaydokay!


Reply to Theron's post:
That's what the 2nd Ride check was for.

"If the Ride check to make the leap succeeds, make a check using your Ride modifier or the mount’s jump modifier, whichever is lower, to see how far the creature can jump."

I assume you taught your roc the attack trick? If so, the DC required on Handle animal is 10. No sense rolling if you got +12 on a skill check that requires DC 10.

Reply to Negi's post:
Not having your bow in hand while you pull out a potion doesn't change anything. Pulling the potion out is still a move action, and applying it to someone else still a full-round action. You can't use a full-round action after a move action.

Though it is possible to split a full-round action over 2 rounds by using 1 standard action in each of the 2 rounds. The full-round action will then complete after the standard action in the 2nd round.


I took a look at the HP in your stat bars, which was when I realized that sleeping caused all of you to regain 1 HP per level overnight. Don't forget to add that, if you haven't yet! :)

Liberty's Edge

M Halfling
Stats:
HP: 17/17, AC: 18/15/14, Init +6, Perc +8, F+4, R+7, W+3(+2 vs fear)
Vitals Roc:
HP: 16/16, AC: 19/14/15, F+2, R+7, W+2, Init +4
Hunter(Patient Ambusher) 2

If the others roll aid other, we could even hit an intimidate of 20+, i reckon he'd be willing to talk.

Scarab Sages

M Half Elf Investigator(Empiricist)/2 (HP 17/17| AC:15 | T:12 | FF:13 | CMB:3 | CMD:14 | Fort:+1 | Ref:+5 | Will:+3| Init:+4 | Perc:+10 | Speed 30)

Intimidate Aid: 1d20 - 1 ⇒ (16) - 1 = 15
Rolan nods, He'll do it. We didn't think he would, then the bird pecked out the eyes of some pirate who tried to rob us last month.

Scarab Sages

Male Male Nagaji Oracle/3rd (HP 15/15 | AC:20 | T:13 | FF:17 | CMB: +1 | CMD:12 | Fort:+0 | Ref:+5 | Will:+3 | Init:+1 | Perc:+2 | Speed 20/15)

"If you give me a moment, I could dig into his brain and make him talk like I did earlier." S'arkee states as he leers at the guard.

intimdate Aid: 1d20 + 4 ⇒ (5) + 4 = 9


Hmm... something went wrong here :P


@Theron:
You weren't up. You may keep the rolls of your shot for round 5.

@Negi:
Only your readied action was up. Calling Jon over and mounting him weren't readied actions, and will have to be a part of round 5.

@Bulgo:
The thunderstone going off would indeed be a good indicator of a starting fight, but at that moment you're hidden in a remote area of the boat and you weren't up yet. You wanted the best hiding spot, and that's where you're now: area 4. In round 5, after the thunderstone's gone off, you can start moving toward the deck. (From area 4 to 3, then exit the door to end up at area 1.)

Scarab Sages

HP 45/45; Reroll@+3 1/1; uRogue 6: (AC21 normally) Fort +5; Reflex +12; Will +5; Init +5; Perception +12; SM +10;

Cool!

Scarab Sages

Male Male Nagaji Oracle/3rd (HP 15/15 | AC:20 | T:13 | FF:17 | CMB: +1 | CMD:12 | Fort:+0 | Ref:+5 | Will:+3 | Init:+1 | Perc:+2 | Speed 20/15)

Sorry I've not been responding. It's also difficult as S'arkee isn't a combat character :p


@S'arkee:
I didn't see any change on the map so I moved you 5 feet in the direction that made most sense to me. (You meant to 5-foot step, didn't you? Or was the step you mentioned just flavor?)

Scarab Sages

Male Male Nagaji Oracle/3rd (HP 15/15 | AC:20 | T:13 | FF:17 | CMB: +1 | CMD:12 | Fort:+0 | Ref:+5 | Will:+3 | Init:+1 | Perc:+2 | Speed 20/15)

yeah, a 5ft step so I could draw out a weapon.


Drawing a weapon doesn't provoke, only sheathing it / putting it away. Though casting a spell, which you also did, does provoke. Thus the 5-foot step came in handy after all! :)

Scarab Sages

Male Male Nagaji Oracle/3rd (HP 15/15 | AC:20 | T:13 | FF:17 | CMB: +1 | CMD:12 | Fort:+0 | Ref:+5 | Will:+3 | Init:+1 | Perc:+2 | Speed 20/15)

Well the step was to stay out of melee range of the invaders and drew the weapon so if they come closer I can smack them.


We're about to conclude part 2 of The Quest For Perfection! If you want to make a Day Job roll, go ahead and roll it here.

Character info:
Name: Bulgo Bluefoot
PFS#: 100387-8
Faction: Scarab Sages
Day Job: None

Name: Negi Othollo
PFS#: 113426-1
Faction: Liberty's Edge
Day Job: None

Name: Rolan Sunsearcher
PFS#: 157892-1
Faction: Scarab Sages
Day Job: None

Name: S'arkee The Sickly
PFS#: 82068-9
Faction: Scarab Sages
Day Job: ???

Name: Theron Keenfoot
PFS#: 119488-8
Faction: Liberty's Edge
Day Job: None

Scarab Sages

HP 45/45; Reroll@+3 1/1; uRogue 6: (AC21 normally) Fort +5; Reflex +12; Will +5; Init +5; Perception +12; SM +10;

looks good. No day job for Bulgo.

For part 3 is is okay if I use a pre-gen to free up Bulgo for GD4, as I have already done part 3 (and completely failed it!)

Scarab Sages

Male Male Nagaji Oracle/3rd (HP 15/15 | AC:20 | T:13 | FF:17 | CMB: +1 | CMD:12 | Fort:+0 | Ref:+5 | Will:+3 | Init:+1 | Perc:+2 | Speed 20/15)

Soothsayer: 1d20 + 5 ⇒ (13) + 5 = 18


Bulgo Bluefoot wrote:

looks good. No day job for Bulgo.

For part 3 is is okay if I use a pre-gen to free up Bulgo for GD4, as I have already done part 3 (and completely failed it!)

Of course, no problem at all! :)

Which pregen would you like to play?

Scarab Sages

HP 45/45; Reroll@+3 1/1; uRogue 6: (AC21 normally) Fort +5; Reflex +12; Will +5; Init +5; Perception +12; SM +10;

I'm open to whatever you think would be most helpful. As I was in a group that totally failed the whole nesting swallow bit I'm open to suggestions.

Of course there may be someone who actually needs part 3 of GfP, and I'd hate to play a pregen that was preventing them getting a spot to finish it.

Either way, I agreed at the start I'd play through the series, so if you wanted I could just play Bulgo for 0xp.

Scarab Sages

Male Male Nagaji Oracle/3rd (HP 15/15 | AC:20 | T:13 | FF:17 | CMB: +1 | CMD:12 | Fort:+0 | Ref:+5 | Will:+3 | Init:+1 | Perc:+2 | Speed 20/15)

GfP?

Scarab Sages

HP 45/45; Reroll@+3 1/1; uRogue 6: (AC21 normally) Fort +5; Reflex +12; Will +5; Init +5; Perception +12; SM +10;

Quest for Perfection.

Gs and Qs..look so similar.


@Bulgo:
From the Core pregens I always find Kyra very helpful, but maybe there's a specific class you'd like to try out?

@Everyone:
The next PbP Gameday will start on September 19th. Maybe it'll be fun to start part 3 when the Gameday starts, to give everyone who's in for credit a shot at one of the Gameday boons?

Liberty's Edge

M Halfling
Stats:
HP: 17/17, AC: 18/15/14, Init +6, Perc +8, F+4, R+7, W+3(+2 vs fear)
Vitals Roc:
HP: 16/16, AC: 19/14/15, F+2, R+7, W+2, Init +4
Hunter(Patient Ambusher) 2

I don't mind.

Scarab Sages

HP 45/45; Reroll@+3 1/1; uRogue 6: (AC21 normally) Fort +5; Reflex +12; Will +5; Init +5; Perception +12; SM +10;

Maybe the Slayer - Zadim. I've not tried a Slayer before.

Scarab Sages

Male Male Nagaji Oracle/3rd (HP 15/15 | AC:20 | T:13 | FF:17 | CMB: +1 | CMD:12 | Fort:+0 | Ref:+5 | Will:+3 | Init:+1 | Perc:+2 | Speed 20/15)

I've got many. I quite like S'arkee and he appears to be the only knowledge person in the group, but if someone has a healer and knowledgeable people in the group I can always use Mia instead.

I'll see what the group make up is, but I'd love to get Mia to 4th level.

Liberty's Edge

Male Halfling Cavalier 3 hp 22/22 (16); Init +3; Fort +3(5), Ref +5(6), Will +2(2); AC 20, T 14, FF 17 (16, 14, 14);
Bulgo Bluefoot wrote:
Maybe the Slayer - Zadim. I've not tried a Slayer before.

Convert him to a Halfling if you can. We gotta keep the size ratio going! ^_^

S'arkee The Sickly wrote:

I've got many. I quite like S'arkee and he appears to be the only knowledge person in the group, but if someone has a healer and knowledgeable people in the group I can always use Mia instead.

I'll see what the group make up is, but I'd love to get Mia to 4th level.

Speaking of which, I think I just hit 3rd! :)

Scarab Sages

HP 45/45; Reroll@+3 1/1; uRogue 6: (AC21 normally) Fort +5; Reflex +12; Will +5; Init +5; Perception +12; SM +10;

There are some Halfling pregens. I'll have a look through, then I could continue to post with the Bulgo alias, even if it is really a pre-gen. Of course I could do that with a human as well.

Actually with a first level pregen I could just make up a junk new first level character and call it whatever. What do we need the most?

Liberty's Edge

Male Halfling Cavalier 3 hp 22/22 (16); Init +3; Fort +3(5), Ref +5(6), Will +2(2); AC 20, T 14, FF 17 (16, 14, 14);

You could always take a healer and let overfiend take his Monk. Might be cool to have a local helping on the last leg.

Scarab Sages

HP 45/45; Reroll@+3 1/1; uRogue 6: (AC21 normally) Fort +5; Reflex +12; Will +5; Init +5; Perception +12; SM +10;

I think a Halfling druid may be fun. I'll put one together so we can keep the horde of little folk going.

Scarab Sages

HP 45/45; Reroll@+3 1/1; uRogue 6: (AC21 normally) Fort +5; Reflex +12; Will +5; Init +5; Perception +12; SM +10;

After landing the boat, Bulgo's nose starts to twitch.

"I recognize that cooking!"

He dashes off and returns a minute or two later with yet another Halfling. "This is my sister, Belina. Can you look after her for a minute or two, I think I saw a game of dice..."

Scarab Sages

HP 52/52; Panache 2/2; Reroll @+4 0/1; charmed life 4/4; CLW wand 47/50 Halfling inspired blade; AC 24; Fort +8; Ref +14; Will +9 (+11 vs fear); Init +8; Perc +12; SM+5

"Hello.." smiles a rather pleasant, if peasant, looking halfing.

"Oh my, I see Bulgo for the first time in months and he dashes off to a game of dice. Brothers."

The words are grumbling but good natured. It would appear she holds her brother is some affection.

"Come with me, and I can feed you while we wait for Bulgo to return. That is if doesn't get chased out of town for cheating at dice. Again."

Liberty's Edge

Male Halfling Cavalier 3 hp 22/22 (16); Init +3; Fort +3(5), Ref +5(6), Will +2(2); AC 20, T 14, FF 17 (16, 14, 14);

"Is he always like that around family?"

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