[PFS] Teamwork Experiment Table Æroden

Game Master Nathan Hartshorn

Map

PFS Modules with set parties, focusing on Teamwork Feats and their viability in the Organized Play environment.


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The Exchange

Male Ulfen Battle Scion 2 HP 16/21|AC 13,T 11,FF 11|F+5 R+2 W+4 (+1 vs emo,+4 vs snd)|Init +2|Per +4 (-2 sand)
unmodified:
HP 14/19|AC 14,T 12,FF 12|F+3 R+2 W+3 (+1 vs emo,+4 vs snd)|Init +2| Per +4
More:
Raging Song: 8/13 rounds

Bozmir's eyes follow the speedy speedy cleric as he dashes to and fro. He is so amazed he keeps his remark regarding Jeza's size to himself.

He tries to cross the log slowly and carefully.
Acrobatics: 1d20 ⇒ 1
He loses his footing...
Reflex: 1d20 ⇒ 16

But manages to stay on the slippery log, lying down along its length instead of in the river. Choosing to stay where he is, he trusts in his magic to not falter as he readies an Ear-Piercing Scream for when the minotaur comes into range.

Sonic damage: 1d6 ⇒ 2 and DC 14 Fortitude.

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

Kontha, dre sre he says in orc Charge in half-orc

She charges with her bite as he gets closer to the creature near the halfling.

1d20 + 2 + 3 ⇒ (7) + 2 + 3 = 12

Silver Crusade

Dulomak wrote:
Entering a threatned area invokes an attack of opportunity or leaving it? \

When you move out of a threatened squared.

Silver Crusade

Barid and Dissa double move towards the action.

The minotaur ignores Jeza and takes a swipe at Kontha as she charges up to attack.

AoO: 1d20 + 7 ⇒ (19) + 7 = 26hit
damage: 2d6 + 4 ⇒ (5, 1) + 4 = 10 10 damage vs. Kontha and she is staggered.

Fort save: 1d20 + 6 ⇒ (13) + 6 = 19

He shakes off Bozmir's spell and takes 1 damage.

1d2 ⇒ 1

The minotaur takes its first swing at Kontha.
Attack 1: 1d20 + 7 ⇒ (10) + 7 = 17hit
damage: 2d6 + 4 ⇒ (3, 4) + 4 = 11 Kontha takes 11 damage and falls prone and begins bleeding out. Make sure you roll to stabilize on your turn.

It continues the rest of its attacks on Dulomak.
Attack 2: 1d20 + 2 ⇒ (11) + 2 = 13 miss unless you accepted Bozmir's song.
Gore: 1d20 + 4 ⇒ (6) + 4 = 10 miss
damage just in case: 2d6 + 4 ⇒ (5, 3) + 4 = 12

Janira continues to lie there.

Everyone is up.

Map

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

I have not accepted the song.

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

Kontha stabilize
1d20 + 3 ⇒ (15) + 3 = 18

That stabilizes her correct?

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

Seeing that his precious Kontha is stable he attacks with his glaive

1d20 + 3 ⇒ (6) + 3 = 9 missing

Dark Archive

Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize

Jeza moves over to Bozmir and assists with the acrobatics, using the SLA bit of luck and rolling the assist.

Acrobatics: 1d20 ⇒ 1
Bozmir, don't forget to roll twice and take the favorable.

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

Lol. The dice gods hate us today.

The Exchange

Male Ulfen Battle Scion 2 HP 16/21|AC 13,T 11,FF 11|F+5 R+2 W+4 (+1 vs emo,+4 vs snd)|Init +2|Per +4 (-2 sand)
unmodified:
HP 14/19|AC 14,T 12,FF 12|F+3 R+2 W+3 (+1 vs emo,+4 vs snd)|Init +2| Per +4
More:
Raging Song: 8/13 rounds

Bozmir gets up, says, "Thanks priest, Desna guide my boots."

Acrobatics: 1d20 ⇒ 121d20 ⇒ 1

Scarab Sages

Male Vudrani Unchained Rogue 1 HP 10/10 | AC 16, t 13, ff 13 | F+2 R+5 W-1 | Init +5 | Perc +3 (+4 traps)

I'm back, let me know when to take over again.

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

Whistle while you work...

Silver Crusade

Barid, you are up. I've just double moved you to the current location.

Dissa double moves and successfully jumps over the creek.

Acrobatics: 1d20 + 1 ⇒ (8) + 1 = 9

Map

Scarab Sages

Male Vudrani Unchained Rogue 1 HP 10/10 | AC 16, t 13, ff 13 | F+2 R+5 W-1 | Init +5 | Perc +3 (+4 traps)

Barid rushes to cross the creek with his companions, easily clearing it and trying to get in an advantageous position.

Acrobatics: 1d20 + 7 ⇒ (8) + 7 = 15

I'll have to double move as well...My intent is to end up in front of Bozmir as my computer doesn't seem to like the google drive at the moment.

Silver Crusade

Kontha stabilizes.

Barid, I put you directly south of Bozmir. Hope that's where you were intending.

Seeing no one else within reach, the minotaur takes its fury out on Dulomak.

Attack 1: 1d20 + 7 ⇒ (5) + 7 = 12 miss
Attack 2: 1d20 + 2 ⇒ (19) + 2 = 21 hit

Damage 2: 2d6 + 4 ⇒ (6, 6) + 4 = 16 16 points of damage. Dulomak is at -3/13 and goes down while bleeding out. Roll to stabilize (DC 13) on your next turn.

Looking around, the minotaur targets the only other target within reach. It 5 foot steps to the northwest and rams its horns into Barid.

Gore: 1d20 + 4 ⇒ (18) + 4 = 22 hit
damage: 1d6 + 2 ⇒ (4) + 2 = 6 6 points of damage. Barid is at 4/10.

I'm going to assume that Dissa would accept the raging song.

Dissa calls upon the power of all that is good in the world and declares the minotaur it's primary enemy. Swift action actiate Weal's Champion, 1 round, +3 to hit, +1 damage

The General charges the minotaur with a mighty swing of his fauchard.

Fauchard: 1d20 + 4 + 1 + 3 + 2 ⇒ (14) + 4 + 1 + 3 + 2 = 24 hit
damage: 1d10 + 9 + 1 + 1 ⇒ (4) + 9 + 1 + 1 = 15 15 damage. Everyone within 30' gets a bonus of +1 to hit and +1 damage against the minotaur for the next round.

Everyone else is up. Figured this was a good time to use Weal's Champion.

Map

GM info only:
23

Dark Archive

Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize

Jeza uses a move to get over to Dulomak and uses the wand to heal on him. Acrobatics (jump): 1d20 + 16 ⇒ (19) + 16 = 35
Healing(wand): 1d8 + 3 ⇒ (5) + 3 = 8
"It is not your time yet young man, we yet need your help to bring down this mighty beast." Jeza says.

Wand uses (2nd/8), Rnds of speed spell (5th/10)

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

How beat up does the minotaur look?

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

From where I am at the minotaur does not reach to me correct?

Silver Crusade

The minotaur looks injured. I can't give more info than that without a standard action heal check.

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

No biggie. Can I stand up without provoking?

Scarab Sages

Male Vudrani Unchained Rogue 1 HP 10/10 | AC 16, t 13, ff 13 | F+2 R+5 W-1 | Init +5 | Perc +3 (+4 traps)

Barid dives and rolls further next to the minotaur in an attempt to avoid any opportunistic swings heading his way.

Acrobatics VS CMD: 1d20 + 7 ⇒ (6) + 7 = 13

Barid does not provoke or takes less than 4 damage:
Barid takes his sword and stabs blindly looking for a weak spot in the minotaur's defenses
Stab!: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d6 ⇒ 6

Barid takes 4 or more damage:
Barid's tumble leads him right into the minotaur's swing, leaving him a bleeding wreck on the ground nearby.

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

The half orc will rise and cast lead blades on his weapon.

Lead blades increases the momentum and density of your melee weapons just as they strike a foe. All melee weapons you are carrying when the spell is cast deal damage as if one size category larger than they actually are. For instance, a Medium longsword normally deals 1d8 points of damage, but it would instead deal 2d6 points of damage if benefiting from lead blades. Only you can benefit from this spell. If anyone else uses one of your weapons to make an attack it deals damage as normal for its size.

I believe it will not be 2d6

Silver Crusade

Dulomak, you're far enough away that you don't provoke by standing up or casting.

I'll check whether Barid gets an AoO when I get home tonight.

Don't forget to +1 hit and +1 damage due to Disaa.

Silver Crusade

The minotaur swipes at Barid with his battleaxe as he tries to clumsily tumble past but the blow deflects off the rogue's armor.

AoO: 1d20 + 7 ⇒ (7) + 7 = 14 miss

Bozmir is up.

The Exchange

Male Ulfen Battle Scion 2 HP 16/21|AC 13,T 11,FF 11|F+5 R+2 W+4 (+1 vs emo,+4 vs snd)|Init +2|Per +4 (-2 sand)
unmodified:
HP 14/19|AC 14,T 12,FF 12|F+3 R+2 W+3 (+1 vs emo,+4 vs snd)|Init +2| Per +4
More:
Raging Song: 8/13 rounds

Bozmir's voice sounds stronger and angrier as he's wracked with indecision and his options are running out. Barid seems to open up a path for him by drawing the minotaur's ire, so he charges straight in as his song reaches a crescendo.

attack: 1d20 + 5 ⇒ (5) + 5 = 10

Great. My AC is effectively 9 this round and I didn't even hit.

Silver Crusade

The minotaur begins to panick as it's slowly surrounded. It swings wildly, unsure who to hit.

1d3 ⇒ 3 Attack 1: 1d20 + 7 ⇒ (4) + 7 = 11 It's first swing of the large axe misses Dissa.
1d3 ⇒ 2 Attack 2: 1d20 + 2 ⇒ (16) + 2 = 18 Damage: 2d6 + 4 ⇒ (2, 6) + 4 = 12 The axe follows through toward Bozmir, burying deep into his side, staggering the ulfen.
1d3 ⇒ 1 Gore: 1d20 + 4 ⇒ (1) + 4 = 5 The minotaur then tries to gore Barid but misses.

Dissa focuses his energy into his arms as he unleashes another powerful swing.

Fauchard: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19 Damage: 1d10 + 9 + 1 ⇒ (8) + 9 + 1 = 18 Dissa cuts deep into the minotaur's shoulder and it cries out in pain and frustration.

Everyone is up.

Map

GM Info Only:
5

Dark Archive

Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize

Jeza drops the backpack that Janira handed him with instructions for Dulomak, "Dulomak, there are potions of healing in the bag, help Janira to one, take one yourself and let's win this battle."

He then uses a move action and enters a threatened square to heal Bozmir with the wand.

Wand Healing: 1d8 + 3 ⇒ (8) + 3 = 11
Free - drop pack, Move - (45'/140')Std action - wand does not provoke. Wand uses (3rd/8), Rnds of speed spell (6th/10)

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

The half orc will step up and attack the minotaur

1d20 + 3 ⇒ (13) + 3 = 16
2d6 + 3 ⇒ (2, 4) + 3 = 9

The Exchange

Male Ulfen Battle Scion 2 HP 16/21|AC 13,T 11,FF 11|F+5 R+2 W+4 (+1 vs emo,+4 vs snd)|Init +2|Per +4 (-2 sand)
unmodified:
HP 14/19|AC 14,T 12,FF 12|F+3 R+2 W+3 (+1 vs emo,+4 vs snd)|Init +2| Per +4
More:
Raging Song: 8/13 rounds

Sorry that I did not alter my statistics for Raging Song. With the extra 2 con, I have 1 hp left, avoiding the Staggered condition.

Badly injured, Bozmir strike out in desperation.

Attack: 1d20 + 3 ⇒ (1) + 3 = 4

But his wounds have gotten the best of him.

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

Heal Kontha! She might be able to help turn the tide says the half orc.

Scarab Sages

Male Vudrani Unchained Rogue 1 HP 10/10 | AC 16, t 13, ff 13 | F+2 R+5 W-1 | Init +5 | Perc +3 (+4 traps)

Barid grunts, trying to avoid the Minotaur's attacks and answer at the same time, "Trying to avoid an axe at the moment!"

Get its Kidneys!: 1d20 + 6 ⇒ (11) + 6 = 17
Sneak Attack and Damage: 2d6 + 1 ⇒ (6, 4) + 1 = 11

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

It looks like we are doing some pretty good damage to this thing

Dark Archive

Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize

Jeza says, "Dulomak, you could have healed her with your spells."

Silver Crusade

The minotaur falls to Dulomak's blade.

That was the last encounter. I'll post a closing in the next day or so. Good job all!

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

Seeing to Kontha's wounds the half orc will cure light wounds on her
1d8 + 1 ⇒ (5) + 1 = 6

Dark Archive

Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize

Jeza goes to Janira and uses the wand on her, and then explains what happened briefly, giving her the pack back.

The Exchange

Male Ulfen Battle Scion 2 HP 16/21|AC 13,T 11,FF 11|F+5 R+2 W+4 (+1 vs emo,+4 vs snd)|Init +2|Per +4 (-2 sand)
unmodified:
HP 14/19|AC 14,T 12,FF 12|F+3 R+2 W+3 (+1 vs emo,+4 vs snd)|Init +2| Per +4
More:
Raging Song: 8/13 rounds

Bozmir drops to one knee, injured but not defeated. He finishes his song more softly now, not infusing it with magic, but refusing to let a performance go unfinished.

Perform (sing): 1d20 + 3 ⇒ (15) + 3 = 18

Silver Crusade

Janira thanks you and studies the minotaur. "I don't know how you did it recruits," she says with a little awe in her voice, "but thank you for saving my life."

She then leads the expedition back to Absalom without further incident. Once safely back in the Grand Lodge, Master of Scrolls Kreighton Shaine
inquires excitedly about what you found and asks to see your notes.

"Congratulations recruits. You have done a wonderful job, says the Master of Scrolls. "And I want to thank Janira as well as for leading you through your confirmation."

Three days later, you are all officially confirmed as Pathfinder Society field agents in a ceremony with the three Masters. They present you all with an engraved wayfinder.

Congratulations heroes on the successful completion of your first mission.

Silver Crusade

You have been stationed at the Grand Lodge in Absalom, awaiting assignment for a mission of utmost importance. Things finally seemed in motion when Venture-Captain Drandle Dreng sent out a summons for available agents. Specialized in the history of Absalom, Dreng is known for putting off-duty agents to work on sundry tasks when he finds them resting within the city’s limits.

Coming to the meeting place—an odd choice of venue, as it is a street corner far from the Grand Lodge—a lone beggar garbed in baggy robes approaches. The only figure visible in the constant drizzle, the beggar sticks out his hands for currency.

Have you any coin to spare, fine folk?

The question hangs in the air for only a scant moment before the figure pulls back his hood to reveal the wizened face of Venture-Captain Drandle Dreng. He gives a crooked smile, soaked head to toe from his unprotected time in the rain. His clothes smell faintly of cabbage.

Sorry about that,” he says with a wink. “I always like to play a little joke on agents when I stumble across them during my jaunts into town. Now, why did I summon you fine folk here again…?” Dreng shakes his head from side to side, as though trying to knock water out of his ears, despite the constant downpour.

Ah yes, the Wounded Wisp! I’m undercover now and can’t stray far from the site I’m watching, but I need someone to retrieve a package for me from that fine establishment. It’s among Absalom’s most storied taverns, you see, and one that holds a special place of privilege in the Society’s lore as the place where the organization began. Well, I could drone on and on about it, but standing out in the rain is doing none of us any favors.” As if anticipating agreement, the bedraggled Venture Captain produces a small slip of folded paper from one of his many stitched pockets. Dreng quickly shows a glimpse of the page’s contents: a map detailing the location of the Wounded Wisp bar.

The bartender is a woman by the name of Heryn Gale, a fine lady who came to own the Wisp after the passing of her father from—oh, bah, it’s really getting too cold for me to give a proper history lesson! If you could just go to the Wisp, and tell Heryn you’re there to pick up my parcel, it would be most appreciated. I’ll be around here for several more hours at least.

As you listen to Dreng speak, you seem to remember some things from your history classes during training...maybe.

Knowledge (History) DC 10:
The Wounded Wisp was a bar once frequented by the original members of the Pathfinder Society before the Society was even formed. Inside the Wisp, acquaintances would share stories about their adventurous exploits with one another.

Knowledge (History) DC 15:
Many volumes of the Pathfinder Chronicles came together under the Wisp’s roof. Famous Pathfinders like Eando Kline and the Seeker Osprey often stopped by for a drink while they relaxed in Absalom between assignments. Though not officially affiliated with the Society, the bar maintains good relations with Pathfinders, offering discounts and prompt service. The owners have always kept themselves and the Wisp afloat through the generosity of Society agents who spend coin at the establishment.

Knowledge (History) DC 20:
Selmius Foster was one of the founding members of the Pathfinder Society, known to have frequented the Wisp often and occasionally taken up residence in a spare room between his travels. His celebrated exploits first appeared in Volume 1 of the Pathfinder Chronicles.

Knowledge (History) DC 25:
Following the death of Selmius Foster on the island of Bhopan, his assistant Adolphus made several donations to maintain one of his mentor’s favorite sites. The exact arrangement between Adolphus and the owners of the Wisp was never disclosed, but it is said that some of this gold came from the same fortune that Adolphus used to found the Pathfinder lodge in Quantium.

Scarab Sages

Male Vudrani Unchained Rogue 1 HP 10/10 | AC 16, t 13, ff 13 | F+2 R+5 W-1 | Init +5 | Perc +3 (+4 traps)

K. (History) Max 10: 1d20 + 1 ⇒ (3) + 1 = 4

Barid puts one hand over his heart and gives a polite half-bow, "Captain, may I enquire as to what it is that we are procuring for you?"


The Venture-Captain looks at you with a sly look.

Before you judge, despite my current attire, I’m still a man of taste. The parcel is actually a special vintage of wine from the cellar of the Wounded Wisp. I’ve been sampling their finer wines in descending order of bottling. I dare not disappear from my current role in this district, but I also would appreciate some comfort items. After all, I doubt anyone would judge a supposed beggar sipping from a bottle of wine.

The Exchange

Male Ulfen Battle Scion 2 HP 16/21|AC 13,T 11,FF 11|F+5 R+2 W+4 (+1 vs emo,+4 vs snd)|Init +2|Per +4 (-2 sand)
unmodified:
HP 14/19|AC 14,T 12,FF 12|F+3 R+2 W+3 (+1 vs emo,+4 vs snd)|Init +2| Per +4
More:
Raging Song: 8/13 rounds

K (History): 1d20 + 2 ⇒ (9) + 2 = 11

"Well, I guess we have to," Bozmir mutters quietly. "He is our superior after all."

Then aloud, "We wouldn't dare judge you by your undercover disguise. This should be easy enough. It's all paid for, I assume, and Heryn is a friend to the Society?"

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

Yes, knowing whether or not something was paid for is important.

Does anyone have sense motive?

Scarab Sages

Male Vudrani Unchained Rogue 1 HP 10/10 | AC 16, t 13, ff 13 | F+2 R+5 W-1 | Init +5 | Perc +3 (+4 traps)

Yes, but I'm all for trusting VCs after having been trained by some of the best for the past 3 years...

Silver Crusade

Drendle Dreng gave Bozmir a sideways glance before saying, "Well you best be on your way. There is no further point in standing in the rain any longer." Without another work, he dons his hood and wanders away.

On to the Wounded Wisp. Feel free to make any other RP comments as you travel to the bar.

The smell of smoke and spilled ale assails the senses in this wide-open area. Walls of dark-stained wood make up the sides of the Wounded Wisp, while well-used wooden tables are spread throughout the space. A raised area in the back of the establishment houses several additional tables and eating areas for groups seeking more than just a good drink. An austere bar supported by kegs instead of wooden panels commands the northern end of the room. A stained-glass cabinet stands behind the bar, its dark panes cracked in several spots, yet not so opaque as to conceal the several dozen types of hard liquor within.

There are already several parties here enjoying themselves and relaxing. You catch hints of talk of a new Aspirant for the test of the Starstone, Sir Reinhart of Kenebres. There is a woman working behind the bar and chatting with various customers as she fills glasses.

In one corner of the bar sits a Halfling, whom you recognize as Janira from your previous adventure, Wayfinder shining proudly upon her breast and in an animated tale of what sounds like Durvin Gest to a small group of newly confirmed Pathfinders.

A man sits at the bar talking with the bartender. Though he is not wearing armor he has his own Wayfinder attached to a small chain on his belt like a pocket watch, for it appears his breast is reserved for a golden holy symbol.

Knowledge (Religion) DC 10:
You know it is Sarenrae.

A group is gathered in another corner cheering loudly as two half-orcs arm-wrestle with one another.

The only other patron is an older looking gentleman, conspicuous for his lack of a Wayfinder. He is sipping from an oversized flagon of ale and reading through a large and ominous looking tome.

Perception DC 11:
The title of the book is Strategic Maneuvers based on the Political Environment of Taldor during the Shining Crusade

Scarab Sages

Male Vudrani Unchained Rogue 1 HP 10/10 | AC 16, t 13, ff 13 | F+2 R+5 W-1 | Init +5 | Perc +3 (+4 traps)

Kn. (Religion) max 10: 1d20 + 1 ⇒ (16) + 1 = 17
Perception Take 10: 10 + 3 = 13

Barid walks up to the woman working the bar and waits for her to finish with her customer before inquiring politely, "Excuse me miss, could you point me in the direction of Heryn? My group and I are to contact her."

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

perception 1d20 + 6 ⇒ (16) + 6 = 22

The half orc nods at the halfling, Kontha by his side.


The woman looks up at Barid as she hands one of the half-orcs a mug of ale.

"I'm Heryn. Who's asking?"

Dark Archive

Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize

Knowledge(History): 1d20 + 1 ⇒ (4) + 1 = 5
Perception: 1d20 + 7 ⇒ (5) + 7 = 12
Knowledge(Religion): 1d20 + 5 ⇒ (13) + 5 = 18

Jeza looks about, tries getting his bearings and says "Hello all" to the newcomers.

Grand Lodge

M Human Paladin (Holy Tactician) 1; HP 13/13; AC 17, FF 16, T 11; F/R/W, 4/1/0; Per -1; Init +3

Dissa casts a wayward glance at the book, but is far more interested in the welcome sight of his friends.

Perception: 1d20 - 1 ⇒ (7) - 1 = 6

Knowledge (History): 1d20 - 2 ⇒ (13) - 2 = 11

"Hello again, I have missed you very much since yesterday. Perhaps tomorrow we will fight a Minotaur, but today is an excellent day to spend with you. I see we all have Wayfinders, so we must all be Pathfinders today." He moves slowly, bracing his powerful and athletic frame on the heel of his fauchard like an aged wizard with a grizzled staff.

"I wonder why we met our Venture-Captain outside, when this place has been a friend to Pathfinders since tomorrow?"

He turns at the greeting from Heryn, and nods. "Do you have a proper breakfast? Baked fish, eggs, and rice would me most excellent. I once was General Dissa Ray, but today I am only Dissa. Perhaps tomorrow we will be remembered as we truly were."

He clears his throat and remembers his purpose, stating "We are here for more than breakfast, our friend sent us for a parcel. I'm sure you can guess which parcel from our garb."

Diplomacy: 1d20 + 7 ⇒ (18) + 7 = 25

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