[PFS] Teamwork Experiment Table Æroden

Game Master Nathan Hartshorn

Map

PFS Modules with set parties, focusing on Teamwork Feats and their viability in the Organized Play environment.


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Grand Lodge

M Human Paladin (Holy Tactician) 1; HP 13/13; AC 17, FF 16, T 11; F/R/W, 4/1/0; Per -1; Init +3

When the time comes, Dissa will attempt to strike a skeleton with his Fauchard. Due to reach, he can still strike if his comrades step forward.

Fauchard Power Attack: 1d20 + 4 ⇒ (1) + 4 = 5

Nope!

The Exchange

Male Ulfen Battle Scion 2 HP 16/21|AC 13,T 11,FF 11|F+5 R+2 W+4 (+1 vs emo,+4 vs snd)|Init +2|Per +4 (-2 sand)
unmodified:
HP 14/19|AC 14,T 12,FF 12|F+3 R+2 W+3 (+1 vs emo,+4 vs snd)|Init +2| Per +4
More:
Raging Song: 8/13 rounds

Bozmir tries to figure out what is happening before acting.
Untrained K Religion: 1d20 + 1 ⇒ (8) + 1 = 9

The check may be immediate, but Jeza can't share the info straight away. I think Bozmir will delay until after the skeletons, not knowing if they will attack. Once they do though:

Commence Raging Song, chanting a ballad in Skald in a deep tone. Then take a couple of steps back into the alcove to the south (already moved)

Same bonuses for everyone as last time!

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

The half orc will move up in order to get reach with his glaive while the Kontha moves up to take his place. He will attack skelenton #4

1d20 + 3 ⇒ (20) + 3 = 23

confirm 1d20 + 3 ⇒ (15) + 3 = 18

Damage if confirmed 3d10 + 3 ⇒ (7, 5, 10) + 3 = 25

If not confirmed
1d10 + 3 ⇒ (8) + 3 = 11

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

That is the hardest that this character has ever hit anything, too bad it is just on a skeleton! :(

Scarab Sages

Male Vudrani Unchained Rogue 1 HP 10/10 | AC 16, t 13, ff 13 | F+2 R+5 W-1 | Init +5 | Perc +3 (+4 traps)

So we're doing the whole, talking is free, but only on your turn thing...

Barid waits to see if any of his companions know what the monsters are before joining the fray.

Silver Crusade

Knowledge checks are free actions, which can only be taken on your turn. Thus, Jeza's knowledge checks do not occur until his turn in the initiative order.

By RAW (which is how I need to run PFS modules; home games can be different), the only action you can take out of turn are immediates and attacks of opportunity.

Barid - delayed
Bozmir - delayed

Dulomak walks up and crushes the skeleton next to the prone body, despite the fact that glaive does not seem like the most effective weapon.

Bad Guys
Bad Guy #1 5' steps to the NW and claws at Dulomak.
claw 1: 1d20 + 2 ⇒ (4) + 2 = 6 miss
claw 2: 1d20 + 2 ⇒ (17) + 2 = 19 hit
damage: 1d6 + 2 ⇒ (4) + 2 = 6

Bad Guy #2 5' step N and tries to claw at Dissa.
claw 1: 1d20 + 2 ⇒ (13) + 2 = 15 hit
claw 2: 1d20 + 2 ⇒ (2) + 2 = 4 miss
damage: 1d6 + 2 ⇒ (5) + 2 = 7

Bad Guy #3 5' step S and claws at Dulomak.
claw 1: 1d20 + 2 ⇒ (18) + 2 = 20 hit
claw 2: 1d20 + 2 ⇒ (5) + 2 = 7 miss
damage: 1d6 + 2 ⇒ (4) + 2 = 6

Bad Guy #4 is dust.

Total: Dulomak 12 damage, Dissa 7 damage

Bozmir comes out of delay and begins singing. You have no idea what those things are.
Dissa swings at #1 but wiffs!

Jeza:
They're skeletonus. DR 5/bludgeoning, undead traits, and immune to cold.

Jeza, Barid, and Dulomak can act before the bad guys are up again.

Map

Dark Archive

Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize

"They're skeletonus. DR 5/bludgeoning, undead traits, and immune to cold." Jeza blurts out as he uses his spell like ability.

He touches Barid Nitha Venka and uses Bit of Luck. He says, "Best of luck to you Barid, Go!"

Scarab Sages

Male Vudrani Unchained Rogue 1 HP 10/10 | AC 16, t 13, ff 13 | F+2 R+5 W-1 | Init +5 | Perc +3 (+4 traps)

Barid drops his sword and pulls the club hanging from his belt with Jeza's words. He rushes forward trying to tumble into a more favorable position Acrobatics to avoid AoOs from 1 and 2. DC is CMD+2

Dodge!: 1d20 + 7 ⇒ (14) + 7 = 21
Bit of Luck: Dodge!: 1d20 + 7 ⇒ (14) + 7 = 21

Well that was special...
Free: Drop rapier
Move: Draw Club
Move: Move to position between 2 and 3

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

I am down to 1 hp

Silver Crusade

Skeleton 1 and 2 get an AoO on Barid as he moves into position (Unless Barid moves in a way to draw an AoO from Skeleton #3 as well).

Skeleton 1 claw: 1d20 + 2 ⇒ (5) + 2 = 7miss
Skeleton 2 claw: 1d20 + 2 ⇒ (13) + 2 = 15miss

Dulomak's turn.

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

Kontha acts on my turn correct?

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

The half orc will jab at #2
1d20 + 3 ⇒ (1) + 3 = 4

Missing,
while Kontha moves up and attacks the same one
1d20 + 4 ⇒ (6) + 4 = 10

I don't think any of this hits

He will yell at the cleric
You better get up here and heal!

Grand Lodge

M Human Paladin (Holy Tactician) 1; HP 13/13; AC 17, FF 16, T 11; F/R/W, 4/1/0; Per -1; Init +3

When the time comes, Dissa will attempt to strike another Skeleton.

Fauchard Power Attack: 1d20 + 4 ⇒ (3) + 4 = 7

Uuuuhhh... Nope!

Silver Crusade

Barid, missed the part about you acrobaticking to avoid AoOs. Doesn't matter since they missed anyway but wanted to acknowledge that.

Skeleton #1 (1-2: Kontha, 3-4: Dulomak, 5-6: Barid)
1d6 ⇒ 5
claw 1: 1d20 + 2 ⇒ (2) + 2 = 4miss
claw 2: 1d20 + 2 ⇒ (9) + 2 = 11miss

Skeleton #2 attacks Kontha
claw 1: 1d20 + 2 ⇒ (11) + 2 = 13miss
claw 2: 1d20 + 2 ⇒ (6) + 2 = 8miss

Skeleton #3 (1-3: Kontha, 3-6: Barid)
1d6 ⇒ 2
claw 1: 1d20 + 2 ⇒ (1) + 2 = 3miss
claw 2: 1d20 + 2 ⇒ (10) + 2 = 12miss

Great rolls.

Dissa misses. Everyone else is up.

Map

Dark Archive

Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize

Jeza runs up, drops Comp. Lang to cast Cure Light on Dulomak.

Details:

Cannot 'walk' the 35 ft in a single move so no avoiding AOOs for me, cannot move on the map so place me north of Dulomak please. the rest is for if I make it that far. Not casting defensively, he already got the AOO on me.

Healed: 1d8 + 1 ⇒ (2) + 1 = 3

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

Can you channel to hurt these things?

Was the heal for me?

Scarab Sages

Male Vudrani Unchained Rogue 1 HP 10/10 | AC 16, t 13, ff 13 | F+2 R+5 W-1 | Init +5 | Perc +3 (+4 traps)

Barid dodges around the skeleton so it has to split its attention between Dissa, Kontha and himself. He then swings with his club, attempting to shatter its bones. In his haste to get into position the swing goes wild.

Clubbing: 1d20 + 2 ⇒ (9) + 2 = 11

The Exchange

Male Ulfen Battle Scion 2 HP 16/21|AC 13,T 11,FF 11|F+5 R+2 W+4 (+1 vs emo,+4 vs snd)|Init +2|Per +4 (-2 sand)
unmodified:
HP 14/19|AC 14,T 12,FF 12|F+3 R+2 W+3 (+1 vs emo,+4 vs snd)|Init +2| Per +4
More:
Raging Song: 8/13 rounds

"Make some space!" Bozmir shouts as he steps behind Dissa.

He emits a shout only heard by the skeleton 1.

Ear-piercing Scream DC 14 Fort: 1d6 ⇒ 6

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

4/13 HP

Who is up?

Silver Crusade

All three skeletons swipe at Jeza as he walks by.

Skeleton 1: 1d20 + 2 ⇒ (9) + 2 = 11 miss
Skeleton 2: 1d20 + 2 ⇒ (15) + 2 = 17 hit
Skeleton 3: 1d20 + 2 ⇒ (2) + 2 = 4 miss
damage: 1d6 + 2 ⇒ (6) + 2 = 8

Barid's swing misses.

1d20 + 0 ⇒ (3) + 0 = 3 Skeleton 1 dazed and crumbles to dust after taking 6 points of sonic damage.

Skeleton 2 mindlessly attacks Kontha.
claw 1: 1d20 + 2 ⇒ (19) + 2 = 21 hit
claw 2: 1d20 + 2 ⇒ (2) + 2 = 4 miss
damage: 1d6 + 2 ⇒ (2) + 2 = 4

Skeleton 3 (1-2: Jeza, 3-4: Dulomak, 5-6: Barid)
1d6 ⇒ 4
claw 1: 1d20 + 2 ⇒ (14) + 2 = 16 hit
claw 2: 1d20 + 2 ⇒ (4) + 2 = 6 miss
damage: 1d6 + 2 ⇒ (5) + 2 = 7

With a fierce claw, the skeleton drops Dulomak.

Everyone is up. Dulomak, roll to stabilize.
Map

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

No, I still have half orc ferocity that I can use.

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

That allows me to act disabled for one round.

Dark Archive

Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize

Jeza Channels positive energy to heal the living, then he retrieves the wand of cure lt wounds from Janira's pack.

30' healing: 1d6 ⇒ 5

Heal does not provoke, retrieve does.

Scarab Sages

Male Vudrani Unchained Rogue 1 HP 10/10 | AC 16, t 13, ff 13 | F+2 R+5 W-1 | Init +5 | Perc +3 (+4 traps)

Barid realizes Dulomak is bleeding heavily and attacks the skeleton that continues to attack him. Unfortunately his aim has not improved at all.

Bludgeoning Attack: 1d20 ⇒ 2

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

I am at 2 hp correct?

The Exchange

Male Ulfen Battle Scion 2 HP 16/21|AC 13,T 11,FF 11|F+5 R+2 W+4 (+1 vs emo,+4 vs snd)|Init +2|Per +4 (-2 sand)
unmodified:
HP 14/19|AC 14,T 12,FF 12|F+3 R+2 W+3 (+1 vs emo,+4 vs snd)|Init +2| Per +4
More:
Raging Song: 8/13 rounds

Bozmir pushes past the others, trying to avoid the skeleton's attacks.

Acrobatics: 1d20 ⇒ 6

Moving 15 feet, he uses his momentum on a backhand swing, spinning to attack skeleton 2.

Nodachi: 1d20 + 3 ⇒ (1) + 3 = 4

He looks back in hindsight; his ideas had sounded better in his head.

Guys don't forget Raging Song is running, granting extra damage and health!

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

Can you repost what it does?

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

Kontha will take a 5 foot step and bite at #2

1d20 + 4 ⇒ (4) + 4 = 8

Missing so the half orc will strike at #2

1d20 + 3 ⇒ (4) + 3 = 7

and the dice gods keep hating us

Silver Crusade

Skeleton 2 AoO on Bozmir.

claw: 1d20 + 2 ⇒ (1) + 2 = 3 miss

At least the dice gods hate me right now too. lol

Dissa is up.

Grand Lodge

M Human Paladin (Holy Tactician) 1; HP 13/13; AC 17, FF 16, T 11; F/R/W, 4/1/0; Per -1; Init +3

Dissa maneuvers slightly to attack an undamaged skeleton, trusting Tsukiyo will grant him the power to remove an attacker.

Fauchard Power Attack: 1d20 + 5 ⇒ (19) + 5 = 24 Raging song grants +1

Fauchard to Confirm Threat: 1d20 + 5 ⇒ (1) + 5 = 6

Nope!

Fauchard Damage: 1d10 + 10 ⇒ (8) + 10 = 18

Hopefully Dissa squashes a currently undamaged Skeleton.

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

Skelentons are not so tough unless you cant hit em :)

Silver Crusade

Despite the cover being provided by Dulomak, Dissa was able to squash Skeleton #3.

1d2 ⇒ 1

The last skeleton swipes at Bozmir.

Claw 1: 1d20 + 2 ⇒ (13) + 2 = 15 hit
Claw 2: 1d20 + 2 ⇒ (1) + 2 = 3 miss
damage: 1d6 + 2 ⇒ (5) + 2 = 7

Everyone is up!
Map

Dark Archive

Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize

Jeza moves around and behind Bozmir, he then uses the wand.
Healing: 1d8 + 3 ⇒ (2) + 3 = 5

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

kontha 1d20 + 5 ⇒ (13) + 5 = 18
1d8 + 3 ⇒ (2) + 3 = 5

dU;OMACK

1d20 + 4 ⇒ (9) + 4 = 13
1d10 + 3 ⇒ (6) + 3 = 9

The Exchange

Male Ulfen Battle Scion 2 HP 16/21|AC 13,T 11,FF 11|F+5 R+2 W+4 (+1 vs emo,+4 vs snd)|Init +2|Per +4 (-2 sand)
unmodified:
HP 14/19|AC 14,T 12,FF 12|F+3 R+2 W+3 (+1 vs emo,+4 vs snd)|Init +2| Per +4
More:
Raging Song: 8/13 rounds

Bozmir grits his teeth in pain, then relaxes after the healing washes over him.

Nodachi: 1d20 + 3 ⇒ (17) + 3 = 20
damage: 1d10 + 4 ⇒ (9) + 4 = 13

He slashes down hard at the skeleton.

Scarab Sages

Male Vudrani Unchained Rogue 1 HP 10/10 | AC 16, t 13, ff 13 | F+2 R+5 W-1 | Init +5 | Perc +3 (+4 traps)

If skeleton is taken care of:
Barid heads back to the cavern entrance and picks up his sword, putting the club away for now. He then wanders over to the body tucked away in the corner, checking to see if the person is ok. Heal untrained: 1d20 - 1 ⇒ (11) - 1 = 10

If skeleton still 'alive':
Barid moves into position to give it another solid whack. Attack: 1d20 + 1 ⇒ (19) + 1 = 20Damage: 1d6 + 1 ⇒ (1) + 1 = 2

Silver Crusade

Kontha and Bozmir tag team the last skeleton, turning it into dust.

Barid checks upon the prone figure and determine that he's been dead for at least 12 hours. Though he looks human, his features and complexion look just off (Knowledge(Local) to identify).

1d20 ⇒ 10

You find a note upon the man detailing plans to start an undead army made of "fish people." Additionally, you find an amulet and a ring on him.

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

know heal 1d20 + 6 ⇒ (10) + 6 = 16 to see if he can figure out how he died.

The Exchange

Male Ulfen Battle Scion 2 HP 16/21|AC 13,T 11,FF 11|F+5 R+2 W+4 (+1 vs emo,+4 vs snd)|Init +2|Per +4 (-2 sand)
unmodified:
HP 14/19|AC 14,T 12,FF 12|F+3 R+2 W+3 (+1 vs emo,+4 vs snd)|Init +2| Per +4
More:
Raging Song: 8/13 rounds

Bozmir tries to identify the body and how it died

K Local: 1d20 + 2 ⇒ (2) + 2 = 4
Heal (assist): 1d20 ⇒ 10

Scarab Sages

Male Vudrani Unchained Rogue 1 HP 10/10 | AC 16, t 13, ff 13 | F+2 R+5 W-1 | Init +5 | Perc +3 (+4 traps)

Take 10 Kn. (local): 10 + 5 = 15

"There also appears to be an amulet and ring on this man."

Dark Archive

Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize

Jeza takes sometime to look around the room for hidden openings or traps.

Silver Crusade

Dulomak, it looks like the man died from claw marks. He most likely succumbed to the skeletons.

Barid, you identify the man as a dhampir.

Upon a more detailed search of the body, you find an amulet and ring.

Both detect as magic so give me a spellcraft check to identify.

Also, if you are searching the room, give me a perception check.

Dark Archive

Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize

Perception: 1d20 + 7 ⇒ (6) + 7 = 13 and 1 more for creatures.

Scarab Sages

Male Vudrani Unchained Rogue 1 HP 10/10 | AC 16, t 13, ff 13 | F+2 R+5 W-1 | Init +5 | Perc +3 (+4 traps)

Perception: 1d20 + 3 ⇒ (3) + 3 = 6

Grand Lodge

M Human Paladin (Holy Tactician) 1; HP 13/13; AC 17, FF 16, T 11; F/R/W, 4/1/0; Per -1; Init +3

Dissa continues to search, then levels his Fauchard toward the next corridor.

Perception: 1d20 - 1 ⇒ (17) - 1 = 16

"Can anyone spare some healing? We look pretty bedraggled after battling a measly 4 skeletons." Dissa waits patiently, looking at the cleric while guarding the entrance to the current room.

Dark Archive

Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize

Jeza channels his final time for the day. Healing 30': 1d6 ⇒ 5.

Dark Archive

Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize

"Is anyone still hurt?", asks Jeza.

The Exchange

Male Ulfen Battle Scion 2 HP 16/21|AC 13,T 11,FF 11|F+5 R+2 W+4 (+1 vs emo,+4 vs snd)|Init +2|Per +4 (-2 sand)
unmodified:
HP 14/19|AC 14,T 12,FF 12|F+3 R+2 W+3 (+1 vs emo,+4 vs snd)|Init +2| Per +4
More:
Raging Song: 8/13 rounds

"Thank you," replies Bozmir. "I am fine now, except for a mote of anger..."

He turns to Dulomak and continues "...for you and your actions. Did you not see us stop and hesitate for a second? Why would you charge forward and waste a prefect bottleneck as well as the advantage of Dissa's polearm? I thought the society founded our team to study how well agents can work together!"

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

Dulomak will order Kontha to get a good smell of the dead dhmapir so she can track if necessary.

Scarab Sages

Male Vudrani Unchained Rogue 1 HP 10/10 | AC 16, t 13, ff 13 | F+2 R+5 W-1 | Init +5 | Perc +3 (+4 traps)

Barid looks nervously between Dulomak and Bozmir, clearly uncomfortable with confrontation between teammates.

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