[PFS] Teamwork Experiment Table Æroden

Game Master Nathan Hartshorn

Map

PFS Modules with set parties, focusing on Teamwork Feats and their viability in the Organized Play environment.


451 to 500 of 3,114 << first < prev | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | next > last >>
Dark Archive

Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize

Jeza follows Bozmir's lead this time.

Silver Crusade

So where does the group decide to go next?

Scarab Sages

Male Vudrani Unchained Rogue 1 HP 10/10 | AC 16, t 13, ff 13 | F+2 R+5 W-1 | Init +5 | Perc +3 (+4 traps)

I've run this before so I'll stand back for decision making

Barid hums thoughtfully

Grand Lodge

M Human Paladin (Holy Tactician) 1; HP 13/13; AC 17, FF 16, T 11; F/R/W, 4/1/0; Per -1; Init +3

"It seems we should return to the wall of names. I bet something is hidden and Wiffle unhides it, right?" Dissa asks vaguely. Puzzles are not his strength, and he is easily confused.

Scarab Sages

Male Vudrani Unchained Rogue 1 HP 10/10 | AC 16, t 13, ff 13 | F+2 R+5 W-1 | Init +5 | Perc +3 (+4 traps)

"As good a plan as any I suppose. I don't think the remains of the architect are going anywhere anytime soon."

The Exchange

Male Ulfen Battle Scion 2 HP 16/21|AC 13,T 11,FF 11|F+5 R+2 W+4 (+1 vs emo,+4 vs snd)|Init +2|Per +4 (-2 sand)
unmodified:
HP 14/19|AC 14,T 12,FF 12|F+3 R+2 W+3 (+1 vs emo,+4 vs snd)|Init +2| Per +4
More:
Raging Song: 8/13 rounds

Bozmir asks to look at the letters again. After checking them with each other he concludes, "The Wall of Names is a good place to continue. The name Karina Clamp appears among other names on our first note. I fear there may be a magical trap involved, somehow deactivated by the password - or perhaps not." He seems unwilling to mention the password by name.

"I can't help but think the secret in the grave could be literal. Like a powerful magic item buried with Arkath. Fimbrik does write 'should we learn where to use it' regarding the password. Maybe the item holds the key."

That's a vote for the grave first, but not outright opposing the wall.

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

I concur with the Ulfen, perhaps finding the grave would be in our best interest

Grand Lodge

M Human Paladin (Holy Tactician) 1; HP 13/13; AC 17, FF 16, T 11; F/R/W, 4/1/0; Per -1; Init +3

Dissa looks around, taking in the opinions of his companions. "I suppose we are off to a gravesight. Bozmir and Dulomak have recommended the grave. Jeza has agree do follow Bozmir's lead. Barid has abstained from voting, and I don't really care."

Knowledge (Local): 1d20 - 2 ⇒ (1) - 2 = -1

With that, Dissa starts wandering out of the house, and immediately wanders back in. "Does anyone know how to get there? I'm a bit confused. I thought it was to the left, but that's a dead end. I looked to the right, and I don't think I've ever seen this road before."

Dissa stares at his feet for a second, and looks up in a moment of revelation. "Perhaps the entire house was teleported when we activated the magic! Tread carefully, my friends. I'm sure the road ahead is fraught with foes."

Scarab Sages

Male Vudrani Unchained Rogue 1 HP 10/10 | AC 16, t 13, ff 13 | F+2 R+5 W-1 | Init +5 | Perc +3 (+4 traps)

Kn. (Local): 1d20 + 5 ⇒ (10) + 5 = 15

"Hopefully none that we can't best General. Let's be off to the graveyard then, shall we?"

Silver Crusade

Sorry for missing a post yesterday.

The particular caretaker for the necropolis today is a very somber woman in the dark robes of Pharasman clergy. Her most distinguishing characteristic is the streak of white hair shooting from her temple amidst her thick, dark hair. She stares quietly as you approach her.

Grand Lodge

M Human Paladin (Holy Tactician) 1; HP 13/13; AC 17, FF 16, T 11; F/R/W, 4/1/0; Per -1; Init +3

"Hello young lady, we're here to peek at a dead body. Well, if not a dead body, at least the vacant hole where a body was rumored." Dissa sniles as he moves toward her on a labored fashion.

"Furthermore, my hand is guided by Tsukiyo, a master of fate. My respect for the dead is only exceeded by my need to uncover mystery. We have several clues pointing us toward the grave of the Stonemason Arthak. Could you direct us to his plot?" He flashes a charming, but patient smile as he levels his eyes to hers.

Diplomacy: 1d20 + 7 ⇒ (20) + 7 = 27

Scarab Sages

Male Vudrani Unchained Rogue 1 HP 10/10 | AC 16, t 13, ff 13 | F+2 R+5 W-1 | Init +5 | Perc +3 (+4 traps)

Barid nods along with Dissa's words, "If that were not possible then how would we be able to see his plot?"

Diplomacy Aid: 1d20 + 7 ⇒ (5) + 7 = 12

The Exchange

Male Ulfen Battle Scion 2 HP 16/21|AC 13,T 11,FF 11|F+5 R+2 W+4 (+1 vs emo,+4 vs snd)|Init +2|Per +4 (-2 sand)
unmodified:
HP 14/19|AC 14,T 12,FF 12|F+3 R+2 W+3 (+1 vs emo,+4 vs snd)|Init +2| Per +4
More:
Raging Song: 8/13 rounds

"It is a matter of grave import," Bozmir adds. "If needs be we can recompense."

Diplomacy aid: 1d20 + 3 ⇒ (13) + 3 = 16

If she questions further:
Bozmir is willing to reveal, "We are on behalf of the Pathfinder Society. You must understand our need to keep history intact and respectfully handle his tomb."

Silver Crusade

The woman gives everyone a brief smile, and though it is small it sends light into her eyes. She nods shallowly and says, "I see. Welcome to this necropolis, guarded by my Lady of Fate. My name is Hadriana and I would be more than pleased to assist you however I can. Let us walk through Pharasma's domain."

Hadriana guides your group through the headstones and crypts before stopping before a particular mausoleum. Written large across in bold font, ARKATH, STONE MASON, stands out. She quietly opens the door to the mausoleum before ushering you inside. Waiting by the threshold she speaks softly once more, "All I ask during your search is that you remain respectful of the departed. Do this and I will offer what other assistance I can."

The mausoleum is filled with cobwebs and as light enters the chamber you see small vermin scurry away. A sarcophagus lies in the center of this chamber, looking undisturbed since Arkath was entombed within.

Dark Archive

Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize

Would a knowledge religion check help with the respects?

Silver Crusade

Sure. DC 12

Dark Archive

Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize

Knowledge religion: 1d20 + 5 ⇒ (19) + 5 = 24
Jeza gives some pointers on how to behave and he acts in a respectful manner.

Grand Lodge

M Human Paladin (Holy Tactician) 1; HP 13/13; AC 17, FF 16, T 11; F/R/W, 4/1/0; Per -1; Init +3

Dissa does his best to search for clues.

Perception: 1d20 - 1 ⇒ (17) - 1 = 16

"Perhaps this is not a dead end, have a look at this..."

Scarab Sages

Male Vudrani Unchained Rogue 1 HP 10/10 | AC 16, t 13, ff 13 | F+2 R+5 W-1 | Init +5 | Perc +3 (+4 traps)

Barid listens to Jeza's pointers and does his best to help out.

Perception: 1d20 + 7 ⇒ (2) + 7 = 9

The Exchange

Male Ulfen Battle Scion 2 HP 16/21|AC 13,T 11,FF 11|F+5 R+2 W+4 (+1 vs emo,+4 vs snd)|Init +2|Per +4 (-2 sand)
unmodified:
HP 14/19|AC 14,T 12,FF 12|F+3 R+2 W+3 (+1 vs emo,+4 vs snd)|Init +2| Per +4
More:
Raging Song: 8/13 rounds

Bozmir assists the search.

Perception: 1d20 + 4 ⇒ (8) + 4 = 12

He also has another look around with Detect Magic cast.

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

Perception check 1d20 + 6 ⇒ (20) + 6 = 26

Dark Archive

Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize

Perception: 1d20 + 7 ⇒ (1) + 7 = 8
Jeza also looks about. He also casts detect magic frequently, if it is not considered uncouth.

Silver Crusade

You do not find anything of interest other than the sarcophagus. Hadriana waits nearby patiently though you can tell she's a little irritated as you're searching around the coffin.

The Exchange

Male Ulfen Battle Scion 2 HP 16/21|AC 13,T 11,FF 11|F+5 R+2 W+4 (+1 vs emo,+4 vs snd)|Init +2|Per +4 (-2 sand)
unmodified:
HP 14/19|AC 14,T 12,FF 12|F+3 R+2 W+3 (+1 vs emo,+4 vs snd)|Init +2| Per +4
More:
Raging Song: 8/13 rounds

"I think we will have to take a closer look at his body," Bozmir says, placing a hand on his sarcophagus and glancing questioningly at the priestess.

Scarab Sages

Male Vudrani Unchained Rogue 1 HP 10/10 | AC 16, t 13, ff 13 | F+2 R+5 W-1 | Init +5 | Perc +3 (+4 traps)

Barid nods with Bozmir's deduction, "Indeed. I do hope this is not offensive to the Lady of the Graves."

Diplomacy (ask favor): 1d20 + 7 ⇒ (16) + 7 = 23

Dark Archive

Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize

"I'll see what this is all about," Jeza suggests. He places his hand upon the sarcophagus for a minute.
Jeza uses door sight a clairvoyance like special ability to peer inside the sarcophagus without disturbing anything. He doesn't try to 'fake' anyone out, but he is respectful.
It is obvious he is using a Clerical supernatural ability - nothing necromantic about it here.
Perception: 1d20 + 7 ⇒ (18) + 7 = 25 view inside the sarcophagus.

Grand Lodge

M Human Paladin (Holy Tactician) 1; HP 13/13; AC 17, FF 16, T 11; F/R/W, 4/1/0; Per -1; Init +3

Dissa revisits Hadriana, and tries to learn more. "Young Ms. Hadriana, are you aware of any odd goings-on around this mausoleum? We have several clues from an old line of intrigue leading to this dwarf."

He gestures with his hands while he speaks, holding his fauchard in the crook of his left elbow with the pommel braced against the inside of his right foot. He seems to be genuinely struggling to put the clues together, "It seems the inside of the tomb is undisturbed, but also it's a mausoleum surrounded by simple graves with headstones. Is there something significant about this structure, or around the periphery of this structure?"

Diplomacy: 1d20 + 7 ⇒ (10) + 7 = 17

He gestures for her to escort him outside and look at the small building's exterior. He will use the blade of his fauchard to sweep away any cobwebs, weeds, vines, or tall grass on the building's exterior.

Perception: 1d20 - 1 ⇒ (16) - 1 = 15

Silver Crusade

Hadriana nods in acquiescence at Bozmir. Jeza closes his eyes and "searches" the coffin for a minute. It seems there is something in the skeleton's mouth though it's difficult to make out.

Hadriana smiles at Dissa and says, "Well, Arkath was a master stonemason so he did accumulate quite a bit of wealth prior to death. He had this mausoleum built in preparation for that. There has been nothing unusual about this particular one."

She allows you to escort to the entrance but does not leave that spot, preferring to be able to keep an eye on the activities inside.

Dark Archive

Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize

Jeza will relay the existence of the skeleton and unknown object in its jaw to the others.

Scarab Sages

Male Vudrani Unchained Rogue 1 HP 10/10 | AC 16, t 13, ff 13 | F+2 R+5 W-1 | Init +5 | Perc +3 (+4 traps)

Barid looks askance at Hadriana, "Dear lady, would it be possible for us to examine the remains of Arkath more closely?" This is basically a reiteration of the favor asked above.

If she says yes:
Barid will try to subtly draw Hadriana into a conversation while blocking her view of what his companions are doing.

Bluff: 1d20 + 7 ⇒ (18) + 7 = 25

"You know Hadriana I have always been quite curious as to the customs of the Lady of the Graves. I don't know much about them, but I would be ever so grateful if you were to explain them to me." Barid briefly grasps her fingertips and places his lips gently upon her knuckles, doing his best to keep her eyes focused on him the entire time.

If no:
"I swear upon my blood and honor that we do not intend to perform something so low as grave-robbing. That is truly uncouth and smacks of an insult to our integrity."

Diplomacy: 1d20 + 7 ⇒ (5) + 7 = 12

The Exchange

Male Ulfen Battle Scion 2 HP 16/21|AC 13,T 11,FF 11|F+5 R+2 W+4 (+1 vs emo,+4 vs snd)|Init +2|Per +4 (-2 sand)
unmodified:
HP 14/19|AC 14,T 12,FF 12|F+3 R+2 W+3 (+1 vs emo,+4 vs snd)|Init +2| Per +4
More:
Raging Song: 8/13 rounds

Bozmir intends to carefully twist the lid of the sarcophagus so the head is accessible, but I'm not sure if it's very heavy or if its hinged.

If it's required and can't take 20:
Strength: 1d20 + 2 ⇒ (12) + 2 = 14

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

The half orc can add his might to lifting the lid.

Silver Crusade

Hadriana gives a hesitant nod in consent. It seems she is concerned with the well being of the deceased. She starts to half give Barid some pointers on their daily customs while continuing to keep a corner of her eye on the Pathfinders around the coffin.

Bozmir and Dulomak were able to successfully shift the lid. Upon closer inspection of the mouth, you pull out what seems to be a coin.

Casting detect magic gets a faint magical aura.

Knowledge (Arcana) DC 17:
faint divination aura

Spellcraft DC 17:
It is a Pathfinder's Coin. These devices are commonly used by Pathfinders to deliver messages of 25 words or less to others of their kind, for if the coin is placed upon a Wayfinder it will levitate and spin slowly in place while playing the message.

Scarab Sages

Male Vudrani Unchained Rogue 1 HP 10/10 | AC 16, t 13, ff 13 | F+2 R+5 W-1 | Init +5 | Perc +3 (+4 traps)

Barid bows low and again takes Hadriana's hand, "Fair lady you have been so very helpful. Should you ever require assistance please do not hesitate to ask, I will be more than happy to take pleasure in your company once again."

To the Grand Lodge!

Dark Archive

Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize

Jeza tries to put things together with limited clues and little success. "What have we learned here guys? What are we missing? Is there anything here that would be triggered by Wiffle? Jeza inquires in a respectfully low tone.
If my knowledge religion doesn't speak to the coin in the mouth bit,

More inquiry:
Again, in a subdued voice, to Hadriana, "Lady, do you know why someone would be buried with a coin in their mouth, in general. Or why Arkath in specific was? Are there records kept on that sort of thing here?"

The Exchange

Male Ulfen Battle Scion 2 HP 16/21|AC 13,T 11,FF 11|F+5 R+2 W+4 (+1 vs emo,+4 vs snd)|Init +2|Per +4 (-2 sand)
unmodified:
HP 14/19|AC 14,T 12,FF 12|F+3 R+2 W+3 (+1 vs emo,+4 vs snd)|Init +2| Per +4
More:
Raging Song: 8/13 rounds

K arcana: 1d20 + 5 ⇒ (6) + 5 = 11
Spellcraft: 1d20 + 5 ⇒ (5) + 5 = 10
Well, bugger

"It's glowing with an aura, but I can't place it," Bozmir mutters to the group. "We can't just take it, can we? Maybe we should and promise to return it. Can anyone tell what is inscribed?"

Bozmir holds his breath as he leans in close and attempt to read the coin to discern where or when it is from.

K history: 1d20 + 2 ⇒ (20) + 2 = 22

Grand Lodge

M Human Paladin (Holy Tactician) 1; HP 13/13; AC 17, FF 16, T 11; F/R/W, 4/1/0; Per -1; Init +3

Dissa ambles over to the coin, and tries to remind Bozmir of a few ancient temple secrets.

Knowledge (arcana) Aid: 1d20 - 2 ⇒ (12) - 2 = 10

Spellcraft Aid: 1d20 - 2 ⇒ (13) - 2 = 11

"Perhaps the coin is what killed him. I heard Dwarven autopsies really only look for axe and hammer damage. As long as one of those is involved, the death is a good one." Dissa looks about, clearly incorrect about the coin. "It's odd, because yesterday I studied briefly with Dwarves from the temple of Torag. They have developed some excellent techniques for defending tunnels, catacombs, and ancient sites. It was quite beneficial to my life as a temple guardian. Perhaps tomorrow we will study with them again."

Finally, he turns to Hadriana. "Do you know anything about the purpose or operation of this coin? If not, we will reset the tomb and be on our way. You've been very gracious, and I look forward to future encounters."

Diplomacy: 1d20 + 7 ⇒ (9) + 7 = 16

Strength Check to Reset Tomb: 1d20 + 4 ⇒ (18) + 4 = 22

To the Grand Lodge indeed!

Silver Crusade

Jezakay wrote:

Jeza tries to put things together with limited clues and little success. "What have we learned here guys? What are we missing? Is there anything here that would be triggered by Wiffle? Jeza inquires in a respectfully low tone.

She shakes her head and says, "I see...unfortunately, we do not keep records of individual wills. I assure you no one has disturbed the remains so I imagine Master Arkath was buried with it in his mouth.

General Dissa Ray wrote:
Finally, he turns to Hadriana. "Do you know anything about the purpose or operation of this coin? If not, we will reset the tomb and be on our way. You've been very gracious, and I look forward to future encounters."

With a shake of her head, Hadriana says, "[b]I have never seen such an item before. I wish you well on your journey of discover."

You head back to the Grand Lodge coin in hand and find Janira reading through Pathfinder Chronicles Issue 44 on the main grounds under a tree. She perks up when she sees you again and asks how the investigation is going. Explaining your predicament she looks at the coin and smiles explaining it is a Pathfinder Coin. She pulls out her own Wayfinder and places the coin within. It begins to levitate and give several lazy rotations before a message is played.

Pathfinder Coin message wrote:
"The path and chamber are complete, hidden behind the nameplate of the requested aspirant and guarded by the word you requested. Fimbrik will add more."

Grand Lodge

M Human Paladin (Holy Tactician) 1; HP 13/13; AC 17, FF 16, T 11; F/R/W, 4/1/0; Per -1; Init +3

"Hmmmm. This is very confusing, but I think we need to visit the wall of names and Wiffle it. Let us search out Karina Clamp and the Wiffle Wall." Dissa nods to Janira and looks to the door. "Thank you again, Janira."

Knowledge (Local): 1d20 - 2 ⇒ (17) - 2 = 15

"I think we take a left, but I'm also curious. Do you all think there is a path and chamber hidden at Wiffle Wall? Should we prepare for combat? I would assume if Fimbrik is involved there will be summoning and illusions at a minimum." The words form heavily in his mouth, as his slow wit arrives at the only natural conclusion.

He looks forlornly upon his wayfinder, as though it is an undeserved badge of an equally undeserved office. "I have no skill with spells, but I will gladly apply the sharp end of my Fauchard to any threat that may arise. I can take lead, take damage, and take my chances against illusions. I wish I had more to offer. Maybe tomorrow..."

The Exchange

Male Ulfen Battle Scion 2 HP 16/21|AC 13,T 11,FF 11|F+5 R+2 W+4 (+1 vs emo,+4 vs snd)|Init +2|Per +4 (-2 sand)
unmodified:
HP 14/19|AC 14,T 12,FF 12|F+3 R+2 W+3 (+1 vs emo,+4 vs snd)|Init +2| Per +4
More:
Raging Song: 8/13 rounds

"It will be difficult for me to counter such threats," Bozmir says. "I know not how to unbind outsiders or see through illusions. I can only discern their presence. However, summons are limited by time, so we can wait them out."

"Let's not wait longer, we know what to do now. We may not be ready or prepared perfectly, but then again all plans go to to waste."

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

Would a dino be able to see through an illusion if it had the scent ability?

Silver Crusade

Dulomak wrote:
Would a dino be able to see through an illusion if it had the scent ability?

I would say no because something real may not have an actual smell.

Silver Crusade

As the sun starts it's decline in the sky your group arrives at the Wall of Names on the grounds of the Grand Lodge. The monument is a curving wall of black glass that stands atop a small hill at the western edge of the lodge's grounds. Trees surround the hill and provide ample shade and privacy for those visiting the wall to remember fallen comrades. Carved into the wall are the name and date of death of every Pathfinder killed in the course of duty since the wall's construction, and most entries also contain a sentence or two summarizing the either the agent's greatest accomplishments or how she died.

You quickly find the names Doulgonlir Caskmail, Hollis 'Evil Grin' Thorne, and Karina Clamp as well as their inscriptions.

Handouts 4 & 5

DC 15 Knowledge (history, local, or religion:
The underlined portions of each inscription refer to failed aspirants of The Test of the Starstone. Specifically the Sacrifice refers to Demuren, Rot to Mellag, and Fish and Bountiful Sea to Gobru. Also, you recall that none of those names were actual Pathfinders.

Scarab Sages

Male Vudrani Unchained Rogue 1 HP 10/10 | AC 16, t 13, ff 13 | F+2 R+5 W-1 | Init +5 | Perc +3 (+4 traps)

Kn. (local) Take 10: 10 + 5 = 15

Barid stares thoughtfully at the names upon the wall. Recalling something from his studies on the city's local he starts, "These refer to failed aspirants of the Starstone. If I remember correctly they are Demuren, Mellag, and Gobru respectively. Mayhaps our final destination is where their failures are remembered."

Who was the name of the pathfinder that Fimbrik mentions in his letter?

The Exchange

Male Ulfen Battle Scion 2 HP 16/21|AC 13,T 11,FF 11|F+5 R+2 W+4 (+1 vs emo,+4 vs snd)|Init +2|Per +4 (-2 sand)
unmodified:
HP 14/19|AC 14,T 12,FF 12|F+3 R+2 W+3 (+1 vs emo,+4 vs snd)|Init +2| Per +4
More:
Raging Song: 8/13 rounds

I'm pretty sure it was Karina.

K History: 1d20 + 2 ⇒ (10) + 2 = 12

"Let's make a note of those names, They may come in handy as long as we don't have to undertake the Test," Bozmir replies. "Is everyone ready? There should be a secret passage right here."

He heads over to Karina's plaque, mutters "Sorry about this" and waits for everyone to group up. Not sure what to expect, he says "Wiffle"

Silver Crusade

Nothing happens when Bozmir says Wiffle at the wall.

Grand Lodge

M Human Paladin (Holy Tactician) 1; HP 13/13; AC 17, FF 16, T 11; F/R/W, 4/1/0; Per -1; Init +3

Dissa is pretty sure the Mason had a trick up his sleeve, or skeletal mouth as the case may be. He grabs the coin and shoves it into his Wayfinder, mimicking Janira.

"The path and chamber are complete, hidden behind the nameplate of the requested aspirant and guarded by the word you requested. Fimbrik will add more."

"I think it's behind the name plate." He wedges the tip of his Fauchard in the grout between plates in the wall, attempting to pry Karina Clamp from the structure.

"I bet the nameplate hides a lever, button, or other activation control. I've spent most of my life guarding these things."

Scarab Sages

Male Vudrani Unchained Rogue 1 HP 10/10 | AC 16, t 13, ff 13 | F+2 R+5 W-1 | Init +5 | Perc +3 (+4 traps)

Barid gently taps the wall and searches for anything that may be pushed or pulled.

Perception: 1d20 + 3 ⇒ (9) + 3 = 12

"Feels like it's all one solid piece."

Dark Archive

Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize

Jeza rolls knowledge and searches about. Knowledge religion : 1d20 + 5 ⇒ (9) + 5 = 14 Perception: 1d20 + 7 ⇒ (19) + 7 = 26
He doesn't spend much time prying at the stonework, but he does look for a higher vantage to look at the wall from different angles.

Silver Crusade

Take a look at the message again. Is it Karina's nameplate the message is referring to?

451 to 500 of 3,114 << first < prev | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [PFS] Teamwork Experiment Table 1 All Messageboards

Want to post a reply? Sign in.