PFS Silent Tide (Inactive)

Game Master Beckett

Summoned from the far corners of the world, the adventures meet a local PathFinder with a mission, find Yargos and the Codebook, before some great doom returns to the world.


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Liberty's Edge

Male HP 10/10, Init +5, AC: 12, T: 12, FF: 10 F: +3, R: +3, W: +3 Perception -1 <Darkvision 60ft>, CMD: 10, Male Half-Orc Sorcerer 1

Still recovering his stomach, Aram stands close to Ausk, nervously looking over the half-orc guards and naked girls with a disapproving eye. 'He could at least have the girls dressed' thought Aram. Father had always warned him against the pleasures of the flesh, and Aram averted his eyes from them.

Sovereign Court

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dwarf summoner 13 AC 22 (26), perception +13 (+2, +4) F: +9, R: +3, W: +8 (+4 steel soul, +4 shield ally)
DM Beckett wrote:

Can I have a Diplomacy check, please?

Some day these rings will be expensive enough to get me a bonus, but for now...

Diplomacy: 1d20 + 2 ⇒ (12) + 2 = 14 :)

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

Flashing his best smile, Maximo sweeps his helm from his head as he performs a practiced bow. "My good man." Widening his hands slightly to include the two women. "Lovely ladies."
"As my friend has so elouquently stated, we must stop Nessian. It is said you know many secrets, and that one of them might be the location of his hideout. If you do not know, please send us on our way before too much time is wasted. If you do know, but are hesitant to speak, perhaps you could explain why and we can enter a dialogue."

Diplomacy 1d20 + 8 ⇒ (9) + 8 = 17

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

I'll use Galdur's check as an Aid Another, and say that Maximo's total is 21, +2 for the Aid Another, and a misc +2 for the added reasoning of suggesting that it is in everyones best interest to help.

Grandmaster Torch seems torn. You do make a good point, and he is inclined to help you, but at the same time, it seem he has some need that will ease the burden of his moral delima, or rather lack of one, a certain neutral, scoundrelous "work ethic", if you will. Perhaps, there is something else you can offer/explain/suggest that might sweeten the deal. . .?

I'll give you one more round to make a suggestion/bribe/etc. . . (and allow other's to roll, if the desire), before making a final decision. :) PS good job there. You hit many key points, quickly.

Still, with very soft and gentle voice, though obviously one filled with pain and some difficulty speaking, I do indeed know, the location of his base of opperations. But you must understand the position you are asking me to step into. Nessian, though a low-brow scoundrel and ruffian, is a up-and-comer in not only the Puddles, but the whole of Absolom's underworld. He will be a powerful man, if he is blessed enough to survive so long. Such a betrayel would not be a wise choice on my part. Not without some . . . . Looking at the two topless women, he makes a motion as if to say please step outside for a moment, my dears, and offers a thankful smile.

Liberty's Edge

Male HP 10/10, Init +5, AC: 12, T: 12, FF: 10 F: +3, R: +3, W: +3 Perception -1 <Darkvision 60ft>, CMD: 10, Male Half-Orc Sorcerer 1

"What is it that you have in mind, sir?" said Aram, stepping out from behind Maximo.

Grand Lodge

Male Half-orc Invulnerable Rager 1

I love how the two half-orcs are offended by this scenario, but the human paladin is like "yeah, whatever. Back to business."

Listening to the conversation between Maximo and Torch, Ausk grits his teeth and tightens the grip of his closed fists, his claws digging a bit into his palms. He was starting to like this individual less and less. "Listen, prince-ass," he says as he steps forward ahead of the rest of the party to approach the Grandmaster within a few feet. "I bring you a head and a deed to anything Nessian owns. You name it, I find it. I have no time, so hurry and we both make profit. All right?" The half-orcs eyes glare at the face of the burnt-skinned man, his voice having cracked like thunder; his speech a storm of words and his body, the dark and overbearing clouds of the torrent.

Intimidate 1d20 + 5 ⇒ (13) + 5 = 18

Sovereign Court

dwarf summoner 13 AC 22 (26), perception +13 (+2, +4) F: +9, R: +3, W: +8 (+4 steel soul, +4 shield ally)
Ausk, the Orc-Kellid wrote:

I love how the two half-orcs are offended by this scenario, but the human paladin is like "yeah, whatever. Back to business."

I thought that too :)

I think my friend here brings up a good point. Time is counting down. Perhaps your highly thought of sources mentioned the light in the harbor already? These are things much bigger than the Puddles or the even Absolom's underworld. We are not here for the money, anything we find can go to you--or if you prefer something sooner, Galdur pats the bag his coins are kept in. More importantly we will make sure no connection between us and you can be made.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

While it had seemed your where making Mr. Torch more pliant, that last outburst from the Half-Orc barbarian seemed to catalyse his resolve, just not in the direction you had wished. He begins to sit up, losing control of his cool for a moment before Six, thousand gold pieces, then. That shall be my price at selling out a future warlord of Absalom.

As he glares at Ausk, one of the women come foreward and whispers something into his ear.

Perception D.C. 25:
Serena does vouch for them, my king. And perhaps they could open your chest and get us those gifts you promised us?

He puzzles it over for a moment, and then nods. You are right, my dear girl. You are always right, and you know I love you for all that you do. I could not be alive if, . . . before realizing you are still around.

I seriously doubt you could meet my price, by the looks of you. However, perhaps there is something you can do for me. I have recently come into possession of a safe with a serioes of locks build into it. My normal, . . . safecracker turned out to be inept at this puzzle.

If you can retreave the items within, without destroying the safe or breaking it open, I will aid you in finding Nessian's location, this so called "temple fo the dog". The safe has a total of five locks. Three are required to open the main compartment, which holds the treasure I swore to gift my ladies.

Oh, and one more thing, little adventurerers. Should my diviners find that you have crossed me, or somehow stolen the contents, there will be repercussions. I swear, you will not like them.

The other woman opens the door, revealing a large chest, designed similar to a pentagram. It has five sides, each with a different display. The entire safe is set on some sort of magical invisible force, allowing to to be carried with ease. the woman brings it before you, then retreats back with Grandmaster Torch and the other female to watch.

1.) The Devil Dial: The Lock of this iron cask contains a laughing devil's head.
2.) The Box of Golden Faces: This red box has been inserted with a trio of golden faces: the 1st appears stern, the 2nd angry, the 3rd fumes.
3.) The Riddle Vault: The lid of this stone chest is covered with a relief of carved ivy.
4.) The Smooth Stone Chest: This sealed stone chest has no visible lock or hinges. No decoration or writing of any kind can be found.
5.) The Holed Safe: A strange stylized writing wraps around the whole of this rectangular chest. Stranger still are the ten small pores that run along the box's lid.

Each pannel, essentually once unlocked flips upwards. Once at least 3 are activated, the top section is unlocked, and what is inside can be retrieved.

Ausk:
For some reason, you seem drawn to #2. Your not sure why, it doesn't particularly appeal to your taste in art, but you like it.

Aram:
Something about #4 seemes to call to you. You feel a resonence with one part of your blood. But which, the Orc or the devil-tiger? . . .

Galdur and Maximo:
You both have an extra language that you need to pick. Galdur gets Dwarven, Common (Taldor), and 1 more for high Int. Maximo gets Common (Taldor) and 1 more for high Int

Liberty's Edge

Male HP 10/10, Init +5, AC: 12, T: 12, FF: 10 F: +3, R: +3, W: +3 Perception -1 <Darkvision 60ft>, CMD: 10, Male Half-Orc Sorcerer 1

Aram is irritated at Ausk's outburst, but that is quickly forgotten once he sees the strange chest. As soon as his eyes light on the 4th lock his heart starts racing. The lock seems to speak to him in some intangible way, to his blood. Aram slowly reaches out his hand and puts it on the lock.

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

Though it seems too late to prevent insult, Maximo attempts to ease tempers by inserting himself between Torch and Ausk, presenting both with a patronizing smile. "No need for harsh words. We're all gentlemen of honor, are we not?"

His words are poorly chosen, though he himself seems oblivious to them, as if expecting them to work magic, and before either can respond, he has already turned to examine the safe, giving a sly wink to the lady that presented it.

Diplomacy 1d20 + 8 ⇒ (1) + 8 = 9 Ouch. Bad roll. I've constructed Maximo's actions above to reflect it.
Perception 1d20 + 1 ⇒ (19) + 1 = 20

Maximo's extra language should be Elven.

Grand Lodge

Male Half-orc Invulnerable Rager 1

Snorting, Ausk had honestly considered the six thousand gold pieces for a minute, though he wasn't sure of the worth of the head of a warlord of Absolom. After all, there's always someone who wants any given person of importance dead and even Ausk knew that. Sighing, Ausk stared over at the safe as it was presented to them and began examining the side with the three golden faces very closely, unknowingly approaching it, staring into the eyes of the stern face.

Sovereign Court

dwarf summoner 13 AC 22 (26), perception +13 (+2, +4) F: +9, R: +3, W: +8 (+4 steel soul, +4 shield ally)

I think we left our trapsmith in the granary, Galdur whispers under his breath.
perception 1d20 ⇒ 18
G's bonus language is terran (the language of earth-based creatures) He takes a closer look at the stone chest, hoping the ancestors are with him.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Honestly, I'm waiting on you guys here. You see what I already said. This isn't a skill check sort of thing, so Rogue is not needed to pick the lock. Interacting gets you more clues and ways to open it.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Or let me say "your characters see what I mentioned up above".

Grand Lodge

Male Half-orc Invulnerable Rager 1

Ausk begins to poke and prod at the faces; tapping their eyes, seeing if he can turn them clockwise or counter-clockwise, pulling at the teeth, etc... even pinching their cheeks.

Sovereign Court

dwarf summoner 13 AC 22 (26), perception +13 (+2, +4) F: +9, R: +3, W: +8 (+4 steel soul, +4 shield ally)

Galdur waits for the others to stand back from the chest. He closes his eyes and feels along the smooth stone face, murmering a hammering chant in terran, and looking for any sign of an opening.

Liberty's Edge

Male HP 10/10, Init +5, AC: 12, T: 12, FF: 10 F: +3, R: +3, W: +3 Perception -1 <Darkvision 60ft>, CMD: 10, Male Half-Orc Sorcerer 1

Aram continues to move his hand over the smooth stone lock, still feeling some connection to it. There's no lock or any facing on it to give any clue to open it. He tilts his head back, closes his eyes, and summons the power deep within him, whether from his orcish or his(unknown to him)Rakshasa heritage, to open the chest.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Ausk - The three pictures seem to be indicating something. Something primal. Something wild. It calls to you, waiting to be unleashed. You also notice it DOES NOT seem to have any pull over the other Half-Orc.

Galdur & Aram - It does seem exceptionally well crafted, certainly by masterful Dwarven hands. You feel no latches, no catches, no handle, and in fact no lock. It doesn't seem to have the resistance to being raised that the others do. Are either of you casting an actual spell or is that more fluff text than literal?

Can I get a Will Save from everyone please.

Also, for later a Perception check, a Refl and Fort save, and a Linguistics (Trained ONLY) check.

Sovereign Court

dwarf summoner 13 AC 22 (26), perception +13 (+2, +4) F: +9, R: +3, W: +8 (+4 steel soul, +4 shield ally)

Galdur lifts the stone chest. Hoping there might be a clue to its operation on the underside.
no spell, just flavor for my part. The only spells I know being enlarge person & rejevunate eidolon :)
Wil: 1d20 + 2 ⇒ (6) + 2 = 8
perception 1d20 ⇒ 11
Reflex 1d20 - 1 ⇒ (10) - 1 = 9
Fort 1d20 + 1 ⇒ (11) + 1 = 12

Liberty's Edge

Male HP 10/10, Init +5, AC: 12, T: 12, FF: 10 F: +3, R: +3, W: +3 Perception -1 <Darkvision 60ft>, CMD: 10, Male Half-Orc Sorcerer 1

Aram continues rubbing the chest, while still concentrating.
Sorry, no spell, I just using fluff.

Will:1d20 + 4 ⇒ (18) + 4 = 22

Perception:1d20 ⇒ 2

Reflex:1d20 + 3 ⇒ (18) + 3 = 21

Fortitude:1d20 + 3 ⇒ (5) + 3 = 8

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

The chest is incredibly heavy, far beyond what all of you combined could lift.

Galdur:
At first you notice Aram rubbing the surface a little too much, with his eyes closed. Seems to be concentrating a lot. Kind of odd, but okay. After a few moments, though, it seems like a spellcasting at first, but it seems that Aram is actually doing some kind of miming action. Making motions and touching things on the stone surface that are not there.

Aram:
Certainly something magical going on with this chest. It's tricky and deceptive, not at all what it appears.

Liberty's Edge

Male HP 10/10, Init +5, AC: 12, T: 12, FF: 10 F: +3, R: +3, W: +3 Perception -1 <Darkvision 60ft>, CMD: 10, Male Half-Orc Sorcerer 1

Is it okay if I cast Detect Magic on the chest? I forgot I had that spell and it would come in handy now. But I don't want to ruin whatever you have planned next.

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

Maximo examines the Box of Golden Faces, tapping on the nose of each figure. "Well my three friends, it appears to me that you could use a good joke. I don't suppose you have heard the one about the monkey and the wayfinder, hmm?"

Perception 1d20 + 1 ⇒ (8) + 1 = 9
Will save 1d20 + 3 ⇒ (4) + 3 = 7
Fort save 1d20 + 3 ⇒ (3) + 3 = 6
Ref save 1d20 + 1 ⇒ (4) + 1 = 5

Grand Lodge

Male Half-orc Invulnerable Rager 1

Ausk was beginning to become frustrated with the faces, unable to open them or turn them or anything for that matter. His anger began to build as he tried to pull and twist on the faces with his bare hands, one after another.

Will Save: 1d20 + 1 ⇒ (18) + 1 = 19
Perception: 1d20 + 5 ⇒ (11) + 5 = 16
Fort Save: 1d20 + 4 ⇒ (3) + 4 = 7
Ref Save: 1d20 + 3 ⇒ (11) + 3 = 14

Also, if it's relevant, I get a +2 bonus on saves against fear, charm, and compulsion.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Aram:
That is perfectly fine. It is also a very good idea. Please, keep it coming and feel free to try things out. Can I get a few spellcraft checks, (assuming that you want to know more about the auras you do detect). Yes, the Chests are magical.

Maximo:
You notice that both you and Ausk are checking out the same surface, and he seems to be getting very angry about something, not unlike the three faces. Something is working. It's almost like that surface wants to pop open. . .

Ausk:
You feel the sheer power flowing through you. The angrier you get, the more you feel it building, seething for a release. The dark side, that animal primal side is calling, offering you what you desire, if you will but give it a little more.

Grand Lodge

Male Half-orc Invulnerable Rager 1

Ausk, frustrated with the faces and feeling something within him calling out his primordial nature, unleashes a loud roar of fury at the statue, empowered by the intensity of his RAGE (of which I will expend a round for the day).

Additionally, if the results of that Will save haven't come to fruition, being in rage gives me another +2 on it, so that would bring it to 21.

Sovereign Court

dwarf summoner 13 AC 22 (26), perception +13 (+2, +4) F: +9, R: +3, W: +8 (+4 steel soul, +4 shield ally)

Aram, your miming seems to be no more good than my pleading to the ancestors. Did you find anything useful?" Assuming the answer is negative, Galdur will try to turn, twist, push, and pull the chest to get a better understanding of what he has discovered.

DM Beckett wrote:
It doesn't seem to have the resistance to being raised that the others do.
DM Beckett wrote:
The chest is incredibly heavy, far beyond what all of you combined could lift.

these look contradictory to me, did I miss something?

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

Maximo steps back from Ausk with a highly arched eyebrow. "Well if anger is the key, I fear I may be of little help. I am a lover, not a fighter." He smiles for a moment in self-reflection, then starts as he seems to realize something. Glaring at the chest like an enemy, he declarees, "But I am a fighter too, so don't get any ideas!"

Liberty's Edge

Male HP 10/10, Init +5, AC: 12, T: 12, FF: 10 F: +3, R: +3, W: +3 Perception -1 <Darkvision 60ft>, CMD: 10, Male Half-Orc Sorcerer 1

Snapped out of his trance by Galdur's question, Aram looks around puzzled. "What? Miming? I was..."Aram stammered, confused.
"Maybe a spell will reveal something," Looking at the chest again, he casts 'Detect Magic' on it.

How do I do knowledge checks again?

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Let me clarify. It is a single chest, which is incredibly heavy, hence some sort of magic is being used to prop it up for transport. The Chest itself, has five sides, which also act as a sort of lock. At least three of the locks must be opened for the chest itself to open. The surface you where playing with didn't seem to have any resistance, but the entire chest itself is incredibly heavy.

As Ausk grows more and more angry, unleashing the beastial fury, his side of the chest pops open, and a discernible "click" can be heard. Grandmastr Torch smiles, becoming rather pleased with the progress, as if no one has cracked even a single one yet. . . until now.

Ausk:
Rage and frustration where the key, so good job. :) Your increased Raging will does infact detect something amiss. Anyone that is attempting to touch #4, actually IS opening something. It is odd, as if they do not realize that they open and close the lock. Like they don't even see it. . .


1.) The Devil Dial: The Lock of this iron cask contains a laughing devil's head.
2.) The Box of Golden Faces: OPEN
3.) The Riddle Vault: The lid of this stone chest is covered with a relief of carved ivy.
4.) The Smooth Stone Chest: This sealed stone chest has no visible lock or hinges. No decoration or writing of any kind can be found.
5.) The Holed Safe: A strange stylized writing wraps around the whole of this rectangular chest. Stranger still are the ten small pores that run along the box's lid.

Aram:
Your actually going to roll a Spellcraft check, to see if you can study the magical auras you see. There are multiple ones, so go ahead and give me a total of 5 checks, please. <just copy and paste this, and remove the "*"s> Spellcraft:[*/ooc][dice]1d20+4[*/dice]

[ooc]One of the girls chuckles a bit at Maximo's last comment, not unflirtaciously. . .

PS, You are doing really well. Keep it up. Work together, bounce ideas off each other, and try a few things. :)

Grand Lodge

Male Half-orc Invulnerable Rager 1

Ausk exhales, trying to calm down and eventually succeeded after his side of the box opens and a grin begins to develop on his face. But he suddenly gets a weird sense. Perhaps it was just superstition, but Ausk could not help but stare at the smooth, plain-faced side of the box. "'Ey, uh..." He would then look over to Aram. "That side... not right. Already opened, but... we can't see it... But I think we need to make us see it... or else it not really open." His words were hesitant. It was difficult for the half-orc to explain exactly what he meant, especially with his dull intellect and limited capacity for socializing and linguistics.

Liberty's Edge

Male HP 10/10, Init +5, AC: 12, T: 12, FF: 10 F: +3, R: +3, W: +3 Perception -1 <Darkvision 60ft>, CMD: 10, Male Half-Orc Sorcerer 1

Aram was a little irritated that Ausk spotted the magicalness of the lock before he did. "Some sorceror I am,"he thought. He had been so caught up in the lock's seeming connection to his heritage that he blocked everything else out. But now was the time for action.
Spellcraft:1d20 + 4 ⇒ (15) + 4 = 19
1d20 + 4 ⇒ (12) + 4 = 16
1d20 + 4 ⇒ (14) + 4 = 18
1d20 + 4 ⇒ (7) + 4 = 11
1d20 + 4 ⇒ (19) + 4 = 23

Sovereign Court

dwarf summoner 13 AC 22 (26), perception +13 (+2, +4) F: +9, R: +3, W: +8 (+4 steel soul, +4 shield ally)

Nice job Ausk! Can you see anything inside? Galdur waits for the results of Aram's magic, but decides to ask the twenty previous Galdurs to aid the sorcerer. casts guidance on Aram. As he steps over he notices the fifth lock. "Does anyone recognize this writing? he asks.

forgot about cantrips, some caster I am :)

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

"Excellent work, my angry young friend. I believe that you have made this first box do the equivalent of wetting itself in fear." Maximo pats Ausk on the back heartily, then moves to examine all the writing on box to see if he can read any of them.

Grand Lodge

Male Half-orc Invulnerable Rager 1

Feeling Maximo pat him on the back, Ausk would turn his head with a grin to his fellow warrior, grunting a confirmation and adding to it with a simple "Thanks." He would then nod to Galdur, acknowledging his question and taking a peak as to what he could see through his side of the box.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Sorry, I'll get Aram info on his rolls soon. It should help to add a few more pieces tot he puzzles, I am just so busy.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Aram:
While the entire chest has a strong Universal school of magic, some of the chests also have additional auras.

Here is what you do see, after a few moments of study:

1.) Lacks an aura completely. Aside from the underlying Universal aura connecting all five sides together, this one has nothing at all.

2.) At first, you had assumed it was a moderate Necromancy, but it is actually something else, something just as dark as what is normally ascribed to the school of Necromancy. (OPEN)

3.) This one, has a weak arua of Illusion, and as you detect magic, words actually appear, (and remain even after the spell is gone. It says
"Though different now sounds my name,
the spelling still remains the same.
Once prior leap of might,
now becomes bird of white.
"

4.) You fail to see what magics make up this aura, (though it shouldn't be difficult to guess after what Ausk just said).

5.) Seems a unique blends of Transmutation, Abjuration, and Enchantment magics, though they are Arcane, they are not Wizard nor Sorcerer, nor even Witchly. It seems the sort of magic one calls on to inspire and bolster allies to do better.

Ausk:
You still notice that no one else seems to realize they are opening, then closing the latch on #4. Like their minds just somehow ignor what is right infront of their facesm, even after you tell them.

Everyone, upon looking at #5, after Maximo's question, can I have a Linguistics check, (can do untrained)?

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

You can't normally make a Linguistics check untrained. Can we do so in this instance? If not ignore my roll.

Linguistics 1d20 + 1 ⇒ (12) + 1 = 13

Liberty's Edge

Male HP 10/10, Init +5, AC: 12, T: 12, FF: 10 F: +3, R: +3, W: +3 Perception -1 <Darkvision 60ft>, CMD: 10, Male Half-Orc Sorcerer 1

Linguistics1d20 ⇒ 10
Aram is still absorbing the information from his spell when he remembers what Ausk said.
"Opening and closing..."he says. He concentrates on the lock with this in mind and does indeed see it opening and closing. He is a bit embarrassed that the somewhat dim Ausk noticed this before he, a sorceror, did. "Hey, everyone, the 4th lock is opening and closing. Can any of you see it?"

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

Raising an eyebrow at Aram, Maximo turns his attention to the 4th lock. "How can you tell this?" He moves his hand over the surface, trying to feel if anything is different.

Will save, if needed. 1d20 + 3 ⇒ (19) + 3 = 22

Liberty's Edge

Male HP 10/10, Init +5, AC: 12, T: 12, FF: 10 F: +3, R: +3, W: +3 Perception -1 <Darkvision 60ft>, CMD: 10, Male Half-Orc Sorcerer 1

"I cast a 'detect magical auras' spell on the locks," answers Aram. "The 1st lock has no aura. The 2nd, though, has a dark aura. Something evil, though I can't tell just what. The 3rd has a illusion spell aura, and words appeared when I cast the spell:
"Though different now sounds my name,
the spelling still remains the same.
Once prior leap of might,
now becomes bird of white."
"Whatever that means. The 4th lock I couldn't identify, but I see it's magic now. The 5th lock has several magics blended, and seems to be some sort of bardic magic. I wonder why only Ausk and I can see it. Maybe it's because of our shared orcish blood?"

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||
Maximo Interresante wrote:
You can't normally make a Linguistics check untrained. Can we do so in this instance? If not ignore my roll.

Yes, sorry, I meant that to be more of a "Yes you can use untrained", but I think the question mark at the end made it seem that that was more a question. You can make it untrained for this purpose.

@ Maximo, though you are not that musically inclined, you notice that the writing on #5 is actually not writing, but a very stylized musical notes sheet.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||
Aram Barong wrote:
Maybe it's because of our shared orcish blood?"

I was trying to play off the fact that one of you has Rakshasa Blood (noted for illusions and deception) and the other is a Dwarf (Stonecunning). :) I had thought it would be more fun, but I apologize if it caused more confussion.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Just to reiteraite, the riddle says:

"Though different now sounds my name,

the spelling still remains the same.

Once prior leap of might,

now becomes bird of white."

I love riddles in games, as it challenges the players and the characters. If no one gets an answer fairly soon, I'll call for some rolls to see if your characters might have some insight. In a non-PFS game, I award extra XP if the players solve it, but sadly, can't do so here.

Grand Lodge

Male Half-orc Invulnerable Rager 1

It's a dove... But Ausk is too stupid to ever figure that out. Someone else wanna take this one?

Ausk stares blankly at Aram, barely managing to understand most of what he said. He would then just shake his head and look back at the box, shrugging and reaching to open the smoothly surfaced face of the chest. He figured if no one else could see it, he might as well give it a try.

Liberty's Edge

Male HP 10/10, Init +5, AC: 12, T: 12, FF: 10 F: +3, R: +3, W: +3 Perception -1 <Darkvision 60ft>, CMD: 10, Male Half-Orc Sorcerer 1

Aram only has average intelligence. Would he be smart enough to come up with this on his own?

Liberty's Edge

Male HP 10/10, Init +5, AC: 12, T: 12, FF: 10 F: +3, R: +3, W: +3 Perception -1 <Darkvision 60ft>, CMD: 10, Male Half-Orc Sorcerer 1
DM Beckett wrote:
Aram Barong wrote:
Maybe it's because of our shared orcish blood?"
I was trying to play off the fact that one of you has Rakshasa Blood (noted for illusions and deception) and the other is a Dwarf (Stonecunning). :) I had thought it would be more fun, but I apologize if it caused more confussion.

No worries, Beckett. I loved the fact that you referenced my Rakshasa blood :). It's just that I was trying to come up with an explaination of why Ausk could see the lock before I could.

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

It's funny, though Maximo has yet to take any training in music or performance skills, I have seen him as being a naturally gifted entertainer, and was planning to take his next level in bard. Any chance I could make an untrained check to try to figure out the music? Sort of guess at it?

"If I didn't know any better, I'd say these here are musical notes!" Maximo exclaims. Examining them closer, he begins to hum in strong baritone voice, trying to pick out the song. For someone without training, it isn't half-bad, though it's hard to say if it might be anywhere close to accurate.

Charisma check 1d20 + 3 ⇒ (11) + 3 = 14

Sovereign Court

dwarf summoner 13 AC 22 (26), perception +13 (+2, +4) F: +9, R: +3, W: +8 (+4 steel soul, +4 shield ally)

1d20 ⇒ 7 linguistics attempt...
Dove and dove in the common tongue.... In dwarvish the word for... Galdur disappears into a short discourse on etymology of certain dwarven characters. Then he brings himself back to the project at hand.

Evil you say? Maximo, does your training have anything to do with evil and demons?" he asks pointing to the Devil Dial. Then he moves back to the stone chest.

I cannot see it Aram, but can you time it? Tell me when to lift the lid? He grips the lid and readies to lift it when the Sorcerer gives the signal.

Sovereign Court

dwarf summoner 13 AC 22 (26), perception +13 (+2, +4) F: +9, R: +3, W: +8 (+4 steel soul, +4 shield ally)
Aram Barong wrote:
DM Beckett wrote:
Aram Barong wrote:
Maybe it's because of our shared orcish blood?"
I was trying to play off the fact that one of you has Rakshasa Blood (noted for illusions and deception) and the other is a Dwarf (Stonecunning). :) I had thought it would be more fun, but I apologize if it caused more confussion.
No worries, Beckett. I loved the fact that you referenced my Rakshasa blood :). It's just that I was trying to come up with an explaination of why Ausk could see the lock before I could.

Tis I that has stonecunning, maybe I was supposed to read some of those spoilers marked Ausk? :)

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