PFS Silent Tide (Inactive)

Game Master Beckett

Summoned from the far corners of the world, the adventures meet a local PathFinder with a mission, find Yargos and the Codebook, before some great doom returns to the world.


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Sovereign Court

dwarf summoner 13 AC 22 (26), perception +13 (+2, +4) F: +9, R: +3, W: +8 (+4 steel soul, +4 shield ally)
Ausk, the Orc-Kellid wrote:
Also, I apologize, but this is a tradition where I'm from: "MAX DAMAGE!"[/ooc]

HUZZAH! *fist pump* (our tradition when someone else rolls max damage :)

The dog groggily jumps from the splash 1d20 + 5 ⇒ (13) + 5 = 18.
What type of damage from the bomb & does reflex halve or negtae damage?

Liberty's Edge

Male HP 10/10, Init +5, AC: 12, T: 12, FF: 10 F: +3, R: +3, W: +3 Perception -1 <Darkvision 60ft>, CMD: 10, Male Half-Orc Sorcerer 1

Really sorry guys
Damage roll:1 + 1d20 + 0 ⇒ 1 + (8) + 0 = 9

Silver Crusade

HP 79/79 (97/97 raging), Init +2, AC: 19 22, T: 12, FF: 19, CMD: 21 (-2 for Rage), F: +12, R: +5, W: +9, (+4 vs Wind, +2 vs Spells, Poison, +2 vs Party Spells, immune to fog/mist/smoke, Protect from Evil) Perception +10 <Darkvision 60ft, Heightened Continual Flame>, CG Asgardian (dwarf) Warpriest 6/Blood Rager 3 Avenger 9, Mjolnir: +8/+3, 2d6+12, Ranged: +11/+6, 2d6+7 (20/x2) B

Aram, try this. It's actually 2 rolls. The first is to see if you hit, and the second is to see what damage your hit does.

[b*]Attack:[/b] [dice*]1d20+1[/dice]

[b*]Damage:[/b] [dice*]1d3[/dice]

just copy and past those two lines, and remove the *s

Borador, I need to know if you are going to keep your action or change it slightly to avoid hitting allies?

Liberty's Edge

Male HP 10/10, Init +5, AC: 12, T: 12, FF: 10 F: +3, R: +3, W: +3 Perception -1 <Darkvision 60ft>, CMD: 10, Male Half-Orc Sorcerer 1

Damn, I'm sorry again :(. I just can't seem to get the hang of the dice rolls. Okay:

Attack:1d20 + 1 ⇒ (12) + 1 = 13
Damage:1d3 ⇒ 2

Grand Lodge

Male Half-orc Invulnerable Rager 1
Galdur XXI wrote:
HUZZAH! *fist pump* (our tradition when someone else rolls max damage :)

*Reciprocates fist bump* Awesome =D

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||
Aram Barong wrote:
Damn, I'm sorry again :(. I just can't seem to get the hang of the dice rolls. Okay:

No worries, my friend. This is a learning experience for everyone, and if it where a faster game, it would be easier. That does hit, and burns away some of the skeletons cracking bones.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Okay, I will try to get on here soon and update what all has happened. I'm still waiting on a responce from Borador, and to find out what the next rounds actions will be for most everyone else.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Ok, since we lost Borador, I'm going to assume his last action went off, and keep going from there. Maybe he will come back.

Aram's Acid splash hits one in the face, causing a notacibly silent sizzling of the bone. Right after that, Ausk's stone smashes it in the face (MAX DAMAGE) and drops it. Borador (last action) chuncks a bomb, which takes down another.

P9 Skeleton Refl: 1d20 + 1 ⇒ (4) + 1 = 5

The last skeleton wasn't expecting that bomb to get around as it did, and doesn't manage to get out of the way.

It turns and shifts to P8 and attempts to attack the dog with it's rusty sickle.

Attack: 1d20 - 1 ⇒ (3) - 1 = 2
Damage: 1d6 - 1 ⇒ (3) - 1 = 2

Galdur and the dog are up next, followed by Maximo.

Sovereign Court

dwarf summoner 13 AC 22 (26), perception +13 (+2, +4) F: +9, R: +3, W: +8 (+4 steel soul, +4 shield ally)

The dog returns the skeleton's blow.
1d20 + 3 ⇒ (1) + 3 = 41d6 + 3 ⇒ (3) + 3 = 6 If successful 1d20 + 3 ⇒ (18) + 3 = 21 trip CMB

Only one left? Galudur asks as he replaces the bag and pulls out his hammer, then moves toward the remaining skeleton. (M12)

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

Maximo continues his attack on the skeleton before him, stumbling and missing completely.

"Blasted foul creatures!"

Attack 1d20 + 3 ⇒ (1) + 3 = 4 The dice roller seems to really hate Maximo.

Silver Crusade

HP 79/79 (97/97 raging), Init +2, AC: 19 22, T: 12, FF: 19, CMD: 21 (-2 for Rage), F: +12, R: +5, W: +9, (+4 vs Wind, +2 vs Spells, Poison, +2 vs Party Spells, immune to fog/mist/smoke, Protect from Evil) Perception +10 <Darkvision 60ft, Heightened Continual Flame>, CG Asgardian (dwarf) Warpriest 6/Blood Rager 3 Avenger 9, Mjolnir: +8/+3, 2d6+12, Ranged: +11/+6, 2d6+7 (20/x2) B

I absolutely hate the dice roller. I was in a game where literally, every singel character rolled a '1' in the same round, in a row. Out of about 12 rolls, five are Nat '1's. If there where another way to do it, I would

Liberty's Edge

Male HP 10/10, Init +5, AC: 12, T: 12, FF: 10 F: +3, R: +3, W: +3 Perception -1 <Darkvision 60ft>, CMD: 10, Male Half-Orc Sorcerer 1

Can I attack again?

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Yes, Ausk actually goes before you, but we need to get things going. I'll repost Init here in a little bit, too.

Grand Lodge

Male Half-orc Invulnerable Rager 1

Is the only remaining skeleton the one in P8?

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Round 3

->Ausk: Init 21, (Q16)
Aram: Init 9, (P15)
Skeleton Guy: Init 6 (P9)
Galdur: Init 4, (M12)
**Dog: Init 4, (O8)
Maximo: Init 2, (N11)

MAP

Is everyone in the correct place for this round?

Ausk, you are up, and there is only one Skely left at the moment, in P9. After that is Aram.

Grand Lodge

Male Half-orc Invulnerable Rager 1

Ausk quickly moves through the grain, loading his sling as he rushes toward the doorway to get closer to the action (thereby moving to space N13). Once there and upon seeing the skeleton battling against a dog in the next room, he would swing his sling and release the loaded bullet toward the skeleton.

Sling (-4 penalty for shooting into melee already included) 1d20 + 0 ⇒ (18) + 0 = 181d4 + 3 ⇒ (2) + 3 = 5

Shadow Lodge

Ausk smashes the last skeleton in the face, causing its fragile remains to fall tot the ground with a crack. Shortly afterwards, the summoned dog vanishes (1 round, right?)

The threat is over for the moment, your foes defeated. As you begin to clean and stow you weapons, the young girl from much earlier walks into the room, fighting to see anything in the darker areas. Mr Yargos stumbles in afterwards, seemingly trying to find her.

Sovereign Court

dwarf summoner 13 AC 22 (26), perception +13 (+2, +4) F: +9, R: +3, W: +8 (+4 steel soul, +4 shield ally)
Beckett wrote:
Shortly afterwards, the summoned dog vanishes (1 round, right?)

one minute for summoners, so depending how long we are out of combat, yes. :).

"Is that all of them? Galdur motions the dog into the next room as he retrieves the torch, then notices the girl.
What is she doing here so quickly? Did she follow us to the hill?

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Then no, the dog remains.

As you and the dog advance to get your torch, two more skeletons burst from the grain, ready to attack. Again, that strange silence cannot be heard near them.

Keeping the same initiative as before
Skeleton 1:1d20 + 1 ⇒ (17) + 1 = 18
Skeleton 2:1d20 + 1 ⇒ (12) + 1 = 13

I'm going to say that the torch is in 5M, and that you and your dog moved to 8M and 8N when the fight restarts.

Round 3

Ausk: Init 21, (N13) <killed the last skeleton>
Skeleton 1: Init 18 (L8) <moves from K8 to L8 and tries to attack Galdur, which does leave it directly beneath a flow hatch>

A flurry of misses:
Attack: 1d20 - 1 ⇒ (6) - 1 = 5
Damage: 1d6 - 1 ⇒ (6) - 1 = 5

Skeleton 2: Init 13 (O11) <Charges at Maximo from Q8 to O11>
followed by a flurry of suckage:
Attack: 1d20 + 1 ⇒ (9) + 1 = 10 , Damage: 1d6 - 1 ⇒ (2) - 1 = 1

->Aram: Init 9, (P15)
Galdur: Init 4, (M8)
**Dog: Init 4, (N8)
Maximo: Init 2, (N11)

No on is flat footed, and this is basically just a continueation of the last fight. Aram is back up, with at least one skeleton in O11 fairly close.

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

"Get back lass!" Maximo warns the girl as he swings his hammer at the skeleton.

Attack 1d20 + 3 ⇒ (3) + 3 = 6
Damage 1d8 + 2 ⇒ (8) + 2 = 10

Liberty's Edge

Male HP 10/10, Init +5, AC: 12, T: 12, FF: 10 F: +3, R: +3, W: +3 Perception -1 <Darkvision 60ft>, CMD: 10, Male Half-Orc Sorcerer 1

"N-n-no, no more skeletons!" cries Aram. "Go away!" he cries, flinging an orb of acid at the skeleton at O11.

I use Acid Splash again

Attack 1d20 + 1 ⇒ (4) + 1 = 5
Damage 1d3 ⇒ 2

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Unfortunately, the Acid Splash seems to disapate just before htting the skeleton, having shot it off a little to early before the magic had foully congealed.

Galdur and Man's-Best-Friend are up

Sovereign Court

dwarf summoner 13 AC 22 (26), perception +13 (+2, +4) F: +9, R: +3, W: +8 (+4 steel soul, +4 shield ally)

Argghh!. well that was very unPathfinderly of me. Galdur clears his throat. I mean... Fetch me a bone doggie! he shouts and swings his hammer at the skeleton. The dog moves through the grain to bite the walking bones.
Dog moving to M7.Galdur:1d20 + 3 ⇒ (3) + 3 = 61d8 + 3 ⇒ (5) + 3 = 8
Dog: 1d20 + 3 ⇒ (10) + 3 = 131d6 + 3 ⇒ (5) + 3 = 8 If successful 1d20 + 3 ⇒ (10) + 3 = 13 trip CMB

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Round 3 Recap:
Ok, believing the threat was overcome, Galdur went to retrieve his torch while Yargos and the yound girl (who hadn't been with you before hand) enter, and two more skeletons come out of nowhere. The two skeletons quickly move in for the kill, and fail spectacularly.

Aram conjured forth a blast of acid, but fails to splash his target as Galdur and his summoned companion fend off thier attacker. Galdur's swing fails to connect, but the magical dog manages to latch onto the creatures spine (literally) and rips it out, causeing the skeleton to crumble to nothingness once more.

Maximo, more trying to defend himself and parry the incoming swings likewise does not land a solid blow.

Round 4

-->Ausk: Init 21, (N13)

Skeleton 2: Init 13 (O11)

Init 13:
<on it's turn, if it's still "alive", it will again try to attack Maximo, Attack 1d20 - 1 ⇒ (3) - 1 = 2 & Damage 1d6 - 1 ⇒ (6) - 1 = 5>

Aram: Init 9, (P15)
Galdur: Init 4, (M8)
**Dog: Init 4, (N8)
Maximo: Init 2, (N11)

Grand Lodge

Male Half-orc Invulnerable Rager 1

Ausk growls beneath his breath as he puts away his sling (move action) and takes a quick step toward the skeleton (5-ft-step to O12), gripping his cleaver with both hands and striking at it with all his might as he releases an overwhelming shout; a yell like the ferocious barking of a wild dog (free action to enter rage followed by standard action attack).

1d20 + 6 ⇒ (15) + 6 = 211d12 + 7 ⇒ (3) + 7 = 10

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

You might rage-filled swing smitens the skeleton, which flies across the room in small chunks. The grainery is one again silent, all of the skeletons (and aura's of evil) having been dealt with.

Liberty's Edge

Male HP 10/10, Init +5, AC: 12, T: 12, FF: 10 F: +3, R: +3, W: +3 Perception -1 <Darkvision 60ft>, CMD: 10, Male Half-Orc Sorcerer 1

"Finally they're gone," said Aram, wiping sweat off his brow. "What were those horrors doing here in the granary?"

Sovereign Court

dwarf summoner 13 AC 22 (26), perception +13 (+2, +4) F: +9, R: +3, W: +8 (+4 steel soul, +4 shield ally)

"Indeed. Those were not the thugs we met at the top of the hill. Are they are a part of Nessarian's war hounds or..." The dwarf pauses as another options forms. Or are those maybe the Black Echelon?" Galdur finishes retrieving the sunrod and points the dog to other room. Either way we need to find that poison, if it is here.
Actually... a sunrod and not a torch... one of the disads to a pbp :)

Grand Lodge

Male Half-orc Invulnerable Rager 1

Ausk would turn his head to look over to Galdur, taking a couple deep breaths as he slipped his cleaver back into its leather sheath. "Yuh... find poison," he grumbles with a nod.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

No worries.

It doesn't take long to find the vials of poison. There are a few within the sack one of them tossed aside, and you also manage to find a few they had already stashed in the grain. All in all, you find a total of 10 vials of this "Gut Wither" poison, as well as 128 GP each. As you are searching, (and the little girl helping all the while), Yargos inspets the bones, or what remains of them, identifying aspects that seem different than other undead. You may also notice he writes in a new journal, one he doesn't seem as fond of.

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

Approaching the girl, Maximo frowns like a father after bedtime. "Why have you followed us? This is very dangerous business, little one. Your parents would not look kindly upon me should I allow you to follow us further on our mission."

Grand Lodge

Male Half-orc Invulnerable Rager 1

Ausk immediately snatches up one of the vials of poison and stares at it curiously before placing it in his backpack and then reaching to grab the empty vial that Borador had given him earlier. Walking over to the dwarven alchemist, Ausk hands him the vial. "Here. Didn't need it," he says with a toothy grin before returning to the stash to make sure he got his fair share of the gold; ultimately pocketing all 128 gold pieces within one of the pouches of his backpack along with the rest of his money. However, Ausk was still unsure if he should allow the other vials to go free and so he would look back to Borador once more. "Poison's bad. Bad people shouldn't have it," he would say before turning his eyes to Maximo. "What we should do with it?"

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

"I would normally suggest destroying the foul elixir, but we may need it as evidence of conspiracy." Maximo replies to Ausk. "I believe we should hold on to it for the time being."

Turning to Yargos, he asks a question of his own. "What now, my good man?"

Sovereign Court

dwarf summoner 13 AC 22 (26), perception +13 (+2, +4) F: +9, R: +3, W: +8 (+4 steel soul, +4 shield ally)

"Thank you my friend," says Galdur as he touches the lizard skin bag on his belt. The dog turns to mist briefly, then disappears.

Turning to Maximo and Yargos he asks "To Nessarian's now?"

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

"We need to find Nessian and retrieve those notes, and the codes. We don't have time to see if we can sneak in, we need a way that is assured and quickly. I can't think of another way to do so besides perhaps through Grandmaster Torch. He is, an gent of ill repute, but he should be able to get us to Nessians hideout quickly."

A Know: Nobility or Local check will net you more info on Grandmaster torch, as will Bardic abilities.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||
Maximo Interresante wrote:
Approaching the girl, Maximo frowns like a father after bedtime. "Why have you followed us? This is very dangerous business, little one. Your parents would not look kindly upon me should I allow you to follow us further on our mission."

"Ba, I can help. I came to save you from monsters. I promise, I do a good job, and I not get in the way. I don't even want any more of the shiney coins like you gave me earlier.. . . I, I can do it."

Sovereign Court

dwarf summoner 13 AC 22 (26), perception +13 (+2, +4) F: +9, R: +3, W: +8 (+4 steel soul, +4 shield ally)

"Grandmaster Torch? I don't know the name. Is this also on the way to Nessian's?, Galdur asks. He looks askance at the girl's claims, even though he is not one too look down on anyone for their stature. He then looks more directly to the ring on his finger. No more coins eh? Maybe that will save the paladin a little something for himself. .

I am remembering Men In Black right now :)

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Grandmaster Torch is the kind of man that knows everyone. While I doubt most of his dealing are legal, I wouldn't mention that in his presence, and he isn't a common thug or street criminal. He might just help us find Nessian, before he and his grew of warhounders set off any more signals.

Sovereign Court

dwarf summoner 13 AC 22 (26), perception +13 (+2, +4) F: +9, R: +3, W: +8 (+4 steel soul, +4 shield ally)

Galdur steps to the door. A connected man is something worth connecting with. Anythings else to do here?

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

"Just one more thing, my good dwarf." Maximo says, raising a finger. "Depart."

And then he does.

"To Grandmaster Torch!"

Sovereign Court

dwarf summoner 13 AC 22 (26), perception +13 (+2, +4) F: +9, R: +3, W: +8 (+4 steel soul, +4 shield ally)
Maximo Interresante wrote:

"Just one more thing, my good dwarf." Maximo says, raising a finger. The music pauses dramatically. "Depart."

And then he does., as the band resumes its marching beat.

"To Grandmaster Torch!"[as the trumpets crescendo[/ooc]

fixed that for you, my good pali :)

Grand Lodge

Male Half-orc Invulnerable Rager 1

I was waiting on Borador, but it seems like we lost him, too. Not sure where Aram is either... lame.

Ausk took to listening in on the conversation a bit late, it seems, turning to Maximo and shrugging slightly. "Where to," he would ask. Though, at the moment, he was slightly more concerned about another loose end he had to attend to. But that could wait for at least a little while.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Again, this didn't appear yesterday when I checked. . . Ok, I will update tonight if I can.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Who do we still have playing?

Liberty's Edge

Male HP 10/10, Init +5, AC: 12, T: 12, FF: 10 F: +3, R: +3, W: +3 Perception -1 <Darkvision 60ft>, CMD: 10, Male Half-Orc Sorcerer 1

I am so sorry, guys. I've been having some personal problems.
Aram, who at this point had been in a corner, staring at the wall trying to hold back his nausea from the undead, walked up catching the last bit of the conversation.

"Just point me in the general direction of...what's his name's," said Aram, clutching his stomach."I don't feel so good,"

Sovereign Court

dwarf summoner 13 AC 22 (26), perception +13 (+2, +4) F: +9, R: +3, W: +8 (+4 steel soul, +4 shield ally)
DM Beckett wrote:
Who do we still have playing?

Ping :)

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

After you collect your things, Yargos takes you back to the Puddles, explaining on the way that "Grandmaster Torch is a very well connected man, and has many powerful friends. It would be wise to keep your weapons sheathed, and to speak the truth." It takes only a few moments to get back to the puddles, where Yargos takes you down into the sewers, through what seems a massive maze.

You finally arive at some sort of recieving chamber, where two large Half-Orcs stand sentry. a small female elf, dressed in robes steps out from a door softly, and asks Yargos what you are here for. Yargos tells her that you are here to request aid from Grandmaster torch, and the elf girl retreats back within the door.

After waiting about 5 minutes, she returns, silently and with the stereotypical elven grace, appearing almost out of nowhere to say that you have been accepted within. Holding the door for you, she escorts you inside, but commands Yargos and the young girl to remain outside.

Within, you see to two more Half-Orc guards, and 2 half naked Half-Elven females pouring water into a large tub. Within the tub, you see a man, covered in burn scars. He does seem to be in some pain, and the Half-Elves are pouring the water onto his burnt skin almost continuously, though it seems they do it willingly rather than as slaves.

In a gentle voice, one that betrays the mans athletic physical body, he says I am the Grandmaster Torch. I was told that you seek my help in some endevor. How may I be of service, friends? Even with his carred skin, you can tell that he is a charming and witty man.

Grand Lodge

Male Half-orc Invulnerable Rager 1

Ausk would remain quiet upon entering the chamber, hands beside him in fists. He would glare at the other half-orcs as he walked in passed tem, offering a slight grunt of recognition. Upon seeing the scene of Grandmaster Torch himself and the naked elven girls that bathed him, Ausk's eyes would immediately turned to Maximo. If he bothered to look back, he would see an expression of skepticism covering Ausk's face. To him, this lavish lifestyle "Grandmaster Torch" was living seemed both pompous and vain.

Sovereign Court

dwarf summoner 13 AC 22 (26), perception +13 (+2, +4) F: +9, R: +3, W: +8 (+4 steel soul, +4 shield ally)

Galdur bows deeply, one hand on his waist, the other stretching out to catch the lights in his ring. Good sir. Old troubles have come back to haunt Absalom, and a notorious thugs seeks to help them along. Galdur explains the book stolen from Yargos, the tossing of prisoner's from a cliffside, as well as the plot to poison the grain supply. He looks to Maximo and Baldur to see if anything needs to be added. We seek to retrieve this book from the thug and end the threat to our great city. Can you offer any help against the thug known as Nessian or his warhounds?

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Can I have a Diplomacy check, please?

Grandmaster Torch looks on you in all seriousness, debating something with himself as you speak. The two women seem to continue to pour the water on him carringly, using his pain the best they can while the two guards look at you motionlessly.

Hoping that people filter back in.

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