[PFS/Shifty] Hydras Fang Incident (Inactive)

Game Master Nik B.

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Sovereign Court

Male CG Kitsune Swashbuckler/2 - HP: 18 - AC:18*/T:14/FF:14* *+1 when adjacent to only one foe - Fort:0, Ref:7, Will:-1 - CMB:+3, CMD:17 - Speed:30 - Perception:+3 - Init: +4 - Panache 1/4 -

I think that has to be a Bluff check since we are not telling the truth.

-Posted with Wayfinder

Scarab Sages

Male Halfling Haunted Oracle of the Dark Tapestry /3 - HP 23/23, AC 18, T 14, FF 15, F +5, R +5, W +5, Initiative +6, Perception +7 (+9 with Tanbaru), Concentration +9

I am trying to be friendly to convince them.

Sovereign Court

Male CG Kitsune Swashbuckler/2 - HP: 18 - AC:18*/T:14/FF:14* *+1 when adjacent to only one foe - Fort:0, Ref:7, Will:-1 - CMB:+3, CMD:17 - Speed:30 - Perception:+3 - Init: +4 - Panache 1/4 -

then I think you mean to aid my Bluff check--or make a Bluff check if your own

-Posted with Wayfinder


VC - Sydney, Australia

It is definitely bluff, as you have no intention to negotiate and your intentions are rather harmful :p

1d20 ⇒ 19

"Right you are then, friends, come closer" he waves charmingly.

The other two fellows get back to work...

Darren, Baphos, Blossym - make a sense motive

Scarab Sages

Male Halfling Haunted Oracle of the Dark Tapestry /3 - HP 23/23, AC 18, T 14, FF 15, F +5, R +5, W +5, Initiative +6, Perception +7 (+9 with Tanbaru), Concentration +9

Sense motive: 1d20 + 4 ⇒ (5) + 4 = 9

Scarab Sages

aasimar hp: 22/22 ac: 18 (ff:18; touch 10) Fort +4;ref +2; will+ 8. chan7/7 2d6 dc 14 Diplomacy + 11 Perception + 13 Heal + 11 Knowledge religion + 9

not jobin. He wishs less work.

-Posted with Wayfinder

Liberty's Edge

Elven Rogue/1 Wizard/1 | Init +5 | Per +8 | HP 13/13| AC 13, 13touch, 10flat | Fort +1, Ref +5, Will +3 | CMB 0| CMD 13
Current Status:
HP: 13; AC: 17 - Mage Armor active

Sense Motive: 1d20 + 5 ⇒ (19) + 5 = 24

Sovereign Court

Male CG Kitsune Swashbuckler/2 - HP: 18 - AC:18*/T:14/FF:14* *+1 when adjacent to only one foe - Fort:0, Ref:7, Will:-1 - CMB:+3, CMD:17 - Speed:30 - Perception:+3 - Init: +4 - Panache 1/4 -

what you meant was, "Darren, fail a Sense Motive check"

sense motive: 1d20 - 2 ⇒ (5) - 2 = 3

Darren whispers to the party, "We are in."

:-p

-Posted with Wayfinder


VC - Sydney, Australia

Darren thinks it all went over dead smooth, and Baphos gives a thumbs up - seems legit. It is Blossym that draws your attention to the fact that the two men on deck appear to be working away, but one is slowly raising the anchor whilst trying to look like he's looking at the sails, and the other is trying to look like he's working on something, but has taken cover and appears to be pouring buckets of some reddish brown liquid into the water... trying to make it look like its dirty water from scrubbing decks or something. The jaunty man has likewise 'just wandered' around the wheel and into some degree of cover.

You keep rowing, now only sixty feet away, the man is still waving you forwards...

You can make out on the boat there are three ways on board - clamber up the smooth sides, climb the anchor chain, or the back of the ship transom looks relatively climbable (better than the sides).

Yugatta, where are you going to aim for?

Grand Lodge

Female Tian-Xian Half-Elven Monk (Martial Artist)/3 | HP 4/24 | AC:17 T:16 FF:14 | CMB:+5 CMD:20 | F:+6 R:+6 Evasion W:+7 (+2 vs Enchantment) | Init:+2 | Perc:+12 Low-light vision | Move:40ft | Unarmed +4/+4 (1d6+2/20x2 B/P) | SF 3/3
Skills:
Acrobatics +7 Bluff +0 Climb +6 Diplo +0 Disable +3 Escape +6 Fly +2 Heal +5 Inti +4 Knowledge (History) +4 (Religion) +4 Perception +12 Profession (sailor) +9 Ride +2 SM +3 Stealth +7 Survival +6 Swim +6 UMD +1

Heading for the transom. Full speed ahead!


VC - Sydney, Australia

The rowboat slides in at the rear of the ship the transom an easy jump away, but still a climb ahead, meanwhile you can hear a couple of the men running up the other side, waiting for the party to reach the top as they scream various threats, involving dire fates in the depths of the ocean and plenty of talk about scurvy.

It is effectively round 3, you can make a climb check to get up the side (full round action) but be aware there are people waiting at the top with swords...

Scarab Sages

Male Halfling Haunted Oracle of the Dark Tapestry /3 - HP 23/23, AC 18, T 14, FF 15, F +5, R +5, W +5, Initiative +6, Perception +7 (+9 with Tanbaru), Concentration +9

"Fellows, we have people waiting for us. I will try to help, I will forbid one of them to attack us."

Ready action, when one of my fellows is going to arrive to the top I cast Forbid Action Attack DC 15. I am pretty sure that Darren is going to climb, so I give him Guidance while we are getting closer to the ship if it is possible.

Sovereign Court

Male CG Kitsune Swashbuckler/2 - HP: 18 - AC:18*/T:14/FF:14* *+1 when adjacent to only one foe - Fort:0, Ref:7, Will:-1 - CMB:+3, CMD:17 - Speed:30 - Perception:+3 - Init: +4 - Panache 1/4 -

assuming Darren can't take 10 here, else he would

climb, guidance: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10

Darren tries to make his way to the top.

-Posted with Wayfinder


VC - Sydney, Australia
Baphos I wrote:

[ooc]Ready action, when one of my fellows is going to arrive to the top I cast Forbid Action Attack DC 15.

You don't have line of effect as you can't see them from below...

And yeah, no taking 10 :(

Scarab Sages

Male Halfling Haunted Oracle of the Dark Tapestry /3 - HP 23/23, AC 18, T 14, FF 15, F +5, R +5, W +5, Initiative +6, Perception +7 (+9 with Tanbaru), Concentration +9

Ok. Then, I will cast guidance on me and try to climb. Can I change my action to this option? If so...

Climb, Guidance: 1d20 - 1 + 1 ⇒ (4) - 1 + 1 = 4

Scarab Sages

aasimar hp: 22/22 ac: 18 (ff:18; touch 10) Fort +4;ref +2; will+ 8. chan7/7 2d6 dc 14 Diplomacy + 11 Perception + 13 Heal + 11 Knowledge religion + 9

"Someone has a ladder?"says Jobin.

-Posted with Wayfinder

Grand Lodge

Female Tian-Xian Half-Elven Monk (Martial Artist)/3 | HP 4/24 | AC:17 T:16 FF:14 | CMB:+5 CMD:20 | F:+6 R:+6 Evasion W:+7 (+2 vs Enchantment) | Init:+2 | Perc:+12 Low-light vision | Move:40ft | Unarmed +4/+4 (1d6+2/20x2 B/P) | SF 3/3
Skills:
Acrobatics +7 Bluff +0 Climb +6 Diplo +0 Disable +3 Escape +6 Fly +2 Heal +5 Inti +4 Knowledge (History) +4 (Religion) +4 Perception +12 Profession (sailor) +9 Ride +2 SM +3 Stealth +7 Survival +6 Swim +6 UMD +1

Yugatta pushes past her colleagues and attempts to climb into the larger boat.

Climb: 1d20 + 6 ⇒ (17) + 6 = 23

Y'all set a pretty low standard to beat. ;-)

Full Defense, if that's possible.

Liberty's Edge

Elven Rogue/1 Wizard/1 | Init +5 | Per +8 | HP 13/13| AC 13, 13touch, 10flat | Fort +1, Ref +5, Will +3 | CMB 0| CMD 13
Current Status:
HP: 13; AC: 17 - Mage Armor active

Blossym knocks an arrow, ready to fire at anyone that threatens a Pathfinder.


VC - Sydney, Australia

1d4 ⇒ 2
1d6 ⇒ 4

Darren makes no headway not getting purchase on the boat.
Baphos slips, and falls into the water!
Yugatta starts climbing fast - but snags a tripwire that turns out to be attached to a bucket of... is that blood?

As Baphos grabs the bottom of the ship to avoid going under, he spots a large distrurbance in the water moving in fast... he also sees that the pirates have been pouring that strange liquid in large volumes into the water - its chum...

Yugatta slips on the chum 1d20 ⇒ 14, but gets a grip and heaves over the railing - two men launch at her...

Attack 1d20 + 4 ⇒ (16) + 4 = 20
Attack 1d20 + 4 ⇒ (7) + 4 = 11 damage 1d8 + 3 ⇒ (4) + 3 = 7
That hits I think, hows your AC whilst defensive?

Others, you still have a round to climb/buff etc

Init:

init,Baphos: 1d20 + 6 ⇒ (8) + 6 = 14
init,Blossym: 1d20 + 3 ⇒ (2) + 3 = 5
init, Darren: 1d20 + 4 ⇒ (17) + 4 = 21
init, Jobin: 1d20 ⇒ 3
init, Nijena: 1d20 + 2 ⇒ (3) + 2 = 5
Init, Yugatta: 1d20 + 2 ⇒ (10) + 2 = 12
Init, ENEMY: 1d20 ⇒ 8

R1
Darren
Baphos
Yugatta
ENEMY

Liberty's Edge

Elven Rogue/1 Wizard/1 | Init +5 | Per +8 | HP 13/13| AC 13, 13touch, 10flat | Fort +1, Ref +5, Will +3 | CMB 0| CMD 13
Current Status:
HP: 13; AC: 17 - Mage Armor active

Upon seeing something coming in the water, Blossym decides it's best to get on board as quickly as possible.

Climb: 1d20 + 4 ⇒ (17) + 4 = 21

Stealth: 1d20 + 13 ⇒ (14) + 13 = 27 NOt sure if we are obscured from view but will attempt to enter the boat under stealth.

Scarab Sages

aasimar hp: 22/22 ac: 18 (ff:18; touch 10) Fort +4;ref +2; will+ 8. chan7/7 2d6 dc 14 Diplomacy + 11 Perception + 13 Heal + 11 Knowledge religion + 9

climb: 1d20 - 4 ⇒ (2) - 4 = -2

Jobin takes down his shield and tries to climb.

-Posted with Wayfinder


VC - Sydney, Australia
Blossym wrote:
Upon seeing something coming in the water, Blossym decides it's best to get on board as quickly as possible.

You are, as there is no direct line of sight to you, but once you cross the top of the transom you will have moved out of cover

Blossym gets up the side of the boat easily.

Jobin ends up slipping into the water.

Scarab Sages

Male Halfling Haunted Oracle of the Dark Tapestry /3 - HP 23/23, AC 18, T 14, FF 15, F +5, R +5, W +5, Initiative +6, Perception +7 (+9 with Tanbaru), Concentration +9

I wanna climb to the big boat. What I have to do? Climb, swim, I am not sure what I have to do now. If I can't get up to the bigger boat, I will try into the small one. I don't wanna stay in the water.


VC - Sydney, Australia

Just climb - you dont need to swim, as you have the back of a ship to hold on to, so you can either climb back into the rowboat (easy to do) or try the transom again, but risk dropping back into the water

Scarab Sages

Male Halfling Haunted Oracle of the Dark Tapestry /3 - HP 23/23, AC 18, T 14, FF 15, F +5, R +5, W +5, Initiative +6, Perception +7 (+9 with Tanbaru), Concentration +9

Baphos climbs to the bigger boat.

Climb: 1d20 - 1 ⇒ (7) - 1 = 6

I guess I will stay in water this turn.

Grand Lodge

Female Tian-Xian Half-Elven Monk (Martial Artist)/3 | HP 4/24 | AC:17 T:16 FF:14 | CMB:+5 CMD:20 | F:+6 R:+6 Evasion W:+7 (+2 vs Enchantment) | Init:+2 | Perc:+12 Low-light vision | Move:40ft | Unarmed +4/+4 (1d6+2/20x2 B/P) | SF 3/3
Skills:
Acrobatics +7 Bluff +0 Climb +6 Diplo +0 Disable +3 Escape +6 Fly +2 Heal +5 Inti +4 Knowledge (History) +4 (Religion) +4 Perception +12 Profession (sailor) +9 Ride +2 SM +3 Stealth +7 Survival +6 Swim +6 UMD +1

@GM, with Full Defense (which is a Standard action), my AC is 21. If I lost my Dex bonus to AC then I'm hit; otherwise I don't think so.

Yugatta reaches the boat and tries a technique on Red she learned to stun large fish.

Stunning Fist DC15: 1d20 + 5 ⇒ (1) + 5 = 6 Damage: 1d6 + 2 ⇒ (1) + 2 = 3

She discovers that fish are not men, and resolves to do better next time.

Sovereign Court

Male CG Kitsune Swashbuckler/2 - HP: 18 - AC:18*/T:14/FF:14* *+1 when adjacent to only one foe - Fort:0, Ref:7, Will:-1 - CMB:+3, CMD:17 - Speed:30 - Perception:+3 - Init: +4 - Panache 1/4 -

Darren sees Jobin in the water and tries to haul him up into the rowboat.

whatever action+roll necessary

-Posted with Wayfinder


VC - Sydney, Australia

Baphos tries to get up the transom once more...

Darren pulls Jobin back into the boat.

Ygatta starts swinging, but theres a lot going on and it doesn't line up.

-

On board, one pirate lashes at Yugatta.
Attack 1d20 + 4 ⇒ (13) + 4 = 17
Damage 1d8 + 3 ⇒ (6) + 3 = 9
landing a blow!

The other at Blossym
Attack 1d20 + 4 ⇒ (10) + 4 = 14
Damage 1d8 + 3 ⇒ (3) + 3 = 6
Not as effective - missing!

In the water, the shape bears down rapidly on Baphos!
Charge
Attack 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27
Damage 1d8 + 3 ⇒ (3) + 3 = 6

Up close he sees that this fierce creature merges the front half of a great cat with the tail and other characteristics of a giant fish.

R1 Continued
Blossym
Nijena
Jobin

Scarab Sages

aasimar hp: 22/22 ac: 18 (ff:18; touch 10) Fort +4;ref +2; will+ 8. chan7/7 2d6 dc 14 Diplomacy + 11 Perception + 13 Heal + 11 Knowledge religion + 9

"Pharasma, help our destiny!"

Channel: 1d6 ⇒ 5

-Posted with Wayfinder

Liberty's Edge

Elven Rogue/1 Wizard/1 | Init +5 | Per +8 | HP 13/13| AC 13, 13touch, 10flat | Fort +1, Ref +5, Will +3 | CMB 0| CMD 13
Current Status:
HP: 13; AC: 17 - Mage Armor active

Blossym tumbles past her opponent and lashes out at him with her wakizashi.

Acrobatics: 1d20 + 8 ⇒ (13) + 8 = 21
Wakizashi, Trait, Flank: 1d20 + 7 + 1 + 2 ⇒ (13) + 7 + 1 + 2 = 23for damage of: 1d4 + 1d6 ⇒ (3) + (1) = 4

Scarab Sages

aasimar hp: 22/22 ac: 18 (ff:18; touch 10) Fort +4;ref +2; will+ 8. chan7/7 2d6 dc 14 Diplomacy + 11 Perception + 13 Heal + 11 Knowledge religion + 9

Blossum, let's say you wait before attack... Unless you want that I heal the mook. It is my fault to not have wait what the other do.

-Posted with Wayfinder

Scarab Sages

Male Halfling Haunted Oracle of the Dark Tapestry /3 - HP 23/23, AC 18, T 14, FF 15, F +5, R +5, W +5, Initiative +6, Perception +7 (+9 with Tanbaru), Concentration +9

Did I lost 1 HP in total? I am counting the channel energy of Jobin.


VC - Sydney, Australia

I'll take it as the most advantageous play, that Blossym would have waited on Jobins call to arms

Jobin calls out for healing - washing over the party.

Baphos gets some hp back, net position is -1

Blossym positions and strikes!
You can flank Orange, Darren is not in position to flank off, but Yugatta is

R
O 4

Nijena up!

Silver Crusade

Female Aasimar Paladin 4 HP 40/40; AC 20; TCH 12; FF 18; F +8; R +7; W +9; CMB+6; CMD 18; Speed 30FT (20FT in armor); Init +2; Perception +5

Nijena attempts to climb up to the big boat.
Climb: 1d20 - 4 ⇒ (17) - 4 = 13


VC - Sydney, Australia

Nijena can't quite get the angle, all that armour is weighing her down.

Target (DC15) - boating and armour are not good friends ;(

R2
Darren
Baphos
Yugatta
ENEMY

Sovereign Court

Male CG Kitsune Swashbuckler/2 - HP: 18 - AC:18*/T:14/FF:14* *+1 when adjacent to only one foe - Fort:0, Ref:7, Will:-1 - CMB:+3, CMD:17 - Speed:30 - Perception:+3 - Init: +4 - Panache 1/4 -

Baphos is still in the water, right? If so...

Darren hauls Baphos out of the water. "Be careful next time."

otherwise he'll try to climb up the side. Modifier is +5, feel free to roll it for me, GM

-Posted with Wayfinder

Scarab Sages

Male Halfling Haunted Oracle of the Dark Tapestry /3 - HP 23/23, AC 18, T 14, FF 15, F +5, R +5, W +5, Initiative +6, Perception +7 (+9 with Tanbaru), Concentration +9

Baphos accepts Darren's help to climb to the boat.

I don't know how this work so I will use climb. Climb: 1d20 - 1 ⇒ (20) - 1 = 19 Plus Darren's help

Sovereign Court

Male CG Kitsune Swashbuckler/2 - HP: 18 - AC:18*/T:14/FF:14* *+1 when adjacent to only one foe - Fort:0, Ref:7, Will:-1 - CMB:+3, CMD:17 - Speed:30 - Perception:+3 - Init: +4 - Panache 1/4 -

there was no roll involved for Jobin. You can probably use that climb roll to climb the ship

-Posted with Wayfinder

Grand Lodge

Female Tian-Xian Half-Elven Monk (Martial Artist)/3 | HP 4/24 | AC:17 T:16 FF:14 | CMB:+5 CMD:20 | F:+6 R:+6 Evasion W:+7 (+2 vs Enchantment) | Init:+2 | Perc:+12 Low-light vision | Move:40ft | Unarmed +4/+4 (1d6+2/20x2 B/P) | SF 3/3
Skills:
Acrobatics +7 Bluff +0 Climb +6 Diplo +0 Disable +3 Escape +6 Fly +2 Heal +5 Inti +4 Knowledge (History) +4 (Religion) +4 Perception +12 Profession (sailor) +9 Ride +2 SM +3 Stealth +7 Survival +6 Swim +6 UMD +1

Yugatta's hands are a blur of attacks on Orange.

Using Hamatulatsu style for piercing damage.

Flurry of Blows, flanking: 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13 Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Flurry of Blows, flanking: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18 Damage: 1d6 + 2 ⇒ (2) + 2 = 4


VC - Sydney, Australia

Baphos, darren is right, I just assume he can haul/help you into the boat

Darren hauls Baphos into the boat and away from the vicious sea monster!

Yugatta starts throwing punches, one landing clean!

R 0
O 8

The pair split up to avoid one being ganged up on.
One attacks Blossym...
Attack 1d20 + 4 ⇒ (2) + 4 = 6
but is put off by the rocking sea.

The other attacks Yugatta
Attack 1d20 + 4 ⇒ (20) + 4 = 24
Damage 1d8 + 3 ⇒ (6) + 3 = 9
Crit? 1d20 + 4 ⇒ (3) + 4 = 7
Add Damage 1d8 + 3 ⇒ (1) + 3 = 4
Striking cleanly!

R2 Continued
Blossym
Nijena
Jobin

Scarab Sages

Male Halfling Haunted Oracle of the Dark Tapestry /3 - HP 23/23, AC 18, T 14, FF 15, F +5, R +5, W +5, Initiative +6, Perception +7 (+9 with Tanbaru), Concentration +9

Sorry Shifty, I am confused. Can you update the map? Am I on the boat in range for a melee attack in the next turn?

Liberty's Edge

Elven Rogue/1 Wizard/1 | Init +5 | Per +8 | HP 13/13| AC 13, 13touch, 10flat | Fort +1, Ref +5, Will +3 | CMB 0| CMD 13
Current Status:
HP: 13; AC: 17 - Mage Armor active

"YES! You moved to avoid being pinned between my monk friend and I... but you have fallen for my trap, and you are right where I wanted you! HIYA!"

1 Ki Point for additional attack.

Wakizashi: 1d20 + 6 ⇒ (20) + 6 = 26for damage of: 1d4 ⇒ 4
Crit Confirm?: 1d20 + 6 ⇒ (16) + 6 = 22for damage of: 1d4 ⇒ 2
Wakizashi: 1d20 + 6 ⇒ (19) + 6 = 25for damage of: 1d4 ⇒ 3
Crit Confirm?: 1d20 + 6 ⇒ (9) + 6 = 15for damage of: 1d4 ⇒ 1

I really should have taken Slashing Grace at level 2. That would have been 9-12 more damage this round. I was gunning for a flurry of stars build by level 4, then take slashing grace at 5. I'm rethinking that plan now!

Silver Crusade

Female Aasimar Paladin 4 HP 40/40; AC 20; TCH 12; FF 18; F +8; R +7; W +9; CMB+6; CMD 18; Speed 30FT (20FT in armor); Init +2; Perception +5

Once again Nijena tries to climb to the top.
Climb: 1d20 - 4 ⇒ (2) - 4 = -2 -.-

"Maybe someone wants to throw a knotted rope down? I'm stuck!"

Sovereign Court

Male CG Kitsune Swashbuckler/2 - HP: 18 - AC:18*/T:14/FF:14* *+1 when adjacent to only one foe - Fort:0, Ref:7, Will:-1 - CMB:+3, CMD:17 - Speed:30 - Perception:+3 - Init: +4 - Panache 1/4 -

just a regular rope with a wall to brace against is DC 5. I bet those two will "solo" this encounter

-Posted with Wayfinder

Grand Lodge

Female Tian-Xian Half-Elven Monk (Martial Artist)/3 | HP 4/24 | AC:17 T:16 FF:14 | CMB:+5 CMD:20 | F:+6 R:+6 Evasion W:+7 (+2 vs Enchantment) | Init:+2 | Perc:+12 Low-light vision | Move:40ft | Unarmed +4/+4 (1d6+2/20x2 B/P) | SF 3/3
Skills:
Acrobatics +7 Bluff +0 Climb +6 Diplo +0 Disable +3 Escape +6 Fly +2 Heal +5 Inti +4 Knowledge (History) +4 (Religion) +4 Perception +12 Profession (sailor) +9 Ride +2 SM +3 Stealth +7 Survival +6 Swim +6 UMD +1

My hit points are "solo" I'm going to last for one more hit.

Scarab Sages

aasimar hp: 22/22 ac: 18 (ff:18; touch 10) Fort +4;ref +2; will+ 8. chan7/7 2d6 dc 14 Diplomacy + 11 Perception + 13 Heal + 11 Knowledge religion + 9

[i]I don't have anything to help them[i]

Jobin draws a sling and gives himself a defense posture.

-Posted with Wayfinder


VC - Sydney, Australia
Baphos I wrote:
Sorry Shifty, I am confused. Can you update the map? Am I on the boat in range for a melee attack in the next turn?

Baphos is now in the rowboat, he can either climb the transom to the melee, or jump back in the water and go after the Seacat, there is nothing for him to strike from his current position

As the pirate moves, he practically steps into Blossyms blade with disastrous results for him. One less combatant!

There is a loud splash as Nijena slips on her climb and crashes to the water below, to the awaiting Seacat.

Jobin draws his sling and tries to position himself defensively, but with no opponent in range it is a hard task.

There is the sound of drawing steel from below decks, seems the Captain is set to make an appearance.

R2 Continued
Blossym - attacked
Nijena - fell
Jobin - readying

R3
Darren
Baphos
Yugatta
ENEMY

Sovereign Court

Male CG Kitsune Swashbuckler/2 - HP: 18 - AC:18*/T:14/FF:14* *+1 when adjacent to only one foe - Fort:0, Ref:7, Will:-1 - CMB:+3, CMD:17 - Speed:30 - Perception:+3 - Init: +4 - Panache 1/4 -

Darren hauls Nijena out of the water and sighs.

-Posted with Wayfinder

Scarab Sages

Male Halfling Haunted Oracle of the Dark Tapestry /3 - HP 23/23, AC 18, T 14, FF 15, F +5, R +5, W +5, Initiative +6, Perception +7 (+9 with Tanbaru), Concentration +9

Baphos casts guidance on himself and waits.

Sovereign Court

Male CG Kitsune Swashbuckler/2 - HP: 18 - AC:18*/T:14/FF:14* *+1 when adjacent to only one foe - Fort:0, Ref:7, Will:-1 - CMB:+3, CMD:17 - Speed:30 - Perception:+3 - Init: +4 - Panache 1/4 -

"Throw down a rope so we can come help!" Darren shouts.

-Posted with Wayfinder

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