PFS pbp GD3 RoW The Shackled Hut (Inactive)

Game Master DaWay

Forest


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Lantern Lodge

Male

and that does it. combat over

Silver Crusade

Male Tiefling (Pitborn) Paladin of Sarenrae (Warrior of the Holy Light) 6 | HP 46/49 AC 25 | F +11 R +9 W +9 | I +3

"Victory." Sarion says without much emotion. "Let us search this room. I will stand guard." he says, moving to watch the door.

Lantern Lodge

Male

potion of cure moderate wounds, potion of fly, potion of invisibility, ring of protections, set of keys also:

A large glass snow globe depicting
Whitethrone’s Royal Palace with a music box built into
the base sits atop one of the nightstands, and is worth 50
gp. Under the desk, there is also box containing dozens
of handwritten letters to Queen Elvanna and children’s
parents, written by children kept in area L13. Alongside
them are requisition orders, all stamped with approval, for
children from orphanages in Whitethrone to be brought
to the clock tower. The box’s contents paint a grim picture
of what has transpired here.

Where to now?

Lantern Lodge

Male

...

Grand Lodge

Sorry, is there a map for this floor? (it's best to put map links in the header of the game so people can always find it)


Female Human Cleric [7] | HP 59 | AC 19 T 11 FF 19 | F +7 R +4 W +10 | CMB +8 CMD 18 | Init +0 | Perc +4

What are the keys for? Any idea? Kyra will then look at the letters, seeing if anything more might be learned.

Grand Lodge

M Wayang Cavalier (emissary) 7: AC 24/Touch14/Flat22/CMD24 ||HP: 65/65|Fort:+9; Ref:+6; Will:+5, +2 vs shadow spells|Percept+12|Init+2|

Noting the ring Ki asks If no one else claims that ring, might I wear it?

Silver Crusade

Male Tiefling (Pitborn) Paladin of Sarenrae (Warrior of the Holy Light) 6 | HP 46/49 AC 25 | F +11 R +9 W +9 | I +3

Sarion looks over the potion of Fly with interest. "I will use that if nobody else minds." he says. "What of these letters? I do not like killing before evidence of wrongdoing is ascertained, but it does seem this woman was a monster among monsters."

Yes, may we have a map of the floor?

Lantern Lodge

Male

linked with the campaign tab

Lantern Lodge

Male

where to?

Grand Lodge

Check the door into L11.

perception: 1d20 + 10 ⇒ (6) + 10 = 16

Open it if it doesn't appear to be trapped.

Lantern Lodge

Male

First you have to move into L10.

Three tables occupy the northern half of this room. A five-foot-square extrusion with a small access door on its western face runs from floor to ceiling just south of the eastern doors. A gigantic cast-iron cauldron stands in the southeast corner with wood stacked beneath it. A large iron stove with twin flue pipes running into the walls dominates the southwest corner.

The stove abruptly approaches the party with malicious intent.
Initiative: 1d20 - 1 ⇒ (6) - 1 = 5

Grand Lodge

init: 1d20 + 7 ⇒ (1) + 7 = 8


Female Human Cleric [7] | HP 59 | AC 19 T 11 FF 19 | F +7 R +4 W +10 | CMB +8 CMD 18 | Init +0 | Perc +4

Init: 1d20 + 0 ⇒ (6) + 0 = 6

If there is room by the time my turn comes about (and no other enemies join the fray), Kyra will slash at the stove!

Attack: 1d20 + 9 ⇒ (8) + 9 = 17 for Damage: 1d8 + 3 ⇒ (4) + 3 = 7

Grand Lodge

M Wayang Cavalier (emissary) 7: AC 24/Touch14/Flat22/CMD24 ||HP: 65/65|Fort:+9; Ref:+6; Will:+5, +2 vs shadow spells|Percept+12|Init+2|

Init: 1d20 + 2 ⇒ (15) + 2 = 17

As soon as Ki recognizes the stove as a threat he draws his adamantine lance and charges it.

Spirited Charge Power Attack: 1d20 + 15 + 4 - 2 ⇒ (6) + 15 + 4 - 2 = 233d6 + 21 + 18 ⇒ (6, 3, 4) + 21 + 18 = 52

Dark Archive

Male Tiefling Wizard 3/Cleric 3/Mystic Theurge 4 | AC: 15/11/14 (+bestow curse) | HP: 30/75 | Fort +10, Ref +5, Will +15 | CMB +6, CMD 17 | Initiative +1 | Perception +12 (darkvision) | Active conditions:

Initiative: 1d20 + 1 ⇒ (13) + 1 = 14

Delay until after the stove's turn.

Lantern Lodge

Male

Ki charges the construct his lance ripping a hole in the metal construct.
(42 damage)

Vordek delays.

Marcus ????

Kyra connects but cannot manage to pierce the metal casing.

The Stove lashes out at kyra
bite: 1d20 + 9 ⇒ (1) + 9 = 101d8 + 6 ⇒ (3) + 6 = 9 plus grab
slam: 1d20 + 9 ⇒ (11) + 9 = 201d6 + 6 ⇒ (2) + 6 = 8

Grand Lodge

Activate kirin style

deadly aim, rapid shot, point blank shot, manyshot (don't know if the target has cover, probably does, so put in -4)

to hit: 1d20 + 12 ⇒ (9) + 12 = 21 damage: 1d8 + 12 ⇒ (6) + 12 = 18
to hit: 1d20 + 12 ⇒ (7) + 12 = 19 damage: 1d8 + 12 ⇒ (8) + 12 = 20
to hit: 1d20 + 7 ⇒ (5) + 7 = 12 miss

normal arrows so DR will apply

Silver Crusade

Male Tiefling (Pitborn) Paladin of Sarenrae (Warrior of the Holy Light) 6 | HP 46/49 AC 25 | F +11 R +9 W +9 | I +3

Initiative 1d20 + 2 ⇒ (9) + 2 = 11

Sarion drops his shield and draws a black-bladed Falchion from his back and readies to move in to attack.

Move to drop shield, move to draw weapon, done until next round.

Dark Archive

Male Tiefling Wizard 3/Cleric 3/Mystic Theurge 4 | AC: 15/11/14 (+bestow curse) | HP: 30/75 | Fort +10, Ref +5, Will +15 | CMB +6, CMD 17 | Initiative +1 | Perception +12 (darkvision) | Active conditions:

Vordrek casts magic missile at the stove.

Missiles (3): 3d4 + 3 + 1 ⇒ (3, 2, 4) + 3 + 1 = 13


Female Human Cleric [7] | HP 59 | AC 19 T 11 FF 19 | F +7 R +4 W +10 | CMB +8 CMD 18 | Init +0 | Perc +4

Kyra will take a 5' step back and out of the way so that others can now engage the enemy. She will then stow her scimitar and draw her wand of cure light wounds and have it ready in case healing is needed. Assuming that takes a standard action to pull off.

Lantern Lodge

Male

...and the stove moves no longer.

Combat over.

The only treasure in the room is a cauldron of brewing.

L11. Since it was mentioned earlier
Crates and barrels fill this storeroom, and a rack hangs on the eastern wall, dangling with kitchen equipment and utensils, above a shelf covered in small glass containers. Shallow laundry basins stained a rusty brown inside sit in the southeast corner. A faint sickly sweet odor hangs in the air.

Grand Lodge

search the room quickly

perception: 1d20 + 10 ⇒ (18) + 10 = 28

Lantern Lodge

Male

The crates and barrels contain more foodstuffs, similar
to those in area L9. The glass vials contain nothing more
than household herbs and spices. The laundry basins are
lightweight metal tubs, rusted and stained from blood. A
successful DC 10 Perception check allows the PCs to spy
hooks driven into the ceiling above them, where victims
are hung and exsanguinated prior to being made into
roasts and hams for the ice trolls. Granny Nan opens the
window frequently, so the smell is not nearly as bad here as
in some of the downstairs rooms.

Lantern Lodge

Male

L13
Toys and dolls are strewn about the floor of this room, and small
tables and chairs sized for small creatures or children sit in the
northeast and northwest corners. Books, papers, quills, and ink
vials sit top the tables. A cot stands to the southeast. The windows
are barred, but the shutters are open to let in the natural light.

L14
This room contains a bathtub to the south and washbasins
and a privy to the north. Granny Nan frequently tricks her
young victims into washing up before preparing them for
cooking, telling them they’ll be sent home after they’ve had
a good bath, and to remember to scrub behind their ears.

That finishes the second floor.

Grand Lodge

M Wayang Cavalier (emissary) 7: AC 24/Touch14/Flat22/CMD24 ||HP: 65/65|Fort:+9; Ref:+6; Will:+5, +2 vs shadow spells|Percept+12|Init+2|

What an evil place. I shall be glad to be free of it soon. Where to next? Is there another floor, or must we search for some basement?

Grand Lodge

"Think it's all upstairs. Up we go. "
and he will head on up to the next floor.

Lantern Lodge

Male

A flight of steps climbs to a platform where a short ladder is
mounted to the wall, leading to a closed trap door in the ceiling
just above it. A single door is set in the eastern wall. The area is
otherwise barren except for a column of clockwork gears that
rises right through the ceiling above it. An icy draft wafts from
above, and the ticking and ratcheting of the giant clock drowns
out any other sound.

Grand Lodge

check the door for traps.

perception: 1d20 + 10 ⇒ (11) + 10 = 21

Lantern Lodge

Male

locked, no traps


Female Human Cleric [7] | HP 59 | AC 19 T 11 FF 19 | F +7 R +4 W +10 | CMB +8 CMD 18 | Init +0 | Perc +4

Kyra taps herself with the wand of CLW: 1d8 + 1 ⇒ (8) + 1 = 9, then follows the party up the stairs.

Grand Lodge

"Looks like we have to break it down. Sarion, if you will do the honors?"

Grand Lodge

M Wayang Cavalier (emissary) 7: AC 24/Touch14/Flat22/CMD24 ||HP: 65/65|Fort:+9; Ref:+6; Will:+5, +2 vs shadow spells|Percept+12|Init+2|

Ki eyes the ladder unhappily. Ears don't climb so good. he notes. He might need a boost up.

Silver Crusade

Male Tiefling (Pitborn) Paladin of Sarenrae (Warrior of the Holy Light) 6 | HP 46/49 AC 25 | F +11 R +9 W +9 | I +3

Sarion nods and stows his weapons and shield before climbing the ladder and attempting to force the trapdoor open.

Strength checks
1d20 + 4 ⇒ (11) + 4 = 15
1d20 + 4 ⇒ (15) + 4 = 19
1d20 + 4 ⇒ (1) + 4 = 5
1d20 + 4 ⇒ (8) + 4 = 12
This could take a while. Better to just try to bash our way through?.

Lantern Lodge

Male

okay ignoring the door and going up the ladder.

This large chamber contains the workings of an enormous clock,
with huge clock faces on the north, west, and south walls. To
the east, the entire exterior wall has been knocked out, and
a platform of gleaming ice extends out into the open air. A
chill wind blows through the opening. Tracked rails weave in
and out of the corners of the room, passing through five-footsquare
openings in the walls. A block of clockwork gears and
mechanisms runs to the ceiling toward the west. A trap door is
set into the floor on the north side of the chamber

This level of the tower is almost 50 feet off the ground.
The interior ceiling is 15 feet above the f loor. The openings
in the walls lead to ledges on the exterior of the tower,
below the clock faces. Suspended just off the f loor of each
ledge, inside the tracks, is a giant bell.
The icy ledge to the east is 10 feet thick, and can support
the weight of the PCs and the dragon.

The young white dragon Logrivich makes his
lair here, where he can keep tabs on the entire city. The
young dragon has spent a great deal of effort refurbishing
his new nest.

The young white dragon looks at you and snarls.
Initiative: 1d20 + 6 ⇒ (19) + 6 = 25


Female Human Cleric [7] | HP 59 | AC 19 T 11 FF 19 | F +7 R +4 W +10 | CMB +8 CMD 18 | Init +0 | Perc +4

Initiative: 1d20 + 0 ⇒ (6) + 0 = 6

I'll wait to see what develops since I'm so slow before announcing an action...

Grand Lodge

init: 1d20 + 7 ⇒ (18) + 7 = 25

Activate kirin style.

Deadly aim, rapid shot, manyshot
to hit: 1d20 + 12 ⇒ (20) + 12 = 32 damage: 2d8 + 24 ⇒ (7, 3) + 24 = 34
to hit: 1d20 + 12 ⇒ (15) + 12 = 27 damage: 1d8 + 12 ⇒ (3) + 12 = 15
to hit: 1d20 + 7 ⇒ (4) + 7 = 11 miss

Silver Crusade

Male Tiefling (Pitborn) Paladin of Sarenrae (Warrior of the Holy Light) 6 | HP 46/49 AC 25 | F +11 R +9 W +9 | I +3

Initiative 1d20 + 2 ⇒ (10) + 2 = 12

Sarion climbs up through the trapdoor and upon seeing the Dragon, he lowers the demonic-visaged visor of his Armor and draws his Falchion. His eyes flash green and his blade glints with fire. "The Dawnflower brings cleansing fire to you and your kind!" he says in a booming voice.

Move to draw weapon, standard to activate Power of Faith (+1 Morale bonus to attacks, AC, Damage and Saves vs Fear to self and all allies for 10 rounds), swift to declare Smite on the Dragon. (+4 Attack, AC, +10 damage until target defeated)

Grand Lodge

M Wayang Cavalier (emissary) 7: AC 24/Touch14/Flat22/CMD24 ||HP: 65/65|Fort:+9; Ref:+6; Will:+5, +2 vs shadow spells|Percept+12|Init+2|

Has Ki gotten his mount up before we enter initiative? Are we all up on the dragon's level?

Initiative: 1d20 + 2 ⇒ (18) + 2 = 20

Dark Archive

Male Tiefling Wizard 3/Cleric 3/Mystic Theurge 4 | AC: 15/11/14 (+bestow curse) | HP: 30/75 | Fort +10, Ref +5, Will +15 | CMB +6, CMD 17 | Initiative +1 | Perception +12 (darkvision) | Active conditions:

Initiative: 1d20 + 1 ⇒ (19) + 1 = 20

On his turn, Vordrek will cast bless.

Lantern Lodge

Male

All on the dragons level.

I'm assuming marcus gets three attacks and missed the confirmation roll
1d20 + 12 ⇒ (20) + 12 = 322d8 + 24 ⇒ (6, 4) + 24 = 34

The dragon roars with confidence and bears its teeth where mMarcus lines up his shot and sends a single arrow through the soft palette in the dragon's mouth straight through piercing the brain stem sending the beast to the ground with a thud.

Logrivich’s hoard consists of a +1 heavy wooden
shield, an adamantine warhammer, a serpentine owl figurine
of wondrous power, a bone scroll tube containing a scroll of
blink, a scroll of scorching ray, and a scroll of see invisibility,
a wand of silent image (12 charges), a wand of true strike
(5 charges), a gold censer with a platinum inlay of Desna’s
holy symbol worth 500 gp, and five tourmalines worth 50
gp each, as well as 24 pp, 628 gp, 1,905 sp, and 7,326 cp.

If the PCs slay Logrivich, they should
launch one of the skyrocket fireworks from the tower to
signal the Iron Guard that the deed is done. It doesn’t take
long before the sounds of upheaval can be heard across
the city, along with plumes of smoke. The Iron Guard has
risen up to strike back against Queen Elvanna’s Winter
Guard, hopefully leaving the Market Square—and Baba
Yaga’s hut inside it—with fewer defenders.

Following the death of Logrivich and the uprising of the
Iron Guard, Whitethrone is temporarily in chaos. The PCs
likely need to recover from their ordeal in the clock tower,
and may safely do so at the Shrine of the Everbloom. But
they do not have much time. The Winter Guard has pulled
away excess troops from the Merchants’ Quarter to deal
with the Iron Guard, but the uprising will likely last no
longer than a few days.

M1. Forest Entrance
The shops and homes of the Merchants’ Quarter stop abruptly
at a towering wall of evergreens that has burst through the
snow-covered cobblestones of the city’s streets. Ahead, the
trees part to form a path winding into the dark forest that has
replaced all sights and senses of the city around it.

Grand Lodge

M Wayang Cavalier (emissary) 7: AC 24/Touch14/Flat22/CMD24 ||HP: 65/65|Fort:+9; Ref:+6; Will:+5, +2 vs shadow spells|Percept+12|Init+2|

Some good shooting Marcus. :) I was not looking forward to trying to charge on that ice.

Grand Lodge

Yeah, don't think you could without some special ability. Funny that I didn't notice I had rolled a 20.


Female Human Cleric [7] | HP 59 | AC 19 T 11 FF 19 | F +7 R +4 W +10 | CMB +8 CMD 18 | Init +0 | Perc +4

So does anyone want to use any of that loot we found?

Grand Lodge

M Wayang Cavalier (emissary) 7: AC 24/Touch14/Flat22/CMD24 ||HP: 65/65|Fort:+9; Ref:+6; Will:+5, +2 vs shadow spells|Percept+12|Init+2|

Ki would carry the owl figurine. He could use it as a flying mount in a pinch...

Grand Lodge

So I assume we're supposed to go in the forest now right?

"Who wants point? I'm not really hard enough shelled for that myself. "

Lantern Lodge

Male

Yes, I am trying to move us forward as fast as possible to finish in time for the gameday event.

Silver Crusade

Male Tiefling (Pitborn) Paladin of Sarenrae (Warrior of the Holy Light) 6 | HP 46/49 AC 25 | F +11 R +9 W +9 | I +3

"I will lead us in." Sarion declares, strapping his shield in place and drawing his Scimitar after sharpening it with his whetstone.

Lantern Lodge

Male

Will get a map up soon. From now you have a choice of North, East or West.

Grand Lodge

East.

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