PFS pbp GD3 RoW The Shackled Hut (Inactive)

Game Master DaWay

Forest


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Silver Crusade

Male Tiefling (Pitborn) Paladin of Sarenrae (Warrior of the Holy Light) 6 | HP 46/49 AC 25 | F +11 R +9 W +9 | I +3

Sarion tromps into to room, his scimitar swinging at the Bugbear's back.

Charge and attack, Power Attack
1d20 + 5 + 4 + 2 - 2 ⇒ (8) + 5 + 4 + 2 - 2 = 17
1d6 + 4 + 4 ⇒ (4) + 4 + 4 = 12

Lantern Lodge

Male

And it is run through while it's back is still turned.

Combat over

Grand Lodge

Search L6
perception: 1d20 + 10 ⇒ (14) + 10 = 24

and then head upstairs.

Grand Lodge

M Wayang Cavalier (emissary) 7: AC 24/Touch14/Flat22/CMD24 ||HP: 65/65|Fort:+9; Ref:+6; Will:+5, +2 vs shadow spells|Percept+12|Init+2|

And what about these children? Lets make double sure that none of these trolls are regenerating before we leave this floor.


Female Human Cleric [7] | HP 59 | AC 19 T 11 FF 19 | F +7 R +4 W +10 | CMB +8 CMD 18 | Init +0 | Perc +4

Should we set them on fire then? That should do it.

Grand Lodge

"Yes, fire should make sure they stay down. "

Grand Lodge

M Wayang Cavalier (emissary) 7: AC 24/Touch14/Flat22/CMD24 ||HP: 65/65|Fort:+9; Ref:+6; Will:+5, +2 vs shadow spells|Percept+12|Init+2|

The children?!!! Ki says with a worried look.

Lantern Lodge

Male

setting trolls on fire. check.
Searching room. check.
freeing children. check?

you find nothing in particular.

Grand Lodge

Marcus will see if he can find a way to open the cages and release the children.

Lantern Lodge

Male

Marcus will free the children finding that not all locks need a key and that many objects can be a hammer when needed.

The children tell the PCs that the room to the south is the home of the “nastiest ice troll.” Only two of the 6-year-olds have been upstairs before, but they report that a girl named Inga was taken up there a few days ago. In addition, there is an old witch there who cooks for the trolls, a ghost , and at least two dragons— one white and one black that breathes fire. “Oh,” one of the children pipes up, “and a beautiful princess who sings—when she’s not crying”.

Dark Archive

Male Tiefling Wizard 3/Cleric 3/Mystic Theurge 4 | AC: 15/11/14 (+bestow curse) | HP: 30/75 | Fort +10, Ref +5, Will +15 | CMB +6, CMD 17 | Initiative +1 | Perception +12 (darkvision) | Active conditions:

"Wow. Sounds like quite a crowd up there."

Grand Lodge

I am unsure if it there is some place nearby the outside of this building where it would be safe to take the children. Is there such a place? "


Female Human Cleric [7] | HP 59 | AC 19 T 11 FF 19 | F +7 R +4 W +10 | CMB +8 CMD 18 | Init +0 | Perc +4

A princess? What makes you say she is a princess? Do you know her name?

Silver Crusade

Male Tiefling (Pitborn) Paladin of Sarenrae (Warrior of the Holy Light) 6 | HP 46/49 AC 25 | F +11 R +9 W +9 | I +3

"Did the girl who went upstairs come back down?" Sarion asks.

Grand Lodge

M Wayang Cavalier (emissary) 7: AC 24/Touch14/Flat22/CMD24 ||HP: 65/65|Fort:+9; Ref:+6; Will:+5, +2 vs shadow spells|Percept+12|Init+2|

Have we already dealt with the "nastiest ice troll" in the room to the south? If not that should be first, after securing the kid's safety.

Lantern Lodge

Male

No to both questions.
They children say they know the way back to town.

Grand Lodge

M Wayang Cavalier (emissary) 7: AC 24/Touch14/Flat22/CMD24 ||HP: 65/65|Fort:+9; Ref:+6; Will:+5, +2 vs shadow spells|Percept+12|Init+2|

Ki indicates the door to the south. That way first I think.

Grand Lodge

We've checked out everything on this floor. Upstairs is all that we've not been to yet.

We will escort the children to the doors so they can get out of here and back to town then proceed upstairs.

Grand Lodge

M Wayang Cavalier (emissary) 7: AC 24/Touch14/Flat22/CMD24 ||HP: 65/65|Fort:+9; Ref:+6; Will:+5, +2 vs shadow spells|Percept+12|Init+2|

Then I am confused by our DM's answer. Perhaps the nasty ice troll that normally is in the room to the south is upstairs at the moment?

Grand Lodge

We already killed it.

Grand Lodge

M Wayang Cavalier (emissary) 7: AC 24/Touch14/Flat22/CMD24 ||HP: 65/65|Fort:+9; Ref:+6; Will:+5, +2 vs shadow spells|Percept+12|Init+2|

KI asked "Have we already dealt with the "nastiest ice troll" in the room to the south?" DM responded "No.".

Grand Lodge

Ok, then I am confused since we've been in every door as far as I recall.

Lantern Lodge

Male

sorry ki the no's were to the two previous answers, you have killed the big nasty troll

I will advance you upstairs later tonight.

Lantern Lodge

Male

Up to the second floor you immediately see one door. Going through the door.

Several boxes and barrels are stacked waist high at the end
of this broad hallway. These contain surplus food supplies:
sacks of bone meal, barrels of pickled fish, and even some
produce like potatoes and onions brought over from the
Hidden Gardens. Some of the food is used to fatten up the
children, while the rest supplements the meals Granny
Nan serves to the ice trolls. The door to the north leads to a
landing on the stairs, which go down to the first f loor and
up to the third f loor.

1d20 + 17 ⇒ (20) + 17 = 37

Perception 37:
There is something watching you. This thing resembles a gray, emaciated child, with cobwebs and dust for clothes and a fox skull for a head.

Sets of Double doors lie to the east and west, or you could ascend higher.


Female Human Cleric [7] | HP 59 | AC 19 T 11 FF 19 | F +7 R +4 W +10 | CMB +8 CMD 18 | Init +0 | Perc +4

Shall we try these doors to the east?

Grand Lodge

"Works for me. "

and he will take a look at the doors to the east.

perception: 1d20 + 10 ⇒ (3) + 10 = 13

Lantern Lodge

Male

This is a sitting room, which contains a table
in the northeast corner on which rests an attractive glass
oil lamp atop a doily. A rocking chair sits in the southwest
corner next to a basket containing yarn, knitting needles,
and a half-completed mitten. The room is otherwise empty.

Doors lie to the North, East and West.

Grand Lodge

Go back and check the west door.

perception: 1d20 + 10 ⇒ (5) + 10 = 15

Grand Lodge

M Wayang Cavalier (emissary) 7: AC 24/Touch14/Flat22/CMD24 ||HP: 65/65|Fort:+9; Ref:+6; Will:+5, +2 vs shadow spells|Percept+12|Init+2|

Even at +12 cannot make the perception.

Ki hangs back in the second rank and stays ready for trouble.

Silver Crusade

Male Tiefling (Pitborn) Paladin of Sarenrae (Warrior of the Holy Light) 6 | HP 46/49 AC 25 | F +11 R +9 W +9 | I +3

Sarion stands at the ready to interpose himself between any threats that appear and his fellow Pathfinders.

Dark Archive

Male Tiefling Wizard 3/Cleric 3/Mystic Theurge 4 | AC: 15/11/14 (+bestow curse) | HP: 30/75 | Fort +10, Ref +5, Will +15 | CMB +6, CMD 17 | Initiative +1 | Perception +12 (darkvision) | Active conditions:

Perception (to listen for sounds beyond any of the doors): 1d20 + 7 ⇒ (16) + 7 = 23

Lantern Lodge

Male

Vordek hears an old woman in the room. No traps on the door, the door is locked

Making entry into the room:
The walls of this cozy bedroom are painted powder blue. A
bed occupies the east side of the room, its headboard pushed
against the wall with a nightstand on either side. A desk and
chair sit next to the south wall. A dresser with a large mirror
above it is pushed against the west wall. A curtain rod is affixed
above the mirror with curtains pulled away to either side. An old venerable witch stands at the door.

Grand Lodge

"Door is locked. Anyone able to pick locks or should someone just break it open?"


Female Human Cleric [7] | HP 59 | AC 19 T 11 FF 19 | F +7 R +4 W +10 | CMB +8 CMD 18 | Init +0 | Perc +4

Kyra will grant Guidance to whoever will take care of the door opening.

Silver Crusade

Male Tiefling (Pitborn) Paladin of Sarenrae (Warrior of the Holy Light) 6 | HP 46/49 AC 25 | F +11 R +9 W +9 | I +3

If no one is able to pick the lock, Sarion readies himself to attempt to kick it in.

Lantern Lodge

Male

just waiting on your decision about what to do about the door.

Grand Lodge

Looks like Sarion is going to kick it in since we don't have someone who can pick locks.

Lantern Lodge

Male

You enter into the room and are greeted by an old lady who begins chanting archaic words of power

init: 1d20 - 1 ⇒ (18) - 1 = 17

Grand Lodge

M Wayang Cavalier (emissary) 7: AC 24/Touch14/Flat22/CMD24 ||HP: 65/65|Fort:+9; Ref:+6; Will:+5, +2 vs shadow spells|Percept+12|Init+2|

Init: 1d20 + 2 ⇒ (14) + 2 = 16

Grand Lodge

init: 1d20 + 7 ⇒ (10) + 7 = 17


Female Human Cleric [7] | HP 59 | AC 19 T 11 FF 19 | F +7 R +4 W +10 | CMB +8 CMD 18 | Init +0 | Perc +4

Init: 1d20 + 0 ⇒ (14) + 0 = 14

Dark Archive

Male Tiefling Wizard 3/Cleric 3/Mystic Theurge 4 | AC: 15/11/14 (+bestow curse) | HP: 30/75 | Fort +10, Ref +5, Will +15 | CMB +6, CMD 17 | Initiative +1 | Perception +12 (darkvision) | Active conditions:

Init: 1d20 + 1 ⇒ (16) + 1 = 17

Silver Crusade

Male Tiefling (Pitborn) Paladin of Sarenrae (Warrior of the Holy Light) 6 | HP 46/49 AC 25 | F +11 R +9 W +9 | I +3

Init 1d20 + 2 ⇒ (13) + 2 = 15

Lantern Lodge

Male

Marcus and Vordrek go ahead and post your actions.

Dark Archive

Male Tiefling Wizard 3/Cleric 3/Mystic Theurge 4 | AC: 15/11/14 (+bestow curse) | HP: 30/75 | Fort +10, Ref +5, Will +15 | CMB +6, CMD 17 | Initiative +1 | Perception +12 (darkvision) | Active conditions:

He quickly throws up a magical gesture of his own, adding divine compulsion to his next word: "STOP!"

Casting command ("halt"), DC 15 Will negates. If successful, she may take no actions this turn.

Lantern Lodge

Male

1d20 + 9 ⇒ (15) + 9 = 24

Grand Lodge

Marcus holds his action to get his shot off during her casting to try to disrupt it (by damage).

activate kirin style
deadly aim, point blank shot
to hit: 1d20 + 14 ⇒ (3) + 14 = 17damage: 1d8 + 12 ⇒ (2) + 12 = 14

Lantern Lodge

Male

The old witch begins casting a spell and is immediately shot by marcus

concentration: 1d20 + 10 ⇒ (1) + 10 = 11 and loses it.

You guys are up.


Female Human Cleric [7] | HP 59 | AC 19 T 11 FF 19 | F +7 R +4 W +10 | CMB +8 CMD 18 | Init +0 | Perc +4

Kyra will rush in with her scimitar drawn, looking to help end the threat!

Scimitar: 1d20 + 9 ⇒ (14) + 9 = 23 for Damage: 1d8 + 3 ⇒ (4) + 3 = 7

Grand Lodge

M Wayang Cavalier (emissary) 7: AC 24/Touch14/Flat22/CMD24 ||HP: 65/65|Fort:+9; Ref:+6; Will:+5, +2 vs shadow spells|Percept+12|Init+2|

Ki Amon rides into the room to try to put an end to the witch.

Spirited Charge Power Attack: 1d20 + 15 + 4 - 2 ⇒ (12) + 15 + 4 - 2 = 293d6 + 21 + 18 ⇒ (6, 5, 4) + 21 + 18 = 54

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