PFS PbP Thornkeep (The others) (Inactive)

Game Master Revvy Bitterleaf

Thornkeep level 1

Thornkeep level 1 - part B

Thornkeep the next part

The door of Seven Stars


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Scarab Sages

Marcel's blade is unable to get through the chain shirt the caster goblin is wearing.

Aviendha returns cursing..ready to jump back in to the action.

init
Calistan, Sam, Samuel, (Merrick+Lasher?)
Goblins

Liberty's Edge

Male Human (Andoran) Fighter (Shielded Fighter) 5/Golden Legionnaire 3 HP: 83/83 | AC: 31 | T: 16 | FF: 27 | CMD: 26 | Fort: +9 | Ref: +5| Will: +2 | Init: +2 | Perception: +0 | Sense Motive: +0

Becoming frustrated with his inability to fell a single goblin, Samuel swings down again, his eyes narrowing at his goblinoid foe.

Masterwork Longsword: 1d20 + 4 ⇒ (17) + 4 = 211d8 + 2 ⇒ (3) + 2 = 5

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Reflex Save: 1d20 - 1 ⇒ (16) - 1 = 15

Calistan will move forward and cast Burning Hands on the grouped up Goblins.

Fire Damage, DC 16 Reflex: 2d4 ⇒ (4, 4) = 8

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

Reflex: 1d20 + 1 ⇒ (9) + 1 = 10
Sam falls to the floor unconscious and burning.

"And that's how I got a face like this." Said the sorcerer.

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

HP -1/8, losing 2 hp every round. Help please.

Silver Crusade

AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks:
Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6
Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8

Is it something special the goblin uses to have people catch on fire with a normal burning hands?

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Caster with armor and fire spells... probably a Flame Oracle.

Scarab Sages

Trust what the player playing an oracle tells you ;) ..and yes, someone might want to help Sam ..being unconscious and on fire it's that great for someone's hps

Samuel slices through his opponent while Calistan returns the favor the goblins have been doing for you and sets several of them on fire

Reflex save for the only one that can survive: 1d20 + 2 ⇒ (16) + 2 = 18

Two of them join Sam on the floor while the third manages to dodge about half of the sheet of flames

No clue what happend to Merrick..but taking her out for now, she can join when she shows back up

The caster goblin tries to stick Marcel with her spear
To hit Marcel AC: 1d20 + 3 ⇒ (4) + 3 = 7 but it turns out she's not that good is she isn't using magic

The only goblin left wielding a bow fires it at Calistan before retreating
to hit AC Calistan: 1d20 + 4 ⇒ (4) + 4 = 8 but it seems that being burned 80% throws of your aim and he misses

The other goblin seeing Sam burn on the floor next to him steps past him and starts to join his fellow goblin at a more tactical location
to hit Calistan AC: 1d20 + 2 ⇒ (15) + 2 = 17

Damage Goblin*: 4
Damage goblin0: 5
Damage caster: 21

init
You guys
Goblins

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Goblin* and Goblin0 were both at 5 last time, right? If one of them saved against my Burning Hands, they would be at 9 damage because the save would still deal 4 damage, right?

Calistan will five foot step, draw his wand of CLW and cast it upon Sam Drakenfel.

CLW: 1d8 + 1 ⇒ (8) + 1 = 9

Calistan dances happily as all of Sam's injuries disappear!

Liberty's Edge

Male Human (Andoran) Fighter (Shielded Fighter) 5/Golden Legionnaire 3 HP: 83/83 | AC: 31 | T: 16 | FF: 27 | CMD: 26 | Fort: +9 | Ref: +5| Will: +2 | Init: +2 | Perception: +0 | Sense Motive: +0

I can't access the map at the moment due to being at work, can anyone tell me if Samuel can get into combat with any of the goblins and if it will need to be a move action or a 5ft step. Ideally he'd like to engage the caster.

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

5' Step for the Caster. Moved you into position.

Scarab Sages

Calistan the Wanderer wrote:

Goblin* and Goblin0 were both at 5 last time, right? If one of them saved against my Burning Hands, they would be at 9 damage because the save would still deal 4 damage, right?

Those 2 goblins died, but I don't have enough different mark thingies which are easily distinguishable and can be made with a keyboard so I had to reuse a few of them, sorry if they led to some confusion

Calistan heals Sam (who's still on the floor and burning, but on the up side..might as well use the +2 bonus for rolling on the floor to put it out now ;)

While Samuel steps up to engage the caster

Liberty's Edge

Male Human (Andoran) Fighter (Shielded Fighter) 5/Golden Legionnaire 3 HP: 83/83 | AC: 31 | T: 16 | FF: 27 | CMD: 26 | Fort: +9 | Ref: +5| Will: +2 | Init: +2 | Perception: +0 | Sense Motive: +0

Cheers Calistan

Engaging the caster, Samuel hopes to draw his ire from his allies.

Masterwork Longsword: 1d20 + 4 ⇒ (10) + 4 = 141d8 + 2 ⇒ (8) + 2 = 10

Scarab Sages

Samuels blade is deflected by the small chains which make up the shirt the goblin oracle is wearing

init
Sam, Aviendha, Marcel
Goblins

Silver Crusade

AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks:
Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6
Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8

Aviendha walks towards the caster and throws her throwing shield against one of the goblins in the room so she can use her sword without and issues.

throwing shield: 1d20 - 2 ⇒ (6) - 2 = 4
But it hits the wall beside it.

When she ends up next to the caster Aviendha yells as she brings her sword down.
"Ah we meet again you little punk! TASTE MY SWORD!"

attack: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10
dmg: 2d6 + 6 ⇒ (4, 1) + 6 = 11

Bah there goes my epic payback attack

"Damn you tiny little shit. I WILL cut your head off." She frustratingly calls out.

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

Sam rolls on the floor desperatly trying to put out the flames in his body.
Reflex: 1d20 + 1 + 2 ⇒ (14) + 1 + 2 = 17
Aaaaaarrrrrgghhhhh.

Thanks, I needed that.
...cough, cough, cough...

And when its done he gets up as best as he can.

And there you go. A perfect kodak moment strait to the gallery of "the most dignified moments of my adventuring career". Btw thanks Calistan, your a life saver, literally.

Scarab Sages

Aviendha throws her shield against a wall out of frustration (maybe because she was unable to show of her exposed midriff for 4 whole rounds? ;) while Sam rolls around on the floor

init
Marcel
Goblins
You guys again

Sovereign Court

Male Human Swashbuckler 8 | HP 68/68 Panache 3/3 | Init +10 Perc +11 | AC 25 T 18 FF 17 | Fort +4, Ref +12, Will +2|

Aldori: 1d20 + 5 ⇒ (6) + 5 = 111d8 + 2 ⇒ (6) + 2 = 8

Marcel slashes at the caster again but misses.

Scarab Sages

Marcel misses his target and the goblins strike back in return.

The one still carrying a bow fires at Marcel to hit Marcel's AC: 1d20 + 4 ⇒ (14) + 4 = 18 hitting for Damage for Marcel: 1d4 ⇒ 1 before the one carrying a sword rushes over to try to take advantage of the flanking being provided by the orcale To hit Marcel's AC: 1d20 + 2 + 2 ⇒ (7) + 2 + 2 = 11 bit he isn't as capable..or lucky.

The oracle tries to stick her spear into Marcel as well.
to hit Marcel's AC: 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 6 but she fails horribly.

init
You guys
Goblins (if they make it another round)

Damage Goblin*: 4
Damage goblin0: 5
Damage caster: 21

Silver Crusade

AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks:
Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6
Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8

greatsword to the neck: 1d20 + 7 ⇒ (2) + 7 = 9 dmg: 2d6 + 6 ⇒ (3, 4) + 6 = 13

ow Come on!

Aviendha hits the wall of stone again as her massive sword is ill fit for the tight quarters.

-Posted with Wayfinder

Sovereign Court

Male Human Swashbuckler 8 | HP 68/68 Panache 3/3 | Init +10 Perc +11 | AC 25 T 18 FF 17 | Fort +4, Ref +12, Will +2|

Aldori: 1d20 + 5 ⇒ (19) + 5 = 241d8 + 2 ⇒ (6) + 2 = 8
Confirm: 1d20 + 5 ⇒ (8) + 5 = 131d8 + 2 ⇒ (8) + 2 = 10

Marcel swings at the goblin oracle once more, landing a hit but probably not confirming the critical.

Scarab Sages

Aviendha seems real mad at the walls in this dungeon..first throwing her shield at them..and now beating on them with her sword.

Marcel is able to deliver a particular vicious hit to the goblin oracle, finally being able to drop her to the floor.

Liberty's Edge

Male Human (Andoran) Fighter (Shielded Fighter) 5/Golden Legionnaire 3 HP: 83/83 | AC: 31 | T: 16 | FF: 27 | CMD: 26 | Fort: +9 | Ref: +5| Will: +2 | Init: +2 | Perception: +0 | Sense Motive: +0

Glad to finally see the battle going in their favor, Samuel moves up between Marcèl and Calistan.

Masterwork Longsword: 1d20 + 4 ⇒ (2) + 4 = 61d8 + 2 ⇒ (2) + 2 = 4

Despite his recovering confidence, Samuel swings too early as he advances.

Samuel AC increases by +1 when adjacent to two allies, as he is now. Also, we don't seem to be able to roll well in this combat at all.

Sovereign Court

Male Human Swashbuckler 8 | HP 68/68 Panache 3/3 | Init +10 Perc +11 | AC 25 T 18 FF 17 | Fort +4, Ref +12, Will +2|

I rolled 2 critical threats against the caster, I'd say that's pretty good.

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Calistan heals himself with his wand!

CLW: 1d8 + 1 ⇒ (5) + 1 = 6

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

Sam stands up from the floor.

Scarab Sages

Samuel misses his intended target...again.
Calistan heals himself with a charge from his wand while Sam stands up from the floor.

The 2 remaining goblins seeing their oracle lying dead on the floor withdraw from the combat and flee for their lives

Out of combat

The goblins had leather armors, short bows, short swords. The oracle was carrying a chain shirt, a masterwork spear, 2 potions and 1 flask of acid as well as five green peridots in a pouch at her waist

DC 15 appraise:
worth 25 gp each

In this room there is also a wooden chest with a crude lock (Disable Device DC is) half-buried among all the other supplies

Chest:
It contains a potion, a magic arrow 200 gp and 400 sp,

Let me know what your plans are now

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Calistan heals everyone!

CLW @ Calistan: 1d8 + 1 ⇒ (2) + 1 = 3
CLW @ Calistan: 1d8 + 1 ⇒ (3) + 1 = 4
CLW @ Calistan: 1d8 + 1 ⇒ (1) + 1 = 2

CLW @ Marcel: 1d8 + 1 ⇒ (8) + 1 = 9

CLW @ Samuel: 1d8 + 1 ⇒ (1) + 1 = 2

Then he ushers everyone forward! That was exciting!

Sovereign Court

Male Human Swashbuckler 8 | HP 68/68 Panache 3/3 | Init +10 Perc +11 | AC 25 T 18 FF 17 | Fort +4, Ref +12, Will +2|

disable device: 1d20 + 9 ⇒ (18) + 9 = 27

Marcèl easily pops open the chest and reveals the contents inside.

"These look useful, any idea what they do?"

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

Casting detect magic Sam inspects the itens and tell the others their uses.
Spellcraft Arrow: 1d20 + 5 ⇒ (15) + 5 = 20
Spellcraft Potion: 1d20 + 5 ⇒ (12) + 5 = 17
Perc Potion: 1d20 + 3 ⇒ (5) + 3 = 8

Silver Crusade

AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks:
Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6
Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8

"Damn cowards!" Aviendha yells in frustration. She cuts off their leaders head for good measure.

"Lets us proceed when everyone has healed up and we identified their gear. It might hold something useful. Does anyone need to rest to recover spells?"

-Posted with Wayfinder

Scarab Sages

Sam determines that it's an arrow of sleep and that the potion from the chest is a potion of cure light wounds.

After everyone is healed you head down the next corridor which winds around at an angle and ends up in a man made room;

This large, L-shaped chamber is filled with knee-deep, pale purple mist. Beneath the mist is a fl oor of small, glossy black blocks, noticeably different from the flagstone elsewhere in the dungeon.
Stone archways exit to the north and the west.

And after Sam takes a look with detect magic he confirms that the mist is magical.

What do you want to do?

Silver Crusade

AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks:
Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6
Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8

can he determine the effects? Or school

"Hmm this does not look inviting... Sam can you make more of this?"

-Posted with Wayfinder

Scarab Sages

Illusion..no clue what it does..it seems altered a bit from what it did hundreds of years ago

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Impatiently tapping his feet, Calistan boldly walks through the room to the other side, holding his breath.

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

Illusion magic in the mist, really old. Not sure it does what was supposed to do once. Mayb... Sam looks surprised as the oracle enters the room. Good luck

Silver Crusade

AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks:
Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6
Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8

"Well I guess the two other goblins ran this way and they don't seem to have died so let us go in."

Aviendha follows in after Calistan

Scarab Sages

As Calistan and Aviendha walk boldly into the room filled with purple mists they make it to center of the room before they are confronted by a misty image drawn from their own subconscious fears (no clue what it is....so going to improvise)..the mists form into what looks like a roughly humanoid shape formed from shadow..it's incorporeal limb stretches out and it tries to touch you

Aviendha and Calistan:

DC 11 will save to disbelieve, if failed 2d6 cold damage and shaken for 1 hour (DC 11 Fort save halves damage and negates shaken effect)

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Will Save: 1d20 + 3 ⇒ (16) + 3 = 19

Calistan sees a frost-breathing dragon rear up in front of him, but notices that he can't feel the chill from the breath. He chuckles to himself before pushing through the illusory shadow with ease. Begone illusion!

Calistan looks around the room as he moves through it.

Will Save: 1d20 + 3 + 4 ⇒ (3) + 3 + 4 = 10

Calistan's porter is cowering before the dragon before being grabbed by Calistan and hurried along to the next room. Calistan opens a bottle of Elvish wine and stops for a small break to bolster his porter's courage.

Do I see anything else in the room as I traverse it?

Does Aviendha get a +4 to disbelieve because she knows that there is illusion magic and she saw me disbelieve mine?

Silver Crusade

AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks:
Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6
Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8

As Aviendha walks through the mist she sees her father, a brutish orc warchief, in front of her.

will: 1d20 + 6 ⇒ (12) + 6 = 18

However, she knows that he could not be here for real and dismisses him.

She calls out to the others.
"The mist summons something you fear, however it is only an illusion. No need to fear it."

that should give everone a +4 ;)

-Posted with Wayfinder

Liberty's Edge

Male Human (Andoran) Fighter (Shielded Fighter) 5/Golden Legionnaire 3 HP: 83/83 | AC: 31 | T: 16 | FF: 27 | CMD: 26 | Fort: +9 | Ref: +5| Will: +2 | Init: +2 | Perception: +0 | Sense Motive: +0

Samuel follows the others in short order, remaining vigilant of the potential deception.

Will: 1d20 + 0 + 4 ⇒ (16) + 0 + 4 = 20

As he steps through the mists the Andoran sees the form of slaves suffering and pleading for helping. Despite reaching out, the young defender is unable to help them. Guilt and fear begin to rise up through Samuels body, before he remembers that none of what he is seeing.

His resolve restored, he continues through the mist to rejoin the others.

Scarab Sages

Calistan, Aviendha and Samuel all make it through the mists to the other exit from this room

Calistan while looking around in the room spots a purple gem lying in the centre of the room

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

More beautiful stones!

Calistan picks it up gleefully before moving on.

Scarab Sages

As Calistan picks up the stone the color of the mist in the room suddenly change from purple to while.

Sovereign Court

Male Human Swashbuckler 8 | HP 68/68 Panache 3/3 | Init +10 Perc +11 | AC 25 T 18 FF 17 | Fort +4, Ref +12, Will +2|

Will: 1d20 ⇒ 9 Not sure if there's still a need to make a will save or if the +4 still applies, so I didn't include the +4

Marcel walks into the mist.

Silver Crusade

AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks:
Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6
Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8

it does :)

-Posted with Wayfinder

Scarab Sages

The +4 is debatable, but sure..go ahead an use it. You still need to make a will save when you are in the mist. The only thing that changed when the gem was picked up was the color change. Sam still needs to roll a save, but I'll assume everyone will move out on the other side and take it from there

A twenty-foot-tall statue of a man carrying a tome stands in a round niche at one end of this impressive chamber. The chest and head of the large statue have been badly damaged, and look like they melted and ran before congealing again, giving the statue a crude, blob-shaped face with eyes of red stone. A doorway leads to the southwest, and another to the southeast.

As you move closer to take a better look at the statue 2 creatures jump down from the ceiling;

This giant fanged cricket is caked in pungent fungal growths and topped with a mushroom-like cap

Init Marcel: 1d20 + 3 ⇒ (6) + 3 = 9
Init Aviendha: 1d20 + 1 ⇒ (20) + 1 = 21
Init Sam: 1d20 + 2 ⇒ (6) + 2 = 8
Init Samuel: 1d20 + 2 ⇒ (9) + 2 = 11
Init Calistan: 1d20 - 5 ⇒ (3) - 5 = -2
Init Crawler: 1d20 + 9 ⇒ (12) + 9 = 21

Acrobatics: 1d20 + 10 ⇒ (1) + 10 = 11
Acrobatics: 1d20 + 10 ⇒ (13) + 10 = 23

One of them is barely able to land but the other one is able to land with 4 claws first raking across you as it descends down from above.

1S2A: 1d2 ⇒ 2
1A2M: 4d2 ⇒ (1, 2, 1, 1) = 5

The first one tries to bite Aviendha to hit flatfooted AC Aviendha: 1d20 + 6 ⇒ (12) + 6 = 18
The next one rakes 3 claws past Aviendha and the last one scrapes past Marcel
to hit flatfooted AC Aviendha: 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27
to hit flatfooted AC Aviendha: 1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 22
to hit flatfooted AC Aviendhal: 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23
to hit flatfooted AC Marcel: 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23

The bite doesn't get past Aviendha's armor (guess she's holding a shield in front of her exposed midriff)

But the other one has more luck..all of it's claws find flesh
Damage Aviendha: 1d4 + 2 ⇒ (4) + 2 = 6
Damage Aviendha: 1d4 + 2 ⇒ (1) + 2 = 3
Damage Aviendha: 1d4 + 2 ⇒ (1) + 2 = 3
Damage Marcel: 1d4 + 2 ⇒ (1) + 2 = 3

init
You guys
Crawlers

Sovereign Court

Male Human Swashbuckler 8 | HP 68/68 Panache 3/3 | Init +10 Perc +11 | AC 25 T 18 FF 17 | Fort +4, Ref +12, Will +2|

Acrobatics;Derring Do: 1d20 + 7 + 1d6 ⇒ (5) + 7 + (5) = 17
Aldori: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 181d8 + 2 ⇒ (4) + 2 = 6

Marcel will tumble into place on the other side of one of the crawlers and then attack once someone is providing flank.

Silver Crusade

AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks:
Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6
Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8

Aviendha grunts as she takes quite some damage from the claws. She is bleeding from several gaps in her armor, but her god must have blessed her with luck as her exposed midriff is unscathed.

She grabs her greatsword and slashes down at the monster that hit her with all her might.

attack: 1d20 + 5 ⇒ (20) + 5 = 25
confirm: 1d20 + 5 ⇒ (2) + 5 = 7
dmg: 2d6 + 6 ⇒ (3, 4) + 6 = 13

aww shucks, currently at 5 hp

She takes a step back, obviously wounded and bleeding from her cuts, she is slowed down somewhat

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Calistan spends his last spell on Cure Light Wounds after seeing Aviendha take such damage from the large crickets.

CLW: 1d8 + 3 ⇒ (5) + 3 = 8

Then he takes up a defensive stance near Aviendha.

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