PFS PbP Thornkeep (The others) (Inactive)

Game Master Revvy Bitterleaf

Thornkeep level 1

Thornkeep level 1 - part B

Thornkeep the next part

The door of Seven Stars


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The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Calistan cheers... silently!

Sovereign Court

Male Human Swashbuckler 8 | HP 68/68 Panache 3/3 | Init +10 Perc +11 | AC 25 T 18 FF 17 | Fort +4, Ref +12, Will +2|

Knowledge: Nobility: 1d20 + 8 ⇒ (10) + 8 = 18 Do I know what the noble family is?

Scarab Sages

Marcèl Lebeda wrote:
Do I know what the noble family is?

The Silvercrown's (If you'd be playing the whole Thornkeep setting instead of just the PFS legal parts you could return the ring to some noble in a tavern in town for quest xp)

Sovereign Court

Male Human Swashbuckler 8 | HP 68/68 Panache 3/3 | Init +10 Perc +11 | AC 25 T 18 FF 17 | Fort +4, Ref +12, Will +2|

"This ring," Marcel starts, fiddling with the ring a little bit. "It denotes that the bearer belongs to the noble house of Silvercrown. This foul creature may have once been someone of importance in life."

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

Appraise: 1d20 + 2 ⇒ (16) + 2 = 18
Not anymore... But his trinket can fetch us some good money, around 150gp would be my guess. The sorcerer says looking at the ring.

Scarab Sages

So moving on to the next room?

Silver Crusade

AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks:
Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6
Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8

Yes I think we got everything here

Scarab Sages

As you walk in the room avoiding it's center as it brings back memories of pit traps you feel of cold dread that is palpable in this oval-shaped hall, which is finished in gleaming dark stone. The shadows in the upper portions of the chamber seem to seethe slowly with foul energy. Doorways exit the chamber to the north and the west.

You spend some time searching around in here but you don't find anything....other then a cold sensations creeping up your spine.

(Let me know if you want to do anything else in here, otherwise I'll move you to the next tomorrow)

Sovereign Court

Male Human Swashbuckler 8 | HP 68/68 Panache 3/3 | Init +10 Perc +11 | AC 25 T 18 FF 17 | Fort +4, Ref +12, Will +2|

"There's something...off about this place, I suggest we do not stay here long, it creeps me out." Perception: 1d20 + 5 ⇒ (19) + 5 = 24 Sense Motive: 1d20 + 0 ⇒ (9) + 0 = 9

Scarab Sages

Marcel still isn't able to find anything, just waiting on someone else to agree to leave the room.

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Calistan moves forward to leave the room with Marcel!

Scarab Sages

As the party leaves the room in single marching order:Single file -
Samuel, Aviendha, Marcel, Merrick+Eidelon, Calistan, Sam

You find a closed door at the end of a short tunnel, after investigating it and finding it's not trapped you open it and step out onto a balcony.
Which is somewhat familiar to you..

The upper level of the large hall is a five-foot-wide balcony ringing the room. An open archway leads to the southwest, and a sealed stone doors lead to the northwest. You've entered through a now open door on the north east. It indeed the balcony from which goblins were shooting arrows at you from earlier.

Most of you make it down the corridor and into the next room, but as soon as Sam (being the last in line) steps a foot outside of the creepy room a bit of the shadows start to coalesce into something a bit more..solid. The shadow moves on it's own and takes a roughly humanoid shape.

DC 15 Knowledge (Religion) check:

This is an incorporeal undead;
An incorporeal creature has no physical body. It can be harmed only by other incorporeal creatures, magic weapons or creatures that strike as magic weapons, and spells, spell-like abilities, or supernatural abilities. It is immune to all nonmagical attack forms. Even when hit by spells or magic weapons, it takes only half damage from a corporeal source (except for channel energy). Although it is not a magical attack, holy water can affect incorporeal undead. Corporeal spells and effects that do not cause damage only have a 50% chance of affecting an incorporeal creature. Force spells and effects, such as from a magic missile, affect an incorporeal creature normally.
An incorporeal creature can enter or pass through solid objects,
An incorporeal creature’s attacks pass through (ignore) natural armor, armor, and shields, although deflection bonuses and force effects (such as mage armor) work normally against it. Incorporeal creatures pass through and operate in water as easily as they do in air. Incorporeal creatures cannot fall or take falling damage. Incorporeal creatures cannot make trip or grapple attacks, nor can they be tripped or grappled. In fact, they cannot take any physical action that would move or manipulate an opponent or its equipment, nor are they subject to such actions. Incorporeal creatures have no weight and do not set off traps that are triggered by weight.

An incorporeal creature moves silently and cannot be heard. An incorporeal creature is immune to critical hits and precision-based damage (such as sneak attack damage) unless the attacks are made using a weapon with the ghost touch special weapon quality.

Init Marcel: 1d20 + 3 ⇒ (6) + 3 = 9
Init Aviendha: 1d20 + 1 ⇒ (14) + 1 = 15
Init Sam: 1d20 + 2 ⇒ (15) + 2 = 17
Init Merrick: 1d20 + 4 ⇒ (18) + 4 = 22
Init Samuel: 1d20 + 2 ⇒ (9) + 2 = 11
Init Calistan: 1d20 - 5 ⇒ (6) - 5 = 1
Init Shadow: 1d20 + 2 ⇒ (17) + 2 = 19

init
Merrick
Shadow
You guys

Scarab Sages

Since the site was down for like 10 hours, going to give Merrick to respond till tomorrow morning (my time) after that....going to put her on delay so we can move continue

Silver Crusade

F Aasimar Summoner 2 |HP 21/21| |Init +4| |AC 15 T 12 FF 13| |F +3 R +2 W +3| |Perc +1|

Couldn't see new posts until just now. Sorry I missed the fun.

Lasher and I will delay for now.

Scarab Sages

The shadow moves one of his limbs made out of almost translucent material To hit Sam flatfooted touch AC: 1d20 + 4 ⇒ (14) + 4 = 18 through Sam gripping it's heart in what are most likely his fingers and squeezes...draining the strength from his body Strength damage for Sam: 1d6 ⇒ 2

init
You guys
Shadow

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

Sam calls forth the fire storm one more time and steps aside.
Casting Defensively DC 17: 1d20 + 1 + 4 ⇒ (16) + 1 + 4 = 21
Burning Hands: 3d4 + 3 ⇒ (2, 3, 2) + 3 = 10
Reflex DC 16
Currently STR 12

A shadow! I need help here.

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Calistan looks on in horror as he sees a shadowy figure's hand plunged into Sam's back.

Calistan raises his holy symbol and his hand becomes coated in a silvery luminescence. He reaches out to touch the creature.

Touch Attack: 1d20 + 0 ⇒ (19) + 0 = 19
Cure Light Wounds Charge: 1d8 + 3 ⇒ (6) + 3 = 9
Will DC 16 for Half, 2nd Level + 1 CL for Heavenborn Aasimar trait

EDIT: Forgot to roll for Kn.(Religion).
Kn.(Religion): 1d20 + 8 ⇒ (15) + 8 = 23

Scarab Sages

You can't step to where you want to go unless you go through the shadow with successful acrobatics check Sam..which also means the Caliastan can't reach the shadow right now, moved you back for now

Reflex save: 1d20 + 3 ⇒ (16) + 3 = 19
The sheet of flames that Sam summons mostly washes through the shadow, only a very tiny portion of it's essence seems to be burned away.

init
Samuel, Aviendha, Merrick+Lasher, Marcel (Calistan with an readied attack once he can reach the shadow - or change your action to something else if you'd want)
Shadow

Damage Shadow: 2

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

Is it possible to move back into the next room without giving and AoO?

Scarab Sages

No, sorry..hard corners and the shadow is standing in the only square you can reach from the corridor..it's blocked. Unless you teleport, tumble or do something else I can't think off right now..you can only use a withdraw action out of this corridor into the other room, not go back into the one you came out of

Liberty's Edge

Male Human (Andoran) Fighter (Shielded Fighter) 5/Golden Legionnaire 3 HP: 83/83 | AC: 31 | T: 16 | FF: 27 | CMD: 26 | Fort: +9 | Ref: +5| Will: +2 | Init: +2 | Perception: +0 | Sense Motive: +0

Calistan, did you tell us this creature was incorporeal?

Silver Crusade

AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks:
Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6
Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8

Aviendha follows up on Calistan's hint, taking out her wand of cure light wounds and uses it on the Shadow.

touch attack: 1d20 + 5 ⇒ (16) + 5 = 21

edit: Just read the post, Aviendha will delay as she can't reach it.

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

Yea, I meant into the other room, not this one.

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

I'm not sure how I would tell you in combat. Also, you probably saw it's hand pass through Sam's chest/back. Also, this might give it away...

Calistan realizing the incorporeality of the creature. Moves headlong through the creature onto the other side, hopefully diverting its attention at the cost of his own suffering. Then he shoves his hand into the shadow when it reaches out to inflict its horrible will on him.

Provoking an attack of opportunity.

So, 19 to hit touch and 9 positive energy damage, Will Save DC 16 for Half.

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

You could pass a note to your buttler.
Withdraw is a full round action so I cant use it now. I am not sure if I try and fail an acrobatics check to move into the other room would prevent me from doing so. I will just risk an AoO and spend my regular move action doing so.

After finishing his spell Sam moves away from the undead.

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

I guess the Shadow gets to choose which target to AoO.

Silver Crusade

AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks:
Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6
Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8

When Calistan moves through the shadow, Aviendha moves up and uses the wand (using previous touch roll, forgot dmg)

CLW: 1d8 + 1 ⇒ (3) + 1 = 4
I think it is dc 12 for half

Scarab Sages

k..the order of things is getting a bit confusing now

So to summarize, with what I think happened and what makes the most sense up until now;

Sam used his burning hands and then walks away from the shadow, provoking an AOO

Shadow vs Sam's touch AC: 1d20 + 4 ⇒ (15) + 4 = 19 sapping a bit more of his strength away Strength damage for Sam: 1d6 ⇒ 1

Calistan then cast a spell, holding the charge before he tries to move to the other side of the shadow acrobatics for Calistan: 1d20 - 1 ⇒ (2) - 1 = 1 but fails..the shadow having overextended himself already against Sam can't do anything about it and touches it..letting the positive energy chew through the dark essence that makes up the shadow Will save vs half damage: 1d20 + 4 ⇒ (17) + 4 = 21 and it takes out a large chunk of the shadow.

Which means Aviendha can't reach the shadow

init
Aviendha, Merrick+Lasher, Marcel, Samuel
Shadow

Damage Shadow: 11

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Why can't I move through the shadow? It's incorporeal. It can't have it both ways. Incorporeal benefits of insubstantiality and none of the drawbacks, right?

Scarab Sages

Unless you can find me a rule that says otherwise all I can find is; You can't move through a square that contains an opponent (and nothing in the incorporeal description overrides that..and it's not that there are no exceptions, because you can move through a swarm or something that's much larger/smaller then you are.) I might have missed something somewhere, but then I'd like someone to point me to it. Also..incorporeals can pass through objects...players and other creatures are not objects..so it can't walk through you either.

Liberty's Edge

Male Human (Andoran) Fighter (Shielded Fighter) 5/Golden Legionnaire 3 HP: 83/83 | AC: 31 | T: 16 | FF: 27 | CMD: 26 | Fort: +9 | Ref: +5| Will: +2 | Init: +2 | Perception: +0 | Sense Motive: +0

Given that when it touches you, you take strength damage, I can't imagine you would want to walk through it either. That cannot be healthy.

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Nothing firm, but it seems to suggest that I can. Probably GM call, but here is what I found.

Bestiary, p. 301:
"An incorporeal creature can pass through solid objects..."
"An incorporeal creaure's attacks pass through (IGNORE) natural armor, armor, and shields..."
"Incorporeal creatures cannot make trip or grapple attacks, nor can they be tripped or grappled. In fact, they cannot take any physical action that would move or manipulate an opponent or its equipment, nor are they subject to such actions."

p. 193 Obstacles
"Flying and incorporeal creatures are able to avoid most obstacles."

p. 250 Blink
"An ethereal creature is invisible, incorporeal, and capable of moving in any direction, even up or down. As an incorporeal creature, you can move through solid objects, including living creatures."

p. 306 Mage Armor
"Since mage armor is made of force, incorporeal creatures can’t bypass it the way they do normal armor." [as mentioned in the above reply] Don't have any force AC effects up

p. 463-464 Ghost Touch
"Incorporeal creatures gain the armor’s or shield’s enhancement bonus against both corporeal and incorporeal attacks, and they can still pass freely through solid objects."

p. 567 Incorporeal Creatures
"Creatures with the incorporeal condition do not have a physical body."

Samuel: Well, I was going to take an AoO for moving through the square, but Sam already took one. It's not like the shadow takes up the whole square. If you want to roleplay it, I moved the part of it that wasn't focusing on Strength draining when it attacked Sam with the AoO. Or something like that.

Sovereign Court

Male Human Swashbuckler 8 | HP 68/68 Panache 3/3 | Init +10 Perc +11 | AC 25 T 18 FF 17 | Fort +4, Ref +12, Will +2|

Acrobatics: 1d20 + 7 ⇒ (14) + 7 = 21
+1 Aldori: 1d20 + 5 ⇒ (5) + 5 = 101d8 + 2 ⇒ (6) + 2 = 8
Can't see the map just right now, but if there is an open space where he can attack the creature, that is where Marcel moves.

Marcèl attempts to move to th other side of the creature so that he may strike it with what is like a fancy looking miss.

Scarab Sages

As far as I can tell the only one of those lets you move through creatures is blink, which is as far as I can tell a result from being ethereal which is a different condition then incorporeal, (also the version I've got mentions insubstantial as opposed to incorporeal). And all though it's kind of weird for something without a solid body - which can't take physical action to be able to block your movement to be able to block you from moving through it, as far as I understand the rules...it still doesn't allow you to go through him. So going to chalk this one up to "ït's magic" and stick to my first ruling that you can't pass through him

Marcel is too far away to be able to move to the other side of the creature and attack..but with 2 moves you can do so, and since your attack missed anyways....I guess you won't complain if I move you to it's other side.

Marcel moves back into the corridor and seeing the shadow blocking the exit/entrance decides to go for it and tumbles - just barely - past the shadow taking up a flanking position.

init
[b]Samuel, Merrick+Lasher ,Aviendha (unless she wants to use her attack as a readied action?)
Shadow

Damage Shadow: 11

Silver Crusade

AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks:
Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6
Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8

Still can't reach the creature and my weapons are useless against it :s

Silver Crusade

F Aasimar Summoner 2 |HP 21/21| |Init +4| |AC 15 T 12 FF 13| |F +3 R +2 W +3| |Perc +1|

Yeah, big kitty and I are pretty much useless as well.

Moving out of the corridor

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Fair enough!

Sovereign Court

Male Human Swashbuckler 8 | HP 68/68 Panache 3/3 | Init +10 Perc +11 | AC 25 T 18 FF 17 | Fort +4, Ref +12, Will +2|

I have a magical weapon, so I'm not useless, if I can hit the dang thing

Scarab Sages

Merrick and Lasher retreat to safety out of the immediate area. Aviendha stays out to "protect" Merrick.

Samuel has had a day to take an action, but I suppose he's in the same boat as Aviendha..so delaying him for now

The shadow slowly turns clockwise to determine who will be the bigger threat..the one that actually harmed him already....or the one who's now at his back with a magical sword. 1c2m: 1d2 ⇒ 1 he decides to go for Calistan To hit touch AC Calistan: 1d20 + 4 ⇒ (6) + 4 = 10. Calistan feels the cold hand of the shadow pass through his body and drain away some of the strength he has Strength damage Calistan: 1d6 ⇒ 3

init
You guys
Shadow

Damage Shadow: 11

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Calistan feels his already low strength leaving him. He summons his mental fortitude and tries to banish the beast with a final holy blow.

CLW Touch Attack: 1d20 + 0 + 2 ⇒ (19) + 0 + 2 = 21
Damage: 1d8 + 3 ⇒ (3) + 3 = 6
Will Save, DC 16 for half

EDIT: Forgot to cast defensively. Cast Defensively: 1d20 + 7 ⇒ (13) + 7 = 20

Liberty's Edge

Male Human (Andoran) Fighter (Shielded Fighter) 5/Golden Legionnaire 3 HP: 83/83 | AC: 31 | T: 16 | FF: 27 | CMD: 26 | Fort: +9 | Ref: +5| Will: +2 | Init: +2 | Perception: +0 | Sense Motive: +0

There's nothing I can do, so just hanging back incase any opportunities open up.

Scarab Sages

Will save Shadow: 1d20 + 4 ⇒ (12) + 4 = 16

Calistan manages to cast a spell without the shadow disrupting his attempt..he reaches out and touches the shadow with his glowing hand...radiant energy biting away at the dark matter..but it seems to resist some of it

init
You guys other then Calistan
Shadow

Damage shadow: 14

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Calistan will also five foot step away from the undead wretch at the end of his turn.

Sovereign Court

Male Human Swashbuckler 8 | HP 68/68 Panache 3/3 | Init +10 Perc +11 | AC 25 T 18 FF 17 | Fort +4, Ref +12, Will +2|

+1 Aldori: 1d20 + 6 ⇒ (2) + 6 = 81d8 + 2 ⇒ (3) + 2 = 5

Marcel wiffs again.

Silver Crusade

AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks:
Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6
Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8

Aviendha steps forward to switch with Calistan and uses her wand to damage the creature.

touch attack: 1d20 + 5 ⇒ (14) + 5 = 19
CLW: 1d8 + 1 ⇒ (4) + 1 = 5

Scarab Sages

Marcel twirls his sword around ..but it fails to connect to the shadowy substance that's taken humanoid form.

Aviendha makes use of the space vacated by Calistan when he stepped away and moves forward to lay down some divine wrath against the thing that came from the shadowsWill save Shadow: 1d20 + 4 ⇒ (3) + 4 = 7
Her touch burns trough it and the shadows move and contract...condensing into a single small dark purple gem.

Appraise DC 15:
A lapis lazuli worth somewhere 40 and 60 gp

Out of combat

You are on the balcony which is above where you fought the goblins before, there's 1 closed door and one open stairway leading down.

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Calistan pats Aviendha on the back and smiles boldly at her!

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

Check that door before going further? Sam asks pointing at the closed door with a clawed finger.

Sovereign Court

Male Human Swashbuckler 8 | HP 68/68 Panache 3/3 | Init +10 Perc +11 | AC 25 T 18 FF 17 | Fort +4, Ref +12, Will +2|

"It might be a good idea to take the stairs first, since we started exploring on the lower floor, but theres no harm in checking the door." Marcèl says, moving forward and checking the door carefully. Perception T20: 20 + 5 = 25

Silver Crusade

AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks:
Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6
Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8

Aviendha takes the gem with her and returns the friendly pat to her mute companion.
"Anyone gravely injured from that?"

-Posted with Wayfinder

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