PFS PbP - Thornkeep - The Dark Menagerie (lvl 5-7) (Inactive)

Game Master Revvy Bitterleaf

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Sovereign Court

Male Human Swashbuckler 8 | HP 68/68 Panache 3/3 | Init +10 Perc +11 | AC 25 T 18 FF 17 | Fort +4, Ref +12, Will +2|

Parry is indeed only if I am attacked.

With the request for more room to be made, Marcel shifts himself along the walkway, before swinging at the creature next to him.

+1 Aldori: 1d20 + 13 ⇒ (5) + 13 = 181d8 + 6 + 6 ⇒ (3) + 6 + 6 = 15
iterative: 1d20 + 8 ⇒ (8) + 8 = 161d8 + 6 + 6 ⇒ (4) + 6 + 6 = 16

If attacked:
Parry: 1d20 + 13 ⇒ (19) + 13 = 32Riposte: 1d20 + 13 ⇒ (11) + 13 = 241d8 + 6 + 6 ⇒ (6) + 6 + 6 = 18

Sovereign Court

Magus 6 | AC 19 (23 shield) (T 12, FF 17). HP 39, Fort +7, Ref +5, Will +6. Init +2, CMB 8/CMD 20, Speed 30ft
Attacks:
Cruel Silversheen Scimitar +1 +9 (1d6+5 / 18-20 x2), Cold Iron +9 (1d6+4 / 18-20 x2), Mwk Comp Longbow +7 (1d8+4), Silver Lucerne Hammer +9 (1d12+6)
Skills:
Fly +15, Intimidate +14, Knowledge (arcana/dung/planes) +13, Knowledge (nobility) +6, Linguistics +7, Perception +10, Spellcraft +14 [Identify properties of magic items +16], Swim +11

If sam moves, Logain moves to take his place and attacks the non blind fishman.

if possible:

scimitar: 1d20 + 8 ⇒ (20) + 8 = 28
dmg + frostbite: 1d6 + 5 ⇒ (4) + 5 = 91d6 + 5 ⇒ (2) + 5 = 7
intimidate: 1d20 + 13 ⇒ (6) + 13 = 19

confirm? scimitar: 1d20 + 8 ⇒ (16) + 8 = 24
dmg + frostbite: 1d6 + 5 ⇒ (1) + 5 = 61d6 + 5 ⇒ (1) + 5 = 6

Again entangled for 1 round, fatigued and possibly shaken

Scarab Sages

Grimdoc swings his hammer but the water and the people in front of him seem to be throwing of his aim so it's a good thing he's aiming for a creature that can't see his weapon coming and he is able to hit it, shattering all of it's ribs..causing it to sink to the bottom. At the bottom a large anemoon start to move and slowly make it's way to the bloody corpse as if to check it out.

Shifting attacks from snowadder to another one
Snowadders arrows manage to make it through the doorway, but loose too much momentum when they hit the water and harmlessly bounce of the creatures (doesn't hit AC, with cover)

Calistan heals himself with his shiny new wand

With the request for more room to be made, Marcel shifts himself along the walkway, before swinging at the creature next to him, but both of his attacks slice through the water and make him misjudge his attacks against his target (both miss to hit AC)

I haven't actually seen a post saying that Samuel moved, so I'll assume he would take a 5ft step and go full defensive for now

Samuel creates room for more people to join in the fight.

Logain is quick to take Samuel's vacated space and manages to slice perfectly through the water and deliver a wicked cut that draws blood and saps the creatures strength (since it doesn't matter a whole lot, going with red for now) who seems to be effected by it a lot.

Both creature go for the one they are flanking
Spear vs Logain: 1d20 + 8 + 2 - 2 - 2 - 1 ⇒ (17) + 8 + 2 - 2 - 2 - 1 = 22
bite vs Logain: 1d20 + 2 - 2 - 2 - 1 ⇒ (8) + 2 - 2 - 2 - 1 = 5
Spear vs Logain: 1d20 + 8 + 2 ⇒ (2) + 8 + 2 = 12
bite vs Logain: 1d20 + 2 + 2 ⇒ (17) + 2 + 2 = 21

The one who is coated in a tin layer of ice is almost able to hit Logain, but his movement is just a tiny bit to slow and the tip of the spear is deflected by the shield in front of Logain.

init
Party
Adora's

Damage Red:15 + 13 non-lethal, fatiqued, entangled, shaken

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

seeing he cannot reach the closer shark men with his long hammer, Grimdoc will wait for this team to go and then walk to the center of the room if one of the remaining sharkmen drop.

"Looks like you gots em now, boys!"

Scarab Sages

Grimdoc waits for the rest of the party to do something.

Sovereign Court

Male Human Swashbuckler 8 | HP 68/68 Panache 3/3 | Init +10 Perc +11 | AC 25 T 18 FF 17 | Fort +4, Ref +12, Will +2|

+1 Aldori: 1d20 + 13 ⇒ (8) + 13 = 211d8 + 6 + 6 ⇒ (1) + 6 + 6 = 13
iterative: 1d20 + 8 ⇒ (20) + 8 = 281d8 + 6 + 6 ⇒ (2) + 6 + 6 = 14
confirm: 1d20 + 8 ⇒ (19) + 8 = 271d8 + 6 ⇒ (8) + 6 = 14 I believe it's safe to say that confirms.

With finesse and skill, Marcèl flourishes his sword, slashing a deep wound into the creature for his second attack, his first attack slightly shallow however.

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

Lacking a clear alternative, Snow Adder leans past Grimdoc and attempts to thread an arrow into the creature with the red amulet.
Note: Still not factoring cover into this. Deadly Aim, Point-Blank and Rapid Shot apply. Aiming at creature with blue outline.
Attack 1: 1d20 + 9 ⇒ (9) + 9 = 18
Damage 1: 1d8 + 5 ⇒ (1) + 5 = 6
Attack 2: 1d20 + 9 ⇒ (11) + 9 = 20
Damage 2: 1d8 + 5 ⇒ (8) + 5 = 13

Sovereign Court

Magus 6 | AC 19 (23 shield) (T 12, FF 17). HP 39, Fort +7, Ref +5, Will +6. Init +2, CMB 8/CMD 20, Speed 30ft
Attacks:
Cruel Silversheen Scimitar +1 +9 (1d6+5 / 18-20 x2), Cold Iron +9 (1d6+4 / 18-20 x2), Mwk Comp Longbow +7 (1d8+4), Silver Lucerne Hammer +9 (1d12+6)
Skills:
Fly +15, Intimidate +14, Knowledge (arcana/dung/planes) +13, Knowledge (nobility) +6, Linguistics +7, Perception +10, Spellcraft +14 [Identify properties of magic items +16], Swim +11

Logain turns around and attacks the undamaged fishcreature behind him.
attack: 1d20 + 8 ⇒ (7) + 8 = 15
dmg: 1d6 + 5 ⇒ (5) + 5 = 101d6 + 6 ⇒ (5) + 6 = 11
intimidation: 1d20 + 13 ⇒ (14) + 13 = 27

Scarab Sages

Marcel slices at the adaro in front of him in quick succession his first strike is deflected by the water but it allows him to compensate for his second attempt which deftly slices not only through the wall of water but also through the creatures torso causing it to drop dead in the water..trailing droplets of blood down with it.

Snowadders fires 2 arrows at his target Blue is down, I assume you mean green) but due to the akward angle at which he is firing the water absorbs to much of the arrows impact to be able to pierce the creature's skin

While Logain's attack fails to hit his target..but it still seems impressed by your display.

init
Samuel, Grimdoc, Calistan
Enemy

Damage Green: 0 - shaked

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Calistan will abstain from the fight, courteously. Hmmm... people are taking much less damage than I expected for the fabled Thornkeep.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grimdoc tires of waiting and moves into the room past Samuel.

may draw aoo?"

" enough of this water fun already. I am gettin thirsty and not for fishy seawater!. "
+1 Lucern Hammer, PA: 1d20 + 8 - 2 ⇒ (1) + 8 - 2 = 7
for dmg, PA: 1d12 + 7 + 6 ⇒ (12) + 7 + 6 = 25

"Bah, I should of stayed put . "

Liberty's Edge

Male Human (Andoran) Fighter (Shielded Fighter) 5/Golden Legionnaire 3 HP: 83/83 | AC: 31 | T: 16 | FF: 27 | CMD: 26 | Fort: +9 | Ref: +5| Will: +2 | Init: +2 | Perception: +0 | Sense Motive: +0

+1 Longsword: 1d20 + 9 ⇒ (19) + 9 = 281d8 + 5 ⇒ (1) + 5 = 6

Potential Critical

+1 Longsword: 1d20 + 9 ⇒ (17) + 9 = 261d8 + 5 ⇒ (8) + 5 = 13

Samuel drops his defensive stance and instead swings with his blade.

-Posted with Wayfinder

Scarab Sages

Grimdoc boldly moves into the room

AAO vs Grimdoc AC: 1d20 + 8 ⇒ (6) + 8 = 14

but is easily able to avoid the spear being thrust in his direction. It seems the attack distracted him though as he almost drops his hammer when he swings it.

Samuel easily slices through the water and the adaro with his longsword cutting it across the chest.

In return the creature tries to stick his spear into Logain before swimming 5 ft back

to hit AC Logain: 1d20 + 8 - 2 ⇒ (1) + 8 - 2 = 7
to hit AC Logain bite: 1d20 + 2 - 2 ⇒ (4) + 2 - 2 = 4

but it fails horrible at his attacks..it's clearly intimidated by Logain

Init
Party
Enemy

Damage Green: 19 - shaken

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

Snow Adder moves through his allies into the hallway clear of water. Focusing on the creature trying to slip away into the water, he draws back his bow for a single shot with a thistle arrow, making sure to place it so it punches through the wall of water.
Spend 1 panache point to activate Dead Aim (makes shot a ranged touch attack)
Dead Aim. Point-Blank, Deadly Aim. Aspect of the Falcon.
Ranged Touch: 1d20 + 11 - 2 ⇒ (4) + 11 - 2 = 13 Penalty for shooting through 5 feet of water factored in.
Damage: 1d8 + 5 ⇒ (7) + 5 = 12 plus 1 hp bleed per round for: 1d6 ⇒ 3 rounds

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grimdoc will stab at the fleeing creature unless the wall of water prevents him entirely.

"well, can't be any worse than my last try... . "

+1 Lucern Hammer, PA: 1d20 + 8 - 2 ⇒ (20) + 8 - 2 = 26
for dmg, PA: 1d12 + 7 + 6 ⇒ (3) + 7 + 6 = 16

Confirm: 1d20 + 8 - 2 ⇒ (20) + 8 - 2 = 26
for dmg, PA: 1d12 + 7 + 6 ⇒ (8) + 7 + 6 = 21

sheesh...I still say the dicebot is broken....

Scarab Sages

Snow Adder moves through his allies into the hallway clear of water. Focusing on the creature trying to slip away into the water, he draws back his bow for a single shot with a thistle arrow, making sure to place it so it punches through the wall of water, but the water slows down the arrow so much that it doesn't pierce the creatures skin.

Grimdoc then swings his lucern hammer at the creature and manages to get a very solid blow in , crushing the creatures skull and having it sink to the bottom of the floor.

Retrieving the spears the creatures carried doesn't seem worth having to go into the water at this point so you search through the rest of the room to find that the door to the south is locked (but doesn't seem trapped) and the door to the north looks like it can be opened (and also doesn't appear to be trapped).

Sovereign Court

Male Human Swashbuckler 8 | HP 68/68 Panache 3/3 | Init +10 Perc +11 | AC 25 T 18 FF 17 | Fort +4, Ref +12, Will +2|

Disable Device: 1d20 + 16 ⇒ (14) + 16 = 30

"Let me see if I can unlock this real quick." Marcèl suggests as he starts picking at the lock.

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

Snow Adder moves into position behind the melee fighters and refreshes his aspect of the falcon from his wand.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grimdoc waves for Calistan to come and then the dwarf will advance towards the western door on the north wall.

"Seems this is our next portal to check and open. Let me know when you are all ready."

Scarab Sages

Marcel is able to open the door to the south with his skills using lockpicks.

You can now choose to go to the north..or to the south (I'd advice against opening them both at the same time on general principle..but you could if you wanted too).

Liberty's Edge

Male Human (Andoran) Fighter (Shielded Fighter) 5/Golden Legionnaire 3 HP: 83/83 | AC: 31 | T: 16 | FF: 27 | CMD: 26 | Fort: +9 | Ref: +5| Will: +2 | Init: +2 | Perception: +0 | Sense Motive: +0

Samuel begin to head north, hoping that is the intention of the others.

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

Um, sure. Guess I'd thought with the lockpicking on the south door that we were going there first, but I'm cool going north.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grimdoc lines up behind Samuel and whichever door he selects.

"Ready as we will ever be... "

Scarab Sages

Deciding to go for the door to the north-west first you open it to reveal:

A T-shaped intersection, with 3 doors (one of which you just opened).

(So..you now have 3 doors to choose from, the one you lockpicked to open, and the one to the north and the one halfway through the corridor. also Samuel shows as having 10 damage in his statues bar..I think Calistan's life link should have taken care of that by now and transferred the damage to Calistan)

Liberty's Edge

Male Human (Andoran) Fighter (Shielded Fighter) 5/Golden Legionnaire 3 HP: 83/83 | AC: 31 | T: 16 | FF: 27 | CMD: 26 | Fort: +9 | Ref: +5| Will: +2 | Init: +2 | Perception: +0 | Sense Motive: +0

Deciding not to over extend them, Samuel closes that door and moves back to the lock picked door.

"Hopefully this will be a single chamber."

Allowing the others to prep themselves he then opens it.

-Posted with Wayfinder

Scarab Sages

Moving back to investigate the door which Marcel unlocked you open it see behind it:

This room is full of massive rusty cogs and enormous, toothed clockwork wheels that move in rhythmic, clanking "ticks" like a gigantic clock. The huge mechanism is powered by water streaming down into the buckets of a mill wheel. It pours from a chute near the ceiling in the northwest corner of the room. The wheel turns an axle along which most of the cogs turn. These cogs then turn other, smaller cogs and cams that seem to mark out time. At intervals, they trigger rods that direct water into channels in the floor, which run in various directions out from under the room through narrow gratings in the floors.
The groaning, squeaking din of this mechanism is deafening and constant, and a fishy carrion reek emanates from the water. The axle with all the cogs turns in two huge sockets, above a dark pool of water. Only the two largest cogs are big enough to be reach down into the water. A series of stone catwalks spans the room thirty feet above the churning waterways.

Sovereign Court

Male Human Swashbuckler 8 | HP 68/68 Panache 3/3 | Init +10 Perc +11 | AC 25 T 18 FF 17 | Fort +4, Ref +12, Will +2|

"Interesting, if I had to take a guess, I imagine that this room supplies water to other rooms, possibly including the one we were in earlier, what do you think would happen if we managed to stop it?" Marcèl ponders, glancing into the room. perception: 1d20 + 9 ⇒ (6) + 9 = 15

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

"Might eventually drain it...or just turn the water foul. I'm going to have a closer look." Not seeing any immediate hazards, Snow Adder moves up onto the start of the catwalk.
Perception: 1d20 + 17 ⇒ (16) + 17 = 33 35 for any humans
Will stop immediately if he sees anything.

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Calistan looks about the fishermen's room with Detect Magic, trying to understand the enchantments and illusions in the place.

When the group moves on, he will follow, but wonders if he can steal the magic in the place like the owl room and the tree room.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grimdoc will move up and ready to mash anything hostile that comes up from the water at them.

"I have never been fond of water...well, at least water not in a cup...with mostly scotch to dilute the wateriness. Hah!"

Scarab Sages

Marcel doesn't notice anything out of the ordinary.

As Snowadder moves forward he notices a dark shape moving around in the pool of water below

Calistan detects a magical aura down in the same pool of water (not the moving shape, the blue circle is the moving shape, the star is the magical aura)

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

"Ware the center pool. Something is moving, but I can't tell what it is. I can cover everyone if you want to make you way to the ladder."
If ok with everyone, Snow Adder will ready an action to shoot the creature if it threatens anyone on the way to the ladder or descending it.

Liberty's Edge

Male Human (Andoran) Fighter (Shielded Fighter) 5/Golden Legionnaire 3 HP: 83/83 | AC: 31 | T: 16 | FF: 27 | CMD: 26 | Fort: +9 | Ref: +5| Will: +2 | Init: +2 | Perception: +0 | Sense Motive: +0

"Take it one at a time, it's less likely to notice smaller numbers."

Taking the lead, Samuel begins to cross, sword and shield at the ready.

-Posted with Wayfinder

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

Snow Adder holds where he is and gets ready to shoot anything that tries to attack Samuel.

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Calistan will try to grab the magical item as he enters the water and swims towards it, trying to avoid the punctured bodies for the water-dwellers who tried to stab his friends.

Scarab Sages

@Calistan; Sorry there's a mix-up about the room where the magic in the water was detected. The magic is coming from the new room. Not the one with the shark people, there's no magic there other then an overall illusion (which you get the impression is to make the area look a bit nicer/cleaner). I over looked you specifically mentioning the fishermen's room. And if you want to enter the water in that room..that will require swim checks and there's still the giant anemoon that's currently snacking on the corpses.

Samuel is able to the cross to the other side of the walkway without any problem.

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Oh, ok.

Calistan points into the water and pulls out his wand of Cure Light Wounds and points to it and then back to the pool of water.

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

"Looks like Calistan has noticed something in the water too. Want to get all the way down there before we send the next person Samuel?"

Liberty's Edge

Male Human (Andoran) Fighter (Shielded Fighter) 5/Golden Legionnaire 3 HP: 83/83 | AC: 31 | T: 16 | FF: 27 | CMD: 26 | Fort: +9 | Ref: +5| Will: +2 | Init: +2 | Perception: +0 | Sense Motive: +0

"Sure."

Samuel sheathes his sword and shoulders his shield and descends the ladder as quickly as possible.

-Posted with Wayfinder

Scarab Sages

Samuel easily makes it down the ladder

(Anyone else want to do anything?)

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

Snow Adder continues to cover Samuel and the pool from the top of the catwalk. "Grim or Marcel? Want to head over and down?"

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

"Aye, I will follow Sammy down. . "

Grim holsters his hammer and makes for the ladder to climb down. Once there he will draw the Lucern hammer again.

i am sure that is a couple rounds worth of actions... .

Sovereign Court

Magus 6 | AC 19 (23 shield) (T 12, FF 17). HP 39, Fort +7, Ref +5, Will +6. Init +2, CMB 8/CMD 20, Speed 30ft
Attacks:
Cruel Silversheen Scimitar +1 +9 (1d6+5 / 18-20 x2), Cold Iron +9 (1d6+4 / 18-20 x2), Mwk Comp Longbow +7 (1d8+4), Silver Lucerne Hammer +9 (1d12+6)
Skills:
Fly +15, Intimidate +14, Knowledge (arcana/dung/planes) +13, Knowledge (nobility) +6, Linguistics +7, Perception +10, Spellcraft +14 [Identify properties of magic items +16], Swim +11

Logain jumps down without a blink and slows his descent down to that of a leaf. Easily landing at the bottom while studying the surroundings.
perception: 1d20 + 8 ⇒ (11) + 8 = 19

using feather fall sla

-Posted with Wayfinder

Scarab Sages

Grim holsters his hammer and makes for the ladder to climb down. Once there he will draw the Lucern hammer again.

The numerous cogs that make up the machinery in this room pose a serious danger to any who accidentally (or purposely in Logain's case) stray too close to the enormous contraption. Though walking across
either the ground floor or the stone catwalk is relatively safe and ensures protection from the spinning gears , any creature that falls (or jumps) from the catwalk either into the water or onto the floor below risks getting caught up in the deadly machinery as Logain quickly finds out as he drifts like a leaf through a shredder.

To hit Logain AC: 1d20 + 15 ⇒ (8) + 15 = 23

The cogs slice into Logain left and right

Damage Logain: 4d6 + 4 ⇒ (5, 6, 1, 1) + 4 = 17

Sovereign Court

Male Human Swashbuckler 8 | HP 68/68 Panache 3/3 | Init +10 Perc +11 | AC 25 T 18 FF 17 | Fort +4, Ref +12, Will +2|

After seeing grim reach the bottom, Marcel will begin to climb down as well, he had considered jumping, as it wasn't far, but that didn't seem to be a good idea.

Liberty's Edge

Male Human (Andoran) Fighter (Shielded Fighter) 5/Golden Legionnaire 3 HP: 83/83 | AC: 31 | T: 16 | FF: 27 | CMD: 26 | Fort: +9 | Ref: +5| Will: +2 | Init: +2 | Perception: +0 | Sense Motive: +0

A look of concern for Logains safety flashes across Samuel face.

"Logain, are you okay?"

Turning his attention to the others, the Andoran decides they should play it safe.

"Stick to the ladders, this place is too dangerous for any fancy maneuvers!"

-Posted with Wayfinder

Sovereign Court

Magus 6 | AC 19 (23 shield) (T 12, FF 17). HP 39, Fort +7, Ref +5, Will +6. Init +2, CMB 8/CMD 20, Speed 30ft
Attacks:
Cruel Silversheen Scimitar +1 +9 (1d6+5 / 18-20 x2), Cold Iron +9 (1d6+4 / 18-20 x2), Mwk Comp Longbow +7 (1d8+4), Silver Lucerne Hammer +9 (1d12+6)
Skills:
Fly +15, Intimidate +14, Knowledge (arcana/dung/planes) +13, Knowledge (nobility) +6, Linguistics +7, Perception +10, Spellcraft +14 [Identify properties of magic items +16], Swim +11

"Ugh blasted hidden machinery!" Logain shouts and swears a few words in elven.
He takes a wand from his wrist sheeth and uses it on himself.

2 taps from infernal healing to restore myself over 17 rounds ^^
As he taps himself, the wounds start to close. The injury to his pride however, remains.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

"Whoa there Logain! Are you ok, bud? That looked right painful."

Grim starts to get out his wand to cure him, but sees he has a wand, so continues with his original plan to pull his hammer and look around.

"Pretty interesting machine here. But what does it do?"

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

You will heal 15 over three rounds from my Life Link, thus IH will have no time to do anything substantial.

Calistan moves into the room and stays on the walkway as he feels the gears slowly grind into his flesh over the next 18 seconds as Logain heals back to nearly perfect condition. He taps himself twice with his wand to heal the damage.

CLW: 2d8 + 2 + 4 ⇒ (8, 8) + 2 + 4 = 22

He looks worriedly over the side of the walkway to see that Logain isn't under attack, but just clumsy.

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

"Can't cover you from that Logain. Anyone see that pool any better yet?"

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