Archibald the Addlebrained |
Archibald will use his pearl of power to restore a magic missile and waves off Shayla's healing wand. "Best hold onto those my dear until I'm really in need of them. I've had worse burns than this in the Alchemy lab."
Kalaron Boulderstep |
Taking out his own wand, Kalaron offers to heal anyone else who needs it.
"It be times like these that we should share what we can. Anyone else needs some healing."
Waiting seems like a good plan
Lars von Halgraff |
"Thanks for the offer, mighty Kalaron! I'll use my own wand for now, but we would best not be too shy about sharing supplies if we're to survive here."
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
Lars then braces to see if either foe will attempt to burst into their current room.
Clandelve Hammerhand |
In desperate need of healing, Clandelve offers his wand to one of the divine casters and gratefully accepts the heals.
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
Not sure if we have time to get all these off...let us know if we need to truncate our healing fest.
Shayla Amye |
Shayla heals Clandelve with his own wand, then hands it back to him. "There you go."
Perception: 1d20 + 11 ⇒ (4) + 11 = 15
"They're definitely fighting!" Shayla says with a cheeky grin. "Haha, those dimwits make our job much easier!"
Kalaron Boulderstep |
"Any way....We can check on them?" enquires Kalaron.
Clandelve Hammerhand |
Clandelve shakes his head. "Nae...we should wait til one's dead, an' 'opefully the other'll go back where 'e came from. Le's give 'em some time!"
The dwarf appears to be waiting until there are no sounds of combat, and then to see if the giant breaks down the door.
Shayla Amye |
Shayla snickers. "Help me remember to buy a deck of playing cards when we get out here, in case I ever end up in a situation like this again."
Kalaron Boulderstep |
Kalaron hands Shayla a deck of cards.
"Here."
Lars von Halgraff |
I'll agree to that. Does anyone with high perception want to listen at the door? I can if no one else wants to.
-Posted with Wayfinder
Revvy Bitterleaf |
Deciding to wait till all sound of combat stops coming from the other side of the door and another 10 minutes to be save Good call on the longer wait time you open the door after you are healed up to reveal that the room is now empty of creatures.
With a careful examination of the room you see that there are still a bunch of undamaged paintings and the slashes paintings of the creatures you've fought as well as a broken painting that contains the image of a Behir.
The invisible creature you killed turns out to be;
Ram horns curl back from the twisted head of this tiny winged demon, and its body is thin and wiry
The door to the north seems to be not trapped and unlocked.
Archibald the Addlebrained |
"Let's move on before more appear."
Kalaron Boulderstep |
Kalaron nods and prepares himself.
Shayla Amye |
After playing patience for some time, or poker if anyone else also wants some distraction, Shayla gathers the cards and hands the deck back to Kalaron. "Thanks, mate!"
Shayla picks up her longbow from the ground, where she put it while playing cards, and takes a position at the back of the party. She nocks an arrow while the northern door is opened.
Revvy Bitterleaf |
After you open the door to the north;
The west wall of this corridor features three narrow windows overlooking an enormous chamber below. An elaborate rack against the east wall contains several vertical slots stuffed with scroll tubes.
Archibald the Addlebrained |
Archibald rubs his hands together greedily, sliding the scrolls into his scroll case.
"These will most certainly come in handy."
Clandelve Hammerhand |
"Least the magic won' be used against us!" Clandelve says, looking on the bright side of his loathing of most magic.
"North, then?" he asks.
Revvy Bitterleaf |
As Clandelve opens the door further to the north he sees some familiar moving statues
Charasii: 1d20 + 2 ⇒ (8) + 2 = 10
Lars: 1d20 + 6 ⇒ (6) + 6 = 12
Shayla: 1d20 + 5 ⇒ (7) + 5 = 12
Clandelve: 1d20 + 3 ⇒ (20) + 3 = 23
Kalaron: 1d20 + 0 ⇒ (20) + 0 = 20
Archibald: 1d20 + 4 ⇒ (3) + 4 = 7
Statues: 1d20 - 1 ⇒ (5) - 1 = 4
init
You guys
Statues
Clandelve Hammerhand |
"Make 'em come ta us!" Clandelve yells as he readies an attack against the first one to approach.
+1 Warhammer (adamantine) attack (power attack): 1d20 + 11 ⇒ (7) + 11 = 181d8 + 10 ⇒ (8) + 10 = 18
Seems like we are in a good spot to have just one of them against all of us...
Archibald the Addlebrained |
Archibald isn't actually in a position to do a great deal from back here, short of a pit spell or a summon.
Kalaron Boulderstep |
Kalaron steps behind Clandelve weaving his axe in intimidating swings to distract more than to damage them.
"THen we bottleneck them me thinks." he winks.
Aid defense 1d20 + 7 ⇒ (14) + 7 = 21
Revvy Bitterleaf |
Archibald contemplates his options while Kalaron get's ready to defend Clandelve (can't actually aid in defense until you can make an melee attack I think..but you should be able to do so as a readied action)
init
Charasii, Lars, Shayla (+ Archibald if he can come up with something to do) - readied actions Clandelve, Kalaron
Statues
Archibald the Addlebrained |
1d3 + 1 ⇒ (2) + 1 = 3
"Perhaps I can put this scroll to use and summon some statues of my own." the wizard says, closing his eyes and letting out a low drone in Terran.
Consuming scroll of SMIII to summon 1d3+1 earth elementals.
Charasii Tar'varisi |
Charasii casts prayer. +1 luck roll on Attack, dmg, saves, etc. 5 rounds.
Lars von Halgraff |
Lars readies to attack over someone's shoulder.
Attack, cover: 1d20 + 10 - 4 ⇒ (18) + 10 - 4 = 24
Dmg, arcane strike : 1d8 + 6 ⇒ (3) + 6 = 9
-Posted with Wayfinder
Revvy Bitterleaf |
@Archibald, I don't think feats work on spells you cast from scrolls and a scroll of summon monster III only summons 1d3 small earth elementals ..and I think it's a full round action, so 2 small elementals appear right before your turn..not sure where you'd want them..but I assume in flanking position..so feel free to place there where you want, there's 2 of them a bit to the left of the room atm
Archiblad uses a scroll to summon forth some small earth elementals
While Charasii prays for the party
Lars readies to attack over someone's shoulder
Shayla is unsure on what to do and cause totally on the defensive
The red statue walks forward and get's hit by Clandelve (I've added Prayer to the readied attack) and Lars and then takes a swing at Clandelve while Kalaron harasses it with his weapon
to hit Clandelve AC: 1d20 + 8 ⇒ (3) + 8 = 11 but misses while the blue tinted statue tries the same
to hit Clandelve AC: 1d20 + 8 ⇒ (5) + 8 = 13 but the results are the same..the yellowish statue moves closer (and readies an attack ..just in case)
init
You guys
Statues
damage red: 18
Clandelve Hammerhand |
Clandelve holds his fire until the statues are close, then begins to unleash his warhammer and shield attacks, striking them a few more times.
Going for Red.
+1 Warhammer (adamantine) attack (power attack): 1d20 + 9 + 1 ⇒ (18) + 9 + 1 = 281d8 + 10 + 1 ⇒ (5) + 10 + 1 = 16 and +1 Warhammer (adamantine) attack (power attack): 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 121d8 + 10 + 1 ⇒ (6) + 10 + 1 = 17 and Spiked Light Shield (power attack): 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 241d4 + 5 + 1 ⇒ (3) + 5 + 1 = 9
Archibald the Addlebrained |
Red vs Red, Power Attack, Flanking, Slam: 1d20 + 7 ⇒ (6) + 7 = 13 Damage: 1d6 + 7 ⇒ (1) + 7 = 8
Blue vs Blue, Power Attack, Flanking, Slam: 1d20 + 7 ⇒ (19) + 7 = 26 Damage: 1d6 + 7 ⇒ (2) + 7 = 9
Archibald brings his elementals to being right behind the statues. "Ha! You're caught between a rock and a hard place now, you marbleheaded monstrosities!"
Shayla Amye |
Not entirely sure if piercing damage will do much to the statues, or if she can even hit them with all of her allies between her and the statues, Shayla decides to give it a shot or three anyway. She pulls back the string of her bow and rapidly shoots three arrows at the blue statue.
+1 Arrow, -2 Rapid Shot: 1d20 + 11 - 2 ⇒ (5) + 11 - 2 = 14 1d8 + 3 + 1 ⇒ (1) + 3 + 1 = 5
+1 Arrow, -2 Rapid Shot: 1d20 + 6 - 2 ⇒ (2) + 6 - 2 = 6 1d8 + 3 + 1 ⇒ (8) + 3 + 1 = 12
Kalaron Boulderstep |
"We hold them back here and... a slight pause They're all made out of rocks ain't they?" Kalaron injects as he swings his longaxe up and above in long swings doing nothing but to help deflect any potential blows from their foes.
Revvy Bitterleaf |
Clandelve begins to unleash his warhammer and shield attacks, striking them a few more times..hitting twice and missing once.
Archibalds elementals attack, where the red one can't hit the broad side of a ..statue, but the blue one manages to get a decent blow in
Shayla pulls back the string of her bow and rapidly shoots three arrows at the blue statue ..hitting it with her first arrow..but then it dodges to the side, alerted to the flying arrows and the next 2 miss
Kalaron swings his longaxe up and above in long swings doing nothing but to help deflect any potential blows from their foes.
init
Charasii, Lars
Statues
Damage red: 33
Damage blue:6
Kalaron Boulderstep |
Sigh I forgot the aid defence roll 1d20 + 6 ⇒ (12) + 6 = 18
Revvy Bitterleaf |
Kalaron improves Clandelve's defenses
Charasii tries to make himself difficult to hit to protect the people behind him (total defense)
While Lars uses his adamantine spear to take another stab at the enemy
To hit AC: 1d20 + 10 - 4 + 1 + 2 ⇒ (13) + 10 - 4 + 1 + 2 = 22
Damage if hit: 1d8 + 4 + 1 ⇒ (4) + 4 + 1 = 9
managing to stab past Clandelve and fracture the already damaged red statue enough to shatter it into pieces
Forgot to take the readied attack from the yellow statue when he could take it - vs one of the earth elementals, so inserting it now
To hit AC (blue) earth elemental: 1d20 + 8 ⇒ (16) + 8 = 24
Damage vs (blue) earth elemental: 1d8 + 4 ⇒ (6) + 4 = 10
Then the statues strike back, they yellow one continuing it's attacks vs one of the earth elementals before stepping forward to prevent anyone from entering into the room
To hit AC (blue) earth elemental: 1d20 + 8 ⇒ (6) + 8 = 14
but it fails to get through the though rock
The other statue steps along to the side to block the door and then continues to take swings with his sword at Clandelve even though Kalaron is waving an axe in it's face
To hit AC Clandelve: 1d20 + 8 ⇒ (15) + 8 = 23
but the axe is distracting enough for it to miss Clandelve with it's weapon
init
You guys
Statues
Damage blue earth elemental: 10
Damage blue statue: 6
Shayla Amye |
Shayla figures she'll try again, and shoots three more arrows at the blue statue.
+1 Arrow, -2 Rapid Shot: 1d20 + 9 - 2 ⇒ (19) + 9 - 2 = 26 Damage: 1d8 + 3 + 1 ⇒ (8) + 3 + 1 = 12
+1 Arrow, -2 Rapid Shot: 1d20 + 4 - 2 ⇒ (5) + 4 - 2 = 7 Damage: 1d8 + 3 + 1 ⇒ (2) + 3 + 1 = 6
Clandelve Hammerhand |
Clandelve's attacks prove ineffective against the hard exteriors of the statutes.
+1 Warhammer (adamantine) attack (power attack): 1d20 + 9 + 2 ⇒ (3) + 9 + 2 = 141d8 + 10 ⇒ (2) + 10 = 12 and +1 Warhammer (adamantine) attack (power attack): 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 101d8 + 10 ⇒ (5) + 10 = 15 and Spiked Light Shield (power attack): 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 181d4 + 5 ⇒ (1) + 5 = 6 Guessing those all miss...
Revvy Bitterleaf |
Shayla figures she'll try again, and shoots three more arrows at the blue statue but only one of her arrows manages to hit the statue
Clandelve's attacks prove ineffective against the hard exteriors of the statutes but one of them chips of a tiny piece of stone
@Clandelve, one of them hit..but it looks like you forgot to add the prayer to all your attacks? Doesn't matter a whole lot..but all bits help
init
Charasii, Lars, Kalaron, Archibald
Statues
Damage blue earth elemental: 10
Damage blue statue: 14
Archibald the Addlebrained |
"שמאל ! לא, אחרים עזב !" Archibald barks in Terran, spurring his summoned minions on. Entering total defense
Red Elemental vs Blue - Power Attack, Slam, Earth Mastery: 1d20 + 8 ⇒ (11) + 8 = 19 Damage: 1d6 + 8 ⇒ (3) + 8 = 11
Blue Elemental vs Blue - Power Attack, Slam, Earth Mastery: 1d20 + 8 ⇒ (10) + 8 = 18 Damage: 1d6 + 8 ⇒ (4) + 8 = 12
Forgot about Earth Mastery last round, oops! Fairly certain the prayer was cast after my summons, sadly.
Kalaron Boulderstep |
"A bit stiff, Clandelve?" a whirling axe forming a coccoon of sorts for clandelve as Kalaron adds on his axe to his defences.
Aid Defence 1d20 + 6 ⇒ (6) + 6 = 12
Revvy Bitterleaf |
Archibalds commands his elementals to attack who succeed at it quite nicely..both of them hitting.
While Kalaron provides some more defense for Clandelve
NPC-ing Charasii and Lars in again
Charasii tries to make himself difficult to hit to protect the people behind him (total defense)
While Lars uses his adamantine spear to take another stab at the enemy
To hit Blue: 1d20 + 8 ⇒ (4) + 8 = 12
but fails to connect this time
The statues attack back
One of them turns to take out the thread to it's back
To hit AC blue elemental: 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 1d8 + 4 ⇒ (3) + 4 = 7
That's enough to take out a small earth elemental
and hits it with it's weapon causing the earth elemental to collapse in a pile of rocks and pebbles
The other one goes for Clandelve
To hit AC Clandelve: 1d20 + 8 ⇒ (6) + 8 = 14
but it's skills are no match for the armor Clandelve is wearing aided by Kalaron's harashment
init
You guys
Statues
Damage blue statue: 27
Shayla Amye |
+1 Arrow, -2 Rapid Shot: 1d20 + 9 - 2 ⇒ (17) + 9 - 2 = 24 Damage: 1d8 + 3 + 1 ⇒ (2) + 3 + 1 = 6
+1 Arrow, -2 Rapid Shot: 1d20 + 4 - 2 ⇒ (2) + 4 - 2 = 4 Damage: 1d8 + 3 + 1 ⇒ (8) + 3 + 1 = 12
Shayla shoots three more arrows at the blue statue, but again two of her shots are lazy.
"I'm slowly running out of arrows, but I figure a lot are just lying on the floor..."
Archibald the Addlebrained |
Earth Mastery, Power Attack: 1d20 + 8 ⇒ (11) + 8 = 19 Damage: 1d6 + 8 ⇒ (6) + 8 = 14
Kalaron Boulderstep |
"Keep at it lads, We'll have dem down soon." Kalaron calls out even as he continues his harrassment.
Aid Defence 1d20 + 6 ⇒ (15) + 6 = 21
Clandelve Hammerhand |
"I nae be stiff, ye ol' geezer!" Clandelve says in response to Kalaron.
To prove it, the younger dwarf pummels one of the statues with some mighty blows.
+1 Warhammer (adamantine) attack (power attack): 1d20 + 9 + 1 + 2 ⇒ (20) + 9 + 1 + 2 = 321d8 + 10 + 1 ⇒ (2) + 10 + 1 = 13 and +1 Warhammer (adamantine) attack (power attack): 1d20 + 4 + 1 + 2 ⇒ (6) + 4 + 1 + 2 = 131d8 + 10 + 1 ⇒ (2) + 10 + 1 = 13 and Spiked Light Shield (power attack): 1d20 + 7 + 1 + 2 ⇒ (14) + 7 + 1 + 2 = 241d4 + 5 + 1 ⇒ (1) + 5 + 1 = 7
CRIT?: 1d20 + 9 + 1 + 2 ⇒ (17) + 9 + 1 + 2 = 292d8 + 20 + 1 ⇒ (3, 4) + 20 + 1 = 28 Assuming that confirms, 41 dmg total
Kalaron Boulderstep |
"Ach ye younglings, a little bit of words and ye all be bellyaching. See? Now ye a swinging, eh?"
Revvy Bitterleaf |
As Shayla shoots 3 more arrows only one of them manages to chip away at the statue and it only manages to cause a tiny fragment to fall off.
Archibalds summoned elemental fares a lot better as it smashes into the statue and sends it crumbling to the floor
Kalaron waves around his axe menacingly, trying to keep the last statue away from Clandelve.
Clandelve attacks the last statue with fervor (removing the flank from the attacks, not that it matters with those rolls) and manages to smash it to pieces with one mighty blow from his hammer
Out of combat
The statues carried a masterwork long sword each. The swords seem to be made out of stone and appear to be part of the statues at a casual glance, but are made from metal when looked at in more detail.
The door leading out of this room is locked (with an actual lock) and there's a magical aura surrounding it as well - abjuration aura
Revvy Bitterleaf |
Seems I left out a door from the room description of the room with the summoned creatures, it's on the map..but I don't think I mentioned it; so to catch up on that
You do a quick back track to see if you didn't miss any doors or other exits on your way and come across a door leading eastwards out of the room with the platform. Finding out the door is unlocked and not trapped you open it to see;
Belled glass jars clutter every available surface in this roomy bedchamber. These jars contain miniaturized creatures pinned by needles to cushions, like a twisted insect collection.
Discovering no more exits you make your way back to the locked (red) door.