PFS PbP - The Confirmation (Inactive)

Game Master Revvy Bitterleaf

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Scarab Sages

Open for stuff

Liberty's Edge

Arcane Bloodrager 2
Defense:
AC 16; Tch:11; FF: 15; CMD: 17; hp 20/20;/b]; Fort: +5; Ref: +1; Wil: +1; Crystalline Form: +2 RB to AC vs. rays; 1/day deflect a single ray
[b:
Offense] Init: +1; Spd: 30ft; CMB: +6; Greatsword +7 (2d6+6 /19-20 x2); Bloodrage (8rnds/day); Disruptive Bloodrage; Power Attack
Skills:
Climb: +7; Disguise: +6; Perception: +6; Survival: +6

Vohnkar, Checking in.

Thanks again for running this!

Grand Lodge

HP 25/25, AC 16 t14, ff13, saves F 0, R 9, W 3; bab 2 (melee 5, ranged 5), cmb 3, cmd 17, init +3; panache 1/1; clw 48 | kitsune rogue/2, investigator/2 | -6 *
skills:
acro 8, apprs 7, bluff 8, climb 2, craft: alch 9, diplo 11, dd 10, disguise 11, escap 5, k arc dung eng geo hist loc nat nob planes rel 7, ling 7, perc 10*, sm 10, slt of hand 6, soh 4, stealth 7, umd 7

Hi... Checking in as well...

Liberty's Edge

Male Human Fighter 2
Defense:
HP 22/22; AC 21; Tch 10; FF 21; CMD 15; Fort: +6; Ref: +0; Will: -1
Skills:
Bluff: +1; Climb: -7; Craft (blacksmith): +6; Diplomacy: +4; Intimidate: +7; Know (dungeon): +5; Know (local): +2
Offense:
Init: +6; Spd: 30ft; CMB: +3; Mwk Warhammer +4 (1d8+3/x3); Mwk Scimitar +4 (1d6+3/18-20); Shortbow +0 (1d6/x3)

Count Markas in for another go round. Thanks for running another one.

Grand Lodge

male Human Fighter-1, Rogue (Knife Master)-2: HP (28/28): AC (18/touch=12/flat=15): Saves (Fort=4/Ref=5/Will=0): Initiative +4: Perception +7: Sense Motive +0

Thank you for running another. Great job on the last. Fronar checking in. Just gotta lvl up to 2.

I'm curious though, is it possible to earn 2 PP on MoFF?

Grand Lodge

| Male | CG Half-Elf | Ranger 2 | HP: 15/18 | AC: 15 (13 Tch, 12 Fl) | CMD: 16 | F: 5, R: 8, W: 3 | Init: 5 | Perc: 10, Surv: 10, Stlth: 6 |

Alright! Checking in!

Liberty's Edge

Male Human Fighter 2
Defense:
HP 22/22; AC 21; Tch 10; FF 21; CMD 15; Fort: +6; Ref: +0; Will: -1
Skills:
Bluff: +1; Climb: -7; Craft (blacksmith): +6; Diplomacy: +4; Intimidate: +7; Know (dungeon): +5; Know (local): +2
Offense:
Init: +6; Spd: 30ft; CMB: +3; Mwk Warhammer +4 (1d8+3/x3); Mwk Scimitar +4 (1d6+3/18-20); Shortbow +0 (1d6/x3)

Is it possible to buy/sell items still even after I do my check-in post?

Also, I bought a shortbow/arrows originally for my character upon creation but as I get more used to him I realize the likelihood I'll ever use them is very rare. Is there anything that stops me from selling them for the GP it cost to buy them?

And finally, forgive my ignorance as mentioned previously I'm still learning some things as we go along, but if I wanted to "upgrade" my warhammer where would I find the cost for it? Currently it is the basic warhammer from the Core Rulebook Equipment section.


Male Human Husband 7 /Father 6/ H.D.S.S. 2/Programmer 2/ QC tech 3

Its up to the GM but most of the time you can buy/sell stuff up until we leave the city.

Standard rule is you can sell stuff back for half what your paid.
There is the 1st level rebuild rules though which let to change any aspect of your character before you play your first scenario at 2nd level or higher. I'm pretty sure this includes equipment. With that said its always a good idea to have a ranged weapon no matter what your character normally does. That way if an enemy is out of range from flying, climbing, or because of some sort of barrier you are not left out of combat.

Most rules on upgrading weapons are covered in the equipment section of the CRB. You have a number of options when it comes to this though so it can be a little trick. Most of these options require you to buy a brand new weapon. Here are some of the most common ones:

Buy a Masterwork weapon - this costs 300gp + the cost of the weapon so 312 for a warhammer. This gives you a +1 enchantments bonus on attacks and lets you make it magic later on.

Buy a weapon made out of a special material - Common special materials include Silver, Cold-Iron, and Adamantine. Prices depend on the type of material and the type of weapon. Some options, like Adamantine, also count as Masterwork.

Have Masterwork Transformation cast on your weapon - This costs 360gp and makes your current weapon Masterwork. This is permanent so you can make it magic later on. You can only have one item with this spell on it at one time.

Hope this helps.

Scarab Sages

Fronar Gossamar wrote:
I'm curious though, is it possible to earn 2 PP on MoFF?

Nope, you get 1 (now, used to be 0)

Scarab Sages

I'm fine with you changing stuff until you actually set out. And there' s a chance that you will actually go shopping later in the scenario..so no problem there.

Liberty's Edge

Male Human Fighter 2
Defense:
HP 22/22; AC 21; Tch 10; FF 21; CMD 15; Fort: +6; Ref: +0; Will: -1
Skills:
Bluff: +1; Climb: -7; Craft (blacksmith): +6; Diplomacy: +4; Intimidate: +7; Know (dungeon): +5; Know (local): +2
Offense:
Init: +6; Spd: 30ft; CMB: +3; Mwk Warhammer +4 (1d8+3/x3); Mwk Scimitar +4 (1d6+3/18-20); Shortbow +0 (1d6/x3)

I sold the old warhammer (based on Evan's guidance that I would need to buy a new one as masterwork since I didn't want to use the spell now) for 6 GP and bought a Masterwork Warhammer for 312 GP.

I won't sell my bow based on the recommendation either, just to be safe.

I should be done buying/selling now.

Liberty's Edge

Male Human Fighter 2
Defense:
HP 22/22; AC 21; Tch 10; FF 21; CMD 15; Fort: +6; Ref: +0; Will: -1
Skills:
Bluff: +1; Climb: -7; Craft (blacksmith): +6; Diplomacy: +4; Intimidate: +7; Know (dungeon): +5; Know (local): +2
Offense:
Init: +6; Spd: 30ft; CMB: +3; Mwk Warhammer +4 (1d8+3/x3); Mwk Scimitar +4 (1d6+3/18-20); Shortbow +0 (1d6/x3)

Fronar I just realized you are Zhoron in the other game with me (Eldak).

Anyways, excited to get this one going, and thanks again Revvy.

Scarab Sages

It seems only the 5 of you made it over

Fronar, feel free to join gameplay.

I'll send a reminder to Mosi..and if he doesn't check in by tomorrow we'll roll with just the 5 of you


Male Tiefling Ranger 1 | HP 12 | AC 17 T 14 F 13 | F +3 R +6 W +2 | CMD 17 | Initiative +6 | Perception +5

Here is Mosi. Ready for more fun with the MFF guys.

Grand Lodge

HP 25/25, AC 16 t14, ff13, saves F 0, R 9, W 3; bab 2 (melee 5, ranged 5), cmb 3, cmd 17, init +3; panache 1/1; clw 48 | kitsune rogue/2, investigator/2 | -6 *
skills:
acro 8, apprs 7, bluff 8, climb 2, craft: alch 9, diplo 11, dd 10, disguise 11, escap 5, k arc dung eng geo hist loc nat nob planes rel 7, ling 7, perc 10*, sm 10, slt of hand 6, soh 4, stealth 7, umd 7

yay!!! come join us!

Grand Lodge

| Male | CG Half-Elf | Ranger 2 | HP: 15/18 | AC: 15 (13 Tch, 12 Fl) | CMD: 16 | F: 5, R: 8, W: 3 | Init: 5 | Perc: 10, Surv: 10, Stlth: 6 |

I finished shopping and I'm ready to rock!

Liberty's Edge

Arcane Bloodrager 2
Defense:
AC 16; Tch:11; FF: 15; CMD: 17; hp 20/20;/b]; Fort: +5; Ref: +1; Wil: +1; Crystalline Form: +2 RB to AC vs. rays; 1/day deflect a single ray
[b:
Offense] Init: +1; Spd: 30ft; CMB: +6; Greatsword +7 (2d6+6 /19-20 x2); Bloodrage (8rnds/day); Disruptive Bloodrage; Power Attack
Skills:
Climb: +7; Disguise: +6; Perception: +6; Survival: +6

FYI I have a Con starting tomorrow so I'll be AWOL until Monday.
Feel free to Bot me as needed.

Scarab Sages

Enjoy your con, thanks for letting us know

Scarab Sages

Since it seems we will able to finish the scenario before the gameday

3th PbP Gameday

I was wondering if you guys would like to continue as a group with playing a scenario for the gameday.

I can't run everything, but if you can come up with something I've already played (which has a decent chance) which all of you can play before the 21st I can submit it to the gameday.

And otherwise I will most likely try to run a game of We Be Goblin for the gameday.

Grand Lodge

HP 25/25, AC 16 t14, ff13, saves F 0, R 9, W 3; bab 2 (melee 5, ranged 5), cmb 3, cmd 17, init +3; panache 1/1; clw 48 | kitsune rogue/2, investigator/2 | -6 *
skills:
acro 8, apprs 7, bluff 8, climb 2, craft: alch 9, diplo 11, dd 10, disguise 11, escap 5, k arc dung eng geo hist loc nat nob planes rel 7, ling 7, perc 10*, sm 10, slt of hand 6, soh 4, stealth 7, umd 7

I can play a lot of the listed scenarios... which ones would you like to run?

Grand Lodge

| Male | CG Half-Elf | Ranger 2 | HP: 15/18 | AC: 15 (13 Tch, 12 Fl) | CMD: 16 | F: 5, R: 8, W: 3 | Init: 5 | Perc: 10, Surv: 10, Stlth: 6 |

I can pretty much play anything, as I've only played through the two you have run for us and The Glass River Rescue. Other than that, I'm free!

Liberty's Edge

Male Human Fighter 2
Defense:
HP 22/22; AC 21; Tch 10; FF 21; CMD 15; Fort: +6; Ref: +0; Will: -1
Skills:
Bluff: +1; Climb: -7; Craft (blacksmith): +6; Diplomacy: +4; Intimidate: +7; Know (dungeon): +5; Know (local): +2
Offense:
Init: +6; Spd: 30ft; CMB: +3; Mwk Warhammer +4 (1d8+3/x3); Mwk Scimitar +4 (1d6+3/18-20); Shortbow +0 (1d6/x3)

I can run anything as well. Upon completion of this, I will only have completed the 2 you have been the GM.

I'm currently in:

The Disappeared
Destiny of the Sands
Slave Pits of Absalom
Prince of Augustana
Snows of Summer

So ideally I would like to not run those again, but Markas hasn't played them so I could if they were chosen.

-Posted with Wayfinder

Liberty's Edge

Arcane Bloodrager 2
Defense:
AC 16; Tch:11; FF: 15; CMD: 17; hp 20/20;/b]; Fort: +5; Ref: +1; Wil: +1; Crystalline Form: +2 RB to AC vs. rays; 1/day deflect a single ray
[b:
Offense] Init: +1; Spd: 30ft; CMB: +6; Greatsword +7 (2d6+6 /19-20 x2); Bloodrage (8rnds/day); Disruptive Bloodrage; Power Attack
Skills:
Climb: +7; Disguise: +6; Perception: +6; Survival: +6

I was going to offer to run Intro 1 In Service to Lore for those of you who hadn't reached 2nd level. Intro 1 is one of the re-playable scenarios and its is a fun roleplay scenario that introduces you to some of the faction leaders of the Society.

If you want to run something too I would love to play:
Frozen Fingers of Midnight
Perils of the Pirate Pact
Decline of Glory
The Goblinblood Dead
The Night March of Kalkamedes
The Silverhex Chronicles

Grand Lodge

male Human Fighter-1, Rogue (Knife Master)-2: HP (28/28): AC (18/touch=12/flat=15): Saves (Fort=4/Ref=5/Will=0): Initiative +4: Perception +7: Sense Motive +0

down for just about anything

Grand Lodge

HP 25/25, AC 16 t14, ff13, saves F 0, R 9, W 3; bab 2 (melee 5, ranged 5), cmb 3, cmd 17, init +3; panache 1/1; clw 48 | kitsune rogue/2, investigator/2 | -6 *
skills:
acro 8, apprs 7, bluff 8, climb 2, craft: alch 9, diplo 11, dd 10, disguise 11, escap 5, k arc dung eng geo hist loc nat nob planes rel 7, ling 7, perc 10*, sm 10, slt of hand 6, soh 4, stealth 7, umd 7

I'd love to play In Service to Lore with this character while I still can, but Fronar is 2nd lvl, so we need to find something he can play as well.

I've played Night March of Kalkamedes, but none of the others you listed that you could play in, Vohnkar.

Grand Lodge

| Male | CG Half-Elf | Ranger 2 | HP: 15/18 | AC: 15 (13 Tch, 12 Fl) | CMD: 16 | F: 5, R: 8, W: 3 | Init: 5 | Perc: 10, Surv: 10, Stlth: 6 |

Yeah, and after this scenario I'll be a lvl 2 as well.

Scarab Sages

K, other then the silverhex chronicles I can pretty much run everything on Vonhkar's list. I'm already running the goblinblood dead in another slot during the gameday and I've ran Decline of Glory in the past already so prefer something I haven't run yet if possible and Night march is out for Seijiro so that leaves;

Frozen Fingers of Midnight
Perils of the Pirate Pact

I'll look into setting up one of those 2.

Oh and Markas, there are only a select few scenario's that can be replayed..most of them can be run once as a player and once as GM for credit...you can re-play to fill out a table, but you wouldn't get XP/GP/chronicle for playing a second time unless it's one of the lvl 1-2 replayable modules (like master of the fallen fortress/the confirmation/first steps/we be goblins)

Liberty's Edge

Male Human Fighter 2
Defense:
HP 22/22; AC 21; Tch 10; FF 21; CMD 15; Fort: +6; Ref: +0; Will: -1
Skills:
Bluff: +1; Climb: -7; Craft (blacksmith): +6; Diplomacy: +4; Intimidate: +7; Know (dungeon): +5; Know (local): +2
Offense:
Init: +6; Spd: 30ft; CMB: +3; Mwk Warhammer +4 (1d8+3/x3); Mwk Scimitar +4 (1d6+3/18-20); Shortbow +0 (1d6/x3)

Thanks for the clarification. Any of the two you listed from Vohnkar's list sounds good to me. As well as In Service to Lore if Vohnkar runs it. Would run it with a different PC

-Posted with Wayfinder

Grand Lodge

male Human Fighter-1, Rogue (Knife Master)-2: HP (28/28): AC (18/touch=12/flat=15): Saves (Fort=4/Ref=5/Will=0): Initiative +4: Perception +7: Sense Motive +0

if "in service of lore" is 1-2 I'm in. if not, I can use a different character. I'm flexible

Scarab Sages

You can play In Service of Lore once with a lvl 2 character.

For those who want to play Perils of the Pirate Pact

I've set up a discussion thread for it here so you can check in there with this character once we're done with the Confirmation or with another character if you want to play in Service of Lore if Vohnkar is going to run that.

Grand Lodge

male Human Fighter-1, Rogue (Knife Master)-2: HP (28/28): AC (18/touch=12/flat=15): Saves (Fort=4/Ref=5/Will=0): Initiative +4: Perception +7: Sense Motive +0

what level is Perils of the Pirate Pact?

Scarab Sages

Tier's 1-2, 3-4 or 6-7. I'm going to assume it'll be run at lvl's 1-2

Liberty's Edge

Arcane Bloodrager 2
Defense:
AC 16; Tch:11; FF: 15; CMD: 17; hp 20/20;/b]; Fort: +5; Ref: +1; Wil: +1; Crystalline Form: +2 RB to AC vs. rays; 1/day deflect a single ray
[b:
Offense] Init: +1; Spd: 30ft; CMB: +6; Greatsword +7 (2d6+6 /19-20 x2); Bloodrage (8rnds/day); Disruptive Bloodrage; Power Attack
Skills:
Climb: +7; Disguise: +6; Perception: +6; Survival: +6

OK good news & bad news

Good News:
Discussion and gameplay threads are up for In Service to Lore
HERE

Bad News:
Looking back over my characters I realized that I have played Perils of the Pirate Pact already. It was the only scenario I've played with 6th level cleric, everything else is GM credit so I forgot all about it.

Revvy any of you characters what to join?

Grand Lodge

HP 25/25, AC 16 t14, ff13, saves F 0, R 9, W 3; bab 2 (melee 5, ranged 5), cmb 3, cmd 17, init +3; panache 1/1; clw 48 | kitsune rogue/2, investigator/2 | -6 *
skills:
acro 8, apprs 7, bluff 8, climb 2, craft: alch 9, diplo 11, dd 10, disguise 11, escap 5, k arc dung eng geo hist loc nat nob planes rel 7, ling 7, perc 10*, sm 10, slt of hand 6, soh 4, stealth 7, umd 7

who ran master of the fallen fortress for us? I think my pfs number for this character may have been misreported. I just noticed my sheet says -1 and this character is -6.

Scarab Sages

hrm..I don't think I can change Perils of the Pirate Pact in the gameday to Frozen Fingers of Midnight..so kinda stuck in running that one now.

Not a problem, just means I need to find some more/other player(s) to fill it up.

Scarab Sages

Seijiro Saketa wrote:
who ran master of the fallen fortress for us? I think my pfs number for this character may have been misreported. I just noticed my sheet says -1 and this character is -6.

You messaged me about that right after we finished playing it and I had send out the chronicles. You posted the other number in the discussion thread when I asked for PFS numbers so I used that one first..then changed it and send you a link to a new chronicle when you mentioned it before I reported it.

It should be reported under the correct number and you should have another chronicle. If not, let me know and I'll fix it.

Scarab Sages

If everyone could roll dayjobs if you have one and post your PFS number so I know I have the correct reporting information I'll get started on the chronicles.

If you are going to join Vohnkar's First Steps, have fun. If you are going to join Perils of the Pirate pact I hope you'll also have fun.

If you bring along another character and play in both I'm sure you'll have twice the fun ;)

Just as a reminder:

Perils of the Pirate Pact (lvl 1-2, 3-4, 6-7)

Liberty's Edge

Arcane Bloodrager 2
Defense:
AC 16; Tch:11; FF: 15; CMD: 17; hp 20/20;/b]; Fort: +5; Ref: +1; Wil: +1; Crystalline Form: +2 RB to AC vs. rays; 1/day deflect a single ray
[b:
Offense] Init: +1; Spd: 30ft; CMB: +6; Greatsword +7 (2d6+6 /19-20 x2); Bloodrage (8rnds/day); Disruptive Bloodrage; Power Attack
Skills:
Climb: +7; Disguise: +6; Perception: +6; Survival: +6

Vohnkar
PFS# 5331-15
Liberties Edge
No Day Job

Thanks Again Revvy!

Liberty's Edge

Male Human Fighter 2
Defense:
HP 22/22; AC 21; Tch 10; FF 21; CMD 15; Fort: +6; Ref: +0; Will: -1
Skills:
Bluff: +1; Climb: -7; Craft (blacksmith): +6; Diplomacy: +4; Intimidate: +7; Know (dungeon): +5; Know (local): +2
Offense:
Init: +6; Spd: 30ft; CMB: +3; Mwk Warhammer +4 (1d8+3/x3); Mwk Scimitar +4 (1d6+3/18-20); Shortbow +0 (1d6/x3)

Markas Songsteel
PFS# 150813-1
Day Job (Blacksmith): 1d20 + 3 ⇒ (17) + 3 = 20

Awesome job again Revvy and thanks for a great game. I will definitely be joining both games. Just got to get my PC's sorted out for who will go where. Need another game to finish first as well.

Grand Lodge

| Male | CG Half-Elf | Ranger 2 | HP: 15/18 | AC: 15 (13 Tch, 12 Fl) | CMD: 16 | F: 5, R: 8, W: 3 | Init: 5 | Perc: 10, Surv: 10, Stlth: 6 |

Daniloth Winterglen
41676-1
Grand Lodge
No day job

Thanks again! I just checked in to Perils of the Pirate Pact. So I'll see you all over there really soon.

Grand Lodge

HP 25/25, AC 16 t14, ff13, saves F 0, R 9, W 3; bab 2 (melee 5, ranged 5), cmb 3, cmd 17, init +3; panache 1/1; clw 48 | kitsune rogue/2, investigator/2 | -6 *
skills:
acro 8, apprs 7, bluff 8, climb 2, craft: alch 9, diplo 11, dd 10, disguise 11, escap 5, k arc dung eng geo hist loc nat nob planes rel 7, ling 7, perc 10*, sm 10, slt of hand 6, soh 4, stealth 7, umd 7

Thanks for confirming the right number got reported... I thought I rememberd that, but I still have the wrong sheet printed out.

Seijiro Saketa
52335-5
GL (til they add the new ones to the Paizo site - still can't pick a new faction)
day job prof sailor 1d20 + 5 ⇒ (14) + 5 = 19

Thanks for running... I'd like to play Perils with Seijiro and switch characters for In Search of Lore so I'll check in shortly for Perils.

Grand Lodge

male Human Fighter-1, Rogue (Knife Master)-2: HP (28/28): AC (18/touch=12/flat=15): Saves (Fort=4/Ref=5/Will=0): Initiative +4: Perception +7: Sense Motive +0

8570-6
Grand Lodge
day job: 1d20 + 8 ⇒ (5) + 8 = 13

I'm in for either adventure. I also have another character I could bring for the one Fronar is not in!

Liberty's Edge

Arcane Bloodrager 2
Defense:
AC 16; Tch:11; FF: 15; CMD: 17; hp 20/20;/b]; Fort: +5; Ref: +1; Wil: +1; Crystalline Form: +2 RB to AC vs. rays; 1/day deflect a single ray
[b:
Offense] Init: +1; Spd: 30ft; CMB: +6; Greatsword +7 (2d6+6 /19-20 x2); Bloodrage (8rnds/day); Disruptive Bloodrage; Power Attack
Skills:
Climb: +7; Disguise: +6; Perception: +6; Survival: +6

For those of you that will be joining me for 'In Service of Lore'
please post something over in the Disscusion Thread so I can get a head count.

Scarab Sages

Just to check;

Seijiro Saketa: I just noticed my sheet says -1 and this character is -6.

And now you want this one reported for:

52335-5

So...shouldn't at least 2 of those be the same number? I'm assuming -6, but I'd rather check first

Scarab Sages

If I didn't make any mistakes and made some copy&paste errors; other then Seijiro you should have received a message with a link to your chronicle.

If I've done something wrong, please let me know and I'll try to fix it.

I'll wait for confirmation about Seijiro's correct reporting info before sending out the last chronicle and reporting the scenario.

Grand Lodge

HP 25/25, AC 16 t14, ff13, saves F 0, R 9, W 3; bab 2 (melee 5, ranged 5), cmb 3, cmd 17, init +3; panache 1/1; clw 48 | kitsune rogue/2, investigator/2 | -6 *
skills:
acro 8, apprs 7, bluff 8, climb 2, craft: alch 9, diplo 11, dd 10, disguise 11, escap 5, k arc dung eng geo hist loc nat nob planes rel 7, ling 7, perc 10*, sm 10, slt of hand 6, soh 4, stealth 7, umd 7

Yes, I played this with my -6 character Seijiro... so please report it for him.

Did get the corrected chronicle for masters of the fallen fortress on 9/22.. just for some reason, never printed it out... I'm all good now.

Grand Lodge

| Male | CG Half-Elf | Ranger 2 | HP: 15/18 | AC: 15 (13 Tch, 12 Fl) | CMD: 16 | F: 5, R: 8, W: 3 | Init: 5 | Perc: 10, Surv: 10, Stlth: 6 |

Got mine and it's all good. Thanks!

Liberty's Edge

Arcane Bloodrager 2
Defense:
AC 16; Tch:11; FF: 15; CMD: 17; hp 20/20;/b]; Fort: +5; Ref: +1; Wil: +1; Crystalline Form: +2 RB to AC vs. rays; 1/day deflect a single ray
[b:
Offense] Init: +1; Spd: 30ft; CMB: +6; Greatsword +7 (2d6+6 /19-20 x2); Bloodrage (8rnds/day); Disruptive Bloodrage; Power Attack
Skills:
Climb: +7; Disguise: +6; Perception: +6; Survival: +6

Mine looks good as well. Thanks again for running!

Liberty's Edge

Male Human Fighter 2
Defense:
HP 22/22; AC 21; Tch 10; FF 21; CMD 15; Fort: +6; Ref: +0; Will: -1
Skills:
Bluff: +1; Climb: -7; Craft (blacksmith): +6; Diplomacy: +4; Intimidate: +7; Know (dungeon): +5; Know (local): +2
Offense:
Init: +6; Spd: 30ft; CMB: +3; Mwk Warhammer +4 (1d8+3/x3); Mwk Scimitar +4 (1d6+3/18-20); Shortbow +0 (1d6/x3)

Mine is good as well. Thanks

-Posted with Wayfinder

Grand Lodge

HP 25/25, AC 16 t14, ff13, saves F 0, R 9, W 3; bab 2 (melee 5, ranged 5), cmb 3, cmd 17, init +3; panache 1/1; clw 48 | kitsune rogue/2, investigator/2 | -6 *
skills:
acro 8, apprs 7, bluff 8, climb 2, craft: alch 9, diplo 11, dd 10, disguise 11, escap 5, k arc dung eng geo hist loc nat nob planes rel 7, ling 7, perc 10*, sm 10, slt of hand 6, soh 4, stealth 7, umd 7

mine looks fine too - thanks!

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