GM Derek W |
Right you are guys! Chalfon is down and out, you can decide what to do with him next.
Malfeas Rayne |
As Shu waves his wand around, Malfeas deftly plucks it from his hands and returns it to his pack. "Thank you for that." is all he says as he begins to search the room for ways out, and the artifacts they were sent to recover.
Perception: 1d20 + 9 ⇒ (15) + 9 = 24
Eolowyn |
Eolowyn listens at the door to check if the combat has alerted the guards that were outside.
Perception, add 2 vs humans: 1d20 + 6 ⇒ (19) + 6 = 25
She tries to hush the others "keep it down guys, there are still guards out there"
You also forgot +3 damage from Eolowyn's attack (+5 vs humans within 30')
GM Derek W |
Yes, sorry! Chalfon is good and dead now, and I'm glad it worked out for you guys.
Malfeas' careful search reveals all of Muesello’s items that were taken during the raid, successfully completing the mission given to you by the venture-captain. With these key pieces of evidence missing, the Pathfinder Society can no longer be linked to the Dawnflower Blossoms.
With a little further exploration of the Dalsine home, the team uncovers Chalfon’s diary, which verifies what you learned from Akurret and proves that the Society is without guilt in Baron Jacquo’s death or the other recent conflicts in Oppara.
You are able to make your out out the back entrance again, and book passage to Absalom on the next ship. You report back to the Grand Lodge with your findings.
As for the Shadow Lodge plot to bring the conflict within the Society’s factions to all- out war, both Qadira and Taldor factions recognize that their respective heads were manipulated by the Shadow Lodge, and the Grand Lodge helps smooth things over, ensuring that all members of the Pathfinder Society maintain a level of cooperation necessary to end the Shadow Lodge threat once and for all.
The End.
Congratulations on completing The Dalsine Affair! I'll need e-mail addresses from Mu and Shu to send your chronicles, I have eveyone else's. I hope that you all had a good time, it was fun for me to run this one!
Eolowyn |
That was quicker than expected! Thanks for running this GM. I had fun, although I must admit I still need to find my voice with Eolowyn.
One question: did we succeed in the secondary mission?
GM Derek W |
You did indeed. The secondary mission was to avoid dealing lethal damage to the Porthmos Militia (during the raid in the opening scene), so by avoiding the fight, you succeeded!
Malfeas Rayne |
I'm wondering wth was up with tha magus, he was on the verge of roflstomping the party. I had fun, but I'm not a huge fan of "NPC appears, PC is dead" kind of fights.
I can see two fights that we skipped, and 5 fights in a scenario is pretty average. The initial militia fight and then the dogs, skipping them shortened the scenario significantly.
Eolowyn |
I forgot about the militia, and the spider was a breeze, so in my mind we where only at the second or third encounter.
No day job roll for Eolowyn, she is not good enough to join the hunters lodge yet ;)
Malfeas Rayne |
What PC? Do you mean the dead Baron Jacquo?
I'm referring to the fact that Derek rolled under averages on the initial strike on Walter and brought him to 1 HP. A good roll and he's KO'd quickly. Yes, this fight went better than the horror stories I've heard about, but in general I dislike super bursty boom NPC's. We did good.
Johann Erlenmeyer |
Good use of the opportunity that you were afforded by the eagle drawing an AoO, Malfeas.
Day Job with Crafter's Fortune: 1d20 + 17 ⇒ (5) + 17 = 22 Not sure what that is, I'll look it up at home.
Johann stays in Taldor for a while, peddling his patent alchemical remedies with great success, and selling his formulas and invention blueprints to local alchemists.
Johann Erlenmeyer |
Oh, by the way, did Chalfon have a spellbook? Shu and Johann might be interested in looking through it. If he doesn't have a spellbook explicitly written out, he would presumably have one with at least the spells he has prepared in it.
GM Derek W |
You can be grateful I'm an idiot - those shocking grasp attacks should have done 1d6 PER CASTER LEVEL, and Chalfon was a level 4 magus... So maybe I'll avoid running this one again for awhile. Those crits are just brutal.
Johann locates Chalfon's spellbook, and sees the following in addition to all level 0 spells:
burning hands, chill touch, magic missile, mount, obscuring mist, silent image, reduce person, true strike
2nd—cat’s grace, invisibility
1st—corrosive touch, shield, shocking grasp
Johann Erlenmeyer |
Johann will decipher the spells of True strike, Cat's Grace, and Invisibility. Taking 10 on spellcraft gives 17 which is sufficient to learn level 2 spells. He will write these into his formula book for 90gp total.
Johann studies the book in depth, making copies of the few spells he thinks can be turned into alchemical extracts. He then passes the book on to Shu, who he expects can make far better use of it.
Old Shu |
Can you learn a 2nd level spell if you can't cast it yet?
Anyway, Shu will take 10 (for 17) to learn the following first level spells: magic missile, mount, obscuring mist, silent image, reduce person, and shocking grasp.
Johann Erlenmeyer |
Yes, you can write it into your spellbook with an appropriate spellcraft check. There's someone who's posted on the boards recently with a Wizard 1/Rogue 6 who has 6th-level spells in his spellbook, I guess just for bragging rights.