PFS PbP: Master of the Fallen Fortress & Murder's Mark (Inactive)

Game Master Hawkeye127


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Silver Crusade

Male Tiefling Alchemist (Chirurgeon) 3 | HP: 21/21 | AC: 12 (16); Tch: 12 (14); FF: 10 (12) | Init: +4 | Perc: +6 (+5) | Fort +4; Ref +6; Will +3 (+2); +2 bonus vs. poison

Gallant Sir Bellringer is gallant! They attacked us.


"Indeed Lawkeeper Feldane, when we entered we were attacked by these men. Two are still alive and if they speak true will vouch for the happenings until their defeat. Then whilst I was attending men, that man confessed the murders and his intent to murder us all. Arthrax and Evenstar sought to defend themselves against the threat and fought back unfortunately killing the man in the process. I had just asked if any could tell if magic had compelled the man, this investigation has been one of following illusions, trying to find the truth behind them. But none has been able to discern anything yet." Dar'erthan reinforces the words already used by his friends.

Liberty's Edge

Human Barbarian 5 | HP 50/50 | AC 18; Tch 12; FF 18 | F +6; R +3; W +3 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Greatsword (adamantine): +11 (2d6+8/19-20) | Perc +11

"They speak the truth...and I should add, this guy was planning to frame the Pathfinders, meaning us," Evenstar adds.

Silver Crusade

Male Tiefling Alchemist (Chirurgeon) 3 | HP: 21/21 | AC: 12 (16); Tch: 12 (14); FF: 10 (12) | Init: +4 | Perc: +6 (+5) | Fort +4; Ref +6; Will +3 (+2); +2 bonus vs. poison

Indeed! Our words are filled with truthiness!

Sovereign Court

Alright, I'm back. Sorry for the long absence, we're still not sure what I had but it almost sent me to the hospital. Feeling much better now so let's get back to it.
Sheriff Feldane listens to each member of the party as they give their part of the story. When finished, she turns to guards and begins barking orders. "Spread out men! Search the area and confirm if what they say is true! Anders, take your men and check the adjacent rooms! Conner, find the children and get them out of here. And as for you," she says, turning back to the party. "If what you say is true, then we're in it pretty deep. Borvius Monchello was a local businessman who ran a shipping company called Absolam Storage & Hauling. He and his wife/business partner Robella have their warehouse located at the docks in the Coins District. I want you to head over there and check it out, see if you can't find any more answers to this riddle. We may have the who but I want to know more about the why. Oh and take this with you."
Sheriff Feldane reaches into her belt pouch and draws forth a wand. "It's a healing wand (Wand of CLW, 10 charges) that will probably come in handy for where you're going. Borvius always was a shady character and the people he hired even shadier. You might have to contend with a few more of his 'employees'. Go tonight if you can. Hopefully we can catch them with their pants down."
Does anybody want to do anything before we move on (i.e. ask questions, buy equipment)?

Grand Lodge

Male Human Fighter 4 / AC 25 T 12 FF 23 / HP 40/40 / F+7 R+3 W+2 / Init+1 / Perception+1

Eager to leave, lest he be arrested, Arthrax will quickly exit once his companions have asked any questions they might have. He was made for battle, not mysteries, and he is ready for this who-done-it to be over so he can get back to the less thought-provoking task of fighting things.

Liberty's Edge

Human Barbarian 5 | HP 50/50 | AC 18; Tch 12; FF 18 | F +6; R +3; W +3 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Greatsword (adamantine): +11 (2d6+8/19-20) | Perc +11

"It sounds like we need to take a trip to the coin district," Evenstar suggests.

Silver Crusade

Male Tiefling Alchemist (Chirurgeon) 3 | HP: 21/21 | AC: 12 (16); Tch: 12 (14); FF: 10 (12) | Init: +4 | Perc: +6 (+5) | Fort +4; Ref +6; Will +3 (+2); +2 bonus vs. poison

Dang! Hope you're all good now.

Misforstått meekly follows the group.

Sovereign Court

After a short jaunt through the city, the party find themselves outside the Absolam Shipping & Hauling. Pushing the sliding door aside you find that the interior of this large building appears unfinished, with a wooden frame that could have housed two separate floors but is instead open to the roof like a barn. More sliding bay doors stand to the south, where a serviceable wagon is parked. Across the center of the warehouse, a catwalk hangs fifteen feet off the ground. Heavy items can be pulled up to the catwalk with ropes and a block and tackle. In the northeast and southwest corners, rooms have been framed in and walls erected. Shelving lines most of the walls, and crates and boxes are stacked in many places on the main floor.
Three men are on the catwalk working. When they spot the party, they wave and call out "Ahoy there, something we can help ye' all with?" However, once the party is inside, the smiles drop from their as one of them yells "Get 'em!" The three grab bows laying on the catwalk as one of them kicks out with his leg, knocking a small ceramic jug to the ground. As it smashes on the floor, a tiny bit of green phlegm slither forth. It immediately oozes it's way towards the party as the thugs draw their bows.
Initiative!
Arthrax: 1d20 + 1 ⇒ (15) + 1 = 16
Misforstatt: 1d20 + 4 ⇒ (6) + 4 = 10
Dolph: 1d20 + 1 ⇒ (9) + 1 = 10
Evanstar: 1d20 + 2 ⇒ (14) + 2 = 16
Dar'erthan: 1d20 ⇒ 8
Thugs: 1d20 + 2 ⇒ (9) + 2 = 11
Ooze: 1d20 - 5 ⇒ (18) - 5 = 13
Arthrax and Evantar are up first!
P.S. Map's been updated.

Grand Lodge

Male Human Fighter 4 / AC 25 T 12 FF 23 / HP 40/40 / F+7 R+3 W+2 / Init+1 / Perception+1

Eyes lit up with menace, Arthrax ignores the thugs for now, trusting the quicker barbarian and goatherder to tend to the archers as he deals with the...thing. He rushes forward, brandishing his battle axe as he charges.

Charge Power Attack: 1d20 + 7 + 2 - 1 ⇒ (18) + 7 + 2 - 1 = 26
Damage: 1d8 + 4 + 2 ⇒ (8) + 4 + 2 = 14

AC -2 until my next turn.

Scarab Sages

Male Human Cleric 1

Impetuous, these fighters thinks Dar'erthan as Arthrax bounds forward.

Sovereign Court

Arthrax charges forward to attack, but his axe seems to have no effect on the tiny moving piece of jelly, which simply splits and reforms.
Evanstar!

Liberty's Edge

Human Barbarian 5 | HP 50/50 | AC 18; Tch 12; FF 18 | F +6; R +3; W +3 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Greatsword (adamantine): +11 (2d6+8/19-20) | Perc +11

"You are messing with the wrong people!" Evenstar says with seething anger. RAGE!!!

Seeing Arthrax's axe fail to damage the creature, the barbarian decides to try a different variety of brute force, and pummels it with her greatclub, striking it soundly.

Greatclub Power Attack: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27 for damage: 1d10 + 12 ⇒ (9) + 12 = 21

crit?: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16 for damage: 1d10 + 12 ⇒ (6) + 12 = 18 39 dmg total if it damages it at all!

Sovereign Court

Evanstar follows Arthrax into the fray, appearing to smash the ooze to bits with her greatclub. However, the weapon appears to do no damage either as the ooze reforms onto the greatclub and travels up the weapon onto Evanstar. As it moves across the barbarian's skin, it attempts to deposit little globules of jelly onto her...
Evanstar's Ref. save: 1d20 + 2 ⇒ (12) + 2 = 14
...However, Evanstar is too quick and flings the creature back to the ground. Though the ooze is gone, Evanstar can see clearly where it touched her skin by the bright burn marks that now cover her arm. Evanstar takes one point of damage and the creature is now occupying the same square with her.
The thugs on the catwalk take a much more simple approach as they level their shortbows and fire.
Attack against Arthrax: 1d20 + 2 ⇒ (18) + 2 = 20
Damage/Arthrax: 1d6 ⇒ 6
Attack against Dolph: 1d20 + 2 ⇒ (10) + 2 = 12
Attack against Dar'erthan: 1d20 + 2 ⇒ (19) + 2 = 21
Damage/Dar'erthan: 1d6 ⇒ 1
Two of the arrows find their mark, hitting both Arthrax and Dar'erthan. The third hramlessly skips across the floor.
The party is up!

Scarab Sages

Male Human Cleric 1

Dar'erthan shouts to the fighters, "Leave that thing, and get those archers. Find a way up there, I will send Sarenrae's holy fire at the glob. Just as I send it to the archers there." with that the holy man, lifts his holy symbol and points to the nearest thug and calls out, "Let the holy fire burn those whose fight against Sarenrae's greatness." He moves forward to get the man just in range 30ft and a small ball of yellow and orange flame shoots towards the man's chest.

moves to within 30ft of thug, or stays still if already with in range. I'm not sure where that take me due to elevation of the thugs.
Fire Bolt ranged touch attack 1d20 ⇒ 16 fire damage 1d6 ⇒ 3

Dar has 1 casting of burning hands, it would seem a good time to use it against this ooze, If someone can do a knowledge check to make sure fire will harm it, if not Dar will do it anyway, given the chance.
P.S. other plans are equally as good.

Dar:

HPs 8/9
Used today
Channels 0 of 5
Fire Bolts 1 of 6

The Exchange

Male AC 17 T 11 FF 16 | Current HP 57/57 | F +11 R +9 W +6 (+2 more vs spells, SLA, poison)) | Init +1 | Perc +12(+14 unusual stonework)

"Aha! You say a glob strikes at the Son of the Sun? The Son of a Shepherd has just the thing!" Dolph draws an alkali flask and moves a bit closer.

"Come, Victor! Protect Dolph!"

Handle Animal (Defend): 1d20 + 7 ⇒ (18) + 7 = 25

Silver Crusade

Male Tiefling Alchemist (Chirurgeon) 3 | HP: 21/21 | AC: 12 (16); Tch: 12 (14); FF: 10 (12) | Init: +4 | Perc: +6 (+5) | Fort +4; Ref +6; Will +3 (+2); +2 bonus vs. poison

Free Action: Fascinating! I wonder if it burns?

Move Action: Move to see the "thing" attacking Arthrax and Evenstar.

Standard Action: Bomb+Point Blank: 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16, Damage: 1d6 + 5 + 1 ⇒ (5) + 5 + 1 = 11
Only if Arthrax and Evenstar are OK with 6 HP of splash damage, or DC 15 Reflex save for half.

Sovereign Court

Misforstått wrote:

Free Action: Fascinating! I wonder if it burns?

Move Action: Move to see the "thing" attacking Arthrax and Evenstar.

Standard Action: [dice=Bomb+Point Blank]1d20+3+1, [dice=Damage]1d6+5+1
Only if Arthrax and Evenstar are OK with 6 HP of splash damage, or DC 15 Reflex save for half.

Arthrax'll take half but Evanstar and the ooze are occupying the same square, so she'll take full damage.

Grand Lodge

Male Human Fighter 4 / AC 25 T 12 FF 23 / HP 40/40 / F+7 R+3 W+2 / Init+1 / Perception+1

Ouch. That will put me at 0 if I fail, but you do what you think is best.

Liberty's Edge

Human Barbarian 5 | HP 50/50 | AC 18; Tch 12; FF 18 | F +6; R +3; W +3 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Greatsword (adamantine): +11 (2d6+8/19-20) | Perc +11

Having just died in another campaign, it might be nice to ready that action for after I escape and move? Otherwise seems like a great plan since melee damage (even a massive crit) seem to be doing little to it.

Silver Crusade

Male Tiefling Alchemist (Chirurgeon) 3 | HP: 21/21 | AC: 12 (16); Tch: 12 (14); FF: 10 (12) | Init: +4 | Perc: +6 (+5) | Fort +4; Ref +6; Will +3 (+2); +2 bonus vs. poison

I'll wait. :-)

Seeing the predicament that his allies are in, the tiefling awaits a more opportune time to see if the enemy likes or dislikes fire, and makes ready to through his bomb the second that they're clear.

Sovereign Court

Alright, Arthrax and Evanstar are up. As soon as they're done, Misforstatt's held action will triger.

Grand Lodge

Male Human Fighter 4 / AC 25 T 12 FF 23 / HP 40/40 / F+7 R+3 W+2 / Init+1 / Perception+1

Grunting with the impact as an arrow strikes him, Arthrax looks up at the archers. He draws a throwing axe as he moves towards the ladder, letting fly at the closest archer.

Throwing Axe: 1d20 + 2 ⇒ (13) + 2 = 15
Damage: 1d6 + 4 ⇒ (2) + 4 = 6

Please move me 20 ft to the ladder.

Liberty's Edge

Human Barbarian 5 | HP 50/50 | AC 18; Tch 12; FF 18 | F +6; R +3; W +3 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Greatsword (adamantine): +11 (2d6+8/19-20) | Perc +11

Two questions: 1) can I withdraw from the ooze, or do I need to grapple? 2) Is the ladder on the east wall the only way up to the catwalk?

If I can just withdraw, I will move up to the ladder.

Sovereign Court

Evenstar wrote:

Two questions: 1) can I withdraw from the ooze, or do I need to grapple? 2) Is the ladder on the east wall the only way up to the catwalk?

If I can just withdraw, I will move up to the ladder.

Yes, you can withdraw with no penalty. And yes, the ladder is the only way up.

Liberty's Edge

Human Barbarian 5 | HP 50/50 | AC 18; Tch 12; FF 18 | F +6; R +3; W +3 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Greatsword (adamantine): +11 (2d6+8/19-20) | Perc +11

After her devastating blow fails to harm the creature, Evenstar frowns and withdraws from the creature, moving toward the ladder where she can fight the archers.

"You deal with this thing, tiefling!"

I have 60 feet of movement, looks like it takes me about 40 to reach the ladder. I'd like to start climbing with the remaining movement, if possible.

Sovereign Court

Realizing that their weapons are having no effect, Evanstar and Arthrax change targets and head for the ladder. Dolph and Victor move into position while Misforstatt moves around the crates and throws a bomb, hitting the ooze squarely. Within seconds, it's clear that fire does have some effect on it, though you feel that the bomb should have been more effective. Dar also moves forward but choose to target the thugs, hitting one in the shoulder.
The pile of now-bubbling ooze pulls itself back together and begins to slither towards it's attacker. However, it's too slow to reach Misforstatt this turn. The thugs hold their postion and continue to fire on the party.
Attack against Misforstatt: 1d20 + 2 ⇒ (13) + 2 = 15
Damage/Misfostatt: 1d6 ⇒ 2
Attack against Dar'Erthan: 1d20 + 2 ⇒ (3) + 2 = 5
Attack against Evanstar: 1d20 + 2 ⇒ (7) + 2 = 9
One arrow hits Misforstatt in the leg while the others miss.
The party is up!

Grand Lodge

Male Human Fighter 4 / AC 25 T 12 FF 23 / HP 40/40 / F+7 R+3 W+2 / Init+1 / Perception+1

Hawkeye, did my attack miss?

Sovereign Court

Arthrax Bellringer wrote:
Hawkeye, did my attack miss?

Oops, missed that part.

Actually, Arthrax and Dar are able to take out the first archer through their combined efforts. He topples over the safety railing and falls to the floor.
Party is still up!

Silver Crusade

Male Tiefling Alchemist (Chirurgeon) 3 | HP: 21/21 | AC: 12 (16); Tch: 12 (14); FF: 10 (12) | Init: +4 | Perc: +6 (+5) | Fort +4; Ref +6; Will +3 (+2); +2 bonus vs. poison

I don't think it's my turn yet, but I'll be occupied later today and most of tomorrow morning, so I'll post my next action.

Free Action: "Well. That wasn't as effective as I'd hoped."

Move Action: Move away from the "thing" coming after me.

Standard Action: Bomb+Point Blank: 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 14, Damage: 1d6 + 5 + 1 ⇒ (6) + 5 + 1 = 12

Sovereign Court

Nope, everybody is up so you're good.
This time, Misforstatt's bomb does the trick. The pile of ooze explodes into smaller piles that sizzle and almost seem to melt away.
Still two bandits to go.

Grand Lodge

Male Human Fighter 4 / AC 25 T 12 FF 23 / HP 40/40 / F+7 R+3 W+2 / Init+1 / Perception+1

Seeing that the walkway is single file, and the barbarian will reach the archers more quickly than he will, he steps back towards the archers, drawing another throwing axe and letting loose.

Throwing Axe: 1d20 + 2 ⇒ (19) + 2 = 21
Damage: 1d6 + 4 ⇒ (1) + 4 = 5

Scarab Sages

Male Human Cleric 1

With blood coming from Arthrax's wounds, the arrow still hanging loosely from his body, Dar'erthan moves to the warrior and touches him. "Glorious Sarenrae let your warmth and light heal his wounds."

CLW 1d8 + 1 ⇒ (2) + 1 = 3 HPs back to Arthrax. Sorry its such a bad roll.

Dar:

HPs 8/9
Used today
Channels 0 of 5
Fire Bolts 1 of 6
Spells:
1st level: Shield of Faith(CLW)

Grand Lodge

Male Human Fighter 4 / AC 25 T 12 FF 23 / HP 40/40 / F+7 R+3 W+2 / Init+1 / Perception+1

No need to apologize for the dice. :)

Arthrax flushes with color as the Dawnflower's burning radiance pours from Dar-erthan's extended hand into his body, closing some of his wounds.

"Thanks!"

The Exchange

Male AC 17 T 11 FF 16 | Current HP 57/57 | F +11 R +9 W +6 (+2 more vs spells, SLA, poison)) | Init +1 | Perc +12(+14 unusual stonework)

"Aww, Dolph wished to hit ooze with flask. Arrows instead of flasks for Angry-Thug-People."

Dolph will stow the flask and draw his shortbow.

Silver Crusade

Male Tiefling Alchemist (Chirurgeon) 3 | HP: 21/21 | AC: 12 (16); Tch: 12 (14); FF: 10 (12) | Init: +4 | Perc: +6 (+5) | Fort +4; Ref +6; Will +3 (+2); +2 bonus vs. poison

Sorry about the kill-steal, Dolph. You can have the next one. :-)

Sovereign Court

Arthrax hits the second thug in the chest right before he feels healing magic wash over him. Dolph changes tactics and swaps weapons.
Evanstar!

The Exchange

Male AC 17 T 11 FF 16 | Current HP 57/57 | F +11 R +9 W +6 (+2 more vs spells, SLA, poison)) | Init +1 | Perc +12(+14 unusual stonework)

Hehe, no worries, Misforstatt.

Liberty's Edge

Human Barbarian 5 | HP 50/50 | AC 18; Tch 12; FF 18 | F +6; R +3; W +3 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Greatsword (adamantine): +11 (2d6+8/19-20) | Perc +11

Evenstar climbs the ladder, then moves toward the nearest enemy to attack.

MW Greatsword Attack: 1d20 + 7 ⇒ (8) + 7 = 15 for MW Greatsword damage: 2d6 + 6 ⇒ (5, 5) + 6 = 16 on a handheld if anyone could please move my token.

Sovereign Court

Realizing that he hasn't got a chance, the remaining thug jumps from the catwalk, preferring a broken leg over fighting that barbarian woman.
Acrobatics: 1d20 + 6 ⇒ (17) + 6 = 23
Landing on his feet, the thug sprints for the second set of bay doors and disappears into the night within seconds.
Combat over!

Grand Lodge

Male Human Fighter 4 / AC 25 T 12 FF 23 / HP 40/40 / F+7 R+3 W+2 / Init+1 / Perception+1

Arthrax retrieves his two throwing axes from the bodies of the thugs, at that point taking up residence at the second set of bay doors. He knows his companions are more perceptive than he is, so he instead keeps an eye on the night, to make sure the remaining thug doesn't bring any backup.

Sovereign Court

Alright, what's the rest of the party doing?

Silver Crusade

Male Tiefling Alchemist (Chirurgeon) 3 | HP: 21/21 | AC: 12 (16); Tch: 12 (14); FF: 10 (12) | Init: +4 | Perc: +6 (+5) | Fort +4; Ref +6; Will +3 (+2); +2 bonus vs. poison

Tears welling in his eyes for concern over the party, the tiefling asks: "Is everyone alright? Does anyone need their wounds tended?"

Scarab Sages

Male Human Cleric 1

"Let's find the evidence and the partner in crime, who no doubt we can find somewhere here. Let's get on quickly here to look at the contents of the warehouse, but we should not forget, we must find the wrong doers." says Dar'erthan severely.

"Check out the door to the north, before we look to the southern doors." he calls out to the alchemist, "I'm OK, I can heal if there's ore than one injured." he says as he starts to help look for the evidence they seek.

Perception Aid Another 1d20 + 3 ⇒ (11) + 3 = 14

Grand Lodge

Male Human Fighter 4 / AC 25 T 12 FF 23 / HP 40/40 / F+7 R+3 W+2 / Init+1 / Perception+1

Arthrax nods at the alchemist and cleric. "I am a little hurt, but will be ok if you need to conserve your energy."

The Exchange

Male AC 17 T 11 FF 16 | Current HP 57/57 | F +11 R +9 W +6 (+2 more vs spells, SLA, poison)) | Init +1 | Perc +12(+14 unusual stonework)

Dolph stows his bow and pulls out his dorn-dergar. "The Son of a Shepherd and Victor do not have little or big hurts."

Dolph shakes his head at the comment about checking the boxes. "We should make sure to finding the leader before she runs off from her justice! The boxes will not move on their lonesome."

Silver Crusade

Male Tiefling Alchemist (Chirurgeon) 3 | HP: 21/21 | AC: 12 (16); Tch: 12 (14); FF: 10 (12) | Init: +4 | Perc: +6 (+5) | Fort +4; Ref +6; Will +3 (+2); +2 bonus vs. poison

Misforstått rushes over to the fighter and uses his wand.

CLW for Arthrax: 1d8 + 1 ⇒ (5) + 1 = 6

"Is anyone else hurt?"

Liberty's Edge

Human Barbarian 5 | HP 50/50 | AC 18; Tch 12; FF 18 | F +6; R +3; W +3 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Greatsword (adamantine): +11 (2d6+8/19-20) | Perc +11

"I'm fine," Evenstar says, though she appears to have some regret that she couldn't hurt anyone.

"Let's look around," she adds as she begins to search the room.

Silver Crusade

Male Tiefling Alchemist (Chirurgeon) 3 | HP: 21/21 | AC: 12 (16); Tch: 12 (14); FF: 10 (12) | Init: +4 | Perc: +6 (+5) | Fort +4; Ref +6; Will +3 (+2); +2 bonus vs. poison

Looking, too:
Perception: 1d20 + 4 ⇒ (19) + 4 = 23
Survival: 1d20 + 4 ⇒ (4) + 4 = 8

The Exchange

Male AC 17 T 11 FF 16 | Current HP 57/57 | F +11 R +9 W +6 (+2 more vs spells, SLA, poison)) | Init +1 | Perc +12(+14 unusual stonework)

"We must find the tracks!"

Perception: 1d20 + 7 ⇒ (7) + 7 = 14
Add 2 if there's unusual stonework
Survival: 1d20 + 7 ⇒ (4) + 7 = 11

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