PFS PbP - Master of the Fallen Fortress (lvl 1) (Inactive)

Game Master Revvy Bitterleaf

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Male Tiefling Ranger 1 | HP 12 | AC 17 T 14 F 13 | F +3 R +6 W +2 | CMD 17 | Initiative +6 | Perception +5

"Up it is" Taking his shield and sword he hits them together twice, to pump himself up for another part of the tower. "Let's clear another floor of our tower "Mosi goes up the stairs.

-Posted with Wayfinder

Scarab Sages

As you make it up to the top of the tower;
The four wings of the tower are completely open on this level, forming one great, cross-shaped chamber with arched ceilings. The decayed remnants of a carpet run from the doorways at the end of each wing, meeting in the center, where a spiral staircase drops out of sight below. A large, throne-like chair stands in the middle of the eastern wing next to a big chest.
The ceiling is 20 feet high in this room; it is dimly lit by the daylight shining through the archways.

Behind the throne is an albino crocodile and standing in the archway looking out is a troglodyte, on his side hangs a scimitar and he's wearing a cloak.

init Vohnkar: 1d20 + 1 ⇒ (17) + 1 = 18
init Mosi: 1d20 + 6 ⇒ (17) + 6 = 23
init Markas: 1d20 + 2 ⇒ (1) + 2 = 3
init Seijiro: 1d20 + 4 ⇒ (16) + 4 = 20
init Daniloth: 1d20 + 4 ⇒ (11) + 4 = 15
init Fronar: 1d20 + 4 ⇒ (5) + 4 = 9
init Chima: 1d20 + 3 ⇒ (13) + 3 = 16
init Balenar: 1d20 + 2 ⇒ (6) + 2 = 8
init Crocodile: 1d20 + 1 ⇒ (8) + 1 = 9
init Tasskar: 1d20 + 5 ⇒ (2) + 5 = 7

init
Vohnkar,Mosi,Seijor, Daniloth, Chima, Fronar
Crocodile, Balenar, Tasskar
You guys

Just to be clear..the white line between the yellowish part and the more white/greyish part is a wall, you need to go through a door(way) to the to the outer part of the tower

Grand Lodge

male Human Fighter-1, Rogue (Knife Master)-2: HP (28/28): AC (18/touch=12/flat=15): Saves (Fort=4/Ref=5/Will=0): Initiative +4: Perception +7: Sense Motive +0

"Do you think this guy is in charge here? Really! Who keeps a pet crocodile?" Fronar twirls around and ispires the rest of the party for the upcoming "main event"!

Inspire Courage. +1 attack, +1 damage for this and the next 2 rounds! (not that this will LAST 2 more rounds :)

Grand Lodge

| Male | CG Half-Elf | Ranger 2 | HP: 15/18 | AC: 15 (13 Tch, 12 Fl) | CMD: 16 | F: 5, R: 8, W: 3 | Init: 5 | Perc: 10, Surv: 10, Stlth: 6 |

Daniloth moves a step to his left and brings the crocodile within his line of sight. Quickly, he looses an arrow before nocking another and muttering: "Erastil, be my vision."
Attack: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d6 ⇒ 4


Male Tiefling Ranger 1 | HP 12 | AC 17 T 14 F 13 | F +3 R +6 W +2 | CMD 17 | Initiative +6 | Perception +5

Mosi charges, if possible or else he just moves towards the crocodile and takes a swing at the creature.

Attack: 1d20 + 6 ⇒ (1) + 6 = 7 Damage: 1d8 + 3 ⇒ (7) + 3 = 10

"A nice piece of crocodile steak would be nice after the frog legs "

In an attempt to steal the show Mosi stumbles when he passes the throne and misses the gator completly, scoring a hit on the floor beside him.

-Posted with Wayfinder

Grand Lodge

HP 25/25, AC 16 t14, ff13, saves F 0, R 9, W 3; bab 2 (melee 5, ranged 5), cmb 3, cmd 17, init +3; panache 1/1; clw 48 | kitsune rogue/2, investigator/2 | -6 *
skills:
acro 8, apprs 7, bluff 8, climb 2, craft: alch 9, diplo 11, dd 10, disguise 11, escap 5, k arc dung eng geo hist loc nat nob planes rel 7, ling 7, perc 10*, sm 10, slt of hand 6, soh 4, stealth 7, umd 7

Seijiro steps to the side and fires an arrow at the troglodyte.

to hit: 1d20 + 4 + 1 ⇒ (8) + 4 + 1 = 13
dmg if hits: 1d6 + 1 ⇒ (2) + 1 = 3

Liberty's Edge

Arcane Bloodrager 2
Defense:
AC 16; Tch:11; FF: 15; CMD: 17; hp 20/20;/b]; Fort: +5; Ref: +1; Wil: +1; Crystalline Form: +2 RB to AC vs. rays; 1/day deflect a single ray
[b:
Offense] Init: +1; Spd: 30ft; CMB: +6; Greatsword +7 (2d6+6 /19-20 x2); Bloodrage (8rnds/day); Disruptive Bloodrage; Power Attack
Skills:
Climb: +7; Disguise: +6; Perception: +6; Survival: +6

Vohnkar charges forward, sword held high. He chooses to take a straight path to the fight and with a few long strides end up trying to stand on the back of the thrown as he swings at the Trog.

Not sure what you would like me to roll for this:
Acrobatics: 1d20 + 0 ⇒ (4) + 0 = 4
Climb: 1d20 + 7 ⇒ (9) + 7 = 16
Greatsword
Attack: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22 Minus any penalties for being off balance
Damage: 2d6 + 6 + 1 ⇒ (1, 2) + 6 + 1 = 10

Grand Lodge

male Human Fighter-1, Rogue (Knife Master)-2: HP (28/28): AC (18/touch=12/flat=15): Saves (Fort=4/Ref=5/Will=0): Initiative +4: Perception +7: Sense Motive +0

Don't forget to add +1 attack and +1 damage to all your rolls

Grand Lodge

| Male | CG Half-Elf | Ranger 2 | HP: 15/18 | AC: 15 (13 Tch, 12 Fl) | CMD: 16 | F: 5, R: 8, W: 3 | Init: 5 | Perc: 10, Surv: 10, Stlth: 6 |

Whoops! I forgot. My rolls should be 14 and 5.

Scarab Sages

Fronar inspires everyone with an EPIC song about doing battles the right way

Daniloth fires an arrow at the crocodile that's still trying to make sense what's going on as a large group of people just show up and his arrow manages to find a spot between some scales and get's stuck in the crocodiles flesh.

Mosi charges forward but only manages to hit the floor

Seijiro tries to shoot an arrow into the cloak wearing troglodyte but unable to get around the throne for a good shot and firing in such a way that Mosi doesn't get an arrow in his back he fails to hit hard enough to get through the troglodyte's cloak covered through scales (doesn't hit flatfooted ac)

I think that you can just step on the throne counting it as difficult terrain, (it would be a acrobatics to jump to get on it)..it looks like you had enough movement to get there.Unless you are trying to jump on the backboard of the throne?..in which case you failed miserably and most likely dropped prone on/next of it

Vohnkar rushes forward and steps onto the throne and tries to use his higher ground to smash down on the troglodytes head..the back of the throne is a bit in the way but he's still very successful in hitting the troglodyte.

I don't think I've seen any post by Chima in a week now..so delaying him for now

The crocodile tries to bite Mosi
To hit AC Mosi: 1d20 + 3 ⇒ (20) + 3 = 23 to confirm: 1d20 + 3 ⇒ (5) + 3 = 8
and manages to shut it's jaw around Mosi legs Damage Mosi: 1d8 + 2 ⇒ (8) + 2 = 10 and then tries to get a good grip Grab vs Mosi: 1d20 + 9 ⇒ (19) + 9 = 28 (so Mosi is now grabbed by the crocodile ..if he isn't unconscious yet)

Balenar seeing how everyone is inspired already looks around and draws his rapier and moves forward.
"What would you like me to do? Try to rescue Mosi..attack the troglodyte....keep out of your way?"

The troglodyte takes a step backwards and starts to cast a spell, a blade made from flames appears in his hand.

Spellcraft DC 17:
Flameblade

init
You guys
Crocodile, Balenar, Tasskar

Damage croc: 5
Damage trog 10

Grand Lodge

HP 25/25, AC 16 t14, ff13, saves F 0, R 9, W 3; bab 2 (melee 5, ranged 5), cmb 3, cmd 17, init +3; panache 1/1; clw 48 | kitsune rogue/2, investigator/2 | -6 *
skills:
acro 8, apprs 7, bluff 8, climb 2, craft: alch 9, diplo 11, dd 10, disguise 11, escap 5, k arc dung eng geo hist loc nat nob planes rel 7, ling 7, perc 10*, sm 10, slt of hand 6, soh 4, stealth 7, umd 7

Seijiro moves forward so there's no one in his way and shoots again.

to hit: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16
dmg if hits: 1d6 + 1 ⇒ (1) + 1 = 2

Liberty's Edge

Arcane Bloodrager 2
Defense:
AC 16; Tch:11; FF: 15; CMD: 17; hp 20/20;/b]; Fort: +5; Ref: +1; Wil: +1; Crystalline Form: +2 RB to AC vs. rays; 1/day deflect a single ray
[b:
Offense] Init: +1; Spd: 30ft; CMB: +6; Greatsword +7 (2d6+6 /19-20 x2); Bloodrage (8rnds/day); Disruptive Bloodrage; Power Attack
Skills:
Climb: +7; Disguise: +6; Perception: +6; Survival: +6

Yeah not really trying to balance on the top if i don't have to.
Markas I'm leaving the lane open for you to move up to the caster.

From his position on the throne Vohnkar changes his focus to the beast as rips into Mosi.

Greatsword w/power attack, Inspire Curage
Attack: 1d20 + 5 - 1 + 1 ⇒ (19) + 5 - 1 + 1 = 24
Damage: 2d6 + 6 + 3 + 1 ⇒ (5, 4) + 6 + 3 + 1 = 19
Crit Threat!
Attack: 1d20 + 5 - 1 + 1 ⇒ (13) + 5 - 1 + 1 = 18
Damage: 2d6 + 6 + 3 + 1 ⇒ (2, 3) + 6 + 3 + 1 = 15

Grand Lodge

| Male | CG Half-Elf | Ranger 2 | HP: 15/18 | AC: 15 (13 Tch, 12 Fl) | CMD: 16 | F: 5, R: 8, W: 3 | Init: 5 | Perc: 10, Surv: 10, Stlth: 6 |

Daniloth moves into a position to fire another arrow at the crocodile and looses. "If you can, rescue Mosi, Balenar. Get him out of there! I'll distract the croc."

Attack: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23
Damage: 1d6 + 1 ⇒ (2) + 1 = 3


Male Tiefling Ranger 1 | HP 12 | AC 17 T 14 F 13 | F +3 R +6 W +2 | CMD 17 | Initiative +6 | Perception +5

Max attack and Damage well done my new name will be One legged Mosi after this encounter. I had full hp at the start of this encounter, scroll of cure moderate wounds. I have 1 hp now.

-Posted with Wayfinder


Male Tiefling Ranger 1 | HP 12 | AC 17 T 14 F 13 | F +3 R +6 W +2 | CMD 17 | Initiative +6 | Perception +5

Soz again I have 2 hp

-Posted with Wayfinder

Liberty's Edge

Male Human Fighter 2
Defense:
HP 22/22; AC 21; Tch 10; FF 21; CMD 15; Fort: +6; Ref: +0; Will: -1
Skills:
Bluff: +1; Climb: -7; Craft (blacksmith): +6; Diplomacy: +4; Intimidate: +7; Know (dungeon): +5; Know (local): +2
Offense:
Init: +6; Spd: 30ft; CMB: +3; Mwk Warhammer +4 (1d8+3/x3); Mwk Scimitar +4 (1d6+3/18-20); Shortbow +0 (1d6/x3)

Markas watches the caster conjure up the flaming sword and moves closer hoping to eliminate him as a threat before he gets a chance to use his new weapon. "I will get the caster, you guys finish the crocodile" he says to the party.

Attacking the caster with Power Attack, Inspire Courage
Power Attack Caster: 1d20 + 4 + 1 - 1 ⇒ (10) + 4 + 1 - 1 = 14
Damage Caster: 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11

Hopefully 14 is enough to hit since I rolled max damage

Liberty's Edge

Arcane Bloodrager 2
Defense:
AC 16; Tch:11; FF: 15; CMD: 17; hp 20/20;/b]; Fort: +5; Ref: +1; Wil: +1; Crystalline Form: +2 RB to AC vs. rays; 1/day deflect a single ray
[b:
Offense] Init: +1; Spd: 30ft; CMB: +6; Greatsword +7 (2d6+6 /19-20 x2); Bloodrage (8rnds/day); Disruptive Bloodrage; Power Attack
Skills:
Climb: +7; Disguise: +6; Perception: +6; Survival: +6

@Markas You forgot your +3 damage from Strength total should be 14

Grand Lodge

male Human Fighter-1, Rogue (Knife Master)-2: HP (28/28): AC (18/touch=12/flat=15): Saves (Fort=4/Ref=5/Will=0): Initiative +4: Perception +7: Sense Motive +0

@Mosi - crits are a real bummer at lvl 1. They can end your day. :)

Fronar walks up behind Mosi, waves his wand, and says a few words, "Facio, Voco, Ferre!"

Draconic:
"This I do, I call, to bring you forth!"

Wand of Cure Light Wounds

CLW: 1d8 + 1 ⇒ (8) + 1 = 9

After touching Mosi on the back, Fronar turns his head to the crocodile and shakes his index finger while exclaiming, "BAD croc! Baaaaaaaaaaad croc!"

Fronar continues his performance.

Inspire Courage. +1 attack, +1 damage


Male Tiefling Ranger 1 | HP 12 | AC 17 T 14 F 13 | F +3 R +6 W +2 | CMD 17 | Initiative +6 | Perception +5

"Aaaaaaaaaaaaaaaa" Mosi cries out. Feeling the teeth of the crocodile biting in his leg.

-Posted with Wayfinder

Scarab Sages

Seijiro moves for a better angle and fires again at the troglodyte..but it's scales proof to be a better protection then Seijiro can overcome right now (doesn't hit AC)

Vohnkar is able to deal out more then the crocodile can handle, slicing it's head clean of and realizing the death grip it had on Mosi.

Daniloth moves forward and shoots his bow (switching targets to the trog since the croc is headless)

Markas moves closer and can hear the floor under his feet creak a lot and before he can start his attack at the troglodyte caster..you all can see cracks forming in the floor..part of the tower starts to tilt and everyone has trouble keeping their balance. Then a piece of stone breaks of and falls to the ground beneath you..followed by another and another bigger piece and pretty soon the entire east wing of the top floor is crumbling in on itself and falling out from under your feet...

(Reflex save DC 15 to jump to safety, since it's a tall tower and you're 60 ft up in the air right now this means you will take 6d6 falling damage if you hit the ground. The adventure allows a generous GM to let falling characters make additional Reflex saves to try catch themselves on the exposed floors of the lower levels
before plummeting all the way to the ground. ..so let's assume I'm a nice GM ;) so keep rolling reflex saves until you make one or your failed 4 of them)

This all happens before Fronar takes his turn

Reflex save Tasskar: 1d20 + 3 ⇒ (12) + 3 = 15
The troglodyte casters manages to jump to safety and run for a piece of the tower that's not collapsing...at the moment.

After we know where everyone ends up we'll continue with the following order:

init
Fronar, Chima, Mosi
Balenar, Tasskar
You guys

Damage trog 13

Grand Lodge

HP 25/25, AC 16 t14, ff13, saves F 0, R 9, W 3; bab 2 (melee 5, ranged 5), cmb 3, cmd 17, init +3; panache 1/1; clw 48 | kitsune rogue/2, investigator/2 | -6 *
skills:
acro 8, apprs 7, bluff 8, climb 2, craft: alch 9, diplo 11, dd 10, disguise 11, escap 5, k arc dung eng geo hist loc nat nob planes rel 7, ling 7, perc 10*, sm 10, slt of hand 6, soh 4, stealth 7, umd 7

reflex save: 1d20 + 6 ⇒ (20) + 6 = 26

Seijiro does an impressive leap and backflip to a safe section of flooring, sticking the landing perfectly. gotta love 20s

Liberty's Edge

Arcane Bloodrager 2
Defense:
AC 16; Tch:11; FF: 15; CMD: 17; hp 20/20;/b]; Fort: +5; Ref: +1; Wil: +1; Crystalline Form: +2 RB to AC vs. rays; 1/day deflect a single ray
[b:
Offense] Init: +1; Spd: 30ft; CMB: +6; Greatsword +7 (2d6+6 /19-20 x2); Bloodrage (8rnds/day); Disruptive Bloodrage; Power Attack
Skills:
Climb: +7; Disguise: +6; Perception: +6; Survival: +6

Reflex: 1d20 + 1 ⇒ (14) + 1 = 15
Vohnkar jumps to safety!

Liberty's Edge

Male Human Fighter 2
Defense:
HP 22/22; AC 21; Tch 10; FF 21; CMD 15; Fort: +6; Ref: +0; Will: -1
Skills:
Bluff: +1; Climb: -7; Craft (blacksmith): +6; Diplomacy: +4; Intimidate: +7; Know (dungeon): +5; Know (local): +2
Offense:
Init: +6; Spd: 30ft; CMB: +3; Mwk Warhammer +4 (1d8+3/x3); Mwk Scimitar +4 (1d6+3/18-20); Shortbow +0 (1d6/x3)

Markas attempts to jump to a ledge before the tower crumbles beneath him.

Reflex: 1d20 ⇒ 19

Markas manages to reach a ledge before the floor crumbles beneath him.

Grand Lodge

male Human Fighter-1, Rogue (Knife Master)-2: HP (28/28): AC (18/touch=12/flat=15): Saves (Fort=4/Ref=5/Will=0): Initiative +4: Perception +7: Sense Motive +0

"That CAN'T be a good sign!"

reflex: 1d20 + 4 ⇒ (4) + 4 = 8

reflex2: 1d20 + 4 ⇒ (14) + 4 = 18

Fronar stumbles as a section crumbles beneath him and almost falls, shifts his weight as the section splinters and holds for a split second longer, then manages to use the last bit of stability to jump to safety as the section falls 60' below them. Fronar's grin leaves his face for the 1st time since joining the party as he wonders, "Would I have hit the ground before that piece of the floor does?"

Scarab Sages

Sorry, I just realized I wasn't entirely clear in my post (it seems my last edit with the list of names of people effected didn't save). Only the people on the east part of the tower (the part that's gone on the map) need to roll the reflex save..the rest is already on the part that's safe.

So people effected (and needing to roll reflex saves):
Vohnkar - save
Tasskar - made his save as well
Daniloth
Markas - save
Mosi

Just need reflex saves from Daniloth and Mosi before we continue


Male Tiefling Ranger 1 | HP 12 | AC 17 T 14 F 13 | F +3 R +6 W +2 | CMD 17 | Initiative +6 | Perception +5

Pulling his leg free out of the mouth of the crocodile, Mosi feels the floor beneath him fall and tries to jump to safety.
Reflex : 1d20 + 6 ⇒ (11) + 6 = 17

-Posted with Wayfinder

Grand Lodge

HP 25/25, AC 16 t14, ff13, saves F 0, R 9, W 3; bab 2 (melee 5, ranged 5), cmb 3, cmd 17, init +3; panache 1/1; clw 48 | kitsune rogue/2, investigator/2 | -6 *
skills:
acro 8, apprs 7, bluff 8, climb 2, craft: alch 9, diplo 11, dd 10, disguise 11, escap 5, k arc dung eng geo hist loc nat nob planes rel 7, ling 7, perc 10*, sm 10, slt of hand 6, soh 4, stealth 7, umd 7

sorry, thought you meant everyone... sigh, what a waste of a 20

Grand Lodge

male Human Fighter-1, Rogue (Knife Master)-2: HP (28/28): AC (18/touch=12/flat=15): Saves (Fort=4/Ref=5/Will=0): Initiative +4: Perception +7: Sense Motive +0

after crumbling floor is resolved, Fronar will still act as posted. Moving adjacent to Mosi, healing, continuing performance.

Grand Lodge

| Male | CG Half-Elf | Ranger 2 | HP: 15/18 | AC: 15 (13 Tch, 12 Fl) | CMD: 16 | F: 5, R: 8, W: 3 | Init: 5 | Perc: 10, Surv: 10, Stlth: 6 |

Daniloth leaps for a safe part of the tower while screaming, "Erastil!"
Reflex: 1d20 + 6 ⇒ (11) + 6 = 17

Scarab Sages

With incredible luck everyone makes it of the crumbling part of the tower and onto something that's a bit more stable.

Fronar rushes over to Mosi and removes some remaining crocodile teeth from Mosi's legs before curing him of some of his wounds (9 healing for Mosi)

init
Mosi, Chima
Balenar, Tasskar
you guys again

Damage trog 13

Scarab Sages

K, since it's been over a day I'm going to assume that Mosi is going full defense for now (and that Chima got lost somewhere along the way..) to keep things moving forward

Balenar seeing the troglodyte jump in front of him wielding a blade made entirely made from flame suffers a panic attack and withdraws from the fight.

The troglodyte hisses and takes a step away from the edge.

He then goes into a flurry of attacks
Flameblade vs Markas touch AC: 1d20 + 6 ⇒ (4) + 6 = 10
The flames bypassing the armor Markas is wearing and burning his flesh
Fire damage Markas: 1d8 + 1 ⇒ (7) + 1 = 8
The troglodyte then tries to claw Vohnkar
Claw vs Vohnkar AC: 1d20 + 0 ⇒ (13) + 0 = 13
but he fails to slash hard enough to deal damage
He then opens it's jaws wide and tries to clamp them down on the side of Fronar's neck
To hit Fronar AC: 1d20 + 0 ⇒ (15) + 0 = 15
But he doesn't seem to get enough force behind it to get through Fronar's armor.

You guys
Balenar, Tasskar

Damage Tasskar: 13


Male Tiefling Ranger 1 | HP 12 | AC 17 T 14 F 13 | F +3 R +6 W +2 | CMD 17 | Initiative +6 | Perception +5

I,m here, made my reflex Seeing the big troglodyte using a blade made of flame and burning Markas, Mosi moves into action, he drops his shield and takes his sword in 2 hands and attacks the troglodyte."After this is over I will take piss on the head of your pet"Mosi wants to get the attention of the troglodyte as he is better equiped to handle the fire damage.
Attack: 1d20 + 4 ⇒ (4) + 4 = 8
Damage : 1d8 + 4 ⇒ (8) + 4 = 12

-Posted with Wayfinder

Scarab Sages

I know you made your reflex (everyone did..which was a first for me..normally a few people start dropping down floors), but you also still had a "normal" round.

since you are not adjacent after the floor fell away you'd need to move to get close to the trog..I'll assume you keep your shield for now and swings your sword in one hand

Mosi moves into a position where he can take a swing at the troglodyte and even with the added distraction of Markas on the opposite side doesn't manage to get through the though scales on the troglodytes hide.

init
Vohnkar, Markas, Fronar, Chima, Daniloth,Seijiro
Balenar, Tasskar

Damage Tasskar: 13


Male Tiefling Ranger 1 | HP 12 | AC 17 T 14 F 13 | F +3 R +6 W +2 | CMD 17 | Initiative +6 | Perception +5

[ooc]Ok but i meant I want the attention of the troglodyte.

-Posted with Wayfinder

Grand Lodge

| Male | CG Half-Elf | Ranger 2 | HP: 15/18 | AC: 15 (13 Tch, 12 Fl) | CMD: 16 | F: 5, R: 8, W: 3 | Init: 5 | Perc: 10, Surv: 10, Stlth: 6 |

Daniloth moves into a position with a clear line of sight and looses another arrow.
Attack: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d6 ⇒ 5
"Die!" he yells, as the arrow whizzes through the air.

Grand Lodge

HP 25/25, AC 16 t14, ff13, saves F 0, R 9, W 3; bab 2 (melee 5, ranged 5), cmb 3, cmd 17, init +3; panache 1/1; clw 48 | kitsune rogue/2, investigator/2 | -6 *
skills:
acro 8, apprs 7, bluff 8, climb 2, craft: alch 9, diplo 11, dd 10, disguise 11, escap 5, k arc dung eng geo hist loc nat nob planes rel 7, ling 7, perc 10*, sm 10, slt of hand 6, soh 4, stealth 7, umd 7

Seijiro moves so that he's flanking the trog and attacks.

to hit: 1d20 + 1 + 2 ⇒ (3) + 1 + 2 = 6
dmg if hits: 1d6 + 1 + 1d6 ⇒ (4) + 1 + (5) = 10

darnit! I want that 20 back!

Liberty's Edge

Arcane Bloodrager 2
Defense:
AC 16; Tch:11; FF: 15; CMD: 17; hp 20/20;/b]; Fort: +5; Ref: +1; Wil: +1; Crystalline Form: +2 RB to AC vs. rays; 1/day deflect a single ray
[b:
Offense] Init: +1; Spd: 30ft; CMB: +6; Greatsword +7 (2d6+6 /19-20 x2); Bloodrage (8rnds/day); Disruptive Bloodrage; Power Attack
Skills:
Climb: +7; Disguise: +6; Perception: +6; Survival: +6

We will end this friends, fear not. Markas it is all yours

Aid Markas's attack
Greatsword: 1d20 + 5 ⇒ (9) + 5 = 14
Alright Markas you have +4 on your next attack (+2 from my aid, +2 from flank) make it count1

Grand Lodge

male Human Fighter-1, Rogue (Knife Master)-2: HP (28/28): AC (18/touch=12/flat=15): Saves (Fort=4/Ref=5/Will=0): Initiative +4: Perception +7: Sense Motive +0

Fronar continues his performance. Pulls out a second wand and casts Hideous Laughter on the trog.

+1 attack, +1 damage to all for this and the next 2 rounds.

Hideous Laughter:
Hideous Laughter

School enchantment (compulsion) [mind-affecting]; Level bard 1, sorcerer/wizard 2

Casting Time 1 standard action

Components V, S, M (tiny fruit tarts and a feather)

Range close (25 ft. + 5 ft./2 levels)

Target one creature; see text

Duration 1 round/level

Saving Throw Will negates; Spell Resistance yes

This spell afflicts the subject with uncontrollable laughter. It collapses into gales of manic laughter, falling prone. The subject can take no actions while laughing, but is not considered helpless. After the spell ends, it can act normally. On the creature's next turn, it may attempt a new saving throw to end the effect. This is a full round action that does not provoke attacks of opportunity. If this save is successful, the effect ends. If not, the creature continues laughing for the entire duration.

A creature with an Intelligence score of 2 or lower is not affected. A creature whose type is different from the caster's receives a +4 bonus on its saving throw, because humor doesn't “translate” well.

dc: 11 will negates

Liberty's Edge

Male Human Fighter 2
Defense:
HP 22/22; AC 21; Tch 10; FF 21; CMD 15; Fort: +6; Ref: +0; Will: -1
Skills:
Bluff: +1; Climb: -7; Craft (blacksmith): +6; Diplomacy: +4; Intimidate: +7; Know (dungeon): +5; Know (local): +2
Offense:
Init: +6; Spd: 30ft; CMB: +3; Mwk Warhammer +4 (1d8+3/x3); Mwk Scimitar +4 (1d6+3/18-20); Shortbow +0 (1d6/x3)

"With your help friends I will end this." Markas aims his warhammer for the trog's had and swings for the kill.

Power Attack, Flank, Inspire Courage, Party Aid

Attack: 1d20 + 4 + 2 + 2 + 1 - 1 ⇒ (13) + 4 + 2 + 2 + 1 - 1 = 21
Damage: 1d8 + 2 + 1 ⇒ (1) + 2 + 1 = 4

Amazing Damage roll lol

Liberty's Edge

Arcane Bloodrager 2
Defense:
AC 16; Tch:11; FF: 15; CMD: 17; hp 20/20;/b]; Fort: +5; Ref: +1; Wil: +1; Crystalline Form: +2 RB to AC vs. rays; 1/day deflect a single ray
[b:
Offense] Init: +1; Spd: 30ft; CMB: +6; Greatsword +7 (2d6+6 /19-20 x2); Bloodrage (8rnds/day); Disruptive Bloodrage; Power Attack
Skills:
Climb: +7; Disguise: +6; Perception: +6; Survival: +6

You for got to add you strength so that is a total of 7, not bad at all.

Scarab Sages

Daniloth fires an arrow into the thick of things but is unable to hit his target.

Seijiro moves up close and personal, but also fails to deal any damage to the troglodyte.

Vonhkar sets up an follow through attack for Markas

Fronar tries to get the troglodyte to see the humor of his hopeless situation

Will save: 1d20 + 6 ⇒ (18) + 6 = 24

but again..the humor does not translate well.

Markas swings his warhammer at the troglodyte and with the help from his friends he hits, for reasonable damage

Balenar seeing everyone inspired and not lying on the floor decides to pay close attention so he can write a song about it later.

The troglodyte isn't bothered by the fact that Mosi wants him to hit him instead of Markas ...Markas hurt him..and he's going to try return the favor.
To hit touch AC Markas: 1d20 + 6 ⇒ (2) + 6 = 8
but it seems that a hammer blow to head has thrown of his balance
Claw vs Markas AC: 1d20 + 0 ⇒ (1) + 0 = 1
Bite vs Markas AC: 1d20 + 0 ⇒ (19) + 0 = 19
and it's claw goes wide as well..but as Markas steps aside to avoid the sharp nails he steps right in line with the troglodytes bite
Damage Markas: 1d6 ⇒ 1.

The troglodyte then takes a step away, trying to get away from being surrounded by so many of you.

init
You guys
Balenar, Tasskar

Damage Tasskar: 20

Grand Lodge

HP 25/25, AC 16 t14, ff13, saves F 0, R 9, W 3; bab 2 (melee 5, ranged 5), cmb 3, cmd 17, init +3; panache 1/1; clw 48 | kitsune rogue/2, investigator/2 | -6 *
skills:
acro 8, apprs 7, bluff 8, climb 2, craft: alch 9, diplo 11, dd 10, disguise 11, escap 5, k arc dung eng geo hist loc nat nob planes rel 7, ling 7, perc 10*, sm 10, slt of hand 6, soh 4, stealth 7, umd 7

Seijiro takes a step to put the trog back into flank and strikes.

to hit: 1d20 + 1 + 1 + 2 ⇒ (6) + 1 + 1 + 2 = 10
dmg if hits: 1d6 + 1 + 1 + 1d6 ⇒ (2) + 1 + 1 + (1) = 5

but yet again can't seem to focus his weapon against the trog's scaly hide.

Liberty's Edge

Male Human Fighter 2
Defense:
HP 22/22; AC 21; Tch 10; FF 21; CMD 15; Fort: +6; Ref: +0; Will: -1
Skills:
Bluff: +1; Climb: -7; Craft (blacksmith): +6; Diplomacy: +4; Intimidate: +7; Know (dungeon): +5; Know (local): +2
Offense:
Init: +6; Spd: 30ft; CMB: +3; Mwk Warhammer +4 (1d8+3/x3); Mwk Scimitar +4 (1d6+3/18-20); Shortbow +0 (1d6/x3)

Markas follows the lead of 'Jiro and steps to the side of the trog to get a flank attack.

Power Attack, Inspire Courage, Flank Attack

Attack: 1d20 + 4 + 2 + 1 - 1 ⇒ (16) + 4 + 2 + 1 - 1 = 22
Damage: 1d8 + 2 + 1 + 3 ⇒ (8) + 2 + 1 + 3 = 14

After swinging at the trog Markas yells out to the party, "Fronar I could use some healing here!"

I'm sitting at 1 life after the recent attack, could definitely use some healing.

Grand Lodge

male Human Fighter-1, Rogue (Knife Master)-2: HP (28/28): AC (18/touch=12/flat=15): Saves (Fort=4/Ref=5/Will=0): Initiative +4: Perception +7: Sense Motive +0

Np. sorry I missed it. I'm not sure who you're flanking with, but if you move below me, and ready... I can heal you, then walk around and provide flank for you. I will move us on map, but if you had something else in mind, re-arrange them as needed.

Fronar flicks his cure light wounds wand hand and taps Markas on the shoulder.

CLW: 1d8 + 1 ⇒ (1) + 1 = 2

Seeing Balenar is anxious to contribute, Fronar does not continue his performance, but his inspiration will continue for this and the next round (cause he's so good at inspiring).

Grand Lodge

| Male | CG Half-Elf | Ranger 2 | HP: 15/18 | AC: 15 (13 Tch, 12 Fl) | CMD: 16 | F: 5, R: 8, W: 3 | Init: 5 | Perc: 10, Surv: 10, Stlth: 6 |

Daniloth drops his bow and whips his short sword from out of its scabbard. Raising it high over his head, Daniloth brings it crashing down upon the troglodyte.

Attack: 1d20 + 5 + 2 + 1 ⇒ (20) + 5 + 2 + 1 = 28
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Critical Confirm: 1d20 + 5 + 2 + 1 ⇒ (8) + 5 + 2 + 1 = 16
Critical Damage: 1d6 + 1 ⇒ (4) + 1 = 5

I pretty sure I have a flanking bonus (+2) and Fronar's bonus (+1). I have added those to my roll, but if I don't have them, then please take that into account.
Natural 20! I'm not sure if I calculated my critical hit the right way. I assume that all of my bonuses apply. If the don't, then adjust accordingly. My total damage, if I did this correctly, is 12.


Male Tiefling Ranger 1 | HP 12 | AC 17 T 14 F 13 | F +3 R +6 W +2 | CMD 17 | Initiative +6 | Perception +5

Motivated by Daniloth's hit Mosi takes his longsword in both hands and stabs at the troglodyte, right where his vital organs should be.

Attack: 1d20 + 6 ⇒ (3) + 6 = 9

Damage: 1d8 + 4 ⇒ (3) + 4 = 7

Liberty's Edge

Arcane Bloodrager 2
Defense:
AC 16; Tch:11; FF: 15; CMD: 17; hp 20/20;/b]; Fort: +5; Ref: +1; Wil: +1; Crystalline Form: +2 RB to AC vs. rays; 1/day deflect a single ray
[b:
Offense] Init: +1; Spd: 30ft; CMB: +6; Greatsword +7 (2d6+6 /19-20 x2); Bloodrage (8rnds/day); Disruptive Bloodrage; Power Attack
Skills:
Climb: +7; Disguise: +6; Perception: +6; Survival: +6

Vohnkar moves up and readies a swing with his sword, waiting for the other party members to get their swings in. If the Trog is still up once everyone has gone he will try and end the fight with a quick blow from his blade.

Greatsword w/ Power Attack
Attack: 1d20 + 5 - 1 ⇒ (13) + 5 - 1 = 17
Damage: 2d6 + 6 + 3 ⇒ (5, 4) + 6 + 3 = 18

Scarab Sages

Seijiro's attack fails to get between a soft spot in the troglodytes scales but
Markas attack together with Daniloth's attack is enough to have the troglodyte join his crocodile, caving in part of it's side and dropping him to to the floor.

Fronar with the help of Balenar then heals Markas (and anyone else that's hurt)

Out of combat

The troglodyte was carrying a masterwork scimitar and a cloak that after some examining turns out to the a cloak of resistance +1 as well as some keys.
The large wooden chest next to the throne contains: a masterwork short sword, 15 cold iron shurikens, two flasks of acid, a potion of cat’s grace, a potion of lesser restoration, a wand of summon monster I (CL 3rd, 9 charges), an amethyst worth 100 gp, and 247 gp in assorted coins.

If anyone wants to do something else; for example pick up a wounded dog and befriend it with cookies and have it follow you around..feel free to do so..otherwise the following happens;

Balenar joins you for the trip back to the Society's Lodge in Absolom where he buys you all drinks and composes a song about your adventure based on the tales you tell him during the trip back. He introduces you to some people in the society who think it's a good idea to give you guys some additional training before getting send out on another field assignment..even though you've proven yourself capable already at handling yourselves.

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