DM Tiaburn |
Friends had a bit more time to look over a stranger. He was stripped of his armour and coat, wearing only thin shirt and pants. His strong boots was made specially for long walking over rocks and difficult roads. Some strange symbols were carved on his hands and forehead, probably with troglodyte claw. His legs have several burning marks, like he's been tortured recently. Kaakoo used wand to bring guy back to life and captive slowly opened his eyes.
"What happened?", his voice was very weak and he tried to lick his lips with dried tongue, "How did you find me?"
hp: 1d8 + 1 ⇒ (8) + 1 = 9
He is at 1hp now.
DM Tiaburn |
"Balenar", his voice was very weak, "I saw a fissure in a wall", he waived his hand and cough several times, "I got climbing gear and got there, but than a lizard striked from the dark and small reptiloids.. I lost my feeling, and then I was here, with that big creature..." He started shaking, "it was speaking strange things, bubbling language, I don't understand, and he wanted something, and when I said something he could not understand, he put hot poker to my leg", step by step his words become unrecognizable and he start crying.
Rodney Pierre-Antoine |
"I am very sorry for the suffering you've experienced," Rodney says. "But could you tell us more about the 'big creature' you speak of?"
Diplomacy to comfort him: 1d20 + 2 ⇒ (12) + 2 = 14
DM Tiaburn |
Looks like guy was a bit more comfortable speaking in common language with other human.
"Big creature, troglodyte with yellow eyes, he was out there", Balenar gestured towards the door, "he was saying something as Tas-skar, Tas-skar and he was planning to make my 'bones burn like down there', 'blessed by two-faced god', but I will serve that Tas-skar in eternity and become part of his army against humanity" man was pronouncing word the way he heard it, with characteristic hiss of reptilian creature.
He drank again from Evenstar flask.
"Will you help me go back to Absalom or you want to see Tas-skar?",
Rodney Pierre-Antoine |
Considering for a moment, Rodney continues.
"This Taskar seems like a menace to me, so perhaps we should take care of him before we help you return to Absalom—we will help you return, be assured of that."
Evenstar |
Evenstar listens to the story, then says "We're here to explore this tower, and I suggest we finish the job. You are welcome to join us, go back to Absalom, or wait here for us to finish."
DM Tiaburn |
Balenar hesitated a bit:
"You see, even in best days, I haven't been much of fighter. I used to adventure with a group, but could not find one fast, when I saw an opportunity. I thought, if I could handle that alone, I can get some credit and get rid of this third-year adventurer look", he paused, "I recently been accepted in Pathfinder Society, only three years of preparations and I passed my Confirmation. Adril Hestram gave me my Wayfinder, but still working hard to build my reputation and connections inside. At least, I'm not cleaning status in Grand Lodge anymore, but in my current condition, I think I'd like to swap places with any guys, who is there now and does floor sweeping"
He ate piece of bread from Evenstar's offer and nodded to woman:
"I'll stay here for a while. If you can get me bow, I can shoot someone, but I probably will miss. I could not help you or share something with you as I haven't seen much, except this cell and torture room outside."
DM Tiaburn |
"Oh, thanks,", Balenar took his short sword. "If you need something of it, you may use it for a while. I don't think, it will have much sense for me to have it all here. And you can be more successful in your recon using that - there were scroll of invisibility. I'll keep wayfinder, climbing gear and short sword if you don't mind."
He checks one scroll and then chants several words of magic. Blue healing glow appears around his hand and he fix some of burns with that. After that procedure, he hand second scroll back to Odmar.
Evenstar |
"Are you sure you don't want to join us and stay toward the rear?" Evenstar asks. "We have had a rough go of things, and could use someone with your capabilities," she adds.
DM Tiaburn |
"OK", after some healing magic, pathfinder become brave, "but I don't have any spells prepared, so my only help will be song. And I'll stick to back of group not to be caught in fight if any".
Just in case you missed, his condition is exhausted
DM Tiaburn |
I hear no issues with you opening other door
<20 to stuck: 1d100 ⇒ 8
Evenstar pressed door, but it was some time before it was opened, and door stuck midways. Mold smell and wet air came out of room.
In case 1..20 door stuck and requires to be broken with Strength check DC23 (only one character at time, unless you have Portable ram with you).
I will allow Escape Artist DC21 to squeeze through (no assist could be made).
Another option to open stucked door is chopping door with slashing or bludgeoning weapon. Door has hardness 5 and 20hp. For each 3hp removed from door, you reduce Break DC by 2 and Escape Artist DC by 1.
Evenstar |
str: 1d20 + 4 ⇒ (14) + 4 = 18
Evenstar puts her shoulder into it, but it seems to be stuck pretty good.
"Let's try this..." she says as she uses her greatsword to hack at the door.
greatsword: 1d20 + 5 ⇒ (11) + 5 = 16 greatsword: 2d6 + 9 ⇒ (2, 4) + 9 = 15 all power attack.
greatsword: 1d20 + 5 ⇒ (16) + 5 = 21 greatsword: 2d6 + 9 ⇒ (4, 2) + 9 = 15
greatsword: 1d20 + 5 ⇒ (8) + 5 = 13 greatsword: 2d6 + 9 ⇒ (4, 6) + 9 = 19
greatsword: 1d20 + 5 ⇒ (18) + 5 = 23 greatsword: 2d6 + 9 ⇒ (5, 6) + 9 = 20
"That should do it..."
DM Tiaburn |
Evenstar blows were devastating. Door barely hold after second, but she decided to clean the passage and destroy it completely.
Cracks in the walls and ceiling of this chamber have allowed rainwater to collect here, flooding the room and giving rise to a profusion of mold and fungus along the walls and ceilings. Different rubble lies on floor of half-flooded room: broken table, some trash here and there. As everyone was expecting to see another monster behind that door, noone was surprised, when out of puddle a big frog jumped out. It was a size of dwarf, with long tongue and dagger-sized teeth.
Init:
Ronald: 1d20 + 9 ⇒ (9) + 9 = 18
Rodney: 1d20 + 5 ⇒ (20) + 5 = 25
Odmar: 1d20 + 4 ⇒ (20) + 4 = 24
Kaakoo: 1d20 + 3 ⇒ (4) + 3 = 7
Evenstar: 1d20 + 2 ⇒ (14) + 2 = 16
Frog: 1d20 + 1 ⇒ (17) + 1 = 18
Balenar: 1d20 + 2 ⇒ (3) + 2 = 5
Roung 1: Rodney, Odmar and Ronald act.
Init 25, Rodney
Init 24, Odmar
Init 18+, Ronald
Init 18, Frog, hp 15/15, HD2; AC 12, touch 11, FF 11, CMD 14 (18 vs. trip); Fort +6, Ref +6, Will –1;
Init 16, Evenstar
Init 7, Kaakoo
Init 5, Balenar
Rodney Pierre-Antoine |
Rodney moves quickly into the room, tumbling nimbly to the side of the frog before striking out.
Round 1, Init 25
11/12 (nonlethal damage), HD 1; AC 17, Touch 13, FF 14, CMD 15; Fort +1, Ref +5, Will +0
Move Action: Move into room, using Acrobatics to avoid AoO
Standard Action: Attack with scimitar
Acrobatics: 1d20 + 5 ⇒ (11) + 5 = 16
Attack: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Crit Confirm: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Odmar Krufft |
Round 1, Init 24
8/8, HD 1d8; AC 17, Touch 15, FF 12, CMD 16; Fort +0, Ref +6, Will -1
Odmar moves closer to the door and shoots the beast.
There sure are a lot of different creatures around here. Aggressive place indeed he thought.
Attack: 1d20 + 4 - 4 + 1 ⇒ (17) + 4 - 4 + 1 = 18
Dmg: 1d6 ⇒ 4
DM Tiaburn |
Frog was dead even before it got chance to act. First it was solid blow, and then two arrows penetrating it's pelt. It fall on floor, coughing blood and then became quiet.
Combat is over
Room contained nothing of particular value. Mold and fungus on walls spreading across room.
vs DC15:
Evenstar: 1d20 + 6 ⇒ (14) + 6 = 20
Kaakoo: 1d20 + 5 ⇒ (8) + 5 = 13
Rodney: 1d20 + 4 ⇒ (20) + 4 = 24
Odmar: 1d20 + 3 ⇒ (20) + 3 = 23
Ronald: 1d20 + 1 ⇒ (1) + 1 = 2
Single thing under fallen table worth some attention. It was small jade statue of an angelic being. Most likely, it was stolen by troglodytes from a temple or other place of worship, but lost in rubbish later.
DM Tiaburn |
Ronald found no trace of magic on statue, but he can easy understand that it costs couple hundred gold pieces.
1..20: 1d100 ⇒ 100
This door opens to an improvised balcony... probably, long time ago it was storage room, but than it was ransacked by troglodytes and now due to earthquake has no wall and opens to Carnlands... From top of the tower, Evenstar could see some guards that come to investigate tower and probably were stopped by lack of climbing gear. They made a camp on bottom of the tower and are waiting for something.
This part of tower is in deep shade, because of last floor of tower - cracked and damaged is hanging over like a balcony. Guards haven't noticed Evenstar because of that and mostly because they were paying zero attention to old building, enjoying warm of their tent instead of being soak wet in a rain.
Evenstar |
Evenstar frowns at the guards below.
"I wonder what that's about," she says to her companions as she points out soldiers.
"We should keep going...up we go!" she says, leading the way.
DM Tiaburn |
As friends climbed up the ladder, the only sound they heard was the rattle and clink of chains on stone. Trying not to alert everyone and viewing an opening of round staircase, Evenstar slowed and started to sneak.
Tasskar Perception: 1d20 + 8 ⇒ (11) + 8 = 19 vs Evenstar Stealth: 1d20 + 2 ⇒ (15) + 2 = 17
Init:
Tasskar: 1d20 + 5 ⇒ (13) + 5 = 18
Ronald: 1d20 + 9 ⇒ (20) + 9 = 29
Rodney: 1d20 + 5 ⇒ (1) + 5 = 6
Odmar: 1d20 + 4 ⇒ (2) + 4 = 6
Kaakoo: 1d20 + 3 ⇒ (19) + 3 = 22
Evenstar: 1d20 + 2 ⇒ (7) + 2 = 9
Balenar: 1d20 + 2 ⇒ (5) + 2 = 7
Perception vs Tasskar Stealth 18:
Evenstar: 1d20 + 6 ⇒ (8) + 6 = 14
Balenar: 1d20 + 5 ⇒ (20) + 5 = 25
Kaakoo: 1d20 + 5 ⇒ (14) + 5 = 19
Rodney: 1d20 + 4 ⇒ (18) + 4 = 22
Odmar: 1d20 + 3 ⇒ (19) + 3 = 22
Ronald: 1d20 + 1 ⇒ (10) + 1 = 11
The four wings of the tower are completely open on this level, forming one great, cross-shaped chamber with arched ceilings. The decayed remnants of a carpet run from the doorways at the end of each wing, meeting in the center, where a spiral staircase drops out of sight below. A large, throne-like chair stands in the middle of the eastern wing next to a big chest. An albino crocodile, size of a nice riding dog, is sleeping near the throne.
Behind the chair, looking down a troglodytes' leader, mighty Tasskar was stending, looking down. As he heard some noise, he turned his head and was able to see an Evenstar head appearing from stairs. Evenstar hesitated a bit, suddenly overwhelmed by light coming inside from four sides and could not decern Tasskar first.
Surprise round: Kaakoo acts, than Tasskar, than Rodney, Odmar, Balenar.
Than Round 1 and Ronald, Kaakoo and others in init order.
Init 29, Ronald
Init 22, Kaakoo
Init 18: Tasskar; 32/32 (nonlethal: 0), HD 3; AC 17, Touch 11, FF 16, CMD 16; Fort +9, Ref +3, Will +6; Conditions: empty;
Init 9, Evenstar
Init 6, Rodney
Init 6, Odmar
Init 7, Balenar
DM Tiaburn |
Map link: https://docs.google.com/drawings/d/1PaviuEZDGNXd8LWolBlyWjwyCPg9bB-nAJds_rX dkvU/edit?usp=docslist_api
Those who are marked on strange polygon, are down stairs and have no line of sight to what's happens upstairs. You need to move accordingly to reach 5th floor.
DM Tiaburn |
Sorry for delay, extra information:
* As Tasskar is partially hidden behind throne chair, it grants him +2 cover bonus to AC vs. ranged attacks, but no bonuses to Reflex and does not allow to make Stealth check
* Snapjaw - medium size albino crocodile, find his stat block below
Init -: Snapjaw, 14/14, HD3; AC 14, touch 10, FF13, CMD 17 (21 vs trip); Fort +4, Ref +6, Will +2; Condition: helpless (sleeping)
DM Tiaburn |
Tasskar said several magical words and slapped his crocodile with open hand. Enraged animal opened his eyes and started looking around. Troglodyte kneeled to hide from possible danger.
Snapjaw Init: 1d20 + 3 ⇒ (8) + 3 = 11 He is surprised, prone and will act in Round 1.
Surprise round. Rodney, Odmar, Balenar.
Than Round 1 and Ronald, Kaakoo and others in init order.
Init 29, Ronald
Init 22, Kaakoo
Init 18: Tasskar; 32/32 (nonlethal: 0), HD 3; AC 17, Touch 11, FF 16, CMD 16; Fort +9, Ref +3, Will +6; Conditions: hard cover (+4 AC vs ranged, +2 Ref);
Init 11: Snapjaw, 14/14, HD3; AC 14, touch 10, FF13, CMD 17 (21 vs trip); Fort +4, Ref +6, Will +2; Condition: Spell1, Prone (+4 AC vs ranged, -4 AC vs melee)
Init 9, Evenstar
Init 6, Rodney
Init 6, Odmar
Init 7, Balenar
DM Tiaburn |
Balenar moved upstairs, but then he saw a crocodile and he ran to hide behind a corner.
"Prepare your weapon, the epic battle is coming", he started to sing loudly.
Evenstar |
Hmmm, the last link to the map is not working for me. For now, I'll just draw a javelin and throw it at the alligator after raging.
"RAAAhhaaaahHHH!!" Evenstar bellows as she throws a javelin with all her might toward the alligator.
javelin Attack: 1d20 + 5 ⇒ (11) + 5 = 16 for javelin damage: 1d6 + 6 ⇒ (1) + 6 = 7
DM Tiaburn |
Evenstar, please check link on top of the page, it should work for everybody
Odmar's arrow strikes unprepared crocodile in vulnerable spot and makes him make a strange sound.
Odmar, I fixed your position (its only one action in surprise round, so instead of move it's 5ft step) and you forgot to roll sneak attack. It's included in damage to Snapjaw below.
Sneak attack: 1d6 ⇒ 2
Balenar song is not effective until his init. Since Evenstar acts after BBEG in Round1, you can change your intent after their actions.
Round1. Waiting for Ronald & Kaakoo.
Init 29, Ronald
Init 22, Kaakoo
Init 18: Tasskar; 32/32 (nonlethal: 0), HD 3; AC 17, Touch 11, FF 16, CMD 16; Fort +9, Ref +3, Will +6; Conditions: hard cover (+4 AC vs ranged, +2 Ref);
Init 11: Snapjaw, 9/14, HD3; AC 14, touch 10, FF13, CMD 17 (21 vs trip); Fort +4, Ref +6, Will +2; Condition: Spell1, Prone (+4 AC vs ranged, -4 AC vs melee)
Init 9, Evenstar
Init 7, Balenar
Init 6, Rodney
Init 6, Odmar
Evenstar |
I'll just move forward, but keep my attack readied to throw if the boss comes from behind the throne. I did forget to add the +1/+1 from inspire courage.
DM Tiaburn |
Round 1, Init 18
Tasskar: Move: Move 5ft crawling, Standart: Cast
Round 1, Init 11
Snapjaw: Standart: Bite, Free: grab, Move: Stand-up
Tasskar moved bit aside, away from upcoming danger. He was careful not to be in open for ranged attack. And then he started to scream strange magical words.
Meanwhile, crocodile saw a bird-like human over him and decided to bite it. It was nice attack from below, that was not expected by Kaakoo and severely damaged his leg. After that, holding disabled tengu in its jaws, crocodile stood up.
Attack Kaakoo while prone: 1d20 + 3 + 1 - 4 ⇒ (16) + 3 + 1 - 4 = 16 DMG: 1d8 + 2 + 1 ⇒ (5) + 2 + 1 = 8
Grapple CMB vs CMD: 1d20 + 8 ⇒ (14) + 8 = 22
Balenar song is not effective until his init.
Round 1. First Evenstar, than with effect of inspire courage: Rodney, Odmar, Ronald, Kaakoo.
Init 29, Ronald
Init 22, Kaakoo, -8hp, grappled, disabled
Init 18: Tasskar; 32/32 (nonlethal: 0), HD 3; AC 17, Touch 11, FF 16, CMD 16; Fort +9, Ref +3, Will +6; Conditions: soft cover (+2AC vs ranged);
Init 11: Snapjaw, 4/14, HD3; AC 14, touch 10, FF13, CMD 17 (21 vs trip); Fort +4, Ref +6, Will +2; Condition: Spell1, grappled
Init 9, Evenstar
Init 7, Balenar
Init 6, Rodney
Init 6, Odmar
Evenstar |
Initiative 9. Ouch! Hope I can get this critter or Kaakoo could be in big trouble!
Evenstar leaps forward, her greatsword swinging in a mighty arc overhead at the alligator, but her swing is too wild.
"RAAAAAAAAAAAAAAAAAaaaaHHH!"
MW Greatsword Power Attack: 1d20 + 5 + 1 + 2 ⇒ (3) + 5 + 1 + 2 = 11 for Greatsword damage: 2d6 + 9 + 1 + 3 ⇒ (1, 6) + 9 + 1 + 3 = 20 Uh oh!
DM Tiaburn |
Even grappling crocodile AC is 12 :(
As Evenstar jumps forward, she strikes wildly, but hits floor instead.
Be it her swing or her weight, but its definitely was a last point to the tower’s eastern wing. With a loud scream and sound the tower room starts falling.
Evenstar Ref DC15: 1d20 + 2 ⇒ (16) + 2 = 18
Snapjaw Ref DC15: 1d20 + 6 ⇒ (20) + 6 = 26
Tasskar Ref DC15: 1d20 + 3 ⇒ (7) + 3 = 10
Fourth floor damage to Tasskar: 1d6 ⇒ 6
Tasskar Ref DC15: 1d20 + 3 ⇒ (15) + 3 = 18
As tower falls, reflex works first, mind than catches the events: Evenstar jumps aside, falling prone; crocodile jumps near her bringing barely alive Kaakoo in it’s jaw; Tasskar loses his concentration, runs to save his life, but fails and falls with floor down.
Round 1. Rodney, Odmar, Ronald, Kaakoo.
Init 29, Ronald
Init 22, Kaakoo, -8hp, grappled, disabled, prone
Init 18: Tasskar; 26/32 (nonlethal: 0), HD 3; AC 17, Touch 11, FF 16, CMD 16; Fort +9, Ref +3, Will +6; Conditions: prone (at 4th floor)
Init 11: Snapjaw, 4/14, HD3; AC 14, touch 10, FF13, CMD 17 (21 vs trip); Fort +4, Ref +6, Will +2; Condition: Spell1, grappled, prone
Init 9, Evenstar, prone
Init 7, Balenar
Init 6, Rodney
Init 6, Odmar
Rodney Pierre-Antoine |
Rodney moves swiftly toward the crocodile, deftly swinging his scimitar at the beast.
Round 1, Init 6
11/12 (nonlethal damage), HD 1; AC 17, Touch 13, FF 14, CMD 15; Fort +1, Ref +5, Will +0
Move Action: Move toward crocodile
Standard Action: Attack with scimitar
Attack: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d6 + 3 ⇒ (6) + 3 = 9