DM Tiaburn |
After good rest, party moved up on forth floor, fully prepared for everything. Evenstar walked first and saw a big room. Crude bunks line the walls of this room, which is filled with the nauseating stench of troglodytes.
Party Stealth: 12 (majority of you have +2 modifier)
Perception Trogs (-1 distance, -5 closed door):
Trog1 vs 12: 1d20 - 6 ⇒ (9) - 6 = 3
Trog2 vs 12: 1d20 - 6 ⇒ (18) - 6 = 12
Trog3 vs 12: 1d20 - 6 ⇒ (14) - 6 = 8
Trog2 Stealth: 1d20 + 10 ⇒ (13) + 10 = 23
Perception Party:
Evenstar: 1d20 + 6 - 1 ⇒ (9) + 6 - 1 = 14
Kaakoo: 1d20 + 5 - 1 ⇒ (18) + 5 - 1 = 22
Rodney: 1d20 + 4 - 1 ⇒ (5) + 4 - 1 = 8
Odmar: 1d20 + 3 - 1 ⇒ (11) + 3 - 1 = 13
Ronald: 1d20 + 1 - 1 ⇒ (9) + 1 - 1 = 9
Init:
Ronald: 1d20 + 9 ⇒ (5) + 9 = 14
Rodney: 1d20 + 5 ⇒ (6) + 5 = 11
Odmar: 1d20 + 4 ⇒ (9) + 4 = 13
Kaakoo: 1d20 + 3 ⇒ (12) + 3 = 15
Evenstar: 1d20 + 2 ⇒ (14) + 2 = 16
Trog1: 1d20 + 1 ⇒ (6) + 1 = 7
Trog2: 1d20 + 1 ⇒ (16) + 1 = 17
Trog3: 1d20 + 1 ⇒ (17) + 1 = 18
Sorry, need to run, will finish tonight
DM Tiaburn |
Surprise round, Init 17
Trog2 throws javelin at Evenstar.
Roung 1, Init 18
Trog3: Attack Evenstar
Trog2: Attack Evenstar
Surprise round:
Trog2 Attack vs Evenstar FF15: 1d20 + 3 ⇒ (8) + 3 = 11 DMG: 1d4 - 1 ⇒ (2) - 1 = 1
Round 1:
Trog3 Attack vs Evenstar AC17: 1d20 + 3 ⇒ (6) + 3 = 9 DMG: 1d4 - 1 ⇒ (3) - 1 = 2
Trog2 Attack vs Evenstar AC17: 1d20 + 3 ⇒ (15) + 3 = 18 DMG: 1d4 - 1 ⇒ (3) - 1 = 2
As Evenstar opened door, somewhere from dim area in far end of the room, small javelin come hitting her. She concentrated her attention and could see three troglodytes standing near west wall. Two of them already had javelin in their hands and make another throw. She dodged one, but second javelin hit and scraped her shoulder.
Round 1. Party can act.
Init 18: Trog3, hp 9/9, HD 1; AC 15, touch 12, FF14, CMD11; Fort +5, Ref +1, Will +0;
Init 17: Trog2, hp 9/9, HD 1; AC 15, touch 12, FF14, CMD11; Fort +5, Ref +1, Will +0;
Init 16: Evenstar, -2hp
Init 15: Kaakoo
Init 14: Ronald
Init 13: Odmar
Init 11: Rodney
Init 7: Trog1, hp 9/9, HD 1; AC 15, touch 12, FF14, CMD11; Fort +5, Ref +1, Will +0;
Any living creature within 30 ft, Fort DC11 all be sickened for 10 rounds.
(Success renders immune for stench of that troglodyte for 24 hours)
Evenstar |
I'll delay until someone with our light source enters the room.
Evenstar winces as the javelin strikes her, but moves with vigor to counterattack.
MW Greatsword Power Attack: 1d20 + 5 ⇒ (18) + 5 = 23 for Greatsword damage: 2d6 + 9 ⇒ (3, 2) + 9 = 14
Fort save: 1d20 + 4 ⇒ (8) + 4 = 12
Hmmm, I didn't see how much damage I took.
DM Tiaburn |
Everyone still can attack with 20% miss chance.
Evenstar, I edited post up there, you took 2 points of damage
Since there three troglodytes in room, you need to roll extra Fort, if they are alive when you enter.
Evenstar |
I'll just go in...looks like I'm sickened, but should still hit.
Fort save: 1d20 + 4 ⇒ (5) + 4 = 9
Fort save: 1d20 + 4 ⇒ (9) + 4 = 13
miss chance (low=miss): 1d100 ⇒ 91
Rodney Pierre-Antoine |
Rodney heads into the room, scimitar flashing. He moves toward the troglodyte and lashes out but misses because of the darkness.
Round 1, Init 11
12/12, HD 1; AC 17, Touch 13, FF 14, CMD 15; Fort +1, Ref +5, Will +0
Conditions: Sickened
Move Action: Move into room
Standard Action: Attack Trog 3
Fort save: 1d20 + 1 ⇒ (10) + 1 = 11
Fort save: 1d20 + 1 ⇒ (7) + 1 = 8
Fort save: 1d20 + 1 ⇒ (17) + 1 = 18
Attack: 1d20 + 5 - 2 ⇒ (19) + 5 - 2 = 22
Damage: 1d6 + 3 - 2 ⇒ (1) + 3 - 2 = 2
Miss chance (low=miss): 1d100 ⇒ 11
Well, so much for the crit chance...
Odmar Krufft |
Ah, those pesky, stinky troglodytes again! Odmar thought while pulling an arrow from a quiver.
He stepped to the side a bit just to see his targets more clearly and sent an arrow right through the doorway.
attack trog2: 1d20 + 4 ⇒ (10) + 4 = 14
dmg: 1d6 ⇒ 4
The arrow swooshed right near the troglodytes head but didn't do any harm.
DM Tiaburn |
Round 1, Init 7
Trog1: Throw javelin Kaakoo, move to Kaakoo
Round 2, Init 18
Trog3: bleeding
Trog2: 2xClaws vs Rodney, 5ft step
Evenstar rushed into room and immediately decapitated one of the troglodytes. Rodney's target dissapeared, so he stepped and swooshed his sword to hit another troglodyte, but missed by an inch, due to lack of light. Seeing that, Kaakoo conjured a flying light source, that removed any advantage troglodytes had because of dim light. Odmar's arrow missed, but Ronald's found her way deep into troglodytes skin. Unable to flee, troglodytes tried to fight. One of them was throwing javelins, while other tried to hit Rodney with his flurry of claws, but being severely damaged by magical arrow, he was able only to barely hit experienced warrior.
vs Kaakoo
Trog1 vs AC15: 1d20 + 3 ⇒ (4) + 3 = 7 DMG: 1d4 - 1 ⇒ (3) - 1 = 2
Stabilize vs DC10: 1d20 + 0 - 5 ⇒ (4) + 0 - 5 = -1
vs Rodney
Trog2 vs AC17: 1d20 + 1 ⇒ (20) + 1 = 21 DMG: 1d3 - 1 ⇒ (1) - 1 = 0
Confirmation: 1d20 + 1 ⇒ (11) + 1 = 12 DMG: 1d3 - 1 ⇒ (2) - 1 = 1
Trog2 vs AC17: 1d20 + 1 ⇒ (2) + 1 = 3 DMG: 1d3 - 1 ⇒ (2) - 1 = 1
Round 2. Party can act.
Init 18: Trog3, hp -6/9, HD 1; AC 15, touch 12, FF14, CMD11; Fort +5, Ref +1, Will +0;
Init 17: Trog2, hp 1/9, HD 1; AC 15, touch 12, FF14, CMD11; Fort +5, Ref +1, Will +0;
Init 16: Evenstar, -2hp, sickened
Init 15: Kaakoo
Init 14: Ronald
Init 13: Odmar
Init 11: Rodney, 1 nonlethal, sickened
Init 7: Trog1, hp 9/9, HD 1; AC 15, touch 12, FF14, CMD11; Fort +5, Ref +1, Will +0;
Any living creature within 30 ft, Fort DC11 all be sickened for 10 rounds.
(Success renders immune for stench of that troglodyte for 24 hours)
Rodney Pierre-Antoine |
Spinning, Rodney slashes his sword at the creature that hit him, but still sickened by the scent in the room, he misses again.
Round 2, Init 11
11/12 (nonlethal damage), HD 1; AC 17, Touch 13, FF 14, CMD 15; Fort +1, Ref +5, Will +0
Conditions: Sickened
Standard Action: Attack trog 2
Attack: 1d20 + 5 - 2 ⇒ (6) + 5 - 2 = 9
Damage: 1d6 + 3 - 2 ⇒ (2) + 3 - 2 = 3
Kaakoo |
Round 2, Init 14 8/8MAX (nonlethal: 8), HD 1; AC 15, Touch 13, FF 12, CMD 14; Fort +0, Ref +4, Will +5; Conditions or Effects: empty;
Smelling the stench of the troglodyte next to him, Kaakoo feels a rush of electrical energy enter his arms. He reaches out to touch the creature to see if this new found ability will affect it.
Touch Attack: 1d20 + 1 ⇒ (1) + 1 = 2
Overwhelmed with fear, he completely misses his target.
Are we using critical miss rules?
Evenstar |
Evenstar steps toward another troglodyte and swings her sword in a great arc, but struggles as she tries to control the overwhelming sense of nausea.
MW Greatsword Power Attack: 1d20 + 5 - 2 ⇒ (7) + 5 - 2 = 10 for Greatsword damage: 2d6 + 9 - 2 ⇒ (5, 2) + 9 - 2 = 14
DM Tiaburn |
No critical miss in PFS games
1 - always miss, 20 - always hit and critical threat
Odmar Krufft |
Round 2, Init 13
8/8, HD 1d8; AC 17, Touch 15, FF 12, CMD 16; Fort +0, Ref +6, Will -1; Conditions or Effects: ;
Odmar takes a few steps inside the room and the foul stench hits his nose.
Fort trog1: 1d20 ⇒ 11
Fort trog2: 1d20 ⇒ 4
He turns pale once again and with an expression of disgust on his face he shoots the closest troglodyde
Attack trog1: 1d20 + 4 - 4 - 2 ⇒ (20) + 4 - 4 - 2 = 18
dmg: 1d6 - 2 ⇒ (6) - 2 = 4
Crit confirm: 1d20 + 4 - 4 - 2 ⇒ (19) + 4 - 4 - 2 = 17
crit dmg: 2d6 ⇒ (6, 3) = 9
DM Tiaburn |
Last troglodyte was trying to run away. He duck under Evenstar sword and started running, when Rodney's scimitar found his throat.
Evenstar AoO: 1d20 + 5 - 2 ⇒ (3) + 5 - 2 = 6
Rodney AoO: 1d20 + 5 - 2 ⇒ (17) + 5 - 2 = 20, DMG: 1d6 + 3 - 2 ⇒ (1) + 3 - 2 = 2
Combat is over.
Init 18: Trog3, hp -6/9, HD 1; AC 15, touch 12, FF14, CMD11; Fort +5, Ref +1, Will +0;
Init 17: Trog2, hp -1/9, HD 1; AC 15, touch 12, FF14, CMD11; Fort +5, Ref +1, Will +0;
Init 16: Evenstar, -2hp, sickened
Init 15: Kaakoo
Init 14: Ronald, sickened
Init 13: Odmar
Init 11: Rodney, 1 nonlethal, sickened
Init 7: Trog1, hp -3/9, HD 1; AC 15, touch 12, FF14, CMD11; Fort +5, Ref +1, Will +0;
Any living creature within 30 ft, Fort DC11 all be sickened for 10 rounds.
(Success renders immune for stench of that troglodyte for 24 hours)
Evenstar |
Evenstar wipes the back of her hand across her mouth, having turned a shade of green.
"Eh..."
After a minute she recovers and begins a search of the room.
Take 20 for a 26
Odmar Krufft |
Odmar stood a bit, breathing heavily, and when the feeling of nausea started to wear off he went to check the dead troglodytes bodies. After that he joined Evenstar and inspected the room.
"So, lets see what these stinkers have in their stashes"
Perception: 1d20 + 3 ⇒ (17) + 3 = 20
DM Tiaburn |
Room was pretty empty, except 7 crude bunks. 2 of them were significantly bigger than others. Troglodytes held some silver (6d10 ⇒ (10, 4, 8, 8, 10, 5) = 45) in their pockets. As well each of them had a small club and small javelins, they used to throw at adventurers.
There were three doors leading to northwest, west - to stairs and southwest. Only one door to stairs is now opened, others are closed.
Don't forget 20% chance to stuck, when opening a door
DM Tiaburn |
Odmar checked out and found no traps on heavy wooden door. He stepped aside, letting stronger Evenstar to open it. She opened door wide, letting light in, but it was enough light inside: a brazier of glowing coals was seen in the centre of this room, its acrid smoke mixed with the ever-present troglodyte stench. A few knives, pokers and other metal implements lied atop a rusty iron box nearby.
From behind a brasier a medium-sized troglodyte charged Evenstar. It was bigger, clumsier and more smelly. He had a club in his clawed hand and took a mighty swing, that was stopped by door frame. Flexible Pathfinder easy dodged that, but nasty creature was blocking door, so no one could enter and it could fight only one opponent at time.
Door Stuck <20: 1d100 ⇒ 50
Initiative:
Ronald: 1d20 + 9 ⇒ (5) + 9 = 14
Rodney: 1d20 + 5 ⇒ (4) + 5 = 9
Odmar: 1d20 + 4 ⇒ (15) + 4 = 19
Kaakoo: 1d20 + 3 ⇒ (7) + 3 = 10
Evenstar: 1d20 + 2 ⇒ (6) + 2 = 8
Tulok: 1d20 - 1 ⇒ (6) - 1 = 5
Attack:
Attack vs Evenstar AC17: 1d20 + 4 ⇒ (9) + 4 = 13 DMG: 1d6 + 1 ⇒ (6) + 1 = 7
Tulok was aware you coming and have prepared action.
Round 1. Everyone act.
Init 19, Odmar
Init 14, Ronald
Init 10, Kaakoo
Init 9, Rodney
Init 8, Evenstar
Init 5, Tulok, hp 13/13, HD 2; AC 15, touch 9, FF15, CMD11; Fort +7, Ref -1, Will +0;
Any living creature within 30 ft, Fort DC13 all be sickened for 10 rounds.
One melee attacker only because of current placing.
If you would like to pass him with Acrobatics DC16, otherwise you get AoO;
Evenstar |
"Raaaaaa!" Evenstar shouts as she begins to rage.
She swings her greatsword at the lurking troglodyte, then steps back so her companions can do the same.
MW Greatsword Power Attack: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13 for Greatsword damage: 2d6 + 9 + 2 ⇒ (6, 6) + 9 + 2 = 23 Hmmm, might still hit if he has a -2 for charge? Otherwise, a pretty big waste of amazing damage!
Fort save: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26 Where was this when I rolled my attack?
DM Tiaburn |
Fight ended with a mighty swing of Evenstar, decapitating medium-sized troglodyte.
Odmar Krufft |
"There-there Evenstar, don't be so nervous. It's just another stinker. Let's go see what he was guarding"
Odmar tapped Evenstar on the shoulder and walked into the room. After inspecting the room he went to the box and started delving in it.
Perception: 1d20 + 3 ⇒ (9) + 3 = 12
Evenstar |
After nearly cutting Odmar in half as well, Evenstar begins to calm down. She takes a short breather, the rage having taken a lot out of her, then joins in the search of the room.
perception: 1d20 + 6 ⇒ (4) + 6 = 10
DM Tiaburn |
Room was filled with mix of usual utensils, like bowls and spoons, knives and pots, but on the other end spectacular collection of torturing items was seen. Inside chest party found 15 cold iron arrows, good buckler*, nice short sword*, new studded leather armor* and pretty short bow*. two scrolls^, climber's kit and wayfinder were accompaning them in box. Troglodyte itself had some clothes, club and pretty complex key.
* means masterwork.
Scroll of Invisibility
Scroll of cure moderate wounds
Evenstar |
Evenstar waves a hand dismissively at all the scrolls and other items.
"I guess we'll see how much all that junk is worth when we get back to town," she says. Can't make that DC.
After looking around the room, she moves to the northeast door and opens it.
"Let's try this one," she suggests.
Odmar Krufft |
"Wow! That's a nice bow! I'll use it for now." Odmar fixes his bow to the backpack and takes a masterwork one.
that's +1 attack +1 damage?
"Wait! Almost forgot!" Odmar picks up the key from the dead troglodytes body.
"Let me check the door first"
Perception: 1d20 + 3 ⇒ (9) + 3 = 12
DM Tiaburn |
Odmar: short bow is +1 to hit only
The door had no lock, so key was useless for now. Odmar checked for traps, but found nothing. He opened door (stuck?: 1d100 ⇒ 39) and found a severely beaten unconscious human, chained in manacles laying there. Small room serves a cell.
lock fits manacles if you like to open them
Evenstar |
Evenstar moves to the unconscious human, unlocks the manacles, and offers some food and water. Assuming not hostile and regains consciousness.
DM Tiaburn |
His condition is hungry, exhausted and deeply below 0 hit points
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