PFS PbP Gameday VI: DM Carbide's The Godsmouth Heresy (CORE) (Inactive)

Game Master John Woodford

COMBAT MAP


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Grand Lodge

Male Human DEAD

Jack gingerly prods the pile of flesh for any more signs of 'life', and to quickly look for any useful loot.

Perception: 1d20 + 7 ⇒ (12) + 7 = 19.

He then nods up the stairs.

"Shall we continue on our way?"

Grand Lodge

male | ATT: +1 cold iron long sword+6(1d8+4); lt. crossbow +4(1d8);or (two weapons) long sword +4 and lt. mace +3 (1d6+3) Human: Int; +2, Per; +7, H.P. 28/28,AC:18, 16 FF, 12 Tch; CMB; +5, CMD: 17 (15 FF), Fighter/Rogue 2/1 Fort. 5, Ref. 4, Will. 2 (+1 vs fear), spd: 20ft:

Dave picks up his lantern off the floor and resumes his position in the marching order. Shall we tighten it up a bit? I think all attempts at stealth are out the window after our skirmish with those...those..hand things? What? Were they alive what was that? Dave is a bit disturbed but not un-nerved.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Jack finds nothing but carrion (though considering that you're here to find a body thief, this is a strong indication that you're in the right area).

Where to now? You can still try to climb up the shaft, or you can take the stairs, or go back the way you came.

Grand Lodge

Male LG Half-Orc Fighter (tower Shield Spec) 2 | HP 24/24 | AC 25 T 12 FF 24 | CMB +7, CMD 19 | F: +8, R: +3*, W: +0 | Init: +1 | Perc: -2, SM: -2 | Speed 20ft | Active conditions: None.

"Good idea, but lets keep going and clear out this route first, then move onto some other side corrider as needed."

Liberty's Edge

Male Human (Shoanti) AC22(24) Haste AC 25/T16/FF22 F+8/R+13(14)/W+7 57/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects haste, heroism, and inspiring courage.

With the hands dealt with, Two Blades started scouting ahead, quietly moving up the stairs as he checked for traps.

stealth: 1d20 + 8 ⇒ (3) + 8 = 11
Perception(traps): 1d20 + 6 ⇒ (3) + 6 = 9


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Two Blades, have you marked wand charges used to heal yourself?

Silver Crusade

[retired]

I'm keeping track, but we were just in combat and so didn't have time to use the wands.

Healing the 8 damage on TwoBlades brings our number of charges remaining to:

• Resolute: 43
• Dale: 44
• TwoBlades: 44


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The corridor terminates in a T-intersection, with stairways going up to the north and south. There are no doors apparent, but the hallways continue beyond your ability to see.

Grand Lodge

Male LG Half-Orc Fighter (tower Shield Spec) 2 | HP 24/24 | AC 25 T 12 FF 24 | CMB +7, CMD 19 | F: +8, R: +3*, W: +0 | Init: +1 | Perc: -2, SM: -2 | Speed 20ft | Active conditions: None.

"Two Blades, you are leading the group, go ahead and pick a direction."

Liberty's Edge

Male Human (Shoanti) AC22(24) Haste AC 25/T16/FF22 F+8/R+13(14)/W+7 57/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects haste, heroism, and inspiring courage.

Looking to the North and South, Two Blades headed down the stairs to the South, waiting at the bottom for the others to enter his view before continuing down the corridor.

Grand Lodge

Male LG Half-Orc Fighter (tower Shield Spec) 2 | HP 24/24 | AC 25 T 12 FF 24 | CMB +7, CMD 19 | F: +8, R: +3*, W: +0 | Init: +1 | Perc: -2, SM: -2 | Speed 20ft | Active conditions: None.

Moved the group to keep up. Also, moved the entire group to the edge of the 'black'.

Grand Lodge

male | ATT: +1 cold iron long sword+6(1d8+4); lt. crossbow +4(1d8);or (two weapons) long sword +4 and lt. mace +3 (1d6+3) Human: Int; +2, Per; +7, H.P. 28/28,AC:18, 16 FF, 12 Tch; CMB; +5, CMD: 17 (15 FF), Fighter/Rogue 2/1 Fort. 5, Ref. 4, Will. 2 (+1 vs fear), spd: 20ft:

Dave decides to move up to Two blades and Warren. Don't like that you two are up here alone. But, you got a better eye for them traps than the rest of us. I want to stay close in case another bunch of ugly crawling things happen about.,. Just tell me where. ( Warren / Two blades place my pawn some where behind you guys as we move forward.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The stairs go up, not down.

-Posted with Wayfinder

The Exchange

Gnome Sorcerer 3 (CORE) | HP 23/23 | AC 17* | T 13 | FF 15* | CMD 11 | F +4 | R +4 | W +3 | +2 vs. illusions | Resist: Acid 10 | Init +4 | Perc +1 (low-light) | Sense Motive -1 | Elemental Ray 6/7 | Spells: Level 1: 1/6 | Reroll 1/1 | Active Spells: Mage Armor(*)

Dale follows along, awaiting the next inevitable challenge. Good with my position.

Silver Crusade

[retired]

I'm good.

Liberty's Edge

Male Human (Shoanti) AC22(24) Haste AC 25/T16/FF22 F+8/R+13(14)/W+7 57/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects haste, heroism, and inspiring courage.

oops, up it is


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The hall continues south.

Liberty's Edge

Male Human (Shoanti) AC22(24) Haste AC 25/T16/FF22 F+8/R+13(14)/W+7 57/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects haste, heroism, and inspiring courage.

Two Blades kept heading South, looking to see if there was any rooms to checkout in that direction, trying to stay near his friends but far enough that he was not heard.

stealth: 1d20 + 8 ⇒ (2) + 8 = 10
Perception(traps): 1d20 + 6 ⇒ (13) + 6 = 19

Grand Lodge

Male LG Half-Orc Fighter (tower Shield Spec) 2 | HP 24/24 | AC 25 T 12 FF 24 | CMB +7, CMD 19 | F: +8, R: +3*, W: +0 | Init: +1 | Perc: -2, SM: -2 | Speed 20ft | Active conditions: None.

Warren quietly urges the remaining party members onward, as Two Blades selflessly leads the group onward to victory. Or, given how this group has been going for me, certain death

Grand Lodge

Male Human DEAD

Jack happily follows along, bow at the ready.

The Exchange

Gnome Sorcerer 3 (CORE) | HP 23/23 | AC 17* | T 13 | FF 15* | CMD 11 | F +4 | R +4 | W +3 | +2 vs. illusions | Resist: Acid 10 | Init +4 | Perc +1 (low-light) | Sense Motive -1 | Elemental Ray 6/7 | Spells: Level 1: 1/6 | Reroll 1/1 | Active Spells: Mage Armor(*)

Dale resists the urge to whistle to himself while following along.

Grand Lodge

male | ATT: +1 cold iron long sword+6(1d8+4); lt. crossbow +4(1d8);or (two weapons) long sword +4 and lt. mace +3 (1d6+3) Human: Int; +2, Per; +7, H.P. 28/28,AC:18, 16 FF, 12 Tch; CMB; +5, CMD: 17 (15 FF), Fighter/Rogue 2/1 Fort. 5, Ref. 4, Will. 2 (+1 vs fear), spd: 20ft:

Dave moves along as quietly as he is able; stealth: 1d20 - 1 ⇒ (13) - 1 = 12: He stalks along a few feet behind his rogue friends...ready for anything.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The first indication that Two Blades has of anything out of the ordinary is when four arrows come sailing out of the darkness at him. Two glance off his armor, but two stick shallowly for 4 HP total.

Round 1:

Initiative order
Warren
Jack
Resolute
Enemies
Two Blades
Dave
Dale

Warren, Jack, and Resolute can act! I have the limit of how far Resolute can see marked, with the assumption that Two Blades has a light spell effect on his person at the moment. Everyone without low-light vision can only see twenty feet. Keep in mind that if you advance past the edge without a light source yourself you will be unable to see.

Dice rolls:
Dale Initiative: 1d20 + 4 ⇒ (2) + 4 = 6
Dave Initiative: 1d20 + 2 ⇒ (8) + 2 = 10
Resolute Initiative: 1d20 + 2 ⇒ (17) + 2 = 19
Two Blades Initiative: 1d20 + 6 ⇒ (8) + 6 = 14
Warren Initiative: 1d20 + 6 ⇒ (13) + 6 = 19
Jack Initiative: 1d20 + 6 ⇒ (13) + 6 = 19

Foe Initiative: 1d20 + 6 ⇒ (10) + 6 = 16

Arrow to Two Blades: 1d20 + 2 ⇒ (13) + 2 = 15
Arrow to Two Blades: 1d20 + 2 ⇒ (5) + 2 = 7
Arrow to Two Blades: 1d20 + 2 ⇒ (12) + 2 = 14
Arrow to Two Blades: 1d20 + 2 ⇒ (7) + 2 = 9

Arrow damage: 2d6 ⇒ (1, 3) = 4

Grand Lodge

Male LG Half-Orc Fighter (tower Shield Spec) 2 | HP 24/24 | AC 25 T 12 FF 24 | CMB +7, CMD 19 | F: +8, R: +3*, W: +0 | Init: +1 | Perc: -2, SM: -2 | Speed 20ft | Active conditions: None.

"Dale, give me some light, please, so I can see!"

Once Dale cast light on someone of Warren's (like her sword), she will move foreward.

Silver Crusade

[retired]

Resolute advances 30 feet (move action) and holds his weapon out in front of him to block any incoming arrows (total defense).

"We must hasten the fight to them!"

Can someone move me 6 squares, please?

AC temporarily increased to 23, but it's a Dodge bonus, so it won't apply until we can see our foes.

Grand Lodge

Male LG Half-Orc Fighter (tower Shield Spec) 2 | HP 24/24 | AC 25 T 12 FF 24 | CMB +7, CMD 19 | F: +8, R: +3*, W: +0 | Init: +1 | Perc: -2, SM: -2 | Speed 20ft | Active conditions: None.
"Resolute" wrote:

Resolute advances 30 feet (move action) and holds his weapon out in front of him to block any incoming arrows (total defense).

"We must hasten the fight to them!"

Can someone move me 6 squares, please?

AC temporarily increased to 23, but it's a Dodge bonus, so it won't apply until we can see our foes.

done

Silver Crusade

[retired]

Thank you!


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Jack?

Grand Lodge

Male Human DEAD

Jack moves up behind Resolute.

I don't want to move further, lest I become a pin-cushion ;-)

Grand Lodge

male | ATT: +1 cold iron long sword+6(1d8+4); lt. crossbow +4(1d8);or (two weapons) long sword +4 and lt. mace +3 (1d6+3) Human: Int; +2, Per; +7, H.P. 28/28,AC:18, 16 FF, 12 Tch; CMB; +5, CMD: 17 (15 FF), Fighter/Rogue 2/1 Fort. 5, Ref. 4, Will. 2 (+1 vs fear), spd: 20ft:
GM wrote:
Warren, Jack, and Resolute can act! I have the limit of how far Resolute can see marked, with the assumption that Two Blades has a light spell effect on his person at the moment. Everyone without low-light vision can only see twenty feet. Keep in mind that if you advance past the edge without a light source yourself you will be unable to see.

GM please keep in mind Dave currently has a lit lantern in hand as well as Resolute 's MW sword in his main hand

*edit* for reference Dave picks his lantern off the floor on the 2nd post of this page and Dave should be right behind Warren and Two blades


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Ah, that's right. What kind of lantern do you have? I'm at work, and have no access to HL.

Grand Lodge

Male LG Half-Orc Fighter (tower Shield Spec) 2 | HP 24/24 | AC 25 T 12 FF 24 | CMB +7, CMD 19 | F: +8, R: +3*, W: +0 | Init: +1 | Perc: -2, SM: -2 | Speed 20ft | Active conditions: None.

Dale, man, you here?

Silver Crusade

[retired]

Hopefully it's hooded.

I recommend listing your equipment on your profile so that others can quickly view what you have.

Sometimes very useful in RP interactions, too ^_^

The Exchange

Gnome Sorcerer 3 (CORE) | HP 23/23 | AC 17* | T 13 | FF 15* | CMD 11 | F +4 | R +4 | W +3 | +2 vs. illusions | Resist: Acid 10 | Init +4 | Perc +1 (low-light) | Sense Motive -1 | Elemental Ray 6/7 | Spells: Level 1: 1/6 | Reroll 1/1 | Active Spells: Mage Armor(*)

Was waiting for my turn... from the 2nd to last GM post we are in initiative and it's not my turn.

"Give me a second."

Grand Lodge

male | ATT: +1 cold iron long sword+6(1d8+4); lt. crossbow +4(1d8);or (two weapons) long sword +4 and lt. mace +3 (1d6+3) Human: Int; +2, Per; +7, H.P. 28/28,AC:18, 16 FF, 12 Tch; CMB; +5, CMD: 17 (15 FF), Fighter/Rogue 2/1 Fort. 5, Ref. 4, Will. 2 (+1 vs fear), spd: 20ft:

Sorry guys a little tardy on updating some of these characters sheets. I'll get to it this weekend . It is a hooded lantern..
Dave peers down the hall to try and get a glimpse of the archer perception: 1d20 + 2 ⇒ (10) + 2 = 12


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Until Dave moves, Resolute won't be able to see the source of the arrows--hooded lantern illuminates 30' normal, and another 30' is dim light. However, Dave started out 65' from the source of the arrows. (Now, a bullseye lantern would have been a different story....) Incidentally, Warren, given your position Dale isn't going to be able to reach you and cast the spell.

Round 1 (ongoing):

Initiative order
Warren-delaying
Jack-moved
Resolute-acted
Enemies-acted
Two Blades
Dave
Dale

As the closest target, Resolute becomes the focus of the unseen archers' attentions. One arrow clatters off of the wall before it reaches him, another glances off of his armor, the barbarian's catlike reflexes enable him to dodge the third, but as he twists to avoid it the fourth one finds a vital spot for 14 HP. Consecutive 20s...Two Blades is lucky you moved up, Resolute, because he would have eaten the crit plus two more hits, and would probably be down now.

Two Blades, Dave, and Dale can act!

Dice rolls:
Arrow to Resolute: 1d20 + 2 ⇒ (4) + 2 = 6
Arrow to Resolute: 1d20 + 2 ⇒ (16) + 2 = 18
Arrow to Resolute: 1d20 + 2 ⇒ (14) + 2 = 16
Arrow to Resolute: 1d20 + 2 ⇒ (20) + 2 = 22

Arrow to Resolute, confirm: 1d20 + 2 ⇒ (20) + 2 = 22

Arrow damage: 1d6 + 2d6 ⇒ (4) + (6, 4) = 14

Grand Lodge

Male LG Half-Orc Fighter (tower Shield Spec) 2 | HP 24/24 | AC 25 T 12 FF 24 | CMB +7, CMD 19 | F: +8, R: +3*, W: +0 | Init: +1 | Perc: -2, SM: -2 | Speed 20ft | Active conditions: None.
DM Carbide wrote:

Incidentally, Warren, given your position Dale isn't going to be able to reach you and cast the spell.

It is a delayed move until after Dale casts Light on my weapon (or something similar.... "Once Dale cast light on someone of Warren's (like her sword), she will move foreward." (from my post above)


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Then you need to keep your icon in its starting position, to avoid ambiguity.

The Exchange

Gnome Sorcerer 3 (CORE) | HP 23/23 | AC 17* | T 13 | FF 15* | CMD 11 | F +4 | R +4 | W +3 | +2 vs. illusions | Resist: Acid 10 | Init +4 | Perc +1 (low-light) | Sense Motive -1 | Elemental Ray 6/7 | Spells: Level 1: 1/6 | Reroll 1/1 | Active Spells: Mage Armor(*)

Going to assume that Warren delayed, so Dale will move forward and cast light on her weapon.

Dale strides forwards, casting Light upon Warren's weapon. "There ya go!"

Silver Crusade

[retired]

"Nnnghuh!!" Resolute cries out.

Taking a deep breath, he snaps the arrow shaft so it won't impede his motion further.

"Oh the blasphemy of firing arrows at an elf!"

Grand Lodge

male | ATT: +1 cold iron long sword+6(1d8+4); lt. crossbow +4(1d8);or (two weapons) long sword +4 and lt. mace +3 (1d6+3) Human: Int; +2, Per; +7, H.P. 28/28,AC:18, 16 FF, 12 Tch; CMB; +5, CMD: 17 (15 FF), Fighter/Rogue 2/1 Fort. 5, Ref. 4, Will. 2 (+1 vs fear), spd: 20ft:

Dave witlessness a hail of arrows pour down on his companions and decides to act. He marches forward steadily with lantern in hand to illuminate his unseen enemies. I've had just about enough of this! Dave announces as he strides purposely forward sword and lantern in hand.

Dave double moves forward when it's his turn.

Liberty's Edge

Male Human (Shoanti) AC22(24) Haste AC 25/T16/FF22 F+8/R+13(14)/W+7 57/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects haste, heroism, and inspiring courage.

Two Blades moved forward, hoping to start slashing at some archers.

Move 40 and if I can see the archers, charge. Attack roll is for dealing with them. Ac 16 with the charge
Attack: 1d20 + 6 ⇒ (7) + 6 = 131d6 + 1 ⇒ (1) + 1 = 2


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Dave pointed out that I got the lighting effects wrong, so you're in some luck. (At least Two Blades is; he'll take less damage.)

Two Blades heads up the stairs to the south, followed closely by Warren, with Dave and Resolute behind them. Dave's lantern illuminates the intersection from his position at the bottom of the stairs, but the light does not reach past the top of the stairs. (That is, with Dave ten feet below the rest of the corridor, he only has line of effect a little ways down the hall.) As Two Blades reaches the top of the stairs, four arrows flash out of the darkness ahead. All, however, miss him because of the effing range penalty. So take back the 4 HP.

Round 1:

Warren begins by delaying until she can get Dale's help. Resolute advances warily, still unable to see past the circle of Two Blades' light. Jack moves up behind the elf. Of the next salvo of arrows, one finds Resolute for the same 14 HP.

As Dave reaches the top of the stairs on his way forward, Resolute finally catches a glimpse of the previously-unseen archers. There are four skeletal figures near a pair of openings in the corridor walls. Two Blades realizes that he can't reach them, even charging. Dale casts light on Warren's shortsword.

Two Blades, what do you want to do instead of charging?

Liberty's Edge

Male Human (Shoanti) AC22(24) Haste AC 25/T16/FF22 F+8/R+13(14)/W+7 57/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects haste, heroism, and inspiring courage.

Drop prone and go full defense to make me a harder target then please.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Two Blades drops to the floor, allowing the more heavily-armored party members to clear a path.

Round 2:

Initiative order
Jack
Resolute
Enemies
Two Blades
Dave
Dale
Warren

Jack and Resolute are up!

DC 11 Knowledge (Religion), once you can see the enemies clearly:
These are skeletal archers, identical to the weakest sort of skeletal undead but armed differently.

Grand Lodge

Male Human DEAD

Jack waits for Resolute to advance.

Silver Crusade

[retired]

CHARGE!

Resolute advances swiftly towards the group of skeletons.

Mwk Ranseur, Charge: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16
Piercing Damage: 2d4 + 4 ⇒ (1, 4) + 4 = 9

AC temporarily 17.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 2 (ongoing):

Initiative order
Jack
Resolute-acted
Enemies
Two Blades
Dave
Dale
Warren

Resolute charges forward and shoves his ranseur into the undead ribcage; a quick twist, and the unnaturally-animated bones fall to pieces, at rest at last.

Jack can act now. Keep in mind that for Jack the skeleta are in dim light, so he has a 20% miss chance.

Grand Lodge

Male Human DEAD

Jack moves forward, drawing a club as he does so.

Double move.

This should provoke, but since they are wielding bows, they probably can't take AoOs right now ;-)


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 2 (ongoing):

Initiative order
Jack-acted
Resolute-acted
Enemies-acted
Two Blades
Dave
Dale
Warren

All three skeletons claw at Jack as he tries to get by them. Only one hits for 6 HP. They retreat away from Jack, then continue to fire at Resolute. Again, only one arrow gets past the elf's guard and armor and inflicts 3 HP.

Two Blades, Dave, Dale, and Warren up!

Dice rolls:
AoO: 1d20 + 2 ⇒ (7) + 2 = 9
AoO: 1d20 + 2 ⇒ (18) + 2 = 20
AoO: 1d20 + 2 ⇒ (4) + 2 = 6

Claw damage: 1d4 + 2 ⇒ (4) + 2 = 6

Arrow to Resolute: 1d20 + 2 ⇒ (9) + 2 = 11
Arrow to Resolute: 1d20 + 2 ⇒ (7) + 2 = 9
Arrow to Resolute: 1d20 + 2 ⇒ (18) + 2 = 20

Arrow damage: 1d6 ⇒ 3

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