[PFS PbP Gameday V] GM Alias' 7-12: The Twisted Circle
(Inactive)
Game Master
Jon A
Maps and handouts!
F Picture of Geirahöð Human Urban Ranger 3
This will be Geirahöð´s first Adventure, so she has no fancy items.
M Human Bard 1 | HP 8/8 | Init: -2 AC: 14 T: 8 F: 14 | F: 0 R: 0 W: 4 | Knowledge (Arcana/ Dungeoneering/ Geography/ History/ Local): +9 Bardic: +5 Perception: +6 Spellcraft: +8 Magic Device: + 7 | Inspiration: 4/4 Bardic Performance: 7/7 Spells 1st: 4/4
I put my character sheet info up, but it seems to overlap with my stat line for posts on my profile. Does anyone know how to fix that?
F Picture of Geirahöð Human Urban Ranger 3
M Human Bard 1 | HP 8/8 | Init: -2 AC: 14 T: 8 F: 14 | F: 0 R: 0 W: 4 | Knowledge (Arcana/ Dungeoneering/ Geography/ History/ Local): +9 Bardic: +5 Perception: +6 Spellcraft: +8 Magic Device: + 7 | Inspiration: 4/4 Bardic Performance: 7/7 Spells 1st: 4/4
I just tried that, but the text still overlaps when I open the spoiler. I've seen others where they have both side-by-side without spoilers and it shows fine.
Thanks for the idea, though!
F Picture of Geirahöð Human Urban Ranger 3
Put spells and bardic performance in a second spoiler!
Female Human Magus (Kensai) 1 - HP 10/10 - AC: 14 /T: 13 /FF: 11 - Perception +1 - F: +4 / R: +2 /W: +3 - CMB +3 - CMD 16 - Speed 30 - Init. +2
I think it's because "(Arcana/Dungeoneering/Geography/History/Local)" has no spaces, so when the page shows the text it expands the field to show it without breaking the line. Try to put a space before and/or after the slashes.
M Human Bard 1 | HP 8/8 | Init: -2 AC: 14 T: 8 F: 14 | F: 0 R: 0 W: 4 | Knowledge (Arcana/ Dungeoneering/ Geography/ History/ Local): +9 Bardic: +5 Perception: +6 Spellcraft: +8 Magic Device: + 7 | Inspiration: 4/4 Bardic Performance: 7/7 Spells 1st: 4/4
male Human Cleric 6, HP 50/52, AC 21, T 13, FF 18, F +7, R +6, W +9, Initiative +1, Perception +7
hey...just finalized some gear...nothing major..just a crossbow, steel shield and some acid...
oh and my pfs # is 125048-05, grand lodge, no day job
Male Ifrit Sorcerer 1 HP: 8/8| AC: 12| T:12| FF:10| CMD:12 CMB:+0 | Fort: +1 | Ref:+2 | Will:+0 | Init:+8 | 60' Darkvision
Good GM, you summoned Allafaz? Well, Allafaz is here!
Male Ifrit Sorcerer 1 HP: 8/8| AC: 12| T:12| FF:10| CMD:12 CMB:+0 | Fort: +1 | Ref:+2 | Will:+0 | Init:+8 | 60' Darkvision
Looks like the family and I are going out of town this weekend. Don't expect much, if anything, from me until Monday morning.
I am going to be out of town starting later today, and won't be back until Oct 6. I will not have access to internet. I was hoping to get one last post up before I left, but that just didn't work out. Sorry. We will get things moving once I get back.
male Human Cleric 6, HP 50/52, AC 21, T 13, FF 18, F +7, R +6, W +9, Initiative +1, Perception +7
all good man...no worries...have fun!
We have just over month until the end of Gameday. We are a little behind where I would like to be. The fault is mostly mine, but I am going to push to get back to a 1/day posting schedule. That should allow us to finish in time. Let's keep up the posting rate and finish this one strong.
Female Human Magus (Kensai) 1 - HP 10/10 - AC: 14 /T: 13 /FF: 11 - Perception +1 - F: +4 / R: +2 /W: +3 - CMB +3 - CMD 16 - Speed 30 - Init. +2
Hi.
Sorry for my lack of posts. I had some busy days, but it should be better from now on.
I have to go out of town for a funeral. I will be back on Tuesday. I will get a post up then and get us moving.
Male Human(I think) Gamer 20
condolences man...take your time...
Male Ifrit Sorcerer 1 HP: 8/8| AC: 12| T:12| FF:10| CMD:12 CMB:+0 | Fort: +1 | Ref:+2 | Will:+0 | Init:+8 | 60' Darkvision
Very sorry for your loss!
Thanks for the kind words.
I'm afraid we're not going to finish this scenario before the end of the Gameday. That's mostly my fault, as I've not been pushing us forward as much as I should have. That doesn't mean we can't finish off the scenario, though. We just won't have a chance at the Gameday boons.
I'm am very close to the end on a couple of other games, so I will be able to rededicate myself to this one in the days ahead.
Allafaz asked for a recap. Basically, you need to 1) figure out what happened to Amenira, and 2) unravel the mystery of Mercy (i.e. why they weren't wiped off the map in a recent mana storm. You've just about got #1 wrapped up, but haven't really made much progress on #2.
male Human Cleric 6, HP 50/52, AC 21, T 13, FF 18, F +7, R +6, W +9, Initiative +1, Perception +7
all good man...when ever we finish this is cool by me...already got a gdv boon incoming....sometime anyways...got it from first part...still aint got it yet...
Female Human Magus (Kensai) 1 - HP 10/10 - AC: 14 /T: 13 /FF: 11 - Perception +1 - F: +4 / R: +2 /W: +3 - CMB +3 - CMD 16 - Speed 30 - Init. +2
It's ok, I also could not be as active as I would have liked. And I'm in with continuing after the gameday.
So, let's keep the game going!
I've been instructed to report it, even though we didn't finish in time. I will go ahead a roll for boons. A 16 or 20 wins!
GM Alias: 1d20 ⇒ 15
Espada: 1d20 ⇒ 7
Goran: 1d20 ⇒ 3
Allafaz: 1d20 ⇒ 12
Yamino: 1d20 ⇒ 9
Geirahod: 1d20 ⇒ 17
Oh well. I really do want to get us moving, so let me know if you need a recap, or what.
Male Ifrit Sorcerer 1 HP: 8/8| AC: 12| T:12| FF:10| CMD:12 CMB:+0 | Fort: +1 | Ref:+2 | Will:+0 | Init:+8 | 60' Darkvision
Yes, as requested, a recap please.
Everyone still in?
male Human Cleric 6, HP 50/52, AC 21, T 13, FF 18, F +7, R +6, W +9, Initiative +1, Perception +7
M Human Bard 1 | HP 8/8 | Init: -2 AC: 14 T: 8 F: 14 | F: 0 R: 0 W: 4 | Knowledge (Arcana/ Dungeoneering/ Geography/ History/ Local): +9 Bardic: +5 Perception: +6 Spellcraft: +8 Magic Device: + 7 | Inspiration: 4/4 Bardic Performance: 7/7 Spells 1st: 4/4
F Picture of Geirahöð Human Urban Ranger 3
Male Ifrit Sorcerer 1 HP: 8/8| AC: 12| T:12| FF:10| CMD:12 CMB:+0 | Fort: +1 | Ref:+2 | Will:+0 | Init:+8 | 60' Darkvision
GM Alias wrote: Oh well. I really do want to get us moving, so let me know if you need a recap, or what. Allafaz wrote: Yes, as requested, a recap please.
Everyone still in?
Goran Baldaros wrote: yep Professor Yamino wrote: Yes. Geirahöð Bjornsdottir wrote: yes Ok, so we're all set to get this baby going!
Yes, let's get moving again.
To recap:
The PFS asked you to travel to the town of Mercy in the middle of the Mana Wastes to figure out their secret. They were recently hit by a violent mana storm, but suffered surprisingly little damage. In addition, you were to locate the investigator Amenira, a wizard-priest of Nethys, who went missing not long ago.
On the way in to town, you encountered a gnoll who had been warped and mutated by the twisted magics of the Mana Wastes. After defeating it, you discovered a cave that contained an altar to the dark god Azathoth, along with several small wooden dolls.
Upon approaching the town of Mercy, you were stopped by the town sheriff, Sheriff Molume, who confiscated your large weapons, and explained the town rules to you. Specifically, the curfew between 1 hour before sunset to 1 hour after sunrise. He escorted you to the guest house, where he explained you will be supplied with food, and how to send messages to him via the message box on the front of the house.
As for exploring Mercy, you were able to search the house that Amenira used to inhabit. Inside you found a listing of her notes with several 'unwritten' rules of the town, along with several unfinished dolls. You also discovered an animated doll of a girl named Nira. She gave a cryptic speech about murder and the town. She now accompanies the group in its travels.
You spent the first night in the guest house, choosing to observe the curfew. It's the next morning, and you've started wandering the town. You are near a typical dwelling.
Possible avenues of investigation include talking with random villagers, visiting the artisan's square, or visiting the Temple of Robori, the god of the village.
F Picture of Geirahöð Human Urban Ranger 3
Let us start with visiting the artisan´s square.
Male Ifrit Sorcerer 1 HP: 8/8| AC: 12| T:12| FF:10| CMD:12 CMB:+0 | Fort: +1 | Ref:+2 | Will:+0 | Init:+8 | 60' Darkvision
male Human Cleric 6, HP 50/52, AC 21, T 13, FF 18, F +7, R +6, W +9, Initiative +1, Perception +7
Male Ifrit Sorcerer 1 HP: 8/8| AC: 12| T:12| FF:10| CMD:12 CMB:+0 | Fort: +1 | Ref:+2 | Will:+0 | Init:+8 | 60' Darkvision
"So, that is handled, shall we ask around to some of the villagers and see what they have to tell us?"
I will go with a "gather information" check...
Diplomacy: 1d20 + 5 ⇒ (19) + 5 = 24
Happy new year everyone! Let's get this rolling again.
Male Ifrit Sorcerer 1 HP: 8/8| AC: 12| T:12| FF:10| CMD:12 CMB:+0 | Fort: +1 | Ref:+2 | Will:+0 | Init:+8 | 60' Darkvision
Well, what do you think guys? Been like 2 weeks since the GM posted.
F Picture of Geirahöð Human Urban Ranger 3
let´s try to find a replacement gm
Male Ifrit Sorcerer 1 HP: 8/8| AC: 12| T:12| FF:10| CMD:12 CMB:+0 | Fort: +1 | Ref:+2 | Will:+0 | Init:+8 | 60' Darkvision
Do we contact the Gameday coordinator and get one?
male Human Cleric 6, HP 50/52, AC 21, T 13, FF 18, F +7, R +6, W +9, Initiative +1, Perception +7
it would be better if we put a post in the Flaxseed Lodge thread...i'll post in there for a new GM...
Male Ifrit Sorcerer 1 HP: 8/8| AC: 12| T:12| FF:10| CMD:12 CMB:+0 | Fort: +1 | Ref:+2 | Will:+0 | Init:+8 | 60' Darkvision
1-23 (Thread|Slides)
Hi everyone. grimdog mentioned you are looking for a GM to help finish off this scenario. I did this one a few months ago, so I'll try pick it up and get started soon. I hope GM Alias is doing alright.
Male Ifrit Sorcerer 1 HP: 8/8| AC: 12| T:12| FF:10| CMD:12 CMB:+0 | Fort: +1 | Ref:+2 | Will:+0 | Init:+8 | 60' Darkvision
I too hope that Alias is ok!
F Picture of Geirahöð Human Urban Ranger 3
1-23 (Thread|Slides)
GM Alias wrote: Yes, let's get moving again.
To recap:
The PFS asked you to travel to the town of Mercy in the middle of the Mana Wastes to figure out their secret. They were recently hit by a violent mana storm, but suffered surprisingly little damage. In addition, you were to locate the investigator Amenira, a wizard-priest of Nethys, who went missing not long ago.
On the way in to town, you encountered a gnoll who had been warped and mutated by the twisted magics of the Mana Wastes. After defeating it, you discovered a cave that contained an altar to the dark god Azathoth, along with several small wooden dolls.
Upon approaching the town of Mercy, you were stopped by the town sheriff, Sheriff Molume, who confiscated your large weapons, and explained the town rules to you. Specifically, the curfew between 1 hour before sunset to 1 hour after sunrise. He escorted you to the guest house, where he explained you will be supplied with food, and how to send messages to him via the message box on the front of the house.
As for exploring Mercy, you were able to search the house that Amenira used to inhabit. Inside you found a listing of her notes with several 'unwritten' rules of the town, along with several unfinished dolls. You also discovered an animated doll of a girl named Nira. She gave a cryptic speech about murder and the town. She now accompanies the group in its travels.
You spent the first night in the guest house, choosing to observe the curfew. It's the next morning, and you've started wandering the town. You are near a typical dwelling.
Possible avenues of investigation include talking with random villagers, visiting the artisan's square, or visiting the Temple of Robori, the god of the village.
You visited the Artisan's Square and witnessed a debate between the Carpenters and the Blacksmiths. You were able to break up the argument, but you also noticed the villagers hiding their children.
Does that sum up your progress so far?
Male Ifrit Sorcerer 1 HP: 8/8| AC: 12| T:12| FF:10| CMD:12 CMB:+0 | Fort: +1 | Ref:+2 | Will:+0 | Init:+8 | 60' Darkvision
Yes, I believe so.
Thank you very much for picking this up!
male Human Cleric 6, HP 50/52, AC 21, T 13, FF 18, F +7, R +6, W +9, Initiative +1, Perception +7
yep...about right. thanks man!
F Picture of Geirahöð Human Urban Ranger 3
M Human Bard 1 | HP 8/8 | Init: -2 AC: 14 T: 8 F: 14 | F: 0 R: 0 W: 4 | Knowledge (Arcana/ Dungeoneering/ Geography/ History/ Local): +9 Bardic: +5 Perception: +6 Spellcraft: +8 Magic Device: + 7 | Inspiration: 4/4 Bardic Performance: 7/7 Spells 1st: 4/4
I have an idea, but I'm not sure it could work:
Is it possible to use Mage Hand to either bust open the locker with a rock, or pry it open with a stick?
(i.e. is that a use for Mage Hand in general, not necessarily "Will it work in this case")
1-23 (Thread|Slides)
Mage Hand has about 5 pounds of force, so you wouldn't have enough strength to break the lock.
Sounds like you may want to grab a torch like Geirahöð did.
M Human Bard 1 | HP 8/8 | Init: -2 AC: 14 T: 8 F: 14 | F: 0 R: 0 W: 4 | Knowledge (Arcana/ Dungeoneering/ Geography/ History/ Local): +9 Bardic: +5 Perception: +6 Spellcraft: +8 Magic Device: + 7 | Inspiration: 4/4 Bardic Performance: 7/7 Spells 1st: 4/4
1-23 (Thread|Slides)
Has anyone heard from Espada Bastarda? Her last post looks like in mid-November. I'll bot her for now.
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