[PFS PbP Gameday V] #8-02: Ward Asunder (Level 3-7) (Inactive)

Game Master Michael Hallet

Subtier 3-4 (4P)

Maps


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Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Please dot when you are ready.

Dark Archive

HP 38/43; re-roll @+4 1/1; wand 47/50 Human Brawler-5; AC 19, Touch 15, Flat-footed 18, CMD 25, Fort +5 (+12 vs cold weather), Ref +7, Will +1, CMB +13(Trip +21); Init +3; Perc +8

"I am greeting you all!" says a large hulking man, who sports a large number of bruises and a rather flattened nose.

None of these seem to bother him the least.

Liberty's Edge

Male Aasimar Inquisitor 7 / Gunslinger 1 - HP 53/53 - AC 20 /T: 14/FF: 16 - Perception +15 - F: +11/ R: +12/ W: +12 - CMB: +7 - CMD: 22, Speed: 30 , Init. +9

A tall aasimar, lean and weathered, lounges against one wall. He wears a big pistol on his each hip and red bandana around his throat. He nods in acknowledgement of the big man's greeting, but says nothing, only continues rolling some dried leaves into a small paper tube.


.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

You receive a letter from Venture-Captain Amara Li:

Pathfinders,

Very few Pathfinders have found their way to Dtang Ma, and there
remain countless ruins and mysteries within the Sikhyeu Rainforest and
along the wintry slopes of the Kullan Dei mountains. The resident expert
and long-time Pathfinder is known endearingly as Old Pak. In collaboration
with another friend of the Society, he has uncovered a very promising lead
regarding a temple of Yamatsumi in the nearby Kullan Dei range that’s sure
to interest your boundless curiosity. I’ve arranged for you to meet him in
Dtang Ma’s capitol Ramparassad.

May your travels bring you fortune,
Venture-Captain Amara Li

Liberty's Edge

Male Aasimar Inquisitor 7 / Gunslinger 1 - HP 53/53 - AC 20 /T: 14/FF: 16 - Perception +15 - F: +11/ R: +12/ W: +12 - CMB: +7 - CMD: 22, Speed: 30 , Init. +9

Knowledge (religion) to know about Yamatsumi: 1d20 + 8 ⇒ (8) + 8 = 16

"Well that could've been more helpful," says Karos, sticking the paper tube in his mouth and lighting one end from a candle. "Who is 'another friend of the Society', I wonder."

Dark Archive

HP 38/43; re-roll @+4 1/1; wand 47/50 Human Brawler-5; AC 19, Touch 15, Flat-footed 18, CMD 25, Fort +5 (+12 vs cold weather), Ref +7, Will +1, CMB +13(Trip +21); Init +3; Perc +8

"In my last dealings with Amara Li we are working with a society of secrets." utters Yoshi as he recalls the frantic defence of the tower.

"We are having a nice tea ceremony. Then, having a nice fight!"

Liberty's Edge

Male Aasimar Inquisitor 7 / Gunslinger 1 - HP 53/53 - AC 20 /T: 14/FF: 16 - Perception +15 - F: +11/ R: +12/ W: +12 - CMB: +7 - CMD: 22, Speed: 30 , Init. +9

We go to Ramparrasad and look up Old Pak!

The Exchange

f Picture of Filicitas Felicitas Aurora, Aasimar (Azata-Touched), varisian mother. Bard 5/Inspired Blade 1
Spoiler:
AC 18/T13/FF14 HP 33/35 F+4 R+10 W+5 Init +5 SM +14 /Perception +4

A young aasimar girl enters, rapier at her hip an dashing smile on her face. Bowing she speaks. Felicitas Brighteyes... at your service.
The chars name is Felicitas, after my daughter. I played one secenario with a tengu, never liked it. But you can´t change it on the boards afterwards.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

You travel to Ramparassad to meet with Old Pak. The meeting takes place in a spice shop.

Bells tinkle and chime as the door to "Pak’s Tobacco and Spice" opens. Shelves on the walls are full of jars and pouches, and a collection of masks adorns the wall opposite to the entrance. An old Tian-Dtang man sitting behind the counter wakes up mid-snore, rubs his eyes, and exclaims in a raspy but exuberant voice.

"Yes, come in, come in! Ah, you must be the Pathfinders Ms. Amara sent! Where are my manners! I am Pak! Tea, anyone?"

Before anyone can answer, Pak flicks one end of his metal smoking pipe, snags a teakettle, and plants it atop a small brazier with smoldering coals.

While Pak is serving tea and lighting his pipe with vanilla-scented tobacco, one of the masks on the wall animates and floats toward you. "The mask is Tanbaru, a spirit oni. He won't harm you, don't worry." Pak explains.

Tanbaru lazily glides from one to another and briefly relates his history. "Long ago, I was a kami who lived near a temple of Yamatsumi in the Kullan Dei mountains. But centuries ago, the temple and I were magically transported into an extraplanar place called the Hao Jin Tapestry. For hundreds of years, I languished in a broken temple surrounded by tyrannical conquerors who encouraged my cruelest habits, and I turned into what I am now — an oni. It wasn’t until a group of Pathfinders found me and showed me mercy that I was able to see past my own selfishness and spite. I have been working for the Pathfinder Society ever since, both in Absalom and in Tian Xia."

If you played Tapestry's Toil with your Character:

"Nice to meet again."

Pak then runs a hand across his partly shaved head and explains the opportunity at hand. "I’ll get straight to the point. I would appreciate your to traveling to the Kullan Dei mountains in southern Dtang Ma and exploring what is left of the temple of Yamatsumi near which Tanbaru once lived. You see, the ancient sorceress Hao Jin was able to transport only the lower, front half of the original temple into her tapestry. I know little about the broken temple other than its haunted reputation, but Tanbaru here says that the temple’s secluded location high up in the mountains may well have kept its historical secrets and hidden treasures safe from vandals and looters, relics that should be valuable to the Pathfinder Society. I want Tanbaru to accompany you. Although his transformation into an oni made his memories somewhat frayed, he still instinctively knows the way there. You should know that when Tanbaru was a kami, the Pilgrim’s Path — the trail that leads up to the temple — was his sacred ward. His presence may have unpredictable consequences, so please keep him safe."

"I already packed some stuff for you. The terrain is rough and taking pack animals into the mountains would not be wise, they will slow you down." Old Pak hands you two large backpacks full of rice and a camping cooker that needs only twigs for fuel. Pak also has two climber’s kits that he can lend out and advises you to purchase additional climbing equipment as needed. "But I'm sure you know what you need. I mean, you are Pathfinders. Do you have any questions?"

The Exchange

f Picture of Filicitas Felicitas Aurora, Aasimar (Azata-Touched), varisian mother. Bard 5/Inspired Blade 1
Spoiler:
AC 18/T13/FF14 HP 33/35 F+4 R+10 W+5 Init +5 SM +14 /Perception +4

Felicitas ponders for a while before answering."Well what can hurt Tanbaru? Also what kind of opposition can we expect?"

Dark Archive

HP 38/43; re-roll @+4 1/1; wand 47/50 Human Brawler-5; AC 19, Touch 15, Flat-footed 18, CMD 25, Fort +5 (+12 vs cold weather), Ref +7, Will +1, CMB +13(Trip +21); Init +3; Perc +8

"Tanbaru, what is the threats that you are guarding the Pilgrim's Path from when you are being mortal?" asks Yoshi.

Yoshi enjoys his tea, sipping with some delicacy, even if there is the occasional slurping sound that detracts from the experience.

I will be buying clothing for mountains, climbing equipment and more rope!" he declares.

Assuming that Pak/Tanbaru say the clime is likely to be cold, Yoshi will buy cold weather equipment, MW climbing kit and 50' of silk rope.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

"Many species of birds and snakes are endemic to the Kullan Dei Mountains. Even other kamis and onis may dwelve there. Oni and kami are like fire and water — their hatred is strong and mutual. When a kami fails her ward or becomes estranged from it, she may fall to evil and devolve into an oni. This is what happened to me, but I learned to control my urges." Tanbaru answers.

"Climbing equipment is a good idea, but I don't think you need warm clothes. These mountains are not covered with ice and snow, but the whole mountain range is volcanically active. In the lower parts of the range, the weather will be hot, but once you reach a higher altitude the air will become cooler." Old Pak shares some information about the area.

Dark Archive

HP 38/43; re-roll @+4 1/1; wand 47/50 Human Brawler-5; AC 19, Touch 15, Flat-footed 18, CMD 25, Fort +5 (+12 vs cold weather), Ref +7, Will +1, CMB +13(Trip +21); Init +3; Perc +8

"I am thanking you kindly" bows Yoshi.

"What were being your specific duties of warding when you were Kami? Were you to be helping travellers? Or driving off Oni? Or keeping bridges safe?"

Dark Archive

| HP 51/51 | AC 20 T 11 F 19 (+1 in surprise rounds or when flat-footed) | Fort +6 Ref +4 Will +8 (+1 in surprise rounds or flat-footed, +4 vs death effects, +2 vs negative energy, energy drain, necromancy spells) | Init +2 | Perception +2 | Female Aasimar Oracle 6 | Active Spells/effects: Deathwatch (40? min), Bless (10 rounds) | Life Links Active: 5/6 (Fifi, Gru'Gar, Hsoko, Shayna, Taarik)

A pale lady with golden eyes clearly distantly related to the other Aasimar in the party arrives a bit late. She is dressed in simple robes but a good glance notices a thin layer of elven-style mithril links hugging her skin. Aside from a few daggers and wands and a sling she doesn't appear to be armed. A polished-smooth wooden holy symbol of Calistria is tied around her neck like a choker resting at the base of her throat.

Her voice is sultry, even as she is short of breath having just caught up with you.

"So sorry to be late. I had to take care of a "client" elsewhere in Ramparassad and I suppose I just lost track of the time! I am Sindelle Lifewater, and it's my duty to you all to make sure that you stay nice and healthy during our trek."

To Tanbaru, she smiles and says "Controlling urges is a bore but you are so strong for being able to do it! Are there any dangers you might remember about the roads or paths? Anything out there that might risk us falling to...urges or corruptions?"

After conversation dies down and we are about to depart, Sindelle touches a few of you to get your attention and speak to you quietly.

"In times of great stress, or in the middle of a fight, I'm told that I might not sound like myself...can any of you understand...ภาษานี้หรือไม่?"

Abyssal:
"...this language?"

Liberty's Edge

Male Aasimar Inquisitor 7 / Gunslinger 1 - HP 53/53 - AC 20 /T: 14/FF: 16 - Perception +15 - F: +11/ R: +12/ W: +12 - CMB: +7 - CMD: 22, Speed: 30 , Init. +9

Karos tips his hat to the newcomer. "Ma'am," he says. Noting the choker, he adds "Respects to your mistress."

On hearing the brutal language from her aasimar lips, he frowns slightly. "Can't say as I do. But I recognize it."

The Exchange

f Picture of Filicitas Felicitas Aurora, Aasimar (Azata-Touched), varisian mother. Bard 5/Inspired Blade 1
Spoiler:
AC 18/T13/FF14 HP 33/35 F+4 R+10 W+5 Init +5 SM +14 /Perception +4

"Could you please STOP! You are hurting my ears with this language! This is really painful!"

Dark Archive

HP 38/43; re-roll @+4 1/1; wand 47/50 Human Brawler-5; AC 19, Touch 15, Flat-footed 18, CMD 25, Fort +5 (+12 vs cold weather), Ref +7, Will +1, CMB +13(Trip +21); Init +3; Perc +8

Yoshi looks around the group.

"I am being in heavenly company indeed! he notes, somewhat bemused by the preponderance of divine descendants.

Dark Archive

| HP 51/51 | AC 20 T 11 F 19 (+1 in surprise rounds or when flat-footed) | Fort +6 Ref +4 Will +8 (+1 in surprise rounds or flat-footed, +4 vs death effects, +2 vs negative energy, energy drain, necromancy spells) | Init +2 | Perception +2 | Female Aasimar Oracle 6 | Active Spells/effects: Deathwatch (40? min), Bless (10 rounds) | Life Links Active: 5/6 (Fifi, Gru'Gar, Hsoko, Shayna, Taarik)

Sindelle smiles warmly to Yoshi and Karos, but has a slightly more sad tone of voice when addressing Kraak.

"Oh I'm sorry dear, but it's a curse. When we're fighting or things are stressful, that's the only thing I'll be able to speak or understand I'm afraid."

The Exchange

f Picture of Filicitas Felicitas Aurora, Aasimar (Azata-Touched), varisian mother. Bard 5/Inspired Blade 1
Spoiler:
AC 18/T13/FF14 HP 33/35 F+4 R+10 W+5 Init +5 SM +14 /Perception +4

"Indeed. Even without understanding what you say, it sounds like pain, suffering and hate!"

Liberty's Edge

Male Aasimar Inquisitor 7 / Gunslinger 1 - HP 53/53 - AC 20 /T: 14/FF: 16 - Perception +15 - F: +11/ R: +12/ W: +12 - CMB: +7 - CMD: 22, Speed: 30 , Init. +9

Karos looks from one woman to the other, then shrugs.

"Right. So we get some climbing equipment, get ourselves down to the Kullan Dei, climb some mountains and find this here temple. I'm sure it'll all sort itself out. How do we get there, Old Pak?"

Dark Archive

HP 38/43; re-roll @+4 1/1; wand 47/50 Human Brawler-5; AC 19, Touch 15, Flat-footed 18, CMD 25, Fort +5 (+12 vs cold weather), Ref +7, Will +1, CMB +13(Trip +21); Init +3; Perc +8

"Paining and suffering are feelings, not words " Says the confused pit fighter.

"I am agreeing those words are sounding hard on my ears."
he finally admits.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

"I was protecting pilgrims from all threats. Guiding the devout and testing the impious along the higher half of the trail, a notoriously arduous hike up a narrow path along the face of a nearly vertical cliff." Tanbaru answers to Yoshi's question. "Falling rocks and broken stairs are the main threats up there. Also be aware of Nagaji and snakes in the area."

Kn. local DC15 OR Diplomacy DC20:

Kullan Dei is a 2,500-mile long mountain range that winds its way through Nagajor and into the dragon kingdom of Xa Hoi. The northernmost stretch of the mountain range extends into southern Dtang Ma. The nearest summit is just a few hours’ hike from the busy streets of the sprawling capital Ramparassad.

Kn. local DC20 OR Diplomacy DC5:

The mountain range is volcanically active. In fact, Mount Pho-Yim, which looms over Ramparassad, often exudes ominous smoke. Seismic activity is common in the mountains, sometimes causing earthquakes, landslides, and volcanic eruptions.

Kn. local DC25 OR Diplomacy DC30:

Many species of birds and snakes are endemic to the Kullan Dei Mountains. Some develop a spiritual attachment to important sites, defending those areas as guardians or watching over them as auspicious sentinels. Dragons, ogres, and various types of kami and oni are also relatively common in the region.

If you speak Dtang, Nagaji or Tien, you receive a +5 bonus on the Diplomacy checks above.

When you leave Ramparassad, the weather is sweltering hot. After a walk past rice fields that extend a few miles outside the city and a hike through a bamboo forest, the yiz find a mountain trail that leads you south, deep into the Kullan Dei range. Up in the mountains, the weather is pleasantly cool. The air is thin, but the days you spend in the mountains are enough to become acclimated. After a week of hiking, you arrive at a set of stone pillars with inscriptions that read "The Pilgrim’s Path" in several languages. The mist-shrouded outline of the broken temple is visible in the distance, some 5 miles away.

Kn. geography/local/religion DC18:

The stone pillars do not only mark the beginning of the Pilgrim’s Path but also a transition from profane to sacred, which means that travelers should show proper reverence to tradition and the rules of the trail.

One of the stone pillars has text on it. The most salient points have been translated into Common*, but most of it is in a different language.

* Do not obscure paths! Leave no trace! Stay on the marked trail!

Dtang/Tien/Nagaji:
Do not obstruct paths! Don’t pitch your tent or leave your equipment on the trail. Be courteous and mindful of others using the trail. Leave no trace! Take your trash with you. Don’t make fires outside designated areas. Don’t leave any other trace of your passage. Stay on the marked trail! Nature is sacred and fragile; do not tread on it. Don’t harm animals unless you must defend yourself.

The Exchange

f Picture of Filicitas Felicitas Aurora, Aasimar (Azata-Touched), varisian mother. Bard 5/Inspired Blade 1
Spoiler:
AC 18/T13/FF14 HP 33/35 F+4 R+10 W+5 Init +5 SM +14 /Perception +4

Diplo: 1d20 + 12 ⇒ (20) + 12 = 32
Kloc: 1d20 + 7 ⇒ (18) + 7 = 25

Liberty's Edge

Male Aasimar Inquisitor 7 / Gunslinger 1 - HP 53/53 - AC 20 /T: 14/FF: 16 - Perception +15 - F: +11/ R: +12/ W: +12 - CMB: +7 - CMD: 22, Speed: 30 , Init. +9

1st roll Diplomacy: 1d20 + 12 ⇒ (3) + 12 = 15
1st roll Knowledge (local): 1d20 + 8 ⇒ (4) + 8 = 12

2nd roll Knowledge (religion): 1d20 + 8 ⇒ (10) + 8 = 18
2nd roll Knowledge (local): 1d20 + 8 ⇒ (9) + 8 = 17

"This a sacred space, where we must be respectful and follow the local customs. But I've no idea what they are. Anyone read these languages?"

Dark Archive

HP 38/43; re-roll @+4 1/1; wand 47/50 Human Brawler-5; AC 19, Touch 15, Flat-footed 18, CMD 25, Fort +5 (+12 vs cold weather), Ref +7, Will +1, CMB +13(Trip +21); Init +3; Perc +8

I'm assuming most of those skill spoilers are shared from the great rolling you are doing.

"That sign is not quite being correctly said in Taldane." mentions Yoshi.
"It is saying to not be camping on or otherwise obstructing the trails. We are only to be making fires in designated fire pits. Leave no ..." he searches for the word. "We are to be making no messes. And even threatening animals are not to be harmed unless they are attacking us first."

Dark Archive

| HP 51/51 | AC 20 T 11 F 19 (+1 in surprise rounds or when flat-footed) | Fort +6 Ref +4 Will +8 (+1 in surprise rounds or flat-footed, +4 vs death effects, +2 vs negative energy, energy drain, necromancy spells) | Init +2 | Perception +2 | Female Aasimar Oracle 6 | Active Spells/effects: Deathwatch (40? min), Bless (10 rounds) | Life Links Active: 5/6 (Fifi, Gru'Gar, Hsoko, Shayna, Taarik)

Diplomacy: 1d20 + 12 ⇒ (11) + 12 = 23
Knowledge Religion: 1d20 + 4 ⇒ (16) + 4 = 20

Sindelle hums a bit to herself as the group talks, then smiles after Yoshi speaks.

"He's pretty much spot-on with that assessment. Showing reverence to the path shows the rightness of our cause. Honoring the path and those on it seems to be a major focus of what's said here."

Liberty's Edge

I'm going to move to the next scene to pick up this adventure.

When the PCs leave Ramparassad, the weather is sweltering hot. After a walk past rice fields that extend a few miles outside the city and a hike through a bamboo forest, the PCs find a mountain trail that leads them south, deep into the Kullan Dei range. Up in the mountains, the weather is pleasantly cool. The air is thin, but the days the PCs spend in the mountains are enough to become acclimated. After a week of hiking, the PCs arrive at a set of stone pillars with inscriptions that read "The Pilgrim's Path" in several languages. The mist-shrouded outline of the broken temple is visible in the distance, some 5 miles away.

Knowledge (geography, local, or religion)

18+:
You know that the stone pillars not only mark the beginning of the Pilgrim's Path but also a transition from profane to sacred, which means that travelers should show proper reverence to tradition and the rules of the trail.

There is some writing on the pillars. It appears that some of the writing was later translated to Taldane (Common) and carved into the same pillars.

Do not obstruct paths!

Dtang, Nagaji, or Tien:
Do not obstruct paths! Don't pitch your tent or leave your equipment on the trail. Be courteous and mindful of others using the trail.

Leave no trace!

Dtang, Nagaji, or Tien:
Leave no trace! Take your trash with you. Don't make fires outside designated areas. Don't leave any other trace of your passage.

Stay on the marked trail!

Dtang, Nagaji, or Tien:
Stay on the marked trail! Nature is sacred and fragile; do not tread on it. Don't harm animals unless you must defend yourself.

The narrow trail winds along the base of a steep ridge, and large, jagged rocks have fallen from the cliff face here, blocking the path. At least a score of dark birds with white throats reside here, sitting atop nests built into the cliff face.

Knowledge (nature)

15+:
You identify the birds as cliff-nesting martins endemic to the Kullan Dei mountains. They are timid creatures and likely to abandon their young if disturbed.

Sense Motive

16+:
The birds appear to be timid creatures.

Knowledge (geography, local, or religion)

19+:
Locals consider the birds an auspicious sign, and never kill them or eat their eggs.

Dark Archive

HP 38/43; re-roll @+4 1/1; wand 47/50 Human Brawler-5; AC 19, Touch 15, Flat-footed 18, CMD 25, Fort +5 (+12 vs cold weather), Ref +7, Will +1, CMB +13(Trip +21); Init +3; Perc +8

Yoshi looks at the fallen rocks, and remembers back to the signs.

"We must be both staying on the trail and not disturbing the birds on the trail..."

He looks around for guidance. "I am thinking we stay on the trail and am trying to be avoiding disturbing the birds."

Liberty's Edge

Male Aasimar Inquisitor 7 / Gunslinger 1 - HP 53/53 - AC 20 /T: 14/FF: 16 - Perception +15 - F: +11/ R: +12/ W: +12 - CMB: +7 - CMD: 22, Speed: 30 , Init. +9

Sense Motive: 1d20 + 14 ⇒ (14) + 14 = 28
Knowledge (local): 1d20 + 8 ⇒ (3) + 8 = 11
Knowledge (religion): 1d20 + 8 ⇒ (6) + 8 = 14

Timid birds being nothing remarkable, Karos grunts his agreement and keeps marching.

Liberty's Edge

The fallen rocks are blocking the trail.

You have several options:

Walk over the top of the jagged rocks.
Clear the rocks from the path.
Climb the cliff face beside the rocks to go over them.
Find another way around.
Use magic or some other creative solution.

Liberty's Edge

Male Aasimar Inquisitor 7 / Gunslinger 1 - HP 53/53 - AC 20 /T: 14/FF: 16 - Perception +15 - F: +11/ R: +12/ W: +12 - CMB: +7 - CMD: 22, Speed: 30 , Init. +9

How difficult does it appear to be to clear the rocks? Seems like that'd be respectful. Who but us is likely to have the manpower and strength?

Liberty's Edge

Looks like they are not extremely heavy, but the work could be tiring.

Dark Archive

HP 38/43; re-roll @+4 1/1; wand 47/50 Human Brawler-5; AC 19, Touch 15, Flat-footed 18, CMD 25, Fort +5 (+12 vs cold weather), Ref +7, Will +1, CMB +13(Trip +21); Init +3; Perc +8

Yoshi accepts the suggestion.

"I am being strong, carrying rocks is being easier than being hit my them." offers Yoshi.

Liberty's Edge

If you are going to help move the rocks, make a Strength check.

Dark Archive

HP 38/43; re-roll @+4 1/1; wand 47/50 Human Brawler-5; AC 19, Touch 15, Flat-footed 18, CMD 25, Fort +5 (+12 vs cold weather), Ref +7, Will +1, CMB +13(Trip +21); Init +3; Perc +8

STR: 1d20 + 5 ⇒ (18) + 5 = 23
"Rocks are being no challenge for me, as they are not being fighting back." grins the rather pug faced Yoshi.

Liberty's Edge

Yoshi is doing well, but he has only cleared about 20% of the path so far.

Liberty's Edge

Male Aasimar Inquisitor 7 / Gunslinger 1 - HP 53/53 - AC 20 /T: 14/FF: 16 - Perception +15 - F: +11/ R: +12/ W: +12 - CMB: +7 - CMD: 22, Speed: 30 , Init. +9

STR aid Another: 1d20 + 1 ⇒ (10) + 1 = 11

"Let me help you with that, Yoshi."

Dark Archive

| HP 51/51 | AC 20 T 11 F 19 (+1 in surprise rounds or when flat-footed) | Fort +6 Ref +4 Will +8 (+1 in surprise rounds or flat-footed, +4 vs death effects, +2 vs negative energy, energy drain, necromancy spells) | Init +2 | Perception +2 | Female Aasimar Oracle 6 | Active Spells/effects: Deathwatch (40? min), Bless (10 rounds) | Life Links Active: 5/6 (Fifi, Gru'Gar, Hsoko, Shayna, Taarik)

Sindelle brushes a finger across her lips as she watches Yoshi and Karos carting boulders with their bare hands.

"I'm afraid this is kind of physical labor that I can't really help with...εκτός από το να παρακολουθήσετε και να θαυμάσετε, αυτό είναι."

Elven:
"...except to watch and admire, that is."

The Exchange

f Picture of Filicitas Felicitas Aurora, Aasimar (Azata-Touched), varisian mother. Bard 5/Inspired Blade 1
Spoiler:
AC 18/T13/FF14 HP 33/35 F+4 R+10 W+5 Init +5 SM +14 /Perception +4

Looking at the rocks, Felicitas just shrugs."I am no big help here!"

Liberty's Edge

Male Aasimar Inquisitor 7 / Gunslinger 1 - HP 53/53 - AC 20 /T: 14/FF: 16 - Perception +15 - F: +11/ R: +12/ W: +12 - CMB: +7 - CMD: 22, Speed: 30 , Init. +9

"Then just keep a lookout. Yoshi and I will get through this eventually."

Dark Archive

HP 38/43; re-roll @+4 1/1; wand 47/50 Human Brawler-5; AC 19, Touch 15, Flat-footed 18, CMD 25, Fort +5 (+12 vs cold weather), Ref +7, Will +1, CMB +13(Trip +21); Init +3; Perc +8

Do we need to make more rolls? I'll put some in just in case

Yoshi continues to clear away rocks, and trying to avoid disturbing the birds too much.

STR: 1d20 + 5 ⇒ (13) + 5 = 18
STR: 1d20 + 5 ⇒ (6) + 5 = 11
STR: 1d20 + 5 ⇒ (2) + 5 = 7
STR: 1d20 + 5 ⇒ (9) + 5 = 14

Liberty's Edge

Male Aasimar Inquisitor 7 / Gunslinger 1 - HP 53/53 - AC 20 /T: 14/FF: 16 - Perception +15 - F: +11/ R: +12/ W: +12 - CMB: +7 - CMD: 22, Speed: 30 , Init. +9

Aid Another (STR): 1d20 + 1 ⇒ (11) + 1 = 12
Aid Another (STR): 1d20 + 1 ⇒ (1) + 1 = 2
Aid Another (STR): 1d20 + 1 ⇒ (10) + 1 = 11
Aid Another (STR): 1d20 + 1 ⇒ (3) + 1 = 4

Liberty's Edge

I need Yoshi and Karos to each make 2 Fortitude saves.

Dark Archive

HP 38/43; re-roll @+4 1/1; wand 47/50 Human Brawler-5; AC 19, Touch 15, Flat-footed 18, CMD 25, Fort +5 (+12 vs cold weather), Ref +7, Will +1, CMB +13(Trip +21); Init +3; Perc +8

Fort: 1d20 + 4 ⇒ (6) + 4 = 10
Fort: 1d20 + 4 ⇒ (17) + 4 = 21
"This would be being much easier with more help" says the puffing and sweating Yoshi.

Liberty's Edge

Male Aasimar Inquisitor 7 / Gunslinger 1 - HP 53/53 - AC 20 /T: 14/FF: 16 - Perception +15 - F: +11/ R: +12/ W: +12 - CMB: +7 - CMD: 22, Speed: 30 , Init. +9

Fort save: 1d20 + 9 ⇒ (6) + 9 = 15
Fort save: 1d20 + 9 ⇒ (19) + 9 = 28

Liberty's Edge

The moving of rocks is starting to take it's toll on Yoshi who is now fatigued. About 60% of the work is done.

Liberty's Edge

Male Aasimar Inquisitor 7 / Gunslinger 1 - HP 53/53 - AC 20 /T: 14/FF: 16 - Perception +15 - F: +11/ R: +12/ W: +12 - CMB: +7 - CMD: 22, Speed: 30 , Init. +9

"Rest, Yoshi," says Karos. "I've got this."

STR check: 1d20 + 1 ⇒ (8) + 1 = 9
STR check: 1d20 + 1 ⇒ (16) + 1 = 17
STR check: 1d20 + 1 ⇒ (15) + 1 = 16
STR check: 1d20 + 1 ⇒ (14) + 1 = 15

Fort Saves: 1d20 + 9 ⇒ (3) + 9 = 12
Fort Saves: 1d20 + 9 ⇒ (16) + 9 = 25

Liberty's Edge

Karos manages to clear the rocks from the path.

GM Screen:
Karos: 1d20 + 12 ⇒ (20) + 12 = 32
Yoshi: 1d20 + 6 ⇒ (14) + 6 = 20
Felicitas: 1d20 + 4 ⇒ (20) + 4 = 24
Sindelle: 1d20 + 2 ⇒ (12) + 2 = 14

A shallow cave in the mountainside bears a carving that depicts an erupting, snow-capped volcano. Two timeworn stone statues flank the entrance to the cave. Near the cave, there is a stone fire ring with a long, semicircular stone bench around it.

Karos, Felicitas:
You were certain there were three statues here when you spotted the cave entrance off in the distance.

Knowledge (religion)

15+:
You recognize the carving as the holy symbol of Yamatsumi.

Survival

16+:
You notice that the fire ring has not been used in at least 2 months.

Tanbaru observes that he vaguely remembers the shrine and that the statues look oddly familiar.

Liberty's Edge

Male Aasimar Inquisitor 7 / Gunslinger 1 - HP 53/53 - AC 20 /T: 14/FF: 16 - Perception +15 - F: +11/ R: +12/ W: +12 - CMB: +7 - CMD: 22, Speed: 30 , Init. +9

"Be alert. I think someone else is here," whispers Karos, who lays a hand on the butt of his big walnut-handled pistol.

Knowledge (religion): 1d20 + 8 ⇒ (17) + 8 = 25
Survival: 1d20 + 8 ⇒ (2) + 8 = 10

Louder, he says "This is a shrine to Yamatsumi the Mountain Lord, god of mountains, volcanoes and winter."

Does Karos know what observances would please Yamatsumi?

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