[PFS PbP Gameday V] #7-98 Serpent's IRE (Pregens Used) CORE Start October 12th-November 25th (Inactive)

Game Master nightdeath

Init:

_Experiment Three-Two-Two [dice]1d20+1[/dice]
Eramay - The Loyalist [dice]1d20+1[/dice]
The leader, Rataji [dice]1d20+5[/dice]
Revvy's Pregen [dice]1d20+10[/dice]
Ietsuna Zurnzal [dice]1d20+2[/dice]
Gm Monster [dice]1d20[/dice]

In Game Boon:

The theletos also grants each PC a one-time benefit while adventuring in Slumbersun; before attempting an attack roll, saving throw, skill check, or ability check, he can use this benefit to roll 1d6 and add the result to his d20 roll.

Maps

Reporting Tool

PLAYER HANDOUT #7: PHARMACEUTICAL RECORDS:

These records document several special orders for strange medicines as well as batches of conventional medicines that had unforeseen side effects in the test subjects.

Hallucinogenic Gas: Diluted, this gas serves as a mild anesthetic. Concentrated, it is dramatically dulls all of the senses with long-term effects. Temarra ordered the entire batch be delivered to the manor with no further questions.
Sleeping Serum: This syrup of somnus root typically helps combat insomnia. More than five years ago, the pharmacist allowed a batch to steep too long (in addition to several other errors). The resulting fluid caused an even deeper sleep, but the test subjects began convulsing and screaming from night terrors they could not escape. One of the patients died from fright.

Temarra ordered the entire batch delivered to the manor with no further questions. She has since ordered five more batches using the same failed recipe, all with the same destination.

PLAYER HANDOUT #8: COMPILED REPORTS:

Your research has turned up several important entries, summarized below.

Experiment #44: Records show this test subject was a tiefling kidnapped from Korvosa. All attempts to “improve” him resulted in terrible complications and fits of screaming. Even psychological treatments appear fruitless, despite hypnotherapy and contingent compliance treatments. #44 escaped following an altercation that left three researchers dead, and he is presumed dead or insane.

Experiment #316: The neh-thalggu is reported understandably upset at initial attempts to extract the brains stored in its body, and its attempts to resist experimentation resulted in more secure confinement. These brains appear to be from a variety of humanoid creatures, but attempts to extract the organs’ stored secrets have been fruitless. The aberration is scheduled for further extractions in one month’s time.

Experiment #322: A report notes that this elf is of particular value due to her inherent connection to cosmic forces, which allowed researchers to begin experimentation immediately. Professor Kramolag took a special interest in the subject and ordered her moved from Slumbersun to the Wingless Rock facility for further training. Initial tests to assess whether the subject’s power is derived from a conventional deity such as Desna or a more esoteric force are inconclusive.

Liavara Project Update: An update notes that the test subjects in this procedure are experiencing increasingly powerful nightmares and that the alchemical preservation techniques allow the nightmares to manifest in the flesh with increasing stability. The adjacent Arkanen Lab is now complete, allowing the creation of even larger creatures.

Formal Reprimand: Lead researcher Kar Zaweeb wrote an official reprimand to his subordinates, insisting that the halfling Joliryn is not authorized to torment test subjects; those involved in Project Liavara have manifested her as their greatest source of fear, much to Zaweeb’s displeasure. He instructs all staff to be firmer with the halfling and report any further incidents of her trying to cut employees.

PLAYER HANDOUT #9: CONTINGENT COMPLAINCE TREATMENT REPORT:

Doctor Zaweeb,
We have completed the procedure to subdue Experiment #44 and disable his supernatural outbursts. Initial tests have proven catastrophic; when the trigger phrase is spoken aloud, instead of becoming compliant, he simply begins speaking in tongues, spitting lightning, and snapping his metal restraints. #44 is still valuable for parts and live cultures, so I propose we perform surgery soon to ensure his permanent docility. If you wish to see his response for yourself, do so at your own risk. The trigger phrase is “Thrice sworn by Aroden’s mercy.”
—————————————————————————————————————
Special: You now know that the tiefling Falth carries a subliminal directive triggered by the code phrase above. If Eramay speaks this code phrase when Falth can hear it, he enters a state of furious destruction for 3 rounds—give the player this handout for reference at that time. His deadly weather domain ability is automatically triggered, and all critical threats in this area are automatically confirmed. Once during this period, Falth can cast shatter (CL 8th, DC 15) as a move action. At the end of this period, these effects and any active judgment he has immediately end.

PLAYER HANDOUT #10: MEDICAL REPORT:

Doctor Zaweeb,
Serum 16 continues to prove ineffective—not because the formula is flawed but because the test subjects are. Their imperfect immune systems are unable to weather the side effects, causing side effects so severe that they might as well be considered lethal. As you directed, I have continued trials nonetheless. As I hypothesized, the utterly mundane subjects exhibited signs of enhanced cognitive abilities, heightened strength, and other beneficial mutations, but the patients quickly succumbed to complications. I insist we not continue these trials until we have a truly powerful patient who can survive the process. Please provide us additional resources to track down such a subject, and we’ll prove Serum 16’s potential.


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Male Human Wizard (enchanter) 08 HP: 58/58 | AC:11 | T:11 | FF:10 | CMD:14 | Fort:+5 | Ref:+7 | Will:+10 | Init:+5 | Perc:+2 | Dazing Touch 8/8

Magic missile: 1d4 + 1 + 1d4 + 1 + 1d4 + 1 + 1d4 + 1 ⇒ (4) + 1 + (2) + 1 + (2) + 1 + (2) + 1 = 14

Rataji just points his finger at the creature and lets four spheres of pure power explode towards it...


Female Half-Elf Cavalier (Constable) 8 | HP: 80/80| AC: 24 (12 Tch, 22 Fl) | CMB: +12 CMD:24 | F: +10, R: +5, W: +8 (+10 vs Enchantment, Immune Sleep) | Init: +1 | Perc: +17, SM: +13 | Speed 20ft | Challenge 3/3 ||Tactician 2/2|Aspis Badge(+3 saves vs Charm, Compulsion & Fear, +2 vs Challenge | | Active conditions: None.

Eramay once again attempts to free herself!

CMB to power through: 1d20 + 12 ⇒ (19) + 12 = 31

Free of the webs, she snarls a challenge at the good doctor!

Next turn Gadget. Next turn.

Sovereign Court

Chronicle Sheets GM Busy At Work........

Round 3
KAR ZAWEEB 55 HP.
Shohaji
Rataji
Zurnal
Revvy
Eramay
Bold is up

It seems that Zaweeb's words may have infuriated the others as they redouble their efforts!

Shohaji deftly slides in under and over the obstacles placed to get to him while Rataji's magical retort pierces bleeding holes into his torso. Eramay breaks free of her bindings with brute strength as she throws out her own verbal return at Zaweeb, challenging him instead.

Grand Lodge

QUONX sp 14/18 hps 20/20 SP 4/4EAC16 ,KAC16 Fort +3, Ref +5, Will +1 Init +2; Perception +6

I'm a bit lost on where the web is...I left it last round and I want to get closer..so I'll just assume that I'll double move closer this round and pull out my bow if we are all clear of the web now?

Falth moves closer to the fighting, getting ready to join in.


Female Half-Elf Cavalier (Constable) 8 | HP: 80/80| AC: 24 (12 Tch, 22 Fl) | CMB: +12 CMD:24 | F: +10, R: +5, W: +8 (+10 vs Enchantment, Immune Sleep) | Init: +1 | Perc: +17, SM: +13 | Speed 20ft | Challenge 3/3 ||Tactician 2/2|Aspis Badge(+3 saves vs Charm, Compulsion & Fear, +2 vs Challenge | | Active conditions: None.

Sounds good. On my next turn I am going to use that code phrase and activate my worms to give me haste. Let's finish this guys.

Sovereign Court

Chronicle Sheets GM Busy At Work........

Ignore web, you're all out of its effect.

Round 4
KAR ZAWEEB 55 HP.
Shohaji
Rataji
Zurnal
Revvy
Eramay

Bold is up

Zaweeb screams out another spell, causing a nightmarish creature to fly straight at Eramay. A creature that Eramay sees and only her.
Will Save DC 20, followed by Fort Save DC 20(See spoiler)

Spellcraft DC 19:

oneiric horror
Casting
Casting Time 1 standard action
Components V, S
Effect
Range medium (100 ft. + 10 ft./level)
Target one living creature
Duration 1 round/level (D)
Saving Throw Will negates; Spell Resistance yes
Description
You cause the subject to believe it is being attacked by a creature out of its nightmares. Each round, the subject makes a full-attack action against the creature. A flying creature can still attempt a Fly check to hover. Each round on its turn after making a full attack against the imaginary creature, the subject can attempt a new saving throw to end the effect. The subject is fatigued for 1 minute after the spell ends.

greater oneiric horror <----
Casting
Casting Time 1 standard action
Components V, S
Effect
Range medium (100 ft. + 10 ft./level)
Target one living creature
Duration 1 round/level (D)
Saving Throw Will negates, Fortitude negates, see text; Spell Resistance yes
Description
This spell functions as oneiric horror except each round the subject fails its Will save, it takes 1 point of Strength damage, and after the spell ends, the subject must succeed at a Fortitude save or be fatigued for a number of minutes equal to the number of rounds spent under the spell’s effect.


Male Human Wizard (enchanter) 08 HP: 58/58 | AC:11 | T:11 | FF:10 | CMD:14 | Fort:+5 | Ref:+7 | Will:+10 | Init:+5 | Perc:+2 | Dazing Touch 8/8

Rataji uses his pearl of power to recast magic missile

Magic Missile: 1d4 + 1 + 1d4 + 1 + 1d4 + 1 + 1d4 + 1 ⇒ (1) + 1 + (2) + 1 + (1) + 1 + (2) + 1 = 10

Spellcraft check: 1d20 + 19 ⇒ (2) + 19 = 21

"It's an oneiric horror! It's not real Eramay! Snap out of it!"


Male Half-Orc Brawler (6) / Assassin (2)

Zurnzal draws on his skill to launch a flurry of attacks at the enemy. Two punches followed by a knee.

Unarmed strike: 1d20 + 14 ⇒ (19) + 14 = 33
Damage: 1d8 + 8 ⇒ (2) + 8 = 10
Unarmed strike: 1d20 + 14 ⇒ (12) + 14 = 26
Damage: 1d8 + 8 ⇒ (3) + 8 = 11
Unarmed strike: 1d20 + 9 ⇒ (11) + 9 = 20
Damage: 1d8 + 8 ⇒ (8) + 8 = 16


"Ufi" ToK pregen: Male Human Cleric | HP 17/17 ; Shield (Hardness 6, HP 20/20)| Hero 2/2 | AC 17 (19 with shield) | Fort +6; Ref +3; Will +9 | Perc: +7; | Speed 20ft | Spells +7/dc17) | Active conditions: None.

Sho steps behind the creature and hits it with her sap a couple of times.

attack, flank, menacing: 1d20 + 12 + 2 + 2 ⇒ (13) + 12 + 2 + 2 = 29
iterative attack, flank, menacing: 1d20 + 7 + 2 + 2 ⇒ (14) + 7 + 2 + 2 = 25
NL damage1: 1d6 + 6 + 4d6 ⇒ (6) + 6 + (2, 1, 4, 2) = 21
NL damage2: 1d6 + 6 + 4d6 ⇒ (2) + 6 + (2, 6, 4, 2) = 22
Distracting, -2 to AC, -4 to AC vs Sho.


"Ufi" ToK pregen: Male Human Cleric | HP 17/17 ; Shield (Hardness 6, HP 20/20)| Hero 2/2 | AC 17 (19 with shield) | Fort +6; Ref +3; Will +9 | Perc: +7; | Speed 20ft | Spells +7/dc17) | Active conditions: None.

And an extra +8 to each of those damages from Sap adept

Grand Lodge

QUONX sp 14/18 hps 20/20 SP 4/4EAC16 ,KAC16 Fort +3, Ref +5, Will +1 Init +2; Perception +6

Falth calls down his judgement on his enemy Damage bonus and tries to fill it with arrows

To hit AC: 1d20 + 12 + 2 + 1 ⇒ (14) + 12 + 2 + 1 = 29
To hit AC: 1d20 + 7 + 2 + 1 ⇒ (3) + 7 + 2 + 1 = 13

And he has -2 on it's AC from the Proffesional, point blank shot,precise shot and a +2 because he's being flanked

Damage if hit: 1d8 + 3 + 3 ⇒ (8) + 3 + 3 = 14
Damage if hit: 1d8 + 3 + 3 ⇒ (7) + 3 + 3 = 13

Sovereign Court

Chronicle Sheets GM Busy At Work........

The nightmare screams as each hit lands and puntures Zaweeb's torso, teh scream is piercing and hurts everyone who can hears it. Don't bother with saves cause it's the end. With so many wounds, Zaweeb falls to the ground in a bloody heap. still breathing but battered.

Wow.....that many hits....Good job guys.

Standing back the party must decide what they wish to do and swiftly.


"Ufi" ToK pregen: Male Human Cleric | HP 17/17 ; Shield (Hardness 6, HP 20/20)| Hero 2/2 | AC 17 (19 with shield) | Fort +6; Ref +3; Will +9 | Perc: +7; | Speed 20ft | Spells +7/dc17) | Active conditions: None.

Sho looks around quickly for any loot to take or notes or logs to remove.

"We need to torch this place, and stop these experiments." she says.

"I believe the instruction was to 'secure any records that can inform Ratarion of their plans, contacts, or other safe houses; kill any of the traitorous operatives, and leave their hideout a smoldering ruin that sends a clear signal to their friends.' "

perception: 1d20 + 15 ⇒ (19) + 15 = 34

Sovereign Court

Chronicle Sheets GM Busy At Work........

Evidence has being found as well as important notes and such. I believe the only thing lef tis how spectacular you wish your exit to be...........


Female Half-Elf Cavalier (Constable) 8 | HP: 80/80| AC: 24 (12 Tch, 22 Fl) | CMB: +12 CMD:24 | F: +10, R: +5, W: +8 (+10 vs Enchantment, Immune Sleep) | Init: +1 | Perc: +17, SM: +13 | Speed 20ft | Challenge 3/3 ||Tactician 2/2|Aspis Badge(+3 saves vs Charm, Compulsion & Fear, +2 vs Challenge | | Active conditions: None.

Eramay looks around for anything... Explosive. Maybe something I can try the code phrase on Falth with. Without actually losing Falth. Hmm.

How spectacular? I think the answer to that is "How much can we get away with?"


Male Human Wizard (enchanter) 08 HP: 58/58 | AC:11 | T:11 | FF:10 | CMD:14 | Fort:+5 | Ref:+7 | Will:+10 | Init:+5 | Perc:+2 | Dazing Touch 8/8

Once Rataji is absolutely sure anything of note has been collected he grins ferociously:"Hey Falth... do you remember that discussion we had aboveground? Well... once we are out of here it's time to torch everything down. Destroy everything. You have my blessing!"


Male Half-Orc Brawler (6) / Assassin (2)

Zurnzal is eager to be gone from this place. He will assist in the torching of the area, but quickly.


"Ufi" ToK pregen: Male Human Cleric | HP 17/17 ; Shield (Hardness 6, HP 20/20)| Hero 2/2 | AC 17 (19 with shield) | Fort +6; Ref +3; Will +9 | Perc: +7; | Speed 20ft | Spells +7/dc17) | Active conditions: None.

Sho starts setting fire.

Sovereign Court

Chronicle Sheets GM Busy At Work........

As Much as you want. You do need to make an example of them. This is the End of the scenario and I'll be putting out Chronicle sheets.

Sho begins releasing her inner pyromanic as the fire she starts slowly but surely begins to spread within the lab. The fire begins to consume the equipent and with no one else halting its spread soon engulfs the rooms with further assistance from Zurnzal.

Rataji looks upon with approval even as the rest of the party begins to leave the underground lab.

Meanwhile above ground, traps set earlier by the party begins to activate and the workers joins in the casualty list as they fail to understand what is going on. Houses collaspes and frantic workers run around attempting to find anybody senior enough to make sense of this disorder.


"Ufi" ToK pregen: Male Human Cleric | HP 17/17 ; Shield (Hardness 6, HP 20/20)| Hero 2/2 | AC 17 (19 with shield) | Fort +6; Ref +3; Will +9 | Perc: +7; | Speed 20ft | Spells +7/dc17) | Active conditions: None.

Many thanks for the game nightdeath. Kind of fun being a baddy for a short period of time.


Male Human Wizard (enchanter) 08 HP: 58/58 | AC:11 | T:11 | FF:10 | CMD:14 | Fort:+5 | Ref:+7 | Will:+10 | Init:+5 | Perc:+2 | Dazing Touch 8/8

As he and his fellow agents leave a scene of utter carnage and destruction behind them, Rataji gives the group a genuine smile and an heartfelt nod of approval... the first honest emotions shown by him in a very long time...

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