[PFS PbP Gameday V] #7-10 The Consortium Compact (Tier 1-2) (Inactive)

Game Master Hmm


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Grand Lodge

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Please dot here for fun and profit!

Grand Lodge

Male Half-Orc Preacher Inquisitor (Tactics Inquisition) 2 (HP 17/17) | AC:17 | T:11 | FF:16 | cmd:16 | Fort+6 | Ref+3 | Will+7 | Init:+4 | Perc:+6; Darkvision 60ft | Speed 20ft | Status: Normal

Gorum, the great god of battle, shall make war on the puny enemies of the mighty Dot.

Liberty's Edge

Male Vishkanya Slayer 4

Can I offer anyone some recreation toxins?

Grand Lodge

Male Elf Wizard (You have to ask?)

Dotting for the greater glory of Torag...and some beer, lots of beer. I became a cleric so I could create magic beer. That and the defeating the enemies bit.

Sovereign Court

HP: 17/17 l AC: 16, T 13, FF 13 l CMD 15 l F +2, R +6, W +2; +1 vs. fear & death effects l Bardic Performance (9/9), Dancing Lights (3/3), L1: 3/3 l Init +3 l Senses: Perception +4, Low-Light Vision
Skills:
Diplomacy +8, Kn. Arcana/History/Local/Nobility +6, Linguistics +5, Perform: Sing +8, UMD +7
Female NG Kitsune Bard (Duettist, Sound Striker) 2 l Active Conditions:

Dot? I'm not chasing any dot - you'll want a Catfolk for that!

Silver Crusade

male dwarf Cav 6 HP 38 | AC 22; Touch 12; FF 20 | F +8; R +4; W +5 | CMB +10; CMD 22 | Speed 20 ft | Init +1 | Perc +8 | Stealth: -5 Cavalier 6

An armored dwarf with a warhammer strapped to his pack shouts at the vishkanya.

"Toxins? Dwarven dark ale ain't poisonous son!"

He quaffs a pint of dark beer and sets the clay mug down on the bar. "Innkeeper...two for my friends!" He points at the vishkanya and the dwarf in the blue cape.


I'm in! Can bring one of any number of level 1 characters!

Looks like there are lot of hybrids and bases are fairly covered, yes?

Sovereign Court

HP: 17/17 l AC: 16, T 13, FF 13 l CMD 15 l F +2, R +6, W +2; +1 vs. fear & death effects l Bardic Performance (9/9), Dancing Lights (3/3), L1: 3/3 l Init +3 l Senses: Perception +4, Low-Light Vision
Skills:
Diplomacy +8, Kn. Arcana/History/Local/Nobility +6, Linguistics +5, Perform: Sing +8, UMD +7
Female NG Kitsune Bard (Duettist, Sound Striker) 2 l Active Conditions:

All the ruckus in the tavern finally gains the attention of the redheaded woman sitting at one of the side tables and she looks up. "Are you certain about that?" she calls out to the dwarf, a twinkle of amusement in her eyes. "I've seen it leave many a man and woman laid out in all kinds of strange places!"

Hello! I think bases are fairly covered with a slight emphasis on melee combatants; we've got bard, cleric, inquisitor, slayer and a cavalier it looks like :)

Silver Crusade

male dwarf Cav 6 HP 38 | AC 22; Touch 12; FF 20 | F +8; R +4; W +5 | CMB +10; CMD 22 | Speed 20 ft | Init +1 | Perc +8 | Stealth: -5 Cavalier 6

Dain turns to the Kitsune and smiles. "Aye lassie but yah know its the best drink after a hard campaign! Barkeep...another ale for da lassie 'ere too!"

Grand Lodge

Male Half-Orc Preacher Inquisitor (Tactics Inquisition) 2 (HP 17/17) | AC:17 | T:11 | FF:16 | cmd:16 | Fort+6 | Ref+3 | Will+7 | Init:+4 | Perc:+6; Darkvision 60ft | Speed 20ft | Status: Normal

Azhagoth moves over to the wall and carefully rests his weapon against it before taking a seat by the others. "Peh, Dwarven ale. Might as well drink a glass of warmed milk. Give me some true Orc liquor and we could really have a drink." He grins across the table at the dwarf and chuckles quietly to himself.

Sovereign Court

HP: 17/17 l AC: 16, T 13, FF 13 l CMD 15 l F +2, R +6, W +2; +1 vs. fear & death effects l Bardic Performance (9/9), Dancing Lights (3/3), L1: 3/3 l Init +3 l Senses: Perception +4, Low-Light Vision
Skills:
Diplomacy +8, Kn. Arcana/History/Local/Nobility +6, Linguistics +5, Perform: Sing +8, UMD +7
Female NG Kitsune Bard (Duettist, Sound Striker) 2 l Active Conditions:

Not one to turn down a drink freely offered, Aki smiles and moves over to where the small group is gathering. "Thank you for the drink," she nods at the dwarf. "But if we're moving up to uh...stronger beverages after this then I think I'll have that glass of warmed milk next," she chuckles.

Silver Crusade

male dwarf Cav 6 HP 38 | AC 22; Touch 12; FF 20 | F +8; R +4; W +5 | CMB +10; CMD 22 | Speed 20 ft | Init +1 | Perc +8 | Stealth: -5 Cavalier 6

Dain stares at Azhagoth and smiles. "Bah...orcs wouldn't know how ta make liquor if their own dark god came down from the heavens and showed them how ta do it laddie! Now all joking aside I'm here for da briefing for the Society."

Grand Lodge

Male CN Dwarf Cleric 6 |AC 22 (T 13/FF 20) | CMB +6 CMD 23 | HP 57 | Init +8 | Fort +10 Ref +6 Will +10 | Perception +5 | Speed 20 ft. | Darkvision

"Ye would have to put something in the water ye call ork likker to make it alcohol fit for an elf, let alone people 'o the Chosen of Torag." Borox smiles at the orc and the rest of the folk at the table. "I hope ye sharpened yer fangs there laddie, as we might well be needing ya to chew on whatever we be sent to do by the Society."

Silver Crusade

male dwarf Cav 6 HP 38 | AC 22; Touch 12; FF 20 | F +8; R +4; W +5 | CMB +10; CMD 22 | Speed 20 ft | Init +1 | Perc +8 | Stealth: -5 Cavalier 6

Dain turns to Borox "Tis good ta have a dwarf amongst us. We'll teach these Pathfinders what tis good ale and what's not!"

Grand Lodge

Male Half-Orc Preacher Inquisitor (Tactics Inquisition) 2 (HP 17/17) | AC:17 | T:11 | FF:16 | cmd:16 | Fort+6 | Ref+3 | Will+7 | Init:+4 | Perc:+6; Darkvision 60ft | Speed 20ft | Status: Normal

"Bah! I'll let my blade do the chewin' if ya don't mind. And, yeah, I'm here for the briefing as well. Sounds like it could be an interesting day." Azhagoth raises a hand and gestures toward the barkeep, calling for a glass of hard liquor. "Best to start the day off right, eh my hairy little men?"

Sovereign Court

HP: 17/17 l AC: 16, T 13, FF 13 l CMD 15 l F +2, R +6, W +2; +1 vs. fear & death effects l Bardic Performance (9/9), Dancing Lights (3/3), L1: 3/3 l Init +3 l Senses: Perception +4, Low-Light Vision
Skills:
Diplomacy +8, Kn. Arcana/History/Local/Nobility +6, Linguistics +5, Perform: Sing +8, UMD +7
Female NG Kitsune Bard (Duettist, Sound Striker) 2 l Active Conditions:

"So we're all here for the briefing then?" Aki comments, looking at the assembled group with interest. "I should have suspected as much; every Pathfinder that I've met just has their own...aura about them, for lack of a better word."

Grand Lodge

Male Half-Orc Preacher Inquisitor (Tactics Inquisition) 2 (HP 17/17) | AC:17 | T:11 | FF:16 | cmd:16 | Fort+6 | Ref+3 | Will+7 | Init:+4 | Perc:+6; Darkvision 60ft | Speed 20ft | Status: Normal

Azhagoth shifts uncomfortably in his seat and tries to discreetly scratch an itch in a location not suitable to mention in good company.

Sleight of Hand (untrained): 1d20 - 1 ⇒ (1) - 1 = 0 Nailed it!

"Anyone heard anything from the Captain?"

Sovereign Court

HP: 17/17 l AC: 16, T 13, FF 13 l CMD 15 l F +2, R +6, W +2; +1 vs. fear & death effects l Bardic Performance (9/9), Dancing Lights (3/3), L1: 3/3 l Init +3 l Senses: Perception +4, Low-Light Vision
Skills:
Diplomacy +8, Kn. Arcana/History/Local/Nobility +6, Linguistics +5, Perform: Sing +8, UMD +7
Female NG Kitsune Bard (Duettist, Sound Striker) 2 l Active Conditions:

"I think I heard that they had been out of the city on a mission of their own, but should be back very, very soon," Aki responds, pretending to look out a nearby window instead of at the itchy half-orc.

I think Baerlie said she was busy/out of town for a few days and that we'd start on September 1st :)

Grand Lodge

Male Half-Orc Preacher Inquisitor (Tactics Inquisition) 2 (HP 17/17) | AC:17 | T:11 | FF:16 | cmd:16 | Fort+6 | Ref+3 | Will+7 | Init:+4 | Perc:+6; Darkvision 60ft | Speed 20ft | Status: Normal

Cool. Just curious. :D

Grand Lodge

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Sorry for the delay!

Water laps steadily at the pier as sailors, laborers, and merchants rush busily around Absalom’s port. The venture-captain’s summons called for a meeting aboard the Sixwing Drake, a sleek sailing ship.

The Drake’s captain, a Varisian woman and fellow Pathfinder named Zarah Zendrani, stands at the helm of her vessel. "“It’s not like Valsin to be late,” she mutters, furrowing her brow.

As if on cue, a tall and meticulously groomed man pushes his way through the crowd and up the gangplank, cursing audibly. “Whoever supervises this mess of a port needs to be dumped in the sea!” he grumbles.

The tall man looks around at those gathered before him. “Just the group I requested. Perfect. I’m Venture-Captain Ambrus Valsin, and I took great care in selecting just the right Pathfinders for this assignment.”

Valsin reaches into his belt pouch and withdraws a small, folded paper before continuing. “A few days ago, I received a curious note from a rather unexpected source. It’s not every day that I get a request from an agent of the Aspis Consortium.” Captain Zendrani’s eyes widen, and Valsin smiles knowingly. “But Magali Delroya does not appear to be your typical Aspis agent. As you surely know, the Aspis Consortium pursues a variety of activities across the Inner Sea that the Pathfinder Society finds abhorrent. It seems that Delroya has been working with them for some time, but can no longer stomach the snakes herself. She wants to stop a shipment of an experimental drug from leaving Diobel later this week. It’s bound for a number of locations across the Inner Sea region. According to Delroya, she can’t ask the local authorities for help, because the Aspis Consortium has already struck a deal with a faction of the Kortos Consortium, a powerful merchant collective. Her hands are tied, so she’s come to us for help. In this note, she outlines three different tasks that would help to disrupt the Aspis long enough for her to move the shipment to a secure location, out of the clutches of the consortium. Once you accomplish two of these tasks, she’s willing to meet with you, but not before."

“Normally, I wouldn’t trust an Aspis agent at any hour of the day. But our sources in Diobel have confirmed the Aspis and Kortos consortia’s activities. Everything checks out, so we are presented with a unique opportunity. If we help Delroya, we might not only strike a financial blow against the Aspis Consortium, but we could also reveal their dealings with the Kortos Consortium — and possibly prevent their arrangement from turning into a more formal alliance. Furthermore, we hope to stop this drug from spreading across the Inner Sea region, and if we — if all of you — do a good enough job, we might even convince Delroya to join the Society. A turncoat agent would be a valuable asset in our ongoing run-ins with the Aspis Consortium."

“Take some time to look over Delroya’s note and the tasks she has set for you. If you have any questions, now is the time to ask. Remember, the Aspis Consortium is a long-time enemy of the society, but the Kortos Consortium, while certainly suspicious, is not our enemy. It is a complex organization with many factions, and we should avoid antagonizing any of them, except when necessary to oppose the Aspis Consortium.”

Delroya's Note:

Venture-Captain Ambrus Valsin,
I write to you out of desperation, and I can only hope that you hear me out, though
you may consider me an enemy. Our paths crossed years ago, and though we did not
see eye to eye, I trust that you will do what is necessary—what is right—regarding my
request to you today.
I am an agent of the Aspis Consortium operating out of your neighbor city, Diobel.
The Aspis Consortium has long been active in Diobel, but now its foothold is stronger
than ever: House Locosta of the Kortos Consortium lends aid to the Aspis’s smuggling
operations in exchange for valuable alchemical ointments from across the Inner Sea
region.
For years I have worked as a broker and go-between for the Aspis Consortium, but my
employment with them will soon come to an end. I recently discovered that the consortium
is experimenting on the poor and destitute of Diobel with a vicious and unpredictable
drug called whip. Next Fireday, Aspis agents will send a large shipment of this drug to
many cities across the Inner Sea region, with the intention of expanding whip experiments
and perfecting the drug. I intend to stop them, but I need your help. I cannot go to the
authorities—the Aspis’s arrangement with the Kortos Consortium offers it too much
protection.
I have made arrangements to move the shipment to a more secure location, where it
can be disposed of properly. You will forgive me for not trusting you with the location
immediately—first, I need proof of your Pathfinders’ skills and their willingness to help
me. The three tasks I describe on the attached note will each thwart the Aspis agenda.
Perform any two of these tasks and the consortium should be sufficiently delayed as to
allow me to enact my plans—and I will know that you are serious about offering aid.
When I joined the consortium, I did not know the extent of its evil—their members’
willingness to do anything for gold, no matter the harm caused. I cannot stop the group,
but I can be a thorn in its side. Lend me aid, Valsin. Send me your Pathfinders. Prove that
you are better than the Aspis Consortium.
Magali Delroya

Delroya's Tasks:

Dear Pathfinders,
Thank you for giving me the chance to explain myself, and agreeing to help me stop
the Aspis Consortium’s foul plot. As it stands, I do not have enough time to stop
the shipment, so I have compiled three tasks that would each delay the consortium’s
operations. Please select two of the three tasks to perform. Two disruptions could be
a coincidence, but with three disruptions, the consortium will almost certainly suspect
sabotage.
The first task is to disrupt a meeting between two agents, one each from the Aspis
and Kortos consortia. Somehow, a snooping Kortos agent caught wind of my plans,
and has set a meeting with an Aspis agent to reveal me and ruin everything. The bad
news: I do not know the identity of either agent. The good news: I know that they
intend to meet at a tavern called the Overflowing Oyster at noon on Oathday—the
day before the shipment of drugs is to leave Diobel. If you can disrupt this meeting,
you can prevent the Aspis from taking a closer look at my plans. However, you must
be discrete. Killing either agent, or revealing yourselves as Pathfinders meddling in the
Aspis’s operations, would only cause them to grow more suspicious. It may help to
know that the owner of the Overflowing Oyster is involved in creating fake pearls and
selling them on the black market.
The second task is to steal the shipping documents from the smuggling ship that the
Aspis Consortium intends to use for this operation. The ship is called Blue Dragon’s Bite ,
and it is scheduled to offload its current cargo in the Trawl district all day on Oathday.
The documents should be in the captain’s cabin. Find a way to get aboard and obtain
the documents without causing too much of a disruption, and you will cause a significant
delay in their plans. Remember, the Aspis Consortium is our enemy, but the dockworkers
are merely citizens of Diobel. If possible, they should not be harmed.
The third task involves the alchemist responsible for engineering the drug called whip in
the first place. He has picked up the unfortunate nickname Laszo the Leper because of
the drug-induced lesions and rashes that cover his skin. Laszo operates out of Diobel’s
sewers beneath Rat Street. Find his lab and bring back samples of unrefined whip, along
with the alchemist’s notes. These we can use as undeniable proof to the authorities
that the Aspis Consortium is experimenting with the drug in Diobel. Laszo is a cruel and
despicable man. Do what you must to obtain the evidence.
Complete any two of these tasks before the end of Oathday and I will give further
directions the following morning, assuming you were successful. Good luck, Pathfinders.
Magali Delroya

Sovereign Court

HP: 17/17 l AC: 16, T 13, FF 13 l CMD 15 l F +2, R +6, W +2; +1 vs. fear & death effects l Bardic Performance (9/9), Dancing Lights (3/3), L1: 3/3 l Init +3 l Senses: Perception +4, Low-Light Vision
Skills:
Diplomacy +8, Kn. Arcana/History/Local/Nobility +6, Linguistics +5, Perform: Sing +8, UMD +7
Female NG Kitsune Bard (Duettist, Sound Striker) 2 l Active Conditions:

"A delicate situation all around," Aki finally comments after scanning both notes. She looks up at the other assembled Pathfinders. "I'd suggest we work to prevent Ms. Delroya from being exposed - it would allow her more freedom to chart her own path. And for us to possibly convince her to join us," she observes.

"It also seems prudent to obtain samples of this drug as it would be damning evidence to have on the Aspis Consortium," she concludes. "But those are just my own views on the matter."

Grand Lodge

Male Half-Orc Preacher Inquisitor (Tactics Inquisition) 2 (HP 17/17) | AC:17 | T:11 | FF:16 | cmd:16 | Fort+6 | Ref+3 | Will+7 | Init:+4 | Perc:+6; Darkvision 60ft | Speed 20ft | Status: Normal

From the time shared at the bar, you all know that Azhagoth's natural expression is not exactly a pleasant one, but, as he reads Delroya's notes, his face falls into a downright scowl. "Disgusting. I've heard rumors that the Aspis and the Pathfinders aren't exactly kind bed-fellows, but this really shows how low they can sink.

He takes a breath and pauses to reflect on the tasks Delroya recommended, and listens as Aki makes her own suggestions. "I'm inclined to agree with you, Aki. If we want this woman to continue working with us, whether as a Pathfinder or not, then we have to make sure she can continue to work from the shadows. As for the second task, I say we go after this slime, Laszo. Sounds like he's been a problem for the city long before the problem at hand, and Diobel would be well served to be rid of him. It'll help to bring the Aspis Consortium's villainy into the light as well."

Silver Crusade

male dwarf Cav 6 HP 38 | AC 22; Touch 12; FF 20 | F +8; R +4; W +5 | CMB +10; CMD 22 | Speed 20 ft | Init +1 | Perc +8 | Stealth: -5 Cavalier 6

"Aye lets go after Laszo. We'll be doing the city a favor"

Liberty's Edge

Male Vishkanya Slayer 4

That sounds reasonable. Any ideas of how to disrupt the meeting without raising suspicions?

Grand Lodge

Male CN Dwarf Cleric 6 |AC 22 (T 13/FF 20) | CMB +6 CMD 23 | HP 57 | Init +8 | Fort +10 Ref +6 Will +10 | Perception +5 | Speed 20 ft. | Darkvision

Borox finishes his ale, belches loudly, sets the mug on the table and wipes his mouth with the back of his hand.

Looks like we be off to the Overflowing Oyster on a busy Oathday. I hope they have a halfway decent ale.

Sovereign Court

HP: 17/17 l AC: 16, T 13, FF 13 l CMD 15 l F +2, R +6, W +2; +1 vs. fear & death effects l Bardic Performance (9/9), Dancing Lights (3/3), L1: 3/3 l Init +3 l Senses: Perception +4, Low-Light Vision
Skills:
Diplomacy +8, Kn. Arcana/History/Local/Nobility +6, Linguistics +5, Perform: Sing +8, UMD +7
Female NG Kitsune Bard (Duettist, Sound Striker) 2 l Active Conditions:

"Well...we can't attempt anything especially obvious since it sounds like the meeting will happen during one of the busiest parts of the day," Aki frowns. "But look here! Ms. Delroya notes that the owner of the Overflowing Oyster makes and sells fake pearls on the black market here. Perhaps we can use that."

She looks thoughtful. "This owner might know more about the meeting - perhaps they've arranged for a private room ahead of time? If so, I think we might have enough information on him that we can secure his aid. And in return, he would secure our silence about his more illicit activities."

Sovereign Court

HP: 17/17 l AC: 16, T 13, FF 13 l CMD 15 l F +2, R +6, W +2; +1 vs. fear & death effects l Bardic Performance (9/9), Dancing Lights (3/3), L1: 3/3 l Init +3 l Senses: Perception +4, Low-Light Vision
Skills:
Diplomacy +8, Kn. Arcana/History/Local/Nobility +6, Linguistics +5, Perform: Sing +8, UMD +7
Female NG Kitsune Bard (Duettist, Sound Striker) 2 l Active Conditions:

Since there's no linked discussion thread, I'll post this here. For the next three nights (tonight, Friday, Saturday) I will be working night shift and sleeping during the day. I will try to keep up with my posting during this time but feel free to bot Aki as needed to keep things moving along and I will catch up as I can!

Silver Crusade

male dwarf Cav 6 HP 38 | AC 22; Touch 12; FF 20 | F +8; R +4; W +5 | CMB +10; CMD 22 | Speed 20 ft | Init +1 | Perc +8 | Stealth: -5 Cavalier 6

"Aye Borox, hope the ale isn't watered down!"

Sovereign Court

HP: 17/17 l AC: 16, T 13, FF 13 l CMD 15 l F +2, R +6, W +2; +1 vs. fear & death effects l Bardic Performance (9/9), Dancing Lights (3/3), L1: 3/3 l Init +3 l Senses: Perception +4, Low-Light Vision
Skills:
Diplomacy +8, Kn. Arcana/History/Local/Nobility +6, Linguistics +5, Perform: Sing +8, UMD +7
Female NG Kitsune Bard (Duettist, Sound Striker) 2 l Active Conditions:

Sorry for the extended silence; had to work the past 5 nights out of 6 so posting has been a challenge. Are we all still recovering from a busy weekend? :)

Sovereign Court

HP: 17/17 l AC: 16, T 13, FF 13 l CMD 15 l F +2, R +6, W +2; +1 vs. fear & death effects l Bardic Performance (9/9), Dancing Lights (3/3), L1: 3/3 l Init +3 l Senses: Perception +4, Low-Light Vision
Skills:
Diplomacy +8, Kn. Arcana/History/Local/Nobility +6, Linguistics +5, Perform: Sing +8, UMD +7
Female NG Kitsune Bard (Duettist, Sound Striker) 2 l Active Conditions:

Hearing no real objections to her idea, Aki smiles widely. "Then it's settled! Looks like we have a meeting to 'attend', so we should ready ourselves and then head out to the Overflowing Oyster!"

I'm guessing that today is Oathday, yes? :)

Grand Lodge

Male CN Dwarf Cleric 6 |AC 22 (T 13/FF 20) | CMB +6 CMD 23 | HP 57 | Init +8 | Fort +10 Ref +6 Will +10 | Perception +5 | Speed 20 ft. | Darkvision

Aye! Let us be off to the meeting. Maybe we should pay the owner a visit before the meeting so we can be in a position to overhear the conversation.

Grand Lodge

Male Half-Orc Preacher Inquisitor (Tactics Inquisition) 2 (HP 17/17) | AC:17 | T:11 | FF:16 | cmd:16 | Fort+6 | Ref+3 | Will+7 | Init:+4 | Perc:+6; Darkvision 60ft | Speed 20ft | Status: Normal

"Hmm...perhaps. Although would it not be best if we could prevent the conversation altogether? Perhaps we can discuss our final strategy as we travel."

Sovereign Court

HP: 17/17 l AC: 16, T 13, FF 13 l CMD 15 l F +2, R +6, W +2; +1 vs. fear & death effects l Bardic Performance (9/9), Dancing Lights (3/3), L1: 3/3 l Init +3 l Senses: Perception +4, Low-Light Vision
Skills:
Diplomacy +8, Kn. Arcana/History/Local/Nobility +6, Linguistics +5, Perform: Sing +8, UMD +7
Female NG Kitsune Bard (Duettist, Sound Striker) 2 l Active Conditions:

"That was my idea; preventing the meeting altogether would be best," Aki nods in agreement. "But I think speaking to the owner first would be a wise idea as he might know something that we can use."

Grand Lodge

Male Half-Orc Preacher Inquisitor (Tactics Inquisition) 2 (HP 17/17) | AC:17 | T:11 | FF:16 | cmd:16 | Fort+6 | Ref+3 | Will+7 | Init:+4 | Perc:+6; Darkvision 60ft | Speed 20ft | Status: Normal

Hey folks! Just wanted to let you know I'm gonna be out of town for a few days starting tonight. It'll just be over the weekend, and things tend to slow down a bit then anyway, but just wanted to give you a heads up. If we end up in combat while I'm gone, feel free to bot me.

Grand Lodge

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To speed things up, I'll just do the question and answer things in spoilers.

What is the Aspis Consortium?:
The venture-captain sighs. "The Aspis Consortium is a ruthless mercantile organization. While some of its operations are aboveboard, at the end of the day, profit is its only concern. It considers no business venture off limits, from the trafficking of slaves to war profiteering. The consortium storms through priceless historical sites, caring only for how it can translate their history into wealth."

What can you tell us about the Kortos Consortium?:
"It pretends to be a legitimate merchant guild dedicated to stamping out smugglers, but it participates in its fair share of illegal activities. It is powerful enough to rival Diobel’s teriarch, or governor, Lord Avid. A fair number of prominent people in Diobel are in the Kortos Consortium’s pockets, or are prominent members of the guild themselves. If possible, try not to get on the group’s bad side."

What can you tell us about Diobel?:
"So you’ve never been down the coast, hmm? Diobel is often called the ‘Doorway to Absalom.’ Shipments to and from Absalom often go through Diobel, which has lower taxes than Absalom. Trade with Diobel is an important part of Absalom’s economy — which is why we must tread lightly around the Kortos Consortium, given their influence in Diobel."

Do you know anything else about Magali Delroya? How can we trust her?:
"I met Magali several years ago, when she was barely a grown woman. It must have been just before she joined the Aspis Consortium. She’s a wanderer, never comfortable in one place for long. I saw great potential in her as a Pathfinder, but she always preferred to work alone and felt that the society was a poor fit. Had I known that she would wind up with the Aspis Consortium, I would have put more effort into recruiting her."

Should we try to do all three of Magali’s tasks?:
The venture-captain shakes his head. "I agree with Magali’s judgment on this matter. It doesn’t mean much if you succeed at all three tasks and fail your overall mission."

Kn. local 10+:
There is no formal alliance between the Kortos
Consortium and Aspis Consortium, and the two groups are likely working together in a limited capacity — at least for the time being.

Kn. local 15+:
Although the Aspis Consortium seems to have an agreement with part of the Kortos Consortium, neither group is centralized enough for such an arrangement to be very stable. Causing a major disruption in their operation would very likely sever ties between the two groups.

Kn. local 20+:
House Locosta, the faction allied with the Aspis Consortium, claims that its major interest is in Qadiran spices, but the family derives most of its profit from buying and selling Qadiran slaves.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Once you have finished asking questions, Venture-Captain Valsin addresses you one final time. He cautions that by the time you arrive in Diobel, you will have only a day, or two at most, to complete your tasks. It's not wise to finish all three tasks, because doing so might draw too much attention.

He also suggests that you take an hour or two to gather supplies and make any last-minute purchases before setting sail aboard the Sixwing Drake.

After the journey aboard the Sixwing Drake to Diobel, at the Port of Diobel...

Captain Zendrani and the crew of the sleek Sixwing Drake steer the ship up to the massive barrier of broken war-barges, crumbling walls, and jetties of iron and wood that protect the port of Diobel. "Well, here we are," says the captain. "I’ll make sure everything is in order with Diobel’s inspectors and charter you a barge to the port. You aren’t carrying anything particularly valuable, so you shouldn’t draw much attention from the inspectors or pilots, so long as you don’t run your mouth. My crew and I will wait here with the ship. You can return here to rest, if you need to, but remember — there isn’t much time!"

You arrive in Diobel during sunrise on Oathday. Zendrani slips a barge captain several gold pieces as a sign of good faith. She asks him if he could do her the favor of sticking around on shore for the day in case you need to return to the ship. The captain is a stocky middle-aged man with weather-beaten skin and calloused hands. His name is Markus Karbie, and he accepts Zendrani’s deal. The barge journey from the barrier to the coast is uneventful; the barge captain respects Zendrani’s gold and doesn’t ask you questions.

You decided to head to the Overflowing Oyster first...
The Overflowing Oyster is a dirty, broken-looking building that barely fits between the fishing tackle shop to its north and the junk shop to its south. Hanging over the door is a creaky sign that shows a painted oyster with pearls spilling from its gaping shell.

The interior of the Overflowing Oyster displays a mix of rickety furniture and gaudy decorations, from strands of obviously fake pearls hanging over the kitchen’s entrance to wooden carvings of sultry mermaids and cheap paintings of ships at sea.

Contrary to its name, the dirty tavern is hardly crowded, even during its “busy” hours: at meal times, several local laborers hunch over cheap food and casual games of chance, cursing and muttering to the same old friends about the same old troubles.

You have some time to plan your actions, it's shortly after dawn and the meeting is supposed to take place at noon.

Silver Crusade

male dwarf Cav 6 HP 38 | AC 22; Touch 12; FF 20 | F +8; R +4; W +5 | CMB +10; CMD 22 | Speed 20 ft | Init +1 | Perc +8 | Stealth: -5 Cavalier 6

Dain will scout out the tavern.

Perception: 1d20 + 1 ⇒ (15) + 1 = 16

Grand Lodge

Male Half-Orc Preacher Inquisitor (Tactics Inquisition) 2 (HP 17/17) | AC:17 | T:11 | FF:16 | cmd:16 | Fort+6 | Ref+3 | Will+7 | Init:+4 | Perc:+6; Darkvision 60ft | Speed 20ft | Status: Normal

Azhagoth steps into the dirty tavern and immediately gets a sense of his surroundings, eying the layout of the tavern, any entrances and exits, and so on.

Perception: 1d20 + 6 ⇒ (11) + 6 = 17

Once he is comfortable with the tavern's details, he moves to the bar and strikes up a conversation with the barkeep. At first, the conversation is casual enough, but a moment later, the half-orc begins to hint at knowing about the owner's "other business."

Azhagoth leans in close to the bartender and goes on in a low, rumbling voice, "Y'know, I hear tell that the chaps down at the Kortos Consortium are s'posed to be sendin' some fellas over here later today. 'Round noontime if I heard right. S'posed to be staging some sorta meetin' 'tween two blokes. I were you, I'd keep an eye out for that. Probably be talkin' real quiet-like too. Wouldn't want them talkin' about how to bring this place down 'round yer ears now would ya?"

Intimidate: 1d20 + 6 ⇒ (2) + 6 = 8

Sovereign Court

HP: 17/17 l AC: 16, T 13, FF 13 l CMD 15 l F +2, R +6, W +2; +1 vs. fear & death effects l Bardic Performance (9/9), Dancing Lights (3/3), L1: 3/3 l Init +3 l Senses: Perception +4, Low-Light Vision
Skills:
Diplomacy +8, Kn. Arcana/History/Local/Nobility +6, Linguistics +5, Perform: Sing +8, UMD +7
Female NG Kitsune Bard (Duettist, Sound Striker) 2 l Active Conditions:

During the Briefing

Kn. Local (Bardic Knowledge): 1d20 + 3 ⇒ (15) + 3 = 18

"Hum...from what I've heard, neither the Aspis or Kortos Consortium are working together in any real official capacity," Aki muses. "This one part of the Kortos Consortium seems to have a loose arrangement with the Aspis, but neither group is really centralized enough to have a formal alliance."

She smiles. "A major disruption in their operations would probably cause their arrangement to break down and ties to be severed - which would be a win for the Society, I believe."

The Overflowing Oyster

When the group steps into the designated meeting place, Aki glances around as she sizes up the place much like she can see the others doing.

Perception: 1d20 ⇒ 20

She then saunters up to the bar and takes a seat. "Hello, friend! My friends and I have had a long trip here and heard this was one of the best places in Diobel for a good drink. What can you recommend?" she asks the barkeep in a pleasant tone. As she watches Azhagoth sidle up to the bar as well she doesn't pay it much thought...but then nearly bites her tongue in two as her companion immediately goes for the proverbial jugular in trying to mine information. She groans quietly to herself.

Just like a half-orc, no patience at all!

Going to wait and see how the guy reacts to this before doing anything else!

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

"The Aspis and Kortos you are asking about? Everybody seems to be a member of a Consortium these days. And it's true, they sometimes meet here, but they don't tell my when and to be honest, I don't care. I even don't know all the members, maybe the guy next to you is one of them. They bring coins and I sell drinks. Excuse me, the beautiful lady wants a drink." the barkeep answers to Azhagoth and turns towards Aki.

"Yes, the best drinks after a long trip." he says with a smile. "We have the usual ale in different qualities. From 'mixed with oily water' to 'the best ale from all around Golarion'. Or maybe you want something sweet? Fruit juice? Or maybe some milk with honey, honey?"

Silver Crusade

male dwarf Cav 6 HP 38 | AC 22; Touch 12; FF 20 | F +8; R +4; W +5 | CMB +10; CMD 22 | Speed 20 ft | Init +1 | Perc +8 | Stealth: -5 Cavalier 6

Dain moves up to the bar.

"BEST Ale? Hunh. Best let a dwarf be ta judge of that. One pint publican!"

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Obviously annoyed by the dwarf the barkeep grabs a mug and fills it with some liquid. It's a somehow greenish yellow with brown particles in it. Even the foam is dirty. "Her's your ale, master." the barkeep says grumpily.

Sovereign Court

HP: 17/17 l AC: 16, T 13, FF 13 l CMD 15 l F +2, R +6, W +2; +1 vs. fear & death effects l Bardic Performance (9/9), Dancing Lights (3/3), L1: 3/3 l Init +3 l Senses: Perception +4, Low-Light Vision
Skills:
Diplomacy +8, Kn. Arcana/History/Local/Nobility +6, Linguistics +5, Perform: Sing +8, UMD +7
Female NG Kitsune Bard (Duettist, Sound Striker) 2 l Active Conditions:

Fruit juice? That's more like it!

"Fruit juice for now please," Aki responds with a smile. In a softer voice she adds, "Forgive my friends...they're a good sort but a little gruff at times. You know how dwarves and such are," she says with a friendly wink.

"Like I said, we're new here in Diobel. Are there any places we should pay a visit to? Oh! Or any interesting tales about? Collecting tales is a small hobby of mine," she continues, raising her voice to a normal volume once more.

Silver Crusade

male dwarf Cav 6 HP 38 | AC 22; Touch 12; FF 20 | F +8; R +4; W +5 | CMB +10; CMD 22 | Speed 20 ft | Init +1 | Perc +8 | Stealth: -5 Cavalier 6

Dain looks disgusted at the mug. "Aye doesn't look LIKE ta best ale...I dunna think you're telling the truth but if it's good. I'll let it pass" Dain takes a sip.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

"Oh, the dwarf and the half-orc are here with you? Sorry, I did not pay attention when you entered." he says and picks up a clean glass from the shelf to fill it with a pinkish-orange juice which smells like peaches mixed with orange and stale water.

"Diobel was once a mighty siege town. Long time ago. But you can still visit the old siege towers. You may also want to visit one of the pearl manufacturers. They carve tiny chess figures from pearls! Apart from that ther's not much to see. Diobel is mainly a fishing village and I doubt you want to see the fish preparation factories."

Grand Lodge

Male Half-Orc Preacher Inquisitor (Tactics Inquisition) 2 (HP 17/17) | AC:17 | T:11 | FF:16 | cmd:16 | Fort+6 | Ref+3 | Will+7 | Init:+4 | Perc:+6; Darkvision 60ft | Speed 20ft | Status: Normal

Azhagoth looks a little disappointed that his "subtle" hints about the meet-up didn't go over as planned and resigns himself to paying the man for a drink. "Ale," the half-orc grunts, slapping a coin down on the counter, "cheapest ya've got." Once the barkeep brings his drink, he nods in thanks and mutters across the bar, "Can't say I blame ya for keeping your nose out of the Consortium's affairs. Seem like unpleasant folk. Not that I'd exactly call myself pleasant. Still, some are worse than others."

Well I kinda played my hand to stop the meeting. Anybody else have any ideas? Haha

Grand Lodge

Male CN Dwarf Cleric 6 |AC 22 (T 13/FF 20) | CMB +6 CMD 23 | HP 57 | Init +8 | Fort +10 Ref +6 Will +10 | Perception +5 | Speed 20 ft. | Darkvision

Borox enters the room behind his companions and looks around the room at the folks inside. Seeing the laborers playing games of chance, he looks hopefully at them and shakes his coin purse, seeking to join them in the games.

Be there room for another at yer table, lads? I may not be a cleric 'o Desna, the Lady of Luck, but that dinnae mean I pass up a game 'o chance. Let me get a round for ye all and let's see who the Lady of Luck favors on this Oathday.

If the laborers wave him over, Borox joins in the games and signals for a round of drinks for his new friends. He engages them in friendly banter and keeps his ears open for news, and his eye on those who enter through the door. He plays to break even, not winning much, but not losing much as he laughs with the laborers over stories.

Grand Lodge

Male CN Dwarf Cleric 6 |AC 22 (T 13/FF 20) | CMB +6 CMD 23 | HP 57 | Init +8 | Fort +10 Ref +6 Will +10 | Perception +5 | Speed 20 ft. | Darkvision

(Sorry for being out of the loop a bit. My wife has been in the hospital for a week with a knee infection which required the removal of all the replacement parts and cement put in its place while the infection is cleared up. She will have to have another total replacement done in 5 to 7 weeks. I just had a bit more on my plate than I could handle with that and some other things, but I believe I have everything under control now.)

Sovereign Court

HP: 17/17 l AC: 16, T 13, FF 13 l CMD 15 l F +2, R +6, W +2; +1 vs. fear & death effects l Bardic Performance (9/9), Dancing Lights (3/3), L1: 3/3 l Init +3 l Senses: Perception +4, Low-Light Vision
Skills:
Diplomacy +8, Kn. Arcana/History/Local/Nobility +6, Linguistics +5, Perform: Sing +8, UMD +7
Female NG Kitsune Bard (Duettist, Sound Striker) 2 l Active Conditions:

"Pearls?" Aki's eyes light up as the barkeep provides a perfect setup for her. "Diobel is known for their pearl production, isn't it? Is there anything special about them?"

Silver Crusade

male dwarf Cav 6 HP 38 | AC 22; Touch 12; FF 20 | F +8; R +4; W +5 | CMB +10; CMD 22 | Speed 20 ft | Init +1 | Perc +8 | Stealth: -5 Cavalier 6

Dain turns to Aki as his pushes the mug of watery muck back towards the innkeeper. "Pearls..Aye don't know much about them. Gold or Iron is more for a dwarfs liking."

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