[PFS PbP Gameday V] #7-00 The Sky Key Solution (tier 5-6) (Inactive)

Game Master SwampTing

Overseer thread

Battle map
Overview map

Initiative:
[dice=Twitter]1d20+4[/dice]
[dice=Torrag]1d20+1[/dice]
[dice=Blanmieux]1d20[/dice]
[dice=Hakime]1d20+1[/dice]
[dice=Van]1d20+3[/dice]
[dice=Bom]1d20+2[/dice]

Perception:
[dice=Twitter]1d20+6[/dice]
[dice=Torrag]1d20+1[/dice]
[dice=Blanmieux]1d20+8[/dice]
[dice=Hakime]1d20+10[/dice]
[dice=Van]1d20+1[/dice]
[dice=Bom]1d20+9[/dice]

Aid available? No

Aid Tokens:

Aid Tokens
Once per encounter, any character at a table can use an Aid Token to assist the group in one of five ways described below. Once a table uses an Aid Token, the token grants no further benefit until the end of the encounter, at which point one of the players can pass the Aid Token to a neighboring table for them to use. It is very important that the players remember that there are a limited number of Aid Tokens, and hoarding one means that somebody else doesn’t get to use it. An Aid Token’s benefits can take one of the following five forms.

Aid Another: Ralph gives advice via a sending spell to help you solve a puzzle, disable a trap, or accomplish some other task as if performing the aid another action for a PC. The bonus for this aid is +3.
Allied Offensive: Ralph happens to be in a battle nearby and spares a moment to direct a long-range magical attack on a creature at the same time as the PC, increasing the damage dealt by one attack by 2d8 points. In addition, after the attack, the target is momentarily disoriented and anyone attacking the target is considered to be flanking it until the beginning of the attacker’s next turn.
Burst of Healing: Ralph asks a nearby cleric to send a burst of positive energy through the token. This heals all of the PCs of 3d6 points of damage. Alternatively, Ralph can send one of these spells thorugh the token to one of you: neutralize poison, remove curse, or remove disease with a caster level of 6.
Spellcasting Synergy: Ralph sends a surge of magical energy through the token as you cast a spell increasing the save DC and caster level of the PC’s spell by 1.
Timely Inspiration: Ralph broadcasts the effects of a bard’s inspire courage bardic performance for 3 rounds. The competence bonus is +2.

Table successes: 22
The beast rider
Research Encounter: The sacred pools
The Serpentfolk guards
The Scales of Ydersius
Research Encounter: Festival Preparations
Temple attendants
Research Encounter: Words of a Dead God
Beasts of a Civilised Age
Scions of the Serpent God
Research Encounter: An Azlanti Perspective (double success)
Guardian Idols
______________________________
Finding the Vault
Fate's Anchor: Gad Gemple
Fate's Anchor: Binui Skostravalus
Fate's Anchor: Romnus Vagarti
Fate's Anchor: Alrule Shahan
The Many Arodeths x 4
The Operations Center


451 to 500 of 628 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>
The Exchange

HP: 21/21 | AC:16 /T:16/FF: 14/CMD: 6 | Fort:2 Ref:3 Will:8 | Perc: +6 | Init: +4

Wowie, 12 new posts since I last checked in. I missed some action.

Twitter continues her routine of staying by Hakime and firing if the ooze is in range or readying to shoot if the ooze comes into range.

attack roll: 1d20 + 9 ⇒ (3) + 9 = 12
damge roll: 1d3 + 1 ⇒ (3) + 1 = 4

"Hey guys, I think that little fireball 's gonna do a number on that ooze, so what say we just keep our distance and pelt it with acid and magic missiles, hey? I'm kinda liking that idea."

Grand Lodge

Border of War map Reign of Winter map

ref: 1d20 - 3 ⇒ (2) - 3 = -1
Luckiest ooze in Golarion.

Van and Twitter continue to pour acid on the ooze. It makes no sense since the ooze itself is acidic, but the acid harms the ooze nonetheless, because magic. Torrag conjures a flaming sphere on the ooze, and you start to smell burnt jelly. Hakime and Blan keep their distance.

I am running out of map, so I am going to cut this short.

ref1: 1d20 - 3 ⇒ (18) - 3 = 15
ref2: 1d20 - 3 ⇒ (16) - 3 = 13
ref3: 1d20 - 3 ⇒ (4) - 3 = 1
ref4: 1d20 - 3 ⇒ (18) - 3 = 15
ref5: 1d20 - 3 ⇒ (18) - 3 = 15
Amazing dice rolls now, but -3 reflex mod trumps everything.
fire: 15d6 ⇒ (3, 1, 1, 1, 6, 2, 5, 2, 5, 5, 3, 1, 2, 2, 1) = 40

You dance around the ooze for a while longer, making it crawl in vain as it tries to reach you, and shooting acid at it every chance you get. Even the pompous idiot gets bored after awhile and starts to yawn before the ooze finally collapses into a stinking burnt heap.

Van
Hakime
Twitter
Torrag
Blan

"Well, that was a waste of time. I suppose this power isn't much after all, and maybe you were actually sent by my grandfather. Very well then, no scion of Aroden needs something this weak anyway."

He sighs as he raises his hands imperiously, and the green glow around him leaves his body, shooting up to merge with the green energy-dome in the sky. The pompous one's mind seems to clear as the magic leaves him, and seeing himself alone against you, his face blanches and he flees into the distance whimpering all the way.

Unless you are cornered, oozes are the most pointless monsters in the game.

From behind you, your instance of Kreighton Shaine claps sardonically.

"Well done, well done, though that took long enough. But sure, take your time, it's not like there's a gigantic rock falling from the sky towards us, or that we are trapped in another time so that if we die here it will be impossible for our bodies to be retrieved. Oh wait."

"Whilst you were playing around, I found another one of the anchors. A woman who was watching everything with excitement and laughing with glee at times. She seemed quite pleased with everything she saw, and by Asmodeus she even nodded to me and then waved me on, as if all was right in Golarion! I'll let you decide who to tackle next."

Your choices for now are:
1. The Wannabe Azlanti
2. The Harrowed One
3. The Delusional One
4. The Psychotic One

You can also opt to go to the Vault, but there are definitely still too many anchors walking around right now.

Dark Archive

0 init:0 perp:+9 hp: 83/83 dr 3; 17\18 rounds of rage ac16 cmd 20 saves fort: +10 reflex +3 will +3 reroll 1\1.

1.

-Posted with Wayfinder

Silver Crusade

hp 36/36; AC19 17t 18ff; saves F 9 refl 7 will 13; bab 5 melee 7 ranged 10 (12 flurry); cmb 7, cmd 24; init 1; loh 4/4; ki 6/6; folio reroll 0/1 | qlippoth spawn tiefling paladin (divine hunter) 2 | monk (zen archer) 4 | -5 * | image
skills:
Acro 5 (9 jump) Climb 6, Diplo 7, Escape 7, Handle Animal 6, Intim 6, Know hist +3, Know rel +4, Perc +11, Perf oratory 6, Prof soldier 8, SM 8, Stealth 5, Surv 6

"Well the psychotic one probably can't be diplomacized, but perhaps tricked or something... But trickery is not my strong point... So I think the harrow reader, if he can be 'reached' or the Azlanti... which would you all prefer?"

Dark Archive

Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking

The Harrowed One sounds interesting, but really doesn't matter to me.

The Exchange

HP: 21/21 | AC:16 /T:16/FF: 14/CMD: 6 | Fort:2 Ref:3 Will:8 | Perc: +6 | Init: +4

"I think the Varisian guy's on the cards. Let's go say 'harrow' to him?" Twitter quips, then purses her beak as her body rocks with ill-contained laughter.

Dark Archive

0 init:0 perp:+9 hp: 83/83 dr 3; 17\18 rounds of rage ac16 cmd 20 saves fort: +10 reflex +3 will +3 reroll 1\1.

Looking up the big rock. Blanmieux said. ok, for the card man

Silver Crusade

hp 36/36; AC19 17t 18ff; saves F 9 refl 7 will 13; bab 5 melee 7 ranged 10 (12 flurry); cmb 7, cmd 24; init 1; loh 4/4; ki 6/6; folio reroll 0/1 | qlippoth spawn tiefling paladin (divine hunter) 2 | monk (zen archer) 4 | -5 * | image
skills:
Acro 5 (9 jump) Climb 6, Diplo 7, Escape 7, Handle Animal 6, Intim 6, Know hist +3, Know rel +4, Perc +11, Perf oratory 6, Prof soldier 8, SM 8, Stealth 5, Surv 6

"I guess we'll go try the Harrower then."

Dark Archive

0 init:0 perp:+9 hp: 83/83 dr 3; 17\18 rounds of rage ac16 cmd 20 saves fort: +10 reflex +3 will +3 reroll 1\1.
Hakime wrote:
"I guess we'll go try the Harrower then."

But really, Hakime you should think yourself sometimes. Not matter the height or the color of your skin, you paladin always act the smae. Now like to fall. You always forget you are mortal."

Grand Lodge

Border of War map Reign of Winter map

Your instance of Kreighton Shaine leads you through the streets to an unpainted picket fence. From the direction of your approach, only the green glow from behind the fence gives you an indication that there is someone there at all. As you turn the corner, you see a man in Harbinger's garb sitting cross-legged on the floor, his cards arranged before him in the pattern of a harrowing. He looks up at you, then immediately ignores you and turns back to his cards.

"Pain, darkness and death. Pain, darkness and death. Pain, darkness and death. Always the same reading, so it must be so. Pain, darkness and death. Pain, darkness and death. Pain, darkness and death. Do you not see? My harrowings have been perfected! I can now tell the future unerringly! Pain, darkness and death. Pain, darkness and death. Pain, darkness and death. Behold I have become a true prophet of the end!"

Dark Archive

0 init:0 perp:+9 hp: 83/83 dr 3; 17\18 rounds of rage ac16 cmd 20 saves fort: +10 reflex +3 will +3 reroll 1\1.

Yeah. A real prophet. That should be easy with you see a rock falling in the sky.

Dark Archive

Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking

"If that thing hits us, you'll be wrong about the pain. None of us will feel a thing."

The Exchange

M Gnome Arcanist 6 - HP 38/38 - AC 16/T: 15/FF: 13 - Perception: +1; Darkvision 60 ft. - Fort: +6, Ref: +7, Will: +6 (+2 vs. Illusions) - CMB: +2, CMD 15 - Speed 20 ft. - Init. +3

"Everything dies or is destroyed in the end, even gods. You aren't predicting anything but the universe recycling itself. This isn't even the end of the world." Van says with some annoyance, just wanting to get whatever fight was coming over with.

Grand Lodge

Border of War map Reign of Winter map

Why do you think there needs to be a fight?

"You dare mock the prophecy? It does not matter what you see in the sky! What matters is that the cards always show what is to come! You see with your ridiculous little eyes, but I? I see with the CARDS! With them I see more than your puny defective eyes can see! Begone, you imbecilic fools! If you know nothing about the cards, you are irrelevant to me!"

Then again, you can also just kill him if you want.

Dark Archive

Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking

Torrag sits down across from him, "Then teach me about the cards, what do they see in my future?"

The Exchange

M Gnome Arcanist 6 - HP 38/38 - AC 16/T: 15/FF: 13 - Perception: +1; Darkvision 60 ft. - Fort: +6, Ref: +7, Will: +6 (+2 vs. Illusions) - CMB: +2, CMD 15 - Speed 20 ft. - Init. +3

Van rolls his eyes and walks off, letting someone else handle the madman.

Dark Archive

0 init:0 perp:+9 hp: 83/83 dr 3; 17\18 rounds of rage ac16 cmd 20 saves fort: +10 reflex +3 will +3 reroll 1\1.

I think this harrower need someone who know about Card. But why? You want to play a game? he says with sarcasm.

Grand Lodge

Border of War map Reign of Winter map

The Harbinger looks a little irritated when Torrag asks for a lesson about the cards, but his eyes light up when Blan suggests a game.

"A game you say? Now that is an interesting idea! A game of towers, perhaps? I trust you at least know the game if you're going to challenge me to a game? Oh but the stakes! What shall the stakes be?"

Profession Gamber DC20:
You know the game well and are confident you can beat him.

Sleight of hand DC20:
Who cares what the game is? With your swift hands you can easily get the cards you want once you catch on to the rules.

He smiles as he shuffles his deck.

"Alright then, who's playing, hmm?"

Dark Archive

0 init:0 perp:+9 hp: 83/83 dr 3; 17\18 rounds of rage ac16 cmd 20 saves fort: +10 reflex +3 will +3 reroll 1\1.

"Heu what is a Tower. Birdie, you know a lot of thing right?"

-Posted with Wayfinder

Dark Archive

0 init:0 perp:+9 hp: 83/83 dr 3; 17\18 rounds of rage ac16 cmd 20 saves fort: +10 reflex +3 will +3 reroll 1\1.

"Hey... Maybe we should a more easy one. Other can do this one." Blanmieux says to the group.

-Posted with Wayfinder

Grand Lodge

Border of War map Reign of Winter map

The Harbinger looks at you with irritation.

"If no one is going to play, then begone and stop wasting my time!"

Dark Archive

Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking

If no one is trained in the skill checks, is this unbeatable? Is there a knowledge check to at least know the rules of the game? Is there another way to play the game besides sleight of hand or gambler?

Grand Lodge

Border of War map Reign of Winter map

He appears impervious to reason, but perhaps if you can come up with a convincing yarn, he could be tricked into giving up the temporal energy. Or you could do things the old-fashioned way. It can be seen as legitimate self-defense and defense of others since if the meteor crashes on the time bubble, even the considerable resources of the Pathfinder Society will not be able to retrieve your bodies for resurrection.

Dark Archive

0 init:0 perp:+9 hp: 83/83 dr 3; 17\18 rounds of rage ac16 cmd 20 saves fort: +10 reflex +3 will +3 reroll 1\1.

So that why I voting to just kill him.

Dark Archive

Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking

"If you're a true prophet, it wouldn't matter whether or not you give up the energy linking you to this place since it'll happen anyway. But . . I guess you don't believe in yourself and ability as a prophet to do so."

The Exchange

M Gnome Arcanist 6 - HP 38/38 - AC 16/T: 15/FF: 13 - Perception: +1; Darkvision 60 ft. - Fort: +6, Ref: +7, Will: +6 (+2 vs. Illusions) - CMB: +2, CMD 15 - Speed 20 ft. - Init. +3

I'm fine with attacking him, assuming no one is going to play cards and he can't be reasoned with.

Dark Archive

0 init:0 perp:+9 hp: 83/83 dr 3; 17\18 rounds of rage ac16 cmd 20 saves fort: +10 reflex +3 will +3 reroll 1\1.

Van. You have giving me permission to attack.

Sorry man. It seem that prophecy was just for you. I declare you a sort of tragic monster.

rage: 1d20 + 13 - 2 ⇒ (8) + 13 - 2 = 19
Damage: 2d4 + 13 ⇒ (2, 2) + 13 = 17

The Exchange

HP: 21/21 | AC:16 /T:16/FF: 14/CMD: 6 | Fort:2 Ref:3 Will:8 | Perc: +6 | Init: +4

Oooch, long weekend, but it seems I didn't miss too much. It looks like we ain't getting anywhere by talking.... I'm not keen on this approach, but it's not like Twitter is physically capable of stopping Blan...

Grand Lodge

Border of War map Reign of Winter map

It looks like no one is going to stop Blan.

Before anyone can react, Blan walks up to the man and cuts deep into him with his scythe.

"You dare attack a true prophet!" he snarls as he begins to rise his feet, his cards scattering around him.

Initiative:
Twitter: 1d20 + 4 ⇒ (9) + 4 = 13
Torrag: 1d20 + 1 ⇒ (6) + 1 = 7
Blanmieux: 1d20 ⇒ 13
Hakime: 1d20 + 1 ⇒ (10) + 1 = 11
Van: 1d20 + 3 ⇒ (19) + 3 = 22
Harbinger: 1d20 + 2 ⇒ (11) + 2 = 13

I think this will be over quickly.

Round 1
Van
Twitter
Harbinger (seated) -17hp
Blan
Hakime
Torrag

Van and Twitter, you can act now.

The Exchange

HP: 21/21 | AC:16 /T:16/FF: 14/CMD: 6 | Fort:2 Ref:3 Will:8 | Perc: +6 | Init: +4

Leery about joining an unprovoked attack, Twitter delays to take a cue from her paladin buddy-mount.

The Exchange

M Gnome Arcanist 6 - HP 38/38 - AC 16/T: 15/FF: 13 - Perception: +1; Darkvision 60 ft. - Fort: +6, Ref: +7, Will: +6 (+2 vs. Illusions) - CMB: +2, CMD 15 - Speed 20 ft. - Init. +3

"Maybe if we just knock him out, that'll be enough." Van suggests to the others despite casting a potentially lethal Acid Splash cantrip directed at the 'prophet.' "I hate to attack this cat at all, but I don't want to die here."

Acid Splash - Melee: 1d20 + 7 - 4 ⇒ (7) + 7 - 4 = 10
Potential Damage: 1d3 ⇒ 2

Grand Lodge

Border of War map Reign of Winter map

Van shoots acid at the floor and Twitter grapples his moral conundrum.

The harbinger attempts to get to his feet (provoking from Blan), and if he survives the AoO, begins running for his life.

Round 1
Van
Twitter
Harbinger (seated) -17hp
Blan
Hakime
Torrag

Blan can take an AoO, and then all of you can give me actions.

Dark Archive

0 init:0 perp:+9 hp: 83/83 dr 3; 17\18 rounds of rage ac16 cmd 20 saves fort: +10 reflex +3 will +3 reroll 1\1.

1d20 + 13 - 2 ⇒ (13) + 13 - 2 = 24
2d4 + 15 ⇒ (4, 1) + 15 = 20

I don't feel really hate this but well, they didn't stop me.

Blanmieux runs to the side of the main and strike again.

Charge: 1d20 + 13 + 2 - 2 ⇒ (12) + 13 + 2 - 2 = 25
2d4 + 15 ⇒ (1, 4) + 15 = 20

Silver Crusade

hp 36/36; AC19 17t 18ff; saves F 9 refl 7 will 13; bab 5 melee 7 ranged 10 (12 flurry); cmb 7, cmd 24; init 1; loh 4/4; ki 6/6; folio reroll 0/1 | qlippoth spawn tiefling paladin (divine hunter) 2 | monk (zen archer) 4 | -5 * | image
skills:
Acro 5 (9 jump) Climb 6, Diplo 7, Escape 7, Handle Animal 6, Intim 6, Know hist +3, Know rel +4, Perc +11, Perf oratory 6, Prof soldier 8, SM 8, Stealth 5, Surv 6

Hakime sighs, and lets Blan handle it, not even loading an arrow to her bow. "This is not exactly how I'd hoped this would go, but I must admit the fellow would not listen to any form of reason, so fixated he was on his cards and his game, he could and did not see the danger he posed."

Dark Archive

Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking

Torrag stands up and pulls a wand out of his bag, but is content to let Blan handle it, unless he's too far out of range for Blan to catch him.

The Exchange

M Gnome Arcanist 6 - HP 38/38 - AC 16/T: 15/FF: 13 - Perception: +1; Darkvision 60 ft. - Fort: +6, Ref: +7, Will: +6 (+2 vs. Illusions) - CMB: +2, CMD 15 - Speed 20 ft. - Init. +3

I'll post an action if Blan doesn't take him out with the two attacks.

Grand Lodge

Border of War map Reign of Winter map
Blanmieux wrote:
I don't feel really hate this but well, they didn't stop me.

Morality of an action is not determined by whether or not others stop you. Non-lethal damage was always an option.

Blan single-handedly murders the Harbinger as he rises to his feet, planting his scythe deep in the Harbinger's chest. The Harbinger threshes and gurgles helplessly for a moment before slumping lifelessly on the ground. The green energy around him flares up briefly, and then fades.

The instance of Kreighton Shaine with you shudders as he watches the murder.

"I can see why some call us what they do," he mutters.

"Well, What's done is done, and I have located yet another Harbinger. This one seems to be looting every abandoned shop and stall in sight and roughly rebuffs every attempt to stop him. He's got a pair of lightning elementals following him, so be careful with that one. Though from what I've seen, perhaps your approach to problem-solving would apply better to him."

Your choices for now are:
1. The Wannabe Azlanti
2. The Harrowed One
3. The Delusional One
4. The Psychotic One
5. The Looter

The Exchange

HP: 21/21 | AC:16 /T:16/FF: 14/CMD: 6 | Fort:2 Ref:3 Will:8 | Perc: +6 | Init: +4

Ugh... I feel dirty. Well, the GM did say we were running out of time and that lives were at stake... Attempting to deal NLD would have been nice though.

Anyway, the looter guy looks like it will be more straight-forward encounter if we are going to favour the guns-blazing approach? Also, it looks like he's the only so far who might actually be a danger to others.

Silver Crusade

hp 36/36; AC19 17t 18ff; saves F 9 refl 7 will 13; bab 5 melee 7 ranged 10 (12 flurry); cmb 7, cmd 24; init 1; loh 4/4; ki 6/6; folio reroll 0/1 | qlippoth spawn tiefling paladin (divine hunter) 2 | monk (zen archer) 4 | -5 * | image
skills:
Acro 5 (9 jump) Climb 6, Diplo 7, Escape 7, Handle Animal 6, Intim 6, Know hist +3, Know rel +4, Perc +11, Perf oratory 6, Prof soldier 8, SM 8, Stealth 5, Surv 6

Hakime looks saddened and disappointed... "Blan, such an unprecedented amount of damage wasn't expressly necessary. Let's try to temper our actions with mercy in the future... simply knocking him out might have been enough, eh?" She claps Blan on the shoulder in a comradely fashion, trying to comfort him after her harsh words.

She pauses over the body of the Harrower and says a few words over him, apologizing for the violence, and wishing his soul peaceful rest.

"Let's go deal with the looter, eh?"

Dark Archive

0 init:0 perp:+9 hp: 83/83 dr 3; 17\18 rounds of rage ac16 cmd 20 saves fort: +10 reflex +3 will +3 reroll 1\1.

He was a cultist nothing else. And I remember our Kreighton said their death. Sad, I have misheard. says Blanmieux without a tone in his voice to Hakime.

Yea, a cultist. like you were yourselves before. That Feel good Rovagugist?To killing cultist make you not a cultist? questions a cold voice in him.

Shut up. I just want to live. responds the Librarian.

So that that you are in the dark, you do whatever it takes to be alive. What a redemption you had! Laughs the cold voice.

Better than killing to feel alive.Blanmieux adds.

The cold voice didn't respond to that.

Yea. Go for the loot.

Grand Lodge

Border of War map Reign of Winter map

Kreighton did indeed say that killing them would make them cease to function as anchors. And he was right.

Before I forget, the man you killed had some loot:

potion of ? (roll spellcraft or perception to identify)
scroll of bless
scroll of burning hands
scroll of cure light wounds
scroll of magic missile
alchemist’s fire (2)
holy water
thunderstone
+1 studded leather
light crossbow with 10 bolts
mwk rapier, disguise kit
everburning torch,
healer’s kit
thieves’ tools

You follow Shaine's instructions and find a Chelish man dressed in Harbinger robes flanked by 2 lightning elementals. He is carrying a rather large sack that bulges with its contents, and as you approach he snarls.

"Stop right there! I know what you want! You're after my treasure, aren't you!? Well they're mine, and I'm going to keep them safe! I'm the only one who can, so I must! You back off now, or face my fury!"

Dark Archive

0 init:0 perp:+9 hp: 83/83 dr 3; 17\18 rounds of rage ac16 cmd 20 saves fort: +10 reflex +3 will +3 reroll 1\1.

Nope, we just want that you release that green energy in you. Because we want to live. You can keep your treasure. So how do we convince you?

]

The Exchange

M Gnome Arcanist 6 - HP 38/38 - AC 16/T: 15/FF: 13 - Perception: +1; Darkvision 60 ft. - Fort: +6, Ref: +7, Will: +6 (+2 vs. Illusions) - CMB: +2, CMD 15 - Speed 20 ft. - Init. +3

Van cringes as Blanmieux takes the prophet out with extreme prejudice, but says nothing else as time does appear to be a significant factor in whether or not the Pathfinders survive.

He then quickly attempts to identify the potion on the man's body. Are all the scrolls 1st level versions of their spells?

Spellcraft on Potion: 1d20 + 13 ⇒ (11) + 13 = 24

Afterwards, he attempts diplomacy with the man and his lightning elemental pets, "Hey man, I'll give you some cool magical scrolls and magical armor if you just cut it out with the green energy. I'm only asking because that stuff will kill us if you don't let it go. Please, keep all of your stuff, I'll just give you more stuff if you help us."

Diplomacy: 1d20 + 8 ⇒ (5) + 8 = 13

Silver Crusade

hp 36/36; AC19 17t 18ff; saves F 9 refl 7 will 13; bab 5 melee 7 ranged 10 (12 flurry); cmb 7, cmd 24; init 1; loh 4/4; ki 6/6; folio reroll 0/1 | qlippoth spawn tiefling paladin (divine hunter) 2 | monk (zen archer) 4 | -5 * | image
skills:
Acro 5 (9 jump) Climb 6, Diplo 7, Escape 7, Handle Animal 6, Intim 6, Know hist +3, Know rel +4, Perc +11, Perf oratory 6, Prof soldier 8, SM 8, Stealth 5, Surv 6

"I think what our good gnome is trying to say is that it is to our mutual benefit for you to let go the green energy field and we will reward you handsomely for doing so. A double win for you if you do so."

diplo: 1d20 + 9 ⇒ (16) + 9 = 25

The Exchange

HP: 21/21 | AC:16 /T:16/FF: 14/CMD: 6 | Fort:2 Ref:3 Will:8 | Perc: +6 | Init: +4

"Besides, that green energy is causes sterility, and worse still, it clings to things after prolonged exposure - meaning that if you keep it around that treasure for too long, the treasure will acquire that energy field and cause sterility in anyone who keeps the treasure for too long. That's gonna de-value the treasure, and unlike you, the treasure will not have the sentience to give up the energy! If you want to preserve the value of your treasure, or your virility for that matter, you're really gonna need to pass on that energy field asap."

bluff: 1d20 + 11 ⇒ (20) + 11 = 31

Most. Satisfying. Natural. 20. Ever. XD

Dark Archive

0 init:0 perp:+9 hp: 83/83 dr 3; 17\18 rounds of rage ac16 cmd 20 saves fort: +10 reflex +3 will +3 reroll 1\1.

Yeah... heu.. And problably dying from a metorite would stop you from keep your treasure safe.

aid another diplo hakime: 1d20 + 3 ⇒ (12) + 3 = 15

Grand Lodge

1 person marked this as a favorite.
Border of War map Reign of Winter map

I will I need to speed things up because if the groups don't take down enough anchors in the next 6 days, you all die with no chance at resurrection.

You hand over all the scrolls taken from the harrower and between Hakime's persuasiveness and Twitter's very convincing bluff, he relinquishes the magical energy of the temporal bubble from himself.

"Ugh....I feel weird." he says as he clutches his head. He still eyes you cautiously, and with his new prizes, drags his bag of loot away from you without taking his eyes from you.

"Nicely done, pathfinders! But we're running out of time!" Kreighton remarks."There are still the other two anchors to deal with, and we need to act quickly!"

Which of the remaining 2 do you want to handle? To speed things up, next person who posts gets to pick.

Your choices for now are:
1. The Wannabe Azlanti
2. The Harrowed One
3. The Delusional One

4. The Psychotic One
5. The Looter

Dark Archive

Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking

How about the Wannabe Azlanti

Grand Lodge

Border of War map Reign of Winter map

Seeing the danger posed by the impending meteor impact, Torrag rushes the group on to the next Harbinger.

You find the female harbinger wandering the streets, her eyes fixed on the meteor in the sky. She is in the company of a few of the locals who appear to have accepted her as one of their own, and they collectively bemoan their impending fate.

"Our home! Our beloved Lacsuhnollo! Oh that it should end like this!" she laments to her companions.

DC20 sense motive:
She seems highly agitated, making her difficult to talk to, but you might be able to capitalise on the fear she already feels to cow her into cooperating.

The Exchange

HP: 21/21 | AC:16 /T:16/FF: 14/CMD: 6 | Fort:2 Ref:3 Will:8 | Perc: +6 | Init: +4

Casting message.

A voice whispers in the crazy woman's ear.

"Lacsuhnollo is doomed, but you can still save yourself! The green magical energy around you is binding you to this place. Relinquish it and you can avoid sharing the fate of this doomed place! Cling to it, and perish with the others!"

I'm going to go ahead and try a diplomatic soft approach first, then again more forcefully with intimidation. I think the context kinda suits both approaches evenly?

diplomacy: 1d20 + 18 ⇒ (20) + 18 = 38
intimidate: 1d20 + 7 ⇒ (17) + 7 = 24

451 to 500 of 628 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [PFS PbP Gameday V] #7-00 The Sky Key Solution (tier 5-6) All Messageboards

Want to post a reply? Sign in.