[PFS PbP Gameday V] #1-35 Voice in the Void CORE (Tier 1-7) (Inactive)

Game Master DM Beckett

Subtier 1-2

Maps

Ini:

[dice=Ini Bonifacius]1d20+0[/dice]
[dice=Ini Hikaru]1d20+0[/dice]
[dice=Ini Kevin]1d20+3[/dice]
[dice=Ini Siddhārtha]1d20+0[/dice]
[dice=Ini Urktar]1d20+4[/dice]


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Scarab Sages

Male Human Level 1 Kevin
Stats:
HP 9/9 | AC: 17, T: 13, FF: 14 | Fort: +1, Ref: +5, Will: +2 | CMB: +1, CMD: +14 | Init: +3 | Perc: +0 | Speed: 30

Kevin moves into the room and draws his bow.

No BaB yet so those two actions take my turn.

Silver Crusade

Half-Orc, Barbarian 5/Fighter 1 | HP: /63 (41/75 raging) | AC: 23-1/ 13-1 Tch/ 23-1 FF | CMB: +12 (+14), CMD: 24 | F: +9, R: +4, W: +3 (+14/+7/+6 while raging) | Init: +4 | Perc: +9, SM: +0 Speed 30| Rage: 5/14 | Active Conditions: Re-roll USED, Trap Sense+1, Improved Uncanny Dodge, Inspired,Blessed, Fatigued

"Time to trim the verge, Bert," Urktar cries out. Then he enters rage, charges the vine and power attacks.
ragin' power att: 1d20 + 7 + 2 + 2 - 1 ⇒ (15) + 7 + 2 + 2 - 1 = 25
cold iron slashing dmg: 2d6 + 6 + 2 + 3 ⇒ (1, 1) + 6 + 2 + 3 = 13

If that barrel prevents charge, reduce attack roll by 2

Grand Lodge

Male Half-Elf DEAD

Siddārtha steps into the room, and fires a blob of acid at the plant.

Acid Splash: 1d20 + 0 ⇒ (9) + 0 = 9, for 1d3 ⇒ 1 Acid damage.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Kevin moves into the room to draw his bow while Urktar charges the plant. He breaks some tendrils. Siddārtha's acid splash misses the creature. Hikaru moves into the droom while drawing her crossbow and loads it.

The musk creeper lashes out at Urktar, but misses.
Tendrils vs. Urktar: 1d20 + 5 ⇒ (5) + 5 = 10

Round 1 & 2
Urktar
Siddārtha
Hikaru
Kevin

-----
Creeper -13HP
-----
Bonifacius

Scarab Sages

Male Human Level 1 Kevin
Stats:
HP 9/9 | AC: 17, T: 13, FF: 14 | Fort: +1, Ref: +5, Will: +2 | CMB: +1, CMD: +14 | Init: +3 | Perc: +0 | Speed: 30

Kevin takes a shot with his bow.

Ranged: 1d20 + 3 + 1 - 4 ⇒ (16) + 3 + 1 - 4 = 16
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Male Half-Elf DEAD

Siddārtha continues to gamely throw blobs of acid.

Acid Splash: 1d20 + 0 ⇒ (17) + 0 = 17, for 1d3 ⇒ 2 Acid damage.

Silver Crusade

Half-Orc, Barbarian 5/Fighter 1 | HP: /63 (41/75 raging) | AC: 23-1/ 13-1 Tch/ 23-1 FF | CMB: +12 (+14), CMD: 24 | F: +9, R: +4, W: +3 (+14/+7/+6 while raging) | Init: +4 | Perc: +9, SM: +0 Speed 30| Rage: 5/14 | Active Conditions: Re-roll USED, Trap Sense+1, Improved Uncanny Dodge, Inspired,Blessed, Fatigued

Urktar takes a 5' step and attacks.
ragin' att: 1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 14
cold iron slashing dmg: 2d6 + 6 + 3 ⇒ (4, 3) + 6 + 3 = 16

Silver Crusade

Half-Orc, Barbarian 5/Fighter 1 | HP: /63 (41/75 raging) | AC: 23-1/ 13-1 Tch/ 23-1 FF | CMB: +12 (+14), CMD: 24 | F: +9, R: +4, W: +3 (+14/+7/+6 while raging) | Init: +4 | Perc: +9, SM: +0 Speed 30| Rage: 5/14 | Active Conditions: Re-roll USED, Trap Sense+1, Improved Uncanny Dodge, Inspired,Blessed, Fatigued

Ping?

Grand Lodge

Male Dwarf Cleric 2
Spoiler:
|HP 21/21||AC 16/18/T:10/FF:16/18||CMD 14||Fort +6, Ref +0, Will +6(+2 Spells, SLA, Poison,+2 vs Charms& Compulsions)||Init +0||Perception +8

Bonifacius moves in

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Bonifacius moves into the room while Kevin shoots an arrow at the creature. The arrow hits the target, piercing deeply into the plant's body. Siddārtha's orb of acid melts away a good part of the yellow thing, but Urktar's raging attack finally dispatches the plant thing.

combat over

Perception DC15:

You spot a hidden door behind a pile of crates in the southern wall.

Grand Lodge

Male Half-Elf DEAD

Perception: 1d20 + 12 ⇒ (8) + 12 = 20.

Siddārtha notes the door to the south, but it barely occurs to him that it might be concealed. He then motions to the door to the north.

"I feel that it makes sense to *not* leave unexplored areas behind us as well delve deeper. Urktar? Would you like to do the honors?"

Silver Crusade

Half-Orc, Barbarian 5/Fighter 1 | HP: /63 (41/75 raging) | AC: 23-1/ 13-1 Tch/ 23-1 FF | CMB: +12 (+14), CMD: 24 | F: +9, R: +4, W: +3 (+14/+7/+6 while raging) | Init: +4 | Perc: +9, SM: +0 Speed 30| Rage: 5/14 | Active Conditions: Re-roll USED, Trap Sense+1, Improved Uncanny Dodge, Inspired,Blessed, Fatigued

"Give me a sec. Feeling a bit tired." As Urktar waits about half a minute for his fatigue to wear off, he looks around the room for anything else of value. "Is there anything worth salvaging from the nasty peeper? Or perhaps there's magic in here? Bert, you sensing anything?" It looks like Urktar might be getting ready to smash open the nearest crate, whether to see if anything's inside, or to see if his fatigue has worn off, who knows?

Perception: 1d20 + 5 ⇒ (1) + 5 = 6

Scarab Sages

Male Human Level 1 Kevin
Stats:
HP 9/9 | AC: 17, T: 13, FF: 14 | Fort: +1, Ref: +5, Will: +2 | CMB: +1, CMD: +14 | Init: +3 | Perc: +0 | Speed: 30

"Whoa! No smashing inside the museum," Kevin says as he steps in front of Urktar. "I'll give the room a sweep to see if there is anything good." Kevin casts a spell to detect magical auras and does a quick sweep of the room with it.

Silver Crusade

Half-Orc, Barbarian 5/Fighter 1 | HP: /63 (41/75 raging) | AC: 23-1/ 13-1 Tch/ 23-1 FF | CMB: +12 (+14), CMD: 24 | F: +9, R: +4, W: +3 (+14/+7/+6 while raging) | Init: +4 | Perc: +9, SM: +0 Speed 30| Rage: 5/14 | Active Conditions: Re-roll USED, Trap Sense+1, Improved Uncanny Dodge, Inspired,Blessed, Fatigued

Urktar's lower lip juts out, and it almost looks like there're tears forming in the corner of his eyes. "No smashing? B-b-but it's okay if we smash naughty statues and creepy plants, right?"

Silver Crusade

Half-Orc, Barbarian 5/Fighter 1 | HP: /63 (41/75 raging) | AC: 23-1/ 13-1 Tch/ 23-1 FF | CMB: +12 (+14), CMD: 24 | F: +9, R: +4, W: +3 (+14/+7/+6 while raging) | Init: +4 | Perc: +9, SM: +0 Speed 30| Rage: 5/14 | Active Conditions: Re-roll USED, Trap Sense+1, Improved Uncanny Dodge, Inspired,Blessed, Fatigued

After Kevin finishes scanning the room, Urktar will sullenly go over to the door to the East and open it, per Sidd's suggestion.

Scarab Sages

Male Human Level 1 Kevin
Stats:
HP 9/9 | AC: 17, T: 13, FF: 14 | Fort: +1, Ref: +5, Will: +2 | CMB: +1, CMD: +14 | Init: +3 | Perc: +0 | Speed: 30

Kevin chuckles nervously as Urktar gets visibly upset. "Yes you can still smash the bad guys."

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Kevin does not detect any magic auras in this room so Urktar opens the door to the north. The doors open with a grinding creak, revealing a large room filled with monsters of all shapes and sizes. Giant skeletons and stuffed taxidermic monstrosities are frozen in poses of snarling ferocity, while mummified corpses lie in sedate repose in ornately carved sarcophagi. As silent as a tomb, the air in the hall is stale and musty.

This chamber has a 20-foot-high ceiling and contains the assembled skeletons and taxidermic specimens of a variety of beasts, dinosaurs, and other monstrosities. Two large wooden signs lean against one wall, inscribed with the captions “Hunting the Beasts of Legend” and “The Honored Dead.” Unlit oil lamps hang from brackets in the center of each wall.

Scarab Sages

Male Human Level 1 Kevin
Stats:
HP 9/9 | AC: 17, T: 13, FF: 14 | Fort: +1, Ref: +5, Will: +2 | CMB: +1, CMD: +14 | Init: +3 | Perc: +0 | Speed: 30

Kevin looks into the room over Urktar's shoulder. "If it's anything like the statue room I'm afraid to find out what might start moving in there."

Silver Crusade

Half-Orc, Barbarian 5/Fighter 1 | HP: /63 (41/75 raging) | AC: 23-1/ 13-1 Tch/ 23-1 FF | CMB: +12 (+14), CMD: 24 | F: +9, R: +4, W: +3 (+14/+7/+6 while raging) | Init: +4 | Perc: +9, SM: +0 Speed 30| Rage: 5/14 | Active Conditions: Re-roll USED, Trap Sense+1, Improved Uncanny Dodge, Inspired,Blessed, Fatigued

Urktar scans the room.
perception check: 1d20 + 5 ⇒ (10) + 5 = 15
"Hmm. No girl. No Watchmen. No cylinder with funny marks." Unless he spotted any of those things, Urktar shrugs and closes the door

if we're in rounds, it's move action perception, second move action to close the door.

Silver Crusade

Half-Orc, Barbarian 5/Fighter 1 | HP: /63 (41/75 raging) | AC: 23-1/ 13-1 Tch/ 23-1 FF | CMB: +12 (+14), CMD: 24 | F: +9, R: +4, W: +3 (+14/+7/+6 while raging) | Init: +4 | Perc: +9, SM: +0 Speed 30| Rage: 5/14 | Active Conditions: Re-roll USED, Trap Sense+1, Improved Uncanny Dodge, Inspired,Blessed, Fatigued

If anyone is worried about missing out on loot by skipping this room, Urktar could easily be persuaded by promises to allow him to smash something. While Urktar wants his cut--and would be quick to fight for it--he's actually not that concerned with loot in and of itself. Just a nice side benefit. He'd rather smash bad things and save the pretty girl...

Urktar pauses for a moment to collect the few thoughts he has scattered about his thick skull. His furrowed brow clearly indicates he's concentrating hard, whether it's listening to make certain nothing is trying to smash through the door he's just closed, or perhaps to recollect where else he might go, one can't be certain. But if nothing else comes up, after 30 seconds or so,
"That's right, Bert. There's the door that Sidd found. Forgot aout that. Let's go." Urktar moves over to the door by the crates and opens it.

Grand Lodge

Male Dwarf Cleric 2
Spoiler:
|HP 21/21||AC 16/18/T:10/FF:16/18||CMD 14||Fort +6, Ref +0, Will +6(+2 Spells, SLA, Poison,+2 vs Charms& Compulsions)||Init +0||Perception +8

"Go ahead... I will follow!"The dwarf happily lets the Barbarian lead ahead.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

You briefly scan the room for any valuable stuff. You find the skeleton of an ancient dwarven warrior of Tar Taargadth dressed in worthless rotting armor and bearing a rusted shield covered in decaying metal spikes.

The other door:

It's somehow blocked from the other side.

Silver Crusade

Half-Orc, Barbarian 5/Fighter 1 | HP: /63 (41/75 raging) | AC: 23-1/ 13-1 Tch/ 23-1 FF | CMB: +12 (+14), CMD: 24 | F: +9, R: +4, W: +3 (+14/+7/+6 while raging) | Init: +4 | Perc: +9, SM: +0 Speed 30| Rage: 5/14 | Active Conditions: Re-roll USED, Trap Sense+1, Improved Uncanny Dodge, Inspired,Blessed, Fatigued

Urktar puts his shoulder to it and tries to force open the crate door.
Str check: 1d20 + 4 ⇒ (2) + 4 = 6

Silver Crusade

Half-Orc, Barbarian 5/Fighter 1 | HP: /63 (41/75 raging) | AC: 23-1/ 13-1 Tch/ 23-1 FF | CMB: +12 (+14), CMD: 24 | F: +9, R: +4, W: +3 (+14/+7/+6 while raging) | Init: +4 | Perc: +9, SM: +0 Speed 30| Rage: 5/14 | Active Conditions: Re-roll USED, Trap Sense+1, Improved Uncanny Dodge, Inspired,Blessed, Fatigued

"Stupid door, making me look weak," Urktar mutters to himself. He attempts an unconvincingly reassuring smile at the group, and says, "Just trying to figger out the best way to smash it."

Sense Motive DC:1:
Urktar's second comment is a load of crock.

strength check: 1d20 + 4 ⇒ (19) + 4 = 23

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Urktar kicks in the door. The floor on the other side is covered with mold, growing so thick that it blocked the door.

The chamber contains several tall wooden bookshelves reaching to the ceiling, almost bursting with the weight of books and scrolls filling the shelves. The shelves and their contents are also encrusted with thick growths of brightly colored fungus and glistening mold. Many tomes have fallen from the shelves, their open pages forming a base for more fungi and large mushrooms which carpet the floor. The air here is damp and close, and several of the fungal growths pulse with an eerie purple light that dimly lights the room.

The westernmost door in the north wall has a sign reading "Scriptorium Quiet Please." Two large iron candelabra, full of unlit candles, hang from the vaulted ceiling. Several varieties of the fungi glow dimly with pulsing purple bioluminescence, providing the room with shadowy illumination.

The fungal growths cover nearly every exposed surface.

Silver Crusade

Half-Orc, Barbarian 5/Fighter 1 | HP: /63 (41/75 raging) | AC: 23-1/ 13-1 Tch/ 23-1 FF | CMB: +12 (+14), CMD: 24 | F: +9, R: +4, W: +3 (+14/+7/+6 while raging) | Init: +4 | Perc: +9, SM: +0 Speed 30| Rage: 5/14 | Active Conditions: Re-roll USED, Trap Sense+1, Improved Uncanny Dodge, Inspired,Blessed, Fatigued

"Shhh, be vewy vewy quiet, we're hunting Blackros. hehhehhehhehhehheh.

Using his darkvision, Urktar takes a look around from outside the doorway.
perception: 1d20 + 5 ⇒ (1) + 5 = 6

"Anybody know what this gooey gunk is? Bert wants to know if it's safe for me to walk on it..."

Scarab Sages

Male Human Level 1 Kevin
Stats:
HP 9/9 | AC: 17, T: 13, FF: 14 | Fort: +1, Ref: +5, Will: +2 | CMB: +1, CMD: +14 | Init: +3 | Perc: +0 | Speed: 30

Know nature: 1d20 + 5 ⇒ (9) + 5 = 14

Kevin takes a look inside the room. "Hmm...I think it's some sort of fungus. I think I may have read about it, let me think for a minute.

Kevin will share anything he may know about the fungus.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Kevin knows that most fungus plants are harmless, but there are some really dangerous ones. The air in this room seems to be colder than in the rest of the basement.

Perception DC25:

You discover a trap door below the big fungus carpet in the eastern part of the room. where the black area is

Grand Lodge

Male Half-Elf DEAD

Perception: 1d20 + 12 ⇒ (2) + 12 = 14.

Silver Crusade

Half-Orc, Barbarian 5/Fighter 1 | HP: /63 (41/75 raging) | AC: 23-1/ 13-1 Tch/ 23-1 FF | CMB: +12 (+14), CMD: 24 | F: +9, R: +4, W: +3 (+14/+7/+6 while raging) | Init: +4 | Perc: +9, SM: +0 Speed 30| Rage: 5/14 | Active Conditions: Re-roll USED, Trap Sense+1, Improved Uncanny Dodge, Inspired,Blessed, Fatigued

"Bert's made out of cold iron, and he says it feels a bit cold even to him. Should I toss in some Alchemist Fire to warm things up? Or Acid to dissolve the fungus?" Urktar sheathes Bert and pulls out one flask of each, eyeing the room dubiously, wondering if he has enough flasks on his bandoliers...

Scarab Sages

Male Human Level 1 Kevin
Stats:
HP 9/9 | AC: 17, T: 13, FF: 14 | Fort: +1, Ref: +5, Will: +2 | CMB: +1, CMD: +14 | Init: +3 | Perc: +0 | Speed: 30

Kevin eyes the many book shelves. "probably not a good idea. There may be able to still save some of the books and scrolls here," he says as he notices Urktar drawing the alchemical weapons.

Silver Crusade

Half-Orc, Barbarian 5/Fighter 1 | HP: /63 (41/75 raging) | AC: 23-1/ 13-1 Tch/ 23-1 FF | CMB: +12 (+14), CMD: 24 | F: +9, R: +4, W: +3 (+14/+7/+6 while raging) | Init: +4 | Perc: +9, SM: +0 Speed 30| Rage: 5/14 | Active Conditions: Re-roll USED, Trap Sense+1, Improved Uncanny Dodge, Inspired,Blessed, Fatigued

Urktar puts away the alchemical weapons, & pulls out Bert. He scrapes up a bit of the fungus and gives a sniff. As long as it doesn't smell evil, he then enters the room cautiously, not wanting to slip in the goo.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

well, to keep the game running :)

Urktar and Kevin discuss about using fire or not and finally Urktar takes a step into the room. He scratches up some fungus and sees the outline of a trap door below it.

Silver Crusade

Half-Orc, Barbarian 5/Fighter 1 | HP: /63 (41/75 raging) | AC: 23-1/ 13-1 Tch/ 23-1 FF | CMB: +12 (+14), CMD: 24 | F: +9, R: +4, W: +3 (+14/+7/+6 while raging) | Init: +4 | Perc: +9, SM: +0 Speed 30| Rage: 5/14 | Active Conditions: Re-roll USED, Trap Sense+1, Improved Uncanny Dodge, Inspired,Blessed, Fatigued

"Mmm. No woman, no cylinder." Urktar opens the trapdoor.

Grand Lodge

Male Half-Elf DEAD

Siddhārtha sighs.

"I guess we need to keep going down..."

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

dotting.

Silver Crusade

Half-Orc, Barbarian 5/Fighter 1 | HP: /63 (41/75 raging) | AC: 23-1/ 13-1 Tch/ 23-1 FF | CMB: +12 (+14), CMD: 24 | F: +9, R: +4, W: +3 (+14/+7/+6 while raging) | Init: +4 | Perc: +9, SM: +0 Speed 30| Rage: 5/14 | Active Conditions: Re-roll USED, Trap Sense+1, Improved Uncanny Dodge, Inspired,Blessed, Fatigued

Dot.

Silver Crusade

Half-Orc, Barbarian 5/Fighter 1 | HP: /63 (41/75 raging) | AC: 23-1/ 13-1 Tch/ 23-1 FF | CMB: +12 (+14), CMD: 24 | F: +9, R: +4, W: +3 (+14/+7/+6 while raging) | Init: +4 | Perc: +9, SM: +0 Speed 30| Rage: 5/14 | Active Conditions: Re-roll USED, Trap Sense+1, Improved Uncanny Dodge, Inspired,Blessed, Fatigued

I'd be delighted to finish this, but I will not have any internet from Mon-Fri next week. Still would like to finish, just FYI.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Hidden beneath a thick layer of fungus, a circular, 10-foot diameter shaft drops 40 feet from the archives to the level below. A narrow flight of stone steps spirals down along the shaft’s circumference, coated with slime and mold. Both the walls and floor are slippery, requiring you to make your way down into the darkness below slowly, lest you fall to your doom.

The shaft deposits you in an alcove at the far end of an antechamber, free of the riotous growths of fungi and mold that choke the shaft and archives above. The simple, clean lines of the basement’s basalt walls give way here to a disturbing, organic style of architecture that makes it seem like you are walking through the gullet of some monstrous behemoth. At the far end of the hall, a large, ornate arch that looks disconcertingly like the beast’s toothed maw stands in the wall, covered by a heavy black curtain with sickly green light from the chamber beyond shining around the edges. A plain iron box sits on the floor in the middle of the room.

The architecture of this hallway is markedly different from the basement level above, the dark basalt carved in a strange organic style. The passage expands as it extends to the north, its ceilings increasing from 10 feet to 20 feet high, and widening from 10 feet to 35 feet across. The hallway ends in a large, ornate arch that resembles a toothed maw 15 feet high. The corridor is dark, but light issuing from the archway provides dim light for the northern 15 feet of the room.

This room is nothing more than an antechamber leading to further into something beyond.

Assuming that you use all of your resources to look into the box, you discover that is seems to hold two separate magical aura's, one from within the box itself, and one from something outside the box. Rolls for more information. muhahahahaha. . .

Siddhārtha:
As you begin to make your way down the tunnel, you suddenly hear what seems like a whisper, though you quickly realize it seems to be something going directly into your mind's eye and written into your soul rather than an actual sound, "Find. . . me. Save me. . . Come, my chosen. . . Come."

Map updated.

Grand Lodge

Male Dwarf Cleric 2
Spoiler:
|HP 21/21||AC 16/18/T:10/FF:16/18||CMD 14||Fort +6, Ref +0, Will +6(+2 Spells, SLA, Poison,+2 vs Charms& Compulsions)||Init +0||Perception +8

Perc: 1d20 + 8 ⇒ (19) + 8 = 27

Silver Crusade

Half-Orc, Barbarian 5/Fighter 1 | HP: /63 (41/75 raging) | AC: 23-1/ 13-1 Tch/ 23-1 FF | CMB: +12 (+14), CMD: 24 | F: +9, R: +4, W: +3 (+14/+7/+6 while raging) | Init: +4 | Perc: +9, SM: +0 Speed 30| Rage: 5/14 | Active Conditions: Re-roll USED, Trap Sense+1, Improved Uncanny Dodge, Inspired,Blessed, Fatigued

Perception: 1d20 + 5 ⇒ (17) + 5 = 22
"Hmmm...no cylinder, no girl. What lies beyond?" Urktar pauses, cocking his head as if listening to his greatsword. "No Bert, they don't want you test the box for magic. Settle down. We'll find somethin' to smash soon enough."

60' darkvision. Anything visible in the black area of DOOOOM?

Scarab Sages

Male Human Level 1 Kevin
Stats:
HP 9/9 | AC: 17, T: 13, FF: 14 | Fort: +1, Ref: +5, Will: +2 | CMB: +1, CMD: +14 | Init: +3 | Perc: +0 | Speed: 30

Hold on a second. A cylinder is a cylinder, but the box could be anything, even a cylinder and I know how much you want one of those Urktar." Kevin says as he does his best to assess the magical auras around the box.

Know Arcana: 1d20 + 5 ⇒ (10) + 5 = 15
Spellcraft: 1d20 + 4 ⇒ (19) + 4 = 23

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

You notice what appears to be a small, smooth rock literally sticking to the side of the small box, that seems to be radiating some sort of Abjuration magic. The box itself, seems to hold a small hint of Conjuration.

Anyone have Disable Device (or the ability to find/disarm magical traps?

Currently, you can not see what lies beyond, and don't hear anything beyond your own labored breathing after the recent descent. Only a very faint greenish light slipping through the small cracks between the thick dark curtain and the wall that hangs behind the box.

Grand Lodge

Male Half-Elf DEAD

Anyone can *find* magical traps (not being able to was a 3.5 thing). Only people with trapfinding can *disable* them...

Siddhārtha frowns.

"I... hear... a voice in my mind, asking me to find it..."

Silver Crusade

Half-Orc, Barbarian 5/Fighter 1 | HP: /63 (41/75 raging) | AC: 23-1/ 13-1 Tch/ 23-1 FF | CMB: +12 (+14), CMD: 24 | F: +9, R: +4, W: +3 (+14/+7/+6 while raging) | Init: +4 | Perc: +9, SM: +0 Speed 30| Rage: 5/14 | Active Conditions: Re-roll USED, Trap Sense+1, Improved Uncanny Dodge, Inspired,Blessed, Fatigued

While the brainy types examine the box, Urktar will quietly slip up to the curtain and take a peek.
Perception: 1d20 + 5 ⇒ (1) + 5 = 6
Stealth: 1d20 + 4 ⇒ (11) + 4 = 15

Darkvision, 60', if applicable/necessary

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

The walls and ceiling of this chamber bulge outward, continuing the grotesque architectural style of the antechamber, as if you were standing in the leviathan’s stomach. Queer, glowing nodules protrude from the walls at seemingly random intervals, bathing the room in their sickly green glow.

A tall, free-standing, almost organic-looking archway carved from a strange, glowing blue-green stone stands atop a low dais in a wide alcove at the far end of the chamber. The center of the arch is empty, revealing the wall behind it, but the space occasionally flickers with curtains of starry darkness, as if somewhere else lies just beyond the portal. A susurrus of ghostly whispers seem to issue from the gate, their language and meaning unclear, but fraught with a sense of wrongness.

The queer architectural style continues into this oddly shaped chamber, with bulbous walls and a vaulted ceiling that soars to 30 feet in height. Weird glowing nodules along the walls illuminate the room with a sickly green radiance. A wide alcove in the northern wall holds a dais on which stands the Gate of Beyond, a 15-foot-tall archway carved from a strange, glowing blue-green stone called Abysium.

Imrizade Blakros stands on the dais before the arch, connected to the Gate of Beyond by five disgusting, fleshy, fungoid umbilicals attached to her hips, shoulders, and the base of her skull. She is half-Osirian, with long, dark hair and light brown skin, wearing a weathered explorer’s outfit. Her eyes are completely black, showing no iris or whites, and while she clearly sees you, she does not seem to make any reaction towards you, simply staring at you coldly.

Around the dais, you see the remains of four unlucky mortals, whose bodies seemed to have both been ravaged and also somehow seem,. . . drained. Off to one side of the archway, in a small alcove, you spot a metal canister.

Before you are even really able to speak or react, suddenly a shambling corpse walks through the other side of the portal, ignoring Imrizade completely and focusing hungry, hateful eyes on you.

INIT:

Ini Bonifacius: 1d20 + 0 ⇒ (14) + 0 = 14
Ini Hikaru: 1d20 + 0 ⇒ (8) + 0 = 8
Ini Kevin: 1d20 + 3 ⇒ (12) + 3 = 15
Ini Siddhārtha: 1d20 + 0 ⇒ (1) + 0 = 1
Ini Urktar: 1d20 + 4 ⇒ (5) + 4 = 9
========
Imrizade: 1d20 + 7 ⇒ (20) + 7 = 27
Zombie: 1d20 + 1 ⇒ (13) + 1 = 14

ROUND 1

Imrizade (Ready Action)
Kevin ()
Zombie ()
Bonifacius ()
Urktar ()
Hikaru ()
Siddhārtha ()

Bolded are up. Map updated.

Scarab Sages

Male Human Level 1 Kevin
Stats:
HP 9/9 | AC: 17, T: 13, FF: 14 | Fort: +1, Ref: +5, Will: +2 | CMB: +1, CMD: +14 | Init: +3 | Perc: +0 | Speed: 30

Kevin draws his bow and approaches the black curtain, ready to cover Urktar if the half orc feels inclined to rush in.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Kevin moves up to join Urktar near the curtain, but as far as you can tell, nothing happens. If you want to wait until everyone is up close, we can. No point in wasting everyone's time as one person after another just moves up. If so, just give me a Stealth check.

ROUND 1

Imrizade (Ready Action)
Kevin ()
Zombie ()
Bonifacius ()
Urktar ()
Hikaru ()
Siddhārtha ()

Grand Lodge

Male Dwarf Cleric 2
Spoiler:
|HP 21/21||AC 16/18/T:10/FF:16/18||CMD 14||Fort +6, Ref +0, Will +6(+2 Spells, SLA, Poison,+2 vs Charms& Compulsions)||Init +0||Perception +8

Bonifacius prepares to charge the zombie should it come closer

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Right now, I'm under the assumption that everyone is still hiding behind the closed curtain. While it seems that Imrizade has seen you, (you are not totally sure), the zombie has not (assuming you are not actually moving in past the curtain). I'm honestly sort of waiting on everyone to say yes or nay at this point.

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