PFS - PbP Gameday IV - 2-25: You Only Die Twice (5-9) (Inactive)

Game Master Paladin of Baha-who?


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Liberty's Edge

Male
ATK:
Rep Hvy XBow:+16 /+17(PBS)/+17)/+11(Deadly Aim)/+9(RS+DA)/+2 Favored Enemy
Half Elf CL:12
Archetypes:
Bolt Ace 10/Wild Shadow/Trapper 2
Skills:
Acrobatics:+16;Climb:+6;Disable Device:+19;Intimidate:+3;Stealth:+16;Survival:+14
Gunslinger 9/Ranger 2 (HP:100/100)(AC:29 FF:20 T:20)(F:+13 R:+17 W:+10)(Init:+10)(Perception:+19)

Speaking of those five guys, do we know what they are? Just regular undead mooks? Or something weaker like a tiefling undead?

Dark Archive

Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent
Velidor Gamestalker wrote:
Speaking of those five guys, do we know what they are? Just regular undead mooks? Or something weaker like a tiefling undead?

You're just jealous that immunity to magical sleep is your boss ability!

Liberty's Edge

Male
ATK:
Rep Hvy XBow:+16 /+17(PBS)/+17)/+11(Deadly Aim)/+9(RS+DA)/+2 Favored Enemy
Half Elf CL:12
Archetypes:
Bolt Ace 10/Wild Shadow/Trapper 2
Skills:
Acrobatics:+16;Climb:+6;Disable Device:+19;Intimidate:+3;Stealth:+16;Survival:+14
Gunslinger 9/Ranger 2 (HP:100/100)(AC:29 FF:20 T:20)(F:+13 R:+17 W:+10)(Init:+10)(Perception:+19)

Did anyone hear that? I could have sworn I heard a child speaking...

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Lamare:
You recognize the chanting undead as fairly ordinary ghouls. Their claws and teeth can paralyze, and the bite spreads a disease. Those with elvish blood are immune to the paralysis.

The hooded figure is speaking in Common, not Necril. Only the chanting is in Necril, but it has quieted now that the leader is speaking.

"Strength is, indeed, the goal of this ritual. But, newly awakened? What brings you to this forgotten temple? Please, step inside if we are to talk. I do not wish to have to shout to those who would lurk outside the doors."

GM dice:

2d8 ⇒ (8, 3) = 11

Liberty's Edge

Male Dwarf Fighter (Two-Weapon Warrior) 7/Rogue 1 HP 75/75; AC 23; TCH 14; FF 19; F +9; R +8; W +4; CMB+10; CMD 24; Speed 20FT; Init +3; Perception +8;

Oh, I see, sorry.

Elliot listens to the invitation but is not sure what to do.
Sense Motive: 1d20 + 1 ⇒ (14) + 1 = 15

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Sent Lamare a PM, asking if he's actually staying out of the building, or coming in.

Dark Archive

Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent

Humans, as a race, are simply deficient in courage and most other admirable qualities.

Liberty's Edge

Male Human hp:93/93 Init: +1 AC: 16(ff16;T 10) Saves: Fort:12 Reflex:+5 Will+ 12 Speed: 40ft. Cleric of Desna 9 (varasian pilgrim) Title: Eagle knight) touch luck 8/8 channel 5/5 positive. (5d6 dc 16) Reroll 1/i

Better to go to a trap in group than being alone. Also, it will be my first time visiting a Urgathoa temple. Tries to reassure himself Lamare.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Lamare:
You feel an aura around the building as you step inside, which makes you suspect this temple has been desecrated as unhallowed ground by the Urgothoans.

"Awakened to undeath? Yes, I suppose that makes sense. I, too, have had a recent awakening. But not quite undeath, for it is an entirely different sort of life I have come to.

"When I was engaged in my research, I found a strange passage, whose meaning I could never quite discern, yet it stayed with me through all my days. Perhaps you have heard of it, Pathfinders? Oh yes, I know who you are. But listen."

"Cursed the ground where dead thoughts live new and oddly bodied, and evil the mind that is held by no head. Wisely did Ibn Schacabao say, that happy is the tomb where no wizard hath lain, and happy the town at night whose wizards are all ashes. For it is of old rumour that the soul of the devil-bought hastes not from his charnel clay, but fats and instructs the very worm that gnaws; till out of corruption horrid life springs, and the dull scavengers of earth wax crafty to vex it and swell monstrous to plague it. Great holes secretly are digged where earth's pores ought to suffice, and things have learnt to walk that ought to crawl."

As the figure speaks these last few words in nearly a shout, he steps back, so that the torch that previous threw him into shadow now reveals his face -- or rather, lack thereof. Where a face should be is a writhing, twisting, distorted mass of worms, red and thick and vile. A hand raises, and you can see this hand is also a mass of worms, formed into the flabby likeness of fingers and a palm.

"I'm glad you finally managed to find me, Pathfinders," the voice says. "You're a bit late, I'm afraid. The body that was Joktan Heth is no more -- devoured by the worms of Geb, and now I have a form that truly suits my growing appetites! You are here just in time to witness my greatest triumph. Here's where I'd explain in detail all my plans, giving you time to formulate a stratagem to foil them -- but I think I'll just kill you instead." He begins to cast a spell, and the ghouls before him move to attack.

DC 17 Knowledge (arcana):
There are strange rumors of evil spellcasters whose bodies were devoured by carrion worms, even as their souls took over the worms themselves, forming a hive mind of verminous creatures that act as one. These hideous abominations are known as the Worms That Walk.

Initiative Order:
-----------------
Velidor
Elliot

Ghoul (yellow)
Ghoul (blue)
Joktan
Ghoul (red)
Lamare
Iranar
Ghoul (blue)
Veilwar
Milton

GM dice:

Perception for Lamare: 1d20 + 3 ⇒ (18) + 3 = 21
Knowledge(religion) for Lamare: 1d20 + 14 ⇒ (12) + 14 = 26
Spellcraft for Lamare: 1d20 + 6 ⇒ (7) + 6 = 13

Joktan Init: 1d20 + 3 ⇒ (15) + 3 = 18
Ghoul 1 init: 1d20 + 2 ⇒ (15) + 2 = 17
Ghoul 2 Init: 1d20 + 2 ⇒ (18) + 2 = 20
Ghoul 3 Init: 1d20 + 2 ⇒ (12) + 2 = 14
Ghoul 4 Init: 1d20 + 2 ⇒ (17) + 2 = 19
Elliot Init: 1d20 + 4 ⇒ (17) + 4 = 21
Iranar Init: 1d20 + 2 ⇒ (13) + 2 = 15
Lamare Init: 1d20 + 1 ⇒ (16) + 1 = 17
Milton Init: 1d20 + 4 ⇒ (4) + 4 = 8
Veilwar Init: 1d20 + 4 ⇒ (7) + 4 = 11
Velidor Init: 1d20 + 8 ⇒ (13) + 8 = 21

The passage above is from "The Festival", a short story by H. P. Lovecraft. I've added two artist's conceptions of Worms that Walk to the map for your enjoyment.

Liberty's Edge

Male
ATK:
Rep Hvy XBow:+16 /+17(PBS)/+17)/+11(Deadly Aim)/+9(RS+DA)/+2 Favored Enemy
Half Elf CL:12
Archetypes:
Bolt Ace 10/Wild Shadow/Trapper 2
Skills:
Acrobatics:+16;Climb:+6;Disable Device:+19;Intimidate:+3;Stealth:+16;Survival:+14
Gunslinger 9/Ranger 2 (HP:100/100)(AC:29 FF:20 T:20)(F:+13 R:+17 W:+10)(Init:+10)(Perception:+19)

Seeing as the gig is up Velidor takes a 5 foot step closer and spends a grit point to extend his Touch AC range increment and shoots at the talkative undead who called himself Joktan...if he is human Velidor is +2 to hit and damage from FE
Musket1+RS+PBS+DA vs Touch: 1d20 + 11 ⇒ (18) + 11 = 29
DMG1+DA+MT+PBS: 1d12 + 4 + 4 + 1 + 1 ⇒ (6) + 4 + 4 + 1 + 1 = 16
Musket2+RS+PBS+DA vs Touch: 1d20 + 8 ⇒ (7) + 8 = 15
DMG2+MT+PBS: 1d12 + 4 + 1 + 1 ⇒ (11) + 4 + 1 + 1 = 17
Musket 2nd Attack+PBS+DA vs Touch: 1d20 + 8 ⇒ (4) + 8 = 12
DMG1+DA+MT+PBS: 1d12 + 4 + 4 + 1 + 1 ⇒ (12) + 4 + 4 + 1 + 1 = 22

Dark Archive

Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent

Knowledge (religion): 1d20 + 7 ⇒ (3) + 7 = 10

I'm interested in DR and then other vulnerabilities and resistances that he might have.

Yeah, so horrible roll!

Silver Crusade

Male peri-blooded aasimar Sorcerer 5 Undead Anatomy applied | hp 21/31 | AC 14, T 11, FF 13 | Fort +2, Ref +2, Will +3 | Init +2 | Bluff +11 , Diplom +15, Intim +15, Kn (arcana) +8, Spellcraft +10, Percept -1

"Ah, finally this disgusting charade can end. Take this, you undead monstrosities!!"

On his turn, Iranar will cast an Intensified burst of radiance, hitting the worm that walks and any nearby ghouls as well 10-ft radius burst. holy light damage: 9d4 ⇒ (1, 3, 1, 1, 3, 4, 2, 4, 2) = 21 DC 19 Reflex save or they are blinded for rounds: 1d4 ⇒ 2, otherwise they're just dazzled for that number of rounds. No matter their saves, the damage is the same.

Liberty's Edge

Male Human hp:93/93 Init: +1 AC: 16(ff16;T 10) Saves: Fort:12 Reflex:+5 Will+ 12 Speed: 40ft. Cleric of Desna 9 (varasian pilgrim) Title: Eagle knight) touch luck 8/8 channel 5/5 positive. (5d6 dc 16) Reroll 1/i

arcana: 1d20 + 6 ⇒ (9) + 6 = 15
religion : 1d20 + 15 - 1 ⇒ (1) + 15 - 1 = 15

-Posted with Wayfinder

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

The 20th of December is the final day of this GameDay so to make sure we don't get behind, I'll move for anyone who hasn't posted by 24 hours from the last GM post.

-Posted with Wayfinder

Dark Archive

Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent

I'm at the bottom of the initiative!

Liberty's Edge

Male Human hp:93/93 Init: +1 AC: 16(ff16;T 10) Saves: Fort:12 Reflex:+5 Will+ 12 Speed: 40ft. Cleric of Desna 9 (varasian pilgrim) Title: Eagle knight) touch luck 8/8 channel 5/5 positive. (5d6 dc 16) Reroll 1/i

in his turn:
Lamare casts magic circle against evil.
I knew it.

-Posted with Wayfinder

Dark Archive

Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent

Although I go out of town on the 20th, so I am motivated.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

To clarify, I mean people who are up in initiative but haven't taken an action. In this case, Elliot.

Elliot draws his silver waraxe and steps forward, preparing an attack against any creature that draws close enough.

Readied action to attack.

Velidor's first two shots hit Joktan, but the third misses. Velidor notices that the balls go right through the mass of worms, doing less damage than they would in a normal being of ordinary flesh and blood.

The ghouls look back at Joktan for guidance, and he casts a spell, causing their movements, and his, to seem to speed up. "Kill them! Get the gunslinger and the spellcasters first!" he shouts, while pulling out a scroll.

DC 18 Spellcraft:
He cast Haste.

The first ghoul charges at Velidor with a hiss. Elliot swings his axe at the creature as it comes, hitting it powerfully, but some of the Ghoul's wounds close as soon as they are formed, and it does not fall. Fortunately, the hit throws the creature's charge off just enough to keep its jaws from closing around Velidor's neck.

Another ghoul charges forward, nimbly dodging past the party members, and, as Joktan ordered, attacks the spellcasters in the back. Note that this is before Lamare's action, so the benefit of the spell is not present. Velidor, I'm assuming you'd take an AoO available to you with your bite, so I rolled it for you. If you don't want to take it, just say so. Velidor snaps at it with his ghoul-like bite as it goes by, but his teeth close on empty air.

The ghoul's bite is more effective, however, and sinks into Iranar's shoulder. Iranar, you take 7 damage, and please make two Fortitude saves. If you have a bonus to saves against paralysis or disease, please note it.

Another ghoul charges at Veilwar and sinks its teeth into the smaller man as well. Veilwar takes 2 damage, and I need 2 Fortitude saves please.

Initiative Order:
-----------------
Velidor
Elliot
Joktan
Ghoul (yellow)
Ghoul (blue)
Ghoul (red)
Lamare
Iranar

Ghoul (green)
Veilwar
Milton

GM dice:

Elliot vs. yellow w/ power attack: 1d20 + 10 - 2 ⇒ (13) + 10 - 2 = 21
damage: 1d10 + 2 + 6 ⇒ (5) + 2 + 6 = 13
yellow bite vs. Velidor: 1d20 + 7 ⇒ (5) + 7 = 12
blue bite vs. Iranar: 1d20 + 5 ⇒ (15) + 5 = 20
damage: 1d6 + 1 ⇒ (6) + 1 = 7
Velidor AoO against blue: 1d20 + 9 ⇒ (7) + 9 = 16
red vs. Veilwar: 1d20 + 7 ⇒ (13) + 7 = 20
damage: 1d6 + 1 ⇒ (1) + 1 = 2
1d2 ⇒ 1
J: 23 Y: 13

Liberty's Edge

Male Human hp:93/93 Init: +1 AC: 16(ff16;T 10) Saves: Fort:12 Reflex:+5 Will+ 12 Speed: 40ft. Cleric of Desna 9 (varasian pilgrim) Title: Eagle knight) touch luck 8/8 channel 5/5 positive. (5d6 dc 16) Reroll 1/i

If Iranar paralyse, Lamare take a 5 foot sort a scroll of remove paralysis to Iranar and cast it at him. If not, 5 foot step and still magic circle against evil.

Dark Archive

Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent

Shouldn't one of you be fireballing the bad guys?

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Iranar has already declared an action that does that, approximately. Of course, that depends on not being paralyzed.

-Posted with Wayfinder

Grand Lodge

Male Wayang Ninja/5 | AC 21 T 17 FF 15 | HP 40/40 | F +4 R +9 W +2 | CMB +3 CMD 17 | Init +4 | Perc +9

Fort Save: 1d20 + 4 ⇒ (1) + 4 = 5
Fort Save: 1d20 + 4 ⇒ (4) + 4 = 8
:(

Silver Crusade

Male peri-blooded aasimar Sorcerer 5 Undead Anatomy applied | hp 21/31 | AC 14, T 11, FF 13 | Fort +2, Ref +2, Will +3 | Init +2 | Bluff +11 , Diplom +15, Intim +15, Kn (arcana) +8, Spellcraft +10, Percept -1

Fort vs. paralysis: 1d20 + 2 ⇒ (14) + 2 = 16
Fort vs. disease: 1d20 + 2 ⇒ (16) + 2 = 18

Iranar fends off the undead monstrosity's evil attacks, five-foot steps back away from it, and fires off the burst of radiance spell (listed above, will still target the worm that walks as a main focus, meaning it'll hit the green guy as well.)

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Want to use the scroll on Veil war instead, Lemare, or go with the circle?

-Posted with Wayfinder

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

How are you getting 19 on the save for that spell, Iranar? I count 10+ spell level + Cha mod + spell focus = 18. Is there something I've overlooked?

Liberty's Edge

Male Human hp:93/93 Init: +1 AC: 16(ff16;T 10) Saves: Fort:12 Reflex:+5 Will+ 12 Speed: 40ft. Cleric of Desna 9 (varasian pilgrim) Title: Eagle knight) touch luck 8/8 channel 5/5 positive. (5d6 dc 16) Reroll 1/i

hum... Use the scroll on Vilmar.

You are gonna pays me an another one Veilwar, when we are back in Absolom.

Liberty's Edge

Male
ATK:
Rep Hvy XBow:+16 /+17(PBS)/+17)/+11(Deadly Aim)/+9(RS+DA)/+2 Favored Enemy
Half Elf CL:12
Archetypes:
Bolt Ace 10/Wild Shadow/Trapper 2
Skills:
Acrobatics:+16;Climb:+6;Disable Device:+19;Intimidate:+3;Stealth:+16;Survival:+14
Gunslinger 9/Ranger 2 (HP:100/100)(AC:29 FF:20 T:20)(F:+13 R:+17 W:+10)(Init:+10)(Perception:+19)

Velidor would have taken the AoO, thanks

Silver Crusade

Male peri-blooded aasimar Sorcerer 5 Undead Anatomy applied | hp 21/31 | AC 14, T 11, FF 13 | Fort +2, Ref +2, Will +3 | Init +2 | Bluff +11 , Diplom +15, Intim +15, Kn (arcana) +8, Spellcraft +10, Percept -1
GM Paladin wrote:
How are you getting 19 on the save for that spell, Iranar? I count 10+ spell level + Cha mod + spell focus = 18. Is there something I've overlooked?

You're totally right, I miscalculated an extra +1 in there somehow. Correct DC is 18.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Joktan throws his hood over his 'face' at the last moment, avoiding the blinding light, but the ghoul looks dazed and blinks rapidly, trying to clear its vision. It crouches defensively, trying to fend off any attackers.

Initiative Order:
Lamare
Iranar
Ghoul (green) - blinded
Veilwar
Milton
Velidor
Elliot

Joktan
Ghoul (yellow)
Ghoul (blue)
Ghoul (red)

GM dice:

Reflex Joktan: 1d20 + 8 ⇒ (15) + 8 = 23
Reflex Green: 1d20 + 5 ⇒ (1) + 5 = 6
J: 44 Y: 13 G: 21

Liberty's Edge

Male
ATK:
Rep Hvy XBow:+16 /+17(PBS)/+17)/+11(Deadly Aim)/+9(RS+DA)/+2 Favored Enemy
Half Elf CL:12
Archetypes:
Bolt Ace 10/Wild Shadow/Trapper 2
Skills:
Acrobatics:+16;Climb:+6;Disable Device:+19;Intimidate:+3;Stealth:+16;Survival:+14
Gunslinger 9/Ranger 2 (HP:100/100)(AC:29 FF:20 T:20)(F:+13 R:+17 W:+10)(Init:+10)(Perception:+19)

Velidor takes a 5 foot step to above yellow and spends a grit point to pistol whip the ghoul...ATK Pistol Whip: 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16..DMG: 1d10 + 1 + 3 ⇒ (8) + 1 + 3 = 12...if it hits then the gunslinger can make a combat maneuver check to knock the target prone as a free action.
knock down: 1d20 + 9 ⇒ (15) + 9 = 24

Dark Archive

Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent

Milton will activate his Purity Judgement (+2 to saves) as a swift action.

He will then move 5' east and then 5' southeast, thus flanking the Red Ghoul with Veilwar. This will not provoke any AOOs due to Escape Route and Solo Tactics. Can someone place me in the right spot?

Milton will Power Attack the Red Ghoul.

+1 Cold Iron Heavy Mace Hit: 1d20 + 11 + 2 - 2 ⇒ (20) + 11 + 2 - 2 = 31
+1 Cold Iron Heavy Mace Damage: 1d8 + 8 + 6 ⇒ (5) + 8 + 6 = 19

Crit confirm:

+1 Cold Iron Heavy Mace Hit: 1d20 + 11 + 2 - 2 ⇒ (14) + 11 + 2 - 2 = 25
+1 Cold Iron Heavy Mace Damage: 1d8 + 8 + 6 ⇒ (4) + 8 + 6 = 18

"So, who is responsible for Mr. Worms?"

Liberty's Edge

Male
ATK:
Rep Hvy XBow:+16 /+17(PBS)/+17)/+11(Deadly Aim)/+9(RS+DA)/+2 Favored Enemy
Half Elf CL:12
Archetypes:
Bolt Ace 10/Wild Shadow/Trapper 2
Skills:
Acrobatics:+16;Climb:+6;Disable Device:+19;Intimidate:+3;Stealth:+16;Survival:+14
Gunslinger 9/Ranger 2 (HP:100/100)(AC:29 FF:20 T:20)(F:+13 R:+17 W:+10)(Init:+10)(Perception:+19)

Velidor is waiting for the 'paladin' to smite evil....

Dark Archive

Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent

You're kidding right? Paladins of Asmodeus aren't all flashy and self aggrandizing when they smite. There aren't any flashy lights and holier than thou pronouncements when Milton smites. I'm smiting right now, you saw me destroy that ghoul right? Well, 37 damage might destroy it, who knows. The great thing about my smite ability, is that it works for the length of a fight, not just against one opponent. Asmodeus is more supportive of his Paladins than say Sarenrae, or Torag.

In short, Asmodean Paladins are a different archetype of Paladins, and surely folks in the world realize that not all characters of the same class are identical. Well, to the extent that they realize there classes and such.

I believe you saw me use weapon bond in the last fight.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Velidor hits the ghoul and knocks it to the floor, but it continues to hiss and claw at him. Milton knocks another ghoul down, with a huge dent in its skull, and it doesn't move again. Poor ghouls, they don't even get to make a single full attack...

Liberty's Edge

Male
ATK:
Rep Hvy XBow:+16 /+17(PBS)/+17)/+11(Deadly Aim)/+9(RS+DA)/+2 Favored Enemy
Half Elf CL:12
Archetypes:
Bolt Ace 10/Wild Shadow/Trapper 2
Skills:
Acrobatics:+16;Climb:+6;Disable Device:+19;Intimidate:+3;Stealth:+16;Survival:+14
Gunslinger 9/Ranger 2 (HP:100/100)(AC:29 FF:20 T:20)(F:+13 R:+17 W:+10)(Init:+10)(Perception:+19)
Some confused guy once said wrote:
There aren't any flashy lights and holier than thou pronouncements when Milton smites.

I guess there is no flashy and holier than thou pronouncement when Milton 'smites' cause he uses those abilities up whenever he speaks...

Grand Lodge

Male Wayang Ninja/5 | AC 21 T 17 FF 15 | HP 40/40 | F +4 R +9 W +2 | CMB +3 CMD 17 | Init +4 | Perc +9

Using complex hand gestures, Veilwar creates Shadow Clone: 1d4 ⇒ 2 close to him. This functions as mirror image with his ninja level as his caster level. His three images then move to flank the ghoul by Velidor while drawing his kama.

Dark Archive

Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent
Velidor Gamestalker wrote:
incoherent gobblygook

Shouldn't you be killing things with that boom stick, instead of just trying to rough them up? You're using it wrong, it's not intended to be a blunt melee weapon.

Dark Archive

Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent
-Veilwar- wrote:
Using complex hand gestures

See! There's a guy who uses flashy showmanship. He probably worships Abadar.

Liberty's Edge

Male
ATK:
Rep Hvy XBow:+16 /+17(PBS)/+17)/+11(Deadly Aim)/+9(RS+DA)/+2 Favored Enemy
Half Elf CL:12
Archetypes:
Bolt Ace 10/Wild Shadow/Trapper 2
Skills:
Acrobatics:+16;Climb:+6;Disable Device:+19;Intimidate:+3;Stealth:+16;Survival:+14
Gunslinger 9/Ranger 2 (HP:100/100)(AC:29 FF:20 T:20)(F:+13 R:+17 W:+10)(Init:+10)(Perception:+19)

i might actually miss sparring with Milton after this scenario concludes....actually probably not...lol

Dark Archive

Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent
Velidor Gamestalker wrote:
i might actually miss sparring with Milton after this scenario concludes....actually probably not...lol

You should look forward to my report back to the VC, it might be epic!

Silver Crusade

Male peri-blooded aasimar Sorcerer 5 Undead Anatomy applied | hp 21/31 | AC 14, T 11, FF 13 | Fort +2, Ref +2, Will +3 | Init +2 | Bluff +11 , Diplom +15, Intim +15, Kn (arcana) +8, Spellcraft +10, Percept -1

@GM: Joktan should have been dazzled from my spell for 2 rounds, even if he saved, and he and the ghoul both took 21 damage no matter their saves, just as a reminder.

Liberty's Edge

Male Dwarf Fighter (Two-Weapon Warrior) 7/Rogue 1 HP 75/75; AC 23; TCH 14; FF 19; F +9; R +8; W +4; CMB+10; CMD 24; Speed 20FT; Init +3; Perception +8;

Sorry, that weekend was exhausting, two premier league games. Thanks for botting!

Elliot attacks the ghould next to him. blue
Silver axe: 1d20 + 10 ⇒ (13) + 10 = 23
Damage: 1d10 + 2 ⇒ (8) + 2 = 10

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Thank you for the reminder. I am tracking the damage, and I will make sure to factor that condition into Joktan's actions.

Joktan casts a spell, and seems to jump from place to place, his true location unclear.

DC 18 Spellcraft:
This spell was Displacement.

I will follow up with the ghoul attacks shortly.

GM notes:
Initiative Order:
Joktan
Ghoul (yellow)
Ghoul (blue)
Lamare
Iranar
Ghoul (green) - blinded
Veilwar
Milton
Velidor
Elliot

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

To speed things up, I'll roll saves against paralysis.

Rather than risk rising, the ghoul Velidor knocked down attacks from its prone position. None of its attacks can get through his armor, however.

The other ghoul steps forward and strikes Iranar with its claws, paralyzing him again, before biting Lamare, who manages to resist the same effect. Iranar takes 10 and is paralyzed. Lamare takes 3.

Initiative Order:
Joktan
Ghoul (yellow)
Ghoul (blue)
Lamare
Iranar

Ghoul (green) - blinded
Veilwar
Milton
Velidor
Elliot

GM dice:

Yellow
Claw 1: 1d20 + 5 - 4 ⇒ (8) + 5 - 4 = 9
Claw 2: 1d20 + 5 - 4 ⇒ (19) + 5 - 4 = 20
bite 1: 1d20 + 5 - 4 ⇒ (16) + 5 - 4 = 17
bite 2 (from haste): 1d20 + 5 - 4 ⇒ (3) + 5 - 4 = 4

Blue
Claw 1: 1d20 + 5 ⇒ (19) + 5 = 24
Claw 2: 1d20 + 5 ⇒ (17) + 5 = 22
Bite 1: 1d20 + 5 ⇒ (18) + 5 = 23
Bite 2: 1d20 + 5 ⇒ (1) + 5 = 6
damage: 1d6 + 1 ⇒ (2) + 1 = 3
damage: 1d6 + 1 ⇒ (6) + 1 = 7
damage: 1d6 + 1 ⇒ (2) + 1 = 3
Iranar Fortitude save: 1d20 + 2 ⇒ (13) + 2 = 15
Iranar Fortitude save: 1d20 + 2 ⇒ (9) + 2 = 11
Lamare Fortitude save: 1d20 + 10 ⇒ (4) + 10 = 14
Lamare Fortitude save: 1d20 + 10 ⇒ (4) + 10 = 14

-Posted with Wayfinder

Liberty's Edge

Male Human hp:93/93 Init: +1 AC: 16(ff16;T 10) Saves: Fort:12 Reflex:+5 Will+ 12 Speed: 40ft. Cleric of Desna 9 (varasian pilgrim) Title: Eagle knight) touch luck 8/8 channel 5/5 positive. (5d6 dc 16) Reroll 1/i

Touch of luck to milton

Dark Archive

Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent
Lamare wrote:
Touch of luck to milton

I will endeavor to make good use of this!

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

How are you getting there in order to touch him? Keep in mind there's a ghoul up in your face.

-Posted with Wayfinder

Dark Archive

Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent
GM Paladin wrote:

How are you getting there in order to touch him? Keep in mind there's a ghoul up in your face.

-Posted with Wayfinder

I can come to you if you let me know to do so.

Dark Archive

Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent

Spellcraft: 1d20 + 10 ⇒ (5) + 10 = 15

"He cast a spell, does anyone know what it was?"

Liberty's Edge

Male Human hp:93/93 Init: +1 AC: 16(ff16;T 10) Saves: Fort:12 Reflex:+5 Will+ 12 Speed: 40ft. Cleric of Desna 9 (varasian pilgrim) Title: Eagle knight) touch luck 8/8 channel 5/5 positive. (5d6 dc 16) Reroll 1/i

my archetype varisian pilgrim. I exchange my abilty to wear medium armor and shield to be able to use my domain to a number of people at a distance (30ft) also lamare draws his starknife.

Edit: so have seen that bit of luck is a (sp) ability so 5 foot behind bit of luck and draws the starknife.

-Posted with Wayfinder

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