PFS - PbP Gameday IV - 2-25: You Only Die Twice (5-9) (Inactive)

Game Master Paladin of Baha-who?


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Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Gameplay thread open!

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

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Silver Crusade

Male peri-blooded aasimar Sorcerer 5 Undead Anatomy applied | hp 21/31 | AC 14, T 11, FF 13 | Fort +2, Ref +2, Will +3 | Init +2 | Bluff +11 , Diplom +15, Intim +15, Kn (arcana) +8, Spellcraft +10, Percept -1

DOT


Map and handout aid Token.

.

Silver Crusade

Male peri-blooded aasimar Sorcerer 5 Undead Anatomy applied | hp 21/31 | AC 14, T 11, FF 13 | Fort +2, Ref +2, Will +3 | Init +2 | Bluff +11 , Diplom +15, Intim +15, Kn (arcana) +8, Spellcraft +10, Percept -1

Iranar is updated and ready to go!

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

You have all been called to the antechamber of the office of Venture-Captain Ambrus Valsin at Skyreach, the towering headquarters of the Pathfinder Society in Absalom. The note that brought you here was brief and to the point:

Expedition to Geb forming. Meet in my office at the 9th bell of the morning. - VC Ambs. Valsin.

Geb! A simple name for, from what you've heard, a fearsome land.

Knowledge(local or religion) DC 10:
Geb is a nation ruled by the undead. Intelligent undead have the same rights as the living in other lands, and the kingdom uses other undead as a form of cheap labor and as expendable, renewable soldiers in the country's armies.

Kn(local or religion) DC 15:
Because of the nation’s dependence and promotion of undeath, the faithful of Pharasma, goddess of death, often conduct raids into the country in an attempt to destabilize it, to destroy unholy sites, and eliminate the undead abominations that call Geb home.

Kn(local or religion) DC 20:
Living creatures need to be careful while in Geb since they can become conscripts in the army, or used as sustenance for the various types of undead within the kingdom.

Please introduce and briefly describe your character, and engage in any introduction or greeting RP you'd like while we wait for everyone to 'arrive'.

Liberty's Edge

Male
ATK:
Rep Hvy XBow:+16 /+17(PBS)/+17)/+11(Deadly Aim)/+9(RS+DA)/+2 Favored Enemy
Half Elf CL:12
Archetypes:
Bolt Ace 10/Wild Shadow/Trapper 2
Skills:
Acrobatics:+16;Climb:+6;Disable Device:+19;Intimidate:+3;Stealth:+16;Survival:+14
Gunslinger 9/Ranger 2 (HP:100/100)(AC:29 FF:20 T:20)(F:+13 R:+17 W:+10)(Init:+10)(Perception:+19)

A buckskin dressed woodsman with a musket enters the antechamber of Venture Captain Ambrus Valsin at Skyreach. This woodsman looks completely out of place in a civilized setting and one can sense he feels uncomfortable in the room cradling the musket like a baby in his arms.

K Local: 1d20 + 7 ⇒ (5) + 7 = 12
well an expedition to Geb will be interesting. hopefully it wont involve urban duties...as i remember Geb has lots of undead, will need to mention that to the newcomers, maybe they know more he ponders to himself

Liberty's Edge

Male Human hp:93/93 Init: +1 AC: 16(ff16;T 10) Saves: Fort:12 Reflex:+5 Will+ 12 Speed: 40ft. Cleric of Desna 9 (varasian pilgrim) Title: Eagle knight) touch luck 8/8 channel 5/5 positive. (5d6 dc 16) Reroll 1/i

i have a chance that pharasma is not my goddess

1d20 + 14 ⇒ (14) + 14 = 28

Silver Crusade

Male peri-blooded aasimar Sorcerer 5 Undead Anatomy applied | hp 21/31 | AC 14, T 11, FF 13 | Fort +2, Ref +2, Will +3 | Init +2 | Bluff +11 , Diplom +15, Intim +15, Kn (arcana) +8, Spellcraft +10, Percept -1

Iranar is an attractive young man with strongly angelic qualities... it's not hard to tell that he's got some celestial blood in his bloodline, and recently. He has a haughty swagger, and carries numerous wands and scrolls and only a single dagger for a weapon.
"Ah, friends. Nice to make your acquaintance. I wish my brother could have joined us... I have a feeling you and he would get along famously..." he indicates Velidor.

Grand Lodge

Male Wayang Ninja/5 | AC 21 T 17 FF 15 | HP 40/40 | F +4 R +9 W +2 | CMB +3 CMD 17 | Init +4 | Perc +9

A small gaunt creature, almost pixielike of stature, enters the room. He wears a cloak with a hood over his head. He pulls the hood back to reveal that his skin is mostly the color of deep shadow, with swirls in his skin that have been bleached into it, as well as dots and other geometric designs. With a shy smile at everyone he says "My name is Veilwar. I can handle the sneaking around for our group."
Knowledge(local): 1d20 + 4 ⇒ (5) + 4 = 9
"Geb? I don't think I know anything about that place."

Liberty's Edge

Male Human hp:93/93 Init: +1 AC: 16(ff16;T 10) Saves: Fort:12 Reflex:+5 Will+ 12 Speed: 40ft. Cleric of Desna 9 (varasian pilgrim) Title: Eagle knight) touch luck 8/8 channel 5/5 positive. (5d6 dc 16) Reroll 1/i

"Undeath land! Think about five kings mountain or kyonin but with undeath. Govern by ex demi-god of aroden turn lich.
Strangely they are not invading any nation. Pharasma priest hate this place and raid it. Living can live there but they less right than the dead and when they are dead they become undeath by law. Slave to the intelligent one. So the living try to be one before they die to have an avantage."

-Posted with Wayfinder

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Waiting a bit longer for the other players to join us.

Dark Archive

Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent

A picture of Milton should you choose to view it

A short (5'), but imposing tiefling enters the room. With black and red platemail armor and a black tabard with Asmodeus' star on it, he is quite clearly a follower of the Prince of Darkness. His black hat is betassled with red balls, which seem a bit foppish on a man with such large tusks. With a dark black set of manacles hanging at his waist opposite the cold iron mace, he looks like a man ready for any eventuality.

"This is the material I am asked to work with? The Prince of Pride deserves more, but sometimes we must make do with what we are provided." Milton takes a deep breath, "Alright, I am Milton, as briefly as possible, I will need you each to describe how you can be useful to the upcoming mission. To show that there is no mal intent in my request, I will begin. I bring brains, brawn, leadership, and a devotion to the mission that might allow for each of you to die and be left along the wayside while I continue on, should the mission require it. So then, who is next?"

Knowledge (religion): 1d20 + 7 ⇒ (5) + 7 = 12

Liberty's Edge

Male
ATK:
Rep Hvy XBow:+16 /+17(PBS)/+17)/+11(Deadly Aim)/+9(RS+DA)/+2 Favored Enemy
Half Elf CL:12
Archetypes:
Bolt Ace 10/Wild Shadow/Trapper 2
Skills:
Acrobatics:+16;Climb:+6;Disable Device:+19;Intimidate:+3;Stealth:+16;Survival:+14
Gunslinger 9/Ranger 2 (HP:100/100)(AC:29 FF:20 T:20)(F:+13 R:+17 W:+10)(Init:+10)(Perception:+19)

After greeting the others and then listening to the crude speech of the devil-child Velidor says "For all of your pompous talk you and I know the same about Geb. Hopefully you bring more brains on the next query."
"I am a woodsman and I usually shoot things that get in my way, usually they have trophy horns..." Velidor says then goes and stands away from the red man.

Liberty's Edge

Male Dwarf Fighter (Two-Weapon Warrior) 7/Rogue 1 HP 75/75; AC 23; TCH 14; FF 19; F +9; R +8; W +4; CMB+10; CMD 24; Speed 20FT; Init +3; Perception +8;

Kn. local: 1d20 + 2 ⇒ (20) + 2 = 22

"Hello, my name's Elliot." a dwarf says. He has two waraxes tie to his back and wears armor made of fire-forged steel. "Let me think, maybe I can recall some information about Geb. Hmm... Oh, that's not good. Geb is a nation ruled by the undead. Intelligent undead have the same rights as the living in other lands, and the kingdom uses other undead as a form of cheap labor and as expendable, renewable soldiers in the country's armies. Because of the nation’s dependence and promotion of undeath, the faithful of Pharasma, goddess of death, often conduct raids into the country in an attempt to destabilize it, to destroy unholy sites, and eliminate the undead abominations that call Geb home. Living creatures need to be careful while in Geb since they can become conscripts in the army, or used as sustenance for the various types of undead within the kingdom. Well, that's all I know about Geb."

Dark Archive

Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent

"Pompous talk is it elf? Who better than an elf to be the expert on pomposity? My tongue has saved more man than it has condemned, be be wary, as before this mission is out you may end up on one end of that ledger or another. And lest you be making threats, learn your foe first." Milton removes his hat. "I may have tusks enough to challenge a boar, but no horns, horns are for prey, tusks are for hunters. Still, despite your blustery talk, you obeyed readily enough and gave me the information I required, so you'll do minion, you'll do."

Milton turns to the other three, "come now Pathfinders, 'Explore, Report, and Cooperate,' you know the words. What skills and abilities do you bring to this mission? I don't suppose any of you are particularly adept at manipulating the dead, hiding from them, or any other such useful skills as that?"

Liberty's Edge

Male Dwarf Fighter (Two-Weapon Warrior) 7/Rogue 1 HP 75/75; AC 23; TCH 14; FF 19; F +9; R +8; W +4; CMB+10; CMD 24; Speed 20FT; Init +3; Perception +8;

Elliot juggles with some vials. "Well, I have alchemist's fire and holy water. And a wand to heal them, I mean damage them, although I'm not good at using this magic stuff."

Grand Lodge

Male Wayang Ninja/5 | AC 21 T 17 FF 15 | HP 40/40 | F +4 R +9 W +2 | CMB +3 CMD 17 | Init +4 | Perc +9

After watching the exchange between the devil and the elf, he learns a lot about other races. " With my short stature I'm normally very good at hiding from them and if they can see me I can make shadow copies of myself to hopefully confuse them." Veilwar replies.

Silver Crusade

Male peri-blooded aasimar Sorcerer 5 Undead Anatomy applied | hp 21/31 | AC 14, T 11, FF 13 | Fort +2, Ref +2, Will +3 | Init +2 | Bluff +11 , Diplom +15, Intim +15, Kn (arcana) +8, Spellcraft +10, Percept -1

"I am very adept at using my celestial energy against evil creatures. I am not so useful against those with good in their hearts, but then, why would we be fighting against someone as such?"

Iranar is built mostly around the burst of radiance spell, which he can use to great effect. With his Intensify rod, he can deal 9d4 damage with it up to 3 times, and 5d4 with other casts. His spell DC with it is 19, so it has a high likelihood of blinding evil creatures as well. His summoned celestial monsters are also pretty beastly, and he can heal you in a pinch with his celestial fire ability (except for our wayang friend... no healing for you, friend!)

Grand Lodge

Male Wayang Ninja/5 | AC 21 T 17 FF 15 | HP 40/40 | F +4 R +9 W +2 | CMB +3 CMD 17 | Init +4 | Perc +9

Veilwar can be healed the same way everyone else gets healed. Once a day, I can choose to have positive and negative energies effect him as an undead.

Light and Dark wrote:
Once per day as an immediate action, a wayang can treat positive and negative energy effects as if she were an undead creature, taking damage from positive energy and healing damage from negative energy. This ability lasts for 1 minute once activated.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

You'll find that your spells and things may work slightly differently on this mission... I'll post the briefing a little later today as soon as I get home.

-Posted with Wayfinder

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

At this point, the doorway to the inner office opens, and a booming voice calls out. “Welcome! Welcome my friends! Please. Have a seat.” The speaker, Venture-Captain Ambrus Valsin, points to a number of chairs around his desk in the well-appointed, oak-paneled office. He sounds friendly, but his smile seems forced.

“I’m not one for beating around the bush, so let me lay it out for you. Three weeks ago, we lost contact with an expedition of Pathfinders sent into Geb, led by a researcher from Absalom named Joktan Heth. He and the other members of his group were magically disguised as undead creatures and tasked with recovering an ancient tome known as the Testament of Geb, purported to be a scholarly treatise on the creation of new types of undead—intended specifically for use on the battlefield. Joktan’s mission was to sneak into the country, locate the Testament, and bring it back to the Vaults. He’s overdue and we fear the worst. We need you to undergo the same process of disguise, infiltrate Geb, and learn the whereabouts of Joktan, his team, and most of all, the Testament. Pathfinders, time is of the essence. If that book falls into the wrong hands, it could destabilize the entire Inner
Sea region. We need that book and we have the utmost faith that you’ll do what’s necessary to make sure we get it.

“Any questions?”

Dark Archive

Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent

Milton looks over the group, and addresses the Venture Captain, "Sir, I am honored to lead this important and audacious undertaking. You can rest assured that the completion of this mission will be treated as being of utmost import. Roughly speaking, what percentage of casualties from this assembled team do you consider to be acceptable in support of the successful accomplishment of the mission?" He waits a moment, "half perhaps?"

"What more can you tell us about this sort of magic? Where in Geb will we be headed? By what route shall we get there? Are there local contacts? What resources will the Society place at our disposal? Oh, and finally, I don't suppose you have an books about the legal traditions of the Gebbites?"

Liberty's Edge

Male Human hp:93/93 Init: +1 AC: 16(ff16;T 10) Saves: Fort:12 Reflex:+5 Will+ 12 Speed: 40ft. Cleric of Desna 9 (varasian pilgrim) Title: Eagle knight) touch luck 8/8 channel 5/5 positive. (5d6 dc 16) Reroll 1/i

"What sort of diguise?"

-Posted with Wayfinder

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

"The ideal number of casualties would be none. If any of you fall in battle, I expect the rest of you to bring 'em back, so our clerics can raise 'em. Leaving a man behind is unacceptable."

"The magic we're using to disguise you is an artifact the society came across relatively recently, known as the Chalice of Undeath. When used, it gives a creature the semblance of undeath, while the creature remains alive and maintains full control of its soul. Our experiments here show that until the process is reversed—by drinking from the chalice again—you will have the semblance and aura of an undead, and be affected by magic that also affects undead. Be warned that healing magic that affects living creatures will hurt you while you are in this state, just as it would any true undead.

“The Society will teleport you to an isolated position in north-central Geb, near the city of Graydirge but not near enough that anyone should see you suddenly arrive. From there you will need to head toward Corpselight, a small farming town to the east of the city. Joktan was convinced the Testament of Geb was there and that’s where any clues as to his fate will be found. Once your mission is completed, send word via this magic token and we will have you teleported back to Skyreach.”

"I mentioned several resources already -- the chalice, the teleportation -- and you can also have these," Valsin says, taking a flat of eight potion vials of dark purple liquid from his drawer. On each is a label, 'Inflict Moderate Wounds'. "You can also purchase additional items of this sort, or call in favors, from the usual sources."

"The Society has no agents in place in Geb. No local contacts except what you might be able to find while there -- there are living humans there, but most are treated as slaves or cattle, except for those who are powerful necromancers in their own right. I don't know what you'd do with information on their legal traditions, but I can tell you this -- killing intelligent undead is considered murder. Killing the living is like killing a horse or a dog - you'll only get in trouble if someone important owns them."

"You have three hours to prepare, so if you want to spend them in the library looking up what little we know about the Gebbite legal system, you're welcome to do so." He snorts in amusement at the thought. "I expect you back by noon, ready to drink from the chalice and be teleported."

Liberty's Edge

Male Human hp:93/93 Init: +1 AC: 16(ff16;T 10) Saves: Fort:12 Reflex:+5 Will+ 12 Speed: 40ft. Cleric of Desna 9 (varasian pilgrim) Title: Eagle knight) touch luck 8/8 channel 5/5 positive. (5d6 dc 16) Reroll 1/i

Lamare buy a wand of Inflict light wound and a headband (Wisdom)

I have a headband that will give more luck to spell (+1 luck for saving throw), but also extend luck effect by one round like my gift from Desna. So those who do lot of attack should take it.

Dark Archive

Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent

What item is that? Head slot item?

Liberty's Edge

Male
ATK:
Rep Hvy XBow:+16 /+17(PBS)/+17)/+11(Deadly Aim)/+9(RS+DA)/+2 Favored Enemy
Half Elf CL:12
Archetypes:
Bolt Ace 10/Wild Shadow/Trapper 2
Skills:
Acrobatics:+16;Climb:+6;Disable Device:+19;Intimidate:+3;Stealth:+16;Survival:+14
Gunslinger 9/Ranger 2 (HP:100/100)(AC:29 FF:20 T:20)(F:+13 R:+17 W:+10)(Init:+10)(Perception:+19)

Listening quietly, Velidor asks when there is a break in the dialogue "What is this Testament to Geb? So we know what to look for and recognize if we see it. Also what does Joktan look like? And what his background is in in to better track him down if need be."

Velidor will also purchase a potion of Inflict Light Wounds (50gp) as he suspects a potion of Infernal Healing will not work..

Silver Crusade

Male peri-blooded aasimar Sorcerer 5 Undead Anatomy applied | hp 21/31 | AC 14, T 11, FF 13 | Fort +2, Ref +2, Will +3 | Init +2 | Bluff +11 , Diplom +15, Intim +15, Kn (arcana) +8, Spellcraft +10, Percept -1

"I am slightly apalled at the premise of this mission... we are to accept the kiss of disgusting undeath, even if it is only feigned. But so be it. Remind me to file a formal complaint when we return from this revolting mission."

Iranar looks extremely sour, but a mission is a mission.

Dark Archive

Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent

Milton gives a deep laugh, "that is the sort of team spirit we seek! What was your name friend? You would do well in the service of the Prince of Darkness. I have a pamphlet handy, if you would be interested in discussing conversion."

Milton looks to the VC, "what manner of undead creatures will we resemble once we sip from the chalice?"

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

"We're not certain what it looks like -- we're only aware of it through references in other tomes and scrolls. It may be a book, or a scroll, but it was written by the wizard-king Geb before he died and became a ghost himself. That happened in..." Ambrus pauses and opens a reference book on his desk, thumbing through it before continuing, ...the year 632 AR. So it's very old, over 4 thousand years. However, magic preserves things like that, so we have no way of knowing what condition it's in. You'll have to examine the contents to recognize it. Not only does it discuss in depth a number of different types of undead, their creation, and their weaknesses, but it also includes formulae for constructing devastating undead weapons of war."

"Joktan... well, here," says Valsin, handing Velidor a sketch artist's depiction of a young Taldan man, similar to the sketches made of all pathfinder field agents. Ambrus reads briefly from the dossier on the desk in front of him. "Joktan was a specialist in necromantic arts, the type who call themselves 'white necromancers' and use their powers to study ways to defeat the undead and control their spread from havens like Geb. He was also a student of history, specializing in the war between Geb and Nex. He's the one who discovered the Chalice of Undeath, and convinced the Decemvirate to let him use it to make an expedition into the kingdom of Geb. I say 'was', because he's long past the time he expected to check in, so it's pretty likely he's dead by now, in a harsh environment like that. Most likely the entire team is lost, since if even one survived, they could have used their token to request a teleport home. If you can find their bodies, and they haven't been transformed into undead, we'll try to do an extraction-and-raise."

"I understand your reluctance, Mister Shaztub, but look at it this way -- you'll be able to make a raid into the heart of the evil nation of undead itself! The place Joktan determined the Testament of Geb was in a village called Corpselight in the farming country of Geb. They do have farms that grow grain and other food, surprisingly enough, nearly all of it for export. But they also have ranches where they keep humans and other humanoids as if they were cattle. Perhaps you'll have the chance to liberate some of those unfortunates, eh?"

"The effects of the chalice will make you look like well-fed ghouls. You'll grow sharp teeth and claws, which you'll be able to use in a fight if you need to. Your skin will get naturally tougher. Joktan also said he could smell what I had for luncheon from across the room, so there's that."

Undead Anatomy I player information:
To quickly apply the undead anatomy template to your PC, simply add the following to the character:

1. You gain a bite attack that deals 1d6 points of damage if you are Medium or 1d4 points of damage if you are Small.
2. You gain two claw attacks that each deal 1d6 points of damage if you are Medium or 1d4 points of damage if you are Small.
3. You gain darkvision 60 feet and scent.
4. If you are Small, you gain a +1 natural armor bonus. If you are Medium or larger, you gain a +2 natural armor bonus.

Note that in this form, you will detect as an undead creature (such as with detect undead, but not with magic that reveals your true form, such as true seeing) and are treated as undead for the purposes of channeled energy, cure spells, and inflict spells, but not for other effects that specifically target or react differently to undead (such as disrupt undead, hide from undead, and searing light).

Liberty's Edge

Male
ATK:
Rep Hvy XBow:+16 /+17(PBS)/+17)/+11(Deadly Aim)/+9(RS+DA)/+2 Favored Enemy
Half Elf CL:12
Archetypes:
Bolt Ace 10/Wild Shadow/Trapper 2
Skills:
Acrobatics:+16;Climb:+6;Disable Device:+19;Intimidate:+3;Stealth:+16;Survival:+14
Gunslinger 9/Ranger 2 (HP:100/100)(AC:29 FF:20 T:20)(F:+13 R:+17 W:+10)(Init:+10)(Perception:+19)

"I admit I have a limited knowledge of the undead, not something I usually hunt. I prefer boars with large tusks, better challenge. Regardless will this... undead form... restrict my abilities other than those already mentioned. Will I still be able to use my musket, track and the like?"

just RP'ing for a man that has never been undead before.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

"Oh yes, everything you can do now, you'll be able to do in that form. Might even be easier. It's like the spell implants the instinctive knowledge of how to use what it gives you."

Incidentally, Milton is now nicknamed Inquisitor Visit-The-Infidel-With-Explanatory-Pamphlets.

Grand Lodge

Male Wayang Ninja/5 | AC 21 T 17 FF 15 | HP 40/40 | F +4 R +9 W +2 | CMB +3 CMD 17 | Init +4 | Perc +9

"Will my ability to heal like an undead once a day be reversed to healing like normal?"

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

"That... I have no idea. I was not actually aware your people could do that. You should do an experiment and see what happens. Make sure to include it in your report."

I'm not actually sure how that will work. I'll do some research and get back to you on that.

Liberty's Edge

Male Human hp:93/93 Init: +1 AC: 16(ff16;T 10) Saves: Fort:12 Reflex:+5 Will+ 12 Speed: 40ft. Cleric of Desna 9 (varasian pilgrim) Title: Eagle knight) touch luck 8/8 channel 5/5 positive. (5d6 dc 16) Reroll 1/i
Milton Smithson wrote:
What item is that? Head slot item?

Nope. Headband., it's for lending to people.

Grand Lodge

Male Wayang Ninja/5 | AC 21 T 17 FF 15 | HP 40/40 | F +4 R +9 W +2 | CMB +3 CMD 17 | Init +4 | Perc +9

"Will it increase the distance I can see in the dark if I can already see in the dark?" Veilwar asks Valsin. He then turns to the rest of the group and asks "I can pick up a wand of inflict moderate wounds and a few others (command and disrupt undead, cure light wounds, entangle, scorching ray, and web)but I would be unable to use it without waving it around blindly. Would someone be able to use it if I pick it up? Which of those do you think would come most in handy?"
I would lend the wand to the PC that would be able to use it and get it back at the end of the adventure.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

"How about you tell me once you drink it, alright? I know some magic, but I've never used a spell like this one before."

"Anything else? I need to confer with the teleportation experts so we get you close enough to get there, but far enough away that no one will see you arrive."

Darkvision is definitely an ability that depends on your form, so a polymorph spell will change it. So you'll lose darkvision from your race and gain darkvision from the spell, no net change.

Liberty's Edge

Male
ATK:
Rep Hvy XBow:+16 /+17(PBS)/+17)/+11(Deadly Aim)/+9(RS+DA)/+2 Favored Enemy
Half Elf CL:12
Archetypes:
Bolt Ace 10/Wild Shadow/Trapper 2
Skills:
Acrobatics:+16;Climb:+6;Disable Device:+19;Intimidate:+3;Stealth:+16;Survival:+14
Gunslinger 9/Ranger 2 (HP:100/100)(AC:29 FF:20 T:20)(F:+13 R:+17 W:+10)(Init:+10)(Perception:+19)

"I am ready if the others are game." Velidor says going over his pack once more to ensure everything is where it should be.

Dark Archive

Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent

"Tell me more of this luck headband, does it have a name? I am interested. Are you able to select who your channeled energy effects? It won't do a bit of good healing us, but could serve as area effect damage against likely foes."

"While inflict light wounds is not a spell that the Prince of Contracts grants his Paladins normally, I could use such a magic item, if the mission required it. Also, I do have disrupt undead available to me, although I have not used it since I was a new agent. I don't suppose any of you have searing light available. That one could be devastating on a mission like this."

Liberty's Edge

Male Human hp:93/93 Init: +1 AC: 16(ff16;T 10) Saves: Fort:12 Reflex:+5 Will+ 12 Speed: 40ft. Cleric of Desna 9 (varasian pilgrim) Title: Eagle knight) touch luck 8/8 channel 5/5 positive. (5d6 dc 16) Reroll 1/i

"headband of fortune favor"

-Posted with Wayfinder

Liberty's Edge

Male Human hp:93/93 Init: +1 AC: 16(ff16;T 10) Saves: Fort:12 Reflex:+5 Will+ 12 Speed: 40ft. Cleric of Desna 9 (varasian pilgrim) Title: Eagle knight) touch luck 8/8 channel 5/5 positive. (5d6 dc 16) Reroll 1/i

http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/h-l/headb and-of-fortune-s-favor

-Posted with Wayfinder

Dark Archive

Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent

I'll gladly wear the headband, but others might as well if they prefer. I will likely melee, so if you're going to be that close to combat you can fortune me up.

Liberty's Edge

Male Human hp:93/93 Init: +1 AC: 16(ff16;T 10) Saves: Fort:12 Reflex:+5 Will+ 12 Speed: 40ft. Cleric of Desna 9 (varasian pilgrim) Title: Eagle knight) touch luck 8/8 channel 5/5 positive. (5d6 dc 16) Reroll 1/i

my archetype give me the possibility of use my domain at 30 ft.

-Posted with Wayfinder

Dark Archive

Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent

That's uber! The others can speak up, but I'll wear it if they don't.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Nodding as no further questions are directed towards him, the Venture captain ushers you from his office, and heads elsewhere in Skyreach.

The three hours pass swiftly, and when you return to Valsin's office, his desk is now occupied by a large cup carved from bone and engraved with runic symbols signifying life and death.

Water is poured in from a pitcher, and each of you is given the cup in turn, and drinks.

The process is not pleasant, but can't be called truly painful. Your teeth feel strange, unusually sharp, and your tongue is longer and narrower. Your nails have lengthened and thickened into claws, and your skin has less sensation. You feel cold, deep down to your bones, like being caught in a snowstorm, but the cold causes no pain. Breathing in brings a wealth of strange sensations: suddenly you are fully aware of the presence of the venture-captain and your colleagues, and those who aren't the last to drink can smell immediately when the magic takes hold of the others, for their odor changes instantly.

Looking around, you see that everyone's skin has become grey (in Veilwar's case, greyer, and in Milton's, a subdued greyish-red), eyes red, ears pointed, and if you encountered one another under other circumstances, you would not hesitate to identify the others as ghouls.

(Please apply the changes noted in the spoiler in the post above to your profiles and your status lines.)

Liberty's Edge

Male
ATK:
Rep Hvy XBow:+16 /+17(PBS)/+17)/+11(Deadly Aim)/+9(RS+DA)/+2 Favored Enemy
Half Elf CL:12
Archetypes:
Bolt Ace 10/Wild Shadow/Trapper 2
Skills:
Acrobatics:+16;Climb:+6;Disable Device:+19;Intimidate:+3;Stealth:+16;Survival:+14
Gunslinger 9/Ranger 2 (HP:100/100)(AC:29 FF:20 T:20)(F:+13 R:+17 W:+10)(Init:+10)(Perception:+19)

Velidor drinks the vial concoction and senses the change in himself. After adjusting to his new condition he grabs his gear and stands by the door.

Silver Crusade

Male peri-blooded aasimar Sorcerer 5 Undead Anatomy applied | hp 21/31 | AC 14, T 11, FF 13 | Fort +2, Ref +2, Will +3 | Init +2 | Bluff +11 , Diplom +15, Intim +15, Kn (arcana) +8, Spellcraft +10, Percept -1

"Thissh isssh jussshht revolting. Ugh. My teesh have grown too long.. I can barely sshpeak. And we all look like abominassshunssh."

If Iranar looked sour before, now feeling the changes, he looks positively infuriated. However, he's true to his word, and will do what needs to be done for the mission.

Dark Archive

Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent

Milton drinks deeply from the chalice, his visage changing to that of Ghoul-Milton. "You smell exceptionally tasty Lamare, best that you hurry and drink, lest we eat you and find a replacement."

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

The VC nods, pleased with the effectiveness of the disguise, and leads you to the teleportation room. You all stand in the center of an octagram, while the teleportation experts confer, consult maps and books, and make arcane calculations on chalkboards. Just as you are starting to feel anxious, wondering whether there is a problem that will prevent this expedition to the land of the unliving, the preparations are complete and with a few key arcane words, the room vanishes into a shimmer of ethereal mist.

The world materializes into a hazy swamp, the few plants within as dry and colorless as one would expect in a nation ruled and inhabited by the undead.

Examination of the map provided by Valsin indicates the direction of their goal, and the transformed pathfinders set off through the swamp towards Corpselight. The distance is several miles, as the Society picked this remote location to minimize any chance of being spotted.

Need to know marching order and any precautions being taken as you travel through the swamp.

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