[PFS] PbP Gameday 5 - GM Woran's 7-00 The Sky Key Solution (TIER 3-4) (Inactive)

Game Master Woran

Sky Key Solution Overseer thread
Overview map link
GAME MAP LINK

GM cheat sheet:

[dice=Initiative Ranalus]1d20 + 2[/dice]
[dice=Initiative Kaa]1d20 + 6[/dice]
[dice=Initiative Dax]1d20 + 2[/dice]
[dice=Initiative Henrikuaxian]1d20 + 6[/dice]
[dice=Initiative Aarion]1d20 + 5[/dice]


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Scarab Sages

Male Gnome Chaotic Good Wizard 4 | HP 26/26 | AC 17 T 13 FF 15 | F+2 R+3 W+4 (+2 vs illusions, +2 vs fear and despair) | Perception +8 | Init +6 | CMB -1 | CMD 11

Henrik responds to Ranalus's request with a firm nod. "Blessings are always good, and life and health are two of my favorite things" he says with a grin.


Dead Suns:

The sounds stop. You think they have halted in the circular room you can see up ahead.

Dark Archive

Soulknife 7 HP: 64/64(+14) AC: (28)24, T: 17, FF:24 Fort:+9 R: +2 W: +12 Perception +0, Lowlight Vision, Effects: Shield, False Life, Resist Energy(Cold)

Kaa will lead the party to the circular room.

Scarab Sages

Male Gnome Chaotic Good Wizard 4 | HP 26/26 | AC 17 T 13 FF 15 | F+2 R+3 W+4 (+2 vs illusions, +2 vs fear and despair) | Perception +8 | Init +6 | CMB -1 | CMD 11

After thanking Ranalus for the blessing, Henrik falls into the agreed rank order and follows Kaa's lead.

Grand Lodge

Male human (Varisian) Inquisitor (Sanctified Slayer) 3 /HP 21/21 /AC 22 /T 14 /FF 19 /F +4 /R +4 /W +5 /Init +5 /Perc +9 /CMB +5 /CMD 18 / (MW) Composite Longbow +6 (1d8+3/20 x3) / (MW) Cold-iron Scimitar +6 (1d6+3/18-20)

Aarion moves up, placing himself in a position to keep an eye on the tunnel as well as the circular room.

Perception: 1d20 + 9 ⇒ (5) + 9 = 14


Dead Suns:

You are all certain something is up ahead, but cant really descern what it is.
Cautiously you move ahead. At the entrance of the room, you are able to spot what made the noise: Two lizardfolk and a large lizard of some kind?
Needing light to see betrayed your location, and they are ready for you.

initiative rolls:

Initiative Ranalus: 1d20 + 2 ⇒ (6) + 2 = 8
Initiative Kaa: 1d20 + 6 ⇒ (2) + 6 = 8
Initiative Dax: 1d20 + 2 ⇒ (6) + 2 = 8
Initiative Henrikuaxian: 1d20 + 6 ⇒ (15) + 6 = 21
Initiative Aarion: 1d20 + 5 ⇒ (8) + 5 = 13
Initiative Lizardfolk: 1d20 ⇒ 6
Initiative Dinosaur: 1d20 + 6 ⇒ (20) + 6 = 26

I hate you dice roller
Initiative Ranalus: 1d20 + 2 ⇒ (3) + 2 = 5
Initiative Kaa: 1d20 + 6 ⇒ (15) + 6 = 21

Round 1

Hidden from view by the cavern wall untill you got closer, a large dinosaur steps up to Kaa. Salive ropes hang from its mouth. It seems eager for new prey.
bite attack: 1d20 + 8 ⇒ (19) + 8 = 27
bite attack confirm: 1d20 + 8 ⇒ (18) + 8 = 26
crit damage: 2d8 + 14 ⇒ (2, 8) + 14 = 24

The dinosaur chomps down viciously, tearing a huge chunk out of Kaa's flank.

Initiative:
Dinosaur
Henrikuaxian
Aarion
Kaa
Ranalus
Dax
Lizardfolk

Bold may post an action.
Knowledge nature for the dinosaur, knowledge local for the lizardfolk

Grand Lodge

Male Half-Elf Clr5/Feysworn9 | AC 27 T 14 FF 27 CMD 24 | HP 129/129 | F+17 R +15 W +23 (+2 vs enchantments, immune to sleep) | Init +10 | Perc +36 | Stealth +15 | Active: Magic Vestment, FoM, Life Bubble

Knowledge(Nature): 1d20 + 6 ⇒ (13) + 6 = 19
He can't see the lizardfolk, but will quickly shout out whatever he knows about the dinosaur.
Then he will sacrifice Resist Energy to heal Kaa.
With a whisper of Darkness embrace you, tendrils of shadow creep from his holy symbol, and writhe over Kaa's wounds, healing them.
Cure Moderate Wounds: 2d8 + 4 ⇒ (1, 7) + 4 = 12

Scarab Sages

Male Gnome Chaotic Good Wizard 4 | HP 26/26 | AC 17 T 13 FF 15 | F+2 R+3 W+4 (+2 vs illusions, +2 vs fear and despair) | Perception +8 | Init +6 | CMB -1 | CMD 11

Knowledge(Nature): 1d20 + 8 ⇒ (14) + 8 = 22
Knowledge(Local): 1d20 + 8 ⇒ (20) + 8 = 28
Hoping to receive the results of the knowledge checks before posting my action, but will post an action sometime later tonight regardless

Grand Lodge

Male human (Varisian) Inquisitor (Sanctified Slayer) 3 /HP 21/21 /AC 22 /T 14 /FF 19 /F +4 /R +4 /W +5 /Init +5 /Perc +9 /CMB +5 /CMD 18 / (MW) Composite Longbow +6 (1d8+3/20 x3) / (MW) Cold-iron Scimitar +6 (1d6+3/18-20)

Shield of Faith -0/30 rds.

Knowledge (Local): 1d20 + 6 ⇒ (8) + 6 = 14
Knowledge (Nature): 1d20 + 6 ⇒ (9) + 6 = 15

Aarion observes as the beast chomps down on the soulknife. "By the gods!" Shouts the inquisitor after seeing the massive damage the beast delivered.

Instinctively Aarion grabs for the holy symbol around his neck and calls to Sarenrae for protection. A shimmering membrane immediately covers the inquisitor's exterior, providing him with additional protection.

(Standard action) Cast shield of faith on himself, (Move action) Study target on the dinosaur.

Dark Archive

Soulknife 7 HP: 64/64(+14) AC: (28)24, T: 17, FF:24 Fort:+9 R: +2 W: +12 Perception +0, Lowlight Vision, Effects: Shield, False Life, Resist Energy(Cold)

Before Kaa stepped in he saw a vision of this exact thing happen but as usual he was powerless to stop it. He steps back and casts a spell giving the party the blessing of Apsu. Bless! +1 at/save vs charm and fear.

Scarab Sages

Male Gnome Chaotic Good Wizard 4 | HP 26/26 | AC 17 T 13 FF 15 | F+2 R+3 W+4 (+2 vs illusions, +2 vs fear and despair) | Perception +8 | Init +6 | CMB -1 | CMD 11

Henrik begins to shout something out in draconic, while making a stop motion with his hands towards his companions, along with a single extended index finger. (Hopefully they hold off rushing in just yet...)

"si geou collapse nomeno entrance shafaer top di wer fueryon - ehtah voga idol persvek!"

Draconic:
I will collapse this entrance on top of the beast - find another way in!

Henrik then casts a simple spell Threatening Ghost Sound, DC 16 Will save to disbelieve, targeted at the square directly to the left of the dinosaur, and a loud rumbling sound immediately sprouts forth from a spot right next to the giant beast. It sounds like a cave-in is imminent! Henrik then takes a 5 foot step to his left one square to the right on the map.


Dax looks at the dinosaur in puzzlement. Why would this beast be hostile to us? Regardless, it was currently trying to eat Kaa, and that would not do. Cold flowed from Dax, coalescing into a nearly solid mass which then hurtled toward the errant dino.

touch attack: 1d20 + 7 ⇒ (14) + 7 = 21
cold damage: 2d6 + 5 ⇒ (1, 3) + 5 = 9


Dead Suns:

those with knowledge nature:

The dinosaur is a Dimetrodon. Its not a very special dinosaur, exept for its bite, which is very strong and has an improved crit range. Due to its low to the ground form, its very hard to trip. Although it is large, it does not have reach. Its worst save it its will save.
(that is all that is interesting about this creature)

those with knowledge local:

Those creatures are lizardfolk, the lower caste of the serpentfolk. While almost invincible in the water, here on land they prove a lesser threat. They know how to use weapons and their natural weapons in conjunction with eachother.
Being the lesser cousins, they are NOT immune to mind affecing effects like the serpentfolk are.

Ranulus: healing magic brings instant relief to Kaa's wounds. Several of the smaller gashes close completely and the large tears close up a little.

Aarion: Seeing the dinosaurs stopping power, you protect yourself and take a moment to study it, so it can be battled more effectively later.

Kaa: Massive wounds are no match for Kaa's spirit!

Henrikuaxian: With some illusions, you try to buy your friends some time.

Dax: Making ice form the humid air is easy. The ball hurtles towards the dinosaur and strikes it flank, making the beast roar in pain.

Lizardfolk: In draconic: "The small one speaks our language! They are not simply escaped slaved, they must be Azlanti insurgents! Get them!

dice rolls:

will save red: 1d20 ⇒ 9
will save blue: 1d20 ⇒ 19
handle animal: 1d20 ⇒ 18

Red looks uncertain at the ceiling, and moves around, throwing a javelin at Henrik. wall provides partial cover
javelin throw: 1d20 + 1 ⇒ (10) + 1 = 11
But its throw goes wide.

Blue dismisses the rumbling, and urges its dinosaur pet to continue attacking. He then moves into position with red.

Round 2

Dinosaur: will save dino: 1d20 + 2 ⇒ (12) + 2 = 14
It hears the rumbling, but does not really comprehend what is happening. It follows its masters orders. It ambles forward, and keeps attacking its target.
dinobite on kaa: 1d20 + 8 ⇒ (19) + 8 = 27
dinobite on kaa confirm: 1d20 + 8 ⇒ (5) + 8 = 13
does not confirm. This dino really hates Kaa it seems

bite damage: 1d8 + 7 ⇒ (7) + 7 = 14

Initiative:
Dinosaur
Henrikuaxian
Aarion
Kaa currently at 8 HP
Ranalus
Dax
Lizardfolk

Bold may post an action.

Grand Lodge

Male Half-Elf Clr5/Feysworn9 | AC 27 T 14 FF 27 CMD 24 | HP 129/129 | F+17 R +15 W +23 (+2 vs enchantments, immune to sleep) | Init +10 | Perc +36 | Stealth +15 | Active: Magic Vestment, FoM, Life Bubble

Ranalus steps back, draws a wand, and tries to keep Kaa alive.
CLW: 1d8 + 1 ⇒ (3) + 1 = 4

Scarab Sages

Male Gnome Chaotic Good Wizard 4 | HP 26/26 | AC 17 T 13 FF 15 | F+2 R+3 W+4 (+2 vs illusions, +2 vs fear and despair) | Perception +8 | Init +6 | CMB -1 | CMD 11

Henrik runs up the passageway, and lets loose a dazzling spray of colors with a gesture and a word, the spray encompassing both lizardfolk in it's path.

Firing color spray (DC 17) at an angle down and to the left of my new position on the map, intended cone pattern marked by the red lines

The Exchange

TN Gnome Kineticist 9 (Water) | HP 83/102 (36 NL) | AC 23 T 14 FF 20 | CMB +5, CMD 18 | F: +14, R: +12, W: +7 | Init: +3 | Perc: +17, SM: +4 | Speed 20ft | Burn: 2/8 | Active conditions: Cold Snap (-45)

Once more Dax calls upon water to strike a foe! "Friend Kaa, you should allow me to take the brunt of attacks." After firing, Dax tries to make a better target, lest Kaa fall this early and be left here. Does a person cease being themselves if they die? Can we bring bodies back? No matter. Dax fires, then steps up to provide an alternate target.

touch attack: 1d20 + 7 ⇒ (5) + 7 = 12
cold damage: 2d6 + 5 ⇒ (4, 3) + 5 = 12

Dark Archive

Soulknife 7 HP: 64/64(+14) AC: (28)24, T: 17, FF:24 Fort:+9 R: +2 W: +12 Perception +0, Lowlight Vision, Effects: Shield, False Life, Resist Energy(Cold)

Kaa slashes both hands gripping his ectoplasmic blade, at the dinosaur despite his large bite-shaped wounds. "You should ask the large one about that." He then takes a step back.

Bless, Power Attack: 1d20 + 7 + 1 - 1 ⇒ (13) + 7 + 1 - 1 = 20
1d8 + 7 + 3 ⇒ (1) + 7 + 3 = 11

Grand Lodge

Male human (Varisian) Inquisitor (Sanctified Slayer) 3 /HP 21/21 /AC 22 /T 14 /FF 19 /F +4 /R +4 /W +5 /Init +5 /Perc +9 /CMB +5 /CMD 18 / (MW) Composite Longbow +6 (1d8+3/20 x3) / (MW) Cold-iron Scimitar +6 (1d6+3/18-20)

After watching his companion take the brunt of the beasts attack, Aarion hesitates on attacking and reaches out to heal Kaa.

(Standard action) Cast cure light wounds on Kaa.

CLW (Kaa): 1d8 + 3 ⇒ (4) + 3 = 7


Dead Suns:

Ranulus: More healing magic infuses Kaa, closing some of his new wounds.

Henrikuaxian: A dazzeling array of colors washes over the two lizardfolk.

Dax: More ice crystalises out of the air. Again it strikes the big dinosaur, eliciting another roar of pain.

Kaa: Indomitable, Kaa strikes back, making a big slash in the dinosaurs skin.

Aarion: More healing magic washes over Kaa, closing up tears.

Lizardfolk

dice rolls:

will save red: 1d20 ⇒ 13
will save blue: 1d20 ⇒ 15
color spray madness: 2d4 ⇒ (1, 3) = 4
color spray madness: 1d4 ⇒ 4

Henrikuaxian's spell seems to completely scramble the lizardfolk's brains. They fall unconscious to the ground.

Round 3

Dinosaur: With no guidance from its master, the creature keeps following its last command: attack. It almost looks frustrated that its juicy target is now out of reach. But it has no problem shifting its attack to the small thing that hurt it.
bite attack on Dax: 1d20 + 8 ⇒ (15) + 8 = 23
damage: 1d8 + 7 ⇒ (1) + 7 = 8

Initiative:
Dinosaur taken 32 points of damage
Henrikuaxian
Aarion
Kaa currently at 19 HP
Ranalus
Dax currently at 35 HP
Lizardfolk

Bold may post an action.

Dark Archive

Soulknife 7 HP: 64/64(+14) AC: (28)24, T: 17, FF:24 Fort:+9 R: +2 W: +12 Perception +0, Lowlight Vision, Effects: Shield, False Life, Resist Energy(Cold)

Kaa steps back into the fray and fights with equal ferocity as the dinosaur currently attacking his water-skinned companion.

Using Spiritual Combat for touch of fatigue and then stepping in to strike.

Psychic Spellstrike Attack: 1d20 + 5 ⇒ (10) + 5 = 15
1d8 + 10 ⇒ (8) + 10 = 18 If it hits make a fort save DC14 or be fatigued.

Normal Attack: 1d20 + 5 ⇒ (6) + 5 = 11
1d8 + 10 ⇒ (4) + 10 = 14

Grand Lodge

Male Half-Elf Clr5/Feysworn9 | AC 27 T 14 FF 27 CMD 24 | HP 129/129 | F+17 R +15 W +23 (+2 vs enchantments, immune to sleep) | Init +10 | Perc +36 | Stealth +15 | Active: Magic Vestment, FoM, Life Bubble

Another heal on Kaa and 5' step back; too crowded to take a shot.
CLW wand: 1d8 + 1 ⇒ (2) + 1 = 3

Scarab Sages

Male Gnome Chaotic Good Wizard 4 | HP 26/26 | AC 17 T 13 FF 15 | F+2 R+3 W+4 (+2 vs illusions, +2 vs fear and despair) | Perception +8 | Init +6 | CMB -1 | CMD 11

As soon as the two lizardfolk drop, Henrik hurries over to them and begins to gather up any visible weapons and toss them back towards the cave entrance, out of reach of the lizardfolk, should they wake up.

"When you all finish up with that beast, if anybody has any rope, we might tie these two up."

The Exchange

TN Gnome Kineticist 9 (Water) | HP 83/102 (36 NL) | AC 23 T 14 FF 20 | CMB +5, CMD 18 | F: +14, R: +12, W: +7 | Init: +3 | Perc: +17, SM: +4 | Speed 20ft | Burn: 2/8 | Active conditions: Cold Snap (-45)

Dax considers action, and decides the best one is still to blast, but it would be unwise to do so in melee. Dax steps just out of reach and hurls more focused cold, hoping to knock the dino out before it can take another sizeable bite.

touch attack: 1d20 + 9 ⇒ (8) + 9 = 17
cold damage: 2d6 + 5 ⇒ (5, 3) + 5 = 13

"The past is dangerous, it seems. If we kill this, will it change all of history?"

Scarab Sages

Male Gnome Chaotic Good Wizard 4 | HP 26/26 | AC 17 T 13 FF 15 | F+2 R+3 W+4 (+2 vs illusions, +2 vs fear and despair) | Perception +8 | Init +6 | CMB -1 | CMD 11

Henrik looks up, interest in Dax's question evident on his face. "I've been thinking about that, and I think the answer is no." he says, while tossing weapons around, calm as can be. "Given the way things disintegrate if you remove them from the past, the bubble acts more like a temporary construct than a permanent movement. Besides, Master Shaine is odd, but he isn't crazy - I doubt he would plop hundreds of pathfinders into the past with little to no warning or instruction if they could potentially go and rewrite all of history out from underneath themselves."

Pausing in his efforts, he frowns and says "We might want to tread carefully, though, just in case. Perhaps avoid any needless deaths...", while looking down at the unconscious lizardfolk.

Grand Lodge

Male human (Varisian) Inquisitor (Sanctified Slayer) 3 /HP 21/21 /AC 22 /T 14 /FF 19 /F +4 /R +4 /W +5 /Init +5 /Perc +9 /CMB +5 /CMD 18 / (MW) Composite Longbow +6 (1d8+3/20 x3) / (MW) Cold-iron Scimitar +6 (1d6+3/18-20)

Shield of faith -2/30 rds.

Aarion lowers his bow and attempts to fire an arrow between his comrades and into the beast.

(Standard action) Fire composite longbow at the beast. Shot includes pointblank shot, precise shot, and study target.

(Attack) MW Composite Longbow: 1d20 + 6 + 1 + 1 ⇒ (3) + 6 + 1 + 1 = 11
(Damage)MW Composite Longbow: 1d8 + 3 + 1 + 1 ⇒ (3) + 3 + 1 + 1 = 8


Dead Suns:

With Dax and Kaa hitting the dinosaur, it finally collapses on the ground.

we are out of initiative because I assume you will deal with the lizarfolk one way or another before they wake up.

Dark Archive

Soulknife 7 HP: 64/64(+14) AC: (28)24, T: 17, FF:24 Fort:+9 R: +2 W: +12 Perception +0, Lowlight Vision, Effects: Shield, False Life, Resist Energy(Cold)

This beast deserves to be honored. Apsu would want it." Kaa states before healing himself with his wand. He then performs some minor rites.

2d8 + 2 ⇒ (8, 6) + 2 = 16

Grand Lodge

Male human (Varisian) Inquisitor (Sanctified Slayer) 3 /HP 21/21 /AC 22 /T 14 /FF 19 /F +4 /R +4 /W +5 /Init +5 /Perc +9 /CMB +5 /CMD 18 / (MW) Composite Longbow +6 (1d8+3/20 x3) / (MW) Cold-iron Scimitar +6 (1d6+3/18-20)

Aarion walks over to the two lizard-men lying on the ground and draws his scimitar. "Whos to say history doesn't reflect that these two lizard-men died this day. Killed by pathfinders who came back in time. We could be affecting the passage of time, by not killing these two."

The inquisitor stands motionless over the two helpless lizard-men, quietly contemplating their existence. Frozen in place with some sort of internal struggle, Aarion stairs aimlessly at the two with what could only be described as a deep need. "Maybe we should finish them, so they don't cause harm to anyone else."

Dark Archive

Soulknife 7 HP: 64/64(+14) AC: (28)24, T: 17, FF:24 Fort:+9 R: +2 W: +12 Perception +0, Lowlight Vision, Effects: Shield, False Life, Resist Energy(Cold)

"It is disrespectful to kill them this way. There is no honor in it."

Grand Lodge

Male human (Varisian) Inquisitor (Sanctified Slayer) 3 /HP 21/21 /AC 22 /T 14 /FF 19 /F +4 /R +4 /W +5 /Init +5 /Perc +9 /CMB +5 /CMD 18 / (MW) Composite Longbow +6 (1d8+3/20 x3) / (MW) Cold-iron Scimitar +6 (1d6+3/18-20)

Aarion looks over his shoulder at Kaa, then nods. With an obvious amount of restraint in his eyes, the inquisitor sheaths his blade and then steps away from the two lizard-men.

In a quiet whisper Aarion begins praying, asking Sarenrae for guidance and understanding. "Sarenrae please light my way. In dark times, I falter. Without your guidance, I feel temptation. I wish not to feed Pharasma's gate, but sometimes the darkness consumes me. May I forever be your servant and never again falter from your path."

After recanting the soft verse, the inquisitor pulls his hood back over his head and then takes his place with the group.


Dead Suns:

The two lizardfolk begin stirring. You think you dont have long before they wake up.

Paying the last rites to a worthy adversary, Kaa notices some weird differences in anatomy in the dinosaur. Demetrodons still exist in modern day golarion. But this animal looks different. But you cant quite put your finger on it.
Everyone who can, can make a knowledge nature or a survival check

Scarab Sages

Male Gnome Chaotic Good Wizard 4 | HP 26/26 | AC 17 T 13 FF 15 | F+2 R+3 W+4 (+2 vs illusions, +2 vs fear and despair) | Perception +8 | Init +6 | CMB -1 | CMD 11

"Hey guys, even without their weapons, these two still look pretty scary. Does anyone have anything to tie them up with? My spell won't hold them for much longer!"

While saying this, Henrik hustles over to the downed dinosaur. "This one sure is a fascinating beast..." (And less likely to wake up and rip off my arms. I'll just stay over here.)

Know(nature): 1d20 + 8 ⇒ (4) + 8 = 12

The Exchange

TN Gnome Kineticist 9 (Water) | HP 83/102 (36 NL) | AC 23 T 14 FF 20 | CMB +5, CMD 18 | F: +14, R: +12, W: +7 | Init: +3 | Perc: +17, SM: +4 | Speed 20ft | Burn: 2/8 | Active conditions: Cold Snap (-45)

"I could benefit from a touch of my wand if you could, please."

Dax looks over the dinosaur, curiosity being a hallmark of gnomes, and considers the creature briefly. The argument the others were having about the lizard folk made sense in some ways. It wouldn't do to let them go, however. "Either we need rope to bind them, or they may rise against us. I would sooner avoid another fight."

Know: Nature: 1d20 + 11 ⇒ (5) + 11 = 16

Scarab Sages

Male Gnome Chaotic Good Wizard 4 | HP 26/26 | AC 17 T 13 FF 15 | F+2 R+3 W+4 (+2 vs illusions, +2 vs fear and despair) | Perception +8 | Init +6 | CMB -1 | CMD 11

"I should add that if we can get them bound, I heard them speaking Draconic, which I can speak as well. I can potentially question them for more information about what we might find going forward."

Grand Lodge

Male Half-Elf Clr5/Feysworn9 | AC 27 T 14 FF 27 CMD 24 | HP 129/129 | F+17 R +15 W +23 (+2 vs enchantments, immune to sleep) | Init +10 | Perc +36 | Stealth +15 | Active: Magic Vestment, FoM, Life Bubble

I don't think we have time to tie them up. Draw weapons, stand over them, and demand in Draconic that they surrender and swear to the their gods that their surrender is true.
Ranalus uses Dax's wand on Dax. Then he will sheathe the wand (move action).
CLW wand: 1d8 + 1 ⇒ (3) + 1 = 4

Dark Archive

Soulknife 7 HP: 64/64(+14) AC: (28)24, T: 17, FF:24 Fort:+9 R: +2 W: +12 Perception +0, Lowlight Vision, Effects: Shield, False Life, Resist Energy(Cold)

Untrained Survival: 1d20 - 2 ⇒ (18) - 2 = 16

Scarab Sages

Male Gnome Chaotic Good Wizard 4 | HP 26/26 | AC 17 T 13 FF 15 | F+2 R+3 W+4 (+2 vs illusions, +2 vs fear and despair) | Perception +8 | Init +6 | CMB -1 | CMD 11

"That sounds like a good plan. They will still be blinded for a short time after they fully come to - that will be a good time to make such demands."

Henrik ejects a wand (wand of magic missles) from one of his wrist sheathes, and moves into position several paces away from the lizardfolk. Once his companions are in place and the lizardfolk start becoming more aware, Henrik begins talking in Draconic.

In Draconic:
"Your beast is dead, your weapons are gone, and you are surrounded by 5 armed men. You have fought with decisive and well planned tactics, but have been defeated. Stay down, surrender to us, and swear to your gods that your surrender be true, and you will survive this day. Continue to fight, and you will be killed."

The Exchange

TN Gnome Kineticist 9 (Water) | HP 83/102 (36 NL) | AC 23 T 14 FF 20 | CMB +5, CMD 18 | F: +14, R: +12, W: +7 | Init: +3 | Perc: +17, SM: +4 | Speed 20ft | Burn: 2/8 | Active conditions: Cold Snap (-45)

When the time comes, simply to make a show of force Dax draws in power and creates a sword of ice from nowhere, to ensure that the lizard creatures understand precisely how outmatched and outclassed they are. Dax does not speak Draconic, but hopes that the power will sufficiently convey the message.


Dead Suns:

The lizardmen come too, and flail about confused as their bodies dont function properly and they are blinded.

draconic:

"Help! Help! Intruders! The Azlanti are attacking!"

Grand Lodge

Male human (Varisian) Inquisitor (Sanctified Slayer) 3 /HP 21/21 /AC 22 /T 14 /FF 19 /F +4 /R +4 /W +5 /Init +5 /Perc +9 /CMB +5 /CMD 18 / (MW) Composite Longbow +6 (1d8+3/20 x3) / (MW) Cold-iron Scimitar +6 (1d6+3/18-20)

Aarion keeps up with the group, but takes no further hostile action towards the two lizard-men.

"Kaa is right. Killing these two would be wrong. We are the ones out of place here. We are the invaders of this area and time. As fare as we know, they may have been just trying to defend themselves from a well armed and unusually powerful group of outsiders."

Aarion turns and begins to move towards the circular room. "I think we should let them go."

After reaching the rooms entrance, the inquisitor examines the large beast.

Knowledge (Nature): 1d20 + 6 ⇒ (13) + 6 = 19

Scarab Sages

Male Gnome Chaotic Good Wizard 4 | HP 26/26 | AC 17 T 13 FF 15 | F+2 R+3 W+4 (+2 vs illusions, +2 vs fear and despair) | Perception +8 | Init +6 | CMB -1 | CMD 11

Henrik looks panicked at their flailing and calling.

"They are calling for help, they think we are Azlanti intruders. It seems unwise to allow them to continue on. What if there are reinforcements nearby?"

He tries once again to reason with them.

draconic:
"You are surrounded and helpless - stop your shouting and surrender!"


Dead Suns:

draconic:

"We will not surrender to inferior species! Your surprise attack might have had luck on its side but Ydersius will crush you in his coils!"

Scarab Sages

Male Gnome Chaotic Good Wizard 4 | HP 26/26 | AC 17 T 13 FF 15 | F+2 R+3 W+4 (+2 vs illusions, +2 vs fear and despair) | Perception +8 | Init +6 | CMB -1 | CMD 11

Knowledge check to see what I know about Ydersius?
Know(Religion): 1d20 + 8 ⇒ (12) + 8 = 20

"They are refusing to surrender to 'inferior species', claiming that Ydersius is on their side."


Dead Suns:

knowledge religion:

The ancient demigod Ydersius (pronounced yeh-DER-see-us) is the patron of the serpentfolk, a race of snake-men who battled the forces of ancient Azlant in the time before the Age of Darkness. He was driven underground during these wars and forced to hide in the Darklands realm of Sekamina. In one of the final battles of the Azlant-serpentfolk war, Ydersius became known as the Headless King when he was decapitated by Savith, a mighty Azlanti champion. Still believed to be living in two pieces, his mindless body is said to thrash in the lightless depths below, while his head has wasted away to a still-conscious skull.
Whatever the exact truth may be, his clerics still receive his divine power, a sure sign that he has not followed Aroden into true death. A deity of unquenched passion and anger, the generally more cerebral serpentfolk used him as an example of all that was potent and primal in their psyche. They believe that should his body and head be reunited, Ydersius would return to full power and lead his people on an attack against the surface world

Note: this is your present day knowledge of the god. In this time, Ydersius would still be whole.

The Exchange

TN Gnome Kineticist 9 (Water) | HP 83/102 (36 NL) | AC 23 T 14 FF 20 | CMB +5, CMD 18 | F: +14, R: +12, W: +7 | Init: +3 | Perc: +17, SM: +4 | Speed 20ft | Burn: 2/8 | Active conditions: Cold Snap (-45)

"Well then, do we kill them or allow them to recuperate and pose a threat?" Dax asks simply, almost as though the words did not hold the weight of finality in them. As if it were only a question of which shoes to wear and not the ending of a conscious being's life. After all, it is us or them, or it may be in time. They would likely not give us any quarter. It was times like this that having rope would help.

Scarab Sages

Male Gnome Chaotic Good Wizard 4 | HP 26/26 | AC 17 T 13 FF 15 | F+2 R+3 W+4 (+2 vs illusions, +2 vs fear and despair) | Perception +8 | Init +6 | CMB -1 | CMD 11

"This Ydersius was definitely not one of the nicer gods, particularly during this time period."

Henrik gives them the summary of what he knows about Ydersius.

"They are obviously not going to listen to reason, and I don't want to bring an army down on our heads. I don't like it, but we may not have any choice but to end it and move on. Unless anyone else has any more ideas?"

Grand Lodge

Male human (Varisian) Inquisitor (Sanctified Slayer) 3 /HP 21/21 /AC 22 /T 14 /FF 19 /F +4 /R +4 /W +5 /Init +5 /Perc +9 /CMB +5 /CMD 18 / (MW) Composite Longbow +6 (1d8+3/20 x3) / (MW) Cold-iron Scimitar +6 (1d6+3/18-20)

After inspecting the large beast, Aarion listens carefully to Henrikuaxian's words. (Surly the gnome who has the utmost respect for life and a true understanding of the value of a moment, isn't asking for someone to kill these two creatures?)

Slowly Aarion turns back towards the lizard-men with a dark look in his eyes. His breath shortens as his heart rate begins to rise. Soon, anything outside of the two lizard-men begins to fade into blur.

Honor had never been Aarion's motive, nor did it hold any bearing over him now.

(Surly this is necessary. Even the life loving gnome sees the logic. Sarenrae, I ask you to intervene if this is not your will.)

Aarion slowly moves back over to the Lizard-men and draws his scimitar once again. As a final act to gain guidance, the inquisitor reaches up and takes hold of the holy symbol around his neck, then pleads to his god for guidance. After reaching the two would-be victims, he begins to focuses on them in a way that only an inquisitor can.

Aarion will use his (Sp) Detect alignment to determine if the two lizard-men are evil. If they radiate evil and there is no intervention, Aarion will begin a full round action and attempt to coup-de grace the lizard-men. If at anytime the lizard-men plead for salvation or anyone in the group steps in, Aarion will stop.

Coup-De-Grace: Hit automatically:
(Damage) Coup-De-Grace w/ Cold-iron Scimitar: 2d6 + 6 ⇒ (3, 3) + 6 = 12
(Save Fort DC 22) or die.

Coup-De-Grace: Hit automatically:
(Damage) Coup-De-Grace w/ Cold-iron Scimitar: 2d6 + 6 ⇒ (2, 6) + 6 = 14
(Save Fort DC 24) or die.

If that doesn’t kill the Lizard-man, Aarion will continue to hack the creature to death. He will continue on to the second victim, if know one intervenes.

Coup-De-Grace: Hit automatically:
(Damage) Coup-De-Grace w/ Cold-iron Scimitar: 2d6 + 6 ⇒ (4, 2) + 6 = 12
(Save Fort DC 22) or die.

Coup-De-Grace: Hit automatically:
(Damage) Coup-De-Grace w/ Cold-iron Scimitar: 2d6 + 6 ⇒ (1, 6) + 6 = 13
(Save Fort DC 23) or die.

"May the god's have mercy on your souls." Aarions says after the last blade stroke.

After completing the necessary yet despicable deed, Aarion turns back towards Kaa with a sorrowful expression. "If I have earned your scorn this day, Know that I understand and have no resentment towards you."

After looking down at his bloody blade, Aarion looks over at the two Lizard-men and begins staring at the morbid spectacle.

Any addition time spent in the area, Aarion stands motionless, staring at the two dead Lizard-man.

Dark Archive

Soulknife 7 HP: 64/64(+14) AC: (28)24, T: 17, FF:24 Fort:+9 R: +2 W: +12 Perception +0, Lowlight Vision, Effects: Shield, False Life, Resist Energy(Cold)

"No, it had to be done. There was no honor, but there is also no honor in failing to accept defeat."

Grand Lodge

Male Half-Elf Clr5/Feysworn9 | AC 27 T 14 FF 27 CMD 24 | HP 129/129 | F+17 R +15 W +23 (+2 vs enchantments, immune to sleep) | Init +10 | Perc +36 | Stealth +15 | Active: Magic Vestment, FoM, Life Bubble

I am not sure they qualify as helpless, but I do believe we can kill them without necessitating the time to do it all round-by-round, as they are blinded, prone, and surrounded.
Ranalus will take out his rapier and do this. He will not give them a second chance, and will not stop if they change their minds.
They could have accepted mercy, but they did not. They valued their pride more than their lives. So be it. These are no helpless outcasts, these are the arrogant slavedrivers, if the gnome speaks true.

Grand Lodge

Male human (Varisian) Inquisitor (Sanctified Slayer) 3 /HP 21/21 /AC 22 /T 14 /FF 19 /F +4 /R +4 /W +5 /Init +5 /Perc +9 /CMB +5 /CMD 18 / (MW) Composite Longbow +6 (1d8+3/20 x3) / (MW) Cold-iron Scimitar +6 (1d6+3/18-20)
GM Woran wrote:

The lizardmen come too, and flail about confused as their bodies dont function properly and they are blinded.

I may have read into this to much and assumed they where helpless. If the lizard-men where not helpless, I will include a normal attack. If the creatures begin to fight back, which I assume they will, we will probably go into initiative. We will need to know what the creatures current condition is, if combat is necessary. I.E. blinded, stunned, prone, etc.

(Attack) Cold-iron Scimitar: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9
(Damage) Cold-iron Scimitar: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10

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