PFS PbP Gameday 5: Feral's #4-12 Refuge of Time (Inactive)

Game Master Feral

Map



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Male Human IT Specialist: 8, Gamer: 5

Hello!

I'm more apt to play Azzik Lore Oracle 1, Archivist Bard, Mystic Theurge 6 if people are okay with a non-combatant supporty guy.

Otherwise, I have an Air Kineticist.. but there's also a local con coming up soon I'd like to play him in.


Support guys are great, go for it.

I have these guys available (in approximate order of my preference for playing them):

archer warpriest 8
melee ranger 8 (would need to be done for second slot of gameday, which shouldn't be hard)
zen archer 4/cleric 3

Sovereign Court

Male Human Fighter (Lore Warden) 4/ Rogue (Rake) 4/ Aldori Swordlord 1 - HP: 40/81 - AC: 31, T: 22, FF: 19 (Uncanny Dodge) - CMD: 33 - Fort/Ref/Will: +9/+14/+3 (Evasion) - Initiative: +6 (+2 when weapon is drawn) - Perception: +8

I'll bring my Fighter (Lore Warden) 4/ Rogue (Rake) 3/ Aldori Swordlord 1.

Info:

Player: Andreas F (aka SkipperD)
Character: Miklos Lebeda
PFS#: 35574-10
Faction: Sovereign Court
Day Job: None

Liberty's Edge

M Aasimar Warpriest of Milani 9 | HP 59 | AC 24 | T 17 | FF 18 AC 23 | T 17 | FF 17 | CMD 26 (27 vs grapple) | Fort +10 | Ref +12 | Will +12 | Init +7 | Perc +13

Going with the warpriest, but I just noticed I need to update Aeris' alias, I'll get that done today.

Player: Khelreddin
Character: Aeris Calistrel
PFS#: 80015-4
Faction: Liberty's Edge
Day Job: Profession (hunter): 1d20 + 8 ⇒ (4) + 8 = 12


It looks like we're waiting for Onelung to pick a character and a check in from PatheticWretch. Either way I'll be moving on this evening.

Scarab Sages

CG male Wayang Illusionist 8/Veiled 2
Spoiler:
|AC 17, T 17, FF 14|HP: 50/50|F +3, R +6, W +5 (+2 vs shadow/death)|Init +3, Perc 0|CMB +3 CMD 16|11/11 Blinding Rays, 8/8 Invisibility Field, 10/10 Veil, 1/1 Arcane Bond, 1/1 Jewel

Player: I'm Hiding In Your Closet
Character: Sihir Aneh
PFS#: 40025-9
Faction: Scarab Sages
Day Job: Craft (Toymaker): 1d20 + 25 ⇒ (5) + 25 = 30


Male Human IT Specialist: 8, Gamer: 5

Working on posting now, just got my PC's profile up and links to relevant documents in his headlines.

Silver Crusade

Character Sheet|Inventory| Consumables||ITS| Chronicle Sheets|HP: 56/56|AC:24,T:18,FF18|CMD:12|F:3,R:8,W:8|Perc+3,SM:-1|

Player: Darren [OnelungBL]
Character: Azzik
Level: 10
PFS #: 96140-5
Faction: Dark Archive
Day Job: Profession (Orate): 1d20 + 12 ⇒ (1) + 12 = 13


Super sorry, but I've forgotten which character I signed up with. Can you remind me and I'll jump in?

(I had signed up for a handful of Game Day scenarios...and can't remember which is which).

Liberty's Edge

M Aasimar Warpriest of Milani 9 | HP 59 | AC 24 | T 17 | FF 18 AC 23 | T 17 | FF 17 | CMD 26 (27 vs grapple) | Fort +10 | Ref +12 | Will +12 | Init +7 | Perc +13

Wretch - your signup on Feral's sign up sheet says 'TBD, likely level 7 or 8.' So it appears you've got some flexibility. ;)


Okay, I'm sorry about this, but I had a game that I thought would be over easily by now and the DM has been sketchy. I don't have a character available.

I could play with a pregen, or you can grab someone else.

So sorry!


A pregen would be fine. It looks like we're playing 7-8.


Zephyr | Druid 6 | HP 51/51 | AC 17; Tch 14 ; FF 14 | F +7; R +8; W +11 | CMB+3; CMD 17 | Speed 30 ft | Init +3 | +1 spear +4 (1d8/×3) | Perc +9

Okay, looks like we could use some martial. I'll use the bloodrager.

Scarab Sages

CG male Wayang Illusionist 8/Veiled 2
Spoiler:
|AC 17, T 17, FF 14|HP: 50/50|F +3, R +6, W +5 (+2 vs shadow/death)|Init +3, Perc 0|CMB +3 CMD 16|11/11 Blinding Rays, 8/8 Invisibility Field, 10/10 Veil, 1/1 Arcane Bond, 1/1 Jewel

I'm afraid that technically, that shouldn't have worked, UNLESS I failed to dispel telepathic bond but succeeded at the next check against charm person.

Up to you what to do, DM.


Quote:

You can use dispel magic to end one ongoing spell that has been cast on a creature or object, to temporarily suppress the magical abilities of a magic item, or to counter another spellcaster's spell. A dispelled spell ends as if its duration had expired. Some spells, as detailed in their descriptions, can't be defeated by dispel magic. Dispel magic can dispel (but not counter) spell-like effects just as it does spells. The effect of a spell with an instantaneous duration can't be dispelled, because the magical effect is already over before the dispel magic can take effect.

You choose to use dispel magic in one of two ways: a targeted dispel or a counterspell.

Targeted Dispel: One object, creature, or spell is the target of the dispel magic spell. You make one dispel check (1d20 + your caster level) and compare that to the spell with highest caster level (DC = 11 + the spell's caster level). If successful, that spell ends. If not, compare the same result to the spell with the next highest caster level. Repeat this process until you have dispelled one spell affecting the target, or you have failed to dispel every spell.

For example, a 7th-level caster casts dispel magic, targeting a creature affected by stoneskin (caster level 12th) and fly (caster level 6th). The caster level check results in a 19. This check is not high enough to end the stoneskin (which would have required a 23 or higher), but it is high enough to end the fly (which only required a 17). Had the dispel check resulted in a 23 or higher, the stoneskin would have been dispelled, leaving the fly intact. Had the dispel check been a 16 or less, no spells would have been affected.

You can also use a targeted dispel to specifically end one spell affecting the target or one spell affecting an area (such as a wall of fire). You must name the specific spell effect to be targeted in this way. If your caster level check is equal to or higher than the DC of that spell, it ends. No other spells or effects on the target are dispelled if your check is not high enough to end the targeted effect.

Bolded for emphasis.

Scarab Sages

CG male Wayang Illusionist 8/Veiled 2
Spoiler:
|AC 17, T 17, FF 14|HP: 50/50|F +3, R +6, W +5 (+2 vs shadow/death)|Init +3, Perc 0|CMB +3 CMD 16|11/11 Blinding Rays, 8/8 Invisibility Field, 10/10 Veil, 1/1 Arcane Bond, 1/1 Jewel

Nifty; I didn't catch that.

Silver Crusade

Character Sheet|Inventory| Consumables||ITS| Chronicle Sheets|HP: 56/56|AC:24,T:18,FF18|CMD:12|F:3,R:8,W:8|Perc+3,SM:-1|

If there was a thumbs up emoticon here...

Silver Crusade

Character Sheet|Inventory| Consumables||ITS| Chronicle Sheets|HP: 56/56|AC:24,T:18,FF18|CMD:12|F:3,R:8,W:8|Perc+3,SM:-1|

Heads up: heading to an out of town wedding for the weekend.

I have a room with wi-fi and am taking my laptop, but posting may be a little slower.

Silver Crusade

Character Sheet|Inventory| Consumables||ITS| Chronicle Sheets|HP: 56/56|AC:24,T:18,FF18|CMD:12|F:3,R:8,W:8|Perc+3,SM:-1|

Apologies for the delayed post today; Sick-o me after the wedding return... I pretty much lost all of yesterday.

But, hopefully Azzik's back in it to help ;)

Scarab Sages

CG male Wayang Illusionist 8/Veiled 2
Spoiler:
|AC 17, T 17, FF 14|HP: 50/50|F +3, R +6, W +5 (+2 vs shadow/death)|Init +3, Perc 0|CMB +3 CMD 16|11/11 Blinding Rays, 8/8 Invisibility Field, 10/10 Veil, 1/1 Arcane Bond, 1/1 Jewel

Did I mention that all allies within 30 feet of me gain a +2 bonus to saving throws vs death effects, and +4 effective Constitution for purposes of determining threshold of death?

Silver Crusade

Character Sheet|Inventory| Consumables||ITS| Chronicle Sheets|HP: 56/56|AC:24,T:18,FF18|CMD:12|F:3,R:8,W:8|Perc+3,SM:-1|

That's nice.

Also, Azzik's armor provides a +6 morale bonus against fear saves for allies within 30 feet.

Silver Crusade

Character Sheet|Inventory| Consumables||ITS| Chronicle Sheets|HP: 56/56|AC:24,T:18,FF18|CMD:12|F:3,R:8,W:8|Perc+3,SM:-1|

Checked in yesterday and today; so far don't really have anything to add... so.... *ping*


We're just about done with the scenario.

If you haven't done so already please post your PFS #, a day job roll, and an email address I can send your chronicle to.

Sovereign Court

Male Human Fighter (Lore Warden) 4/ Rogue (Rake) 4/ Aldori Swordlord 1 - HP: 40/81 - AC: 31, T: 22, FF: 19 (Uncanny Dodge) - CMD: 33 - Fort/Ref/Will: +9/+14/+3 (Evasion) - Initiative: +6 (+2 when weapon is drawn) - Perception: +8

Email: andreasfrederiksen8@gmail.com

Scarab Sages

CG male Wayang Illusionist 8/Veiled 2
Spoiler:
|AC 17, T 17, FF 14|HP: 50/50|F +3, R +6, W +5 (+2 vs shadow/death)|Init +3, Perc 0|CMB +3 CMD 16|11/11 Blinding Rays, 8/8 Invisibility Field, 10/10 Veil, 1/1 Arcane Bond, 1/1 Jewel

DragonPharaoh@gmail.com


Zephyr | Druid 6 | HP 51/51 | AC 17; Tch 14 ; FF 14 | F +7; R +8; W +11 | CMB+3; CMD 17 | Speed 30 ft | Init +3 | +1 spear +4 (1d8/×3) | Perc +9

Player: PatheticWretch
Character: Insidion
PFS# 132,076-12
Faction Dark Archive

bbrown[at]moodybrown.com

Silver Crusade

Character Sheet|Inventory| Consumables||ITS| Chronicle Sheets|HP: 56/56|AC:24,T:18,FF18|CMD:12|F:3,R:8,W:8|Perc+3,SM:-1|

Player: Darren Takemoto
Character: Azzik
PFS #: 96140-5
Faction: Dark Archive
onelung@ymail.com

I'm thinking that Azzik is out-of-tier?

Liberty's Edge

M Aasimar Warpriest of Milani 9 | HP 59 | AC 24 | T 17 | FF 18 AC 23 | T 17 | FF 17 | CMD 26 (27 vs grapple) | Fort +10 | Ref +12 | Will +12 | Init +7 | Perc +13
DM Feral wrote:
It's two prestige base. If you're a divine caster it's two prestige plus 2500 gold.

Atonement says you have to pay 2500 gp to restore cleric or druid spells. By taking the stone, Aeris goes from CG to CN, both of which are valid alignments to be a cleric of Milani, so there's no reason he would lose his spells, right? I don't mean to make a big deal of the gold, I just don't think that part of the spell applies here.


Being CN is totally kosher for a cleric of Milani. The problem is you're intentionally performing an evil act which earns Milani's disfavor regardless of alignment limitations.


Boon Rolls!: 6d20 ⇒ (10, 6, 13, 15, 19, 20) = 83

I won a boon! (sorry everyone else)

1d6 ⇒ 4

Reporting is happening and chronicles are going out now.

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