PFS PbP Gameday 5: 7-98: Serpents' Ire [8] (Inactive)

Game Master Feral

The Loyalist
The Ambitious
The Professional
The Catastrophe
The Disgraced

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hp 51/51; ac 20 t15 ff 15; F 4 R 12 W 7; bab 6 melee 12 range 12; cmb 7 cmd 22; low light vision;init 5 human unchained rogue/8
skills:
acro 16, bluff 12, climb 7, diplo 7, disable 24, disguise 12, escape 9, know local 12, perc 15, sense motive 13, slt of hand 18/22, stealth 16, swim 5, umd 12

not exactly sure what Shohiraj is doing right now? I suppose she went back to the rendezvous. Is the house thoroughly searched now or is there more to do there before we go there to try the passage? if not, she could have always gone to assist someone else elsewhere this phase... like Falth who needs a disabler maybe?


Falth, you could try smashing it open but that would likely draw attention to yourself.

Shohiraj, I assumed you went back to rendezvous with Eramay. I'm fine with you tagging along with Falth.


hp 51/51; ac 20 t15 ff 15; F 4 R 12 W 7; bab 6 melee 12 range 12; cmb 7 cmd 22; low light vision;init 5 human unchained rogue/8
skills:
acro 16, bluff 12, climb 7, diplo 7, disable 24, disguise 12, escape 9, know local 12, perc 15, sense motive 13, slt of hand 18/22, stealth 16, swim 5, umd 12

Shohiraj, having tagged along with Falth, holds up a finger before any smashing can take place and smiles... she pulls out a small tool kit and gets to work.

disable: 1d20 + 24 ⇒ (1) + 24 = 25

ouch... at least skills don't auto-fail on a 1


Alas, the lock stumps Shohiraj's efforts.

I need actions from Falth and Eramay. Zurnzal hasn't posted in weeks. I guess I'm dropping him too.


- PREGEN -

why did you roll with a +24??

Falth takes up a lookout position to make sure no one finds them as Shohiraj gives it another go

-Posted with Wayfinder


Male Half-Orc Brawler 6/Assassin 2 | HP: 44/72 | AC: 19 (14 Tch, 16 FF) | CMB +12(+15 Dirty Trick, +14 Disarm, +14 Trip, +14 G; CMD 26 (29 vs. dirty trick, 28 vs. disarm, 28 vs. trip) | F: +9, R: +11, W: +7 | Init: +2 | Perc: +13 | Darkvision 60 ft

I'm alive) Thought that my investigating of 2 facilities was simultaneously along others

"Now, when we've investigated the most parts of facilities Zurnzal tells companions what he discovered (posting from cellphone), let's cling together" - Zurnzal suggests at rendezvous. So he joins his companions


Fumbus | HP 40/56 | AC 22 20 | resist fire 2 | Fort +11, Ref +13, Will +7 | Infused reagents remaining: 0 | Hero Points: 1/2

Eramay will go with Falth and Shohiraj, as she's not sure what else to do at the moment.


I didn't see any rolls so I'm assuming nobody intends to smash the cabinet open.

Unable to get the cabinet open the party departs the processing facilities. Shortly after rendezvousing again, they are waylaid by guards. The alarm has been raised!

After dispatching the guards the party finds a previously hidden tunnel the guards attacked from. With the element of surprise lost the Aspis team moves down the tunnel.

The tunnel proves to be hundreds of feet long and very steep. Eventually it opens into an elaborate well-equipped laboratory.

Fluid-filled canisters attached to the walls contain a range of small creatures floating in stasis. An overturned operating table has broken one of these containers, spilling viscous liquid across the floor. A much larger glass cylinder stands to the southeast, though it appears empty.

Four more guards greet the party with weapons drawn as they enter!

Initiative: 7d20 ⇒ (1, 2, 18, 20, 19, 3, 18) = 81

Falth is up.


hp 51/51; ac 20 t15 ff 15; F 4 R 12 W 7; bab 6 melee 12 range 12; cmb 7 cmd 22; low light vision;init 5 human unchained rogue/8
skills:
acro 16, bluff 12, climb 7, diplo 7, disable 24, disguise 12, escape 9, know local 12, perc 15, sense motive 13, slt of hand 18/22, stealth 16, swim 5, umd 12

would have tried again, but I guess no time alas... moving on... and I rolled with a +24 because that is the character's disable skill


- PREGEN -

I would have tried to break it open. My posted action was to stand guard so Shohiraj could try again. If that is not an option I would have tried something else

I meant why didn't you take 10. A 34 would beat most locks

-Posted with Wayfinder


I suppose that's fine since you guys were maxed out on alertness points anyway.

You have 1 evidence point.


hp 51/51; ac 20 t15 ff 15; F 4 R 12 W 7; bab 6 melee 12 range 12; cmb 7 cmd 22; low light vision;init 5 human unchained rogue/8
skills:
acro 16, bluff 12, climb 7, diplo 7, disable 24, disguise 12, escape 9, know local 12, perc 15, sense motive 13, slt of hand 18/22, stealth 16, swim 5, umd 12

didn't really think of it at the time... *shrug*... not cool to see the roll and change the action based on it, yanno? so I let it stand


- PREGEN -

fair enough. I typically default to taking 10 with skills my character is really really good at

was there an alarm on the filing cabinet?

Falth grins at the opportunity to apply violence. He brings his bow up and takes aim at the fool in the back...

cruel Longbow, attack, deadly aim: 1d20 + 12 - 2 ⇒ (4) + 12 - 2 = 14 for piercing, magic: 1d8 + 3 + 4 ⇒ (3) + 3 + 4 = 10

cruel Longbow, attack, deadly aim: 1d20 + 7 - 2 ⇒ (9) + 7 - 2 = 14 for piercing, magic: 1d8 + 3 + 4 ⇒ (3) + 3 + 4 = 10

-Posted with Wayfinder


There's no alarm but there's a bunch of people in the building. There's no way to smash it open without attracting a lot of attention.

Falth's arrows clatter harmlessly against the guard's armor.

Two of the heavily armed guards move forward to engage the party. Another in green leather weaves a spell.

Hammer vs Zurnzal: 1d20 + 11 ⇒ (18) + 11 = 29
Damage: 1d8 + 8 ⇒ (8) + 8 = 16

Hammer vs Eramay: 1d20 + 11 ⇒ (16) + 11 = 27
Damage: 1d8 + 8 ⇒ (2) + 8 = 10

Spellcraft 17:
Bear's Endurance

Zurnzal is up.


Male Half-Orc Brawler 6/Assassin 2 | HP: 44/72 | AC: 19 (14 Tch, 16 FF) | CMB +12(+15 Dirty Trick, +14 Disarm, +14 Trip, +14 G; CMD 26 (29 vs. dirty trick, 28 vs. disarm, 28 vs. trip) | F: +9, R: +11, W: +7 | Init: +2 | Perc: +13 | Darkvision 60 ft

Zurnzal jumps at the table evading guard's attacks, tumbles by him to surround him with Shohiraj and punshes him in face.

Acrobatics to avoid AOO: 1d20 + 13 ⇒ (19) + 13 = 32
Attack, flanking: 1d20 + 16 + 2 ⇒ (9) + 16 + 2 = 271d8 + 8d1d6 ⇒ (3) + (3, 1, 2, 3, 3, 4, 6, 1) = 26


29 misses you Zurnzal? Also, I think your damage rolls are messed up.

The ambitious assassin lands a punishing blow on the hostile guard.

The guard in blue leathers flings a ball of flames into the party's back ranks.

Fireball vs Eramay, Falth, and Shohiraj (reflex 18 for half): 8d6 ⇒ (2, 4, 2, 1, 3, 3, 2, 1) = 18

Shohiraj, Eramay, and Falth are up.


hp 51/51; ac 20 t15 ff 15; F 4 R 12 W 7; bab 6 melee 12 range 12; cmb 7 cmd 22; low light vision;init 5 human unchained rogue/8
skills:
acro 16, bluff 12, climb 7, diplo 7, disable 24, disguise 12, escape 9, know local 12, perc 15, sense motive 13, slt of hand 18/22, stealth 16, swim 5, umd 12

reflex save vs fireball dc 18: 1d20 + 12 ⇒ (9) + 12 = 21 (no dmg w/ evasion)

With Zurnzal providing flank, Shohiraj strikes at the guard.

to hit, rapier: 1d20 + 13 + 2 ⇒ (20) + 13 + 2 = 35
dmg if hits: 1d6 + 1 + 4d6 ⇒ (2) + 1 + (1, 1, 5, 6) = 16

to confirm crit, rapier: 1d20 + 13 + 2 ⇒ (11) + 13 + 2 = 26
extra dmg if hits: 1d6 + 1 ⇒ (2) + 1 = 3

because she dealt him sneak attack damage, he is also affected by being disoriented: the target takes a -2 penalty on all attack rolls and an additional -2 penalty on all attack rolls against Shohiraj for one round.


hp 51/51; ac 20 t15 ff 15; F 4 R 12 W 7; bab 6 melee 12 range 12; cmb 7 cmd 22; low light vision;init 5 human unchained rogue/8
skills:
acro 16, bluff 12, climb 7, diplo 7, disable 24, disguise 12, escape 9, know local 12, perc 15, sense motive 13, slt of hand 18/22, stealth 16, swim 5, umd 12

hmmm.. this isn't a surprise round so she can actually make an iterative attack, right? if so:

iterative attack, to hit, rapier: 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20
dmg if hits: 1d6 + 1 + 4d6 ⇒ (3) + 1 + (5, 5, 4, 3) = 21


Male Half-Orc Brawler 6/Assassin 2 | HP: 44/72 | AC: 19 (14 Tch, 16 FF) | CMB +12(+15 Dirty Trick, +14 Disarm, +14 Trip, +14 G; CMD 26 (29 vs. dirty trick, 28 vs. disarm, 28 vs. trip) | F: +9, R: +11, W: +7 | Init: +2 | Perc: +13 | Darkvision 60 ft

my appologies, messed with BBcode and forgot to update hp, fixed it
Attack, flanking: 1d20 + 16 + 2 ⇒ (3) + 16 + 2 = 211d8 + 8 ⇒ (7) + 8 = 15
Sneak attack: 1d6 ⇒ 6


- PREGEN -

Falth dodges the worst of the flames; his fiendish skin absorbs the rest. He takes aim at the mage again.

reflex: 1d20 + 8 ⇒ (14) + 8 = 22 that makes 9 damage. Fire resistance of 10 means no damage from the fireball

longbow, attack, deadly aim: 1d20 + 12 - 2 ⇒ (18) + 12 - 2 = 28 for piercing, magic: 1d8 + 3 + 4 ⇒ (2) + 3 + 4 = 9
longbow, attack, deadly aim: 1d20 + 7 - 2 ⇒ (14) + 7 - 2 = 19 for piercing, magic: 1d8 + 3 + 4 ⇒ (6) + 3 + 4 = 13

-Posted with Wayfinder


Zurnzal and Shohiraj team up to great effect leaving the guard trapped between them badly wounded and reeling.

Falth's arrows pelt the mage-guard but he proves much more durable than he appears.

Eramay is up.


Fumbus | HP 40/56 | AC 22 20 | resist fire 2 | Fort +11, Ref +13, Will +7 | Infused reagents remaining: 0 | Hero Points: 1/2

Eramay steps forward and takes two swings at (red) with her +1 corrosive scimitar.
scimitar: 1d20 + 13 ⇒ (3) + 13 = 16
damage: 1d6 + 5 ⇒ (2) + 5 = 7 plus acid: 1d6 ⇒ 5
scimitar: 1d20 + 8 ⇒ (17) + 8 = 25
damage: 1d6 + 5 ⇒ (6) + 5 = 11 plus acid: 1d6 ⇒ 5


Eramay's sizzling blade finds a weak point in the guard's armor. He howls in pain briefly before striking back.

Hammer vs Zurnzal: 1d20 + 11 ⇒ (13) + 11 = 24
Damage: 1d8 + 8 ⇒ (1) + 8 = 9

Hammer vs Eramay: 1d20 + 11 ⇒ (17) + 11 = 28
Damage: 1d8 + 8 ⇒ (6) + 8 = 14

Zurnzal is up.


Male Half-Orc Brawler 6/Assassin 2 | HP: 44/72 | AC: 19 (14 Tch, 16 FF) | CMB +12(+15 Dirty Trick, +14 Disarm, +14 Trip, +14 G; CMD 26 (29 vs. dirty trick, 28 vs. disarm, 28 vs. trip) | F: +9, R: +11, W: +7 | Init: +2 | Perc: +13 | Darkvision 60 ft

Zurnzal pokes the guard in his eyes

Dirty trick, flanking: 1d20 + 15 + 2 ⇒ (17) + 15 + 2 = 34

He then punches the blind man

Fists: 1d20 + 14 + 2 ⇒ (12) + 14 + 2 = 281d8 + 8 ⇒ (7) + 8 = 15
sneak attack: 1d6 ⇒ 6
Fists: 1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 161d8 + 8 ⇒ (1) + 8 = 9
sneak attack: 1d6 ⇒ 4


Crippled by the half-orc's dirty trick, the wounded guard is easy pickings for his fists and goes down in a bloody heap.

The guard in blue leathers weaves a spell that seems to slow time around the party.

Everyone needs to make a DC 17 will save vs slow. Shohiraj, Eramay, and Falth are up.


- PREGEN -

Will: 1d20 + 10 ⇒ (4) + 10 = 14

-Posted with Wayfinder


- PREGEN -

Falth grimaces slowly and steps forward as he raises his bow and sends a single arrow at the mage in blue.

5' step
Attack

longbow, attack, deadly aim, slow: 1d20 + 12 - 2 - 1 ⇒ (5) + 12 - 2 - 1 = 14 for piercing, magic: 1d8 + 3 + 4 ⇒ (4) + 3 + 4 = 11

-Posted with Wayfinder


Fumbus | HP 40/56 | AC 22 20 | resist fire 2 | Fort +11, Ref +13, Will +7 | Infused reagents remaining: 0 | Hero Points: 1/2

Will: 1d20 + 8 ⇒ (19) + 8 = 27 +2 if it's an enchantment.

Eramay shakes off the effect and steps around the guard, giving her allies the chance to flank if they so desire. Then she attacks.

scimitar: 1d20 + 13 ⇒ (7) + 13 = 20
damage: 1d6 + 5 ⇒ (6) + 5 = 11 plus acid: 1d6 ⇒ 6

scimitar: 1d20 + 8 ⇒ (13) + 8 = 21
damage: 1d6 + 5 ⇒ (2) + 5 = 7 plus acid: 1d6 ⇒ 3


hp 51/51; ac 20 t15 ff 15; F 4 R 12 W 7; bab 6 melee 12 range 12; cmb 7 cmd 22; low light vision;init 5 human unchained rogue/8
skills:
acro 16, bluff 12, climb 7, diplo 7, disable 24, disguise 12, escape 9, know local 12, perc 15, sense motive 13, slt of hand 18/22, stealth 16, swim 5, umd 12

will save dc 17: 1d20 + 7 ⇒ (3) + 7 = 10

Shohiraj moves into flank on the red guard and finds herself moving so slow, that's all she can seem to do.

acrobatics to avoid an aoo: 1d20 + 16 ⇒ (13) + 16 = 29


Falth and Shohiraj succumb to the mage's spell and find themselves unable to land a blow. Eramay resists the magic and scores two sizzling blows with her scimitar.

The remaining hammer-wielding guard strikes back at Eramay.

Hammer vs Eramay: 1d20 + 11 ⇒ (11) + 11 = 22
Damage: 1d8 + 8 ⇒ (4) + 8 = 12

Zurnzal is up.


Male Half-Orc Brawler 6/Assassin 2 | HP: 44/72 | AC: 19 (14 Tch, 16 FF) | CMB +12(+15 Dirty Trick, +14 Disarm, +14 Trip, +14 G; CMD 26 (29 vs. dirty trick, 28 vs. disarm, 28 vs. trip) | F: +9, R: +11, W: +7 | Init: +2 | Perc: +13 | Darkvision 60 ft

Will: 1d20 + 7 ⇒ (9) + 7 = 16 arrr do close(

Eager to kick guard's a$$ Zurnzal quickly moves in his direction, but finds himself not so quick ...


I seem to have skipped one of the guards. We'll say he was delaying.

One of the caster-guards moves closer and fires a pair of fiery rays into Zurnzal's back. The other conjures a cloud of glittering dust over the heads of Shohiraj and Falth.

Ray vs Zurnzal: 1d20 + 6 - 4 ⇒ (2) + 6 - 4 = 4
Fire Damage: 4d6 ⇒ (5, 5, 1, 5) = 16
Ray vs Zurnzal: 1d20 + 6 - 4 ⇒ (4) + 6 - 4 = 6
Fire Damage: 4d6 ⇒ (3, 2, 6, 2) = 13

Shohiraj and Falth need to make a DC 16 will save vs glitterdust. If you fail you're blind for the next 8 rounds. You can save again at the end of each turn to shake it off early.

Eramay, and Falth are up.


- PREGEN -

Will: 1d20 + 10 ⇒ (20) + 10 = 30

Falth shrugs off the blindness and sends another arrow sailing at the mage in blue.

longbow, attack, deadly aim, slow: 1d20 + 12 - 2 - 1 ⇒ (1) + 12 - 2 - 1 = 10 for piercing, magic: 1d8 + 3 + 4 ⇒ (4) + 3 + 4 = 11

-Posted with Wayfinder


hp 51/51; ac 20 t15 ff 15; F 4 R 12 W 7; bab 6 melee 12 range 12; cmb 7 cmd 22; low light vision;init 5 human unchained rogue/8
skills:
acro 16, bluff 12, climb 7, diplo 7, disable 24, disguise 12, escape 9, know local 12, perc 15, sense motive 13, slt of hand 18/22, stealth 16, swim 5, umd 12

will save dc 16: 1d209 + 7 ⇒ (2) + 7 = 9


Oops. Shohiraj you're up too.


Fumbus | HP 40/56 | AC 22 20 | resist fire 2 | Fort +11, Ref +13, Will +7 | Infused reagents remaining: 0 | Hero Points: 1/2

Eramay takes another side-step to flank with Shohiraj and attacks again.

scimitar: 1d20 + 13 ⇒ (6) + 13 = 19
damage: 1d6 + 5 ⇒ (5) + 5 = 10 plus acid: 1d6 ⇒ 2

scimitar: 1d20 + 8 ⇒ (19) + 8 = 27
damage: 1d6 + 5 ⇒ (3) + 5 = 8 plus acid: 1d6 ⇒ 1
crit?: 1d20 + 8 ⇒ (12) + 8 = 20
crit damage: 1d6 + 5 ⇒ (4) + 5 = 9


hp 51/51; ac 20 t15 ff 15; F 4 R 12 W 7; bab 6 melee 12 range 12; cmb 7 cmd 22; low light vision;init 5 human unchained rogue/8
skills:
acro 16, bluff 12, climb 7, diplo 7, disable 24, disguise 12, escape 9, know local 12, perc 15, sense motive 13, slt of hand 18/22, stealth 16, swim 5, umd 12

Not sure if Shohiraj is considered threatening since she's blind, so not sure she provides a flank bonus

Shohiraj swings blindly at where the foe was when everything went all bright and sparkly.

to hit: 1d20 + 13 + 2 ⇒ (4) + 13 + 2 = 19
dmg if hits: 1d6 + 1 ⇒ (3) + 1 = 4 (assuming no precision dmg since she can't see her opponent to aim that attack)
miss chance low misses: 1d100 ⇒ 90

to hit: 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 26
dmg if hits: 1d6 + 1 ⇒ (1) + 1 = 2 (assuming no precision dmg since she can't see her opponent to aim that attack)
miss chance low misses: 1d100 ⇒ 44

will save again: 1d20 + 7 ⇒ (10) + 7 = 17

As she finishes her attack sequence, the blindness fades and her sight returns. She narrows her eyes in angry resolve to end this foe.


Falth's arrow misses the mark but Eramay and Shohiraj, despite her handicap, bring down another guard.

Zurnzal is up.


Male Half-Orc Brawler 6/Assassin 2 | HP: 44/72 | AC: 19 (14 Tch, 16 FF) | CMB +12(+15 Dirty Trick, +14 Disarm, +14 Trip, +14 G; CMD 26 (29 vs. dirty trick, 28 vs. disarm, 28 vs. trip) | F: +9, R: +11, W: +7 | Init: +2 | Perc: +13 | Darkvision 60 ft

Zurnzal steps closer to the mage. He remembers his trainings and how to trip more effectively Swift action, Martial Flexibility to get Greater Trip and tries to make the mage kiss the floor

Trip: 1d20 + 15 ⇒ (18) + 15 = 33

AOO if tripped: 1d20 + 15 ⇒ (18) + 15 = 331d8 + 8 ⇒ (1) + 8 = 9


Zurnzal easily knocks the mage to the ground and gives him a solid kick.

The blue-eyed mage comes to his peer's rescue flinging a pair of rays at the half-orc. While Zurnzal burns the fallen mage scrambles to his feet, retreats a step, and conjures a wall of blistering heat.

Ray vs Zurnzal: 1d20 + 6 - 4 ⇒ (20) + 6 - 4 = 22
Fire Damage: 4d6 ⇒ (4, 6, 6, 2) = 18
Ray vs Zurnzal: 1d20 + 6 - 4 ⇒ (8) + 6 - 4 = 10
Fire Damage: 4d6 ⇒ (6, 4, 2, 1) = 13

Zurnzal can take an AoO from the mage standing up. He takes 2d4 + 4 ⇒ (2, 4) + 4 = 10 fire damage from proximity to the wall. Shohiraj and Falth take 1d4 ⇒ 1 fire damage. If you pass through the wall you'll take more.

The party is up.


- PREGEN -

Falth steps for position and then looses an arrow.

5' step N if green is still standing, then attack green
Otherwise, 5' step SE and attack blue

Longbow, attack, deadly aim, slow, point blank shot: 1d20 + 12 - 2 - 1 + 1 ⇒ (8) + 12 - 2 - 1 + 1 = 18 for Piercing, magic: 1d8 + 3 + 4 + 1 ⇒ (3) + 3 + 4 + 1 = 11

-Posted with Wayfinder


Male Half-Orc Brawler 6/Assassin 2 | HP: 44/72 | AC: 19 (14 Tch, 16 FF) | CMB +12(+15 Dirty Trick, +14 Disarm, +14 Trip, +14 G; CMD 26 (29 vs. dirty trick, 28 vs. disarm, 28 vs. trip) | F: +9, R: +11, W: +7 | Init: +2 | Perc: +13 | Darkvision 60 ft

Zurnzal pokes the mage in his eyes while he is syanding up
AOO dirty trick using combat expertise: 1d20 + 15 - 2 ⇒ (14) + 15 - 2 = 27

AC 21 till the next turn

He then covers behind the corner


Dirty trick is usually a standard action. Do you have the feat that makes it an attack action?


Male Half-Orc Brawler 6/Assassin 2 | HP: 44/72 | AC: 19 (14 Tch, 16 FF) | CMB +12(+15 Dirty Trick, +14 Disarm, +14 Trip, +14 G; CMD 26 (29 vs. dirty trick, 28 vs. disarm, 28 vs. trip) | F: +9, R: +11, W: +7 | Init: +2 | Perc: +13 | Darkvision 60 ft

my bad, i'll just attack then

AOO punch, combat expertise: 1d20 + 16 - 2 ⇒ (11) + 16 - 2 = 251d8 + 8 ⇒ (2) + 8 = 10


Fumbus | HP 40/56 | AC 22 20 | resist fire 2 | Fort +11, Ref +13, Will +7 | Infused reagents remaining: 0 | Hero Points: 1/2

Eramay decides to just jump through the flaming wall, heedless of its fire. How much damage?

She then roars a challenge at the caster and swings her scimitar at him.
scimitar: 1d20 + 13 ⇒ (20) + 13 = 33
damage: 1d6 + 5 + 8 ⇒ (2) + 5 + 8 = 15 plus acid: 1d6 ⇒ 3
crit?: 1d20 + 13 ⇒ (15) + 13 = 28
damage: 1d6 + 5 + 8 ⇒ (1) + 5 + 8 = 14


hp 51/51; ac 20 t15 ff 15; F 4 R 12 W 7; bab 6 melee 12 range 12; cmb 7 cmd 22; low light vision;init 5 human unchained rogue/8
skills:
acro 16, bluff 12, climb 7, diplo 7, disable 24, disguise 12, escape 9, know local 12, perc 15, sense motive 13, slt of hand 18/22, stealth 16, swim 5, umd 12

Shohiraj jumps through the fire as well, targeting the other foe (green) as she leaps forward.

to hit: 1d20 + 13 ⇒ (19) + 13 = 32
dmg if hits: 1d6 + 1 ⇒ (3) + 1 = 4

to confirm crit: 1d20 + 13 ⇒ (11) + 13 = 24
extra dmg if crits: 1d6 + 1 ⇒ (6) + 1 = 7


Eramay Fire Damage: 2d6 + 8 ⇒ (3, 5) + 8 = 16
Shohiraj Fire Damage: 2d6 + 8 ⇒ (4, 5) + 8 = 17

Zurnzal clocks the mage as he gets to his feet. Eramay and Shohiraj chase their prey through the flames delivering more wounds to the guards.

Shohiraj I think you're missing dex on those damage rolls. You're an unchained rogue.

The mages square off with their attackers and desperately try to defend themselves. One flings a bolt of force at the rogue while the other charges his hand with lightning and lunges for Eramay.

Force damage vs Shohiraj: 1d4 + 4 ⇒ (3) + 4 = 7

Concentration: 1d20 + 15 ⇒ (6) + 15 = 21
Touch: 1d20 + 9 + 3 ⇒ (4) + 9 + 3 = 16
Electricity damage vs Eramay: 5d6 ⇒ (4, 5, 4, 2, 3) = 18

Falth takes 1d4 ⇒ 1 fire damage from proximity to the wall.

The party is up.


hp 51/51; ac 20 t15 ff 15; F 4 R 12 W 7; bab 6 melee 12 range 12; cmb 7 cmd 22; low light vision;init 5 human unchained rogue/8
skills:
acro 16, bluff 12, climb 7, diplo 7, disable 24, disguise 12, escape 9, know local 12, perc 15, sense motive 13, slt of hand 18/22, stealth 16, swim 5, umd 12

[ooc]if that's the case, add 8 to the damage done (+10 for dex for hit and crit, -2 for the strength dmg already added in)

Shohiraj narrows her eyes and considers options, follows her same foe, taking a step to the northeast.

to hit: 1d20 + 13 ⇒ (17) + 13 = 30
dmg if hits: 1d6 + 5 ⇒ (5) + 5 = 10

to hit: 1d20 + 8 ⇒ (19) + 8 = 27
dmg if hits: 1d6 + 5 ⇒ (6) + 5 = 11

to confirm crit: 1d20 + 8 ⇒ (15) + 8 = 23
xtra dmg if crits: 1d6 + 5 ⇒ (4) + 5 = 9


Male Half-Orc Brawler 6/Assassin 2 | HP: 44/72 | AC: 19 (14 Tch, 16 FF) | CMB +12(+15 Dirty Trick, +14 Disarm, +14 Trip, +14 G; CMD 26 (29 vs. dirty trick, 28 vs. disarm, 28 vs. trip) | F: +9, R: +11, W: +7 | Init: +2 | Perc: +13 | Darkvision 60 ft

Zurnzal draws his potion of CSW.

He drinks it as his next turn.

CSW: 3d8 + 7 ⇒ (1, 8, 5) + 7 = 21


- PREGEN -
Falth; the Catastrophe wrote:

Falth steps for position and then looses an arrow.

5' step N if green is still standing, then attack green
Otherwise, 5' step SE and attack blue

Longbow, attack, deadly aim, slow, point blank shot: 1d20 + 12 - 2 - 1 + 1 ⇒ (8) + 12 - 2 - 1 + 1 = 18 for Piercing, magic: 1d8 + 3 + 4 + 1 ⇒ (3) + 3 + 4 + 1 = 11

did you resolve this, GM? I deduced just now that my attack was against green and moved accordingly

-Posted with Wayfinder

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