[PFS] PbP Gameday 4: GM Harker Presents #4-14 My Enemy's Enemy (Inactive)

Game Master Justin L. Warren


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Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

In a concentrating tone, Mel replies to Valik, "a secret door for absent minded folk. I believe this inscription here is a clue on how to open it. Such a clue should be obvious to anyone the creator wanted to pass through and meaningless to everyone else. My scroll let me read the Varesian words, but their meaning escapes me." he finishes with a sigh, crumpling the remnants of the used scroll.

"Have a look. Does that riddle mean anything to you or is the figure familiar? "

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

Ylandria responds to Quiella's question, "It's not all that large down there from what I'm told, you should be able to find them pretty quick."

Scarab Sages

tracked resources:
advice 14/14, ki 10/10
| Per +22 | F/R/W 9/9/14 | CMD 23-32 Human 8.1 Monk (sensei/Ki mystic) HP: 54/54 | AC 20 (MA 24) (MA + CW 33) | TCH 29 | FF 23 | Init +7

Valik ponders the cryptic clue, as the storm’s fury bends the strongest tree, so can the wrath of man turn aside all obstacles.

I am unsure what it could mean.

per T10: 10 + 16 = 26 for any clues on how to open the door, any obstacles down here other than the door?


Gamemaster | CC Map | S4 Map

Undoubtedly the easiest way to open the door is to figure out the riddle and use that knowledge to open it.

Failing that, an attempt can probably be made to disable the locking mechanism like any other door, although if magic is being utilized to lock it then that may be more difficult than normal.

On the other hand, if the way to open the door is magical, then perhaps a Use Magic Device check might work.

Grand Lodge

Female Varisian cleric of Pharasma 7 | AC 21, T 10, FF 21 | HP 20/52 | F +8, R +4, W +12 | CMD 17 | Initiative +4 | Perception +16 | Channel 4/4 | Eerie Sense 60 ft

Are there any checks that might help shine light on the riddle? Are the words of historical or religious significance; would someone who grew up speaking Varisian be able to recognize nuances in the words; anything of the sort?


Gamemaster | CC Map | S4 Map

There's really no additional clues you can determine from the inscription, although the wording does suggest some sort of nature motif, but that might not be the key to the answer.

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

"The wrath of man..." Quiella tries to smash down the door with her polearm. If that doesn't work, she attempts to fiddle with it as a magic device.

Use Magic Device: 1d20 + 11 ⇒ (7) + 11 = 18

once we get the door open she'll cast Shield of Faith and then activate her Wand of Shield.

-Posted with Wayfinder

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

Grab a guidance from a cleric if we have it available. disable device: 1d20 + 11 ⇒ (9) + 11 = 20 plus 1 more with guidance

-Posted with Wayfinder

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

Apparently I never bought a scroll of knock. If the thing is magical, would identify tell me how to open it?

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

Both Quiella and Melufiuos take a crack at the stele in an attempt for force it open, but neither attempts works. After a couple of minutes of trying, however, Quiella finally tricks it into opening. Just want to keep things moving with the time limit and the holidays coming up. The DC for UMD is lower than Disable Device, so Quiella would have probably gotten first.

As the passage opens, Ylandria excuses herself with, "Some of our gang are likely down there. If they are, they might not’ve been able to get out, with this door in the way. I’ll keep it open so you can send them up."

Looking past the door, you see a dark, damp stairway that leads down to the south, slowly curving westward as it descends. Its walls are reinforced with wooden supports, and the western wall is set with empty alcoves, each several inches deep, suitable for displaying religious icons or similar small relics.

Feel free to adjust the marching order. Since we haven't heard from Halkale in almost 3 weeks, I'm going to leave Frostfur on the surface for now.

Scarab Sages

tracked resources:
advice 14/14, ki 10/10
| Per +22 | F/R/W 9/9/14 | CMD 23-32 Human 8.1 Monk (sensei/Ki mystic) HP: 54/54 | AC 20 (MA 24) (MA + CW 33) | TCH 29 | FF 23 | Init +7

Valik, relieved that they got the door open, will look to the others,

Shall I take point? Could someone provide light?

Silver Crusade

Pld 4/Orl 1 [ HP 36/36 | AC 21 T 11 FF 20 | CMB +7 CMD 18 | F +9 R +5 W +8 | Init +3, Per +4, Speed 20ft]

Moadis fall in line behind Valik ready to attack with his reach weapon if needed.

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

Mel pops a light stick and tosses it to Valik, then he activates his wayfinder for light.

-Posted with Wayfinder

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

Before entering, Quiella says a prayer to the gods shield of faith for 2 minutes and then taps herself with her wand (several times). She follows Moadis, polearm at the ready.

Use Magic Device, Wand of Shield, DC20: 1d20 + 11 ⇒ (4) + 11 = 15
Use Magic Device, Wand of Shield, DC20: 1d20 + 11 ⇒ (4) + 11 = 15
Use Magic Device, Wand of Shield, DC20: 1d20 + 11 ⇒ (19) + 11 = 30


Gamemaster | CC Map | S4 Map

At the bottom of the stairs, the group finds a sturdy 10-foot-by-40-foot stone chamber that appears less damaged by the wet conditions than the damper areas of the crypt, and no supports are positioned here to hold the roof up. Eighteen standing crypts are set into the walls here. A short passage to the southeast leads to a wooden door.

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

AC is 26

Quiella leans on her polearm a little impatiently. "Alright sharp-eyes, anything to see in here?"

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

said I was using my wand to heal earlier, but never rolled.
clw: 1d8 + 1 ⇒ (2) + 1 = 3
clw: 1d8 + 1 ⇒ (8) + 1 = 9

-Posted with Wayfinder

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

Look for traps
traps: 1d20 + 8 ⇒ (3) + 8 = 11

-Posted with Wayfinder

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

oh yeah

Perception, aid Valik: 1d20 ⇒ 9

-Posted with Wayfinder

Scarab Sages

tracked resources:
advice 14/14, ki 10/10
| Per +22 | F/R/W 9/9/14 | CMD 23-32 Human 8.1 Monk (sensei/Ki mystic) HP: 54/54 | AC 20 (MA 24) (MA + CW 33) | TCH 29 | FF 23 | Init +7

take 10 aid Mel for traps. If all clear will stealth down to corner and peek around.

stealth: 1d20 + 8 ⇒ (7) + 8 = 15


Gamemaster | CC Map | S4 Map

I'm afraid you can't take 10 on aid another.

A quick search of the room reveals the crypt lids are merely carved into the wall and conceal no space behind. Several indistinct names are inscribed upon each “lid.”

Knowledge (religion) DC 10:

You realized this is this an effigy crypt, a memorial for long-dead sailors whose bodies were disposed of or lost at sea.

No traps are found on the wooden door to the east.

Ready to move on?

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

Mel hits himself with his wand of shield and sighs sarcastically, "Lovely place". "Gotta find them sooner or later. Let's keep moving"

-Posted with Wayfinder

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

Knowledge, religion: 1d20 + 4 ⇒ (2) + 4 = 6

Quiella moves over to the next door, ready to go through.


Gamemaster | CC Map | S4 Map

It's been a busy few days for me, I'll move us forward tomorrow. I apologize for the delay.

Grand Lodge

Female Varisian cleric of Pharasma 7 | AC 21, T 10, FF 21 | HP 20/52 | F +8, R +4, W +12 | CMD 17 | Initiative +4 | Perception +16 | Channel 4/4 | Eerie Sense 60 ft

Knowledge (religion): 1d20 + 7 ⇒ (11) + 7 = 18

"This crypt is symbolic," Ophelia murmurs, running a hand over one of the lids. "Made to honour the memories of those lost at sea, where their bodies could not be recovered. Their loved ones having nothing to mourn..." A chill runs down her spine, and she wraps her arms around herself briefly.

Sorry for my absence. Good to move on.


Gamemaster | CC Map | S4 Map

After a brief examination of the crypt, the party moves through the eastern door and onto the next area. This massive room’s most striking feature is its thirty-foot-high vaulted ceiling, decorated with faded frescoes of storm clouds. Motes of flickering light occasionally flash into being within the painted thunderheads, giving the imperfect impression of watching a distant storm.

Centered on the north wall of the chamber is a massive sculpture of a wrathful feminine face, mouth open in a silent roar. The sculpted curls of her wild hair seamlessly merge with the painted storm clouds above, creating the impression that the howling face emerges from a storm-filled sky.

On the room’s south side is a similarly positioned face, resembling an ancient, bearded man. From between his defiantly clenched teeth issues a trickle of murky fluid, which runs down the knotted coils of his beard to pool onto the stone floor, which has been cut to resemble a fanciful variety of coastlines and islands, each raised an inch above the rest of the stone surface.

The fluid pouring onto the floor fills the low-lying areas between these “islands,” which function as eccentrically positioned steppingstones across the center of the room. The water and islands create another illusion—that of looking out across a great reflective seascape from the peak of an incredibly high mountain.

The grandeur of the room is somewhat undone by the two makeshift worktables positioned in its center, surrounded by benches and stools. The worktables are littered with a variety of small objects, statues, bits of pottery, and assorted relics. On the east side of the room, a split staircase leads to a wide platform ten feet above the floor, where a similarly cluttered worktable stands. Sturdy wooden doors are set into the east and west walls.

Standing around the tables are six sallow youths dressed in Twincandles colors who are all working silently with soft brushes to clean and sort the bits of ephemera placed before them. Standing on the platform on the east side of the room are two rough looking men holding crossbows. They immediately notice the strangers at the door. One of the crossbowmen shouts out a strange word, and an arc of electricity hits each of the island-like stepping stones, while water pours of the mouth of the female's face, forming a small water elemental. Both men on the eastern platform then fire bolts at Quiella, but the projectiles bounce off her armor.

Since Halkale's status is uncertain, he cannot see inside the room, and likely would not want to be the first inside the room, I'm delaying him until everyone else goes, or upon his return.

PC Initiative
Halkale's Initiative: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28
Melufiuos' Initiative: 1d20 + 5 ⇒ (5) + 5 = 10
Moadis' Initiative: 1d20 + 3 ⇒ (14) + 3 = 17
Ophelia's Initiative: 1d20 + 4 ⇒ (4) + 4 = 8
Quiella's Initiative: 1d20 + 1 ⇒ (12) + 1 = 13
Valik's Intiative: 1d20 + 5 ⇒ (8) + 5 = 13

GM Screen:

1d20 + 3 ⇒ (15) + 3 = 18
Crossbow Dhampir: 1d20 + 6 ⇒ (10) + 6 = 16
Crossbow Pickman: 1d20 + 6 ⇒ (8) + 6 = 14

Initiative (Round 1)
2 Crossbowmen
Moadis <= Up
Valik <= Up
Quiella <= Up
Melufiuos <= Up
Ophelia <= Up
Halkale <= Up
Youths

Everyone is up!


Gamemaster | CC Map | S4 Map

Bump.

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

post coming later today. Quiella will probably engage the elemental

-Posted with Wayfinder

Scarab Sages

tracked resources:
advice 14/14, ki 10/10
| Per +22 | F/R/W 9/9/14 | CMD 23-32 Human 8.1 Monk (sensei/Ki mystic) HP: 54/54 | AC 20 (MA 24) (MA + CW 33) | TCH 29 | FF 23 | Init +7

Valik, seeing the crossbowmen across the way, decides to use his quick reflexes and move up to them.

double move along red line, presuming I won initiative against the "random ppl on map." So long as they are not hostile, I will not engage, and am not worried about AOO. Should the woman attack, I will stop movement, and attack back. Otherwise, I continue along red path up next to baddie

NL attack, AC 24: 1d20 + 4 ⇒ (2) + 4 = 6
1d6 + 1 ⇒ (4) + 1 = 5

Silver Crusade

Pld 4/Orl 1 [ HP 36/36 | AC 21 T 11 FF 20 | CMB +7 CMD 18 | F +9 R +5 W +8 | Init +3, Per +4, Speed 20ft]

Following Valik's footsteps Moadis runs to the other crossbowman, polearm in hand.


Gamemaster | CC Map | S4 Map

Valik, the man is 10 feet up on the platform, you'll have to move up the stairs in order to attack him. How would you like to amend your actions?

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

Mel moves into the room and fires his worthless wand of cause fear at the weakest looking crossbowman.

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

Mel, you'll need to get within 25 feet of your target if you want to use your Cause Fear wand. The crossbowmen are the two men on the east side of the room.

Scarab Sages

tracked resources:
advice 14/14, ki 10/10
| Per +22 | F/R/W 9/9/14 | CMD 23-32 Human 8.1 Monk (sensei/Ki mystic) HP: 54/54 | AC 20 (MA 24) (MA + CW 33) | TCH 29 | FF 23 | Init +7

No, the attack roll is only if I provoke an AOO from one of the people I pass on the red line. If they don't attack me, it would be a double move, AC is 21

Grand Lodge

Female Varisian cleric of Pharasma 7 | AC 21, T 10, FF 21 | HP 20/52 | F +8, R +4, W +12 | CMD 17 | Initiative +4 | Perception +16 | Channel 4/4 | Eerie Sense 60 ft

Ophelia moves into the room and casts bless on the party.


Gamemaster | CC Map | S4 Map

My apologies for the misunderstanding on my part, Valik.

Valik moves past the youths around the table. Appearing shocked and afraid, none of the young people cause the monk any trouble as he traverses the room.

Moadis follows Valik across the room, polearm ready.

Ophelia also enters the strange room and casts Bless on the party, granting each Pathfinder a little bit of Pharasma's favor.

Quiella is up. We also need Melufiuos to redefine his move action if he wants to use his wand. It looks like Halkale has disappeared on us.

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

Sorry, forgot the rang was that short. Didn't pay much attention because I had intended to use it in melee. Going to change my action

Mel moves in and fires his bow at the white haired dude.
bow to hit: 1d20 + 6 ⇒ (6) + 6 = 12
dmg: 1d8 ⇒ 4

-Posted with Wayfinder

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

Mel gets confused and attempts to use his useless wand instead of an arrow. :)

I think Mel would die within moments of setting foot in Australia.

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

Melufiuos' arrow flies past his target's head, and the man smirks at him.

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

that's it! FIREBALL!

-Posted with Wayfinder

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

Quiella moves toward the elemental, drawing hey greatsword, and then slashes at it.

Crunch:
Notes:
(None)

Round X action:
move 20'
Standard action attack

Rolls:
greatsword, attack, power attack, bless: 1d20 + 8 - 1 + 1 ⇒ (13) + 8 - 1 + 1 = 21 for damage type: 1d10 + 6 + 3 ⇒ (9) + 6 + 3 = 18

Active Status effects:
shield
Shield faith
AC 26
Bless

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

Quiella moves into the room and slays the water elemental with one powerful blow.

Halkale advances to the door and fires an arrow at the southern crossbowman. Striking the enemy in the center of the chest, he doesn't look long for this world.

Halkale Longbow Attack, DA: 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 1d8 + 7 ⇒ (6) + 7 = 13

The young workers in the center of the room begin to panic, with all of them attempting to move under the tables and cowering.

The crossbowman in the north quickly reloads and fires at Moadis, while the one in the south fires at Valik. Their shots both miss. The injured one in the south moves back 5 feet.

Lighting bolts then rain down from the ceiling, hitting the stepping stones shaped like islands on the ground floor. Thankfully, no one is standing on them.

GM Screen:

North Attack: 1d20 + 7 ⇒ (2) + 7 = 9
South Attack: 1d20 + 7 ⇒ (12) + 7 = 19

Initiative (Round 2)
2 Crossbowmen
Moadis <= Up
Valik <= Up
Quiella <= Up
Melufiuos <= Up
Ophelia <= Up
Halkale <= Up
Youths

Everyone is up again!

Silver Crusade

Pld 4/Orl 1 [ HP 36/36 | AC 21 T 11 FF 20 | CMB +7 CMD 18 | F +9 R +5 W +8 | Init +3, Per +4, Speed 20ft]

Moadis attacks the crossbowman.
Attk: 1d20 + 8 - 2 ⇒ (13) + 8 - 2 = 19
SD Dmg: 2d6 + 4 + 6 ⇒ (2, 4) + 4 + 6 = 16

Scarab Sages

tracked resources:
advice 14/14, ki 10/10
| Per +22 | F/R/W 9/9/14 | CMD 23-32 Human 8.1 Monk (sensei/Ki mystic) HP: 54/54 | AC 20 (MA 24) (MA + CW 33) | TCH 29 | FF 23 | Init +7

Valik, dodges out of the way, then moves up and takes a swing with his sansetsukon.

AC 25: 1d20 + 7 - 3 ⇒ (10) + 7 - 3 = 141d10 + 1 ⇒ (7) + 1 = 8

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

Quiella makes her way between the tables towards the stairs.

Crunch:
Notes:
I made a mistake last round. Quiella should have moved only 15', because that's her max speed. Thankfully, the only difference between her greatsword and her reach weapon is the critical threat range, so I think we can retcon the action without messing anything up.

Round 2 action:
move 30' toward badguys; might be threatening the top one?

Active Status effects:
Shield
Shield of faith
Bless

-Posted with Wayfinder

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

Gritting his teeth and humming harshly to himself (arcane charge), Mel fires one more time at the white haired crossbowman.

Bow To Hit: 1d20 + 5 + 1 + 1 ⇒ (14) + 5 + 1 + 1 = 21
dmg: 1d8 + 1 ⇒ (5) + 1 = 6

Grand Lodge

Female Varisian cleric of Pharasma 7 | AC 21, T 10, FF 21 | HP 20/52 | F +8, R +4, W +12 | CMD 17 | Initiative +4 | Perception +16 | Channel 4/4 | Eerie Sense 60 ft

Ophelia moves further into the room, morningstar in hand, eyes fixed on the crossbowmen at the far end.

Double-move.


Gamemaster | CC Map | S4 Map

I'm going to assume Moadis moves up the stairs to attack.

When Moadis finishes off the southern crossbowman with his lucerne hammer, Valik moves into melee range with the remaining guard on the platform.

Quiella and Ophelia move in close to the action, while Melufiuos and Halkale fire at the last enemy. With both arrows finding a place his torso, the other enemy also falls.

Halkale Longbow Attack, DA, PBS: 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 26
Damage: 1d8 + 7 + 1 ⇒ (1) + 7 + 1 = 9

Although the lightning continues to hit the steppingstones for a few more rounds, it's obvious the most serious threat is over.

Combat Over.

On the bodies of the crossbowmen, you find 2 smokesticks, 2 mwk chain shirts, 2 mwk light crossbows with 16 bolts, 2 short swords, 2 everburning torchs, 2 sets of thieves’ tools, and 46 gp.

Sitting on the tables, you see a number of archaeological finds, art objects, and many other valuables including a set of white jade figurines, an ancient bronze sacrificial dagger studded with chunks of roughly cut obsidian, well-preserved Taldan tapestries, and several darkwood Mwangi masks. Casting Detect Magic on the items, you find a brooch, an arrow, and a candle are all magical.

Identifying Brooch: Detect Magic + DC 16 Spellcraft:

It's a Brooch of Shielding with 65 charges left.

Identifying Arrow: Detect Magic + DC 28 Spellcraft:

It's a Slaying Arrow (vermin).

Identifying Candle: Detect Magic + DC 18 Spellcraft:

It's a Candle of Truth.

Once the electrical storm ends, a youthful voice calls out from under one of the tables, "Please don't hurt us, we're just doing our jobs!"

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

Quiella's curiosity takes hold and she tries to help the others identify the items. When the voice calls out, she absentmindedly answers "Of course we won't hurt you if you are not of evil intent. But you best be leaving this place."

Spellcraft, aid another: 1d20 + 4 ⇒ (12) + 4 = 16
Spellcraft, aid another: 1d20 + 4 ⇒ (15) + 4 = 19
Spellcraft, aid another: 1d20 + 4 ⇒ (19) + 4 = 23
Quiella can cast Detect Magic at will


Gamemaster | CC Map | S4 Map

The various workers take Quiella's advice to heart as they all move out from under the tables towards to the exit.

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