[PFS] PbP Gameday 3 - Master of the Fallen Fortress (Inactive)

Game Master Luke_Parry

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Grand Lodge

Stats:
HP 4/8 AC 13/12 T/14 FF |+2 F +2R +2W | +6 Init 30' | Cold Steel 7/7 Irrisen IM 3/3
Rime-Blooded Sorc 1

I have had no connectivity, sorry! Let me read and post.

Grand Lodge

Stats:
HP 4/8 AC 13/12 T/14 FF |+2 F +2R +2W | +6 Init 30' | Cold Steel 7/7 Irrisen IM 3/3
Rime-Blooded Sorc 1

Sindre taps Wulfgar to make his next attack nice and frosty. +1d6 cold damage on the next attack.

He focuses and continues the "frostflowers" around the larger lizard.

Snapdragon: 1d4 ⇒ 2 another reflex save to not be dazzled.

Sovereign Court

SIndre throws another frosty firework at the reptilian humanoid...

Reflex: 1d20 - 1 ⇒ (20) - 1 = 19.

...which although it chills him a bit, does not slow him down.

He then unleashes his fury upon Ebonfeather!

Claw: 1d20 + 2 ⇒ (16) + 2 = 18, for 1d4 + 1 ⇒ (4) + 1 = 5 damage.
Claw: 1d20 + 2 ⇒ (10) + 2 = 12, for 1d4 + 1 ⇒ (4) + 1 = 5 damage.
Bite: 1d20 + 2 ⇒ (16) + 2 = 18, for 1d4 + 1 ⇒ (4) + 1 = 5 damage.

One frenzy of claws and teeth later, Ebonfeather is upon the ground...

Fort: 1d20 + 7 ⇒ (5) + 7 = 12.

...although he appears to have had the last laugh, as the creature appears to be blinking furiously, even as it steps over the top of the unfortunate Tengu.

Round 3: Wulfgar, Aeloran, Theadus, Sindre, Ebonfeather (-10), Helm, Big T (-7)

Party is up.

Grand Lodge

As Wulfgar finishes growing, both eyes strangely focused; he smiles and laughs

AC 15 while enlarged

bwa ha ha I love the cold Ha Ha Ha

As his giant greatsword glistens with frost; He attacks the large lizard

greatsword attack: 1d20 + 4 - 2 ⇒ (8) + 4 - 2 = 10 for damage: 3d6 + 7 ⇒ (1, 1, 5) + 7 = 14 plus cold damage: 1d6 ⇒ 4

Grand Lodge

M Elf Investigater (Empiricist Sleuth) 1

Bow attack: 1d20 + 2 - 2 - 4 ⇒ (8) + 2 - 2 - 4 = 4Damage: 1d8 ⇒ 4 Aeloran again tries to do this whole combat thing.

Grand Lodge

Male...HP: 8/8 | F/R/W/: 3/3/5, | Init +9 | Per +9 | AC 18 | FF 15 | TCH 13 Tengu Druid 1 (Desert Druid)

Ebonfeather, unable to dodge the blows succumbs to the darkness and falls over in a lump, blood trickling out of him at a slow trickle.

stabile?: 1d20 - 2 ⇒ (11) - 2 = 9

Dark Archive

Male Tiefling Magus/4 [HP:31/31] [AC:21/T:14/FF:17] [Perc.:+1] [F:+7/R:+5/W:+6] [CMD:+5/CMD:18] [Speed:30, Init.:+3]

Seeing that the fight is starting to take a turn for the worse, Theadus summons the power of his infernal blood and channels it into his greatsword, causing it to become engulfed in flame as he swings at the large reptilian.
Attack: 1d20 + 5 - 2 ⇒ (18) + 5 - 2 = 21
Damage: 2d6 + 4 ⇒ (4, 5) + 4 = 13
Fire Damage: 1d6 ⇒ 6

Sovereign Court

Calling on his infernal heritage, Theadus causes his blade to glow with hellfire, and slashes it through the reptilian humanoid, gutting him from jaw to cloaca, and leaving the room filled with a smell not un-reminiscent of fried chicken.

Combat over.

As the party is taking stock, a voice pipes-up from behind the other door in the south east.

"Hello? Based on the fact that I don't hear Draconic, or the sounds of feasting, I am guessing that whomever was fighting those Troglodytes has won. Could I trouble you to let me out? Please...?"

Grand Lodge

Wulfgar bellows in laughter saying

bwa ha ha, If frost not work comrade fire will? Da? ha ha ha

he then bows over Ebonfeather, closing his left eye for a minute, putting his hand on the Tengu's shoulder, he says

Little Bird, I talk to Gorum, your time is not yet, da good

Wulfgar casts cure light wounds 1d8 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Male...HP: 8/8 | F/R/W/: 3/3/5, | Init +9 | Per +9 | AC 18 | FF 15 | TCH 13 Tengu Druid 1 (Desert Druid)

Ebonfeather's eyes open, and he sees Wulfgar's eye spinning in its socket.

Ahh! Oh it's just you Wulfgar, thank you for bringing me back.

Ebon stands up, ruffles his fees there's back in place and searches the enemy fit anything useful.

20 + 9 = 29

Grand Lodge

Stats:
HP 4/8 AC 13/12 T/14 FF |+2 F +2R +2W | +6 Init 30' | Cold Steel 7/7 Irrisen IM 3/3
Rime-Blooded Sorc 1

Sindre sidles up to the door in question, his liquid ice raised. "Hello. How do we know you are a friend? Who are you? he says in his Ulfen drawl, friendly but cautious.

Sovereign Court

"Well, for that matter, I don't know whether you are either - but I would prefer to take my chances on an unknown, rather then the option option, which involves being a blood sacrifice..."

The voice trails off awkwardly, before continuing.

"As to who I am, well, if you are from Absalom, you may have I heard of me - for I am Balenar Forsend, Pathfinder chronicler!"

Grand Lodge

Upon the voice through the door declaring its name, Wulfgar, appearing very confused, looks at Ebonfeather with his good eye and asks

Balnar Forced, this name I do not know, comrade, in Absalom is it known?, for that name were we sent and I forget?

Grand Lodge

M Elf Investigater (Empiricist Sleuth) 1

"Most fortuitous! We are aligned with the Pathfinders as well!"

Grand Lodge

Stats:
HP 4/8 AC 13/12 T/14 FF |+2 F +2R +2W | +6 Init 30' | Cold Steel 7/7 Irrisen IM 3/3
Rime-Blooded Sorc 1

Anyone have Kn Local?

"Did they send you in an earlier expedition? I don't think they told us," Sindre says, considering the expendability of each Pathfinder mission for a moment. "Aeloran," he says, making the name four syllables, "Can you check to make sure the door is not trapped before we release our friend?"

Grand Lodge

M Elf Investigater (Empiricist Sleuth) 1

"But of course!" perception: 1d20 + 12 ⇒ (12) + 12 = 24

Sovereign Court

"I was sent in to explore by myself - used my climbing kit to get up to the second level, bypassed a trap... and then ran afoul of some troglodytes, who brought me up here."

Aeloran does not find any traps upon the door, but it is locked.

Grand Lodge

M Elf Investigater (Empiricist Sleuth) 1

Aeloran tries picking the lock. disable device: 1d20 + 6 ⇒ (1) + 6 = 7

Sovereign Court

You can 'Take 20' on Disable Device checks to open lock, Aeloran ;-)

Grand Lodge

M Elf Investigater (Empiricist Sleuth) 1

After a clumsy first attempt, Aeloran takes his time to do it right. Just like father always said.

Sovereign Court

Taking his time, Aeloran is easily able to crack the lock.

Upon opening the door, the party finds a small cell, and shackled to the wall, a disheveled-looking man, clothed in a tattered explorer's outfit, who perks-up considerably when he sees that you definitely aren't monstrous.

"Thank the Gods! Could you get me out of these? They aren't exactly haute couture, and chafe abominably to say the least..."

Grand Lodge

Wulfgar, bored with the conversation with the voice from Absalom explores the room that the large lizard came out of.

room 10

Sovereign Court

In addition to an array of poorly-maintained torture implements, Wulfgar discovers a locked chest against one wall.

"Did you happen to find my equipment laying around anywhere? The Trogs confiscated it when they dumped me here; I would be much more useful with it..."

Grand Lodge

Wulfgar, curious about the trunk, removes his crowbar and jams it into the chests latch and pries, seeing if he can open it.

not sure on how much time has actually passed, so if he is still "enlarged" we get to +2 for strength, right? Also the PFSRD doesn't list the bonus for the crowbar, if I remember it is +2

strength check: 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14

Sovereign Court

Wulfgar heaves at the chest, and feels it almost give way.

Correct, a Crowbar gives a +2 on strength checks.

Grand Lodge

Wulfgar, encouraged by the feeling that the lock almost gave way, spits on his hands and plants his foot against the trunk for leverage, jams the crowbar in the lock again, grunting and pulls

Gggggrrrrruuuu

strength check: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23

obviously, I've assumed he can try again, if not I'll know soon enough :)

Sovereign Court

The lid is unable to withstand the force brought to bear by Wulfgar.

With a crack, the hinges give way, and the lid snaps completely off, revealing the contents:

A suit of masterwork studded leather armor, a masterwork buckler (emblazoned with the Glyph of the Open Road), a masterwork rapier (with the initials 'BF' engraved into the hilt), a shortbow with 15 arrows, two scrolls, a heavy, ornate compass, and a climber’s kit.

Grand Lodge

as Wulfgar puts up his crowbar and picks up his sword, seeing nothing he wants or needs in the trunk, turns to check the body of the big lizard as he calls out.

da, comrades trrrrunk with puny sword and shield over here, belong to whiny voice maybe

I was hoping for cure light wound potions for Ebonfeather since Wulfgar has only one spell left :)

Sovereign Court

The reptilian humanoid (Troglodyte?) has a club and three javelins.

Definitely no cure potions.

Grand Lodge

Half-orc Samurai 3 | HP 31/31 | AC 20; Tch 12; FF 18 | F +7; R +5; W +3 | CMB+6; CMD 18 | Speed 20 ft | Init +2 | MW Katana (cold iron): +7 (1d8+4/18-20) | Perc +3

Helm assists in reuniting the man with his gear, then prepares to continue explorations.

Grand Lodge

Stats:
HP 4/8 AC 13/12 T/14 FF |+2 F +2R +2W | +6 Init 30' | Cold Steel 7/7 Irrisen IM 3/3
Rime-Blooded Sorc 1

"Are you wounded, sir?" Sindre inquires, looking at the restraints.

Dark Archive

Male Tiefling Magus/4 [HP:31/31] [AC:21/T:14/FF:17] [Perc.:+1] [F:+7/R:+5/W:+6] [CMD:+5/CMD:18] [Speed:30, Init.:+3]

Theadus, having nothing to add to the conversation, simply stands near the door and watches impassively as the others converse.

Sovereign Court

"A little, but they are only flesh wounds! It takes more than that to stymie Balenar Foresend!" The man has the grace to look a little embarrassed. "However, a little help getting out of these restraints would be appreciated..."

Aeloran? Anyone?

Dark Archive

Male Tiefling Magus/4 [HP:31/31] [AC:21/T:14/FF:17] [Perc.:+1] [F:+7/R:+5/W:+6] [CMD:+5/CMD:18] [Speed:30, Init.:+3]

Seeing that no one else has any ideas, Theadus throws up his hands in disgust as he shouts "For Asmodeus' sake, this isn't that hard! Where there is a lock, there must be a key."
And with that, he holds his breath as he begins to ransack the trog's corpses, looking for a key of some sort.

Grand Lodge

Stats:
HP 4/8 AC 13/12 T/14 FF |+2 F +2R +2W | +6 Init 30' | Cold Steel 7/7 Irrisen IM 3/3
Rime-Blooded Sorc 1

Sindre looks at the locks. "I can shoot them off...I think...".

ray of frost wouldn't accidentally miss and hit our dear friend, would it? Best if Aeloran appears, though.

Sovereign Court

@Sindre: Elemental effects don't generally bypass hardness (unless the object in question is somehow vulnerable to the element in question), so Ray of Frost would actually do nothing to the shackles.

Grand Lodge

Half-orc Samurai 3 | HP 31/31 | AC 20; Tch 12; FF 18 | F +7; R +5; W +3 | CMB+6; CMD 18 | Speed 20 ft | Init +2 | MW Katana (cold iron): +7 (1d8+4/18-20) | Perc +3

Helm searches the troglodytes they just killed for a key, starting with the big one.

Grand Lodge

Male...HP: 8/8 | F/R/W/: 3/3/5, | Init +9 | Per +9 | AC 18 | FF 15 | TCH 13 Tengu Druid 1 (Desert Druid)

Seeing as he cannot break the shackles, Ebon instead grabs his scroll of CLW and cast it on himself since he is still feeling pretty beat up from the last fight.

CLW: 1d8 + 1 ⇒ (8) + 1 = 9

Ebonfeather feels better, all his wounds and pains are gone except for a few bruised ribs.

Grand Lodge

M Elf Investigater (Empiricist Sleuth) 1

Aeloran takes his time unlocking the manacles.

Grand Lodge

Stats:
HP 4/8 AC 13/12 T/14 FF |+2 F +2R +2W | +6 Init 30' | Cold Steel 7/7 Irrisen IM 3/3
Rime-Blooded Sorc 1

"Balenar. Can you tell us anything about what the...trogolodytes...are doing here, and what they want? Why they were keeping you?" Sindre pronounces the long Taldan word slowly for meinfretlfirfisleøld...so much easier to say in Skald, he muses.

Grand Lodge

talk, talk, talk, where do they keep the mead?

Wulfgar, not very interested in talking to the Balenar voice; goes to the eastern door in the room that the trunk was in room #10 and tries to open the door...

edit: oops

Sovereign Court

@Wulfgar: The door you have indicated leads to the room where Balenar was being kept.

Aeloran takes his time, and eventually opens the manacles... at about the same time that Helm finds a rusty key.

Balenar sighs in relief, and rubs his wrists, before responding to Sindre.

"Well, I know that their leader was planning to sacrifice me to their dark god (which one, exactly, I am little hazy on)... Have you encountered him? He goes around with an albino cave crocodile. As to what they are doing here, apparently, they came up from the Darklands below, and were trapped here when part of the tower collapsed... more than that, I do not know."

He then does a little jig, and hums a catchy tune...

1d8 + 3 ⇒ (6) + 3 = 9

...and his wounds completely heal.

Balenar then moves over, and puts on his equipment, looking much more confident then when he is clad only in rags.

What now?

Grand Lodge

yeah, I just assumed that since Sindre was near the door in the north east corner of room #9 that that was the prison door in question...

Wulfgar, still loosing interest in the dancing singer, wonders over the the third door in the "bed room" going to the door in the northeast corner of room #9 and tries to open it...

Sovereign Court

1d100 ⇒ 87

The door opens easily.

Cracks in the walls and ceiling of this chamber have allowed rainwater to collect here, flooding the room and giving rise to a profusion of mold and fungus along the walls and ceiling.

Crouched in one of the limpid rainwater pools is a frog the size of a pony, which glares at Wulfgar balefully through rheumy eyes, clearly sizing him up as a potential meal...

Initiative:
Wulfgar: 1d20 + 2 ⇒ (1) + 2 = 3
Theadus: 1d20 + 2 ⇒ (18) + 2 = 20
Helm: 1d20 + 2 ⇒ (2) + 2 = 4
Sindre: 1d20 + 6 ⇒ (2) + 6 = 8
Ebonfeather: 1d20 + 9 ⇒ (4) + 9 = 13
Aeloran: 1d20 + 2 ⇒ (2) + 2 = 4
GF: 1d20 + 1 ⇒ (18) + 1 = 19
Balenar: 1d20 + 1 ⇒ (15) + 1 = 16

Round 1: Theadus, GF, Balenar, Ebonfeather, Sindre, Helm, Aeloran, Wulfgar

Wulfgar is up.

Grand Lodge

Wulfgar sees the large frog and clearly sizing him up as a potential meal bellows out

Bwa ha ha, good eating arrrre frrrrog legs ha ha ha

he attacks the amphibian

greatsword attack: 1d20 + 4 ⇒ (4) + 4 = 8 for damage: 2d6 + 6 ⇒ (5, 6) + 6 = 17

Grand Lodge

Stats:
HP 4/8 AC 13/12 T/14 FF |+2 F +2R +2W | +6 Init 30' | Cold Steel 7/7 Irrisen IM 3/3
Rime-Blooded Sorc 1

Sindre unleashes another frosty ray. "We can talk more about the dark god and crocodile later," he says drily to Balenar. "It sounds interesting."

RoF: 1d20 + 2 ⇒ (12) + 2 = 14
For: 1d3 + 1 ⇒ (3) + 1 = 4

Might have hit..14 DC Fort for froggy to not be slowed.

Grand Lodge

Half-orc Samurai 3 | HP 31/31 | AC 20; Tch 12; FF 18 | F +7; R +5; W +3 | CMB+6; CMD 18 | Speed 20 ft | Init +2 | MW Katana (cold iron): +7 (1d8+4/18-20) | Perc +3

Beastie is up, right?

Grand Lodge

1 person marked this as a favorite.

I wouldn't call Theadus that to his face but yeah, beastie is up, then the frog thing ;)

Grand Lodge

Stats:
HP 4/8 AC 13/12 T/14 FF |+2 F +2R +2W | +6 Init 30' | Cold Steel 7/7 Irrisen IM 3/3
Rime-Blooded Sorc 1

Oh my stars and garters!

Dark Archive

Male Tiefling Magus/4 [HP:31/31] [AC:21/T:14/FF:17] [Perc.:+1] [F:+7/R:+5/W:+6] [CMD:+5/CMD:18] [Speed:30, Init.:+3]

Wait, I'm up!? Holy $#!% guys, I'm sorry! I completely misread the initative order and only glanced at the last couple ooc posts. I thought we were waiting for monster to go. I'm really, really sorry...
Theadus charges in, salivating as he roars "You can have the legs, but I call dibs on the head!"
He then attempts to skewer the frog with his greatsword.
Attack: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 2d6 + 4 ⇒ (5, 3) + 4 = 12

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