[PFS] PbP Gameday 3: GM Harker Presents #4-19 The Night March of Kalkamedes
(Inactive)
Game Master
Justin L. Warren
Male Human Ranger 7 | HP 61/61 | AC 18 | T 15 | FF 13 | CMD 24 CMB 9 | Fort +7 | Ref +10 | Will +4 | Init +7 | Perc +12 | Sense Motive +3|Low Light Vision| Frostfur: HP 57 AC 23 Large
"What was what?" Halkale asks.
Male Gnome Summoner 2(3xp) | HP: 17/17 | AC: 18 | T: 14 | FF: 14 | Fort: +2 | Ref: +3 | Will: +1 | Init: +3
Male Human Ranger 7 | HP 61/61 | AC 18 | T 15 | FF 13 | CMD 24 CMB 9 | Fort +7 | Ref +10 | Will +4 | Init +7 | Perc +12 | Sense Motive +3|Low Light Vision| Frostfur: HP 57 AC 23 Large
"Nope, must be connected to the dais" Halkale answers.
Male Gnome Summoner 2(3xp) | HP: 17/17 | AC: 18 | T: 14 | FF: 14 | Fort: +2 | Ref: +3 | Will: +1 | Init: +3
"Well...it isn't pleasant."
Gamemaster | CC Map | S4 Map
As soon as T'kk'tck steps off the dais, his strength fully returns.
The doors have to be pushed to be opened, the hinges are on the other side.
Male Gnome Summoner 2(3xp) | HP: 17/17 | AC: 18 | T: 14 | FF: 14 | Fort: +2 | Ref: +3 | Will: +1 | Init: +3
"Stepping up there leaves you weakened. Definitely more feeble and everything is heavier. Didn't hurt though. Just felt wimpy. Anyone want to look for traps before we push it open?"
Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30
Mel gives a nervous laugh, "yeah, looks good from over here". But the looks he get from the party forces him to get moving. He climbs into the dias muttering something about getting pushed out of a nest above hungry wolves. ;)
check for traps: 1d20 + 8 ⇒ (1) + 8 = 9
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Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30
LOL, maybe I should have left it at "looks OK from here". I was about to edit my post to say that, but then that would have had me not getting on the Dias
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Gamemaster | CC Map | S4 Map
Upon stepping up upon the dais, Melufiuos too experiences a loss in strength, but it appears a bit stronger in degree than it was with T'kk'tck. He discovers no additional traps besides the loss of physical power.
Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30
[Does he heat anything beyond the door?
b]"ugggg"[/b], says Mel as he retreats off of the Dias. So what now?perception: 1d20 + 7 ⇒ (15) + 7 = 22
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Melufiuos hears nothing behind the door, and, like T'kk'tck, his strength returns immediately upon leaving the dais.
Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30
"what now? Let him go? Maybe he knows how to get in?"
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Male Human Ranger 7 | HP 61/61 | AC 18 | T 15 | FF 13 | CMD 24 CMB 9 | Fort +7 | Ref +10 | Will +4 | Init +7 | Perc +12 | Sense Motive +3|Low Light Vision| Frostfur: HP 57 AC 23 Large
"That's what I was thinking, whatever drives him here may give him the ability to get there. Or you could put the wand back and see if that changes things." Halkale muses.
Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30
"good idea" says Mel as he puts the wand back for Hall to test the Dias.
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Male Human Ranger 7 | HP 61/61 | AC 18 | T 15 | FF 13 | CMD 24 CMB 9 | Fort +7 | Ref +10 | Will +4 | Init +7 | Perc +12 | Sense Motive +3|Low Light Vision| Frostfur: HP 57 AC 23 Large
Halkale hands the rope he's holding to another person.
He then steps on the dais.
Halfling Cavalier (Beast Rider) 2 HP: 13/18 | AC: 18 | T: 14 | FF: 15 | CMD: 15 | Fort: +5 | Ref: +4| Will: +3 | Init: +5 | Perc: +9 | Sense Motive: +6 Nightrunner HP 29/29 | AC: 15 | T: 13 | FF: 12 | CMD: 16 | Fort: +5 | Ref: +5 | Will: +2 | Init +2 | Perc: +5
Cutter takes the rope, and ties it to Nightrunner's saddle for extra support.
Gamemaster | CC Map | S4 Map
Melufiuos slips the wand back into the statue's hand, while Halkale steps upon the dais. As in the previous cases, the ranger immediately finds himself physically weakened, if not much more so than the others.
Male Human Ranger 7 | HP 61/61 | AC 18 | T 15 | FF 13 | CMD 24 CMB 9 | Fort +7 | Ref +10 | Will +4 | Init +7 | Perc +12 | Sense Motive +3|Low Light Vision| Frostfur: HP 57 AC 23 Large
Halkale moves off the dais.
"That seemed worse maybe? Let's let him try, worse thing that happens is he's less powerful and we can pull him off quicker." Halkale says as he steps off.
Gamemaster | CC Map | S4 Map
Halkale's strength returns to normal once he steps off the dais again.
When Kalkamedes is released far enough to move to the door, he tries in vain to move past the doors, but they do not even budge. He appears weakened as the others who stepped on the dais earlier, but perhaps not as much as Halkale.
Male Human Ranger 7 | HP 61/61 | AC 18 | T 15 | FF 13 | CMD 24 CMB 9 | Fort +7 | Ref +10 | Will +4 | Init +7 | Perc +12 | Sense Motive +3|Low Light Vision| Frostfur: HP 57 AC 23 Large
"Well the only way to be sure is to let one of you who went first go back now that the wand is returned. Maybe we just need to grin and bear it and work together." Halkale says.
Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30
Can Mel try to identify magic item on the statue or Dias? I assume no, bit just in case..
statue: 1d20 + 9 ⇒ (12) + 9 = 21
Dias: 1d20 + 9 ⇒ (10) + 9 = 19
If that tells us nothing new, Mel will remove the wand and try the Dias again. Make sure someone is holding the rope, and then Mel will try to help k open the door. are they locked? I could try to pick
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Male Gnome Summoner 2(3xp) | HP: 17/17 | AC: 18 | T: 14 | FF: 14 | Fort: +2 | Ref: +3 | Will: +1 | Init: +3
T'kk'tck steps back onto the dias at Halkale's suggestion.
Gamemaster | CC Map | S4 Map
Mel already identified the wand as containing 16 charges of ray of enfeeblement. There is nothing else magical about the statue, and the dais is an effect he's never seen before.
Melufiuos and T'kk'tck step back on the dais, and their strength is lowered in the same amount as before. See previous spoilers
The doors do not appear to be locked, merely heavy. Anyone trying the door, please give me a strength check using the adjusted modifiers I gave/will give you, and let me know who's primary and who's aiding.
Kalkamedes doesn't appear to be actually trying to push the doors open, rather he walks bumps into them rather ineffectively. Luckily, his efforts don't restrict others from trying to push it open.
Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.
Quiella pitches in to aid the others in opening the door.
Since you haven't given me a modifier, just roll it for me.
Gamemaster | CC Map | S4 Map
Male Gnome Summoner 2(3xp) | HP: 17/17 | AC: 18 | T: 14 | FF: 14 | Fort: +2 | Ref: +3 | Will: +1 | Init: +3
I think halkale is the strongest premods.
T'kk'tck moves against the door and begins to push in assistance to the main effort.
Gamemaster | CC Map | S4 Map
To be clear, you don't add the modifier I give you to your regular Strength modifier. Your Strength modifier becomes the modifier I give you in the spoilers. For instance if your regular Strength modifier is +1, but I tell you that's it's -1 on the dais, then you would roll a 1d20-1 to do a strength check here, not a 1d20+0.
Male Human Ranger 7 | HP 61/61 | AC 18 | T 15 | FF 13 | CMD 24 CMB 9 | Fort +7 | Ref +10 | Will +4 | Init +7 | Perc +12 | Sense Motive +3|Low Light Vision| Frostfur: HP 57 AC 23 Large
I was at a -3, not sure why mine was harder than others.But I think we just need to get two people up there and have them roll.
Male Gnome Summoner 2(3xp) | HP: 17/17 | AC: 18 | T: 14 | FF: 14 | Fort: +2 | Ref: +3 | Will: +1 | Init: +3
"Alright, then. Help me get these open! We have words to find!"
T'kk'tck starts straining at the doors and then looks thoughtful and adds while glancing sideways at Kalkamedes:
"...and a curse to break."
strength check?: 1d20 - 1 ⇒ (10) - 1 = 9
Male Human Ranger 7 | HP 61/61 | AC 18 | T 15 | FF 13 | CMD 24 CMB 9 | Fort +7 | Ref +10 | Will +4 | Init +7 | Perc +12 | Sense Motive +3|Low Light Vision| Frostfur: HP 57 AC 23 Large
Halkale attempts to help.
Lack of Strength check: 1d20 - 3 ⇒ (4) - 3 = 1
Gamemaster | CC Map | S4 Map
Quiella Strength Check (aid another): 1d20 - 2 ⇒ (11) - 2 = 9
Even working together, T'kk'tck, Halkale, and Quiella make very little progress forcing the doors open.
Would you like to try again?
Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30
Mel tries
open: 1d20 - 2 ⇒ (11) - 2 = 9
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Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30
Oh, and Mel is carrying the wand again.
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Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30
"hey, what if we tie ropes to the doors and pull them open while we are not standing on the Dias?"
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Female Varisian cleric of Pharasma 7 | AC 21, T 10, FF 21 | HP 20/52 | F +8, R +4, W +12 | CMD 17 | Initiative +4 | Perception +16 | Channel 4/4 | Eerie Sense 60 ft
Do the doors open inwards or outwards?
Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30
LOL, good point!
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Male Human Ranger 7 | HP 61/61 | AC 18 | T 15 | FF 13 | CMD 24 CMB 9 | Fort +7 | Ref +10 | Will +4 | Init +7 | Perc +12 | Sense Motive +3|Low Light Vision| Frostfur: HP 57 AC 23 Large
They have to be pushed open.
Halkale tries again.
Str don't fail me now: 1d20 - 3 ⇒ (13) - 3 = 10
Halfling Cavalier (Beast Rider) 2 HP: 13/18 | AC: 18 | T: 14 | FF: 15 | CMD: 15 | Fort: +5 | Ref: +4| Will: +3 | Init: +5 | Perc: +9 | Sense Motive: +6 Nightrunner HP 29/29 | AC: 15 | T: 13 | FF: 12 | CMD: 16 | Fort: +5 | Ref: +5 | Will: +2 | Init +2 | Perc: +5
Cutter tells Nightrunner to stay off the dias and the halfling moves up to aid his fellow Pathfinders!
Str Check: 1d20 ⇒ 6 With whatever modifier the GM ends up with.
Male Gnome Summoner 2(3xp) | HP: 17/17 | AC: 18 | T: 14 | FF: 14 | Fort: +2 | Ref: +3 | Will: +1 | Init: +3
T'kk'tck tries again.
This should totally be a linguistics check and not a str one :P: 1d20 - 1 ⇒ (10) - 1 = 9
Gamemaster | CC Map | S4 Map
To make things easier, here is everyone's Strength modifiers while on the dais: Cutter -1, Nightrunner -2, Ophelia -2, Halkale -3, Melufiuos -2, Quiella -2, T'kk'tck -1.
Male Human Ranger 7 | HP 61/61 | AC 18 | T 15 | FF 13 | CMD 24 CMB 9 | Fort +7 | Ref +10 | Will +4 | Init +7 | Perc +12 | Sense Motive +3|Low Light Vision| Frostfur: HP 57 AC 23 Large
Perception: 1d20 + 7 ⇒ (16) + 7 = 23
"The strongest become the weakest. So, Cutter, you and T'kk'tck try." Halkale says, after watching his companions go up to the doors.
Halfling Cavalier (Beast Rider) 2 HP: 13/18 | AC: 18 | T: 14 | FF: 15 | CMD: 15 | Fort: +5 | Ref: +4| Will: +3 | Init: +5 | Perc: +9 | Sense Motive: +6 Nightrunner HP 29/29 | AC: 15 | T: 13 | FF: 12 | CMD: 16 | Fort: +5 | Ref: +5 | Will: +2 | Init +2 | Perc: +5
Cutter nods at Halkale, and tries again.
"Come on T'kk'tck, let's do this! Give me a hand!" the halfling shouts!
1d20 - 1 ⇒ (17) - 1 = 16
Male Gnome Summoner 2(3xp) | HP: 17/17 | AC: 18 | T: 14 | FF: 14 | Fort: +2 | Ref: +3 | Will: +1 | Init: +3
T'kk'tck nods and throws his weight against the door.
Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30
Mel helps
assist: 1d20 - 2 ⇒ (14) - 2 = 12
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Gamemaster | CC Map | S4 Map
T'kk'tck Strength check (aid another): 1d20 - 1 ⇒ (11) - 1 = 10
With T'kk'tck and Melufiuos assisting, the door appears to be on the verge of opening under Cutter's intense pushing. Perhaps if one more person is able to successfully assist this time, the door will finally budge.
Male Human Ranger 7 | HP 61/61 | AC 18 | T 15 | FF 13 | CMD 24 CMB 9 | Fort +7 | Ref +10 | Will +4 | Init +7 | Perc +12 | Sense Motive +3|Low Light Vision| Frostfur: HP 57 AC 23 Large
Seeing the door start to move, Halkale moves up and tries to help.
Str check: 1d20 - 3 ⇒ (2) - 3 = -1
but he trips on the step and falls on his face.
Male Gnome Summoner 2(3xp) | HP: 17/17 | AC: 18 | T: 14 | FF: 14 | Fort: +2 | Ref: +3 | Will: +1 | Init: +3
Again T'kk'tck pushes with all his spindly alchemist might.
strong check: 1d20 - 1 ⇒ (4) - 1 = 3He also slips as his feet slide away from the door.
Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30
"we almost had it! One more time!"
str: 1d20 - 2 ⇒ (20) - 2 = 18
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We'll wait about 12 hours to see if Quiella and/or Ophelia assist with the previous Strength check before I adjudicate the next with T'kk'tck and Mel's newest rolls. That being said, Halkale and Cutter can go ahead and roll now to assist if they wish to speed things along.
Halfling Cavalier (Beast Rider) 2 HP: 13/18 | AC: 18 | T: 14 | FF: 15 | CMD: 15 | Fort: +5 | Ref: +4| Will: +3 | Init: +5 | Perc: +9 | Sense Motive: +6 Nightrunner HP 29/29 | AC: 15 | T: 13 | FF: 12 | CMD: 16 | Fort: +5 | Ref: +5 | Will: +2 | Init +2 | Perc: +5
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