[PFS] PbP Gameday 3: GM Harker Presents #4-19 The Night March of Kalkamedes (Inactive)

Game Master Justin L. Warren


401 to 450 of 584 << first < prev | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | next > last >>
Liberty's Edge

Male Human Ranger 7 | HP 61/61 | AC 18 | T 15 | FF 13 | CMD 24 CMB 9 | Fort +7 | Ref +10 | Will +4 | Init +7 | Perc +12 | Sense Motive +3|Low Light Vision| Frostfur: HP 57 AC 23 Large

"What was what?" Halkale asks.

Scarab Sages

Male Gnome Summoner 2(3xp) | HP: 17/17 | AC: 18 | T: 14 | FF: 14 | Fort: +2 | Ref: +3 | Will: +1 | Init: +3

" You didn't feel that?!

Liberty's Edge

Male Human Ranger 7 | HP 61/61 | AC 18 | T 15 | FF 13 | CMD 24 CMB 9 | Fort +7 | Ref +10 | Will +4 | Init +7 | Perc +12 | Sense Motive +3|Low Light Vision| Frostfur: HP 57 AC 23 Large

"Nope, must be connected to the dais" Halkale answers.

Scarab Sages

Male Gnome Summoner 2(3xp) | HP: 17/17 | AC: 18 | T: 14 | FF: 14 | Fort: +2 | Ref: +3 | Will: +1 | Init: +3

"Well...it isn't pleasant."


Gamemaster | CC Map | S4 Map

As soon as T'kk'tck steps off the dais, his strength fully returns.

The doors have to be pushed to be opened, the hinges are on the other side.

Scarab Sages

Male Gnome Summoner 2(3xp) | HP: 17/17 | AC: 18 | T: 14 | FF: 14 | Fort: +2 | Ref: +3 | Will: +1 | Init: +3

"Stepping up there leaves you weakened. Definitely more feeble and everything is heavier. Didn't hurt though. Just felt wimpy. Anyone want to look for traps before we push it open?"

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

Mel gives a nervous laugh, "yeah, looks good from over here". But the looks he get from the party forces him to get moving. He climbs into the dias muttering something about getting pushed out of a nest above hungry wolves. ;)

check for traps: 1d20 + 8 ⇒ (1) + 8 = 9

-Posted with Wayfinder

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

LOL, maybe I should have left it at "looks OK from here". I was about to edit my post to say that, but then that would have had me not getting on the Dias

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

Upon stepping up upon the dais, Melufiuos too experiences a loss in strength, but it appears a bit stronger in degree than it was with T'kk'tck. He discovers no additional traps besides the loss of physical power.

Melufiuos:

You now currently have a -2 Strength Modifier.

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

[Does he heat anything beyond the door?

b]"ugggg"[/b], says Mel as he retreats off of the Dias. So what now?perception: 1d20 + 7 ⇒ (15) + 7 = 22

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

Melufiuos hears nothing behind the door, and, like T'kk'tck, his strength returns immediately upon leaving the dais.

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

"what now? Let him go? Maybe he knows how to get in?"

-Posted with Wayfinder

Liberty's Edge

Male Human Ranger 7 | HP 61/61 | AC 18 | T 15 | FF 13 | CMD 24 CMB 9 | Fort +7 | Ref +10 | Will +4 | Init +7 | Perc +12 | Sense Motive +3|Low Light Vision| Frostfur: HP 57 AC 23 Large

"That's what I was thinking, whatever drives him here may give him the ability to get there. Or you could put the wand back and see if that changes things." Halkale muses.

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

"good idea" says Mel as he puts the wand back for Hall to test the Dias.

-Posted with Wayfinder

Liberty's Edge

Male Human Ranger 7 | HP 61/61 | AC 18 | T 15 | FF 13 | CMD 24 CMB 9 | Fort +7 | Ref +10 | Will +4 | Init +7 | Perc +12 | Sense Motive +3|Low Light Vision| Frostfur: HP 57 AC 23 Large

Halkale hands the rope he's holding to another person.

He then steps on the dais.

Liberty's Edge

Halfling Cavalier (Beast Rider) 2 HP: 13/18 | AC: 18 | T: 14 | FF: 15 | CMD: 15 | Fort: +5 | Ref: +4| Will: +3 | Init: +5 | Perc: +9 | Sense Motive: +6 Nightrunner HP 29/29 | AC: 15 | T: 13 | FF: 12 | CMD: 16 | Fort: +5 | Ref: +5 | Will: +2 | Init +2 | Perc: +5

Cutter takes the rope, and ties it to Nightrunner's saddle for extra support.


Gamemaster | CC Map | S4 Map

Melufiuos slips the wand back into the statue's hand, while Halkale steps upon the dais. As in the previous cases, the ranger immediately finds himself physically weakened, if not much more so than the others.

Halkale:

Your Strength modifier is now -3.

Liberty's Edge

Male Human Ranger 7 | HP 61/61 | AC 18 | T 15 | FF 13 | CMD 24 CMB 9 | Fort +7 | Ref +10 | Will +4 | Init +7 | Perc +12 | Sense Motive +3|Low Light Vision| Frostfur: HP 57 AC 23 Large

Halkale moves off the dais.

"That seemed worse maybe? Let's let him try, worse thing that happens is he's less powerful and we can pull him off quicker." Halkale says as he steps off.


Gamemaster | CC Map | S4 Map

Halkale's strength returns to normal once he steps off the dais again.

When Kalkamedes is released far enough to move to the door, he tries in vain to move past the doors, but they do not even budge. He appears weakened as the others who stepped on the dais earlier, but perhaps not as much as Halkale.

Liberty's Edge

Male Human Ranger 7 | HP 61/61 | AC 18 | T 15 | FF 13 | CMD 24 CMB 9 | Fort +7 | Ref +10 | Will +4 | Init +7 | Perc +12 | Sense Motive +3|Low Light Vision| Frostfur: HP 57 AC 23 Large

"Well the only way to be sure is to let one of you who went first go back now that the wand is returned. Maybe we just need to grin and bear it and work together." Halkale says.

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

Can Mel try to identify magic item on the statue or Dias? I assume no, bit just in case..
statue: 1d20 + 9 ⇒ (12) + 9 = 21
Dias: 1d20 + 9 ⇒ (10) + 9 = 19

If that tells us nothing new, Mel will remove the wand and try the Dias again. Make sure someone is holding the rope, and then Mel will try to help k open the door. are they locked? I could try to pick

-Posted with Wayfinder

Scarab Sages

Male Gnome Summoner 2(3xp) | HP: 17/17 | AC: 18 | T: 14 | FF: 14 | Fort: +2 | Ref: +3 | Will: +1 | Init: +3

T'kk'tck steps back onto the dias at Halkale's suggestion.


Gamemaster | CC Map | S4 Map

Mel already identified the wand as containing 16 charges of ray of enfeeblement. There is nothing else magical about the statue, and the dais is an effect he's never seen before.

Melufiuos and T'kk'tck step back on the dais, and their strength is lowered in the same amount as before. See previous spoilers

The doors do not appear to be locked, merely heavy. Anyone trying the door, please give me a strength check using the adjusted modifiers I gave/will give you, and let me know who's primary and who's aiding.

Kalkamedes doesn't appear to be actually trying to push the doors open, rather he walks bumps into them rather ineffectively. Luckily, his efforts don't restrict others from trying to push it open.

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

Quiella pitches in to aid the others in opening the door.

Since you haven't given me a modifier, just roll it for me.


Gamemaster | CC Map | S4 Map

Quiella:

On the dais, your strength modifier is -2. I'm waiting to find out who the primary actor is before rolling.

Scarab Sages

Male Gnome Summoner 2(3xp) | HP: 17/17 | AC: 18 | T: 14 | FF: 14 | Fort: +2 | Ref: +3 | Will: +1 | Init: +3

I think halkale is the strongest premods.

T'kk'tck moves against the door and begins to push in assistance to the main effort.


Gamemaster | CC Map | S4 Map

To be clear, you don't add the modifier I give you to your regular Strength modifier. Your Strength modifier becomes the modifier I give you in the spoilers. For instance if your regular Strength modifier is +1, but I tell you that's it's -1 on the dais, then you would roll a 1d20-1 to do a strength check here, not a 1d20+0.

Liberty's Edge

Male Human Ranger 7 | HP 61/61 | AC 18 | T 15 | FF 13 | CMD 24 CMB 9 | Fort +7 | Ref +10 | Will +4 | Init +7 | Perc +12 | Sense Motive +3|Low Light Vision| Frostfur: HP 57 AC 23 Large

I was at a -3, not sure why mine was harder than others.But I think we just need to get two people up there and have them roll.

Scarab Sages

Male Gnome Summoner 2(3xp) | HP: 17/17 | AC: 18 | T: 14 | FF: 14 | Fort: +2 | Ref: +3 | Will: +1 | Init: +3

"Alright, then. Help me get these open! We have words to find!"

T'kk'tck starts straining at the doors and then looks thoughtful and adds while glancing sideways at Kalkamedes:

"...and a curse to break."

strength check?: 1d20 - 1 ⇒ (10) - 1 = 9

Liberty's Edge

Male Human Ranger 7 | HP 61/61 | AC 18 | T 15 | FF 13 | CMD 24 CMB 9 | Fort +7 | Ref +10 | Will +4 | Init +7 | Perc +12 | Sense Motive +3|Low Light Vision| Frostfur: HP 57 AC 23 Large

Halkale attempts to help.

Lack of Strength check: 1d20 - 3 ⇒ (4) - 3 = 1


Gamemaster | CC Map | S4 Map

Quiella Strength Check (aid another): 1d20 - 2 ⇒ (11) - 2 = 9

Even working together, T'kk'tck, Halkale, and Quiella make very little progress forcing the doors open.

Would you like to try again?

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

Mel tries
open: 1d20 - 2 ⇒ (11) - 2 = 9

-Posted with Wayfinder

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

Oh, and Mel is carrying the wand again.

-Posted with Wayfinder

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

"hey, what if we tie ropes to the doors and pull them open while we are not standing on the Dias?"

-Posted with Wayfinder

Grand Lodge

Female Varisian cleric of Pharasma 7 | AC 21, T 10, FF 21 | HP 20/52 | F +8, R +4, W +12 | CMD 17 | Initiative +4 | Perception +16 | Channel 4/4 | Eerie Sense 60 ft

Do the doors open inwards or outwards?

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

LOL, good point!

-Posted with Wayfinder

Liberty's Edge

Male Human Ranger 7 | HP 61/61 | AC 18 | T 15 | FF 13 | CMD 24 CMB 9 | Fort +7 | Ref +10 | Will +4 | Init +7 | Perc +12 | Sense Motive +3|Low Light Vision| Frostfur: HP 57 AC 23 Large

They have to be pushed open.

Halkale tries again.

Str don't fail me now: 1d20 - 3 ⇒ (13) - 3 = 10

Liberty's Edge

Halfling Cavalier (Beast Rider) 2 HP: 13/18 | AC: 18 | T: 14 | FF: 15 | CMD: 15 | Fort: +5 | Ref: +4| Will: +3 | Init: +5 | Perc: +9 | Sense Motive: +6 Nightrunner HP 29/29 | AC: 15 | T: 13 | FF: 12 | CMD: 16 | Fort: +5 | Ref: +5 | Will: +2 | Init +2 | Perc: +5

Cutter tells Nightrunner to stay off the dias and the halfling moves up to aid his fellow Pathfinders!

Str Check: 1d20 ⇒ 6 With whatever modifier the GM ends up with.

Scarab Sages

Male Gnome Summoner 2(3xp) | HP: 17/17 | AC: 18 | T: 14 | FF: 14 | Fort: +2 | Ref: +3 | Will: +1 | Init: +3

T'kk'tck tries again.

This should totally be a linguistics check and not a str one :P: 1d20 - 1 ⇒ (10) - 1 = 9


Gamemaster | CC Map | S4 Map

To make things easier, here is everyone's Strength modifiers while on the dais: Cutter -1, Nightrunner -2, Ophelia -2, Halkale -3, Melufiuos -2, Quiella -2, T'kk'tck -1.

Perception DC 10:

You notice that those who are usually the strongest become the weakest while standing on the dais.

Liberty's Edge

Male Human Ranger 7 | HP 61/61 | AC 18 | T 15 | FF 13 | CMD 24 CMB 9 | Fort +7 | Ref +10 | Will +4 | Init +7 | Perc +12 | Sense Motive +3|Low Light Vision| Frostfur: HP 57 AC 23 Large

Perception: 1d20 + 7 ⇒ (16) + 7 = 23

"The strongest become the weakest. So, Cutter, you and T'kk'tck try." Halkale says, after watching his companions go up to the doors.

Liberty's Edge

Halfling Cavalier (Beast Rider) 2 HP: 13/18 | AC: 18 | T: 14 | FF: 15 | CMD: 15 | Fort: +5 | Ref: +4| Will: +3 | Init: +5 | Perc: +9 | Sense Motive: +6 Nightrunner HP 29/29 | AC: 15 | T: 13 | FF: 12 | CMD: 16 | Fort: +5 | Ref: +5 | Will: +2 | Init +2 | Perc: +5

Cutter nods at Halkale, and tries again.

"Come on T'kk'tck, let's do this! Give me a hand!" the halfling shouts!

1d20 - 1 ⇒ (17) - 1 = 16

Scarab Sages

Male Gnome Summoner 2(3xp) | HP: 17/17 | AC: 18 | T: 14 | FF: 14 | Fort: +2 | Ref: +3 | Will: +1 | Init: +3

T'kk'tck nods and throws his weight against the door.

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

Mel helps
assist: 1d20 - 2 ⇒ (14) - 2 = 12

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

T'kk'tck Strength check (aid another): 1d20 - 1 ⇒ (11) - 1 = 10

With T'kk'tck and Melufiuos assisting, the door appears to be on the verge of opening under Cutter's intense pushing. Perhaps if one more person is able to successfully assist this time, the door will finally budge.

Liberty's Edge

Male Human Ranger 7 | HP 61/61 | AC 18 | T 15 | FF 13 | CMD 24 CMB 9 | Fort +7 | Ref +10 | Will +4 | Init +7 | Perc +12 | Sense Motive +3|Low Light Vision| Frostfur: HP 57 AC 23 Large

Seeing the door start to move, Halkale moves up and tries to help.

Str check: 1d20 - 3 ⇒ (2) - 3 = -1

but he trips on the step and falls on his face.

Scarab Sages

Male Gnome Summoner 2(3xp) | HP: 17/17 | AC: 18 | T: 14 | FF: 14 | Fort: +2 | Ref: +3 | Will: +1 | Init: +3

Again T'kk'tck pushes with all his spindly alchemist might.
strong check: 1d20 - 1 ⇒ (4) - 1 = 3He also slips as his feet slide away from the door.

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

"we almost had it! One more time!"

str: 1d20 - 2 ⇒ (20) - 2 = 18

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

We'll wait about 12 hours to see if Quiella and/or Ophelia assist with the previous Strength check before I adjudicate the next with T'kk'tck and Mel's newest rolls. That being said, Halkale and Cutter can go ahead and roll now to assist if they wish to speed things along.

Liberty's Edge

Halfling Cavalier (Beast Rider) 2 HP: 13/18 | AC: 18 | T: 14 | FF: 15 | CMD: 15 | Fort: +5 | Ref: +4| Will: +3 | Init: +5 | Perc: +9 | Sense Motive: +6 Nightrunner HP 29/29 | AC: 15 | T: 13 | FF: 12 | CMD: 16 | Fort: +5 | Ref: +5 | Will: +2 | Init +2 | Perc: +5

Extra roll if needed:
1d20 - 1 ⇒ (4) - 1 = 3 Yields +3 instead if successful.

401 to 450 of 584 << first < prev | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [PFS] PbP Gameday 3: GM Harker Presents #4-19 The Night March of Kalkamedes Gameplay All Messageboards

Want to post a reply? Sign in.